Beruflich Dokumente
Kultur Dokumente
COMBAT PLATOON
Command Section
British Paratroops
1st Section
Combat Ranger Squad or USMC Fire Squad
2nd Section
Cobra
Rattler
P-48 Pelican
3rd Section
Command Section
OZZ 117
Rhino
1st Section
British Paratroops
Mickey
2nd Section
Hot Dog
Pounder
Command Section
1st Section
British Commandos Kill Squad
Assault Ranger Squad
nd
Section
Heavy Machine Gun Team
Assault Ranger Squad
P-48 Pelican
PLATOON UPGRADES
Additional Resources 10 AP
When the Command Section of this platoon executes a Fire for Effect or Smoke Screen order, it
may reroll the die to if the Long Tom hits or the Smoke Screen is activated.
Aeronca GB-9 Strike 30 AP
Once per game, one unit in the platoon with the Radioman ability may call and Aeronca strike as a
sustained attack action. No other weapon may be fired during the same attack action as the
Aeronca. The Aeronca is resolved using Indirect Fire and Burst.
S1
Aeronca GB9 A
S2
S3
S4
V1
V2
V3
V4
V5
V6
V7
12/1
8/1
4/1
2/1
1/6
1/6
1/5
1/5
1/4
1/4
1/3
Air Drop 5 AP
One unit in the platoon (chosen before the game) gains Air Drop. A Unit with Air Drop may chose
not to deploy with the rest of the force and may instead be placed anywhere on the board more
than 12 from any enemy miniature during an activation.
Extra Hero 5 AP
This force may include one additional Hero, paying its AP cost as normal. This hero cannot lead a
platoon. Only one platoon may choose this upgrade
Improved Command 5 AP
Squad.
Add one additional Radioman with M1 AR and knife to Ranger Command Squad or Ranger Attack
Preparatory Barrage 20 AP
At the beginning of the controlling players first Command Phase, resolve a barrage against each
enemy Soldier unit by rolling two dice per unit. If a HIT is rolled, place a Suppression marker on the
unit.
UNIT UPGRADES
Battlefield Engineers 2AP
Soldiers with this upgrade suffer no damage from barbed wire, electrified barbed wire or minefields.
A minefields Density is still reduced by one.
Chaff Dispersing UGL 2 AP
A Soldier unit with Chaff cannot fire its UGLs as a weapon. Instead the unit is always considered to
be in Hard Cover when attacked by an Aircraft at High Altitude.
M9-D Bazooka 1 AP
Each miniature in this unit equipped with an M9 Bazooka, replaces it with and M9-D Bazooka.
Pinpoint Observation 4 AP
If a unit with Pinpoint Observation has 2 or more radiomen, it may take a Spot Action. The
controlling player rolls one die, on a HIT one vehicle unit (not aircraft) within 6 of a Radioman gets
the Spotter special ability until the end of the phase.
Rat Fighters 1 AP
Climb special ability
Sock and Tar 3 AP
All grenades in the unit (not UGL) exchange Grenade special ability for Penetrator (Target within 24
halve the number of dice used for Armor Roll, rounding up.)
Zombie Hunters 2 AP
Soldier Units with Zombie Hunters may not make Move reactions. However the unit may react to
Close Combat attacks even if it has one or more Suppression Markers (but not if it has a Reaction
marker).