Beruflich Dokumente
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________________________________
Using Storyboard for Modeling Computer-mediated
Communication (CMC) and Knowledge Sharing Among
Users of European Navigator
Master thesis
International Master in Digital Library Learning
2009
Abstract
Purpose researching users of digital libraries is no different than doing research about users in
other web development, the key is their satisfaction. Storyboard as a technique has been widely
known in the field of Human Computer Interaction (HCI), particularly as a tool for measuring
usability and experience of a product from users qualitative point of view. Nevertheless, there is
not much research documented that has applied such a technique to the digital library field. This
research attempts to apply storyboard as a qualitative method for modeling CMC and knowledge
sharing among users of European Navigator (ENA) and discuss the steps conducted in order to
produce the storyboard. European Navigator is a Rich Internet Application (RIA) that provides
high quality research and educational material on the history of European integration.
Findingsas a case study, researcher investigated how 8 graduate students who were studying in
Tallinn University in spring semester 2009 under the program International Master in Digital
Library Learning (DILL) class 2008, as ENA users, communicate in order to work collaboratively
and share knowledge. A storyboard is proposed which was based on the models that were found.
Originality/value the research combine multi approach research design by combining computermediated communication (CMC), knowledge management especially knowledge sharing, and user
experience study in a digital library environment. Using a storyboard for CMC study in digital
library never been conducted before therefore this research can be considered as a pilot study.
Master thesis
International Master in Digital Library Learning
2009
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DECLARATION
ACKNOWLEDGEMENTS
TABLE OF CONTENTS
Chapter 1. RESEARCH BACKGROUND
1.1. Background.
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1.6. Conclusion.
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6.4 Limitations..
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List of references.
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Appendices
Appendix 1. Development of the research procedures
Appendix 2. The list of questions
Appendix 3. The scenario
Appendix 4. Interview transcript form
Appendix 5. Initial storyboard
Appendix 6. The final storyboard
List of Abbreviations
ASAP
- As Soon As Possible
CBR
CD
- Contextual Design
CD-ROM
CMC
- Computer-mediated Communication
CoP
- Community of Practice
CSCW
CVCE
DILL
EC
- European Commission
ECMD
ENA
- European Navigator
EU
- European Union
FtF
HCI
- Human-computer Interaction
HTML
ICT
IKM
IM
- Instant Messaging
IR
- Institutional Repository
IRC
IT
- Information Technology
KS
- Knowledge Sharing
LE
- Literacy Education
LISTA
MMOG
RIA
SECI
SIG
- Special-interest Group
SNS
TIP
UWD
UX
- User Experience
VLE
VoIP
List of Illustrations
Illustration 1. The European Navigator (ENA) front page
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List of Figures
Figure 1. Interrelation of actions between CMC and knowledge sharing 39
Figure 2. Conceptual framework of the research.
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List of Tables
Table 1. Comparisons between inferior and superior consequences teams
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Table 6. Functional matrix for the task-based scenario based on the expected
strategies of action...
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Chapter 1.
Research Background
This chapter discusses the background and ideas that affect the researcher to
conduct this research. Afterwards, objectives, aims, significances and questions for the
research are presented. Later, the method used in this research is outlined, as well as the
structure of this thesis. Finally, the scope and key assumptions of this research are
presented.
1.1. Background
The idea for this research came while the researcher was doing his internship in
Centre Virtuel de la Connaissance sur l'Europe (Virtual Resource Centre for Knowledge
about Europe CVCE), a research institute that develops and maintains European
Navigator. European Navigator (ENA) is a multimedia and multilingual Rich Internet
Application (RIA) that can be used to retrieve historical documentation and institutional
development of a united Europe from 1945 onwards. As with any other digital library,
especially a thematic digital library, developers always need data that can explain to them
how their users actually use their digital library or, so to speak, their user experience. The
reason is simple; they want to build a better digital library than before. A digital library
that is more intuitive, familiar and beneficial to their users.
Nonetheless for ENA, the problem is that user behavior always changes and there
is a need for digital library developers to keep up with their user demands. Speaking of
user demands also means speaking of user satisfaction with user expectations as the key to
the kingdom. Satisfaction is all about what the user says or thinks about his interaction
with the product. The user might report that the product was easy to use, that it was
confusing, or that it exceeded his expectations. The user might have opinions about the
product being visually appealing or untrustworthy (Tullis & Albert, 2008). Thus the
developer needs to conduct relevant studies with an emphasis on understanding what their
user wants. The purpose is to have a clear view of the kind of activities that their users
undertake while using the digital library. Hopefully, by capturing the trends based on user
behavior, the developer will have a robust data for enhancing their process of digital
library development. Keep it in mind that the researchers proposition is in the context of
evaluation of an existing digital library. The argumentation may vary in the case of
designing digital library from scratch although the needs might be similar.
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One of many activities that users of digital library do while using the website is
computer-mediated communication (CMC). CMC may be defined as interaction between
two or more intelligent agents that rely on ICTusually a personal computer and
networksas its primary medium (Ess, 2007). There are two types of CMC which are;
synchronous and asynchronous computer-mediated communication (Drake, 2003). A
synchronous CMC process is a real time interaction and characterized with direct feedback
between communicator and communicant. An example is the usage of an internet relay
chat (IRC) system. On the other hand, an asynchronous CMC such as usage of email is not
a time dependent interaction. The researcher agrees with Hooff & Weenens argumentation
(2004), taking the idea from Walther (1996), that some specific characteristics of CMC
such as reduced social cues and asynchronous communication can lead to socially richer
communication, to stronger group members identification with their group and to more
collective behavior.
Knowledge sharing can be conceived as a typical example of collective
behaviorall members of the collective need to contribute for a collective good (i.e.
shared intellectual capital) to come into existence. This viewpoint also complements Fahey
& Prusak (1998) who pointed out that facilitating knowledge flow can only be
accomplished through enhancing all types of communication. Allport & Blanger (2008)
noted that, in terms of knowledge telework, he or she might have contribution to determine
the successful process for transferring the knowledge. Especially for succession it is
important that the knowledge sharing process achieves its objectives. Conflict of interest
among individuals then colours the intensity of communication. With regards to capturing
this kind of activity, the researchers argued that the phenomena cannot be contextualized
by using non visualization technique of research.
Storyboard is commonly used in the Human-computer Interaction (HCI) field as a
method to describe a low fidelity prototype of a system or product with emphasis on User
Experience (UX). The User Experience (UX) storyboard is a very effective method that
helps architects and designers determine what will go into the User Interface (UI) before
worrying about the details of specific UI elements (buttons, pull-down menus, etc.). The
UX model encourages good interface architecture. In fact, it serves as a sort of contract
between the UI team and the development team, ensuring that developers don't just "make
it up" as they go (Heumann, 2003). There are some benefits of using storyboard for design
especially for the development of a website such as a digital library interface. One of the
benefits is that the technique provides enough array of visualization. Regarding the user
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interaction with the digital library interface, the visual conception can thus be used as the
model for development.
In the case of European Navigator (ENA), the current version of ENA is available
at URL http://www.ena.lu/ is the version that been launched in 2006. The department of
Communication at CVCE has conducted evaluation surveys of ENA in 2005 and 2006 by
focusing on the usage of ENA in general. Overall, users are quite satisfied with
appearance, utilization, and content of ENA (CVCE, 2005; CVCE, 2006). Although the
surveys provide enough data about users perception nonetheless how the user actually use
the application remains unclear. Several researchers from the University of Metz, France in
the first semester of 2008 attempted to study ergonomic factors of ENA. They found that
users of ENA can be divided into two main categories. First, there are users who only use
ENA for its particular high quality content (content-driven). Second, there is a kind of user
who more interested in using ENA because ENA is a searchable database with more
advanced technology features (search-driven).
Nevertheless, all those kinds of user are not just using ENA as a feature, they are
using ENA as part of their working system. The teacher used ENA as a part of teaching
activities in their class. The student used ENA as a database for working on their
assignment. The researcher uses it for references in their article, so on and so forth. Thus,
the perspective for developing ENA needs to be reversed. Instead of asking users about
their perception of existing features and content, the developer should seek for clarity of
actual user behavior. The questions should focus on how ENA is really beneficial to the
user in terms of it helping users in their respective activities. How the users, whether as
individuals or as a members of a group, have actually done something using ENA, at least
as a tool in addition to their work. Moreover, the main interest should address how ENA
can leverage user interaction in order to share knowledge among them whilst ENA remains
as the knowledge transfer medium.
Usability is usually considered as the ability of the user to use the application to
carry out a task successfully, whereas user experience takes a broader view, looking at the
individuals entire interaction with the application, as well as the thoughts, feelings, and
perceptions that result from the interaction (Tullis & Albert, 2008). Enhancing user
experience would lead to a more successful application and the best way to start the
development is by having information that can describe the experience in the best medium
that humans can perceive, visualization. Therefore it is important to have visual data about
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user experience in order to develop ENA into a more intuitive application that can leverage
users to share their knowledge.
The researcher took contextual design, a method for designing user interface
(Holtzblatt, 2005), as the reference method for applying the storyboard. The method has
proven itself as one of the most reliable methods for designing digital library interfaces
(Notess, 2005). Since this research does not test the information system per se, it attempts
to adjust implementation of contextual design only by looking in particular at the
communication flow of user interactions. In general, the principle steps that the researcher
conducts in order to gather the data are:
1. Selecting participants,
2. Conducting pilot interviews and interviews,
3. Designing context of use and projecting it into task-based scenario,
4. Implementing the scenario,
5. Draw the initial storyboard,
6. Respondent validation by conducting brainstorming session with participants of
this research.
The outcome of the brainstorming session is the final storyboard as the model of CMC and
knowledge sharing among user of European Navigator. All the interviews, scenario
implementations and brainstorming session were video recorded as the validation of the
research.
Chapter VI. Conclusions and Implications; this chapter discusses the conclusions that
can be drawn from this research as well as the implications that may result, in both
applied and theoretical perspectives.
1.6. Conclusion
In order to develop a better ENA and at the same time leverage their user
experience particularly in computer-mediated communication (CMC) and knowledge
sharing, a storyboard for the use of modeling activities needs to be developed for research.
The research done with contextual design method is adopted with some adjustments to the
formulation of the research problem. The report is then presented and discussed in six
chapters. In the next chapter, the researcher will discuss the theoretical foundation based
on two main topics in this research. Firstly, the researcher will present discussion around
the concept of knowledge sharing from previous research in the field and show how the
term can be related to the use of technology. Secondly, the researcher will examine
previous studies on CMC in relation to collaborative work and knowledge sharing.
Afterwards, the researcher will discuss the conceptual framework in order to obtain and
present data in this research project.
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Chapter 2.
'CMC', 'synchronous CMC ', 'asynchronous CMC', 'usability and digital libraries', 'interface
design and the digital library', 'knowledge management and the digital library', 'CMC and
the digital library', 'digital library interface design', 'communication and digital libraries'.
Although most of the articles that were collected were still in a broad context, the
researcher has found a lot of input from various research articles on the CMC, especially
from Hoff & Weenen (2004) research about the relationship between CMC and knowledge
sharing. Nevertheless when the researcher did his internship at CVCE Luxembourg, from
November 2008 until January 2009, he finally developed the specific topic and received
approval to undertake the project. At that time, what researcher had in mind was that CMC
would leverage the development of ENA. Since CVCE does not have access to journal
database services the searching process was not developed further though.
The researcher then continued searching both online and offline at Tallinn
University in February 2009. For books, the researcher used Google books as the search
engine, it is effective for quotes that researcher needed in accordance with the directions of
research. Journal databases which researcher used in Tallinn University were; Cambridge
Journals Online, EBSCOHost Web particularly at the Communication & Mass Media
database, Educational Resource Information center database, Library, Information Science
& Technology Abstract (LISTA) with full text database, Emerald Fulltext, Oxford
Journals, Sage Journals Online, ScienceDirect, SpringerLink, Springer lecture notes in
computer science, Wiley InterScience (humanities and social sciences, information science
and computing). Keywords that the researcher used were more specific because the
researcher had determined the topic that would be discussed in the research. The keywords
were; 'CMC and knowledge sharing ', 'knowledge sharing and technology', 'usability
design digital library', 'contextual design digital library', 'contextual design, contextual
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design knowledge sharing ', 'contextual design CMC ', 'semiotic contextual design',
'semiotic usability', 'knowledge management CMC ', 'CMC ', 'European Navigator ',
'thematic digital library', 'qualitative case study digital libraries'. However, other keywords
that were used cannot be included as they were not recorded. This was because some
search activities were performed spontaneously or the results obtained from the search
were not significant.
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Williams noted, by quoting Barthes, a semiotician, that speech is only one mode of
semiotics; that sharing and exchange require the establishment of social relationships,
within a common set of values, and that trust is a useful and often necessary element in
this.
Furthermore, Williams (2006) stated that data implicitly contains parameters from
the domain of information; and information implicitly contains parameters from the
domain of knowledge and theoretical knowledge. By using the concept of articulation the
perspectives can be reversed, the articulations of knowledge are to be found in information,
the articulations of information are to be found in data, and the articulations of data inform
and shape our experience. Thus he distinguished three dimensions of articulation in
relation with knowledge as the final result, which are: ante-formal information, intuition,
and formal information. The Ante-formal information is information, in distinction to data,
which is generated when data is used in the identification and classification of events,
rather than just facts a higher level taxonomy, which also includes basic algorithms:
notions of sequence, con-sequence, interaction and relationships.
Intuition is an element of ante-formal information, and a component of tacit
knowledge. Ante-formal information can be very explicit but, rather paradoxically, it can
also include intuition, and it is certainly an element of what many scholars, as Williams
argues, mean by the term tacit. It might be more useful to confine ourselves to intuition,
because it quite accurately describes what might otherwise be called knowledge. The next
articulation is the social and intellectual capital of formal information, which is the
outcome of the strategic choice to forgo some of the play and slippage of everyday
language, in order to transcribe and transform particular aspects of everyday conversation
into formal information (Williams, 2006). From these articulations Williams reached a
conclusion that knowledge can be seen as narrative. Narratives in this sense are not
primarily complex stories; they are a series of material events and achievements within
particular discourse communities, which shape the environment as they proceed, and
which in a sense are only incidentally able to be recorded and told as narrative texts.
If knowledge is narrative, or at least in part narrative, then the question about how
one can share knowledge also becomes a question of how one shares story (Williams,
2006). If a story in this sense consists of an account of how someone constructed a series
of good fits between procedural information and specific contexts, then the person who
listens to that story needs to decide whether it would be useful to create similar narratives,
or whether they need to create a new narrative, based perhaps on the story they have just
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been told. Taken the concept of storytelling for knowledge sharing from Prusak, Williams
argued that story telling is most useful when it elicits a new story in the mind of the
listener, i.e. the listener either thinks of a similar or related story of their own, or starts to
create afresh a story of their own.
practice, knowledge sharing is not just providing access to data and documents. The
practice itself is more about interconnecting, in terms of two way communication, the
social network of people who produced the knowledge. Therefore, a good knowledge
management system should include information not just of the people who produced the
knowledge but also on those who will make use of it. There is as much value in talking to
people experienced in using knowledge as there is in talking to the original authors (subject
matter experts) (Dalkir, 2005).
One way to facilitate knowledge sharing is by making the knowledge visible.
Knowledge sharing can be made more visible by making the interactions online visible in
some way so that "I know that you know xyz" and "I know that you know that I know
abc." Visible interactions help create mutual awareness, mutual accountability, and mutual
engagement to knit group members more closely together (Dalkir, 2005). In addition,
Dalkir also attempts to look closely at the types of exchanges that occur in knowledge
sharing. He points out that the majority of knowledge exchanges consist of requests,
revisions, modifications, or some form of repackaging, publications, references (e.g.,
telling people about, asking who knows about), recommendations, reuse, and
reorganization (e.g., adding metadata). Hence, regarding the kind of technologies to be
used, Dalkir emphasized that different knowledge-sharing technologies or channels should
always be seen as complementary and as mutually exclusive. All types of communications
represent some form of conversation, and each communication medium has its strengths
and weaknesses. It is important to choose the appropriate mix of channels in order to
optimize knowledge sharing.
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In relation to what Dalkir discussed, Huang et. al., (2008) attempt to clarify
understanding about knowledge sharing and creation processes in a professional network
as a community of practice (CoP). They conducted grounded theory research using several
special interest groups (SIGs) in a teachers professional virtual community network in
Taiwan called SCTnet.
Acknowledgement
Transfer confirmation or
answer message.
Information
exchange
Share information,
resources or experiences
with members.
Idea release
Propose ideas or
suggestions toward some
topics.
Integrating knowledge,
documents or experiences
into new knowledge
objects
Creative revision
Also, Table 4 shows the knowledge sharing and creation strategies that Huang et. al.,
(2008) proposed based on their research on special-interest groups (SIGs) in a virtual
professional community network.
Table 4. Knowledge sharing and creation strategies. (Huang et. al., 2008)
Strategies
Description
Knowledge contributing
Contribute domain knowledge.
Catalyst providing
Provide ideas or information to stimulate new
knowledge flows.
Knowledge/catalyst
Combine knowledge/catalyst to generate new
integrating
knowledge flows.
Task performing
Perform task to trigger new knowledge flows.
Listening
Ask or wait for knowledge flows from others.
2.1.2.3. Ties and capabilities in knowledge sharing
The substance and type of ties in a network can have important implications for
action. Marouf (2007) looked at business ties and social ties to find how they affect
knowledge sharing. The definitions given were as follows; Business ties are defined as the
linkages between units that are based on common business tasks, mutual interests, and
shared goals that benefit all the involved parties, whether they personally like each other or
not. Social ties, in contrast, are defined as the linkages between units that are based on
emotional, non-instrumental relations, in which individuals engaged in these interactions
regard one another as friends. She pointed to frequency of interaction and closeness of the
relationship as dimensions that affect the strength of ties, either business or social.
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Marouf (2007), based on Granovetter (1973, in Marouf, 2007), stated that weak
ties are efficient for knowledge sharing because they provide access to novel information
and people that would otherwise be disconnected from the group seeking knowledge.
Strong ties or relationships she thought hindered new information and new enterprise
knowledge because such relationships are comprised of small groups of actors who already
know what everyone knows. It was established that the strength of business relationships,
in comparison with the strength of social relationships, contributes measurably more to the
sharing of both public and private knowledge. This is in contrast to the study of the open
source community which says that such voluntary organizations allows for knowledge
sharing due to other factors like status.
Marouf (2007) proposed four types of knowledge in terms of how people in
business and social context codified it, which are public codified knowledge, public noncodified knowledge, private codified knowledge, and private non-codified knowledge. She
arrived at the conclusion that knowledge-sharing networks do not exist in some isolated
bubble by themselves. Elements such as basic organizational structure and existing
conditions of uncertainty play a crucial role in understanding knowledge sharing patterns
between units. She suggested that focusing on the formal hierarchical structure as a
coordinating mechanism, while ignoring the informal lateral relations seems to inhibit the
sharing of private non-codified knowledge.
Secondly, ICT may facilitate the access to information bases storing data that are
relevant beyond the individual level. Hendriks used the example of a document imaging
system (DIS). Much knowledge in organizations resides in a semi-structured or
unstructured form in documents. A DIS may prove helpful to tap into the knowledge
contained in documents, by allowing group members to identify each others documents
without having to read or memorize all of them. Thirdly, ICT may be introduced with the
purpose of improving the processes involved in knowledge sharing. Instances for this ICT
assistance are case-based reasoning systems (CBR) and expert system for assisting
knowledge sharing. Fourthly, ICT may help locate the various elements relevant to the
process of knowledge sharing. What Hendriks pointed out in this instance is the use of
meta-knowledge as a form of technology for assisting knowledge sharing by locating and
providing accessibility of relevant information bases.
Hew & Hara (2007) attempt to explore more deeply what motivates individuals to
share knowledge in an online environment. Based on their literature review, they identified
several factors that motivate an individual to share knowledge in an online environment.
Such motivations are; reciprocity, personal gain, altruism, commitment to the group, ease
of technology use, and external goals. According to Nowak and Sigmund (2000 in Hew &
Hara, 2007), there are two possible types of reciprocity: direct and indirect. In direct
reciprocity, two individuals play the roles of receiver and giver of favors, while indirect
reciprocity, also called generalized reciprocity, occurs when help given to one person is
reciprocated by someone else and not by the original recipient of the help. Personal gain is
related to improve ones motivation to gain their own welfare by such means as pay,
prizes, recognition, and enchancement of self-esteem.
Individuals may also share knowledge in an online environment because they are
altruistically motivated. Altruism is a motivator in which one seeks to increase the welfare
of another person (Hars & Ou, 2002). Hew & Hara (2007) suggest that the most commonly
proposed source of altruism is empathic emotion. Prior research suggests that altruism can
encourage people to contribute knowledge in online environments. At a higher level,
altruism affects ones desire to increase the welfare of a collective (i.e., any form of a
group of people). People typically act from collectivist motives because they identify with
or value the groups vision or purpose. Individuals may treat other group members as kin
and thus be willing to do something beneficial for them. Ease of technology use may also
motivate people to share knowledge. According to Wang & Fesenmaier (2003), it is
conceivable that people will be less likely to interact and share knowledge if the
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hand, an asynchronous CMC interaction such as usage of email is not time dependent.
Paulus & Phipps (2008) argue that each CMC mode has particular affordances.
Asynchronous environments may be more convenient and linear, but participants may
spend more time establishing their presence with participatory contributions. Synchronous
environments may support interactive negotiation of meaning, but participants initially
may find conversations difficult to follow and more prone to technical difficulties.
An & Frick (2006) note that with the advent of the Internet, CMC has been one of
the most widely used communication modes, both synchronous and asynchronous. In
educational settings, asynchronous communication remains dominant. In comparison with
face-to-face communication, a major disadvantage of text based CMC is the lack of visual
and auditory cues (Vrasidas & McIsaac, 2000). On the other hand, CMC has a number of
advantages over face-to-face instructional settings. First, CMC is place and time
independent. In CMC, students can work in convenient places with highly flexible
schedules. Second, when compared with face-to-face instruction, CMC provides students
with more time to analyze and reflect on content and to compose thoughtful responses.
Finally, CMC can provide a more comfortable environment and discussion opportunities
for students who do not perform well in spontaneous face-to-face discussion because they
are shy or because their native language is not English. There were significant positive
correlations between perceived comfort with computer technology and perceived comfort
with CMC, as well as between experience with CMC and perceived comfort with CMC.
Students who were comfortable with computer technology and had more experience with
CMC tended to feels more comfortable with CMC.
Booth & Hulten (2003) used a phenomenographic approach to understand where
the learning is occurring in asynchronous dialogue. They examined two groups of
engineering students as they completed a design task. Booth & Hulten (2003) created a
taxonomy of necessary, though not sufficient, contributions to discussions which open a
dimension of variation to afford an opportunity for learning. They describe variation
as an essential aspect of learning in that things are seen in distinctly new ways when a
dimension of variation opens around a phenomenon or aspect of a phenomenon that once
was taken-for-granted . . . Lack of understanding is linked with being unaware of the
potential for variation seeing only that which is taken-for-granted (pp. 6970). The most
educationally productive conversations, then, are ones that open a dimension of variation
which provide an opportunity for learning to occur. Booth and Hulten (2003) identify four
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types of contributions to such conversations and through their analysis identify speech acts
associated with each type of contribution.
Participatory contributions are those which acknowledge the presence of others
and include speech acts such as addressing group members by name, referring to anothers
post, acknowledging each others contributions, and encouraging each other. Factual
contributions are those which refer to the problem being discussed. Some factual speech
acts include state, propose, elaborate, extend, explain, and ask. Reflective contributions
consider the problem situation from a new angle by questioning what has been said
through speech acts of agreeing, disagreeing, comparing, isolating a detail, or problematic.
Finally, learning contributions appear as the culmination of two or more threads of
parallel or even conflicting lines of argument, and continue with a clearer goal to the
argument or with a concrete outcome such as a refined speculation (p. 81). Learning
contributions may include speech acts such as discerning, refining, and opening a
dimension of variation. However, Booth and Hulten emphasize that such acts are really
only identifiable in context.
Spitzberg (2006) argues that CMC is tentatively defined as any human symbolic
text-based interaction conducted or facilitated through digitally-based technologies. This
working definition includes the Internet; cellular phone text, instant messaging (IM), and
multiuser
interactions;
and
listserv
interactions;
and
text-supplemented
videoconferencing (e.g., decision support systems). Spitzberg suggests that this definition
requires actual people to be engaged in a process of message interchange in which the
medium of exchange at some point is computerized. There are some electronically enabled
or enhanced, or otherwise mediated, forms of communication that might not qualify as
CMC, including use of megaphones, hearing aids, or dedicated analog teletype systems.
Furthermore, many media not ordinarily considered computers are included, as more and
more media involve digital technologies. This definition also intends to draw attention to
the role of computer-assisted convergence in the technologically-mediated processes of
communication. The proposed theory is not strictly constrained to online interaction.
Instead, it applies to any interpersonal communication process mediated through computerassisted technologies. For example, when someone elects to use IM rather than use
vocalized phone or face-to-face (FtF) interaction, this choice reflects a set of decisions
about the functional value of that medium in that context.
Thus regarding knowledge representation, Spitzberg (2006) noted that knowledge
is represented primarily by cognitive characteristics reflecting such constructs as planning,
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distracting the receivers attention from the message itself. The overabundance of
information and cues provided by rich media in the context of simple tasks is likely to
make the decision process unnecessarily complex and long. Suh (1999) explains the
relationship between a task and media richness as follows:
a.
When a medium is too rich for a task (choice of a product), inefficient communication
can result due to the distraction of non-essential cues and information; and
b.
When a medium is too lean for a task, then inefficient communication may result
because insufficient cues and information are transmitted.
McGrath and Hollingshead (1993 in Mennecke, Valacich, & Wheeler, 2000) have
extended media richness theory by mapping specific task types to various communication
environments in a model called the task-media fit hypothesis. They hypothesized that
tasks performed in overly rich or lean communication environments will not be performed
as effectively as when performed in the best-fitting communication environment. Instead
of increasing effectiveness, the use of media richer than what the task requires may act as a
distraction such that communication that is nonessential for effective task performance
will be exchanged. Media providing less richness of information than the task requires may
act to constrain communication such that the media is not capable of transmitting the types
of or amount of communication needed to effectively address the task. These
communication distractions or constraints are likely to negatively affect task performance.
It is possible, however, for lean media to have the ability to convey rich communication
(Mennecke, Valacich, & Wheeler, 2000) since it has no difference in term of medium
effectiveness to give feedback (Watts, 2007).
Mennecke, Valacich, & Wheeler (2000) attemped to evaluate the predictive
accuracy of the task-media fit hypothesis on two of the remaining three general task types
of the model in the hypothesis, an intellective and a negotiation task. They conducted the
quantitative research based on four media types which are face-to-face (FtF), video, audio,
and computer-based communications.
continuum of the task-media fit hypothesis is that face-to-face, video, and audio
communication support oral communication while computer-mediated communication
supports the exchange of text-based messages (although the capabilities of computermediated communication are rapidly expanding). This difference between treatments might
imply that one medium is at an inherent disadvantage. For some tasks, face-to-face
communication may have an advantage over other media, while for other tasks, computermediation may be optimal. One hundred and fourteen students, predominately sophomores
33
and juniors, were recruited from business and speech communication courses to participate
in their experiment. They adjusted the student participation in the research as a mandatory.
Overall, the research results provides limited support for the task-media fit
hypothesis. When addressing an intellective task, the participants using audio and video
communication were predicted to have the highest performance, followed by computermediation, and then followed by face-to-face. No differences were found between
audio/video and face-to-face communication. On the other hand, when addressing a
negotiation task, the pattern of results was largely consistent with the predictions of the
task-media fit hypothesis. The participants using face-to-face communication were
predicted to complete the task most quickly, followed by video, and then followed by
audio and computer-mediated. No significant differences were found between participants
using face-to-face and video communication. In sum, when addressing a negotiation task,
objective task performance was found to be largely consistent with the predictions of the
task-media fit hypothesis.
However, Mennecke, Valacich, & Wheeler (2000) identify that their findings
clearly present opportunities for future theoretical and empirical research. Firstly, their
research suggested that more robust theories of media and performance are needed.
Extensions to current theories should include aspects of the entire group process in
addition to the predicted influence of media on task performance. Such theorizing needs to
precisely define how media characteristics simultaneously interact with both group
processes and task execution. For example, some media may better support process
communication or process structuring while other media might be more supportive for
information dissemination and task execution. Secondly, there are unlimited empirical
opportunities related to testing the task-media fit hypothesis in the context of group process
theories such as the time, interaction, and performance (TIP) theory. In this context, TIP
theory suggests that when examining media richness, a more atomic view of group
processes and task definitions may be needed.
ones knows. On the other hand, knowledge collecting is an act of consulting colleagues in
order to get them to share their intellectual capital. Hoff & Weenen distinguished both as
active processes, either actively communicating to others what one knows, or actively
consulting others in order to learn what they know. Nevertheless, both processes have a
different nature, and can be expected to be influenced by different factors. Where donating
knowledge constitutes sharing ones intellectual capital with others (which, in
economically rational terms, means more costs than benefits), collecting knowledge means
enabling oneself to profit from others intellectual capital (in which situation the benefits
are possibly much larger than the costs).
Hoff & Weenen (2004) did hypothetical whether the use of CMC has a positive
influence on organizational members willingness to both donating and collecting
knowledge. They are tested their hypothesis in two case studies, one in a staffing agency
and the other in a consultation firm. They found that both within and outside of the
department where respondents of their research work, knowledge collecting positively
influences knowledge donatingthe more knowledge a person collects about the
department or the organization, respectively, the more he or she is willing to donate
knowledge to this environment as well. At the conclusion, they highlight the theoretical
implications of their research as follows. Affective commitment is indeed an important
determinant of knowledge sharing, specifically of knowledge donating. They found that
CMC use was also a positive influence on commitment, lending support to theories that
explain how the lack of social cues in CMC can create positive conditions for affective
commitment.
They also issue a reminder that it is important, however, to realize that these
relationships may become somewhat more complicated as successful CMC tools may
replace the use of richer media such as face-to-facewhich, despite the fact that a lack of
social cues can work positively on these variables, may result in a less rich social climate
in the organization, and through that, in less affective commitment. The distinction
between knowledge donating and knowledge collecting is an important distinction, which
should receive more attention in theories about knowledge sharing.
35
that, social software is not the same as Web 2.0 although social software has emerged as
major components in Web 2.0 (Alexander, 2006) but the history of this technology might
goes in different direction than the web itself. Christopher Allen (2004) has done a
splendid work to trace the history of social software. He related the terms and the existence
of software back to 1940s when Vannevar Bush wrote; the famous article, As We May
Think, then to the emergences of late development of, so called, collaborative technology
such as ARPA, Licklider and augmentation technologies (1960s), Office automation and
Electronic Information Exchange System/EIES (1970s), Groupware and ComputerSupported Collaborative Work/CSCW (1980s and 1990s).
Allen (2004) pointed that the term social software was not commonly use until
late 2002 when Clay Shirky organized the Social Software Summit in November 2002.
In fact, the definition of social software is still vague, Clay Shirky defined social software
as simply software that support group interactions (Allen, 2004; Futurelab, 2006) while
other practitioners like Tom Coates see social software as augmentation of human's
socializing and networking abilities by software, complete with ways of compensating for
the overloads this might engender (Allen, 2004; Farkas, 2007). Futurelab, a non-profit
organization based in UK, attempted to define social software by showing some key
attributes of social software in relation to education which are that it; delivers
communication between groups, enables communication between many people, provides
gathering and sharing resources, delivers collaborative collecting and indexing of
information, allows syndication and assists personalization of priorities, has new tools for
knowledge aggregation and creation of new knowledge, and delivers to many platforms as
is appropriate to the creator, recipient and context (Futurelab, 2006).
Taking it from a different point of view, Dotsika & Patrick (2006) suggest that
social software effectively is a convergence of the thinking of the domains of social
networks, human-computer interaction (HCI) and web services. Rather than requesting the
users to adapt to the software, social software attempts to fit with users environment so
that the software can be more intuitive and attract users to continue use it (Dotsika &
Patrick, 2006). This change, shifting from pull to push technology, has been influenced and
matched with the development of the web, refers to OReilly term Web 2.0 (OReilly,
2005), thus applications of such software can be found in most of web technology 2.0.
Table 5 lists various categories of social software from different perspectives. Wikipedia
attempted to list the categories from a functional approach, Futurelab see the range of
36
social software in relation to education technology, while Dotsika & Patrick view social
software in terms of web services.
For the past several years we see how several popular social media such as
Facebook, Twitter, blogs, Second Life and Youtube become more prominent and a huge
hit by attracting millions of people to be a part of their website development. These
phenomena, are splendidly described by Bernoff and Li (2008) as the groundswell, a
social structure in which technology puts power into the hands of individuals and
communities, not institutions. The rise of groundswell, as a trend where people use
technologies to get the things they need from each other, rather than from traditional
institutions like corporations has influenced how users share their knowledge through
CMC. Time is less and less being seen as a constraint. The boundaries that distinguished
between synchronous and asynchronous CMC has been alleviated by simultaneous reply of
micro blogging in Twitter or collaborative text editing in GoogleDocs. The prominence of
social software or social media also enhances the way people embrace the technology as
part of their everyday activities especially for collaborative work. Thus it would be
interesting to explore whether social media contributes to the CMC process in this
research.
Wikipedia (2008)
blogs, clipping, instant
messaging, internet forums,
internet relay chat,
eLearning, Massively
Multiplayer Online Games
(MMOGs), media sharing,
media cataloging, personals,
social bookmarking, social
cataloging, social citations,
social evolutionary
computation, social
networks, social scripting,
virtual worlds, and wikis.
(2008) provides the researcher some insight of the actions that can be expected when users
do CMC in relation with knowledge sharing. However, the next challenge is how to
formulate the actions so that the researcher can design a context that can be used in the
storyboard. Initially, the researcher hoped that data from the interviews may be able to
create a foundation for building the context of use for the storyboard. Unfortunately, the
results were not sufficient for this. Researchers need to redesign the context of use that can
accommodate fairly common actions, but at the same time must reflect of the use of ENA
itself. The scope of the research is such that on the implementation of the storyboard as
part of the development of a thematic digital library there is also a consideration for the
researcher to restrict the data that must be examined. Hence the conceptual framework is
designed as a basis for the development of context of use of the scenario that will be
applied to the participants in this research.
So the researcher designed a scheme associated with the behavior of CMC and
knowledge sharing based on the concepts of Huang et. al., (2008). The researcher designed
the complexity of actions based on some considerations; firstly, the scheme is needed to
facilitate identification of the data required for the research. Secondly, the scheme stands
as the basis for the development of context of use that will be used in the designing the
task-based scenario. Thirdly, based on Huang et. al., (2008) and Hoff & Weenen (2004)
findings, the researcher concluded that it is possible to combine the behavior of CMC and
knowledge sharing because in practice both acts are united. Therefore, the researcher
makes use of Huang, et. al.,(2008) findings on task performance (as a part of the
collaboration strategies), IT strategies, and knowledge creation and sharing strategies.
To enrich the research results, the researcher also combined practices of CMC and
knowledge sharing in accordance with the definition provided by Hoff & Weenen (2004).
Figure 1. shows the relationship that arises from interactions between CMC and knowledge
sharing.
In Fig. 1, the researcher relates three categories proposed by Huang et. al., (2008)
of knowledge sharing practices with knowledge sharing activities proposed by Hoff &
Weenen (2004) in conjunction with CMC. The researcher uses the categories identified by
Huang et. al.,(2008) because the categories are clear enough to be interpreted into causality
actions. Those action categories are associated with lines; each category has a different
color. The researcher did not differentiate based on the intensity of the action hence there
are no differences in the thickness of line or whether they are continuous. The process of
communication between each action is assumed to be the same and to be two-way, hence
38
arrows are not used to indicate direction. In the scheme we also see that not all CMC
actions can be associated with the subcategories. However, knowledge donating activity is
associated with activities such as; information/opinion providing, orienting, and evaluation
in the category of task performing. When the donating activity is associated with IT
strategies, the activity displays its functions as emotional expression, information
exchange, and idea release. This is also the case in the creation and knowledge sharing
strategies, closely related to knowledge donating as an activity that contributes to
knowledge, as a catalyst and provider triggering new knowledge flow.
related to evaluation and implies on the use of IT for the acknowledgement. These
implications allow the researcher to determine the actions that will be included in the taskbased scenario, and moreover that the biggest benefit is that the implications are very
useful as a basis for the determination of variations and alternative actions that may appear
from the results of the tested scenario. The scheme that been visualized is not perfect but
enough to help the researcher in distinguishing actions and labeling sequences of acts that
will be examined in the task-based scenario. A conceptual diagram of this research is
shown in Fig. 2.
40
41
Chapter 3.
the concept from Contextual Design (CD) as a popular human-centered design method
from the field of information systems design (Notess, 2005). Looking at it more generally,
methods in CD are within the field of contextual research. Contextual research method is
differentiated from usability test since this involves a site visit to understand how the user
actually does things. While usability test is a device-oriented evaluation process,
contextual research method is a user-oriented discovery process. While usability test
focuses on the relationship between device or service and user, contextual research is a
method that focuses more on the user environment including physical, psychological,
cultural circumstances (Kim, et. al., 2007).
The full Contextual Design process consists of six steps (Holtzblatt, 2001; Notess,
2005, Beyer, et. al., 2004);
a. Contextual inquiry; Field interviews with users in their work places while they
work, observing and inquiring into the structure of their own work practice.
b. Work modeling; researcher projected the reported data into formalized work
models. Work models include flow, sequence, culture, artifact, and physical.
c. Consolidation; data from multiple observation sessions are combined, yielding a
holistic picture of work practice. Individual work model types are consolidated, and
the work notes are organized into an affinity diagram.
d. Work redesign; using a visioning and storyboarding process, the researcher
generates ideas for improving the work practice.
e. User environment design; the functions and structures needed by the redesigned
system are expressed in a detailed architectural model.
f. Paper prototyping a series of transformations are applied to the user environment
design to create testable paper prototypes, which are taken back to the field and put
in front of users. Data from contextual prototype interviews are incorporated back
into the design process.
Notess (2005) posited that apart from its potential practical uses, CD might also
be valuable as a methodology for descriptive research. It is primarily the first three steps
that might be helpful: contextual inquiry, work modeling, and consolidation. The current
difficulty is that these steps, while fairly well specified, are not defined rigorously enough
to be employed consistently. This is not unusual for a design process, where adaptability is
desired. To become a research method, the constructs expressed in the work models need
to have operational definitions, and the inquiry, modeling, and consolidation processes
must be defined in such a way as to guarantee reproducibility of results. Despite this lack,
43
it is worth considering that the CD models in particular might be a useful first step towards
a more standardized, comparable language for specifying qualitative fieldwork results.
This research project is not an information system design per se thus the
researcher attempted to adjust the process to build the storyboard in order to be appropriate
for the research problem and to fit suit with research constraints and limitations. The
adjustments are:
a. The researcher chose semi-structured interview as the initial data collection
technique for creating a scenario instead of conducting contextual inquiry because
the interview requires less time and resources than the whole contextual inquiry
process.
b. The research does not focus on testing ENA as a system, rather aims to facilitate
understanding of an aspect of ENA users, in particular the communication process
among users. Thus, the researchers approach is emphasizes only on the
communication and knowledge flow model of users behavior.
c. The research does not attempt to follow the storyboard result in the later phase as
would be the case in contextual design, but presents the outcomes as
recommendations for the consideration of ENA developers.
44
the categories of activities that required in the scenario. The researcher also used the
categories of behavior have been used in previous research, as this is in the theoretical
framework.
The advantage of this fourth model lies in the working flow which is very concise
and efficient in terms of cost. This is a distinctive feature, especially if we want to do
testing and development of the system of interaction that consists of many parts. The
fourth model also enables the researcher to adjust the method with other usability testing
techniques for example, to combine the storyboard and performance testing. The final
model of the research procedures or steps is:
1. Conducting pilot interviews and translate it into a list of questions.
At this stage, the researcher conducted interviews in order to design questions to get the
necessary information in this research.
a. Pilot interviews.
The purpose of pilot interviews in this research, as suggested by Bartholomew et. al.,
(2000), is to generate items for the list of interview questions. The researcher
developed an interview guide based on topics in this research. Five international
students were interviewed, and the result was a list of questions for the main
interview.
b. The List of Questions
The researcher classified the research questions into four main topics which are:
Internet Adoption; the purpose of this topic is to gather data about participants
internet uses and preferences.
Uses of social software; questions in this topic focus on involvement of participants
with social software as the latest fashion of web technology. Relevance with the
research problem is that data was obtained about participants familiarity as well as
their experiences using social software. This topic attempts to clarify whether there
will be opportunities to embrace web technology with use of ENA. For operational
definitions, the researcher took the social software categories based on the list made
by Wikipedia (see Table 5.). The researcher used the Wikipedia list of social
software instead of the others because of two reasons; first, the list was categorized
using common labels that are already familiar to by the social software users since
the article its self was constructed by users. Second, is to avoid misinterpretation of
social software platforms.
45
46
Table 6. Functional matrix for the task-based scenario based on the expected strategies of action:
Variety of Action
Act I (S11-S13)
Actor attempt to look for
info. that his friend has
asked using ENA
Actor names documents
that have relation with
some topics in ENA
Actor clarify what
specific information his
friend has requested
Act II (S21-S22)
Processing specific
knowledge requested by
using ENA
Recommending some
additional references
(technical knowledge)
Act III (S31-35)
Recommending
collaboration tool
software
Sharing knowledge by
using ENA and social
software
Clarifying the
contributed knowledge
with others
Solving the unexpected
situation.
Praised the work of
others.
CMC strategies
C1
C2
T1
T2
Task performing
T3
T4
T5
T6
T7
I1
47
I6
K1
KS strategies
K2
K3
K4
IT strategies
I3 I4 I5
I2
K5
Table 7. Strategies description (Huang et. al., 2008; Hoff & Weenen, 2004):
Knowledge donating
Knowledge collecting
CMC Strategies
C1 Communicate to other people
knowing about what.
C2
IT Strategies
Interflows of emotional expressions
between members.
I2
Inform messages needed for better
coordination and enable team going
on.
Acknowledgement I3
Transfer confirmation or answer
message.
Information
I4
Share information, resources or
exchange
experiences with members.
Idea release
I5
Propose ideas or suggestions toward
some topics.
Creative revision
I6
Integrating knowledge, documents or
experiences into new knowledge
objects
Knowledge sharing and creation strategies
Task Performing
Initiating
T1
Information/opinion
seeking
T2
Information/opinion
providing
Orienting
T3
T4
Coordination
T5
Recording
T6
Evaluation
T7
Emotional
expression
House keeping
I1
Knowledge
contributing
Catalyst providing
K1
K2
Knowledge/catalyst K3
integrating
K4
Task performing
(as the trigger)
K5
Listening
48
4. Selecting participants.
Users play important roles for the research to reach its goals. Therefore selecting who
will be the participants for the research was properly carried out. It was also necessary to
make sure that the selected participants indeed represent the end users of ENA. Actually,
this is not a difficult task considering ENA already has a niche target, which is the student
as their main user. However, the researcher also had to consider other research constraints
such as location, time and budget allocations, therefore some adjustment has been made to
meet the requirements for the research and at the same time still maintain the quality of
research such as sample representativeness and data validation.
a. User Criteria
The research focuses on usage of ENA as a source of information and also the usage of
social software among ENA users. Thus the criteria that researcher looked for were:
a. Users with capability to search, browse, and retrieve information from the internet
using browsers,
b. Users who have familiarity with using social software platform at least blogs, social
networking sites, and/or wikis.
c. Users who had experience working on collaborative tasks and using computer
technology in one way or another for accomplishing the work.
d. Users must have interest in with issues regarding European integration process since
that is the theme of ENA contents.
Participants for the research were expected to come from a wide range of experience
either using ENA or social software thus another optional preferences that the researcher
considered were participants interest in history of the European integration process and
their knowledge about ENA. As been described above, participants for this research are
international students studying at Tallinn University in the International Master in Digital
Library Learning (DILL) in spring semester 2009 class of 2008. They are 21 students who
came from 14 different countries. There was an argument presented against using the
selected participants as informants for the project when the researcher presented the
proposal at a research seminar in Tallinn University, March 2009. Namely whether the
selected participants are suitable and meet the characteristics as users of ENA. However,
the reasons for their selection are as follows;
As described in the ENA information ecosystem diagram in Chapter IV (Fig. 4). There
are two types of ENA user. One is the registered user of ENA with capability to retrieve
and post a document through CVCE. This type of user, such as researcher and domain
49
expert, is standing within the second zone in the ENA information ecosystem. The
other one, the biggest client of ENA, is what the researcher calls the potential user.
This is where students, including international students take their place in the
ecosystem. Now, based on statistics that the researcher received from CVCE (which
CVCE has requested remain confidential) about ENA visitors showed that the high
visitor traffic accessing ENA mostly comes from Luxembourg and countries
surrounding Luxembourg. It is because contents of ENA are included in school
curricula taught in Luxembourg and surrounding countries. Therefore, most of the
traffic also comes from students. In this case, there is similarity in proportion between
students in Luxembourg and countries surrounding it and the rest of the students in the
world or so to speak the international students. When the student who been taught about
the contents of ENA has to access ENA the first time, he or she has involve in nonpurposeful activity in order to get acquainted with it and become familiar in using
ENA. As is the case with any first time visitor to websites.
The selected participants are international students who study digital libraries and they
are familiar with using thematic digital libraries. Not only were those, the selected
participants chosen because they have met with user criteria for this research.
b. Number of Participants
This research was conducted in two stages based on data collection techniques which
are the interviews combined with the task-based scenario stage and brainstorming
stage. There is some suggestion from Holtzblatt (2005) that in terms of contextual
interviews for the smallest contextual research project, the researcher has to do at least
four interviews. The researcher has considered the number of interviews suggested by
Holtzblatt (2005) as well as the size of the population which is all the DILL students
class 2008. Thus the researcher decided to double the number of interviews to eight in
order to enrich the result and also to avoid the problem of lack of data that might arise
when researching using a small amount of informants. Therefore for the interview
stage, eight participants are selected to have a semi-structured interview with the
researcher. Afterwards the researcher invited four from the eight participants to
participate in brainstorming stage. Since this research is qualitative, the researcher does
not require sampling instead participant act as informants. The method that the
researcher used to determine the informants was as follows: First, the researcher
prepared a list of names based on student group assignment works undertaken in a
course that the students took in Tallinn University spring semester 2009, the
50
51
10.
Brainstorming session;
Four informants that represent the participants were invited to discuss about the given
scenarios, usage of computer-mediated communication to share knowledge, and usage of
European Navigator. The outcomes from this session provided the best scenario to be
drawn in to storyboard.
11.
12.
Conclusion.
instrument to produce focused qualitative, textual data at factor level. The questions in
a semistructured interview guide are preformulated, but the answers to those questions
are open-ended, they can be fully expanded at the discretion of the interviewer and the
interviewee, and can be enhanced by probing. Moreover, semistructured interviews
differ from observational, questionnaire, and projective techniques in that they are more
interactional, provide more latitude for participant response, permit flexibility of
stimulus presentation to match of the situation, and yield a rich source of information
(Bartholomew, et. al., 2000). A list of questions had been prepared by the researcher
and divided into four topics based on the kind of information that the researcher wanted
to obtain. For reliability of the questions, the researcher has carried out pilot interviews
and had asked the supervisor of the research for review.
b. Task-based scenario
In usability study, scenario is basically a design envisionment technique consisting
of outlines (Design, 2005). Bromme, Hesse, & Spada, (2005) suggests that the taskbased scenario can be built as an evolutionary step in the development process by
using terminologies and concepts that can enrich the visualization. Because they were
task-based, the scenario allowed users to think about what they would like to do with
the system, rather than to articulate system requirements in an abstract context. The use
of scenario enables reflection in that they involve an explicit context, and experiential
in that they allow users to imagine or act out of activity (Bromme, Hesse, & Spada,
2005).
c. Brainstorming
Brainstorming has been closely associated with creative problem-solving movement,
where it is widely acknowledge as one of the best-known creative problem-solving
techniques (Runco & Pritzker, 1999). Runco & Pritzker (1999) also noted, when the
techniques is being used without further qualification, brainstorming may refer to a
wide range of different approaches intended to generate ideas more effectively than
through unstructured efforts. The technique may involve individual or group efforts,
and may be mediated by trained facilitators, electronic support system, training,
combinations of these and other factors. For this project, the researched adopted an
operational definition of brainstorming as an activity when researcher asked selected
participants to evaluate and give their feedback on the draft of the storyboard.
53
54
about the environments where the research was conducted. However, the physical
requirements that are listed below are the minimum:
a. Semi-structured interview and scenario plays:
A camcorder; Panasonic VDR-D50.
A laptop; Acer Aspire 5610Z.
A room with a desk and chairs.
b. Brainstorming:
A whiteboard.
A projector and screen.
A room with desk and chairs.
55
The researcher sees the need to describe the subject of this research in a separate
chapter due to the fact that a special version of the European Navigator (ENA) was used in
the research. In addition, this provides the standard information required in order to explain
what ENA is. In the next chapter, the researcher will present discussion on ENA itself as the
subject of this research as well as some background about creation of ENA by CVCE, a
research institute that developed the ENA. Topics discussed include the features and
information ecosystem that ENA has. Then, the chapter ends with a discussion of the
metadata used to organize the documents in ENA. This chapter was used by the researcher to
explain to the participants in this research about ENA.
56
Chapter 4.
4. 1. Background
The European Navigator or ENA (http://www.ena.lu) is a multimedia and
multilingual Rich Internet Application (RIA) that can be used to retrieve historical
documentation and institutional development of a united Europe from 1945 to the present
day. Until the end of 2008, ENA has encompassed over 16.000 multimedia documents,
including mostly original material in the form of photos, film recordings, treaties, press
articles, and so on. ENA is designed, developed and maintain by the Centre Virtuel de la
Connaissance sur l'Europe (Virtual Resource Centre for Knowledge about Europe
CVCE). CVCE is a research institute based in Luxembourg with the objective to provide a
structure that accommodates three areas of interest;
1. The research, gathering, selection, processing and dissemination of information on the
European integration process;
2. The promotion of cutting-edge technology and the establishment of a point of
reference in the field of Digital Libraries;
3. The exchange of information, experiences and resources for the benefit of European
citizens and the world of education.
ENA is aimed at students, teachers, researchers, historians and all those who are interested in
European integration history and issues. For the development of ENA, CVCE receive
supports from the European Commission and the Luxembourg State (Ministry of State,
subsequently Ministry of Culture, Higher Education and Research).
57
The current version of ENA is ENA 2006 and the next version that will be launched
in 2010 is ENA 2010. However, the development of ENA started in 1998, as an interactive
CD-ROM application using Macromedia Director. Then, in 2000 it has evolved to be a
client/server application by using satellite for updating and transmitting the contents to the
user. Later, CVCE began to launch ENA as HTML/Java-based website in 2002. That was the
first time ENA could be accessed online by its user worldwide. In 2004, ENA was
transformed into a Rich Internet Application, in this first version ENA already has more than
5000 documents that can be searched, browsed and retrieved online in its original language or
English and French translations. The second version of ENA as RIA was launched in
February 3rd, 2006 with multimedia and multilingual features and more interactive interface.
The respond from user regarding the current version of ENA also increased significantly, as
shown by statistic, and in 2008 ENA was visited by more than 1, 8 million unique visitors
and the documents that have been consulted reached more than 8 million documents.
To attract more users, CVCE launched a flash-based widget application about ENA in
March, 2008 with rtl.com as the first website to embed the application and several blogs and
partner websites afterwards.
December 2008 more than 164 thousand visitors have visited ENA through the widget. In
ENA 2006, browse capability also has been leveraged by more comprehensive structured
document which divided into four main folders, namely;
1. Home; contains information about ENA, and press release from CVCE regarding
ENA.
2. Historical Events; contains documents about European integration process since 1945.
3. Europe Organizations; contains information about structure of European Union (EU)
as well as other European institution bodies.
4. Special Files; Shows some analysis and documents of several European countries
contribution to the integration process of EU.
5. Interviews; contain high quality record of interviews with people who have made
contributions, direct and indirectly, and thought about European integration process.
6. ENA & Education; contain information about ENA contribution to education
activities including documents of textbooks, courses, and lectures regarding European
integration.
ENA's content is under constant development by CVCE and new materials are
regularly added to the documentary resources to cover all the different aspects of the
European integration process and to ensure that as many areas as possible ideological,
58
geographical and linguistic are represented. However, selection criteria for the documents
are based on several indicators; if regarding the source of the documents, CVCE select the
source by their closest connection to the editorial content, most clearly represent the events,
individuals and institutions involved. The other is related to document authenticity and
fundability such as documents must come from a collection that is historically objective and
neutral continually renewed and updated and constitutes the fundamental documents that
represent milestones in the history of Europe as it has progressed towards integration since
the end of the Second World War. At the same time, current research issues are also
considered, with the accent being placed on recent historiography. In the specific case of
creating the European Organizations section, the choice of material is based on very precise
criteria (legal instruments, learned articles, etc.). The organizations are presented both in the
light of the law currently in force and from a historical perspective, thereby demonstrating
how they have developed since their earliest days. This original approach brings real added
value to the ENA knowledge base.
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2. Album; this feature allows a user to create, manage and publish their own collection
of selected material that they found in ENA in one folder called my album. Besides
my album, the visitor also can look out for other collections/albums already published
by other visitors in public albums or consult albums that have been compiled by
CVCE researchers in ENA albums. However, in order to be able to create an album,
one must register first as an intended user and addition to managing a collection that
already exist; the user also could restore albums that might have been deleted or
remove from the list by using restore an old album link (top right in the album
frame). This feature is unique because one user might find one forgotten album is
interesting to him more than what the creator of the album itself might think of
(something like Mac Time Machine). After the visitor logs in as a user and is able to
create albums by clicking create album button in left top of the frame, in each album
the creator is required to make a synopsis of the album and this rule is also very useful
to give other visitors of the album a glimpse of what the album is all about.
60
Create an
album button
Link to restore
an album
3. Media Library; this feature allows visitor to browse ENA based on their medium
format and selected type of documents and the most interesting part is their interactive
maps and diagrams created by CVCE based on precise data concerning the issues.
These interactive media are also considered are very helpful in terms of helping
teachers or researchers who needs a kind of integrated material about issues in more
attractive visualization. The library contains 17 folders of documents which are not in
alphabetical order from video and sound clips to articles and table of figures, the
visitor also can browse the documents in icon or thumbnail forms. Beside the search
box in ENA front page, in media library frame there is also a search box facility with
the capability to focus more on interactive documents. However, the result from this
search box might not be as comprehensive as the search result in the front page
therefore it also provides a link to widen the search result to the entire database.
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4. Thesaurus; Thesaurus in ENA has adopted from Thesaurus Eurovoc edition 4.2, a
multilingual, polythematic thesaurus focusing on the law and legislation of the European
Union (EU). Eurovoc has been developed as a result of cooperation between the
European Parliament, the EC Committee and the Publication Office of EC with support
from DG XIII.1 The actual 4.2 version of Eurovoc was completed in June 2005 and the
latest version that is available at the Eurovoc website is Eurovoc v4.3. However, the
thesaurus features in ENA have not been really well developed since CVCE actually has
decided to stop using Eurovoc further and want to customize the thesaurus to fit the
structured content of ENA. However, visitor still can access the provided thesaurus with
less expectation; the results actually are quite good as a reference. As with the media
library feature, in the thesaurus frame visitors can browse the documents in icon or
thumbnails form and also can directly print the list of documents.
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5. Glossary; this feature contains only important terms regarding some content of ENA. The
glossary is currently being revised by Pierre Gerbet, Emeritus Professor at the Paris
Institute of Political Studies. There is nothing much to expect from this feature since it is
still under development nevertheless we still could read some of existing definitions or
explanations although some comprehensive issues might arise concerning reference and
context.
63
6. Further Reading; this feature provide visitor with lists of reference for particular issues
regarding European integration process. However, some of the lists are only available in
French and do not indicate what kind of documentation the reference refers to.
7. Multilingual; So far, ENA has provided a multilingual interface for five EU languages
which are French (fr), English (en), German (de), Spanish (es), and Dutch (nl) thus if we
look more closely into each interface, actually there are only French, English, and some
parts are Dutch and German which currently working, CVCE is still constructing the
interface for Spanish and also for other missing parts in other languages, they are
focusing more on the French and English interfaces. The reason behind the decision was
since more of the visitors of ENA, based on statistics, come only from neighborhood
countries of Luxembourg and official language in CVCE is French therefore they see it is
more urgent to focus only with more prospective languages. Although there are
possibilities to expand the multilingual interface into other EU countries languages. The
multilingual feature is provided in the top right of the front page frame (under CVCE logo
in header), every time the visitor wants to change the language, they will be informed that
the frame will be closed and asked whether they wish to continue to the other language
interface. It is quite intrusive and does not really leverage their user experience on the
website; however, the reason why the question box appears will be explained more in the
metadata section.
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Language
selection
box
8. Object Zoom; This feature enables visitors to expand documents they view in ENA
by selecting default object-zoom capabilities which are 100%, 125%, 150%, 175%,
and 200%. It is a pretty good and helpful feature for visitors who want to see some
detail within document such as small details in cartoon or portrait, even though it is
not convenient to see the entire front page also enlarged at the same time. ENA also
provides other options for visitors to maximize usage of the feature such as display
speed optimizer and sequential pictures that will visualize each picture in our selected
collection of pictures at a time in a frame. This might help visitors who do not have
high speed internet connection. However, the feature has different alternative
command (alt text) with zoom capability in latest internet browsers technology
therefore if we attempt to zoom a picture in a double size (200%) then we will find a
low compression issue and non-adjustable frame with the internet browser.
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9. Collaborative work support and feedback; ENA does support collaborative work
for its visitors by embedding several features that enable visitors to do activities like
in other application that use social software as an inspiration instead of a platform.
The concept of collaboration activities such as marking and sharing is represented in
two icons just above each document frame when visitors open a selected file, a add
document to album and link. In link icon, if visitors want to use it, there are also
three options for the visitors to copy the link therefore when s/he opens the link in a
new window, it will directly go to ENA front page and the selected document also
will appear at the same time, or to copy the title, caption, source and URL of the
document or just to send link of the document by email (it uses Microsoft Outlook by
default). Other features that are available are; document location in ENA taxonomy
(left bar in the front page), zooming capability, and language selection. ENA also
encourage visitors to leave feedback on each document therefore there is a comment
icons just next to the link icon, it will open a comment box that a visitor or registered
user can fill and the visitor/registered user also can subscribe to a newsletter from
CVCE using the same facility.
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Language Zoom
selection
Add document
to the album
Location
of the
Link options
document
Comment
button
Comment
box
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this feature enables ECMD to classify a document for multimedia purposes. To support the
multilingual database, each interface is language-based, for instance as shown in Illustration
10. the metadata for a document in French language, to appear in the English interface, the
metadata interface has to switch into English interface and repeat the filling process again.
These processes implied the database to has taxonomies based on their structure in each
language either in English, French or German. This also explains why the browsing window
closes every time users want to switch language.
Information Ecosystem that is located around ENA is the implications of the features
that are owned by ENA. The usage of ENA by the user then leads to the creation of relations
purposes in the vicinity of ENA. In the next chapter, the researcher presents the results of
interviews and data processing task-based scenario from the participants in this research.
There are eight participants in the interview session and each participant was selected by
random. The same participants then were then asked to perform a number of tasks based on
scenarios provided by the researcher; all processes are recorded with a camcorder.
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Chapter 5.
implementation of scenarios were recorded using a camcorder. The recorded results were
stored in DVD format in accordance with standard playback requirements. For the
implementation of scenario with the informant 1 (Info1), the scenario was not printed out but
shown using Microsoft Power Point 2007 on the researchers laptop. Scenario for the
informants 2 and 3 was printed on 2 paper sheets so informants can read the entire
manuscript. For informants 4 to 8, the scenario was printed and cut per act that needs to be
played. Additional data sources at this stage were the scheduled observation results table and
the actions map.
71
re-listened again to the recorded words of informants from the DVD using the standard
software from the camcorder, the VideoCam Suite version 1.0. The researcher then grouped
the answers to each answer space in interview transcripts. After the researcher finished
coding and categorizing informants answers, the next step to do was to analyze and conclude
the behavior of each informant. The outcomes are profiles of each informant based on
interview and scenario implementation data. Analysis related to the interesting findings also
included in the profile to support the research results. The analysis is based on prepared
topics and combined with the results of observation by researcher at time of scenario
implementation.
of decision-making groups were also carried out through many face-to-face meetings.
Although the informant was familiar with the use of social software nevertheless the
informant was not using it in the collaborative project. The informant was then asked for her
opinions about ENA, as she was accessing it for the first time. The first impression that the
informant had about ENA was that she did not really understand the usefulness of dynamic
icons on the ENA homepage although the informant thought ENA design was good. The
Media Library was the feature and a part of the website that caught the interest of the
informant the most. The informant still needed more time to explore in ENA to say whether
the content was useful or not.
After the interview, the researcher asked the informant to play a role based on the
scenario that had been prepared. The informant preferred to search rather than browse for the
information required. Clarification is kind of action taken by the informant when she was
uncertain whether the required information was correct or not. The inclusion of source
caption for each document in ENA did provide enough credibility to help find document but
cannot convince the informant to use information provided in the document. External factor
that the researcher felt affected the selection of actions in this scenario is the time limit
searching, and user wanted to get the correct information as soon as possible. To feel more
confident, the informant chose to do a search on Google and Wikipedia. The informant
preferred to use email to exchange information rather than social software. While the choice
of the action taken by informant related to the task of S33 and S34, informant preferred to
send back information via email and if that group members did not respond to actions, the
informant preferred to do nothing.
virtual learning environment (VLE) such IVA for DILL program namely Blackboard. The
informant used it to send messages to students in her class, also to make announcements in
classes taught. Privacy was the main issue that concerned the informant regarding the use of
social software. Hence, informant preferred to be a passive user of social software.
As for experience working on collaborative projects, the informant mentioned the
experience working on assignments that she gained through the masters program that she
was taking at the moment as her best experience. The informant thought this was because she
felt there was no domination of one member against another member, and all members had
the same contribution to the work. The division of tasks and coordination work was mostly
done by face-to-face meeting at first. Summary of communication was done online for
follow-up results of the meeting, coordination of the division of tasks, and asking for
opinions. An interesting finding related to the role that informant played as intermediator in
the group discussion because group members have different VOIP software. The informant
used social software in her collaborative group work because social software provides more
synchronization of communication, especially if the informant's opinion requires the other
group member responses quickly.
As regards using ENA, the informant did not like the opened window every time she
clicked on a new document. It also made her confused. Media Library was the most feature of
ENA that the informant was most interested in. The next stage was to play the scenario. It
was interesting that, the informant attempted to find a link to ENA through Google first.
After performing searches on the information asked in the scenario, informant generally only
focused on the top search results. The informant depended on a short description of each icon
beside the document. When facing uncertainties, informant preferred to send a message via
VoIP because of the synchronous communication facilities that the software held. The
informant preferred to wait for a response before searching for the information again. If the
delivered information still did not have any response from her colleagues, the informant
chose to repeat the activity and the confirmation directly with VoIP.
lyrics of songs that she interested in. It was interesting that the informant used Wikipedia as a
source of alternative information when she needed clarity or definition of a topic covered in
class that she does not understand. The reason for the informant using social software is the
same as for her use of the internet, which is to communicate. Although, the informant
admitted her activities while in Europe may be different if she returned to her home country
because the infrastructure that has not been good there.
The informant had experience working in a collaborative project, with members
separated by geographic distance. The project was about developing organization standards.
The mode of communication used was formal, using technologies such as phone and email.
Email was used to send data about the project and progress reports. If the informant was
dealing with uncertainty in the project, the informant tended to request confirmation directly
from the person who responsible via phone. Because the internet infrastructure was minimal,
the project did not use any social software, so the next question was not asked. In the case of
the use of ENA, the first impression expressed was that the website was confusing. The
website owner's identity was not clear, in the opinion of the informant. The CVCE logo was
too small, causing informant to assume that the website ENA is not communicative enough.
Informant did not understand how she can obtain information by just browsing. Even when
she was accessing the documents folder, the informant was still unsure that the folder would
contain the documents that she interested in.
In the scenario session, the interesting finding was that the informant carried out a
lot of confirmation actions. The informant did not feel sure whether she was obtaining the
right information. Knowledge can be gained if we receive information that we can use as
appropriate. Irrespective of the result, the informant chose to repeat the search rather than
browsing documents. The action confirmed the finding from the previous informant that
users tend to do more direct communication rather than send a confirmation via email or a
medium that causes slower responses. In regard to the response, when the informant faced
dead-end on her disseminated information activity, the informant chose to talk directly with
colleagues who did not do what she suggested, although this was done through VoIP
conversation. At the end of the scenario, the informant carries out the same action as the
previous informant; she preferred to state her own opinion about the ENA content and send
direct messages to CVCE to complement the content.
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76
78
79
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response from his colleague. The informant did not need the opinions of others to praise the
video found in ENA.
media (I4) on the activity that he did (K4) and does not take action before any further
response from colleagues (K5).
Analysis tables from the scenario implementation are divided into three, namely:
'dissemination of selected actions', 'compiled actions map', and the 'Affinity diagrams', as
merging from the dissemination table' and 'compiled actions map'. Explanations and
presentations are below:
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CMC strategies
C1
C2
T1
Task performing
T2
T3 T4 T5 T6
T7
I1
I2
IT strategies
I3 I4
I5
I6
KS strategies
K1 K2 K3 K4
K5
The table above incorporates of variations in the action undertaken by all informants (number 1 to 8). The acquired data do not consider any
duplication of actions carried out by two or more informants. The purposes of this table are:
1. The category areas of action that represents the behavior of informants. This data is needed to help the researcher focus on consideration of
which can be inserted in the storyboard.
2. Dissemination of the variations to see the action carried out in a category that had been determined. This required the researcher to predict
trends based on the behavior of the subcategories. Example: subcategory T5 (Coordination) is not so popular among the informants, so from
all the actions made by informants, subcategory T5 only gets a check (Info5, S34).
The researcher used grayscale to measure the quality of actions based on variations in the subcategory of the table. Dissemination in the table,
using three standard grayscales, is: 5% darker, 15% darker and 25% darker.
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Action
S11
S12
S13
S21
S22
S31
S32
S33
S34
S35
CMC strategies
C1
C2
2
6
4
7
1
7
2
6
7
5
7
5
6
3
5
7
4
5
8
T1
4
1
1
Task performing
T2 T3 T4 T5 T6
2
1
3
5
2
6
2
3
3
6
7
1
6
4
3
2
4
2
8
T7
1
2
1
2
I1
1
1
2
1
I2
1
3
IT strategies
I3 I4 I5
2
1
5
2
1
2
1
3
3
3
1
2
3
6
5
3
2
1
4
I6
1
5
5
2
2
K1
3
2
3
6
4
5
KS strategies
K2 K3 K4
1
1
3
1
1
1
1
3
4
2
1
1
2
6
K5
3
5
3
1
3
The selected actions map above is a merger of number of actions chosen by all informants. In the table, the researcher did not use
grayscale but used figures to indicate the number of actions selected. For the table above, each action is calculated with the option of 0 for
unselected and 1 for the selected subcategory. The number is increased each time an action is counted. To indicate trend of actions, the
researcher used red to as the top trend in each subcategory of action, and is associated with the task in the scenario. The higher mark does not
indicate that the subcategory is better than the lower mark subcategories, but the trend means that the behavior selected is stronger with the
number of subcategories in higher mark. The red marks can be seen on every action subcategory. Results from the 'actions map' then researcher
merged with the dissemination diagram (Table 8) into an affinity diagram as shown below (Table 10.).
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Action
S11
S12
S13
S21
S22
S31
S32
S33
S34
S35
CMC strategies
C1
C2
T1
Task performing
T2 T3 T4 T5 T6
T7
I1
IT strategies
I2 I I I
3 4 5
I
6
K1
KS strategies
K2 K3 K4
K5
5
7
6
7
7
6
6
7
6
7
5
5
5
6
6
5
4
5
2
4
The table above is designed differently from affinity diagram that is usually displayed in contextual design (Holtzblatt, 2005).The
differences are:
1. Generally, the affinity diagram on the contextual design requires a team discussion. In this study, researcher worked alone, so that the
researcher need to design a special chart that can display a profile analysis based on the researchers own analysis.
2. The researcher needed to have a diagram that can combine two methods of data collection.
3. Interpretation session on contextual design (Holtzblatt, 2005) can be started 48 hours after the interview session and it can take many weeks
to get the Affinity diagram. For that reason, the researcher needed to design a chart that effectively able to showed the trends of informant
behavior with less time than the conventional contextual design. What is shown in the table above did supported the researcher need.
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Initially, the researcher wanted to devise an effective way to describe the quality
of informants using the color depth. Nonetheless the researcher did not have the right
software for analyzing the data, if that exist, thus the researcher used only the grayscale to
describe the depth of informant actions. The researcher selected the color from white
[darker 5% to 50%], and black [35% lighter]. The darker color indicates more quality of
the action representing the behavior of informants. The researcher also included the figures
to indicate the depth of action. For instance, for subcategory I1 is shown by number 2
associated with task S33, it means that the recommendations related to the action of
knowledge, informants tend to use IT as a medium for emotional expression or interflows
compared with using IT in the other subcategories. The figure also shows that informants
prefer using 'rich media' to recommend documents from ENA.
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Finding 3; discussion between 2 people is a choice for most of the informants related
to the collaborative work.
Finding 4: users prefer using synchronous CMC to communicate quickly with
colleagues to confirm the knowledge that has been shared. They prefer expression
using rich media such as VoIP software.
b. While for the sequence of actions, researcher found:
Finding 5; activity 'knowledge donating' is more dominant in the use of ENA.
Finding 6; knowledge sharing activities do not directly result in an outcome through
a short conversation. Summary requesting clarification and further dominate the
development of knowledge.
Finding 7; in uncertainty, the user prefers to await the response from the sharing
partner rather than taking action to generate new knowledge. In addition, they
preferred to receive knowledge from sources other than ENA, or hear opponents
certified the intended documents in ENA than doing the search again. However,
confirmation is done on the certainty of the data as desired. This has the need for
ratings and recommendations to the certainty of information for the user of ENA.
Finding 8; ENA users who have done the compilation document and create new
knowledge for themselves tend to communicate what they know as the new
knowledge. Implications: the need for facilities such as a forum so users can
collaborate on the same topic.
Finding 9; if knowledge sharing obstacles are encountered in the distribution, users
tend to perform activities that could trigger a new knowledge circulation. They ask
colleagues about the new activity to try and avoid meandering
Finding 10; in praise of a job, users tend to express his/hers own opinion, and do not
need confirmation from others.
Finding 11; email has more options for sending digital documents relating to the task
combined with a chat to confirm the receipt of documents.
Finding 12; user tends to recommend the URL of the document they found in ENA
due to retrieval constraint that ENA has.
Finding 13; there is a need to reduce long search results.
Based on the findings on the two elements above, the researcher designed a
storyboard plot such as presented below. The researcher used the names Jane and John for
two characters in the storyboard without any purpose, only for a reason that the name is
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quite familiar. Perspective that is used is the first person, and the mode of communication
used is interpersonal communication with emphasis on the use of VoIP software as the
means of communication. The researcher did not draw the characters directly, but used
images obtained through Google Images. For storyboard number 1 and 8, researcher got
the image after searching by using keyword "people using skype. For someone is typing
at the computer image, the researcher got it after searching by using keywords "people
using computers, free clip art". The initial storyboard is attached as Appendix 5.
Setting:
John is a good friend of Jane. Both John and Jane are master's students. Jane knows that
John has experience working on the same task. John has taught Jane about a website
called European Navigator, or also called ENA which can be used to search and retrieve
for documents about the history of European Union. Jane knows how to use the website,
nevertheless, for the tasks that she is working on, Jane asks for John help.
Narration:
The Schuman Plan
Jane has been given assignment to write an essay about Schuman Plan. She asks John for
his help to find related information to her assignment. Jane finds John online. She calls
John through VoIP software.
Jane: Hi John, I have to write an essay about Schuman Plan, would you help me to find
some information about it?
John. Okay, I will see what I can do...
John goes to ENA website; John knows how to use the website and the purpose of the
website. John is straightly typing the keyword Schuman Plan in the search box. The
results come out.
John: hmm to many results. I dont know which documents that Jane actually wants
John copies link to the documents using copy link feature and send it to Jane by email.
John email: Hi, here are some links to the documents that related to Schuman Plan, I dont
know which one you are looking for, so reply ASAP.
After a while, John received a response from Jane
Jane email: Hi John, sorry but this arent what Im looking for, would you try more?
The information that Im looking for relates to the French effort to Schuman Plan.
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90
Informant 4 said that the clip number 6 and 7 actually represents what he always
did in collaborative work. Nevertheless, informant 2 still insists that she wants to send
links via Skype. Conversely, informant 1 attempts to keep in mind that she preferred for
documenting the work of the group therefore she likely to received the links via email
instead Skype. Informant 7 holds a view more or less the same. He also added an opinion
on clip number 7. Informant 7 does not see any advantage to send a notification to Jane via
Skype. According to him, Jane is the party that requested Johns assistance therefore it is
Jane's responsibility to always check her email. Informant 4 agrees with informant 7
opinions that John may take a week to fully explore all the information there is, and John
does not discuss the time when he will send information to Jane. So, according to the
informant 4, why does it need to be rushed? Based on the discussion, the researcher
decided to remove clip number 7. On presentation of the next clip (number 8), all
informants agree with what is displayed on the clip.
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Jane has been given assignment to write an essay about Schuman Plan. She asks John for
his help to find related information to her assignment. Jane finds John online. She calls
John through VoIP software.
Jane: Hi John, I have to write an essay about Schuman Plan, would you help me to find
some information about it?
John. Okay, I will see what I can do...
John goes to ENA website; John knows how to use the website and the purpose of the
website. John is straightly typing the keyword Schuman Plan in the search box. The
results come out.
John: hmm to many results. I dont know which documents that Jane actually wants
John copies link to the documents using copy link feature and send it to Jane by email.
John email: Hi, here are some links to the documents that related to Schuman Plan, I dont
know which one you are looking for, so reply ASAP.
After a while, John received a response from Jane
Jane email: Hi John, sorry but this arent what Im looking for, would you try more?
The information that Im looking for relates to the French effort to Schuman Plan.
John starts to research the information.
John: maybe Mr. Google can help
John types French contribution, Schuman plan in Google, the results come up. There are
links to the documents in ENA. He clicks one of it and directly goes to ENA website. It is
an article about the birth of community of Europe.
John typing keyword "Schuman plan" in ENA, the search results appear in many media
formats. He found Jane VoIP account is online. John calls Jane to confirm whether there
are particular media format that Jane search.
John: "Hi Jane, I found several documents relating to the" Schuman plan" but I need more
specific information if you search for documents with a certain format"
Jane: "Hi John, I prefer some more text, but not limited to, just send any documents that
you think useful for my assignment, thanks"
John backs at ENA. He gathered some text documents. He wants to enrich the result so he
clicks Media Library feature.
John: some more photos and videos will improve her assignment
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John compiles link that he found in Google and ENA. He sends all the links to Jane via
email.
John email: Hi Jane, Schuman Plan more relates to the background of community of
Europe. I send you links to documents related to Schuman Plan and background of
community of Europe in 1950 to 1956. There are some videos and photos that can enrich
your research. Enjoy!
Jane received Johns email and reply directly to John by calling him through VoIP.
Jane: Hi John thanks. Ive looked at the documents, they all are useful and match to the
topic that Im working on. Nice work!
John: Youre welcome!
The final storyboard then sent back to the brainstorming participants to ask for
their approval. Feedback that researcher received from all informants are in agreement
with the model behavior that is displayed on the final storyboard. The storyboard was
successful in modeling computer-mediated communication and knowledge sharing among
users of European Navigator. With this, the final result of this research has been achieved.
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Chapter 6.
6.1. Introduction
Among many aspects of digital libraries that can be studied for learning purposes,
computer-mediated communication (CMC) is an aspect of user behavior that caught the
researchers interest. The user can recommend, share, collect and discuss what they get
through the digital library, in both synchronous and asynchronous environments.
Therefore, CMC activity is not far from
communication the process of knowledge sharing can occur, and vice versa. Objectives of
this study are to examine how digital library users communicate to share knowledge
among them and to have better understanding how ENA has been used among its users. As
described in Chapter 1, the idea for this research began with the need to develop ENA
itself, in addition to the researchers interest in the development of web technology
nowadays. The researcher assumes that CMC and knowledge sharing activities of ENA
users will be a significant contribution to the development ENA hereafter and at the same
time provide feedback about ENA user behavior.
The researchers background that studied about CMC also motivated the researcher
to gain deeper understanding on the role of CMC in developing thematic digital library.
Storyboard in the implementation of CMC models have not been used before. The
researcher attempted to implement the storyboard to demonstrate that this technique can be
used in researching alternative CMC in the future. Regarding knowledge sharing activities
among users of the European Navigator, the researcher proposed the following questions;
how are ENA users using computer-mediated communication to share knowledge among
them? And what would a storyboard of the model look like?
In the second chapter, the researcher describes the theoretical basis for this
research. A study by Huang et. al., (2008) about knowledge sharing and creation processes
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In the next chapter (Chapter 5), the researcher presents the data analysis and
findings of this research. Data analysis starts after the interview and scenario application
data are collected then researcher created profiles of each informant based on information
obtained. The researcher designed characteristics and conditions that can be applied to the
storyboard. Data from scheduled observation results and actions map are merged and
condensed into the affinity diagram (Table 10). The affinity diagram is then translated,
envisioning so to speak, to a sequence of actions that can be put in the storyboard.
After condition and sequence actions were defined, the next step was to design the
setting and narrative for the storyboard. Of the many alternatives that the researcher found,
interpersonal conversation was selected as the condition along with adjusted sequence
actions based on the tested scenarios background to be included in the initial storyboard
(Appendix 5). The researcher then presented the initial storyboard to the selected
informants in a brainstorming session. Some feedback that arose during the discussion was
then used as basis for revision of the storyboard. The final storyboard then was sent back to
the informants for their approval. Once approved, the final storyboard resulted as the final
deliverable of this research (Appendix 6). Next, the conclusions based on research
questions and problems are discussed. Also the limitations and implications for both theory
and practice which can be used as a reference for further researches are stated.
96
97
The setting of the model is that Jane knows John. The process of communication
that happens is two-way communication where feedback is done using the same channel as
the source message. The researcher distinguished between two CMC media which are
VoIP as a synchronous CMC medium, and Email as a medium of asynchronous CMC.
Although not included in the diagram, the communication activities conducted have
characteristics based on the medium used. Summary requesting clarification and
confirmation receipt of information is more likely to be carried out using VoIP as the
communication tool. Availability of good internet infrastructure and low cost
communication using VoIP strengthen the reasons why the informant is using the medium.
Motivations those informants have using VoIP are related to, the scenario setting that the
researcher prepared, informants own experiences in collaborative work, and their request
to have or to give quick response to any information required by colleagues. Email is
selected to deliver the documents related to the work of the group; other purposes of use
are for formal coordination and documented the achievement of collaborative work.
The interest of informants in the information also affects the use of CMC.
Informants classify information which needs to be coordinated with VoIP, or simply sent
using email. Therefore, the researcher created a communication event as a parable of
action. In the diagram, the path under the character represents a specific activity that
cannot be generalized with other communication activities. An informant is apt to look
98
99
Based on certainty as process, if the informant is certain about the information that
s/he holds the information will be forwarded to colleagues. If obstruction arises, the
retrospective process occurs. The information will then be filtered again by the informant
to consider other sources as references. In addition, the knowledge development found by
the researcher not associated with whether the document can be trusted or not, by
mentioning the source of reference or the creator of the document, but related to whether
the document was found appropriate and in accordance with what is needed by informants.
The informants uncertainty when asked whether the content that ENA owned was useful
was not related to the quality of the document, but whether informants needed the
information or not.
In the diagram above, the researcher also draws activities such searching and
retrieving as specific activities that must be differentiated from other knowledge-sharing
activities. Google is still an alternative reference for informants in order to build
understanding and knowledge about the working topic. However, specific activities
relating to the model of knowledge sharing have to be seen in a different light to the CMC
model. In the CMC model, outcome of the re-searching and re-retrieving of both sources of
references results in compiled documents as entities that need to be communicated. While
in the knowledge sharing model, documents compiled take place as part of creation process
of new knowledge.
100
The comprehensive answer that reflects both questions in this research is shown
above. The model is a merger of the two previous models. However, uncertainty is still an
option that can be encountered after the informant has managed the documents. This model
emphasizes the choice of communication channels that the informant made when
practicing knowledge sharing. Therefore, each recommendation, clarification, or request
always reflects back to the use of the right media for the right task (task-media fit
hypothesis). The conclusion captured in this model is that smoothness of knowledge flow
does not reflect the knowledge sharing expeditious. However, the process arise an option,
which in this case is the personal confident. Although the model seems too simplify the
events that may appear from the facts in the field.
Conversely, the reason for this simplification is to reflect the paradigm that the
simpler the sign, the more meaning it can represent. Even though knowledge cannot be
equated with the message, the message delivered by the informant can be understood and
the parties accept as knowledge. Thus transfer of knowledge in the model can be viewed as
a process of message transfer. The conclusion from this analogy also supported Walther
(1996) conclusion that some specific characteristics of CMC can lead to socially 'richer'
communication, to stronger group members identification with its group and to more
collective behavior. In accordance with the context of this research, knowledge sharing is
101
collective activity leveraged through the use of CMC. The third model as the last model of
this research is represented on the storyboard.
102
or to give a trend picture in communications that occur on the examined subject, only some
were found. The researcher assumed that the confusion that hindered the implementation
of storyboard occurred because lack of understanding on how to implement storyboard as a
valid technique in CMC research. Notess (2005) noted that as a research method,
storyboard still has to face many challenges. Challenges include lack of explanation of the
operational definitions of storyboard itself.
Storyboard is designed to be a dynamic analysis techniques and equipped with the
editable ability though. Such ability invites discourse as to whether research method should
only provide a rigid interpretation. The researcher argues, based on this research, for
dynamic reality problems that demand an inter-reflective view across disciplines such as
CMC, the method to envisage the solution should also be a dynamic one. Models of CMC
five years ago might different from the model of CMC at this time, who used Skype five
years ago? Despite deficiencies, storyboard can serve as a standard point of view to
observe problems in CMC. The standard is also needed for design process to attempt to
understand social realities and solutions. Then, is storyboard applicable for studying CMC?
The answer is definitely YES. This research shows that by documenting the visualization
and display how peoples interaction is facilitated with their computer, we gain a better
understanding of how humans absorb communication technologies in their everyday lives.
Implications as well as alternatives can be shown by developing the storyboard based on
certain point of views.
Predicting the trends that are happening are also a benefit that can be perceived for
researchers and developers in CMC and thematic digital libraries studies by using
storyboard. Although for that we must be open to all the results that may appear. As in the
study, the researcher suspected that informants do not look at ENA as a credible reference
source among other sources of reference. Research findings are surprising, especially
considering that the informants are advanced users in finding information on the internet.
searching again. This behavior indicates the quality of a document is not only determined
by how the document is created but also how the document is used. Especially if we look
at the specific information that a thematic digital library has, the system provided should
improve the knowledge sharing performance and distinguished them from activities that
are not supported by these technologies (Hendriks, 1999). Among the many technologies
that can persuade and simultaneously increase the credibility of the source reference is the
persuasive recommender system.
This is a web technology that provides facilities to help users select the information
based on the credibility that was built by the users themselves, such as Google with its
universal search project that provides options such topic map, timeline, and rating. The
features will strengthen the users trust in the information presented. Based on the research
findings, the researcher concluded the need for a recommender system that is designed to
convince ENA users not only of the credibility of a specific document but also other
related documents. Results from the interviews and scenario applications found the need to
have facilities that can shorten the search results with a focus on certain criteria. A
common digital library feature, actually, namely advanced options. Important
infrastructure that must be prepared, of course, includes the metadata that can support
cross-reference classification and the algorithm that can analyze the ENA user's search
pattern. Nevertheless, recommender systems can be designed in many ways. Therefore, the
researcher recommends a rating system on each document window, in addition to the zoom
option, comment, or copy link features so that it can help ensure that users do a search on
the internal ecosystem of ENA.
the key point that Bernoff & Li (2008) concluded. Including the user as part of ENA
development will bring the website a step further than similar websites. The question of
what kind of forum should be developed, the researcher submits to the CVCE for ENA
developers to decide. Currently, many discussion forum software is available on the
internet, as well in many platforms, both propertiary systems and open source. There are
also many ways that the feature might be deployed, from the widgets service to a crossnetwork APIs such as embedding the European Navigator application in Google's Wave.
105
6.4. Limitations
Limitations of the research are:
6.4.1. Limits on subject analysis
Informant characteristics limit the research. Informants were all graduate students
in Erasmus Mundus program namely International Master in Digital Library Learning
(DILL), and were experienced in searching information on the internet. Based on interview
results, the researcher found that the informants access the Internet from 30 to 100 hours
per week. Findings focus on demonstrated informant behavior patterns so elements such as
the background and informant experiences also color the research results. However, the
researcher suggests that the characteristic can be applied widely to the behavior of other
users. The topics that the researcher used to gather the data either in interview or sequence
of acts in the scenario might limit the research results as well. Another consideration that
needs to be taken into account in this research is the models of research procedure for
collecting data and the research findings in overall is closely related to the multicultural
background of participants. Different models for research procedure as well as different
findings might be found when researching different target group of users.
106
contextual design which is conceived and developed by Holtzblatt (2005) with some
adjustments based on conditions met in the field. Application of other methods can enrich
the research results as well as does more validation through data triangulation. The use of
storyboard also limited the research results since not all elements of findings could be
included in the final storyboard.
108
also can be used as the foundation for analyzing the relationship of anonymity, although in
the end Huang et. al (2008) differentiate between inferior and superior attitudes.
Another implication to include anonymity as variable within interaction is the
hyperpersonal. Hyperpersonal is a computer-mediated communication (CMC) theory that
posits that users exploit the technological aspects of CMC in order to enhance the
messages they construct, to manage impressions, and facilitate desired relationships
(Walther, 1996). Indeed it would be an interesting challenge to see if hyperpersonal
factors, as well as motivations from the user to perform CMC itself, affect the selection of
knowledge that they want to share. As mentioned in the research background, to build
digital libraries that more intuitive, familiar, and benefits to users is aims, so to speak, of
every digital libraries developer, and other technologies that can simplify life. Therefore, it
is very interesting to contribute to the development of digital libraries from the perspective
of CMC and vice versa.
Media semiotic is the last area that the researcher wants to put forward in this
research. During the process of data collection, data analysis, and presentation of data, the
researcher found interesting data as to how the informants interacting with the ENA
interface basically rely on their own interpretation of the text and images available. For
instances, most informants interpreted the term album in the Album feature to be
related to a collection of photos or video. The interpretation is not incorrect, but also not
true. In addition, the word 'special files' in the folders column shows a different
interpretation when the informant accesses documents that are therein. Informants do not
assume that the documents listed in the folder 'special files' are something special and they
also do not understand why there are files that can be regarded as something special. The
findings imply that this is a problem in the semiotic of media used in the message
conveyed in ENA. This does of course signal the need for further research about this issue.
A good film is not determined by the director, producer or main stars, it is
spectators who set the quality. The analogy might not be too appropriate for ENA, but the
point of what the researcher wants to make is relevant. Error in designing signs in the
configuration text and images can bring different interpretations and implies use that is not
appropriate. Not only text and images, color and composition also affect the flow by users.
Is this problem important? Users interact with the digital libraries we are building only
through the interface that is presented in the presence of the user. Do we hope we can just
notify each user who does not know how to use our digital library? It is okay if only a few
hundred users, for example, experts and researchers. But what if the digital library is
109
visited by millions of users each year, month, or in a matter of days, such as ENA? It's
impossible. Therefore, it is important to consider what we serve to the user and not solely
because of interest according to the designer or funding. If this is not so, create your own
digital library on your computer and do not ask other people to see.
Epilog
Conclusions and implications are discussed in this chapter marks the end of the
report of this research. As a requirement for the researcher to get a master's degree in
Erasmus Mundus program Digital Library Learning (DILL). Nothing is perfect in this
world, so this research. Therefore, suggestions, critics, and comments are always welcome
for complementing and more shaping further research. Finally, thank you for read this
research. You are a good reader.
110
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114
Appendices
115
Appendix 1.
116
of the many applications and scenarios that can take turns. The model also provides a
good mechanism for data validation and response from the object of research.
This procedure enables a combination of two data gathering techniques (data
triangulation), such as observation and questionnaire.
Nevertheless, this procedure requires a large cost to bring the observers and create
conducive conditions for the observations such as provide a computer lab. In addition, the
length of time of the observation can be a constraint in development process.
All the participants in the second model are international students who study in
Tallinn University under the program International Master in Digital Library Learning
(DILL) in spring semester 2009. The researcher found that all participants already had
experiences working in a group project. From a class assignment in Information and
Knowledge Management (IKM) class that they followed in Tallinn University during
spring semester 2009, the students were divide into four groups thus there are already four
group-work behaviors. If researcher does insist to continue to impose the scenario and take
the data from group level in the eyes of individual members thus there will be a lot of data
repetition. To avoid repetition of data, overlap information, and to be more efficient in time
hence researcher decided to change focus of research subject into individual perspective.
Other problem that occurs in the second model is there is no mediation phase between data
consolidation phase and feedback phase. Researcher refers back to the CD process and
found that the model is lack of visualization in consolidation phase. Usually in
consolidation phase the data is been draws in affinity diagram.
The initial steps in this second model are the same as the preceding model. The
difference is the absence of the third observer factor and summarily consolidation process
of the application scenario to the final storyboard. However, in this second model, there are
advantages that can be relied upon such as shorter time in the observation. In addition, the
observation can be adapted to existing conditions so that can be applied in the model of
knowledge development such as designing a simple interface and features of online
118
discussion. Validity of this procedure is also strengthened with the least intervention in the
observation data obtained and focuses on the response from the participants. In later model
researcher add the initial storyboard as the drafts of storyboard and as an addition to fit
with the design step and at the same time still be able to meet the research aim. In this third
model, researcher still based the assumption for the participants are the DILL students.
In the third model, the respondent validation is not directly in the consolidated data
except through the process of initial storyboard. This step was decided because of the
consolidation of data cannot describe the behavior of the user directly, so necessary to the
projection in the visual material. In addition, if the first and second models, the participants
are asked to provide feedback on the results of data application scenarios that they did. In
this model the data collection is changed by using brainstorming technique. Brainstorming
method is selected because it makes it easier for the researcher to get a response about the
proposed storyboard so that finalization of the data can be done immediately.
Brainstorming is also chosen because this method is appropriate to use in order to generate
new ideas or improving old ideas. The superiority of this model lies in the third respondent
validation; it is more accurate than the second model. Same as in the second model, the
third model does not depend on the environment as controlled variables so that the
application allows researchers to retrieve data, even suggested, on the condition that the
user itself or be comfortable for the test.
119
However, researchers need to emphasize some of the steps in the third model that
distinguish it with the next model, are:
1. Describing context of use based on interview findings.
Context of use can be define as the situational factors that influence the use
and usability of a system, including environmental factors (physical conditions
such as space, time, temperature, noise), organizational factors (social network,
management
and
organizational
pressures,
and
work
processes),
and
2. Discuss the result with supervisor for third person perspective. Supervisor position
plays important role to validate the interviews data. Supervisor can take the place as
the experts that will give critical account about the research not only data but also
process within the research.
120
Appendix 2.
Appendix 3.
THE SCENARIO
Project
Type of script
Task-based scenario
Duration
60 minuetes
Technical
environment
Browser
Writing
software
Others
Recorder
Panasonic VDR-D50
Computer
Equipments
Physical
environment
Brief
1. Thank you for your participation in this research. In this phase we ask you to play a role
as a graduate student who has been given a group assignment by your professor to write
an essay about the history of European integration in 1950-1956 with the emphasis on
the role of community of Europe.
2. The script contains a sequence of actions and we need you to fulfill the task. We
encourage you to do improvisation and determine action selection including usage of
social software. When you are prompted to take an action, it will be marked with a sign
<>, for instance <need to browse> means that you are asked to do some browsing,
and so forth.
3. In some actions, you are expected to answer the questions in writing. The question will
be marked with sign (). To answer the question, please use Microsoft Word that has
been provided.
4. During the process you will be recorded by video. Please note that you can ask for
clarification during the process and the recording will be stopped.
5. Please make yourself comfortable and we can start this scenario.
122
Act I
1. Imagine that you have been assigned to do a group assignment with some friends.
They are your classmates and you have studied with them for about 2 semesters.
So, you pretty much know their personalities. The setting is you are with your
laptop in a comfortable room.
2. The deadline is still two weeks away and your group is still working on the task
that is given.
3. One of the group members sends you a link of a website called European Navigator
through your email <need to open the website> and asks you to look for
information on the website that relates to the birth of the community of Europe.
(S11)
4. You have opened the website. The first page appears with French language. You
browse for a feature that can provide you with language selections <need to
browse> and select the language you prefer <need to select>.
5. This is the first time that you are accessing the website and you need some time to
adjust to the website <need to browse the website features>.
6. Now, you attempt to look for information that your friend has asked. <Need to do
searching or browsing>.
7. Aha! You find it. The birth of the community of Europe is related with some folder
documents which are: (names of the folders), ..., .., and.... (S12)
8. You are not sure which folder is actually asked by your friend. So, you clarify what
specific information he has requested <need to do communication>. (S13)
Act II
1. The setting is you are in the university library using a library computer.
2. You have received information from your friend regarding some specific
information that he would like to put in your group assignment. He asks, What
was the name of the plan that had marked the French effort to create equilibrium
123
in Europe after the Second World War? (find the answer, just short one, hint:
coal and steel, 1950)<need to search or browse> (S21)
3. Aha! You find the answer. You would like to send the information but you have a
second thought. You would like to add some references that can enrich the
information and might enhance the results of your group work. You look for more
references and you know the website has a similar kind of feature that can provide
bibliographic lists. <Need to use a feature>. (S22)
Act III
124
Appendix 4.
INTERVIEW TRANSCRIPT FORM
Informant No....
No. Code
Description
Internet Adoption
1.
Q11
How many hours per week do you approximately access the Internet?
A11
2.
Q12
A12
3.
Q13
A13
4.
Q14
A14
Social software usage
1
--
1.a
1.b
1.c
1.d
1.e
1.f
Q21f
A21f
1.g
1.h
1.i
Q21i
A21i
1.j
Q21j
125
A21j
1.k
2.
Q22
What are the main reasons you use those social software?
A22
Collaboration work
1.
Q31 Please describe your experiences in working within the collaborative
project?
A31
2.
Q32 What was your role in the group?
A32
3.
Q33
A33
4.
Q34
A34
5.
Q35
Did your team use any communication technology to work on the project?
A35
6.
Q36
(Researcher will explain about social software) Did you or your group use
social software in your collaborative work?
A36
7.
Q37
How do you use the social software websites in your collaborative work?
A37
European Navigator (Interviewer will show the website of ENA to the interviewee)
1.
Q41 Is this the first time you are accessing ENA?
A41
2.
Q42
A42
3.
Q43
I would like to give you a task using ENA, feel free to use any feature that
you think might relate to the question, can you explain it to me, who is
Robert Schuman? What is The Marshall Plan?
A43
4.
Q44
What do you think about the browse capability (folder bar, icons, and
dynamic cubicles)?
A44
5.
Q45
A45
6.
Q46
A46
7.
Q47
A47
Q48
A48
127
Appendix 5
Initial Storyboard
Jane has been given assignment to write an essay about Schuman Plan.
She asks John for his help to find related information to her assignment.
She calls John through VoIP software.
Number of results
Hmmto manyresults.
I don't know which documents
that Jane actuallywants
128
After a while...
John received a response from Jane
4
maybe Mr. Google
can help
129
+
John compiles links that
he found in Google
and URL of videos and photos
in ENA. He sends
all the links to Jane
via email.
130
Hi John, thanks..
I've looked at the documents,
they all are useful and
match to the topic that
I'm working on.
Nice work!
You're welcome!
Jane received the notification and reply directly to John by calling him through VoIP
131
Appendix 6
1
Jane has been given assignment to write an essay about Schuman Plan.
She asks John for his help to find related information to her assignment.
She calls John through VoIP software.
132
Number of results
2
John copies link to the documents
using 'copy link' feature
and send it to Jane by email.
133
After a while...
John received a response from Jane
134
135
136
137
+
John compiles links that
he found in Google and ENA.
He sends all the links to Jane
via email.
138
Hi John, thanks..
I've looked at the documents,
they all are useful and
match to the topic that
I'm working on.
Nice work!
You're welcome!
8
Jane received Johns email and reply directly to John by calling him through VoIP
139