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NOTICE:ForMerits/PowersavailableforthischaractertypeusingGodMachineChroniclerules,pleaseseethelistofMeritsfortheGodMachineChronicle
instead.TheseareonlyavailableinthefirsteditionNewWorldofDarknessruleset.

Psychicpowersareroughlydividedintofourdistinctcategories:ESP,mediumist,psychokinesis,andtelepathy.Thisdivisionismainlyorganizational,andnothing
preventsacharacterfromhavingMeritsindifferentcategories,providedtheStorytellerapproves.AllpsychicpowersaredescribedmechanicallyaspsychicMerits.
Somehavemultipledotscores,withhigherratingsrepresentinggreaterpotency.Otherssimplymodifyrelatedpowers,givingapsychicnewwaysinwhichuseexisting
abilities.ManyoftheMeritslistedalsohaveprerequisites,typicallyothermorecommonpowerswithinthesamecategory.
Generally,theMeritsshouldbeavailableatcharactercreationonly,andcannotbepurchasedduringplaywithexperience.Andyet,Storytellersmaychooseto
allowplayerstolaterpurchaseadditionalpsychicMeritsatnormalcoststorepresentacharacterbranchingoutintootherareasofmentaldevelopment.OrStorytellers
maypermitplayersofpsychicsandevenordinarypeopletopurchasepsychicMeritsinresponsetomiraculousortragicincharacterevents,suchasexposuretoweird
chemicalsorsupernaturalphenomenaawakeninglatentcapabilities.Regardless,playersshouldneverpurchasepsychicMeritswithoutStorytellerapproval.

Options:SomeMeritslist"Options,"whicharealternativeversionsofapowerthatlimititinsomeway,suchasanoptionalversionofPrecognitionthatcanbeusedonly
withafocussuchasTarotcardsoracrystalball.Ifaplayerchoosesoneoftheseoptionalvariants,hegainsoneormorebonusdiceonallattemptstousethelimited
power.UnlessaMeritstatesotherwise,alloptionsconfera+1diebonustousesofthepower.Thus,afortunetellerwhousesTarotcardsreceivesa+1bonusonall
fortunetellingattempts,butisnotabletouseherprecognitiveabilitieswithoutTarotcards.Insomecases,morethanoneoptionforaparticularpowermaybetakenora
singleoptionmaybetakenmorethanonce.Inothercases,particularoptionsaremutuallyexclusive.Usecommonsenseinpermittingcombinationsofoptions.

DefendingAgainstPsychicPowers:PsychicpowersthataffectotherbeingsgenerallyhavesometypeofResistanceTraitassociatedwiththem.Ifapower'seffectis
binarythatis,iteitherworksoritdoesn'tthenitissubjecttoacontestedroll(withaResistanceAttribute+anyapplicableSupernaturalAdvantagesuchasBlood
Potency,Gnosis,orPrimalUrgebeingrolledforthetarget).Ifapower'seffectsaremeasuredindegreesofsuccess,suchaswithdamageincombat,thepowerissubject
toadicepoolpenalty.Mostcommonly,Defenseissubtractedfromdirectedattacksthatarecapableofbeingevaded,Staminaissubtractedfrompsychiceffectsthatalter
atarget'sphysicalbody,Composureissubtractedfromeffectsthatmanipulateatarget'semotionsandResolveissubtractedfromeffectsthatseektocontrolatarget's
mind.Acharacterdefendingagainstamindalteringattack(butnotapsychicattacktargetinghisbody)canoptforanAllOutMentalDefense,whichisadetermined
efforttoresistapowerturnedagainsthim,bringingallconsciousdriveandefforttobear.TheeffortdoubleshisResolveorComposure(whicheverissubtractedfromthe
psychic'sdicepool),butthesubjectcantakenootheractionduringtheturnexceptmoveuptohisSpeed.AnAllOutMentalDefensecannotbeperformedifthesubject
hasalreadyperformedanactioninaturn.Thinkofthiseffortasamindbasedformofdodgingaphysicalattack.

ConcentrationPowers:Somepowersrequireconcentrationtouse.Whileapsychicconcentratesfullyonmaintaininganeffect,hecantakenoactionsexceptforsimple
movement(uptohisSpeedinaturnhecannotrun),andheloseshisDefenseagainstattacks,althoughhecanseekcoverfromrangedattacks.Ifthecharacterisharmed
orotherwiseaffectedinsomewaythatmightbreakhisconcentration,suchaswithasuddenloudnoiseoranargumentbreakingoutamongothersinaroom,theplayer
mustsuccessfullyrollResolve+Composureinorderforthecharactertomaintainconcentration.

TranceStates:Somepowersrequireapsychictoenteratrancestatebeforetheycanbeused.Sucheffectsnoteifatranceisrequiredintheirdescriptions.Whilea
psychicisinatrance,heisata5penaltytoallPerceptionrolls,heloseshisDefense,andhecantakenoactionotherthantousehispsychicpowersunlessheendsthe
trance.IfthepsychicfailsinaPerceptionrolltodetectsomeoneapproaching,hemayevenbesusceptibletoakillingblow.Unlessapsychicendsatranceprematurely,
theeffectpersistsforascene,orforthelesserofthepsychic'sStaminaorResolveinhourswithanexceptionalsuccess.Usethefollowingsystemtoenteratrance:
DicePool:Composure+Wits+equipment
Action:Extended(10successesonerollperturnasafullturnaction)
DramaticFailure:Thecharacterfailstoenteratranceandisunabletotryagainuntilthenextscene.
Failure:Nosuccessesareaccumulatedinthelatesteffort,butanotherrollmaybeallowedinthenextturn.Theeffortmaybeprohibitedaltogetheriftimeorconditions
don'tpermit.
Success:Successesareaccumulatedtowardtheeffort,andiftherequirednumberismet,thecharacterentersatrancestate.
ExceptionalSuccess:Yougatherfivesuccessesinexcessofthe10needed.Thecharacterslipsintoatrancestatesoeasilythatyougaina+1bonusonanypsychic
powersusedduringthesession.
SuggestedEquipment:Yogamat(+1),prayerbeads(+1),meditativemusicorrelaxationtapes(+2),meditationroom(+3).
PossiblePenalties:Loudnoises(1),nearbychildren(1),uncomfortableenvironment(1),lackoffood(1to3),beingindangerorincombat(3to5).

Telepathyisacatchalltermforpsychicpowersthatpermitonetoperceiveoraffectthethoughtsoremotionsofotherbeings.AllTelepathicMeritsrequireapsychicto
beabletoclearlyseehistargetwithindirectlineofsight.Apsychiccannotreadanother'sthoughtsoruseanyotherTelepathicMeritoverthephoneorbywatchinghis
targetonTV,forexample.AtelepathcapableofAstralProjectioncanreadthethoughtsofsomeoneinwhosepresencethetelepathprojectshimself,whileaclairvoyant
withtelepathycanreadthethoughtsofsomeoneshecanviewremotely.ThesetwoaretheonlyESPMeritsthatcanbecombinedwithtelepathyinthisway,however.A
precogmightbeabletoseesomeoneactinginthepastorfuture,butisnotabletoreadthatperson'sthoughts,whileapsychicusingpsychometrycouldreadthemental
impressionsassociatedwithanobject,butnotprobethemindofsomeonewhohandledit.PsychicswhodemonstrateTelepathicMeritsaretypicallyreferredtoas
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telepaths.
GodMachineRulesUpdate[Demon:TheDescentPage304]:SanctityOfMerits:AttheendofanychapterwhereyourcharacterhaslostMerits,youcanreplace
themwithanotherMerit.WhenreplacingaMerit,considerwhatmakessenseinthestory.WithStorytellerpermission,youmay"cashin"aMeritvoluntarilyandreplace
itwithExperiences.ThisshouldnotbeusedasawaytopurchaseaMerit,takeadvantageofitsbenefits,andthencashitoutforsomethingelse.IfaMerithasrunits
courseandnolongermakessenseforyourcharacter,however,youmayusethosepointselsewhere.MeritssuchasAmbidextrous,EideticMemoryandthevarious
FightingStyleMeritsreflectabilitiesandknowledgethatyourcharacterhasandthereforeshouldn'tbecashedinorreplaced.Thenagain,ifanAmbidextrouscharacter
loseshislefthand...

[15]AnimalRapport(SecondSightPage57)
Effect:ThisMeritactsasaversionofAnimalEmpathy.Thecharacterhasaninnatementalbondwithasingleanimal.Thecharactercancommunicatewiththecreature,
understandingitsbarksorhissesasspeechandallowingtheanimaltocomprehendthecharacter'snormallanguage.Thecharactermustspeaktotheanimalto
communicatewithit,buttheexpenditureofoneWillpowerpointallowsthecharactertocommunicatenonverballywithhispet.ThecostofthisMeritisdeterminedby
theSizeoftheanimal,basedonthechartbelow.Norolliseverrequiredforverbalcommunication,butthecharacterdoesnothavethecapacitytocontrolthecreature
outright.Ifhewishesittodosomethingthattheanimalmightconsiderdangerous,youmustwinacontestedrollagainsttheanimal,which,whilegenerallyloyal,does
notnormallycommitsuicideonitsmaster'sbehalf.ResolveorComposureisrolledreflexivelyfortheanimal,whileManipulationorPresence+anappropriateSkillis
rolledforthecharacter.Theanimalwithwhichthecharacterhasabondisanormalexampleofitsspecies,butasideeffectoftherapportpermanentlyincreasesthe
animal'sIntelligencebyone.Ifthecharacterseriouslymistreatshispet,itiscapableofturning,attheStoryteller'sdiscretion.Thecharactermustbewithinlineofsightto
communicatefreelywiththeanimal,butiftheanimalcanhearthecharacterevenatgreatdistance(suchasTimmyyellingfromdownawellahalfmileaway),the
animallikelytravelsasquicklyasitcantoitsmaster'slocation.Iftheanimaliseverlostorkilled,experiencespentordotsassignedtothisMeritmaybelostor
reassignedattheStoryteller'sdiscretion.Thecharactermayevenforgeabondwithanothersuchamazinganimal,assumingonecanbefound.

[2OR4]AnimalEmpathy(SecondSightPage55)
Cost:Noneifthepsychichastimetointeractwiththeanimalandachievesomekindofrapport.Ifthepsychichasneverseentheanimalbeforeoritiscurrentlyhostile,
oneWillpowerpointmustbespenttoinstantlyseizecontroloftheanimal.OnepointofWillpowermustbespenttocontrolmultipleanimalssimultaneously.
DicePool:Wits+AnimalKentocommunicate.Manipulation+AnimalKen(versusanimal'sResolverolledreflexively)tocontrol.
Action:Instantorcontested
Effect:AlthoughAnimalEmpathyissometimesconsideredararegift,someparapsychologistsspeculatethatitismorecommonthanitappears,sincetheaverage
observercannotreadilydistinguishbetweenapsychicwiththeinnateabilitytocommunicatewithnonsentientcreaturesandanordinary"horsewhisperer"whoissimply
"goodwithanimals."Regardless,thisMeritcombinesawidenumberofpsychiceffects,includingMindReading,ThoughtProjection,andEmotionControlundera
singlepower,albeitonewhichcanaffectonlyanimals.Thetwodotversionallowsapsychictoaffectasinglespeciesofanimalsuchasdogs,cats,orrats.Thefourdot
versionpermitsapsychictoaffectanytypeofanimal.Eitherversioncanallowapsychictoaffectmultipleanimalsatonce,althoughthepowerusuallyinflictsadice
penaltyonaroll.Also,apsychicattemptingtocontrollargenumbersofanimalsatonetimemustgivethesameinstructionstoallofthem,andcannotsenddifferent
animalsoffonindividualmissionswithoutaseparaterollforeachofthem.ThereisalsoaseparateMeritcalledAnimalRapportthatcreatesapermanentpsychiclink
withasingleanimal.Noversionofthispowercanaffecttrulysentientanimalsorotherbeingsthathavetransformedintoanimals.
DramaticFailure:Thecharactertriggerspsychicfeedbackintheanimal,makingitimmediatelyhostile.FurtherattemptstouseAnimalEmpathyagainsttheanimalfail
automaticallyfortheremainderofthescene.
Failure:Thecharacterfailstoinfluencetheanimalinanyway.
Success:Thepsychiccanintuitivelyunderstandtheanimal'smoodandthoughtprocesses.Althoughtruecommunicationisnotyetpossible,thepsychiccanintuitcrude
impressionssuchas"I'mhungry,""Iwanttoplay,"or"Thatmanbeatsme."WithManipulation,thepsychiccancommandtheanimaltofollowsimpleinstructionssuch
as"Heel,""Fetch,"or"Tearhimapart!"Animalsthatwerepreviouslyhostilebecomedocile,andtrainedguarddogsletanintruderwalkrightby.
ExceptionalSuccess:Thepsychiccanfreelycommunicatewiththeanimal,almosttothepointofsharingitssenses.Thepsychiccanalsogiverelativelycomplex
instructionsandexpectthemtobeobeyed,suchas"GofetchTimmy!He'sintownatthemovietheater,inthethirdrow!"

Modifier Situation
+1
Thepsychichaspreviouslyusedthispowersuccessfullyonthesameanimal(s).
0
Theanimalisamammalorbird.
1
Theanimalisacommonfishoragroupofuptothreemammals.
3
Theanimalisasingleinsect,aschool/swarmofupto25fishorverminoragroupofupto10largermammals.
5
Theanimalisaswarmofinsectswithahivementality,oracollectivegroupofupto100smallcreaturesorupto25largermammals.

[2OR5]AuraReading(SecondSightPage57)
Cost:1Willpower
DicePool:Intelligence+Empathyversustarget'sComposure+SupernaturalAdvantage(resistanceisreflexive)
Action:Reflexive(thoughasubjectmayhavetobestudiedinadvanceofmakingaroll)
Effect:AuraReadingblursthedistinctionbetweentelepathyandESP,asAuraReadingrepresentsaformofpsychicperception,butalsohaselementsofmindreading.
AccordingtotelepathswhohavethisMerit,alllivingthings(andsome"unliving"things)aresurroundedbyanimbusofenergythatisperceptiblebypsychicmeansor
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byKirlianphotography.AuraReadingallowsapsychictoperceivethisotherwiseinvisiblehalo,andwithexperienceinterpretitsconstantlychanginghuestogain
insightsintoasubject.VampiresandmageshaveaccesstoasimilarpowerknownasAuraPerception.AuraReading,however,doesnotcarrywithitthesamelevelof
sophistication.Andyet,atalentedpsychiccandeduceatarget'sgeneralemotionalstateandperformsuchfeatsasdeterminingwhetherthepersonislying.
Withthefivedotversion,aknowledgeabletelepathmayusethispowertorecognizesupernaturalentities.Toatrainedtelepath,vampiresarerecognizedbytheir
extremelypaleauras,werewolvesbytheirvibrantintensity,andmagesbysparklinglightsthatappearinthepatterns.Dematerializedghostsandspiritsarealsovisible
withthispower,asareastralprojectors,butonlyfaintly,andapsychiccannotcommunicatewiththemwithoutuseofotherpowers.Regardlessofthetypeofsupernatural
subject,atelepathmusthavesomefamiliaritywithasortofbeingtoidentifyit.Apsychicwhohashadopportunitytoperceivetheaurasofvampiresmightknowthata
mageis"notright"andalsoknowsthatsheisnotavampire,buthewouldnotspecificallyrealizethatsheisamageunlesshealsohadsomefamiliaritywiththeaurasof
willworkers.
BothversionsofthisMeritrequiretheexpenditureofoneWillpowerpointandanIntelligence+Empathyroll,contestedbyatarget'sComposure+Supernatural
Advantageresistanceisreflexive.Thetwodotversionrequiresthepsychictoscrutinizethetargetforanumberofturnsequaltothetarget'sComposurepriortotheroll,
andatargetmaybesuspiciousofsomeonestaringintentlyatherifareflexiveWits+Composure(orpossiblyWits+Occult)rollforhersucceeds.Thetwodotversion
automaticallyfailsagainstsupernaturalbeings.Thefivedotversioncanbeusedagainstsupernaturalbeings,butotherwisefunctionsasthetwodotversion.Oncea
psychicsuccessfullyreadsatarget'saura,thepsychiccancontinuetoviewitsolongasshemaintainsconcentration,allowinghertoobservethetargetforpossible
deceptionoreventopredictanimminentattack.
AfailureonanattemptatAuraReadingmeansthatthepsychicisunabletodiscernanauraatall,whileadramaticfailuremeansshereceivesfalseormisleading
information.Thus,theStorytellershouldalwaysrollfortheplayerwhenthepossibilityofadramaticfailureapplies.Atelepathwhosuccessfullyreadstheauraof
someoneintheactoflyingmayrecognizethatthesubjectspeaksfalselybyrollingIntelligence+Empathy+[thesuccessesgainedontheinitialAuraReadingroll]
versusthesubject'sComposure+Subterfugeinacontestedaction.Ifthepsychicwinstheroll,herecognizesthelie.
Appliedtowardreadingthemoodofpotentialcombatants,thispowergrantsitsuserabonustoInitiativeequaltothenumberofsuccessesrolledinactivatingtheeffect,
providedthetelepathicisactivelyreadingtheauraofatargetatthetimethatpersoninitiatesanattack.
DramaticFailure:Thecharactergleansutterlymisleadingandwhollyinaccurateinformation.TheStorytellermaywishtomakeanychancedierollsforaplayer,to
keepthetrueresultssecret.
Failure:Thecharactercandistinguishnoinformationatall.
Success:Thecharactercandeterminethetarget'sgeneralmoodandnature,possiblypickingupdetailsaboutasupernaturalbeing'snatureorwhetheraparticulartargetis
lying.
ExceptionalSuccess:Thecharactergainsallthebenefitsofanormalsuccess.Inaddition,thecharactergainsanadditional+2diceonallSocialrollsmadeagainstthe
targetfortheremainderofthesceneduetohisbeingsointunewithherpersonality.

[3]TelepathicRapport(SecondSightPage63)
PreRequisite:TelepathicCommunication
Cost:1Willpowerpointperscenetoactivatecommunicationwithasinglesubject
DicePool:Nonetoactivate,asoncetherapportispurchased,itcanbeturnedonandoffatwill.Wits+Empathy(rolledbytheStoryteller)toknowwhentheotherparty
isindangerorundergoesintenseemotion.
Action:Reflexive
Effect:Thetelepathcanestablishapermanenttelepathicconnectionwiththemindofanotherperson,allowingthecharactertoformapsychiclinkwiththesubjectfrom
anywhereintheworldwiththeexpenditureofaWillpowerdot.ThisMeritcanbetakenmultipletimestoreflecthavingmorethanonerapport,uptoamaximumnumber
atonetimeequaltothepsychic'sIntelligence.Iftheotherpartytoarapportdies,thedotspentislost.Theotherpartymayneversevertherapportonceit'sformed,but
thetelepathmayvoluntarilyendit,stilllosingtheWillpowerdotspent.OnlythecharacterwhopossessesthisMeritcanfreelyinitiatetelepathiccommunication,andthe
otherpartymustdevelopthisMerithimselfinordertoinitiatealinkonhisown,assumingheisevensomeonecapableofdoingso.Atelepathicrapportcannotbeforged
withanunwillingtarget,orwithsomeonethepsychicdoesn'tknowclosely.Anytelepathwhomeetstheprerequisitescanforgeanewrapport,butthetelepathmust
successfullyuseMindReadingandThoughtProjectionontheotherpartyandspendapermanentWillpowerdot.Oncethelinkisachieved,thetelepathcanactivatethe
rapportwithoutaroll.Also,ifanyonewithwhomatelepathhasarapportexperiencesintenseemotion,suchasbeingingreatdanger,thetelepathmaybeabletosense
theemotionatanydistancewithareflexiveWits+Empathyroll.ThisrollshouldbemadebytheStoryteller.ThisMeritallowsacharactertoforgeanewrapport
whenevershewishes,andasignificantnumberofotherMeritsarerequiredasprerequisites.AttheStoryteller'sdiscretion,acharactercandevelopasingleTelepathic
RapportasatwodotMeritatcharactercreation,withoutpossessingtheprerequisiteMeritsorindeedanyotherpsychicMerits.Thisrapportmustbewithsomeother
personclosetothecharacter,suchasaparentortwinsibling,andrepresentsaparanormalbondnotdependentonthecharacter'sfacilitywithtelepathy.Thecharacteris
notabletocreateanynewrapportsunlesssheacquiresthefull,threedotTelepathicRapportMeritandallitsprerequisites.RegainingWillpowerdotslostfrombroken
rapportscostseightexperiencepointseach.
DramaticFailure:Thetelepathgrosslymisinterpretstheemotionsexperiencedbytheotherparty.
Failure:Thetelepathfailstosensetheotherparty'semotionalstate.
Success:Thetelepathintuitivelyknowsthattheotherpartyisexperiencingpain,fearorsomeotherintenseemotion.
ExceptionalSuccess:Thetelepathgainslimitedinsightintoexactlywhatsituationtheotherpartyfaces,evenifthesubjectisunabletocommunicatesuchinformation
directly.Forexample,insteadofsimplyknowingthattheotherexperiencesfear,thetelepathknowsheisafraidofapackofguarddogsthatpursueshim.Ifthesubject
experiencespain,thetelepathrealizeshehasjustbeenstabbed.Also,thetelepathhasanintuitiveideaofwheretheotherpartyis.

[35]MindReading(SecondSightPage60)
Cost:1Willpower
DicePool:Intelligence+Empathyversusthesubject'sComposure+SupernaturalAdvantage(resistanceisreflexive)
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Action:Contested
Effect:MindReadingistheessentialtelepathicpowertheabilitytoreadthethoughtsofothers.Thethreedotversionpermitsatelepathtoreadthesurfacethoughtsof
anordinaryperson,althoughthetelepathcannotyetperceiveinformationthatasubjectdoesnotcurrentlythinkabout.Thefourdotversionpermitsthetelepathtoprobe
themindofanordinarypersonforburiedinformationorevensubconsciousthoughts,ortoperceivethesurfacethoughtsofbeingswhoarethesubjectofasupernatural
template,suchasmages,vampiresorwerewolves.Thefivedotversionpermitsthetelepathtoprobetheburiedthoughtsofevensupernaturalbeings.Thislastversion
alsoallowsatelepathtoperform"lightscans"ofmultiplemindsatoncetodiscoverwhoamongseveralthinkssomethinginparticular(suchasidentifyingwhichof
severalmurdersuspectsthinks,Ikilledher.)
DramaticFailure:Thecharactertriggerspsychicfeedbackinhistarget,makingherinstinctivelywithdrawordistrusthim.Thetargetcanalsoautomaticallyresistany
useofTelepathicMeritsbythepsychicforthenextday.
Failure:Thecharacterfailstoreadthetarget'smind.
Success:Thecharactercanperceivethetarget'sthoughts,andtheplayerisallowedtoaskonequestionaboutthempersuccess.Surfacescansarelimitedtowhata
subjectcurrentlythinksabout,althoughatelepathcanattempttomanipulateasubjectintothinkingaboutsomethinginparticularwithasuccessfulManipulation+
Subterfugeroll(contestedbyWits+Subterfugeifthesubjectisawareofthetelepath'scapabilities).Ifthepsychiciscapableofdeepscans,theplayercanaskquestions
aboutanytopic,includingquestionsaboutasubject'sburiedmemoriesorevensubconsciousthoughtsofwhichthesubjectisnotevenaware.
ExceptionalSuccess:Extrasuccessesaretheirownreward.Also,theStorytellermayrulethatthetelepathdiscoverssomeusefultidbitofinformationinthesubject's
mindforwhichhewasn'tevensearching.

Modifier Situation
+1
ThepsychichassuccessfullyusedMindReadingonthesubjectwithinthelastweek.
+1
Thepsychictouchesthesubject.
+1
Thesubjectwillinglyconsentstoatelepathicprobe.
ThesubjectwillinglyconsentstoatelepathicprobeandalsohasthisMerit,or,attheStoryteller'sdiscretion,hassomeothersupernaturalorpsychicpowerthat
+2
conveystelepathicabilities.
ThesubjectactivelyresiststhetelepathicprobeandalsohasthisMerit,orattheStoryteller'sdiscretionhassomeothersupernaturalorpsychicpowerthat
1
conveystelepathicabilities.

[5]ThoughtProjection(SecondSightPage64)
PreRequisite:MindReading5
Cost:1Willpowertoallowthoughttransmissiontoasinglesubjectfortherestofthescene.Ifthoughtsaretobesenttosomeoneelseinthattime,thefirstconnection
mustbebroken.ThenewconnectioncostsanotherWillpowerpoint.Ifthefirstconnectionistobereestablished,yetanotherWillpowermustbespent.
DicePool:Presence+Empathy[versusResolve+SupernaturalAdvantageifthesubjectisunwilling(resistanceisreflexive)]
Action:Instantifthesubjectiswillingresistedishe'sunwilling
Effect:Thetelepathcanmovebeyondsimplemindreadingtoactuallyprojectinghisthoughtsintothemindofanother.Atelepathcannotusuallytransmitthoughts
beyondhislineofsight.Withthefourdotversion,however,hecancommunicatewithindividualsoutsidehislineofsightatapenaltydeterminedbyhisdegreeof
psychicconnectiontoatarget.Evenwiththethreedotversion,atelepathcancommunicatewithsomeoneinadistantlocationifheisabletoperceivethesubjectthrough
clairvoyance.Ifthepsychicalsowishestoreadthethoughtsofthepersontowhomhesends,hemustalsoactivatehisMindReadingMerit,whichnormallyrequiresthe
expenditureofasecondWillpowerpointinasubsequentturn.
DramaticFailure:Thecharactertriggerspsychicfeedbackinthesubject,makingherinstinctivelywithdrawordistrusthim.Also,thecharactermighttransmithis
thoughtstoadifferentpartythanheintended,orevensendthoughtsthathedidnotintendtosend.
Failure:Thecharacterfailstotransmithisthoughts,butcantryagain.
Success:Thecharactersuccessfullytransmitshisthoughtstohistarget.Hecancontinuetosendthoughtsfortherestofthescene.
ExceptionalSuccess:Thegainsa+2bonusonanysubsequentuseofatelepathicMeritagainsttheotherpartyfortheremainderofthescene.

Modifier PsychicConnection
0
Thetargetofthetelepathiccommunicationiswithinlineofsight.Noconnectionisnecessary.
1
Intimate.Thetargetisalongtimefriendorclosefamilymember.
3
Known.Thetargetisafriendorcoworkeraboutwhomagreatdealisknown.
5
Acquainted.Thetelepathhasmetthetargetseveraltimes.Thisistheweakestlevelofconnectionthatallowslongrangetelepathiccommunication.

[4]AnimalPossession(SecondSightPage56)
PreRequisite:AnimalEmpathy2or4.IfthepsychichasonlythetwodotversionofAnimalEmpathy,heislimitedtopossessingthetypeofanimalwithwhichheis
attuned.Thefourdotversionallowspossessionofanytypeofanimal.
Cost:1Willpower
DicePool:Presence+AnimalKenversusanimal'sResolveresistanceisreflexive
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Action:Contested
Effect:AnimalPossessionbuildsonthepowerofAnimalEmpathytoactuallyallowapsychictopossessaparticularanimal,totallycontrollingitsbodyandperceiving
throughallofitssenses.Thepsychic'sownbodyiscompletelyinertandhelplesswhilethispowerisineffect,andshecannotperceiveanythingaboutherbody's
surroundingsunlessthepossessedanimalisnearby.Ifthecharacter'sbodyisdamaged,though,sheknowsitandcanreflexivelyendthepossessionaftertakingany
damage,althoughshemaybesubjecttoakillingblowinthedurationofthepossession.Ifthecharacter'sphysicalbodyiskilledwhilepossessingananimal,hermind
diesaswell.Iftheanimaliskilledduringthepossession,thepsychic'smindisimmediatelysentbacktoherbody.Thispowerrequirestheanimaltobepossessedtohave
atleasttheintelligenceofasmallrodentorfish.Simplercreaturessuchasinsectscannotbepossessed.Possessionlastsforonescene,butcanbeextendedatthecostof
oneWillpowerpointperscene.Undernocircumstancescanthetimeofpossessionlastbeyondanumberofhoursequaltothelesserofthepsychic'sStaminaorResolve.
Thispowercannotbeusedagainstsentientcreatures,includingmages,vampires,orwerewolveswhohavesimplyassumedtheformsofanimals.Thepsychiccannever
possessmorethanoneanimalatatime.Thepsychicalsocannotpossessananimalsmallerthanamouse.AnimalslargerthanSize5conferapenaltyontheroll.
DramaticFailure:Thecharactertriggerspsychicfeedbackintheanimal,makingitimmediatelyhostile.FurtherattemptstouseAnimalPossessionagainsttheanimal
failautomaticallyfortheremainderofthescene.
Failure:Thecharacterfailstopossesstheanimal.
Success:Thepsychicprojectshisownconsciousnessintotheanimal,totallycontrollingitsbodyandreplacingitsMental(butnotSocial)Attributeswithhisown.The
psychiccannotuseanyotherpsychicpowerswhilepossessingtheanimal,althoughhecanendthepossessionatanytime.Theanimal'sPhysicalTraitsprevail.
ExceptionalSuccess:ThepsychiccanmaintainthepossessionforuptothelesserofhisStaminaorResolveinhourswithoutpayinganyadditionalWillpower.

Modifier Situation
+1
ThepsychichaspreviouslyusedtheAnimal.
0
Theanimalisamammalorbird.
1
Perpointoftheanimal'sSizeinexcessof5.
2
Theanimalisareptileorsophisticatedaquaticlifeformsuchasadolphinorshark.
4
Theanimalisafish.

[4]TelepathicCommunication(SecondSightPage63)
PreRequisite:ThoughtProjection4
Cost:1Willpowertoallowcommunicationfortherestofthescene
DicePool:Presence+Empathy
Action:Instant
Effect:HavingmasteredbothMindReadingandThoughtProjection,thetelepathcannowinitiatetwowaytelepathiccommunicationwithanotherperson.Thecontact
mustbewithinlineofsightunlessthepsychichasaTelepathicRapportwiththeotherparty.Thispowerfailsautomaticallyiftheotherpartydoesnotwishto
communicate.Thepsychiccannotperceiveanythoughtsotherthanthoseasubjectwishestosend,unlessthepsychicalsousesMindReading,eveniftheotherpartyis
willing.EachuseoftheMeritlastsnolongerthanonescene,evenifbothsidesremainwithinsightofeachother.
DramaticFailure:Thecharactertriggerspsychicfeedbackinthesubject,makingherinstinctivelywithdrawordistrusthim.Also,thecharactermighttransmithis
thoughtstoadifferentpartythanheintends,orevensendthoughtsthathedidnotintend.
Failure:Thecharacterfailstoinitiatecommunication,butcantryagain.
Success:Thecharactersuccessfullyinitiatespsychiccommunicationwithhistarget.Hecanfreelysendthoughtstotheotherparty,andhecanfreelyhearwhatever
thoughtmessagestheotherpartywishestosendback.
ExceptionalSuccess:Thecharactergainsa+2bonusonanysubsequentuseofatelepathicMeritinregardtotheotherpartyfortheremainderofthescene.

[4OR5]PsychicEmpathy(SecondSightPage60)
PreRequisite:AuraReadingandThoughtProjection(eitherversion)
Cost:1Willpowerperuse.OneWillpowermustalsobespenttoactivatethecharacter'sAuraReadingpowerspriortomanipulatingasubject'semotions.
DicePool:ThepsychicmustfirstsuccessfullyuseAuraReadingonthesubject.TherolltoalteremotionsisManipulation+EmpathyversusResolve+Composure
(resistanceisreflexive).
Action:Contested
Effect:PsychicEmpathybuildsontheunderlyingpowerofAuraReading,asthetelepathmovesfrommerelyperceivingtheemotionalauraofatargettoactively
manipulatingitandtherebyaffectingthesubject'smood.InordertousePsychicEmpathy,acharactermustfirstsuccessfullyuseAuraReadingonatarget.Oncethe
charactercanclearlyseethetarget'saura,hecanpsychically"adjustthecolors,"affectinghermood.Thefourdotversionisonlycapableofshorttermmanipulations,
whilethefivedotversioncanhardwireavictimtofeelaparticularemotionalresponseforextendedperiods.Theintensityofanyparticularemotionalstateisdetermined
bythechartbelow.Anyattempttomanipulateasubject'semotionalstateispenalizedbytheintensityoftheemotiontobecreatedorsuppressed.Thus,ifanempath
wantedtomakeatotalstrangerfallinlovewithher(i.e.,movingfromnodiscernablesigns(0)oflovetounambiguous(3)signsoflove),thedicepoolsuffersa3
penalty.Orifanempathwantstototallysuppressanenemy'soverwhelming(4)hatredofherinordertoallowforpeacefulinteraction,thedicepoolsuffersa4penalty.
Often,anempathseekstoproduceanemotionthatistheoppositeofoneatargetcurrentlyfeels,suchascausingamantohatehisbelovedwife,orwhenshewantsa
suicidalpersontosuddenlyfeelhappyabouthislife.Insuchcases,thepenaltyisthetotalassociatedwiththepreviousemotion,plusthenewone.Thus,convertinga
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subject'sunambiguous(3)loveforhiswifeintounambiguous(3)hateinflictsatotal6penalty.Emotionsproducedwiththefourdotversionofthispowerlastwhile
theempathconcentrates,orforthedurationofanentiresceneiftheempathachievesanexceptionalsuccess.Thefivedotversionautomaticallylastsforatleastascene,
andappliesforadaywithanexceptionalsuccess.Witheitherversion,thedicepoolforaffectingemotionsisManipulation+Empathy,contestedbythesubject'sResolve
+Composure.Thefivedotversioniscapableofaffectingabeingwithasupernaturaltemplate,butthefourdotversionautomaticallyfailsagainstsuchbeings.Any
emotioncanbeaffectedbythispower,anditsparametersarelimitedmainlybytheStoryteller'sdiscretionandaplayer'sinnovation.Afewofthemorecommonly
affectedemotionsincludeanger,happinessorsadness,love,sexuallibido,possessiveness(foranobjectoraperson),andcompassion.Onlyonesuccessfulattemptcanbe
madetoalterasubject'semotionsperscene.
DramaticFailure:Thecharactertriggerspsychicfeedbackinthetarget,makinghiminstinctivelywithdrawordistrusther.Thesubjectisalsoimmunetothepsychic's
PsychicEmpathyfortherestofthescene.
Failure:Thecharacterfailstoinfluencethetarget'semotions.
Success:Thesubject'semotionschangeaccordingtotheempath'sdesires.
ExceptionalSuccess:Theemotionalchangelastsforalongerperiodoftime.Withthefourdotversion,theeffectpersistsforascenewithoutconcentration.Withthe
fivedotversion,theeffectlastsforaday.

Modifier EmotionalResponse
0
Nodiscernablesignsoftheemotionalstate.
1
Noticeablesignsoftheemotionalstate.
Obvioussignsoftheemotionalstate.AResolve+Composurerollforthesubjectmustsucceedtoavoidactingontheemotioninminorways(snidecomments
2
towardsomeonehedislikes,flirtingwiththepersonforwhomhenowfeelssexualattraction)everytimehehasanopportunitytodoso.
Unambiguoussignsoftheemotionalstate.Aswiththepreviousentry,exceptthatthetargetmustgetatleastasmanysuccessesontheResolve+Composure
3
astheempathdoesonthePsychicEmpathyrolltoavoidactingoutontheemotioninaveryobviousway(pickingafightwithapersonhenowhates,actingin
asubservientmannertowardapersonhenowloves).
Overwhelmingsignsoftheemotionalstate.Theemotionalstateapproachesorevenexceedsthelevelofaderangement(homicidalrage,suicidaldepression,
obsessivestalking).AWillpowerpointmustbespentforthesubjecttoevenattemptaResolve+Composurerolltocontesttheemotionalcompulsion,andhe
4
muststillgetasmanysuccessesastheempathdoesontheactivationroll.Thetargetseeksoutopportunitiestoactontheemotioninobviousways,andany
attempttoconcealhisstateisautomaticallyreducedtoachancedie.
Option:LimitedEmpath
Theempath'spowersarelimitedinsomeway,suchasinthetypeofpersonaffected,thetypeofemotionmanipulated,orthetypeofpersonorobjectthatcanbemadethe
subjectofanalteredemotionalconnection.Thedicebonusisdeterminedbyhowspecificandlimitedtheempath'spowersare.Anempathwhocanaffectonlywomen
mightgaina+1bonus,whileonewhosesolepoweristotriggerintensemisogynyinothermenmightgaina+3bonus.

Option:TouchOnly
Withthisoption,theempathcanaffectanother'semotionalstateonlywhilephysicallytouchingthetarget,(althoughconcentrationisallthat'srequiredaftercontactis
made).

Option:Uncontrolled
Withthisoption,theempath'spowerisnottotallyunderhiscontrol.Wheneverheexperiencesaprofoundemotion,areflexiveResolve+Composurerollmustbemade,
withapenaltybasedontheemotionasdeterminedbytheresponsetable,above.Iftherollisunsuccessful,Presence+Empathyisrolled,plusabonusequaltothe
emotion'srating,witheveryoneinhisvicinitymakingacontestedResolve+Composureroll.Anyonewhofailstogetasmanyormoresuccessesthantheempath
instantlyexperiencesthesameemotionasthecharacter.UncontrolledusesofPsychicEmpathydonotrequireuseofAuraReadingortheexpenditureofaWillpower
point.Deliberateusesofthispowerfunctionsasnormal,exceptthatwiththisoption,theempathhasa+2bonus.

[5]MentalBlast(SecondSightPage58)
PreRequisite:ThoughtProjection4
Cost:1WillpoweronthefirstturnofaMentalBlast.Thepsychiccancontinuetoinflictdamageaslongashecanmaintainconcentrationonhistarget.
DicePool:Presence+Intimidationsubject'sStamina
Action:Instant
Effect:Anextremelyrareanddangerouspower,MentalBlastallowsatelepathtodamagethemindofanotherbeingbyforceofwill.ThepsychicusesThought
Projectionwithsuchforceandintensitythatitoverwhelmsthevictim'sbrain,potentiallycausingastrokeorcerebralhemorrhage.Eachsuccessachievedontheattack
inflictsonepointofbashingdamageonthetargetintheformofablisteringmigraine.Asustainedattackmayhavelethalresults.FatalitiesinflictedwithMentalBlast
generallyappeartobestrokesorsimilarmaladies,butinsomecasesthepowerquiteliterallycausesavictim'sheadtoexplode.Oncethispowerisinitiated,thepsychic
canmaintaintheassault,theplayerrollingagaineveryturnsolongastheattackercanmaintainconcentration.Whileconcentratingonthetarget,thepsychicloseshis
DefenseandcantakenoactionotherthanmaintainingtheassaultandmovinguptoSpeedinaturn.Ifthepsychic'sconcentrationisbroken,anotherWillpowermustbe
spenttoinitiateanewMentalBlast.
DramaticFailure:Thecharactersuffersonepointofbashingdamagefrompsychicfeedbackandisunabletousethepowerfortheremainderofthescene.

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Failure:Thecharacterfailstoinflictanydamage.
Success:Thecharacterinflictsdamageasnotedabove.
ExceptionalSuccess:Additionalsuccessesaretheirownreward.Also,thetargetmustrollherStaminatoavoidknockout.

[5]MindBreaker(SecondSightPage58)
PreRequisite:ThoughtProjection4
Cost:1Willpower
DicePool:Presence+Empathyversusthesubject'sResolve+SupernaturalAdvantage.Intelligence+Sciencemayberolledinsteadforcharacterswithspecialized
traininginpsychologyorsomethingsimilar,withasuccessfulrollpermittingatelepathtotailorthederangementtohisdesire.
Action:Contested
Effect:MindBreakerdoesnotinflictanydamageonavictim.Instead,itinflictseitheratemporaryorpermanentderangement.Generally,theusersimplyinflicts
madness,withthepreciseformofailmentisdeterminedbytheStoryteller.IfthepsychichasspecializedtrainingasreflectedbyScience3orhigherwithaSpecialtyin
Psychologyorsomesimilarfield,theStorytellermaypermithertodeliberatelytailorthevictim'smadness.Derangementsgainedthroughuseofthispowercannotbe
removedbyraisingone'sMoralitytrait.
DramaticFailure:ThecharactersuffersoneStorytellerchosenderangementfortheremainderofthescene.
Failure:Thecharacterfailstoinflictmadnessonhistarget.
Success:Thecharactergetsmoresuccessesthanthetarget,whosuffersonemildderangementfortheremainderofthescene.
ExceptionalSuccess:Thecharactergetsatleastfivesuccessesandexceedsthoseofthetarget.Ifthepsychicwishes,thederangementinflictedmaybesevereinsteadof
mild.Alternatively,thetargetcanbesubjectedtoapermanentmildderangementthatcanberemovedthroughonlyroleplaying.

[5]MindControl(SecondSightPage59)
PreRequisite:Thepsychicmustdeliverhisinstructionsverballyunlessheiscapableofprojectinghisthoughts.
Cost:1Willpower
DicePool:Manipulation+Persuasionversussubject'sResolve(resistanceisreflexive)
Action:Contestedrequiresconcentrationwhileinstructionsareconveyed
Effect:Oneofthemostinsidiousmanifestationsofpsychicpower,MindControlpermitsatelepathtoprojecthismindtoovercomeasubject'swillandrenderthesubject
opentosuggestion.UnlessthecharacteralsohasThoughtProjectionorsomesimilaradvantage,hemustverballytellhissubjectwhathewantshertodo,effectively
makingthispoweraformofparanormalhypnosis.CombinedwithThoughtProjection,thepsychiccanmakeanyoneapuppet,silentlyseizingavictim'swillfromacross
aroomandmakingherhisslave.IfhehasbothThoughtProjectionandClairvoyance,hecancommandthemindofsomeonefromacrossacitylikeamodernday
Svengali.Commandsthatforceasubjecttoviolatedeeplyheldbeliefs,toactagainstVirtues,ortoharmlovedonesimposeapenaltytotherollmadeforthepsychic.
MindControliseffectiveonlyagainstordinarypeopleandotherpsychics.AMindControlattemptautomaticallyfailsagainstanyonewhoisthesubjectofasupernatural
template(suchasmages,vampires,andwerewolves).However,ghouls,wolfblooded,andsimilarbeingsmaybeaffected,althoughtheymaygainbonusdicetoresistin
somecircumstances(suchaswhenaghoulismentallycontrolledtobetrayhisundeadmaster).ThebenefitsoftheStrikingLooksMeritapplytoMindControlattempts,
andpsychicswiththeHypnoticVoiceMeritgaina+2bonusonallusesofthispower.Thepsychicmustconcentratefullyonhissubjectwhileconveyinghisinstructions,
sufferingallthenormalpenaltiesforconcentration.Howlongthisefforttakesdependsonthecomplexityoftheinstructions,andmaylastforseveralturns.Oncethe
commandisissued,thepsychicdoesnotneedtocontinueconcentrating.Thetelepath'scommandmustbesomethingthatcanbecompletedwithinthesceneorthe
attemptfails,unlessthetelepathachievesanexceptionalsuccess.
DramaticFailure:Thecharactertriggerspsychicfeedbackinthetarget,makinghiminstinctivelywithdrawordistrusther.Thetargetisalsorenderedimmunetofurther
MindControlattemptsbythepsychicforthenextday.
Failure:Thetargetignoresthecharacter'scommand.
Success:Thetargetobeysthecharacter'scommand,providedthattheordercanbefulfilledwithinonescene.
ExceptionalSuccess:Theplayergetsfiveormoresuccessesandtheyexceedthoseofthetarget.Thereisnotimelimitonhowlongthecommandcantaketobe
executed.

Modifier Situation
+1
ThepsychichassuccessfullyusedMindControlonthesubjectwithinthelastweek.
1
Thecommandforcesthesubjecttoactagainstalovedoneortoviolatedeeplyheldpersonalbeliefs.
2
ThecommandforcesthesubjecttoharmalovedoneortoactagainstaVirtue.
4
ThecommandforcesthesubjecttokillalovedoneorperformanactionthatmightcausehertoloseMorality.
5
Thecommandisclearlysuicidal.

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[5]PsychicIllusions(SecondSightPage61)
PreRequisite:MindControlandThoughtProjection(eitherversion)
Cost:1Willpower.Also,thecharactermustmaintainconcentrationforthedurationoftheillusion,meaningthathecantakenoactionotherthanmovingSpeedperturn,
andheloseshisDefense.
DicePool:Manipulation+Persuasionversusthetarget'sComposure+SupernaturalAdvantagetocreateillusions(resistanceisreflexive).Wits+Persuasionto
manipulateexistingillusions.
Action:Contestedtoactivateinstanttomanipulate
Effect:ThispowerrepresentsarefinementoftheMindControlMerit.Insteadofgivinghypnoticcommandstothetarget,atelepathcausesthesubjecttoseesomething
thatisn'tthere,ortomisapprehendsomeelementofhissurroundings.Thetelepathmustbeabletoseethepersontobeaffected,althoughclairvoyancecansubstitutefor
directobservation.Camerasandvideotapesareneveraffectedbyapsychicillusion.Theillusionscreatedcanaffectanynormalsensesthattheillusionistpossesses.The
illusionistcannotcreateanimagecapableofdeceivingpsychicpowers,soaclairvoyantremotelyviewingthesceneisnotdeceived.Likewise,apsychiccannotcreatean
illusionofsomethinghecannotperceive,suchasadeafcharactercreatinganillusionthatincludesanauditoryelement.Thedefaultuseofthispowerassumesthatonly
onesenseisaffected,andeachadditionalsenseaffectedimposesa1penaltytotheroll.Theplayer'sManipulation+PersuasionrollisresistedbytheComposure+
SupernaturalAdvantageofanyobservers(rollthehighestpoolforamobofonlookers)inacontestedaction.Theoretically,theillusionistcanfoolanynumberofpeople
withaparticularillusion,butthemaximumnumberofpeoplewhocaneasilybeaffectedatthesametimeequalsthepsychic'sIntelligence+Manipulation.Each
additionalpersonimposesa1penaltytotheactivationroll.Thus,themorepeoplewhoarepresent,thegreaterthelikelihoodthatsomeorallareabletoseethroughthe
deception.Normally,anillusionisstaticandcannotinteractwithbeings.Iftheillusionistwisheshisvisionstointeractwithsomeonewhoisdeceivedbythem(suchas
havinga"phantompoliceofficer"directobserversawayfromacrimescene),theplayermustrollWits+Persuasionasaninstantaction.Ifthisrollfails,onlookerssee
throughtheillusion,eveniftheyhadbeenpreviouslyfooled.Suchfollowuprollsareonlyrequiredwhentheillusionmustbemadetointeractwithanobserverinafairly
directmanner.So,iftheinteractivepoliceofficerfoolsanobserver,arerollisrequiredonlyiftheobserveractivelytriestoengagethepoliceofficesomehow(whether
throughcommunicationoranattack),orifthepsychicwishestohavethepoliceofficerinteractinsomenewanddifferentway,suchaswritingaticket.Regardlessof
howconvincinganillusionis,itisneversolid,althoughit"feels"solidtoadeceivedobserveriftheillusionistincorporatestactilesensationsintothecreation.Anillusory
chairisnotcapableofsupportinganobserver'sweight,nomatterhowstronglyshebelievesinit.Anillusorywalldoesnotpreventsomeonefrompassingthroughitifshe
leansagainstit,althoughbothmayfeelperfectlysolidtothecasualtouch.So,anillusionaryitemcannotbeusedasaweaponanyattackwithanillusionaryweaponfails.
DramaticFailure:Thecharactertriggerspsychicfeedback,makingeverypotentialobserverinthevicinityinstinctivelywithdrawordistrusther.Also,theillusionistis
unabletousethispoweragainfortheremainderofthescene.
Failure:Thepsychicfailstocreateanyillusionatall.
Success:Anyaffectedtargetsperceivewhateversensoryeffectthepsychicdesires.
ExceptionalSuccess:Theillusionscreatedarehighlyrealistic.Thepsychicnolongerneedstomaintainconcentration,althoughaWits+Persuasionrollmuststillbe
madetocausetheillusiontomoveorreactinanyway.

[5]PsychicInvisibility(SecondSightPage62)
PreRequisite:MindControlandThoughtProjection(eitherversion)
Cost:1Willpower
DicePool:Intelligence+Stealthversusanobserver'sResolve+SupernaturalAdvantage(resistanceisreflexive).Ifamobisaffected,makeonerollforthegroupusing
thehighestdicepoolofitsmembers.
Action:Contested,andrequiresconcentration
Effect:Asthenamesuggests,PsychicInvisibilityrepresentsapsychic'sabilityto"cloudmen'sminds"sothatonlookerscannotperceivehim.Thecharacterisnottruly
invisiblecamerasarenotaffectedbythispowerandanyonesufficientlyperceptivecanseethroughthedeception.Thepsychiccannotdisappearfromviewifhehas
alreadybeenseen,butanywitnessesheencountersafterthepowerisactivatedaretypicallyunabletoseehimunlesshedoessomethingtocallattentiontohimself.Ifthe
psychicaffectsanyphysicalobjectwhileapotentialobserverislooking,orhemakesanyparticularlyloudsound,theinvisibilityendsautomaticallyforobservers.Also,
thecharactermustmaintainconcentrationforthedurationofthepower'suse.HeloseshisDefenseandcantakenoactionsotherthanmovinguptoSpeedinaturn.
DramaticFailure:Thepsychicisconvincedthatsheisinvisibleandactsaccordingly,eventhoughanyonlookersareabletoseeher.
Failure:Thepsychicfailstohideherappearance.
Success:Thepsychicactivatesherpsychicinvisibilitypower.Ifanyoneinagrouppointsthecharacterout,allonlookerscanseeher.
ExceptionalSuccess:Thepsychicnolongerneedstoconcentratetomaintaininvisibilityandcantakeotheractions(althoughanyinteractionwithherenvironmentmay
endtheeffect).Ifsheperformsnoactions,theeffectlastsfortheremainderofthescene.

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