Beruflich Dokumente
Kultur Dokumente
com)
with a hat tip to Elizabeth Davis's Blake Snyder/Save the Cat Beat Sheet
(www.lizwritesbooks.com)
(based on Larry Brooks's Story Structure (from storyfix.com and Story Engineering) and Blake Snyder's Beat Sheet (from Save the Cat))
PROJECT TITLE
LOGLINE
Basic logline goes here (A researcher exposes lies of the Catholic Church)
PAGE COUNT (the math here assumes Times New Roman--change the formula below from 275 to 250 for Courier New)
110,000
400
DESCRIPTION
PAGE (approx.)
WORD COUNT
Introduce protagonist, hook the reader, and setup First Plot Point (foreshadowing, establishing stakes); major goal
is establishing empathy (not necessarily likability) for the protagonist.
100
27500
Beat 1
Opening Image
Sets the tone, mood, type, and scope of the project. A "before" snapshot.
1100
A.1
Opening Scene
Opening scene or sequence of story; protagonist must be introduced within first 1-3 scenes.
10
2750
Beat 2
Theme Stated
A.2
Hook Moment
Something that creates a question the reader wants an answer to or an itch that needs to be scratched; doesn't need
context with protagonist's needs or stakes.
20
Beat 3
Set-up
Introduce/hint at every character in A story; plant character tics to be addressed later on.
36
Beat 4
Catalyst
Inciting Incident
*Optional* Game-changing event occurring during Part 1, often leading to a decision at the First Plot Point.
79
21725
Debate
44
91
12012
25025
Antagonistic forces fully comes into play, defining the goal, stakes, and obstacles for protagonist; first time the
meaning and implications of antagonistic events are seen.
80
100
22000
27500
Act II
A strong, definite change of playing field. Do not ease into Act II.
The protagonist's reaction to the new goal/stakes/obstacles revealed by the First Plot Point; the protagonist doesn't
need to be heroic yet (retreats/regroups/doomed attempts/reminders of antagonistic forces at work).
Beat 7
B-Story
Often the "love" story; gives us a break from the tension of the A story; carries theme of movie; often uses new
"funhouse" version of characters.
Beat 8
"The promise of the premise" / the heart of the movie / all about having fun.
Reminder of the story's antagonistic forces, not filtered by narrative or protagonist's description, but directly visible
to the reader.
150
41250
Beat 9
Midpoint
Threshold between 1st half and 2nd half; can be false peak or false collapse; stakes are raised; fun and games over
200
55055
B.2
Midpoint
New information or awareness that changes the experience or understanding of context for the protagonist and/or
reader; a catalyst activating new decisions/actions.
200
55000
Midpoint information/awareness causes the protagonist to change course in how to approach the obstacles; the
hero is now empowered with information on how to proceed, not merely reacting anymore; protagonist also ramps
up battle with inner demons.
201
300
55000
82500
Beat 10
Bad guys regroup and send heavy artillery; hero's team begins to unravel.
201
273
55000
75075
C.1
Reminder of the story's antagonistic forces, as the antagonist ups the game against the protagonist's attacks.
C.2
*Optional* A slower paced, all-hope-is-lost lull before the Second Plot Point.
Beat 11
All is Lost
Opposite of midpoint (peak/collapse); whiff of death - old way of thinking dies/give up moment/runaway moment;
false defeat; no hope.
Beat 12
Black moment
The final injection of new information into the story (doesn't need to be fully understood by the protagonist yet);
protagonist's quest is accelerated.
A.3
Beat 5
A.4
Beat 6
B
B.1
C.3
The protagonist summons the courage and growth to come up with solution, overcome inner obstacles, and
Part 4--The Resolution conquer the antagonistic force; all new information must have been referenced, foreshadowed, or already in play
(otherwise, deus ex machina).
18
5005
44
25025
200
27500
109
109
30030
250
68750
273
82500
75075
309
75075
300
301
55055
68750
299
273
55000
30030
200
251
10010
12012
91
101
5500
85085
82500
400
82500
309
110000
Beat 13
Act III
Beat 14
Finale
Wrap-up; dispatch all bad guys in ascending order, working way up to the boss.
309
396
85085
109010
Beat 15
Final Image
396
400
109010
110,000
85085
CHAPTER