Beruflich Dokumente
Kultur Dokumente
0
Added Ratmen List
Added League of Rhordia
More to come
13/6/2015 - 1.1
16/06/2015 - 1.2
Herd
Herd
Herd
Herd
Herd
17/07/2015 -Scouts
1.3reduced to Sp4 (from speed 5), reduced points slightly
League
League
League
League
League
League
League
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Herd
Herd
Herd
of
of
of
of
of
of
of
Rhordia
Rhordia
Rhordia
Rhordia
Rhordia
Rhordia
Rhordia
to compensate
Added in Halfling Archers
Halfling Trappers - Renamed to Halfling Spearlings
Honour Guard - Added Horde option, points slightly increased
Fixed
army
it's not melee
5 when
mounted
Dogs of
Warstandard,
- Nerve reduced
by 1, sp
reduced
by 1 (Extremely
heavy
armour,
massive
pikes
and
shields)
Fixed Baron, now has inspiring when mounted, Also added
horse option
Renamed
Abyssal- Cannon
Shredder
Mutant Rat-fiend
Defencetoreduced
to 4 (from 5), Attacks
reduced to D6+7 (from D6+8)
Brutes - Reduced to De4 (From 5) - slightly reduced points
Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12
Warlock with Sorcerers Death Engine - Reworked completely :).
Arcane Death Engine - Renamed to Rattlewagon
Tidied wording on ASR.
Renamed Ratpack* to Vermintide*
Tribal Warriors - Slightly lowered points
Tribal Hunters
Berserkers
- Slightly
increased
points,by
added
horde
option
Tribal
- Now
have thrown
weapons
default,
bows
are
now a paid for upgrade
Herd
Herd
Herd
Herd
Herd
Herd
Herd
Herd
Herd
19/07/2015 - 1.4
Empire of Dust
List Added
19/07/2015 - 1.4.1
Empire of Dust
o been reduced
Key
Name
Omniscient
Unstoppable
Advanced Deployment
Strider
Rule
This units ranged attacks may be used against a target in any arc, not just its front
This
cannot
be disordered.
who unit
chose
the table
side sets theirs up first. This unit may be deployed anywhere on the table,
except within 3" of an objective counter or loot counter.
This unit never suffers the penalty for hindered charges.
Type
Infantry
Unit Name
House Guard
Size
Sp Me Ra De At
Ne
10/1
Troop(10)
5 34
10 2
14/1
Regiment(20) 5 3 4
12 6
Infantry
Troop(10)
Regiment(20)
Horde(40)
5
5
5
444-
4
4
4
10 13/1
9/11
15 5
20/2
30 2
Infantry
City Militia
Troop(10)
Regiment(20)
5
5
44-
3
3
10 9/11
13/1
12 5
Infantry
Halfling Braves
Regiment(20)
Horde(40)
4
4
55-
4
4
12/1
12 4
19/2
25 1
Infantry
Halfling Spearlings
Regiment(20)
Horde(40)
4
4
55-
3
3
12/1
15 4
19/2
30 1
Infantry
Halfling Scouts
Troop(10)
8 9/11
Infantry
Halfling Archers
Regiment(20)
Horde(40)
4
4
6
6
5
5
3
3
12/1
10 4
20 19/21
Infantry
Crossbow Block
Troop(10)
Regiment(20)
5
5
5
5
5
5
3
3
8 9/11
13/1
10 5
Infantry
Musket Block
Troop(10)
Regiment(20)
5
5
5
5
5
5
3
3
8 9/11
13/1
10 5
Infantry
Dogs of War*
Regiment(20)
Horde(40)
4
4
44-
5
5
13/1
15 5
20/2
30 2
Cavalry
Household Knights
Troop(5)
Regiment(10)
8
8
33-
5
5
11/1
83
14/1
16 6
10/1
72
Cavalry
Troop(5)
Cavalry
Halfling Knights
Troop(5)
Regiment(10)
7
7
44-
4
4
10/1
82
13/1
16 5
Large Cavalry
Honour Guard
Regiment(3)
Horde(6)
7
7
33-
5
5
13/1
12 5
24 16/18
War Engine
Volley Gun
4-
15 9/11
War Engine
Howitzer
4-
1 9/11
Monster
Iron Beast
4-
D6+1 16/1
62
8
Monster
Battle Shrine
4-
1 -/14
Hero (Inf)
Hero(Cav)
Hero(Lrg Cav)
Duke
/w Horse
/w Winged Aralez
1 5
1 8
1 10
333-
5
5
5
12/1
44
12/1
44
12/1
44
Hero(Mon)
1 10
3-
15/1
77
Hero(Inf)
Hero(Cav)
1
1
55-
4
4
1 9/11
1 9/11
5
9
Hero(Inf)
Hero(Cav)
Hero(Lrg Cav)
Baron
/w Horse
/w Aralez
1
1
1
5
8
8
333-
5
5
5
10/1
42
4 10/12
10/1
42
Hero(Inf)
Hero(Cav)
Hero(Lrg Cav)
Wizard
/w Horse
/w Winged Aralez
1 5
1 9
1 10
444-
4
4
4
10/1
12
10/1
12
10/1
12
Hero(Inf)
1
1
4
7
4
4
4
4
5
5
10/1
42
10/1
42
Hero(Inf)
1 9/11
Hero(Inf)
Hero(Cav)
Halfling Sorceror
/w Mount
1
1
4
8
44-
4
4
1 9/11
1 9/11
Hero(Inf)
Hero(Cav)
Halfling ASB
/w Mount
1
1
4
8
54-
4
4
1 9/11
1 9/11
Alignment: Neutral
stead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.
Special Rules
CS(1)
CS(1)
Options
Points
95
135
Phalanx
Phalanx
Phalanx
85
120
200
CS(1)
CS(1)
70
100
Stealthy
Stealthy
85
140
Phalanx, Stealthy
Phalanx, Stealthy
100
160
85
Bows, Stealthy
Bows, Stealthy
90
150
85
115
100
135
Phalanx, Ensnare
Phalanx, Ensnare
175
290
TC(2), Fury
TC(2), Fury
125
195
Nimble, Bows
125
TC(1), Nimble
TC(1), Nimble
90
140
175
270
Master
Engineer
75
Reload!, Blast(D6+2),
Piercing(2) Lob It!
Master
Engineer
95
210
160
100
120
165
220
50
65
70
85
95
Fireball(6), Individual
Fireball(6), Individual
Fireball(6), Fly, Iron Resolve
BaneChant(2)
)BaneChant(2)
)BaneChant(2)
)
50
65
80
75
90
70
WindBlastt(7), Individual,
Stealthy
WindBlastt(7),
Individual,
Stealthy
Lightning
Bolt(3))
Lightning
Bolt(3))
55
70
50
65
Notes
Heavily Armoured
Mercenaries
Mounted on Aralez
Ratkin
Warriors
Regiment(2
0)
Horde(40)
6
6
55-
4
4
12/1
12 4
17/1
25 9
Infantry
Spear Warriors
Regiment(2
0)
Horde(40)
6
6
55-
4
4
12/1
15 4
17/1
30 9
Infantry
Shock Troops
Troop(10)
Regiment(2
0)
Horde(40)
6
6
6
333-
4
4
4
10/1
10 2
14/1
12 6
21/2
25 3
Infantry
The Blight
Regiment(2
0)
Horde(40)
6
6
4
4
3
3
12 -/15
25 -/19
Infantry
Blight Impalers
Regiment(20 6
Horde(40)
6
44-
4
4
15 -/15
30 -/19
Infantry
Clawshots
Troop(5)
5 8/10
Infantry
Scurriers
Troop (10)
8 10/12
Infantry
Troop(10)
7
Regiment(20 7
55-
3
3
10 8/11
15 11/14
Cavalry
Mounted Warriors
Troop (5)
9
Regiment(10 9
44-
3
3
8 9/11
16 12/14
Regiment(3
)
Horde(6)
44-
4
4
11/1
93
14/1
18 6
Regiment(3
)
Horde(6)
4
4
11/1
93
14/1
18 6
6
6
6
6
55-
5
5
Regiment(3
)
Horde(6)
6
6
55-
3
3
War Engine
Weapon Team
6-
War Engine
Shredder
4-
10/1
32
War Engine
Artillery
6-
2 8/10
Monster
Mutant Rat-fiend
4-
12 9/12
12/1
24 5
8/10
4-
1D6+
47
-/18
Monster
Rattlewagon
4-
1D6+ 13/1
56
5
Hero(Inf)
Hero(Cav)
Blight Lord
/w Mount
1
1
6
9
44-
4
4
6 -/13
6 -/13
Hero(Inf)
Hero(Cav)
War chief
/w Mount
1
1
6
9
33-
5
5
12/1
64
12/1
64
Hero(Inf)
Hero(Cav)
Warlock
/w Mount
1
1
6
9
55-
4
4
1 9/11
1 9/11
Hero(Mon)
5 2D6+1-/19
10/1
42
Hero(Inf)
Assassin
Hero(Inf)
5-
1 8/10
Hero(Mon)
Demonspawn [1]
3-
16/1
13 8
Alignment: Evil
ments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).
d Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.
Special Rules
Options
Do not have Rallying!
Do not have Rallying!
Do not have Rallying!
Phalanx
Phalanx
CS(1)
CS(1)
CS(1)
(CS(2), -1DE)
(CS(2), -1DE)
(CS(2), -1DE)
Piercing (1)
for
free. (1)
Piercing
for free.
Ensnare, Stealthy
Ensnare, Stealthy
Long Barrelled Rifles, Piercing(2) Reload!, Big Shield. 25mm x 50mm
bases
Throwing Weapons, Nimble, Vicious
Vicious, Nimble
Vicious, Nimble
Vicious, Nimble, TC(1)
Vicious, Nimble, TC(1), Do not have Rallying!
CS(2), Fury, Do not have Rallying!
CS(2), Fury, Do not have Rallying!
CS(1), Breath(Att), Piercing(2), Do not have Rallying!
CS(1), Breath(Att), Piercing(2), Do not have Rallying!
Crossbows for
20 points
Bolt(3) for
+30 pts
(CS(2), -1DE)
for free
(CS(2), -1DE)
for free
Speed to 9
(+15 pts)
(3) for
Firebolt, Piercing (4), Inspiring, Shambling, Omniscient. 100mm x 50mm +15pts.
Throwing Weapons, Stealthy, Vanguard, CS(1), Individual, Piercing(1),
Vicious
Individual, Inspiring
LightningBolt(5), CS(3). Inspiring
60
90
60
100
90
210
140
90
110
110
130
80
95
230
100
45
320
The Herd
Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise.
Hunting Animals:
Against units with the Fly special rule, you can re-roll any dice that fail to damage
Type
Unit Name
Size
Infantry
Tribal Warriors
Troop(10)
4-
10 9/11
Regiment(20)
4-
12 13/15
Horde(40)
4-
25 20/22
Troop(10)
4-
15 -/12
Regiment(20)
4-
20 -/16
Horde(40)
4-
35 -/23
Troop(10)
3-
10 10/12
Regiment(20)
3-
12 14/16
Troop(10)
4-
10 9/11
Regiment(20)
4-
15 13/15
Horde(40)
4-
30 20/22
Troop(10)
8 9/11
Regiment(20)
10 13/15
Infantry
Infantry
Infantry
Infantry
Infantry
Tribal Berserkers
Tribal Longhorns
Tribal Spearmen
Tribal Hunters
Harpies
Troop(10)
Sp Me Ra De At
Ne
10
4-
8 9/11
Regiment(3)
Horde(6)
6
6
44-
4
4
12 12/15
24 15/18
Regiment(3)
3-
9 12/14
Horde(6)
3-
18 15/17
Troop(5)
3-
6 11/13
Regiment(10)
3-
12 14/16
Troop(5)
3-
8 11/14
Cavalry
Cavalry
Centaur Bray-Striders
Centaur Long-Manes
Cavalry
Cavalry
Large Cavalry
Centaur Bray-Hunters
Beast Pack*
Giant Eagles*
Regiment(10)
3-
Troop(5)
Regiment(10)
16 14/17
6 11/13
12 14/16
Troop (5)
10
4-
6 9/11
Regiment(10)
10
4-
12 12/14
Regiment(3)
10
4-
9 10/12
Horde(6)
10
4-
18 13/15
Large Cavalry
Tribal Chariots
Regiment(3)
Horde(6)
8
8
33-
4
4
9 11/13
18 14/16
Large Cavalry
Stampede*
Horde(6)
4-
30 18/22
Monster
Brutox
4-
4 1D6+816/19
Monster
Chimera
3-
War Engine
1-
Hero(Inf)
Tracker
Hero(Inf)
Tribal Chieftan
Hero(Cav)
Centaur Chief
Hero(Inf)
6-
-/20
3 11/13
3-
5 12/14
3-
7 14/16
4 11/13
Shaman
4-
4 13/15
4-
10 15/17
/w Wings
1 10
4-
10 15/17
4-
1 9/11
3-
5 13/15
3-
6 13/16
Hero(Inf)
7 15/17
Hero(Mon)
Avatar[1]
3-
9 -/19
/w Wings
1 10
3-
9 -/19
Alignment: Neutral
specified otherwise.
o damage
Special Rules
Options
TC(1)
Points
90
TC(1)
150
TC(1)
205
TC(1)
110
TC(1)
155
TC(1)
250
CS(1), TC(1)
CS(1), TC(1)
Phalanx
120
160
90
Phalanx
130
Phalanx
215
80
105
80
140
CS(1), Nimble
160
CS(1), Nimble
245
CS(1), TC(1)
100
CS(1), TC(1)
155
140
215
215
105
165
70
110
145
220
140
215
260
220
CS(2)
Advanced Deployment,
Omniscient, Unstoppable
Individual, Piercing(1), Bow, Vanguard,
Stealthy
160
80
80
140
190
(+10 Bow)
105
125
185
215
50
145
150
270
320
Notes
Hand weapon and Shield, strong powerful warriors
Centaur Archers
Empire of Dust
Evil Dead: All units in this list have Lifeleech (1), unless specified otherwise.
Casket
the Damned
this unit of
is targetted
by a Surge spell, you may roll an additional 5 dice which count towards the total Surge res
spell. Remove any model used to represent the casket once it has been used.
Type
Unit Name
Size
Infantry
Skeleton Warriors
Troop(10)
5-
10 -/12
Regiment(20)
5-
12 -/16
Horde(40)
5-
25 -/23
Troop(10)
5-
10 -/12
Regiment(20)
5-
15 -/16
Horde(40)
5-
30 -/23
Troop(10)
4-
10 -/13
Regiment(20)
4-
12 -/17
Horde(40)
4-
25 -/24
Troop(10)
8 -/12
Regiment(20)
10 -/16
Horde(40)
20 -/23
Troop(10)
8 -/12
Regiment(20)
10 -/16
Horde(40)
20 -/23
Troop(10)
4-
10 -/14
Regiment(20)
4-
12 -/18
Troop(10)
3-
15 -/13
Regiment(20)
3-
20 -/17
Troop(5)
9 5+
4+
7 -/13
Regiment (10)
9 5+
4+
14 -/16
Troop(5)
9 6+
5+
3+
7 -/13
Regiment (10)
9 6+
5+
3+
14 -/16
Infantry
Infantry
Infantry
Infantry
Infantry
Infantry
Cavalry
Cavalry
Skeleton Spearmen
Revenants
Skeleton Archers
Skeleton Crossbowmen
Mummies
Husks
Skeleton Cavalry
Sp
Me
Ra
De
At
Ne
Large Cavalry
Large Cavalry
Revenant Chariots
Regiment (3)
6 4+
5+
9 -/14
Horde (6)
6 4+
5+
18 -/17
Regiment (3)
6 5+
5+
4+
9 -/14
Horde (6)
6 5+
5+
4+
18 -/17
Regiment (3)
6 5+
2+
9 -/12
Horde (6)
6 5+
2+
18 -/15
Regiment (3)
10 5+
4+
9 10/12
Horde (6)
10 5+
4+
18 13/15
Regiment (3)
8 4+
5+
4+
8 -/14
Horde (6)
8 4+
5+
4+
16 -/17
Regiment (3)
7 4+
5+
12 -/14
Horde (6)
7 4+
5+
24 -/17
5+
8 -/14
Monster
6 4+
Monster
Bone Giant
Monster
Reanimated Behemoth
6 4+
War Engine
Monolith [1]
1-
Monster
Bone Dragon
War Engine
Balefire Catapult
5-
5+
4+
1 -/11
War Engine
Soul Snare
5-
4+
0 -/18
Hero(Inf)
Pharaoh's Champion
Hero(Cav)
/w Mount
Hero(Inf)
Ahmunite Prince
Cursed Pharaoh
10
5 1D6+-/19
6+
8 -/17
6-
4-
-/20
9 -/18
4-
4 -/14
3-
4 13/15
3-
5 15/17
8
1
5-
5
8
Hero(Lrg Cav)
3-
7 17/19
Hero(Inf)
5-
1 12/14
Hero(Cav)
/w Mount
5-
1 12/14
Hero(Inf)
5-
1 -/13
Hero(Cav)
/w Mount
3-
10 -/18
8
1
Alignment: Evil
rds the total Surge result. This must be declared before rolling any dice for the
Special Rules
Shambling
Options
(Casket of the Damned (+10
pts))
NEW POINTS
65
Shambling
90
Shambling
150
Shambling, Phalanx
75
Shambling, Phalanx
105
Shambling, Phalanx
175
Shambling
85
Shambling
120
Shambling
200
Bows, Shambling
75
Bows, Shambling
100
Bows, Shambling
165
115
Shambling
CS(2), Regeneration (5+),
Shambling
CS(2), Regeneration (5+),
Shambling
CS(1), Shambling, Brutal
190
(Casket of the Damned (+10
pts))
120
170
85
190
270
85
130
95
145
165
255
150
230
65
100
Fly, Lifeleech(2)
90
Fly, Lifeleech(2)
135
120
185
135
210
135
180
220
80
190
100
150
65
80
95
110
145
200
115
130
50
65
350
Notes