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Cleric, 3

Erya

Wood Elf

PROFICIENCY BONUS

16
ARMOR
CLASS

INSPIRATION

Nil

BACKGROUND

Chaotic Good

RACE

CHARACTER NAME

+2

Urchin

CLASS & LEVEL

ALIGNMENT

+2

35

INITIATIVE

SPEED

PLAYER NAME

125
EXPERIENCE POINTS

37 yrs old, 5 ft 4in, 125 lbs,


Green Eyes, Olive Skin,
Brown Hair
PERSONALITY TRAITS

+1

SAVING THROWS
ATHLETICS

HIT POINT MAXIMUM

STRENGTH

15

27 GP, 6 SP

27

13
+2

27

2
4

4
2

SAVING THROWS
ACROBATICS
SLEIGHT OF HAND
STEALTH

CURRENT HIT POINTS

IDEALS

TEMPORARY HIT POINTS

BONDS

DEXTERITY

Total

+2

SUCCESSES

SAVING THROWS
HIT DICE

15
CONSTITUTION

NAME

Mace
+2

14
INTELLIGENCE

+4

19
WISDOM

+2

14
CHARISMA

21

+6

+4

2
6

2
2

4
6
6
6
4

2
2
2

SAVING THROWS
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
SAVING THROWS
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL
SAVING THROWS
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION

PASSIVE WISDOM (PERCEPTION)

Belief: Self-Preservation: I will protect myself


Instinct: If someone were to come for me for help, then I will
help them
Goals:

FAILURES
DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

+3

1d6+1

Turn Undead
I think this should work. - Apply half of proficiency rounded
up to checks
Disaster is all around - When you cast a spell or channel
divinity roll a d20. On a 1 or 2, roll on the wild magic table. If
the effect would affect the caster roll a wisdom save DC 10.
On a passed save, you can choose if the effect hits you or the
target of your spell before you know the effect of the wild
magic.
http://www.traykon.com/pdf/The_Net_Libram_of_Random_Ma
gical_Effects.pdf
Channel Divinity: Walking Disaster - Starting at 2nd Level, you
can use your Channel Divinity to invoke disaster all around
you.
As an action, you can focus on the heart of our lady of
disasters, spreading her power to all around you. Everyone
that you choose within 60 ft must for the next minute roll on
the wind magic table with disadvantage when they take any
action unless they pass a wisdom save.

60 ft. darkvision
Advantage against Charm
Saving Throws and cannot be
magically put to Sleep
City Secrets - When not in
combat, travelling time
through cities is twice the
speed
Observant - You are able to
read lips if you know the
language someone is
speaking in. (+1 to Wis, +5 to
perception and investigation)

ATTACKS & SPELLCASTING

Common
Elvish
Celestial
Light/Medium Armor and Shields
All Simple Weapons and Long Sword, Short
Sword, and Long Bow
Disguise Kit
Thieves' Tools
OTHER PROFICIENCIES & LANGUAGES

FEATURES & TRAITS

Scale Mail
Mace
Priest Pack (Backpack, Blanket, 10 Candles, Tinderbox, Alms box,
2 blocks of incense, a censer, vestments, 2 days of rations, and a water skin)
A Shield and A Holy Symbol
8 days of rations
19 Torches
Thieves' Tools
A small knife
A City Map
A Pet Mouse named Squeakbutt
Mother's Bracelet
Common Clothes
Silver Spoon with an M engraved on the handle

EQUIPMENT & CHARACTER NOTES


TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Cleric
SPELLCASTING
CLASS

CANTRIPS

Wis

14 (8+4+2)

+6 (+4+2)

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

(CHOOSE 3)

Light
Spare the Dying
Mending
Sacred Flame

Guidance

SPELL
LEVEL

SLOTS TOTAL

EPAR

SPELL NAME

ED

PR

SLOTS EXPENDED

Catapult (Domain)

Tasha's Hiddeous Laughter (Domain)

Bless

SPELLS KNOWN

Command
Cure Wounds

Guiding Bolt

Phantasmal Force

Snilloc's Snowball Swarm

Prayer of Healing

Aid

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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