Beruflich Dokumente
Kultur Dokumente
Model
of
Diffusion
Reasons
for
failure
of
innovations
1. Failed
Marketing
- Change
in
the
market
trend,
failure
to
understand
the
market
well
- Example:
Changes
in
consumer
and/or
safety
demands.
2. Old
Technology
- Technology
was
new
during
invention
but
innovation
time
was
too
long,
hence
become
outdated
and
no
longer
needed
by
the
customers
3. Limited
Product
Distribution
- Sale
of
the
product
did
not
do
very
well,
incur
losses,
company
is
unable
to
recoup
their
costs.
Forms
of
Innovation
1. Product
Innovation
(Physical,
tangible
object)
- Attracting
customers
with
product
novelty
and
technology,
benefit
them
with
product
functionality
o Using
a
new
technology
(e.g.
Dysons
dual
cyclone
vacuum)
o Re-configuring
a
technology
(e.g.
Sony
Walkman)
o Better
at
meeting
consumer
needs
(e.g.
Workmate
workbench)
o Meeting
new
consumer
needs
(e.g.
JCB
excavator)
2. Service
Innovation
(Provision
of
new
or
significantly
improved
service
to
consumers)
- New
service
may
be
result
of
new
technology,
improved
service
makes
an
existing
service
more
extensive
and
efficient
o Using
a
new
technology
(e.g.
Amazon.com,
First
Direct)
o Better
at
meeting
consumer
needs
(e.g.
EasyJet,
Paypal)
o Meeting
new
consumer
needs
(e.g.
Facebook)
3. Process
Innovation
(New
manufacturing
process)
- Leads
to
great
reduction
in
costs,
increased
productivity
and
promotes
efficient
allocation
of
resources.
o New
technologies
(E.g.
Pilkingtons
float
glass
process)
o New
methods/organization
(E.g.
F.W.Taylors
scientific
management,
Fords
moving
assembly
line,
Toyotas
Just-in-Time
production)
Types
of
Innovations
Components
System
Incremental
Improved
No
change
Modular
New
No
change
Architectural
Improved
New
configuration/
architecture
Radical
New
New
configuration/
architecture
Low
Novelty
(Incremental)
---------------->
High
Novelty
(Radical)
1. Incremental
- A
change
that
builds
on
a
firms
expertise
in
component
technology
within
established
product
architecture.
- Example:
DSLRs,
iPhone
2. Modular
- An
innovation
that
changes
a
core
design
concept
without
changing
the
products
architecture.
- Example:
iPod
(Spinning
disk
to
flash
memory),
clockwork
radio
3. Architectural
- leaves
the
core
technological
concepts
of
components
intact
but
changes
the
way
they
are
designed
to
work
together.
- Example:
Dyson
Contra-rotator
washing
machine
(2
drums
instead
of
1)
4. Radical
- Radical
innovation
establishes
a
new
dominant
design,
and
hence
a
new
set
of
core
design
concepts
embodied
in
components
that
are
linked
together
in
a
new
architecture.
- Example:
Personal
computer,
digital
cameras
(from
film
cameras)
Type
of
Knowledge
Component:
Knowledge
of
how
each
component
works
System
or
Architectural:
Knowledge
of
how
the
whole
system
are
linked
to
work
together
Value
of
Typology
Shows
that
innovations
are
not
homogenous
Shows
the
influences
of
technology
and
technological
change
Predict
effects
of
innovations
Limitations
of
Typology
Method
of
judgment
where
they
may
be
overlaps
Product-oriented:
Not
universally
applicable
for
all
products
Technology-oriented:
Does
not
reflect
impacts
of
the
innovations
Introduction
Technological
advancement
Technological
changes
Innovations
Technology:
Technology
is
the
human
activity
which
is
devoted
to
the
production
of
technics
[material
products
of
human
making
or
fabrication]
or
technic-related
intellectual
products
-
whose
root
function
is
to
expand
the
realm
of
practical
human
possibility.
Science
is
that
form
of
human
activity
which
is
devoted
to
the
production
of
theory-related
knowledge
of
material
phenomena
whose
root
function
is
to
attain
an
enhanced
understanding
of
nature.
Long
Wave
Cycle
Date
Kondratiev
wave/Cycle
Technologies
1780-1830
First
Cotton,
iron,
water
power
1830-1880
Second
Railways,
steam
power,
steamship
1880-1930
Third
Electricity,
chemicals,
steel
1930-1980
Fourth
Cars,
electronics,
oil,
aerospace
1980-??
Fifth
Computers,
telecommunications,
and
the
Internet
Phases
of
Long
Wave
Cycle
1. Recovery
Phase
- New
opportunities
for
investment,
growth
and
employment
- High
degree
of
uncertainty
- Innovations
offer
high
novelty
value
(and
a
high
price
for
it)
2. Prosperity
phase
- Innovations
and
their
new
technologies
diffuse
to
reach
a
wider
market
- Imitations
appear
due
to
the
bandwagon
effect.
- A
large
number
of
imitators
3. Recession
Phase
- Technological
advancement
peaks
and
is
evident
in
this
phase
- Price
competition
becomes
intense
- Focus
of
innovation
shifts,
technology
now
used
to
create
new
production
processes
- Transformative
capacity
of
the
new
technology
is
at
its
greatest,
dramatic
improvements
in
productivity
4. Depression
Phase
- Market
saturation
leading
to
greater
price
competitions
and
declining
profits
- Shake
out
phase,
technological
advance
reaches
its
limits,
pursuit
for
greater
efficiency
- Discoveries,
breakthroughs
and
inventions
begin
to
take
place
Cycle
repeats
Implications
of
Long
Wave
Cycle
1. Rate
of
technological
changes
does
not
simply
accelerate
over
time
- Hesitant
start
followed
by
a
fast
growth,
subsequent
saturation,
then
finally
decline
and
stagnation.
2. Diffusion
of
innovations
is
inherently
uneven
- Recovery
phase:
only
a
few
firms
or
individuals
will
be
far-sighted
enough
to
bring
forward
innovations
- Prosperity
phase:
many
firms
will
follow
these
successful
pioneers,
hoping
to
imitate
their
successes
- Recession
phase:
diffusion
shifts
from
products
themselves
to
process
innovations
instead
3. Reinforces
the
notions
of
different
types
of
innovations
- Radical
innovations:
more
likely
to
occur
in
early
phases
- Incremental
innovations:
more
prevalent
in
later
phases
4. Different
technologies
bring
about
different
degrees
of
impacts
- Steam
power,
electricity,
oil
and
the
Internet:
examples
where
innovations
cause
many
changes
in
the
economic
and
social
system
- Shows
that
some
technologies
are
not
merely
important
themselves,
but
also
because
of
impacts
they
have
on
wide
range
of
industries.
Impact
on
Consumers
Change
in
taste
and
preferences
Change
in
consumption
patterns
Responds
to
consumers
Detects
consumers
behavior
4. Absorptive
Capacity
Includes
both
the
external
dimensions
of
innovation
and
internal
dimensions
of
innovation.
Absorptive
capacity:
Ability
of
an
organization
to
recognize
the
value
of
new,
external
information,
assimilate
it,
and
apply
it
to
commercial
ends.
Factors
Affecting
Firms
Ability
to
Absorb
and
Assimilate
Exposure
to
relevant
knowledge
Insights:
Point
where
a
mental
act
goes
beyond
the
skill
normally
expected
of
someone
trained
in
the
field,
normally
identified
as
the
starting
point
of
innovation
Types
of
Insights
Association
- Bringing
together
two
unconnected
ideas
Adaptation
- Taking
an
existing
solution
and
adapting
it
to
another
use
Analogy
- Where
a
principle
used
in
one
context
is
used
for
a
different
purpose
Serendipity
- Chance,
where
random
occurrences
give
rise
to
new
insights
Source
of
Innovation
Individuals
- Why
still
going
strong?
o Growth
of
small
firm
sector
o New
organisational
arrangements
e.g.
strategic
alliance
o Availability
of
financial
support
e.g.
business
angels
o Role
models
Corporations
Users
Employees
Outsiders
- A
good
source
because:
- Provide
a
different
perspective
o Lateral
thinking,
not
step-by-step
basis
- Not
held
back
by
inhibitions
or
conventional
wisdom
o E.g.
Photocopier
(electrical
method
instead
of
chemical
method)
- More
willing
to
challenge
existing
assumptions
o E.g.
Dyson
and
the
manufacturers
who
liked
making
bags
for
vacuum
cleaners
- More
likely
to
have
broad
range
of
external
contacts
o E.g.
Carbon
fibre,
Aerospace
contacts
when
Mclaren
made
first
composite
F1
car
- BUT
Not-inventedhere
syndrome
in
corporations
(may
resist
using)
o E.g.
Apples
single
button
mouse
Process
needs
- Demands
of
a
manufacturing
process
acts
as
stimulus
- Where
a
bottleneck
occurs,
intense
pressure
builds
to
cure
the
bottleneck
o E.g
Henry
Fords
assembly
line,
improvements
made
the
manufacturing
process
of
Pilkingtons
float
glass
Spill-overs
- Where
research
by
one
firm
ends
up
benefitting
others
o E.g.
VisiCalc
spreadsheet
- Likely
to
occur
imitated
and
produced
is
problematic
- May
be
associated
with
a
region
o E.g.
Silicon
Valley
Innovations
Arising
From
big
research
companies:
E.g.
Bell
Labs
From
individuals:
E.g.
Mosaic
Models
2-D
models:
give
the
producers
an
idea
of
how
the
product
design
will
look
like
- Examples:
o Concept
Sketching
o Drawings
o Artists
Impressions
o Layouts
3-D
models:
checks
compatibility
of
products
before
they
are
built,
prevent
problems
such
as
lack
of
space
or
incompatibility.
- Examples:
o Mock-ups
o White
Models
o Simulations
o CAD
Models
Functions
of
Prototypes
Evaluation
and
testing
Integration
of
components
&
systems
Learning
Risk
Reduction
Design
Shape
of
the
product
Tolerances
of
manufacturing
Materials
for
manufacturing
Process
of
manufacturing
Factors
contributing
to
design:
- Appeal
to
customers
(but
still
operating
effectively)
- Production
cost
(affect
the
profits
of
the
producers
and
not
too
expensive
for
consumers)
- Other
demands
from
other
functional
areas
of
the
company
(Marketing,
finance
dept)
How
to:
Value
Creation
Realizing
the
benefits
the
products
can
bring
to
customers
- E.g.
Desktop
printers:
Were
appreciated
for
its
compactness
and
personalized
benefits
Identify
future
customers
and
markets
that
the
product
can
be
sold
in
Availability
of
after
sales
services
- E.g.
AppleCare
How
to:
Value
Capture
Outright
sale
Leasing
- E.g.
Xerox
printers:
Consumers
were
charged
for
the
rent
of
the
printers
and
monthly
usage
Razor
and
Razor
Blades
Model
- Earning
revenue
from
the
sale
of
consumables
E.g.
Amazon
Kindle
Fire
Tablet
e-Books
which
were
charged
at
a
higher
price
instead
of
the
tablet
itself
**
Companies
need
to
apply
the
suitable
mechanism
according
to
the
nature
of
the
product.
Production
Engineering
Considerations
to
keep
costs
down:
- Reducing
the
parts
count
- Using
standardised
components
- Using
self-aligning
parts
- Using
assembly
operations
that
require
a
single,
linear
motion
Market/Pilot
Testing
Mechanical
Testing:
To
ensure
that
the
system
is
working
efficiently
Commercial
Testing:
Sales
forecast,
predict
competitor
reaction
Physical
Testing:
Consumers
reaction
to
the
product
and
receiving
constructive
feedback
Safety
Statutory
Testing:
Ensure
food
is
safe
for
consumption
Activities
involved
in
Market
Launch
Ensuring
that
retail
outlets
have
appropriate
stocks
Booking
advertising
space
Designing
and
producing
advertisements
Booking
exhibition
space
Ensuring
that
literature
about
the
product
has
been
designed,
written
and
printed
Informing
the
press
and
ensuring
that
theyve
had
time
to
familiarise
themselves
with
the
product
Rothwells
5
Models
of
Innovation
Process
1. Technology
Push
-
2.
3.
Sequential
and
linear:
Next
stage
commences
only
after
the
completion
of
previous
stage
Assumes
that
the
marketplace
is
passive,
adopts
whatever
technology
is
available
Example:
Pharmaceutical
industry
Demand
Pull
Focuses
on
the
role
of
market,
reflects
complex
nature
of
consumers
requirements
Sequential
and
linear
Coupling
model
Consists
of
feedback
loops
Linked
to
the
marketplace
and
state
of
technology
4. Integrated
model
5.
Different
function
groups
(project
teams)
work
concurrently
Overlapping
of
work
Non-linear
and
non-sequential
process
Network
model
(Open
Innovation)
Facilitating
factors:
- Improved
communication
- Developments
in
ICT
e.g.
CAD
and
CAM
- Growth
of
strategic
alliances
and
joint
ventures
Examples
- Biotechnology
- Benetton
clothing
- Medical
instruments
Factors
Favouring
Open
Innovation
The
growing
mobility
of
highly
experienced
and
skilled
people
(i.e.
cant
keep
knowledge
inside)
Increased
time
people
spend
in
university
training
(i.e.
Knowledge
spills
over
to
lots
of
firms)
Increased
availability
of
private
Venture
Capital
(i.e.
easier
for
researchers
to
launch
own
start-up
firm)
Planar Lithium
Battery
(Sony)
Interface
Controller
(Texas
Instruments)
CPU
(PortalPlayer)
iPod
(Apple)
1.8 inch
Hard Disk Drive
(Toshiba)
Digital-toAnalog
Converter
(Wolfson)
Power
Management
System
(Linear
Technologies
Inc)
Chapter
7:
Process
of
Innovation
Intellectual
Property:
Protected
Knowledge
Novel
Useful
Reduced
to
practice
in
a
tangible
form
and
Managed
according
to
law
Refer
to
notes
External
Routes
to
Innovation
1. Licensing
It
is
normal
for
licensing
agreement
to
encompass
- A
royalty
payment
that
is
a
percentage
of
the
purchase
price
of
the
product,
ranging
between
3
to
10
percent,
and
- Also
a
minimum
level
of
royalty
that
is
not
a
function
of
sales,
so
that
the
investor
is
at
least
guaranteed
some
returns
2. Spin-offs
- Forms
of
Spin-offs
o
o
o
o
Factors
Leading
to
External
Routes
Lack
of
resources
Lack
of
knowledge
Poor
fit
with
company
strategy
Lack
of
reach
Internal
Routes
to
Innovation
When:
First-movers
&
Follower
Where:
Side-entrance
&
Derivative
1. First-Movers
- E.g.
Sonys
Walkman
2. Follower
(Latecomers)
3. Side-entrance
- E.g.
JCBs
hydraulic
excavators
4. Derivative
- E.g.
LCD
TV
Factors
Affecting
New
Venture
Formation
Antecedent factors
Personality
High achiever
Independent
Control oriented
Home context
Spouse support
Few children
Parental experience
Work
environment
Frustration
Redundancy
Experience
Institutional
Support
Parents help
Venture capital
Government aid
Background
Highly educated
Prof. parent
Middle class
Environmental factors
New
Venture
Technology
Discoveries
New materials
New technology
Patents
Markets
New products
New uses
New consumers