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ALLIES Platoon Builder

Assault Ranger Squad


Recon Ranger Squad

COMBAT PLATOON

Ranger Weapon Squad or USMC Fire Squad

Command Section

British Paratroops

Ranger Command Squad


Bazooka Joe
Lt. Col. Joseph Brown

British Commandos Kill Squad


French Foreign Legion Kill Squad
Support Units (1 per 2 Sections)

1st Section
Combat Ranger Squad or USMC Fire Squad

Ranger Observer Team

Assault Ranger Squad

Ranger Sniper Team

Ranger Weapon Squad or USMC Fire Squad

USMC Fire Squad

Heavy Ranger Attack Squad

Heavy Machine Gun Team

British Commandos Kill Squad

USMC Heavy Mortar Team

French Foreign Legion Kill Squad

Any M1 Series Light Walker

2nd Section

Any M2 Series Medium Walker

Combat Ranger Squad or USMC Fire Squad

Cobra

Assault Ranger Squad

Rattler

Recon Ranger Squad

Any M3 Series Heavy Walker

Heavy Ranger Assault Squad

Any M5 Series Heavy Destroyer Walker

British Commandos Kill Squad

Any M6 Series Heavy Walker

French Foreign Legion Kill Squad

P-48 Pelican

3rd Section

Heavy Command Walker M1

Combat Ranger Squad or USMC Fire Squad

Any M7 Series Heavy Walker

Recon Ranger Squad

Any M9 Series Heavy Walker

Ranger Weapon Squad or USMC Fire Squad


Heavy Ranger Tank Hunter Squad
British Commandos Kill Squad
French Foreign Legion Kill Squad
4th Section

British Commandos Kill Squad


French Foreign Legion Kill Squad
4th Section
Heavy Ranger Tank Hunter Squad
Combat Ranger Squad or USMC Fire Squad
ELITE PLATOON

Ranger Weapon Squad or USMC Fire Squad

Command Section

Recon Ranger Squad

Heavy Ranger Command Squad

British Commandos Kill Squad

OZZ 117

French Foreign Legion Kill Squad

Rhino
1st Section

Support Units (1 per 2 Sections)


Ranger Observer Team

Heavy Ranger Assault Squad

Ranger Sniper Team

Heavy Ranger Attack Squad

USMC Fire Squad

Heavy Ranger Tank Hunter Squad

USMC Heavy Machine Gun Team

British Paratroops

USMC Heavy Mortar Team

British Commandos Kill Squad

Any M1 Series Light Walker

French Foreign Legion Kill Squad

Mickey

2nd Section

Hot Dog

Heavy Ranger Attack Squad

Pounder

Heavy Ranger Tank Hunter Squad

Any M5 Series Heavy Destroyer Walker

Recon Ranger Squad


British Paratroops
British Commandos Kill Squad
French Foreign Legion Kill Squad
3rd Section
Heavy Ranger Attack Squad
Combat Ranger Squad or USMC Fire Squad
Ranger Weapon Squad or USMC Fire Squad

British Commandos Kill Squad


French Foreign Legion Kill Squad
4th Section
Recon Ranger Squad
ASSAULT PLATOON

Ranger Weapon Squad or USMC Fire Squad

Command Section

Heavy Ranger Tank Hunter Squad

Ranger Attack Squad


Johnny One Eye

Ranger Observer Team


Ranger Sniper Team or Heavy Machine
Gun Team

1st Section
British Commandos Kill Squad
Assault Ranger Squad

French Foreign Legion Kill Squad

Recon Ranger Squad


Support Unit (1 per two Sections)
Heavy Ranger Assault Squad

Ranger Observer Team

British Commandos Kill Squad


Ranger Sniper Team
French Foreign Legion Kill Squad
2

nd

USMC Fire Squad

Section
Heavy Machine Gun Team
Assault Ranger Squad

USMC Heavy Mortar Team

Recon Ranger Squad


Any M1 Series Light Walker
Heavy Ranger Attack Squad

Any M5 Series Heavy Destroyer Walker

British Commandos Kill Squad


Any M6 Series Heavy Walker
French Foreign Legion Kill Squad
3rd Section
Combat Ranger Squad or USMC Fire Squad
Assault Ranger Squad
British Paratroops

Command Squad Additional Support Options

P-48 Pelican

Ranger Observer Team or French Foreign Legion Kill Squad


Ranger Sniper Team or French Foreign Legion Kill Squad or Heavy Machine Gun Team

PLATOON UPGRADES
Additional Resources 10 AP
When the Command Section of this platoon executes a Fire for Effect or Smoke Screen order, it
may reroll the die to if the Long Tom hits or the Smoke Screen is activated.
Aeronca GB-9 Strike 30 AP
Once per game, one unit in the platoon with the Radioman ability may call and Aeronca strike as a
sustained attack action. No other weapon may be fired during the same attack action as the
Aeronca. The Aeronca is resolved using Indirect Fire and Burst.
S1
Aeronca GB9 A

S2

S3

S4

V1

V2

V3

V4

V5

V6

V7

12/1

8/1

4/1

2/1

1/6

1/6

1/5

1/5

1/4

1/4

1/3

Air Drop 5 AP
One unit in the platoon (chosen before the game) gains Air Drop. A Unit with Air Drop may chose
not to deploy with the rest of the force and may instead be placed anywhere on the board more
than 12 from any enemy miniature during an activation.
Extra Hero 5 AP
This force may include one additional Hero, paying its AP cost as normal. This hero cannot lead a
platoon. Only one platoon may choose this upgrade
Improved Command 5 AP

Squad.

Add one additional Radioman with M1 AR and knife to Ranger Command Squad or Ranger Attack

Preparatory Barrage 20 AP
At the beginning of the controlling players first Command Phase, resolve a barrage against each
enemy Soldier unit by rolling two dice per unit. If a HIT is rolled, place a Suppression marker on the
unit.

UNIT UPGRADES
Battlefield Engineers 2AP
Soldiers with this upgrade suffer no damage from barbed wire, electrified barbed wire or minefields.
A minefields Density is still reduced by one.
Chaff Dispersing UGL 2 AP

A Soldier unit with Chaff cannot fire its UGLs as a weapon. Instead the unit is always considered to
be in Hard Cover when attacked by an Aircraft at High Altitude.
M9-D Bazooka 1 AP
Each miniature in this unit equipped with an M9 Bazooka, replaces it with and M9-D Bazooka.
Pinpoint Observation 4 AP
If a unit with Pinpoint Observation has 2 or more radiomen, it may take a Spot Action. The
controlling player rolls one die, on a HIT one vehicle unit (not aircraft) within 6 of a Radioman gets
the Spotter special ability until the end of the phase.
Rat Fighters 1 AP
Climb special ability
Sock and Tar 3 AP
All grenades in the unit (not UGL) exchange Grenade special ability for Penetrator (Target within 24
halve the number of dice used for Armor Roll, rounding up.)
Zombie Hunters 2 AP
Soldier Units with Zombie Hunters may not make Move reactions. However the unit may react to
Close Combat attacks even if it has one or more Suppression Markers (but not if it has a Reaction
marker).

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