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Lesson #1 iReady
Lesson #2 iCreate
Lesson #3 iApply
Lesson #4 iReveal
Are you glued to facebook, instagram or twitter 24/7? Do you ever wonder what
happens behinds the scenes to make such an app magically hook the audience? Apps likes
these are used for everything now a days. Everything from communicating, ordering pizza,
buying clothes and checking out favorite teams scores can all be accessed using an app. This
week, we will research, plan and create an app as we link arms with local businesses. Do you
think you could design the next most popular app in the app store? If so join us for an exciting
week as we learn to create apps from the PERSPECTIVE of local businesses.
Cady Tartt
Kristin Justice
SPED 6402 Spring 2015
East Carolina University
company/business. The audience is what will ultimately grow and expand the future of
the company/business. Using images, words/phrases and the like that appeal to a wide
(and sometimes specific) audience will communicate the vision and goals of the
company/business thus increasing the likelihood that profits will increase.
Furthermore, from the perspective of the AIG students they will take ownership in
the implementation, creation and publishing of the final product. The latin word for
perspective means to perceive. To have perspective means being able to perceive
something. Throughout this unit students will need to look at the app creating through
the lens of the creator. They will need to analyze their choices for the app in ways that
are professional and responsible. Students will be required to problem solve and
troubleshoot in order to create an app that to display something that is appealing to the
audience. Therefore the student must identify themselves as the creator and recognize,
observe, note and relay that perspective to their audience. Perspective works in two
ways for camp: relaying the perspective of the student for the creation of the app and
also allowing someone else to see their perspective when using the app.
Perspective is described through app creation in a variety of ways. As the
creator one must analyze what the company/business point of view is. Therefore we
must communicate their vision and goals in a way that is appealing to an audience. The
audience will perceive each detail and in return formulate a point of view regarding
various graphics, word choices etc. Finally, as creators we must take ownership of the
choice we make as we problem solve and troubleshoot in order to achieve an end
product.
CONNECTION TO THE THEME
Perspective can take many angles and descriptions. Point of view in literature is
looking at the perspective of the writer and/or narrator. The story takes on the angle
and mood of how the narrator views a particular story, concept, character, setting and
the like. Furthermore, if a particular writer has a narrow viewpoint on a nonfiction topic
they may create a piece of informational text that is rather biased based on their
particular mindset.
Perspective can also describe our attitude towards something and/or someone.
Like in writing we may be influence by our childhood, social groups or environments.
Thus creating a mindset that is narrow, biased or in some cases the opposite such as a
broad view. Our perspective is an attitude that is displayed in how we speak, write,
think and interact with others.
Ultimately, perspective is how a person figuratively looks at something. We all
see things through different lenses based on our opinions and experiences. Those
experiences help us form those perspectives, feelings and attitudes.
TECHNOLOGY INTEGRATION
Technology is a huge part of app creation. Whether the app is being created for a
computer or for a mobile device, there is a large amount of technology involved in the
process. Essentially, every part from beginning to end involves technology. With this
being said, our unit will be centered around technology and the integration within our
content.
Throughout the week, we will often use our weebly site that we made for camp.
Our website is a working platform where students will interact, post and create
throughout the week. This website will hold the content of our unit as well as the daily
lessons and outlines. We will use this to guide our unit and to reference throughout the
lessons. Students will use this website to get involved from the beginning. We will use
the weebly site for blog entries for students, such as posting a blog entry with a question
for our topic expert. We will also post daily tabs so students can easily access
information for Code Academy, videos and our class padlet. This website will also be a
great place for us to post pictures and app creations from throughout the week for
classmates and parents to view as students are in camp. Overall, this website will be an
interactive tool that students will help by adding information, thoughts, and questions as
the week progresses.
Collaboration is a vital component of this unit. Students will post question to our
guest speaker using an online sticky note called Padlet. Using their digital device (iPad
or Chrome Book) students will create a thought provoking question to help them better
understand the app creation process. Our guest speaker will be able to review these
questions prior to coming to our session by accessing the Padlet through our camp
website. Furthermore, if students have another question they think of during his
presentation they will be able to post them using a back channel called Todaysmeet.
This is a great tool for students to utilize which allows for further communication without
distractions while the presenter is describing his expertise in app creation.
Another form of technology we will use is TED talks. Specifically, students will
view a video about Thomas Suarez, a young boy who began creating apps on his own
at the age of twelve. TED talks will help us bring current events into our unit and will
give our students something to connect to. This will be imperative that students see and
learn from his perspective the ins and outs of how technology can take you to new and
exciting places. It will also teach students the importance of troubleshooting- never
giving up just because you hit a momentary road block.
During our break out/station time students can practice elements of coding
through Code Academy. This is a great resource which provide students with real-world
experience of coding . One of the student activities will centered around the video How
Can Coding Help You. This will encourage students to explore roles and their future in
computer science related fields. In addition, Code Academy offers a comprehensive
tutorials on a plethora of coding languages. This will allow students to practice
troubleshooting, sequencing and a variety of coding skills.
Story Board (a app which will be downloaded on the iPads) will be used by
students as they engage in the creation process of their apps. As students build
background knowledge and determine a company's goals, vision and desires for a web
platform they will develop a storyboard to display the various components of the app.
The storyboard will display the images, links and information which the App will house.
By doing so the creator and company can discuss the ins and outs as well as make
necessary changes prior to the app creator process.
Once students online storyboard has been finalized they will utilized a web
based program, Appy Pie, in order to create a simulation of the app. This program
allows users to create an app like product. By utilizing this the creator and company
can once again discuss necessary changes, additions and the like prior to finalizing it
with coding. Appy Pie is a great way to begin a web based platform for beginning
businesses and companies because the finished products can be uploaded to a users
phone, ipad or device and work just like an app that was programmed using codes.
Technology is an integral component of app creation. The entire creation
process from formulating a design, creating a simulated product as well as the ending
published format require technology. Students will be engaged as they research,
problem solve and collaborate in order to create apps to display important information in
the real world.
CONTENT OUTLINE
A. Design an App
a. Storyboard
Table describing the steps, order of events
1. Homescreen
2. Tabs
a. Vision
Statement/Goals
b. Services
c. Images/Captions
d. Contact Information
Displays the sequence of the story
g. Goal
Giving effort to achieve an end result
Each element of the web platform should
reflect your desired goal for not only your business but also the
desired audience.
Target or an objective
B. Creating a Published App
a. Coding
Text that is written in order to provide
instructions to the computer
Types of Code
1. Java
2. C++
3. Python
4. HTML
Educational Coding Resources
1. Code Academy
2. Hour of Code
b. Java
A coding language used to created Internet
Applications as well as software programs
Requires a download by the user for the
website/program to work
c. Programming Language
The written set of instructions given to a
computer
Java, html, C++
d. App Simulation
A faux representation of something in reality
1. Utilizing Appy Pie to simulate an
actual app
2. This allows for tweaks to be
made prior to starting the actual coding
Although faux it is fairly accurate
e. Procedures built in the App
What a particular element in a program
does/follows
LESSON #1
i Ready
POINT TO PONDER
ESSENTIAL QUESTION
CONTENT
Outline the content you will teach in this
lesson.
A. Coding
a. Text that is written in
order to provide instructions to the
computer
b. Types of Code
i.
Java
ii.
C++
iii.
Python
iv.
HTML
B. Components of an APP
a. Design
b. Functionality
c. Audience
C. Java
a. A coding language
used to created Internet Applications
as well as software programs
b. Requires a download
by the user for the website/program
to work
D. StoryBoard
a. Table describing the
Homes
ii.
Tabs
creen
E. Troubleshoot
a. Analyzing a problem
in order to find a solution
b. Fully analyze the
problem
c. Review coding to
determine if order, sequence etc
impacts the desired outcome
F. Data source
a. The location in
which the data comes from
b. Database, data set,
or spreadsheet
G. Input
a. The instructions
given to the computer which allow
it to perform various functions
b. Key words, numbers
H. language
I.
II. PRE-PLANNING
What will students UNDERSTAND as a
result of this lesson? How does this
connect to the Essential Question?
INSTRUCTION
Explain Step-by-step what you will
do in this lesson. Be explicit about
ties to Points to Ponder, Essential
Question, and Interactions here.
Include ALL support and teaching
materials with your unit.
TIME: 60 minutes
Begin with students posting their initial thoughts on
How Can Coding help you? padlet (students will post
using Chrome Books)
Students will watch the following video from Code
Academy: https://youtu.be/fjQ7XaMNQNc
Have students discuss: How does an idea of an app
get to the final product? Write their ideas on chart
paper.
Explain to students that they are now a part of the AIG
App Agency (show unit logo on website). A local
business has hired them to find out as much as
possible about their products/services in order to
create an app for them to begin using next week. The
more they learn about online platforms, the better for
end product come Thursday.
Show students the following websites and have them
decide if the app if for the PERSPECTIVE of an
Images
Photographs
Logos
Discuss how images may
differ on a website for kid (i.e. PBS kids)
as opposed to one meant for an adult.
Color
Appealing to the eye
Ideal of audience type
Why do childrens
websites use brighter colors? How does
this help with keeping a childs
attention?
Design
To formulate and build
something for a purpose
Keeping the audience in
mind
Code Academy
Target
Blog Post
Final Project App Rubric:
LESSON #2
iCreate
I. DEFINE OBJECTIVES AND CONTENT
LESSON OBJECTIVE
POINT TO PONDER
ESSENTIAL QUESTION
CONTENT
Outline the content you will teach in
this lesson.
A. Audience
a. The group that will
access information from the web
platform
i.
Male/F
emale
ii.
Adult/C
hild
iii.
Hobbyi
st
iv.
Athlete
b. A group that desires
information regarding a particular
person, good or service
B. Information
a. Data that is
communicated to an audience
b. Organized in:
i.
Chart
ii.
Table
iii.
Visual
element
c. Appealing to the
audience
i.
Colors
ii.
Fonts
iii.
Images
iv.
Langua
ge (word choice)
C. Layout of an app
a. Arrangement/Placeme
nt
i.
Font
Size
ii.
Images/
captions
iii.
Words/
Phrases
iv.
User
friendly- easy to navigate
b. Given order and
sequence
i.
Each
link is working
ii.
Flowcomparable to another like
platforms
D. Design
a. To formulate and build
something for a purpose
HOOK
Describe how you will grab students
attention at the beginning of the lesson.
BE CREATIVE.
TIME: 5 minutes
After students are settled they will watch the
Thomas Suarez video on the Smartboard.
https://www.youtube.com/watch?
v=Fkd9TWUtFm0
TIME: 60 minutes
Discuss with the group: As app creator one must
always be willing to design an app that is pleasing
to a company and their audience.
Ask students: What are your favorite apps? What
about them makes you return and use them?
Explain to students that today they will begin the
app creation process by learning more about the
products, services and other things they offer.
Introduce students to the 3 local business we will
be creating apps for (using a VoiceThread video)
Tell students that they will be researching a
business (on Chromebooks or iPads) in order to
create an app that best fits the audience needs
and perspective. Discuss how design elements
look different for an adult/child.
Keeping details, text, data simple
when designing apps for younger
audiences.
Age, attention span and reading
abilities impact apps for younger
audiences.
Keeping layouts clean as opposed
to cluttered.
Goal of the creator: to think from
their perspective.
What colors may appeal to a younger generation?
(Why would certain colors be more preferable over
others?) What are certain elements that are vital
to include in an app? (Do all apps need every
component?)
Stations: (Rotations-45 min)
1. Code Simulation: students will use
the coding blocks from day 1 as they
finalize and create their own simulations to
move the rocket from space to earth from
one part of the twister mat to another. They
will decide their own beginning and ending
points. Students will cut and paste the
coding blocks onto a piece of construction
paper to record their path. If students
finish they will complete the graph paper
programming activity.
2. Storyboard template (teacher
directed station): Students will create a
mock version of the app from their
perspective based on their groups topic.
a. Storyboard is an
outline of what your app will look,
display and road map of the
function of the app
b. A storyboards is
used to define app content and flow
c. Show students the
storyboard video and allow them to
create accounts and play around
with the various components of
storyboard that.
d. Display storyboard
website for the group of students.
Describe how to access the
website as well as login
information.
3. Research Station: students will
research a local business (that have
agreed to have apps created for them) on
the ChromeBook and identify their goal
and desired audience. Students will be
given an information card with basic
information about the company. (Business
name, owner information, company
products/services, statement from the
company). This information will be
recorded on their planning sheet.
Research: Planning sheet
Tim Sutton,
Greenville AutoWorld
Heather HousePhotographer
Brad RobersonCatering
Louie DixonLouises Promotional Products
Kristi AllenHuntington Learning
Dana TaylorHairstylist
ASSESSMENT
(Performance Task) What will the
students DO to demonstrate that they
have mastered the content? Be specific
and include actual assessment with unit
materials.
TIME: 5 minutes
Students will turn in the following:
Completed coding block plan which
describes how they moved the stuffed
animal from one point of the twister mat to
the other.
Research: Planning sheet students
will complete an information sheet
describing elements of the business their
group is researching (prospective
audience, goal/vision, key details)
Students will write a one paragraph post to the
camp blog about their ideas for their app creation
and how they plan to adapt the information for an
app. Students will specify their ideas for the
design, layout, and target audience.
Storyboard
VoiceThread video
Thomas Suarez video on the Smartboard.
https://www.youtube.com/watch?v=Fkd9TWUtFm0
Business Information: Each group will be given an envelope with our following label and
ONE of the business descriptions below will be included. Also, included in their folder
will be a rubric for the app project.
Greenville AutoWorld
Emma Smiles
Photography
Hair Cafe
Huntington Learning
Center
Louies Promotional
Products
LESSON #3
iApply
I. DEFINE OBJECTIVES ANDS CONTENT
LESSON OBJECTIVE
POINT TO PONDER
ESSENTIAL QUESTION
CONTENT
Outline the content you will teach in
this lesson.
A. Programming Language
a. The written set of
instructions given to a computer
b. Java, html, C++
B. App Problem Solving
a. Troubleshoot
i.
Analyzing
a problem in order to find a
solution
ii.
Fully
analyze the problem
iii.
Review
coding to determine if order,
sequence etc impacts the desired
outcome
iv.
Use a
different data structure
b. Data source
i.
The
location in which the data comes
from
ii.
Database,
data set, or spreadsheet
c. Input
i.
The
instructions given to the computer
which allow it to perform various
functions
ii.
Key words,
numbers
d. Output
i.
Information
given to the audience from the
web platform
ii.
Words,
charts, images and signs
C. Procedures built in the App
a. What a particular element
in a program does/follows
b. Actions that are
performed in a series
c. Synonym: Protocol
D. Sequence of the App
a. Ordered steps in a
program
b. A series of steps that are
connected
c. Synonym: Consecutive
II. PRE-PLANNING
What will students UNDERSTAND as
a result of this lesson? How does this
connect to the Essential Question?
III. PLANNING
HOOK
Describe how you will grab
students attention at the
beginning of the lesson.
BE CREATIVE.
TIME: 10 minutes
Each student will receive either a ChromeBook or iPad
and go to Kahoot.it.
The teacher will launch the following Kahoot game
https://play.kahoot.it/#/k/e1cce3d4-4468-44c9-bf18e1dd1ca1eba5 and provide students with the game pin.
This game reviews elements of Code.org
INSTRUCTION
Explain Step-by-step what you
will do in this lesson. Be explicit
about ties to Points to Ponder,
Essential Question, and
Interactions here. Include ALL
support and teaching materials
with your unit.
Students will be working with storyboard and making necessary adjustments. This will allow
students to demonstrate an understanding of app creation as well as the needs of the business
they are creating an app for. The storyboard will demonstrate an understanding of the apps
purpose as well as the business perspective.
ASSESSMENT AND INSTRUCTIONAL MATERIALS
Insert ALL materials here including Assessments and Instructional Materials.
Explicitly LIST any additional files for this lesson. Be sure that ALL materials have been
submitted for this lesson.
Kahoot Game
TodaysMeet
http://www.appypie.com/
Finalized storyboard (will use the following rubric to score and provide feedback)
LESSON #4
iReveal
I. DEFINE OBJECTIVES AND CONTENT
LESSON OBJECTIVE
POINT TO PONDER
ESSENTIAL QUESTION
CONTENT
Outline the content you will teach in
this lesson.
A. Value
a. Importance or worth of
information
b. Audience should see
how your app is more valuable than
another similar one.
B. Goal
a. Giving effort to achieve
an end result
b. Each element of the
web platform should reflect your
desired goal for not only your business
but also the desired audience.
c. Target or an objective
C. Design an App
a. Storyboard
i.
Table
describing the steps, order of
events
1.
H
omescreen
2.
T
abs
a.
V
ision
Statement/Goal
s
b.
S
ervices
c.
I
mages/Captions
d.
C
ontact
Information
ii.
Displays
the sequence of the story
1.
O
rder of the tabs
2.
C
lear description and
order
3.
O
rganizes the information
the creator has
displayed
b. Audience
i.
The
group that will access
information from the web
platform
1.
M
ale/Female
2.
A
dult/Child
3.
H
obbyist
4.
A
thlete
ii.
A group
that desires information
regarding a particular person,
good or service
c. Information
i.
Data that
is communicated to an
audience
ii.
Organize
d in:
1.
C
hart
2.
T
able
3.
V
isual element
iii.
Appealin
g to the audience
1.
C
olors
2.
F
onts
3.
I
mages
4.
L
anguage (word choice)
d. Layout of an app
i.
Arrange
ment/Placement
1.
F
ont Size
2.
I
mages/captions
3.
W
ords/Phrases
4.
U
ser friendly- easy to
navigate
ii.
Given
order and sequence
1.
E
ach link is working
2.
F
low- comparable to
another like platforms
e. Design
i.
To
II. PRE-PLANNING
What will students UNDERSTAND
as a result of this lesson? How does
this connect to the Essential
Question?
HOOK
Describe how you will grab
students attention at the beginning
of the lesson.
BE CREATIVE.
TIME: 5 minutes
Watch the video and discuss how apps can transform
and expand businesses audience and outreach to those
in their community and beyond.
Have students access the day 1 padlet . Students will
need to read their response to How Can Coding help
you?(students will post using Chrome Books) and post
how their thinking has evolved.
INSTRUCTION
Explain Step-by-step what you will
TIME: 15 minutes
TIME: 60 minutes
Students will analyze their app (a final product using
Appy Pie) and with a peer editor they will evaluate it for
visual appeal, troubleshooting problems as well as
editing/revisions.
Students will then turn in a completed app that they will
share with business (if they are able to attend the class)
as well as families that are in attendance. Students will
explain the apps functions for both the business as well
as the audience.
students
to
actually
use):