Beruflich Dokumente
Kultur Dokumente
Webb
Name
Handle
Handle
Role
ATTRACTIVENESS
BODY
MOVEMENT ALLOWANCE
REFLEX'S
LUCK
Looks
RUN = 3xMA
LEAP = run/3
CARRY =10xBody
LIFT =40xBody
Humanity
Radiation Level
Ip
Character Points
Reputation
STATS
COOL / WILL
EMPATHY
INTELLIGENCE
PSYCHIC
TECHNICAL
LIFE PATH
Physical Description
Height
Weight
Hair
Eyes
Motivations
Life Path
Traits
Clothes
Valued person
Hair Style
Value most
Affectation
Ethnicity
Valued Possession
Language
FAMILY BACKGROUND
LIFE EVENTS
What happened this year
Year
Friends
Enemies
WEAPONS
Type
Name
Magazines
Magazines
Type
Type
Magazines
Type
Name
Magazines
Type
Name
Magazines
Type
Name
Magazines
Type
Name
Magazines
Ammo Type
StrikePunch Kick Disarm
Rate of Fire
Rate of Fire
Reliability
Reliability
Reliability
Grapple Throw
Range
Damage
Reliability
Range
Damage
Reliability
Skill Total
Rate of Fire
Range
Damage
Skill Total
Rate of Fire
Range
Damage
Skill Total
Rate of Fire
Range
Damage
Skill Total
WA
# of Shots
Reliability
Skill Total
WA
# of Shots
Ammo Type
Rate of Fire
WA
# of Shots
Ammo Type
Damage
Skill Total
WA
# of Shots
Ammo Type
Rate of Fire
WA
# of Shots
Ammo Type
Skill Total
WA
# of Shots
Ammo Type
Name
Martial Art
# of Shots
Ammo Type
Name
WA
Range
Damage
Reliability
Range
Location
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Layer 1
-0 Ref
Layer 2
-0 Ref
Layer 3
-1 Ref
Layer 4
-2 Ref
Roll
1
2-4
5
6
7-8
9-10
Old armor rules: Add the SP for each layer of armor worn but, layers 3 = -1 Ref and Layer 4 = -2 Ref for a
total of -3 Reflex. Skin weave and sub dermal armor each count as a layer
Wound Table and Effects
Wound Type
Stun Save Death Save BTM (Body Type Modifier) 0
Light (No Effect)
0
0
Serious (-2 Ref)
-1
0
Critical (1/2 Ref Int Cool)
-2
0
Mortal 0 (1/3 Ref Int Cool)
-3
-1
Mortal 1
-4
-2
Mortal 2
-5
Mortal l3
Mortal 4
Mortal 5
Mortal 6
-3
-4
-5
-6
-6
-7
-8
-9
CYBERNETICS
Type
Humanity Loss
Gear
Cost
Money
Place
Credit Chip 1
Credit Chip 2
Account #
Account #
Amount
Place
Cash On Hand
Stash
Stash
Stash
Amount
SKILL
Accounting
Aero Tech 2
Anthropology
Appraise
Archery
Athletics
Authority
AV Tech 3
Awareness/Notice
Basic Tech 2
Biogenetics 2
Biology
BioTech 5
Body Language
Botany
Braindance Use
Brawling
Calligraphy
Charismatic Leadership
Chemistry
Combat Sense
Combat Soccer
Composition
Computer Use
Controlled Hyperventilation
Credibility
Cryotank Operation
Cyber Tech 2
Cyberdeck Design 2
Demolitions 2
Diagnose Illness
Disguise
Dodge & Escape
Driving
ECM
Education & Gen. Know
Eidetic Memory
Elec. Security 2
Electronics
Endurance
EVA
Expert: Martial Arts 5
Family
Fencing
First Aid
Forgery
Gamble
Geology
Gyro Tech 3
Handgun
Heavy Weapons
Herbalism
Hide/Evade
History
Human Perception
Interface
Interrogation
Interview
Intimidate
Jury Rig
Language
Language
Language
Language
Language
Leadership
Library Search
MA 1
MA 2
MA 3
Mathematics
Medical Tech
Meditation
Melee
Motorcycle
Operate Hvy. Machinery
Oratory
Origami
PA Tech 3
STAT
INT
TECH
INT
INT
REF
REF
COOL
TECH
INT
TECH
INT
INT
TECH
INT
INT
TECH
REF
TECH
COOL
INT
REF
REF
INT
INT
BODY
INT
TECH
TECH
TECH
TECH
INT
TECH
REF
REF
INT
INT
INT
TECH
TECH
BODY
REF
REF
INT
REF
TECH
TECH
INT
INT
TECH
REF
REF
INT
INT
INT
EMP
INT
COOL
EMP
COOL
TECH
INT
INT
INT
INT
INT
EMP
INT
REF
REF
REF
INT
TECH
COOL
REF
REF
REF
COOL
TECH
TECH
STAT
RANKS
TOTAL
SKILL
Personal Grooming
Persuasion & Fast Talk
Pharmaceuticals 2
Photo & Film
Physics
Pick Lock
Pick Pocket
Pilot (Dirigible) 2
Pilot (EVPA) 2
Pilot (Fixed Wing) 2
Pilot (Gyro) 3
Pilot (Ship) 2
Pilot (SpacePlane/Shuttle) 3
Pilot (Sub)
Pilot (Vertical Thrust) 3
Pilot (Watercraft)
Play Instrument
Programming
Psychic Focus (Psychic)
Psychology
Resist Torture/drugs
Resources
Rifle
Seduction
Shadow/Track
Shotgun
Social
Spacecraft Tech 4
Stealth 2
Stock market
Streetdeal
Streetwise
Strength Feat
Submachine gun
Survival (Space)
Survival (Underwater)
Survival (Urban)
Survival (Wilderness)
Swimming
System Knowledge
Tactics
Tattooing
Teaching
Underwater Combat 2
Underwater Heavy Weapons
Underwater Weapons
Wardrobe & Style
Weapon Tech 2
Wetware Design
Zero-G Combat 2
Zero-G Maneuver
Zoology
STAT
ATTR
EMP
TECH
TECH
INT
TECH
TECH
REF
REF
REF
REF
INT
REF
REF
REF
REF
TECH
INT
PSY
INT
COOL
INT
REF
EMP
INT
REF
EMP
TECH
REF
INT
COOL
COOL
BODY
REF
INT
INT
INT
INT
BODY
INT
INT
TECH
INT
REF
REF
REF
ATTR
TECH
TECH
REF
REF
INT
STAT
RANKS
TOTAL
TECH
EMP
EMP