Sie sind auf Seite 1von 48

7/6/2015 - 1.

0
Added Ratmen List
Added League of Rhordia
More to come

13/6/2015 - 1.1

Added The Herd List


Added a Special Rules Page
Ratmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also
Ratmen - Giant Rat Pack Option Removed
Ratmen - Scurriers now have the option for light crossbows, attacks have also been reduced
Ratmen - Added new Infantry unit "Blight Impalers"
Ratmen - Added new Infantry unit "Giant Rats with Handlers"
Ratmen - Added new Cavalry unit "Mounted Warriors"

16/06/2015 - 1.2
Herd
Herd
Herd
Herd
Herd

Changed CS(1) to TC(1) for several units


Removed Elite from Veterans and characters
Added Tribal Berserkers
Added Lycan Alpha
Changed Guardian Brutes to Def 4

17/07/2015 -Scouts
1.3reduced to Sp4 (from speed 5), reduced points slightly
League
League
League
League
League
League
League
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Ratkin
Herd
Herd
Herd

of
of
of
of
of
of
of

Rhordia
Rhordia
Rhordia
Rhordia
Rhordia
Rhordia
Rhordia

to compensate
Added in Halfling Archers
Halfling Trappers - Renamed to Halfling Spearlings
Honour Guard - Added Horde option, points slightly increased
Fixed
army
it's not melee
5 when
mounted
Dogs of
Warstandard,
- Nerve reduced
by 1, sp
reduced
by 1 (Extremely
heavy
armour,
massive
pikes
and
shields)
Fixed Baron, now has inspiring when mounted, Also added
horse option
Renamed
Abyssal- Cannon
Shredder
Mutant Rat-fiend
Defencetoreduced
to 4 (from 5), Attacks
reduced to D6+7 (from D6+8)
Brutes - Reduced to De4 (From 5) - slightly reduced points
Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12
Warlock with Sorcerers Death Engine - Reworked completely :).
Arcane Death Engine - Renamed to Rattlewagon
Tidied wording on ASR.
Renamed Ratpack* to Vermintide*
Tribal Warriors - Slightly lowered points
Tribal Hunters
Berserkers
- Slightly
increased
points,by
added
horde
option
Tribal
- Now
have thrown
weapons
default,
bows
are
now a paid for upgrade

Herd
Herd
Herd
Herd
Herd
Herd
Herd
Herd
Herd

Tribal Veterans - Renamed to Longhorns


Brutes - Reworked
Long-Manes
Reworked
Beast Pack - -Lowered
attacks to 6/12 (from 9/18, Decresed
points slightly, now irregular
Tribal Chariots - Reworked
Giant removed - Replaced with a Brutox
Replaced
Beast of
Nature
with Chimera
Avatar of KyronNow
has CS(1),
TC(3), lowered points slightly,
Also renamed to Avatar
Stampede - Increased attacks to 30 (from 24)

19/07/2015 - 1.4
Empire of Dust

List Added

19/07/2015 - 1.4.1
Empire of Dust

Fixed error on skeleton crossbows, they now have shambling.

d from 13 to 9, points also reduced to 285 from 310

o been reduced

ttacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increased

Key

Name
Omniscient
Unstoppable
Advanced Deployment
Strider

Rule
This units ranged attacks may be used against a target in any arc, not just its front
This
cannot
be disordered.
who unit
chose
the table
side sets theirs up first. This unit may be deployed anywhere on the table,
except within 3" of an objective counter or loot counter.
This unit never suffers the penalty for hindered charges.

The League of Rhordia

Army Special Rules


Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in th

Type
Infantry

Unit Name
House Guard

Size
Sp Me Ra De At
Ne
10/1
Troop(10)
5 34
10 2
14/1
Regiment(20) 5 3 4
12 6

Infantry

City Spear Militia

Troop(10)
Regiment(20)
Horde(40)

5
5
5

444-

4
4
4

10 13/1
9/11
15 5
20/2
30 2

Infantry

City Militia

Troop(10)
Regiment(20)

5
5

44-

3
3

10 9/11
13/1
12 5

Infantry

Halfling Braves

Regiment(20)
Horde(40)

4
4

55-

4
4

12/1
12 4
19/2
25 1

Infantry

Halfling Spearlings

Regiment(20)
Horde(40)

4
4

55-

3
3

12/1
15 4
19/2
30 1

Infantry

Halfling Scouts

Troop(10)

8 9/11

Infantry

Halfling Archers

Regiment(20)
Horde(40)

4
4

6
6

5
5

3
3

12/1
10 4
20 19/21

Infantry

Crossbow Block

Troop(10)
Regiment(20)

5
5

5
5

5
5

3
3

8 9/11
13/1
10 5

Infantry

Musket Block

Troop(10)
Regiment(20)

5
5

5
5

5
5

3
3

8 9/11
13/1
10 5

Infantry

Dogs of War*

Regiment(20)
Horde(40)

4
4

44-

5
5

13/1
15 5
20/2
30 2

Cavalry

Household Knights

Troop(5)
Regiment(10)

8
8

33-

5
5

11/1
83
14/1
16 6

10/1
72

Cavalry

Halfling Ranger Cavalry

Troop(5)

Cavalry

Halfling Knights

Troop(5)
Regiment(10)

7
7

44-

4
4

10/1
82
13/1
16 5

Large Cavalry

Honour Guard

Regiment(3)
Horde(6)

7
7

33-

5
5

13/1
12 5
24 16/18

War Engine

Volley Gun

4-

15 9/11

War Engine

Howitzer

4-

1 9/11

Monster

Iron Beast

4-

D6+1 16/1
62
8

Monster

Battle Shrine

4-

1 -/14

Hero (Inf)
Hero(Cav)
Hero(Lrg Cav)

Duke
/w Horse
/w Winged Aralez

1 5
1 8
1 10

333-

5
5
5

12/1
44
12/1
44
12/1
44

Hero(Mon)

Duke on Ancient Winged


Aralez

1 10

3-

15/1
77

Hero(Inf)
Hero(Cav)

Army Standard Bearer


/w Horse

1
1

55-

4
4

1 9/11
1 9/11

5
9

Hero(Inf)
Hero(Cav)
Hero(Lrg Cav)

Baron
/w Horse
/w Aralez

1
1
1

5
8
8

333-

5
5
5

10/1
42
4 10/12
10/1
42

Hero(Inf)
Hero(Cav)
Hero(Lrg Cav)

Wizard
/w Horse
/w Winged Aralez

1 5
1 9
1 10

444-

4
4
4

10/1
12
10/1
12
10/1
12

Hero(Inf)

Halfling Master Sergeant


/w Mount

1
1

4
7

4
4

4
4

5
5

10/1
42
10/1
42

Hero(Inf)

Halfling Master Engineer

1 9/11

Hero(Inf)
Hero(Cav)

Halfling Sorceror
/w Mount

1
1

4
8

44-

4
4

1 9/11
1 9/11

Hero(Inf)
Hero(Cav)

Halfling ASB
/w Mount

1
1

4
8

54-

4
4

1 9/11
1 9/11

Alignment: Neutral

stead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.

Special Rules
CS(1)
CS(1)

Options

Points
95
135

Phalanx
Phalanx
Phalanx

85
120
200

CS(1)
CS(1)

70
100

Stealthy
Stealthy

85
140

Phalanx, Stealthy
Phalanx, Stealthy

100
160

Bows, Pathfinder, Stealthy,


Nimble

85

Bows, Stealthy
Bows, Stealthy

90
150

Crossbows, Piercing(1), Reload


Crossbows, Piercing(1), Reload

85
115

Rifles, Piercing(2), Reload


Rifles, Piercing(2), Reload

100
135

Phalanx, Ensnare
Phalanx, Ensnare

175
290

TC(2), Fury
TC(2), Fury

125
195

Nimble, Bows

125

TC(1), Nimble
TC(1), Nimble

90
140

CS(1), TC(1), Iron Resolve


CS(1), TC(1), Iron Resolve

175
270

Reload!, Range 24", Piercing


(2)

Master
Engineer

75

Reload!, Blast(D6+2),
Piercing(2) Lob It!

Master
Engineer

95

CS(1), TC(1), Breath Attack (8),


100mm x 50mm base

210

to their total. 50mm x 100mm


base

160

CS(1), Individual, Very Inspiring


CS(1),
VeryIron
Inspiring
CS(2), Individual,
Very Inspiring,
Resolve, Fly

100
120
165

CS(2), Fly, Very Inspiring, Iron


Resolve, Heal (4)

220

Individual, Very Inspiring


Individual, Very Inspiring

50
65

CS(1), Individual, Very Inspiring


(HonorIndividual,
Guard only)
CS(1),
Very Inspiring
(Honor
Guard
only)
CS(2), Iron Resolve, Very
Inspiring (Honor Guard only)

70
85
95

Fireball(6), Individual
Fireball(6), Individual
Fireball(6), Fly, Iron Resolve

BaneChant(2)
)BaneChant(2)
)BaneChant(2)
)

50
65
80

Elite, Individual, Stealthy, Very


Inspiring
(Halflings
Only) Very (+10 Bow)
Elite, Individual,
Stealthy,
Inspiring (Halflings Only), TC(1) (+10 Bow)

75
90

Reload!, Stealthy, Very


Inspiring (War Engines only)

70

WindBlastt(7), Individual,
Stealthy
WindBlastt(7),
Individual,
Stealthy

Lightning
Bolt(3))
Lightning
Bolt(3))

55
70

Stealthy, Very Inspiring


(Halflings
only),
Individual
Stealthy, Very
Inspiring
(Halflings only), Individual

50
65

by other means such as magic Artefacts.

Notes

Heavily Armoured
Mercenaries

Mounted on goats or ponies!

Mounted on goats or ponies!

Mounted on Aralez

the brains and the humans


the brawn
Lob It! as per the dwarf rule
A halfling copy of the steel
behemoth but weaker

Ratkin

Army Special Rules


Pack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rally
Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This i
Type
Unit Name
Size
Ne
Regiment(2 Sp Me Ra De At
12/1
Infantry
Tunnel Slaves*
0)
6 62
12 4
16/1
Horde(40)
6 62
25 8
23/2
Legion(60)
6 62
30 5
Infantry

Warriors

Regiment(2
0)
Horde(40)

6
6

55-

4
4

12/1
12 4
17/1
25 9

Infantry

Spear Warriors

Regiment(2
0)
Horde(40)

6
6

55-

4
4

12/1
15 4
17/1
30 9

Infantry

Shock Troops

Troop(10)
Regiment(2
0)
Horde(40)

6
6
6

333-

4
4
4

10/1
10 2
14/1
12 6
21/2
25 3

Infantry

The Blight

Regiment(2
0)
Horde(40)

6
6

4
4

3
3

12 -/15
25 -/19

Infantry

Blight Impalers

Regiment(20 6
Horde(40)
6

44-

4
4

15 -/15
30 -/19

Infantry

Clawshots

Troop(5)

5 8/10

Infantry

Scurriers

Troop (10)

8 10/12

Infantry

Giant Rats with Handlers

Troop(10)
7
Regiment(20 7

55-

3
3

10 8/11
15 11/14

Cavalry

Mounted Warriors

Troop (5)
9
Regiment(10 9

44-

3
3

8 9/11
16 12/14

Large Infantry Brutes

Regiment(3
)
Horde(6)

44-

4
4

11/1
93
14/1
18 6

Large Infantry Brute Boomers

Regiment(3
)
Horde(6)

4
4

11/1
93
14/1
18 6

6
6
6
6

55-

5
5

Large Infantry Vermintide*

Regiment(3
)
Horde(6)

6
6

55-

3
3

War Engine

Weapon Team

6-

War Engine

Shredder

4-

10/1
32

War Engine

Artillery

6-

2 8/10

Monster

Mutant Rat-fiend

4-

12 9/12
12/1
24 5
8/10

4-

1D6+
47
-/18

Monster

Rattlewagon

4-

1D6+ 13/1
56
5

Hero(Inf)
Hero(Cav)

Blight Lord
/w Mount

1
1

6
9

44-

4
4

6 -/13
6 -/13

Hero(Inf)
Hero(Cav)

War chief
/w Mount

1
1

6
9

33-

5
5

12/1
64
12/1
64

Hero(Inf)
Hero(Cav)

Warlock
/w Mount

1
1

6
9

55-

4
4

1 9/11
1 9/11

Hero(Mon)

Warlock with Death Engine

5 2D6+1-/19

10/1
42

Hero(Inf)

Assassin

Hero(Inf)

Army Standard Bearer

5-

1 8/10

Hero(Mon)

Demonspawn [1]

3-

16/1
13 8

Alignment: Evil

ments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).
d Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.
Special Rules
Options
Do not have Rallying!
Do not have Rallying!
Do not have Rallying!

Phalanx
Phalanx
CS(1)
CS(1)
CS(1)

(CS(2), -1DE)
(CS(2), -1DE)
(CS(2), -1DE)

Ensnare, Stealthy, CS(1)


Ensnare, Stealthy, CS(1)

Piercing (1)
for
free. (1)
Piercing
for free.

Ensnare, Stealthy
Ensnare, Stealthy
Long Barrelled Rifles, Piercing(2) Reload!, Big Shield. 25mm x 50mm
bases
Throwing Weapons, Nimble, Vicious
Vicious, Nimble
Vicious, Nimble
Vicious, Nimble, TC(1)
Vicious, Nimble, TC(1), Do not have Rallying!
CS(2), Fury, Do not have Rallying!
CS(2), Fury, Do not have Rallying!
CS(1), Breath(Att), Piercing(2), Do not have Rallying!
CS(1), Breath(Att), Piercing(2), Do not have Rallying!

Crossbows for
20 points

Vicious, Height 0. Do not have Rallying!


Vicious, Height 0. Do not have Rallying!
Breath Attack(12), Individual.

(1)) for +15


pts

Reload!, Blast(D3), Piercing(2). Height 2.


Reload!, Blast(D3+1), Piercing(1), Indirect. Vicious.
CS(2), TC(1), Regeneration (5+), Vicious. Strider
CS(1) TC(1). 100mmx50mm base
Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)
Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)
Individual, Inspiring, CS(1)
Individual, Inspiring, CS(1)
Individual, LightningBolt(4)
Individual, LightningBolt(4)

Bolt(3) for
+30 pts
(CS(2), -1DE)
for free
(CS(2), -1DE)
for free
Speed to 9
(+15 pts)

(3) for
Firebolt, Piercing (4), Inspiring, Shambling, Omniscient. 100mm x 50mm +15pts.
Throwing Weapons, Stealthy, Vanguard, CS(1), Individual, Piercing(1),
Vicious
Individual, Inspiring
LightningBolt(5), CS(3). Inspiring

10 and Fly for


+50 pts

Rallying! are in range.


Points
Notes
50
85
120
90
150
110
180
100
145
240
155
255
155
255
90
90
70
100
95
145
105
165
155
240

60
90
60
100
90
210
140
90
110
110
130
80
95
230
100
45
320

The Herd
Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise.

Hunting Animals:
Against units with the Fly special rule, you can re-roll any dice that fail to damage

Type

Unit Name

Size

Infantry

Tribal Warriors

Troop(10)

4-

10 9/11

Regiment(20)

4-

12 13/15

Horde(40)

4-

25 20/22

Troop(10)

4-

15 -/12

Regiment(20)

4-

20 -/16

Horde(40)

4-

35 -/23

Troop(10)

3-

10 10/12

Regiment(20)

3-

12 14/16

Troop(10)

4-

10 9/11

Regiment(20)

4-

15 13/15

Horde(40)

4-

30 20/22

Troop(10)

8 9/11

Regiment(20)

10 13/15

Infantry

Infantry

Infantry

Infantry

Infantry

Tribal Berserkers

Tribal Longhorns

Tribal Spearmen

Tribal Hunters

Harpies

Troop(10)

Sp Me Ra De At

Ne

10

4-

8 9/11

Large Infantry Guardian Brutes

Regiment(3)
Horde(6)

6
6

44-

4
4

12 12/15
24 15/18

Large Infantry Lycans

Regiment(3)

3-

9 12/14

Horde(6)

3-

18 15/17

Troop(5)

3-

6 11/13

Regiment(10)

3-

12 14/16

Troop(5)

3-

8 11/14

Cavalry

Cavalry

Centaur Bray-Striders

Centaur Long-Manes

Cavalry

Cavalry

Large Cavalry

Centaur Bray-Hunters

Beast Pack*

Giant Eagles*

Regiment(10)

3-

Troop(5)

Regiment(10)

16 14/17

6 11/13

12 14/16

Troop (5)

10

4-

6 9/11

Regiment(10)

10

4-

12 12/14

Regiment(3)

10

4-

9 10/12

Horde(6)

10

4-

18 13/15

Large Cavalry

Tribal Chariots

Regiment(3)
Horde(6)

8
8

33-

4
4

9 11/13
18 14/16

Large Cavalry

Stampede*

Horde(6)

4-

30 18/22

Monster

Brutox

4-

4 1D6+816/19

Monster

Chimera

3-

War Engine

Great Battle Totem [1]

1-

Hero(Inf)

Tracker

Hero(Inf)

Tribal Chieftan

Hero(Large Cav)Tribal Chieftan on Chariot

Hero(Cav)

Centaur Chief

Hero(Inf)

6-

-/20

3 11/13

3-

5 12/14

3-

7 14/16

4 11/13

Shaman

4-

4 13/15

Hero(Large Cav)Shaman on Sacred Beast

4-

10 15/17

/w Wings

1 10

4-

10 15/17

Tribal Totem Bearer

4-

1 9/11

Hero(Large Inf) Lycan Alpha

3-

5 13/15

Hero(Large Inf) Guardian Champion

3-

6 13/16

Hero(Inf)

7 15/17

Hero(Mon)

Avatar[1]

3-

9 -/19

/w Wings

1 10

3-

9 -/19

Alignment: Neutral

specified otherwise.

o damage

Special Rules

Options

TC(1)

(Hunting Animals (+10 pts))

Points
90

TC(1)

150

TC(1)

205

TC(1)

110

TC(1)

155

TC(1)

250

CS(1), TC(1)

(Hunting Animals (+10 pts))

CS(1), TC(1)
Phalanx

120
160

(Hunting Animals (+10 pts))

90

Phalanx

130

Phalanx

215

Throwing Weapons, Vanguard


Throwing Weapons, Vanguard
Fly, Regeneration (3+), Base Size
25x25mm.

points, (Hunting Animals


(+10 pts))
points,
(Hunting Animals
(+10 pts))

80
105
80

CS(1), TC(2), Fury


CS(1), TC(2), Fury

140

CS(1), Nimble

160

CS(1), Nimble

245

CS(1), TC(1)

100

CS(1), TC(1)

155

CS(1), TC(2), Headstrong

140

215

CS(1), TC(2), Headstrong

215

Bows, TC(1), Nimble

105

Bows, TC(1), Nimble

165

Vicious, Nimble, Height 1

70

Vicious, Nimble, Height 1

110

Fly, TC(2), Fury

145

Fly, TC(2), Fury

220

unit does not have the Pathfinder


Special
rule)
unit
does
not have the Pathfinder
Special rule)

140
215

TC(4), 50x100mm Base Size, Strider

260

Strider, (This unit does not have the


Pathfinder Special rule)

220

CS(2)

(+50 Fly & Speed 10)

Advanced Deployment,
Omniscient, Unstoppable
Individual, Piercing(1), Bow, Vanguard,
Stealthy

160
80

May swap Bow for a


Throwing Weapon for free.

80

CS(1), TC(1), Individual, Inspiring

140

Size, (This unit does not have the


Pathfinder Special rule)

190

Individual, Inspiring, CS(2), TC(1)

(+10 Bow)

(+25 Heal(5), (+30


TC(1), Individual, Inspiring, BaneChant(3) WindBlast(5)) )
TC(3), Inspiring, BaneChant(3)
TC(3), Inspiring, BaneChant(3)
Individual, Inspiring

WindBlast(5)) ) (+30 Fly &


Speed 10)

105
125
185
215
50

CS(2), Inspiring (Lycans), Nimble

145

CS(1), TC(2), Inspiring (Guardian Brutes


Only), Nimble, Fury

150

CS(1), TC(3) Very Inspiring, Iron


Resolve,
EliteVery Inspiring, Iron
CS(1), TC(3)
Resolve, Elite

(+25 Heal(6)), (+50 Fly &


Speed 10)

270
320

Notes
Hand weapon and Shield, strong powerful warriors

Frenzied Warriors with additional hand weapons

Veterans blessed armor/powerful weaponry

Spear and shield

Lightly armoured, bows

Natural Gargoyles, also Birdmen


Minotaurs, Owlbears and similar

Natural Werewolves and similar with Pathfinder instead of Lifeleech

Centaurs with spears

Veteran Centaurs with heavy armor/powerful weaponry

Centaur Archers

Large Cats/Wolves/Giant Ferrets?

Rhinos, Elephants etc


Humanoid Beast Giant

Minotaurs, Owlbears and similar

Monstrous Hero, Giant Lion, Gigantic Eagle

Empire of Dust
Evil Dead: All units in this list have Lifeleech (1), unless specified otherwise.

Casket
the Damned
this unit of
is targetted
by a Surge spell, you may roll an additional 5 dice which count towards the total Surge res
spell. Remove any model used to represent the casket once it has been used.
Type

Unit Name

Size

Infantry

Skeleton Warriors

Troop(10)

5-

10 -/12

Regiment(20)

5-

12 -/16

Horde(40)

5-

25 -/23

Troop(10)

5-

10 -/12

Regiment(20)

5-

15 -/16

Horde(40)

5-

30 -/23

Troop(10)

4-

10 -/13

Regiment(20)

4-

12 -/17

Horde(40)

4-

25 -/24

Troop(10)

8 -/12

Regiment(20)

10 -/16

Horde(40)

20 -/23

Troop(10)

8 -/12

Regiment(20)

10 -/16

Horde(40)

20 -/23

Troop(10)

4-

10 -/14

Regiment(20)

4-

12 -/18

Troop(10)

3-

15 -/13

Regiment(20)

3-

20 -/17

Troop(5)

9 5+

4+

7 -/13

Regiment (10)

9 5+

4+

14 -/16

Troop(5)

9 6+

5+

3+

7 -/13

Regiment (10)

9 6+

5+

3+

14 -/16

Infantry

Infantry

Infantry

Infantry

Infantry

Infantry

Cavalry

Cavalry

Skeleton Spearmen

Revenants

Skeleton Archers

Skeleton Crossbowmen

Mummies

Husks

Skeleton Cavalry

Skeleton Archer Cavalry

Sp

Me

Ra

De

At

Ne

Large Infantry Enslaved Guardians

Large Infantry Enslaved Guardians Archers

Large Infantry Swarm*

Large Infantry Scavengers*

Large Cavalry

Large Cavalry

Revenant Chariots

Revenant Worm Riders

Regiment (3)

6 4+

5+

9 -/14

Horde (6)

6 4+

5+

18 -/17

Regiment (3)

6 5+

5+

4+

9 -/14

Horde (6)

6 5+

5+

4+

18 -/17

Regiment (3)

6 5+

2+

9 -/12

Horde (6)

6 5+

2+

18 -/15

Regiment (3)

10 5+

4+

9 10/12

Horde (6)

10 5+

4+

18 13/15

Regiment (3)

8 4+

5+

4+

8 -/14

Horde (6)

8 4+

5+

4+

16 -/17

Regiment (3)

7 4+

5+

12 -/14

Horde (6)

7 4+

5+

24 -/17

5+

8 -/14

Monster

Giant Undead Scorpion

6 4+

Monster

Bone Giant

Monster

Reanimated Behemoth

6 4+

War Engine

Monolith [1]

1-

Monster

Bone Dragon

War Engine

Balefire Catapult

5-

5+

4+

1 -/11

War Engine

Soul Snare

5-

4+

0 -/18

Hero(Inf)

Pharaoh's Champion

Hero(Cav)

/w Mount

Hero(Inf)

Ahmunite Prince

Cursed Pharaoh

10

5 1D6+-/19
6+

8 -/17
6-

4-

-/20
9 -/18

4-

4 -/14

3-

4 13/15

3-

5 15/17

8
1

Hero(Large Cav)/w Chariot


Hero(Inf)

5-

5
8

Hero(Lrg Cav)

Cursed Pharaoh on Chariot

3-

7 17/19

Hero(Inf)

Cursed High Priest

5-

1 12/14

Hero(Cav)

/w Mount

5-

1 12/14

Hero(Inf)

Undead Army Standard Bearer

5-

1 -/13

Hero(Cav)

/w Mount

3-

10 -/18

Hero (Monster) Idol of Shobik[1]

8
1

Alignment: Evil

rds the total Surge result. This must be declared before rolling any dice for the

Special Rules
Shambling

Options
(Casket of the Damned (+10
pts))

NEW POINTS
65

Shambling

90

Shambling

150

Shambling, Phalanx

(Casket of the Damned (+10


pts))

75

Shambling, Phalanx

105

Shambling, Phalanx

175

Shambling

2H(CS(1), -1 DE) , (Casket of the


Damned (+10 pts))

85

Shambling

120

Shambling

200

Bows, Shambling

(Casket of the Damned (+10


pts))

75

Bows, Shambling

100

Bows, Shambling

165

Crossbows, Piercing(1), Reload,


Shambling
Crossbows, Piercing(1), Reload,
Shambling
Crossbows, Piercing(1), Reload,

(Casket of the Damned (+10


pts))

115

Shambling
CS(2), Regeneration (5+),
Shambling
CS(2), Regeneration (5+),
Shambling
CS(1), Shambling, Brutal

190
(Casket of the Damned (+10
pts))

Bows, Nimble, Shambling


Bows, Nimble, Shambling

120
170

(Casket of the Damned (+10


pts))

CS(1), Shambling, Brutal

Nimble, Shambling, Thunderous


Charge
Nimble, (1)
Shambling, Thunderous
Charge (1)

85

190
270

(Casket of the Damned (+10


pts))

85
130

(Casket of the Damned (+10


pts))

95
145

Crushing Strength (2), Shambling,


WindBlast
(5)
Crushing Strength
(2), Shambling,
WindBlast (5)

(Casket of the Damned (+10


pts))

Strength (1), Piercing (2),


Shambling,
Strength (1),Reload!
Piercing (2),
Shambling, Reload!

(Casket of the Damned (+10


pts))

165
255
150
230

Height 0, Shambling, Vanguard

65

Height 0, Shambling, Vanguard

100

Fly, Lifeleech(2)

90

Fly, Lifeleech(2)

135

Bows, Shambling, Thunderous


(Casket of the Damned (+10
Charge
(2).
50mm
x
100mm
bases
pts))
Bows, Shambling, Thunderous

120

Charge (2). 50mm x 100mm bases

185

Shambling, Thunderous Charge (1), (Casket of the Damned (+10


Crushing
Strength
(1) Charge (1), pts))
Shambling,
Thunderous
Crushing Strength (1)

135
210

Crushing Strength (2), Shambling,


Vanguard, Vicious

135

CS(3), Brutal, Shambling, Strider.

180

Crushing Strength (3), Shambling

ranged attacks only for +20


pts.

two different spells in the shooting


phase instead of one.

220
80

CS(3), Fly, Shambling

190

Blast (D6+2), Shambling, Vicious,


Piercing(2), Indirect, Reload!

100

Lightning Bolt (6), Heal (6)

150

CS(1), Individual, Shambling

Horse (15 Pts Sp8)

65
80

Mount on Chariot gaining TC (1)


CS(2), Individual, Regeneration (5+) for 15 pts

95

50mm x 100mm base

110

CS(2), Individual, Surge(6),


Inspiring, Regeneration (5+)

145

Inspiring, Regeneration (5+). 50mm


x 100mm base

200

Surge(10), Individual, Inspiring

Surge) (Breath 12 and Vicious for


20
pts),(Breath
(WindBlast(5)
ptsfor
)
Surge)
12 and +30
Vicious

115

Surge(10), Individual, Inspiring

20 pts), (WindBlast(5) +30 pts )

130

Shambling, Individual, Inspiring

Horse(15 Pts, Sp8)

50
65

Resolve special rule). Shambling,


Strider.

350

Notes

march to war when compelled to by their


pharaoh masters.

sorcery and encased in ancient runic armour.


Enslaved Djinn.

Das könnte Ihnen auch gefallen