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country_modifier [<country tag>] [<Modifier type>]

values.
country_modifier FRA build_cost

Show country modifier

province_modifier [<country tag>] [<Modifier type>]


modifier values.
province_modifier 169 build_cost

Show province

colonize [<province id>] Colonize a provincecolonize 2543


window(wnd) [<open/close>] [window gui name]
window
window open countrymilitaryview

Opens or closes the specified

smoothframelog

toggles smooth frame logging

smoothframelog

reloadtradewinds

Reloads trade windows

reloadtradewinds

reloadfx [Arguments: map/mapname/postfx or *.fx filename]


shader
reloadfx river
reloadtexture [texture file name]

Reloads texture

reloadloc

reloadloc

Reloads the localisation

update_loc [localization tag]


disaster [distaste_key]

Updates the localization tag file update_loc FRA

Adds 100 progress to a disaster

ai(ai) [<Target Country Tag>]


tag
ai FRA
reset_god

Reloads the

Enables/Disables AI for all nations or a specific

Resets Personal Deity

reset_god

die(kill) [<Target Country Tag> OPTIONAL]


reform [<Target Province ID>]
reform 180

Kills the monarch of a tag die FRA

Begin reformation in the specified province ID

create_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL]


make a march the specified tag create_march BRI FRA
remove_march [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
remove march
remove_march BRI FRA
protectorate [<Target Country Tag>] [<Actor Country tag> OPTIONAL]
Protectorate the specified tag protectorate MAM FRA
add_cardinal Add a new Cardinal add_cardinal
fervor [<Amount>] [<Target Country tag> OPTIONAL]
player fervor 20 FRA

Adds fervor to the

army_tradition [<Amount>] [<Target Country tag> OPTIONAL]


tradition to the player
army_tradition 20 FRA

Adds army

navy_tradition [<Amount>] [<Target Country tag> OPTIONAL]


tradition to the player
navy_tradition 20 FRA

Adds navy

add_liberty_desire [<Amount>] [<Target Country tag> OPTIONAL]


liberty desire to the player
add_liberty_desire 100 MOL

Add

declare_war [<attacker tag>] [<defender tag>] [<call willing allies>] Declares


war between two nations (no CB)
declare_war FRA BUR
form_union [<Country tag>] [<Country tag> OPTIONAL]
target form_union FRA BUR
lucky [<Country tag> OPTIONAL]

Forms Union with

Toggle lucky nation lucky FRA

PrintSynchStuf

Prints random count and seed

PrintSynchStuf

SetRandomCount

Sets the randomcount to 0 or arg

SetRandomCount 0

reset_migrate
Resets the time you'll have to wait until migration is allowed
again. reset_migrate
reinitchat [] Posts a CChatSyncAllCommand reinitchat
revolution_target [<CountryTag>]
revolution_target FRA

Sets the revolution target.

add_local_autonomy [<Province ID>, <Amount>]


faction
add_local_autonomy 196 50

Adds local autonomy to a

add_unrest [<CID Type>] [<CID Index>] [<Unrest>]


faction

Adds unrest to a

add_baseunrest [<Province ID>] [<Base Unrest>]


province
add_baseunrest 214 50

Adds base unrest to a

doom [<AMOUNT>] [<Country tag> OPTIONAL]


(Nahuatl religion) doom 30 AZT

Add to a country's doom

authority [<AMOUNT>] [<Country tag> OPTIONAL] Add to a country's authority


(Inti religion) authority 30 CSU
stats Stats to stats file

stats

add_faction [<factionname>]

Adds a Faction to your country

test_achievement [<achievement>] tests a specific achievement


achievement achievement_royal_authority
culture [<Province ID>]
culture 1750
debug_info

Changes culture on a province to your primary culture

Toggles Debug info debug_info

observe_mode []

Changes the observe mode

change_religion [<province ID>] [<religion>]Change religion of the province


change_religion 338 Catholic
ai_minister [<0 = army, 1 = diplomacy, 2 = trade>]
specific AI ministers
ai_minister 0
canalsDebug canals on map
reload_canals

Enables/Disables

canals

Reload the canal bitmaps reload_canals

reload_map Reloads the map

reload_map

god

Turns on/of godmode

god

map_random [<seed=-1>] [<restore>] [<nosmooth>] [<nosmoothcoasts>]


[<topology>] [<terrain>] [<colormap>] [<minimap>] [<rivers>] [<trees>]
Randomize new world part of map (heightmap, terrain, ...)
helplog

Print out all console commands to game.log file.

remove_rival [<Country tag>]

Remove rival

show_ideas [<Country tag>]

Show ideas show_ideas FRA

helplog

remove_rival FRA

add_cb [<casus belli tag>] [<target country tag>] Add casus belli against
target country
add_cb cb_crusade MAM
add_core [<Province ID>] [<Country tag> OPTIONAL]
23

Add core

add_core

add_claim [<Province ID>] [<Country tag> OPTIONAL]


given province
add_claim 46

Adds a claim to the

add_natives [<ProvinceID>] [<Amount>]


Add natives to given province(100
times input number)
add_natives 1765
add_opinion [<Country tag>]

Add opinion to/from tag

add_age [<Country tag> OPTIONAL]


add_age FRA
add_pi [<Country tag>]

add_opinion FRA

Makes the legal heir become 15 years old

Add papal influence to tag

add_pa [<Country tag>] Add patriarch authority to tag

add_pi FRA
add_pa MOS

add_reformlevel [<Amount>]
50

Add reform level to the empire add_reformlevel

add_interest [<Country tag>]


add_interest FRA

Add specified country tag to your interest

stability [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]


stability 2

Add Stability

add_colonist [<Country tag>]


FRA

add_colonist

Add a colonist to a country

add_heir [<Target Country Tag>]

Add an heir of a tag

add_missionary [<Country tag>]


add_missionary FRA

Add a missionary to a country

add_diplo

add_diplo

Add diplomatic entroute

morehumans [number]

add_heir FRA

Add more humans morehumans 1000

piety [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Add Piety. Gives 10


piety if no amount is given.(Muslim religion) piety 50 MOR
population [<ProvinceID>] [<Amount>]
works on colonies] population 840 100

Add population to a province [Only

prestige [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]


Gives 5 prestige if no amount is given. prestige 50 FRA

Add Prestige.

power [<stability/tech_table_key/idea_key>]
add_idea_group [<Idea group key>]
annex [<Target Country Tag>]
FRA

Add the specified idea group

Begin annex/annexes the specified tag annex

integrate [<Target Country Tag>]


Integrates the specified tag into own
country (adds cores)
integrate FRA
controll [<Province ID>] Change controller during war

controll 1862

mapmode [Mapmode type (int)] Change mapmode. mapmode terrain


own [<Province ID>]
Change ownership of a province your current country
(adds no core)
own 1001
nextsong

Changes the currently playing soundtrack

nextsong

clear Clears the console clear


savegame

Creates an savefile savegame

discover [<Target Country Tag>]


FRA
helphelp

Discover capital of target tag

Displays "No help for you!" in the command box

discover

helphelp

selflearningai
Enables/Disables Self-Learning AI (easter egg - joke
command) selflearningai
event [event id] [<Target Country Tag>]

Executes an event event 3041 51

manpower [<Amount> OPTIONAL] [<Country tag> OPTIONAL] Extra Manpower


(1000 times input number). Gives 50000 manpower if no amount is given.
manpower 5000 FRA
cash [<Amount> OPTIONAL] [<Country tag> OPTIONAL] Extra Money. Gives
5000 gold if no amount is given. cash 5000 FRA
fow

Fog of War on/of ! fow

poll

force Polls valid Events

poll

adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get administrative


power points. Gives 999 points if no amount is given, even if the maximum
number of points for the current country is greater than 999.
adm 50
dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get diplomatic power
points. Gives 999 points if no amount is given, even if the maximum number of
points for the current country is greater than 999. dip 50
mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL] Get military power
points. Gives 999 points if no amount is given, even if the maximum number of
points for the current country is greater than 999. mil 50

powerpoints [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]


points in all monarch powers.
powerpoints 50 FRA

Get

winwars

winwars

Gives max war score in all wars lead by your country

nudge Go to the nudge tool

nudge

combatsound
How often does the combat view give a random sound? 0-50
0 the lowest 50 the highest
combatsound 30
imperial_authority [VALUE]
imperial_authority 30

Increase your Imperial Authority

kill_cardinal Kills the first cardinal in the list kill_cardinal


kill_heir [<Target Country Tag>] Kills the heir of a tag

kill_heir FRA

kill [<Target Country Tag>]


FRA

Kills the monarch of a specified country

oos

oos

Make the client go oos

kill

prices Price Info. recorded on the gamelog in Documents\Paradox


Interactive\Europa Universalis IV\logs prices
help [command name]
Print out all console commands or a specific command
description help add_heir
memory

Prints out the used memory

balance

Region Balance output

memory

balance

reloadinterface
Reloads the entire interface useful when you play for a long
time, to avoid laggyness reloadinterface
reload [VAR] Reloads the gui (reload gui) or lua file (reload lua) type
countryview.gui
remove_cb [<casus belli tag>] [<target country tag>]
from target country
remove_cb cb_core FRA

reload

Remove casus belli

remove_core [<Province ID>] [<Country tag> OPTIONAL] Remove core


remove_core 167 FRA
remove_interest [<Country tag>]
interest
remove_interest FRA

Removes specified country tag from your

remove_claim [<ProvinceID>] [<Country tag> OPTIONAL] Removes your claim


on a specified province
remove_claim 246
remove_defender_faith
Removes the defender of the Faith for the players
religion
remove_defender_faith
score Score output score
legitimacy [<AMOUNT>] [<Country tag> OPTIONAL]
the ruler
legitimacy 50 FRA
spritelevel [<Sprite level>]
to reset.
spritelevel 3

Set the legitimacy of

Sets a forced sprite level. Specify no argument

setmissionaryprogress [<ProvinceID>] [<Amount>] Sets the missionary progress


for a province.
setmissionaryprogress 223 50
IP

Shows your IP

IP

pirate [<Province ID>]


pirate 1039

Starts a Pirate in a province adjacent to water

revolt [<Province ID>]

Starts a Revolt in the specified province

tag [<Country tag>]


tag FRA

Switch tag to another country (play another country)

revolt 32

observe(spectator) Switches to play no country at all, and no longer shows


messages or pauses the game observe
testmission [<Mission Name>] Tests a mission without triggering it
testmission vassalize_navarra
testevent [<Event ID>] [<Character ID>]
testevent 9450 FRA

Tests an event without triggering it

aiviewToggles additional AI info aiview


yesman
response)
msg

Toggle AI diplomatic responses (on: always accept; of: normal


yesman

Toggles all messages popup

msg

collision(debug_collision) Toggles debug display of normals/bounding


boxes/collision
collision
fullscreen

Toggles fullscreen fullscreen

ti(debug_ti) Toggles Terra Incognita on/of

ti

nopausetext Toggles the pausebanner for nicer screenshots.


fow(debug_fow) [<Province ID> OPTIONAL]
in general
fow 2536
validateevents

nopausetext

Turns of fog of war in a province or

Validates all events without triggering it

validateevents

vassalize [<Target Country Tag>] [<Actor Country tag> OPTIONAL]


the specified tag vassalize FRA
time

tells you the current time in the command box

date [date in format yyyy.mm.dd]


1532.02.02
siege [<Province ID>]

Vassalize

time

Changes current date

date

Wins the siege in the specified province

siege 78

reset_mission_cancel [<Country tag>] Resets time to new mission after


cancelling old one reset_mission_cancel FRA
leader [fire] [shock] [maneuver] [siege] [<Country tag> OPTIONAL]
Adds
leader to the current country; takes values 0-9999 (Tested)
leader 3 3 3 3
FRA

admiral [fire] [shock] [maneuver] [siege] [<Country tag> OPTIONAL] Adds


admiral to the current country; takes values 0-9999 (Tested)
admiral 3 3 3 3
FRA
debug_modeDisplays province ID, country tag, and border distance when
mousing over provinces. As well as event IDs in event options. debug_mode
tech [VALUE]Add technology level
epicfail

tech 30

Provokes immediate spy discovery

epicfail FRA

Casus Belli IDs[edit]


Ambox outdated info.png
This section may contain outdated information that is inaccurate for the current
version of the game. The last version it was verified as up to date for was 1.10.
For use with add_cb and remove_cb.

Tag

Description

cb_restore_personal_union

Restoration of recently broken PU

cb_defection Defected province


cb_loan_cancelled Cancelled loan
cb_spy_discovered Hostile spy discovered
cb_disloyal_vassal Vassal that broke free
cb_hre_attacked
cb_insult

A HRE prince has been annexed

War of Honor

cb_dishonored_call Dishonored an alliance


cb_vassalize_mission

CB for vassalization missions

cb_fabricated_claims

CB for fabricated claim on throne. (from events)

cb_religious_conformance CB for Emperor against HRE members that refuse


religious conformance
cb_border_war

Friction along a border

cb_trade_war_triggered
cb_trade_conflict
cb_annex

Trade War (from events and others)

Trade conflict

Annexation CB

cb_change_government

Government Form War

cb_humiliate One OPM can try to humiliate another OPM


cb_conquest Temporary claim CB (mostly used by missions)
cb_core

We can take core provinces at no badboy

cb_independence_war

Independence War

cb_colonial_independance_war Colonial Independence


cb_nationalist

Nationalism

cb_imperial Napoleonic era imperialism


cb_daimyo_annex Daimyo on Japan
cb_independent_daimyo_annex Independent Daimyo on Japan
cb_shogun_annex Japan on Daimyo
cb_sengoku Daimyo infighting
cb_revolutionary
cb_colonial

Revolutionary CB

Colonialist CB

cb_liberation Liberation CB
cb_crusade Holy War
cb_defender_of_the_faith Defender of the Faith
cb_religious_liberation
cb_heretic

Liberation of same-faith provinces

Purging of Heresy

cb_excommunication

Excommunication War

cb_trade_war

Trade War

cb_imperial_ban

Imperial Ban

cb_liberate_elector Liberate Elector


cb_super_badboy

Coalition CB

cb_primitives

War on "primitives"

cb_overseas CB on Indian, sub-Saharan, Chinese or Nomad in Asia and Africa,


normally given by completing the expansion group
cb_claim_throne

Claim Throne

cb_horde_vs_civ

Horde vs Civilized

cb_tribal_feud

Tribal vs Tribal Feud

cb_revoke_electorate

Revoke electorate

cb_privateers
When someone is privateering in a node that you trade and
have some power in.
cb_support_rebels War in support of rebels
cb_crush_the_revolution CB against revolution target
cb_spread_the_revolution Revolution target has this CB
cb_religious_league

CB granted while being part of a religious league

cb_flower_wars

Nahuatl CB on neighbours

cb_maya_expansion

Mesoamerican CB on neighbours

List of events[edit]
Ambox outdated info.png
This section may contain outdated information that is inaccurate for the current
version of the game. The last version it was verified as up to date for was 1.10.
Event ID

Name of event

Event's efect

trade_company_events.3 [<Province ID>]


Resettlement Plan Succeeds
Changes the culture of a specified province to the owner's culture and
adds 1 base tax. Example: "event trade_company_events.3 162" while playing
Hungary will make Zemplen a Hungarian culture province
2001 Protestant Reformation

Triggers Protestant Reformation in your country

6166 [<Province ID>]


The Orthodox Faith is Rocked
specified province to Catholic

Changes religion in

6167 [<Province ID>]


The Patriarch is complaining
specified province to Protestant

Changes religion in

6168 [<Province ID>]


The Patriarch is concerned
specified province to Reformed

Changes religion in

6170 [<Province ID>]


province to Orthodox

Bishops shocked

religious_events.4 [<Province ID>]


specified province to Coptic

Changes religion in specified

Tolerant Policy

Changes religion in

6175 [<Province ID>]


province to Shiite

Ulema Concerned Changes religion in specified

6176 [<Province ID>]


province to Sunni

Ayatollahs are concerned Changes religion in specified

6179 [<Province ID>]


The People turn to spirit worship Changes religion in
specified province to Shinto
4021 Philosopher +1 stability / +50 prestige
4022 Scientific Evolution -10% ADM tech cost, and +1 stability / +50 prestige
4023 Land Investment

-10% MIL tech cost, and +1 stability / +50 prestige

4024 Naval Investment -10% DIP tech cost, and +1 stability / +50 prestige
4025 Reduced Stability Cost
+50 prestige

-20% stability cost modifier, and +1 stability /

4026 Trading Investment -10% DIP tech cost, and +1 stability / +50 prestige
4027 Theologian

+2% missionary strength, and +1 stability / +50 prestige

4028 Government Investment -10% ADM tech cost, and +1 stability / +50
prestige
4029 More Tarifs +10% global tarif, and +1 stability / +50 prestige
4030 Spymaster
prestige

+15% spy ofense and defense, and +1 stability / +50

4031 DIP power bonus

+50 DIP power points, and +1 stability / +50 prestige

4032 DIP power bonus

+25 DIP power points, and +1 stability / +50 prestige

4104 Master of Mint


prestige

+0.1 yearly inflation reduction, and +1 stability / +50

4110 Experienced Navigator


prestige

+10% colonial range, and +1 stability / +50

4114 A Truly Great Captain


prestige

+20% morale of army, and +1 stability / +50

4115 Brilliant Army Organizer


+50 prestige

+10% land force limit modifier, and +1 stability /

4116 Inspirational Leader

+10% discipline, and +1 stability / +50 prestige

4117 Competent Quartermaster


stability / +50 prestige

+15% reinforcement speed, and +1

4118 Extraordinary Master Recruiter +10% national manpower modifier, and


+1 stability / +50 prestige
4119 Great Defensive Thinking +25% fort defense, and +1 stability / +50
prestige
4120 National Security
prestige

+10% National spy defense, and +1 stability / +50

5015 Excellent minister 1 stability and 25 prestige and 40 ADM power points /
+10 army and navy tradition and 100 MIL power points
5019 Exceptional year

+50% tax modifier / gain 0.1 years of income.

5022 Rush of Colonists' Receive extra colonists / +5.0% global tarifs


5023 Rush of merchant +1 merchant / +5.0% global tarifs
5024 Diplomatic move
opinion random country

+30 DIP power points / +10 DIP power points and +30

5025 Excellent Diplomacy

+5 prestige / 25 DIP power points

5027 Reformation of the army +20 army tradition /+50 MIL power points
5032 Reformation of the Navy +20 navy tradition /+50 MIL power points
5037 Agricultural Revolution

Gain +1 base tax / +26 manpower in province

5040 Good Government Policies


points / 20% of total income

+1 stability / +25 ADM/MIL/DIP power

5056 Diplomatic Insult


neighbors

Get Diplomatic Insult CB on neighbor / +60 opinion to

5057 Improved Fortifications


lose 1 prestige
5060 Comet Sighted!

-50 gold & Local defensive + 10% (til 1821) /

-1 stability / -1 stability / -1 stability / -1 stability

5061 Saint Performs Miracles


influence

+1 stability & +0.05% Reform Desire / +5 papal

5062 Regulation of the Medical Profession


power points

+5% goods produced / +15 ADM

5070 Monopoly Founded +15% trade efficiency & 50 DIP / 1.50 yearly income
5073 [<Province ID>]
New Land Claimed +1 base tax / province manpower/
both in a specified province
6418 Excellent Year

Gain 0.25 yearly manpower

6419 Excellent vintage

-1.00 National Unrest

6423 Hardy Seamen

+10.0 navy tradition

6426 Excellent supplies -10% heavy and light ship cost


9006 Christian Converts Convert capital to Catholic / religious uprising
9500 Grain Sets colony to produce Grain
9501 Fish

Sets colony to produce Fish

9502 Wine Sets colony to produce Wine


9503 Wool Sets colony to produce Wool
9504 Cloth Sets colony to produce Cloth
9505 Fur

Sets colony to produce Fur

9506 Salt

Sets colony to produce Salt

9507 Naval Supplies


9508 Copper

Sets colony to produce Naval Supplies

Sets colony to produce Copper

9509 Gold Sets colony to produce Gold


9510 Iron

Sets colony to produce Iron

9511 SlavesSets colony to produce Slaves


9512 Ivory Sets colony to produce Ivory
9513 Tea

Sets colony to produce Tea

9514 Chinaware

Sets colony to produce Chinaware

9515 SpicesSets colony to produce Spices


9516 CofeeSets colony to produce Cofee

9517 Cotton

Sets colony to produce Cotton

9518 Sugar Sets colony to produce Sugar


9519 Tobacco

Sets colony to produce Tobacco

9520 Slavery Abolished in $ProvinceName$ Sets colony to produce Unknown


9522 Cocoa Sets colony to produce Cocoa
9469 Heir born "under a star"
(6 ADM), or Johan (6 DIP)

gives choice between Alexander (6 MIL), Caesar

ideagroups.102

More Nobility in the Army +5.0 army tradition

ideagroups.110

Nobles support the State -2.00 war exhaustion

ideagroups.207

Better Administration

ideagroups.208

Our People Revel in Freedom

ideagroups.213

For Freedom +10% morale of army

ideagroups.214

Our Rights

ideagroups.215

In Defense of the Mercantile Interest

ideagroups.216

Agricultural Boom +5.0% Goods produced nationally

ideagroups.217

Tolerance for all

ideagroups.218

To the Colors+25% manpower recovery /reinforce speed

-2.00 inflation
-5.0% stability cost modifier

-2.00 National Unrest

+2.00 tolerance of Heretics and Heathens

ideagroups.305
The Scientific Revolution Continues
-2.5% MIL tech cost /-2.5% ADM tech cost
ideagroups.307

Innovation Wave

+1 mercantilism

-2.5% DIP tech cost /

-5% DIP and MIL and ADM tech cost

ideagroups.413
Welcome Home
Converts one of your provinces to your
religion (Only heretics; never heathens)
ideagroups.500

Enhanced Spies

+10% spy ofense

ideagroups.600

Cabinet Dynamism +10% national tax modifier

ideagroups.602
Successful Embassy
nation and +5 prestige

+30 relation with random neighbor

ideagroups.606

+1.00 diplomatic reputation

Improved Reputation

ideagroups.703
Recruits flock to the standards
manpower in random province
ideagroups.900

Business is Booming

-30% recruitment time / +37

+5.0% trade efficiency

ideagroups.902
Our Merchants are adventuring +25.0% trade range and
-20.0% envoy travel time
ideagroups.904
trade efficiency

Trade Policy Success

ideagroups.906

Income Bonanza

+25.0% trade range and +5.0%

+ income in random trade node

ideagroups.907

Competitive Advantage

+10.0% trade steering

ideagroups.908
income

Cooperation with the Merchant class

ideagroups.909

Support for Mercantilist Policies +1.00 mercantilism

ideagroups.1000 Popular Support for our Grand navy


maintenance modifier

+5.0% national trade

-5% naval

ideagroups.1004

Naval Developments

-2.5% DIP tech cost

ideagroups.1006

Improved Blockade Tactics

+20.0% blockade efficiency

ideagroups.1008

Naval Technical Developments

-2.5% DIP tech cost

ideagroups.1015

Our Fleet is the pride of the Nation

ideagroups.1018

Abundance of Sailors

ideagroups.1100

Production Improvements +10.0% production efficiency

ideagroups.1102

Successful Bureaucracy

ideagroups.1108

Local Tax Increase +1 base tax random province

ideagroups.1200

Colonist Rush

ideagroups.1201
DIP / +5 prestige

People Flee to the Colonies

ideagroups.1203

Excellent Viceroys +20% global tarifs

ideagroups.1306

Iron Ships

+10.0 navy tradition

+10.0 navy tradition

+2.5% tax modifier

+5% settler chance +25 global settler


+300 Population and -25

+5.0% heavy ship combat ability

ideagroups.1307 Protected Commerce


light ship combat ability

+10.0% trade steering and +5.0%

ideagroups.1308

The Power of the Fleet

+10.0% recover navy morale speed

ideagroups.1309

Steady Boys +2.5% discipline

ideagroups.1310

Back to the Front

ideagroups.1404

Horse Population Boom

ideagroups.1405

Surplus Equipment -10.0% infantry cost

ideagroups.1406

Cheap Iron

ideagroups.1407

Timber Surplus

ideagroups.1500

Wave of Immigration

+10% recover army morale speed


-10.0% cavalry cost

-10.0% artillery cost


-5.0% ship cost

ideagroups.1502 Colonial Enthusiasm


settler -33% travel time

Colony gains 200 population


+5% settler chance +25 global

ideagroups.1503

Diplomatic moves +1 diplomatic relation

ideagroups.1504

Ship Building Boom-20% shipbuilding time

ideagroups.1505

Enhanced Reputation

+1.00 diplomatic reputation

ideagroups.1506

Trade Success

+5% national trade income

ideagroups.1600 Centralization Yields Benefits


autonomy change -0.05

+5% tax modifier, monthly

ideagroups.1605

Generous Terms

-1.00 interest per annum

ideagroups.1606

Good Advice +1 possible advisor

ideagroups.1806

The Pen is Backed by the Sword -33.0% envoy travel time

ideagroups.1905 A Soft Answer Turneth Away Wrath


A random province
you own converts to your religion (Only heretics; never heathens)
republics.1 Debates in Republics
+1 stability and -20 republican tradition /
-1 stability and +20 republican tradition
republics.2 Freetraders winning debates
+2 republican tradition and -3
mercantilism / -2 republican tradition and +3 mercantilism
republics.3 The Death of the RepublicGovernment Type changes to Republican
Dictatorship
republics.4 Freetraders winning debates
+2 republican tradition and -3
mercantilism / -2 republican tradition and +3 mercantilism
republics.14 Trade Focus +1 merchant / +15% global trade modifier
republics.36 Areas of Research +10% stability cost modifier -6% technology
cost

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