Sie sind auf Seite 1von 2

CCSCNE Student Programming Contest

JUDGING AND SCORING RULES


Violation of these rules may lead to an immediate disqualification of your team.
1. C, C++ and Java are the only programming languages permitted in the contest. You may use
any of these languages for writing your programs.
2. You may not access the Internet. All network activity will be monitored during the contest.
3. You may use any printed material but you may not use any electronic device other than the
computer you are assigned. This means you may not use laptops, tablets, phones, thumb
drives, or any other programmable devices.
4. Submit your programs for judging using only the PC2 software provided. Although contest
judges will attempt to evaluate your submissions in a timely fashion, expect a delay of at
least several minutes before you will receive a response. Plan accordingly. Once your
submission has been evaluated, you will receive a judgment through PC2. The judgment may
be Yes, meaning that your submission was judged to be correct. Otherwise you will get a
message indicating the problem with your program. For example, the message may be
Incorrect output, Output Format Error, Compilation Error, Run-time Error, or Run
Time Limit Exceeded.
5. There is no penalty for incorrect submissions.
6. Team ranking will be on the basis of the number of problems solved in the allotted time.
Ties are broken according to the lowest total minute penalty. For each problem solved by a
team, the minute penalty is number of minutes spent solving the problem (counted since the
beginning of the contest). A team's total minute penalty is the sum of the minute penalty for
all of the problems solved by that team. For example, if the contest begins at 9:00 and a team
finishes one problem at 9:20 and a second problem at 9:40, the team's total minute penalty
would be 60. This team would win if there was a tie with a team that had finished one
problem at 9:30 and a second problem at 9:40, since the other team would have a total minute
penalty of 70.
7. All requests for clarifications about the contest problems must be sent in writing through the
PC2 software. Judges will answer as quickly as possible and will send a response to all teams.
Do not reveal your name, school, or any other identifying information in your questions. All
communication should be done using only your randomly assigned team number.
8. No team is allowed to cooperate with any other team, using any means whatsoever, for
solving the contest problems. Moreover, teams may not get help from anyone except contest
officials. Any such attempt will lead to immediate disqualification of all the teams involved.
9. All decisions of the judges are final.

CCSCNE Student Programming Contest


LOGIN AND ACCOUNT INFORMATION
Where to Go
Teams 1 12 are assigned to the Haberlin 136 computer lab. Sit at the desk labeled with your
assigned team number. If the computer is not yet logged in to windows, use the following:
Username:
.\mathlab
Password:
holycrossrocks
On the windows desktop, click the Red icon labeled "Radius". You will now be greeted with the
radius login prompt. See below for what to do next.
Teams 13 20 are assigned to the Haberlin 204 computer lab. Sit at the desk labeled with your
assigned team number. If the computer is not yet logged in to windows, use the following:
Username:
.\physicslab
Password:
holycrossrocks
On the windows desktop, click the Red icon labeled "Radius". You will now be greeted with the
radius login prompt. See below for what to do next.
Teams 21 30 are assigned to the Swords 219 computer lab. Sit at the desk labeled with your
assigned team number. See below for what to do next.
Getting Started On Radius
At the Radius login prompt, enter your team account name and password. Your account name is
teamN (for example, team7). Your secret password has been provided in a sealed envelope.
Run the PC2programming contest software by clicking the desktop icon. Log
in to this system using the same password and account (i.e. team7). Keep this
software running at all times during the contest: you will use it to submit your
programs, receive judgments, ask questions of the judges, and receive
clarifications about the questions.
On the Radius desktop you will also find various other links you might want to use:
Eclipse, an integrated development environment for Java, C, and C++. Eclipse stores
your programs in the "workspace" folder within your home directory.
gedit, a simple text editor.
Emacs, a classic unix text editor and programming tool.
Terminal, a unix command line shell.

Das könnte Ihnen auch gefallen