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Defensiv
-----DWARVEN RACIAL TRAITS -----
Size: Medium
Defensiv
PROTECTION
ABILITIES
ARMOR
ACP
TYPE
SPELL FAILURE
SPEED
ARMOR BONUS
WEIGHT
SPECIAL PROPERTIES
#N/A
SHIELD
SHIELD BONUS
MAX DEX
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
#N/A
OTHER POSSESSIONS
ITEM
QUAN
+2 Scimitar
LOCATION
WGT
Carried
Backpack, masterwork
Carried
Backpack, masterwork
Familiar
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
Backpack, masterwork
ITEM
QUAN
BODY
2
29
EXPERIENCE / LEVEL
HEADBAND
NECK
CHEST
RING (LEFT)
EYES
RING (RIGHT)
Ring of Protection +1
FEET
SHOULDERS
Cloak of Resistance +2
HANDS
WRIST
Bracers of Armor +2
HEAD
Hand of Glory
#N/A
Current XP
9th Level
75,000
ENCUMBRANCE
38
76
115
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
OVERLOADED
WEALTH [0 lbs]
PP
MISC
GP
WGT
SLOTS
BELT
LOCATION
SP
CP
115
230
575
OVER HEAD
LIFT OFF
GROUND
PUSH/ DRAG
ABILITIES (Cont)
Improved Spell Combat (Ex) (UM 12): When using the spell
combat ability, you receive a +2 circumstance bonus on
concentration checks, in addition to any bonus granted by
taking an additional penalty on the attack roll.
Weapon and Armor Proficiency (UC 55): You are proficient in
simple weapons and in a single martial or exotic melee weapon
of your choice. You are not proficient with armor or shields
and suffers normal arcane spell failure chance when casting
magus spells while armored.
Diminished Spellcasting (UC 55): You may cast one fewer spell
of each level than normal.*
Canny Defense (Ex) (UC 55): You add +7 intelligence bonus to
your Dexterity bonus to Armor Class.*
Weapon Focus (Ex) (UC 55): You gained Weapon Focus with your
chosen weapon as a bonus feat.
Perfect Strike (Ex) (UC 55): When you hit with your chosen
weapon, you can spend 1 point from your arcane pool in order
to maximize your weapon damage. If you confirms a critical
hit, you can instead spend 2 points to increase your weapons
critical multiplier by 1.
Fighter Training (Ex) (UC 55): You count as a level 5 fighter
for the purpose of qualifying for feats
Iaijutsu (Ex) (UC 55): You apply your Intelligence modifier as
well as your Dexterity modifier on initiative rolls.* You may
make attacks of opportunity when flat-footed, and may draw
your favored weapon as a free action as part of taking an
attack of opportunity.
Feats
Weapon Finesse (Core 136): With a light weapon, elven curve
blade, rapier, whip, or spiked chain made for a creature of
your size category, you may use your Dexterity modifier
instead of your Strength modifier on attack rolls*. If you
carry a shield, its armor check penalty applies to your
attack rolls*.
Dervish Dance (ISC 286): When wielding a scimitar with one
hand, you can use your Dexterity modifier instead of your
Strength modifier on melee attack and damage rolls.
Improved Familiar (Core 127): You can choose from additional
familiars
Dodge (Core 122): You gain a +1 dodge bonus to your AC.*
Craft Wands (Core 120): You can create magic wands
Alertness (Core 117): You get a +2 bonus on all Perception and
Sense Motive skill checks. Increases to +4 if you have 10 or
more ranks.*
Weapon Focus (Scimitar) (Core 136): You gain a +1 bonus on all
attack rolls you make with this weapon.*
Magic Items
Belt of Incredible Dexterity +4 (Core 502): You receive a +4
enhancement bonus to dexterity*
Headband of Vast Intelligence +4 (Core 517): The headband
grants the wearer an enhancement bonus to Intelligence of
+4.*
Amulet of Natural Armor +2 (Core 500): This amulet toughens
your body and flesh giving you a +2 enhancement bonus to your
natural armor
Ring of Protection +1 (Core 481): This ring provides a +1
deflection bonus*
Cloak of Resistance +2 (Core 507): Gives a +2 resistance bonus
to all saves*.
Bracers of Armor +2 (Core 504): Grants you a +2 Armor bonus
Metamagic; Maximize lesser (Rod) (Core 485): The wielder can
cast up to three spells per day of 3rd level or lower that
#
#
points/day
shield
charges
magic missile
charges
cat's grace
(+10)
charges
bull's strength
(+10)
charges
obscuring mist
(+10)
charges
infernal healing
(+10)
charges
mirror image
(+10)
charges
Rod: Metamagic; Maximize lesser (Rod)
spells/day
Handwritten Notes
Player Name
Portrait
Character Name
Weapon 5
TYPE
RANGE
#N/A
#N/A
ATTACK BONUS
CRITICAL
#N/A
#N/A
AMMUNITION
DAMAGE
#N/A
SPECIAL PROPERTIES
Weapon 6
TYPE
RANGE
#N/A
#N/A
ATTACK BONUS
CRITICAL
#N/A
#N/A
AMMUNITION
DAMAGE
#N/A
SPECIAL PROPERTIES
Weapon 7
TYPE
RANGE
#N/A
#N/A
ATTACK BONUS
CRITICAL
#N/A
#N/A
AMMUNITION
DAMAGE
#N/A
SPECIAL PROPERTIES
Weapon 8
TYPE
RANGE
#N/A
#N/A
ATTACK BONUS
CRITICAL
#N/A
#N/A
AMMUNITION
Additional Notes
DAMAGE
#N/A
SPECIAL PROPERTIES
Weapon 9
TYPE
RANGE
#N/A
#N/A
ATTACK BONUS
CRITICAL
#N/A
#N/A
AMMUNITION
DAMAGE
#N/A
SPECIAL PROPERTIES
Weapon 10
ATTACK BONUS
#N/A
TYPE
RANGE
#N/A
#N/A
AMMUNITION
CRITICAL
#N/A
DAMAGE
#N/A
SPECIAL PROPERTIES
Weapon 11
TYPE
RANGE
#N/A
#N/A
ATTACK BONUS
CRITICAL
#N/A
#N/A
AMMUNITION
DAMAGE
#N/A
SPECIAL PROPERTIES
Weapon 12
TYPE
RANGE
#N/A
#N/A
ATTACK BONUS
CRITICAL
#N/A
#N/A
AMMUNITION
DAMAGE
#N/A
SPECIAL PROPERTIES
YAPCG 8.102
ABILITIES (Cont)
ABILITIES (Cont)
#
#