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#6
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I S S U E #6
P L U S
#justOneArtist
@Ceiga
C O N T E N T S
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ceiga.co.uk
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jumpshootreload.com
Editors Letter
To my knowledge I dont think Ive ever dedicated a whole issue of Ceiga or Ceiga plus to one
artist six artists yes but not one single artist. So why finally create an issue for just one artist
you ask?
Ever since I decided to become a man with a million side projects and a full time job I havent
really had much time to research and reach out to artists Id like to feature, so its always nice
when someone reaches out to me instead of the other way round and thats exactly what
Matthew Trevelyan Johns did.
Matthew isnt the only artist who has contacted me directly via email oh no, I receive tonnes of
emails on a regular basis from artists, animators and film creators looking for me to promote
their work. But what makes Matthew so different is that as well as being a Masters degree holder
in Computer Games Technology, he has also worked in senior art positions on many award
winning games, including two BAFTA award nominated titles as well as the Guinness World
Record holding PC smash hit, Star Citizen.
His site contains between 120 and 150 showcase images, which is more than enough for a
single issue (maybe even two), and his work is definitely of a quality worthy of the pages of this
magazine.
So sit back, relax, make yourself a cup of coffee (or tea), and enjoy the brilliant images youre
about to see.
E D I TO R
Richard Bray
info@ceiga.co.uk
STAR CITIZEN
Developer: CLOUD IMPERIUM GAMES Publisher: CLOUD IMPERIUM GAMES
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SEVERALLS - HOSPITAL
Severalls Psychiatric Hospital...long since forgotten
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the award winning Star Citizen, which is an incredible project and a lot
of fun to work on! My big break into the industry therefore came with
my job at TT Games and I believe my 3D work was first noticed on the
something that took hold at a very early age, where I would spend
at the time) called David stman. I was brought in for an interview and
can happily say that I accepted the position of Environment Artist and
the Sega Master System after school. As a child I had always loved
art too and would spend hours at home doodling and creating my
of the story is to try and get your work out there as much as possible,
3) What limitations have you had to work with (in terms of poly
for the original Grand Theft Auto game using MS Paint and by the time
I had reached College (17 years old) I was making multiplayer levels
and releasing them to the online community for the very first Call of
The Lego Games were so much fun to work on and though many people
Duty on the PC. Ironically, it was at a time where we could only afford
dial-up internet and so I couldn't actually play the levels I created with
any more than one other person without terrible lag...but I enjoyed the
creation process so much that I just kept on making them. It around this
the artists were able to work within the limitations and still make lovely
restrictions were those that we faced when developing the more recent
LEGO Movie videogame. Mainly because the art direction of the project
dictated that the entire world should appear as if it were created entirely
from LEGO bricks, something that we'd never attempted before. It's
2) What gaming companies you have worked in and how did you
people behind the award winning, LEGO video games. It's a fantastic
place to work and I was lucky enough work as an artist (and later a
senior and lead artist) for five years, before moving on to become a
these are the challenges that really push an artist to be creative, which
more importantly, get the most enjoyment from working within this
4) Could you list the titles youve worked on, any awards they
industry. So my best advice, find your passion, work at it and enjoy it!
might have won and tell us a little about which project have you
enjoyed working on the most and why?
- Star Citizen, which is the current holder of the Guinness World Record
moves so quickly and there is constantly new and exciting tools for
- The Lego movie Video game, which was nominated by the British
Academy of Film and Television Arts (BAFTA) for the 2014 award of Best
family game.
- Lego Star Wars III: The Clone Wars, which was nominated by the
British Academy of Film and Television Arts (BAFTA) for the 2012 award
of Best family game
- Lego Rock Band, which was nominated by the Academy of Interactive
Arts and Sciences for the award of Family game of the year
- Lego City: Undercover
I think my future plans in general terms are really just to keep pushing
myself, to keep learning and to keep loving every minute!
In terms of actual tangible things, my aim for the near future is to try
and put the work that I've been doing in my spare time out in to the
world a little more, as a way of helping to not only share my techniques
and projects with more like-minded people, but also to help push
myself and maybe even inspire others a little. The online community is
one that I've learned so much from throughout my career and it would
be really great if I were able to put some of my own material out there
to help other people. I've just created a youtube channel and facebook
art page and am currently hard at work trying to create some nice
content/tutorials that I can put up there for people to see. The links for
which are below:
https://www.facebook.com/matthewtrevelyanjohns.art
https://www.youtube.com/c/MatthewTrevelyanJohns
5) What advice would you give to someone trying to get into the
gaming industry?
I think the best piece of advice that I could give to someone considering
a job in the games industry, particularly from my point of view as an
artist, is to simply ask yourself 'Is this my passion?' I think that those
truly great games are built by only the most passionate of people, by
those people that live and breath the content that they are creating, that
go home and think about it in the evenings, that practice in their spare
time and that genuinely enjoy the process of game development. In my
opinion, it is those people that are going to be the most successful and
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During early stages of production I worked alongside another art lead to determine potential art styles for the
game, we created numerous example scenes/demos each
with distinct art styles which were submitted for overall
approval from our Art Director and from Jon Burton, the
founder of TT Games.
For this project TT Fusion adopted the game engine and
development tools used at a neighbouring Travellers Tales
studio, in favour of our own in-house tools which were primarily used for development of handheld games. In order
to help train our artists, I documented all aspects of the
transition to the new tools, including information on a variety of topics, from installation, to more advanced game
asset creation and implementation techniques.
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ANATOMY STUDIES
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SINGLE PROJECTS
Personal project
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DAVINCI RESOLVE 12
Public Beta Available
- New transition curves to let editors create and edit custom curves for transition
parameters
- New on-screen controls to see and adjust motion paths directly in the timeline
viewer for more intuitive animation of titles, graphics, video layers, and more
- Big updates to core grading and colour correction tools for colourists, including
an easier to use curves interface, automatic colour analysis and matching
between two or more clips, an incredibly accurate 3D perspective tracker, and a
new 3D keyer with improved matte finesse options
- Custom smart filters for a faster colour grading set-up across projects
- New tools to ripple grades across multiple clips and flatten pre and post-group
grades into a clips individual grade
- An entirely new high performance audio engine that offers higher sampling
rates and greatly improved realtime audio playback performance
The DaVinci Resolve product line has also been rebranded with this release.
The free DaVinci Resolve Lite will now be renamed to DaVinci Resolve as there
is nothing lite about the free version. Meanwhile, the paid version of DaVinci
Resolve will be renamed to DaVinci Resolve Studio.
A full breakdown of what each of these different versions include can be found
here: www.blackmagicdesign.com/products/davinciresolve/compare
Download Spanish, French, German, and Italian translations as well as the English
press release at http://bit.ly/1IBoqcb
https://www.blackmagicdesign.com/products/davinciresolve
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