Beruflich Dokumente
Kultur Dokumente
Recon Grenadiers
STURMGRENADIERE PLATOON
Command Section
Komandotrupp
Manfred
Laser Jagdgreandiere
Support Units (1 per 2 Sections)
Stefan
Beobachter Team
Panzerprinz
Jagdgrenadiere
1st Section
Battle Grenadiers
Laser Grenadiers
Recon Grenadiers
Laser Jagdgreandiere
Horten Fledermaus
2nd Section
Wotan
Battle Grenadiers
Flamm Luther
Laser Grenadiers
Horten HO 347
Axis Gorillas
Laser Jagdgreandiere
3rd Section
Battle Grenadiers
Recon Grenadiers
Heavy Recon Grenadiers
Heavy Laser Grenadiers
Laser Jagdgreandiere
4th Section
Laser Grenadiers
Recon Grenadiers
Heavy Recon Grenadiers
Heavy Laser Grenadiers
Laser Jagdgreandiere
SCHWER PLATOON
Command Section
Heavy Kommandotrupp
Lara
Jagdgrenadiere
Luther
1st Section
Ludwig
Axis Gorillas
Loth
Horten HO 347
Laser Jagdgreandiere
2nd Section
Heavy Recon Grenadiers
Heavy Flak Grenadiers
Heavy Laser Grenadiers
Kampfaffen Pionere Squad
Laser Jagdgreandiere
3rd Section
Battle Grenadiers
Recon Grenadiers
Heavy Recon Grenadiers
Laser Jagdgreandiere
4th Section
Battle Grenadiers
BLUTKREUZ PLATOON
Command Section
4th Section
Sturmpionere Squad
Axis Gorillas
Axis Zombies
Manfred
Battle Grenadiers
Recon Grenadiers
1st Section
Axis Zombies
Heavy Laser Grenadiers
Laser Grenadiers
Laser Jagdgreandiere
Support Units (1 per 2 Sections)
Laser Grenadiers
Beobachter Team
Laser Jagdgreandiere
Jagdgrenadiere
2nd Section
Battle Grenadiers
Luther
Laser Grenadiers
Ludwig
Laser Jagdgreandiere
Wotan
3rd Section
Axis Gorillas
Axis Zombies
Battle Grenadiers
Heavy Recon Grenadier
Laser Jagdgreandiere
Ubertoten Suicide Squad
PLATOON UPGRADES
Defenses 5 AP
During Deployment, one Soldier unit may be deployed Dug In in addition to any other units
allowed by the scenario.
Extra Panzer Support 10 AP
If a platoon has three or less Sections it may include one additional Light Panzer Series I Walker. If
the platoon has four or more Sections, it may include on additional Medium Panzer II Series Walker.
May only be chosen by one platoon.
Implacable 15 AP
During the End Phase, Soldier units in this platoon remove one additional Suppression marker.
Improved Command 5 AP
Add one additional Radioman with StG 47 and knife to Kommandotrupp or Sturmpionere.
Lightning War 10 AP
When a unit enters play from off table, it gains the Fast, special ability. i.e. Units entering play with
Reserved special ability may move 6 after being deployed.
Nebelwerfer Barrage 20 AP
At the beginning of the controlling players first Command phase, each enemy soldier that has more
than half of its miniatures not completely within an area of terrain gains a Suppression marker.
UNIT UPGRADES
Air Enhanced Fliegerfaust 2 AP
All Fliegerfausts in the unit gain Penetrator when attacking Aircraft units.
Battlefield Engineers 2AP
Soldiers with this upgrade suffer no damage from barbed wire, electrified barbed wire or minefields.
A minefields Density is still reduced by one.
Grenades 1 AP
Every miniature in a unit with the Grenades upgrade that is not already equipped with a
Panzerfaust is equipped with grenades.
High Visibility Lasers 2 AP
Each time a unit with this upgrade rolls to achieve additional hits with a Laser weapon the weapon
scores an additional hit on a BLANK instead of a HIT.
Overcharged Power Cells 3 AP
Gains Supercharged: When a unit with Supercharged performs its first Attack action, double the
Combat dice rolled for any Phaser, Laser or Tesla weapons. After the attack, place an out of ammo
marker on the Unit. The unit must use a Reload action before firing again.
Pinpoint Observation 4 AP
If a unit with Pinpoint Observation has 2 or more radiomen, it may take a Spot Action. The
controlling player rolls one die, on a HIT one vehicle unit (not aircraft) within 6 of a Radioman gets
the Spotter special ability until the end of the phase.
Rat Fighters 1 AP
Climb special ability