Beruflich Dokumente
Kultur Dokumente
Examples:
Class D Class E = Base ( ) + Class E (
Class A Class X = Base ( ) + Class X (
)=(
)=(
)
)
Order of Calculation:
1) Determine Plotting Difficulty based on origin and destination
2) Add modifications as required (see below).
3) Apply astrogators talents
4) If the check fails, the ship does not enter hyperspace as the
formula entered into the navi-computer for it to act upon is
wrong. The coordinates must be re-calculated. a, t, x and
y may then be used by the player and GM to modify the
check as per spending a, t, x and y in combat.
ACTIVITY
Fuel Expended
Entering Hyperspace
1 Cell
1 Cell
1 Cell
1 Cell
1 Cell
Duration Modifiers
Modifier
2 hours. Total journey duration
cannot be reduced any further
than 1 hour
Per Hex
Base Difficulty
Easy
x Hyperdrive Class
Destination Type
Imperial Class Starport
(A)
Plotting Difficulty
(B)
Simple
(-)
1 round
Easy
( )
2 rounds
Average
Hard
Daunting
Formidable
(C)
(D)
Landing Field
(E)
No Starport
(X)
+
+
+
Time to Calculate
5 rounds
10 minutes
1 hour
)
)
4 hours
MIS-JUMPS
If a misjump occurs (or a micro-jump is performed), the ships nav
computer must wait 1 hour before another jump may be
attempted. This is to allow the nav-computer time to recalibrate and determine the location of the ship.
Upgrade Difficulty
per hex
per hex
Starship Condition
Ship Lightly Damaged (Hull Trauma > 50%)
per level**
Thorough Calculations *
per level**
or more
or more
per level
*
**
total of 50%.
Rushed Calculations *
s
+
MICROJUMPS
A micro-jump may be performed in emergency situations. When
)
this occurs, the character must make a moderate (
Astrogation roll. Failure indicates a mis-jump.
+
Upgrade Skill
than 75%.
Arrive precisely in system as required by the player.