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Artificer

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A Note About Artificer Infusions: The following list of


artificer infusions is intentionally very short. This is to
compensate for the fact that artificers are spontaneous casters
that automatically know all of the infusions on this list that they
are capable of casting. Thus, it is important that this list does
not get expanded without very careful consideration as to how
having that new infusion available immediately to all artificers of
the appropriate level would impact the game. In keeping with
this, the only sources that are included are the Pathfinder
Corebook, Advanced Player's Guide, Advanced Race Guide,
Ultimate Combat and Ultimate Magic. I have specifically not
included any other sources for the artificer infusion list.
Also, despite the similarities with regular spells, the infusions

Luck Feats

on this list do not qualify for spells or powers needed to create

Metamagic Feats

magical items. That is why the artificer has the class ability to

Mythic Feats

mimic those requirements with their Use Magic Device skill.

Psionic Feats

Lastly, when casting an infusion that would normally target a

Racial Feats

person or creature, the artificer instead targets an appropriate

Changeling Feats

piece of clothing that they are wearing. Thus, when casting

Shifter Feats

Bull's Strength, the artificer is not casting on the barbarian

Warforged Feats

directly, but instead on the belt he is wearing. If that belt goes

Skills

missing, the infusion follows the belt, not the original wearer.

Traits & Drawbacks

Likewise, if the barbarian is not wearing a belt, he cannot be

Equipment & Services


Magical Items
Magic
Deities & Faiths
Oracle Mysteries
Outsiders & Possession

targeted by the artificer's infusion, even though the wizard's


spell of the same name works fine.

0th-level Infusions

The Planes

Infusion Name Comp. Description

Source

Spells & Powers

Detect Magic

Detect magic within 60'

PCB

Spells and Powers by Class

Light

Create light within 20'

PCB

Mending

Remove the broken condition PCB

Read Magic

Read magical writings

Resistance

Grant +1 resistance bonus to PCB

Alchemist
Artificer
Bard
Cleric / Oracle
Cryptic
Dread
Druid

all saves

PCB

Inquisitor
Magus
Marksman

1st-level Infusions

Paladin

Infusion Name

Comp. Description

Source

Psion / Wilder

Ablative Armor

MoE

reduction to one attack

Psychic Warrior
Ranger

Abundant

Sorcerer / Wizard

Ammunition

Summoner
Tactician
Vitalist
Witch
Rules

Give armor damage

Alchemical

Transform one alchemical

Instrument

Make one musical

Removed Material

instrument
-

The Epic Campaign

Triples carrying capacity of a APG


creature

The Story So Far...

Armor

PCs

Enchantment,

armor or shield special

Lesser

ability of +1 or less

NPCs
Important Items & Places
The Opposition

Blade Lash

Break

Use your weapon like a

ECB

ACG

Gives an object the broken

APG

condition

d20 Pathfinder SRD


Pathfinder Forums

Temporarily provide an

whip to trip an opponent

Credits & Links


Community Use / OGL

ACG

instrument sound like a


different kind of musical

Ant Haul

ARG

item or firearm into another

Bestiary
Downloads

UC

ammunition every round

Tinkering
Alter Musical

Replaces nonmagical

Crafter's Curse

Subject takes -5 on Craft

APG

skill
Crafter's Fortune -

Subject gains +5 on next

APG

Craft check
Damp Powder

Ruins ammunition loaded in UC


the targeted firearm

Dancing Lantern -

Animates a lantern that

APG

follows you
Disguise Weapon -

Change a weapon's

ACG

appearance
Energy Alteration -

Change one type of

ECB

elemental bonus to another


type of elemental bonus
Enhancement

Alteration

Change a weapon

ECB

enhancement bonus to a
shield bonus or visa verse.

Entangling

Dragonmark
Expeditious

Entangle a dragonmarked

DGM

target
-

Moves 5-ft. cubes of earth

APG

Converts 1 pound of metal

UC

Excavation
Fabricate Bullets M

into ammunition
Glue Seal

Make one 5-ft. square or

ACG

one object sticky


Gravity Bow

Arrows do damage as

APG

though one size category


larger
Identify

Grant a +10 bonus to

PCB

identify magical items


Indisputable

Possession
Inflict Light

Summon a prepared

MoE

objected to you
-

Damage

Deal 1d8 + 1/lvl (max +5)

ECB

damage to touched
construct

Jury-Rig

Removes the broken

UC

condition from the targeted


object
Knight

Unburdened

Temporarily ignore

FoW

movement penalty from


armor

Lead Blades

Melee weapons damage as APG


if one size bigger

Longshot

Grants a +10-foot bonus to UC


the range increment for any
ranged weapon fired

Magic Aura

Alters object's magic aura

PCB

Magic Stone

Enchant three stones to do PCB


extra damage

Magic Vestment

Temporarily enchant armor

PCB

or clothing for a bonus to AC


Magic Weapon

Temporarily enchant an

PCB

weapon
Mask Dweomer

Hides presence of a spell

APG

from Detect Magic


Mirror Polish

Polish a metal item until it's ACG


usable as a mirror

Peacebond

Locks a weapon in place on UC


the target's body

Pending Potion

Make a potion able to be

MoE

drunk now and activated


later
Refine

Transform improvised

Improvised

weapon into a masterwork

Weapon

simple or martial weapon

Reinforce

Armaments

Temporarily mitigates the

ACG

UC

fragile quality in target


weapon or armor

Repair Light
Damage

Repair 1d8 + 1/lvl (max +5) ECB


damage to touched

construct
Resistance Item

Make an item provide a

ECB

resistance bonus to saving


throws
Shield of Faith

Provide a +2 to higher

PCB

deflection bonus to AC
Skill

Provide a +2 to higher

Enhancement

ECB

competence bonus to one


skill

Weaken Powder -

Targeted firearm's

UC

ammunition halves the


firearm's range and imposes
a -2 penalty on damage rolls
Weapon

Temporarily provide a

Augmentation,

weapon special ability of +1

Personal

or less to your weapon

ECB

2nd-level Infusions
Infusion Name

Comp. Description

Source

Alchemical

APG

Allocation
Align Weapon

Gain potion's benefits


without consuming it

Temporarily provide

PCB

alignment to a weapon to
overcome damage
reduction
Ant Haul,

Communal

As Ant Haul, but you may

UC

divide the duration among


creatures touched

Armor

Enchantment

Temporarily provide an

ECB

armor or shield special


ability of +3 or less

Bear's Endurance -

Temporarily provide a +4

PCB

bonus to Constitution
Bull's Strength

Temporarily provide a +4

PCB

bonus to Strength
Bullet Ward

Adamantine bullets

ACG

intercept firearm attacks


Cat's Grace

Temporarily provide a +4

PCB

bonus to Dexterity
Chill Metal

Freeze metal to do damage PCB


to whomever holds it

Construct

Essence, Lesser
Destabilize

Grant a living construct

RoE

some construct traits


-

Ammunition in the targeted UC

Powder
Eagle's Splendor

firearm is prone to misfire


-

Temporarily provide a +4

PCB

bonus to Charisma
Effortless Armor

Armor you wear no longer

UC

slows your speed


Fox's Cunning

Temporarily provide a +4

PCB

bonus to Intelligence
Heat Metal

Super-heat metal to do

PCB

damage to whomever holds


it
Humanoid

Essence, Lesser
Inflict Moderate

Make a construct capable

RoE

of being healed
-

Damage

Deal 2d8 + 1/lvl (max +10) ECB


damage to touched
construct

Ignite Dragonmark -

Burn a creature's

DGM

dragonmark
Improve Trap

Increase the difficult of

ARG

finding, disarming or
avoiding a trap
Lucky Blade

Allow a melee weapon to

MoE

reroll an attack roll once


Magic Siege

Engine
Mask Dweomer,

Siege gains +1 on targeting UC


and damage rolls

Communal

As Mask Dweomer, but you UC


may divide the duration
among creatures touched

Masterwork

Transformation
Owl's Wisdom

Make a normal item into a

UM

masterwork one
-

Temporarily provide a +4

PCB

bonus to Wisdom
Ray of Retaliation -

Deal force damage to

DGM

someone that hit you with a


ray effect
Reinforce

As Reinforce Armaments,

Armaments,

but you may divide the

Communal

duration among objects

UC

touched
Reinforce

Construct

Grant target construct

MoE

1d8+1 (max +10)


temporary hit points

Reloading Hands -

Loads a single shot into

UC

your weapon every round


Repair Moderate
Damage

Repair 2d8 + 1/lvl (max


+10) damage to touched
construct

ECB

Ricochet Shot

Imbues a projectile weapon UC


to give its ammunition the
ability to ricochet

Stabilize Powder

Ammunition in the target

UC

firearm is less likely to


misfire
Suppress

Dragonmark
Swift Ready

Suppress a target's

MoE

dragonmark and its use


-

Summon a prepared set of FoW


a suit of armor and up to
two items to you

Telekinetic

Assembly

Assembles a siege engine UC


using 1 fewer worker for
every two caster levels

Toughen

Construct

Provide touched construct ECB


with a +2 or higher
enhancement bonus to
natural armor

Transmute Potion -

Spit poison onto a weapon APG

to Poison

after drinking a potion

Unseen Crafter

Create an Unseen

RoE

Servant that can use a


Craft skil
Versatile Weapon -

Weapon bypasses some

APG

DR
Weapon

Temporarily provide a

Augmentation,

weapon special ability of +1

Lesser

or less to touched weapon

ECB

3rd-level Infusions
Infusion Name

Comp. Description

Source

Adamantine

MoE

Weapon

Temporarily turn a weapon


or bundle of ammo into
adamantine

Align Weapon,

Communal

Temporarily provide

ACG

alignment to multiple
weapons to overcome
damage reduction

Armor

Temporarily provide an

Enhancement,

armor or shield special

Greater

quality of +5 or less

Blast Rod

Create a rod to hold 1d8 /

ECB

MoE

level of force damage to


release as a ray
Blood Sentinel

Animate an animal

ACG

sculpture to be your
temporary familiar
Concurrent

Cast three 1st level

Infusions

infusions simultaneously

Construct Energy -

Touched construct gains

Ward

resistance to specified

MoE
ECB

energy type
Daybreak Arrow

Targeted ammunition

UC

exudes radiant energy


Disable Construct -

Touch attack makes a

ACG

construct helpless for 1


round / level
Dragonmark

Weapon

Touched weapon does an

DGM

additional 2d6 damage to


dragonmarked targets

Inflict Serious

Damage

Deal 3d8 + 1/lvl (max +15)

ECB

damage to touched
construct

Lucky Cape

Allow wearer to reroll one

MoE

saving throw
Magic Siege

Engine, Greater

Siege engine gains +1 on

UC

targeting and damage rolls


for every four caster levels

Magic Weapon,

Greater
Metamagic Item

Weapon gains a +2 or

PCB

better enhancement bonus


-

Imbue a spell trigger item

ECB

with a known metamagic


feat
Pellet Blast

Creates an explosion of

UC

conjured metal pellets


Power Surge

Charged spell trigger item

ECB

gains temporary charges


Repair Serious

Damage

Repair 3d8 + 1/lvl (max

ECB

+15) damage to touched


construct

Spell Snare

Absorb a single effect, up to MoE


3rd level

Stone Construct

Touched construct gains DR ECB


10 / adamantine

Suppress
Requirement

Temporarily mimic certain


requirements of a magical
item

4th-level Infusions

ECB

Infusion Name

Comp. Description

Censure

Elementals

Source

Temporarily enchant a staff MoE


to deal non-lethal damage to
multiple elements

Construct Energy -

Touched construct gains

Ward, Greater

immunity to specified energy

ECB

type
Construct

Grant a living construct

RoE

Essence

multiple construct traits

Contingent Scroll F

Transfer a scroll's power to ACG


a target; the scroll is then
triggered like contingency

Energy Siege

Shot

A Large siege engine deals UC


energy damage that you
designate with other effects
depending on the typ of
energy you choose

Globe of

Invulnerability,

Stops 1st through 3rd level

PCB

effects

Lesser
Humanoid

Essence
Inflict Critical

Remove some of a

RoE

construct's defenses
-

Damage

Deal 4d8 + 1/lvl (max +20)

ECB

damage to touched
construct

Inflict Light

Damage, Mass

Deal 1d8 + 1/lvl (max +25)

RoE

damage to multiple
constructs

Iron Construct

Touched construct gains DR ECB


15 / adamantine & half
damage from acid and fire

Item Alteration

Change a bonus type to a

ECB

different bonus type to the


same effect
Malfunction

Construct behaves oddly for UM


1 round/level

Minor Creation

Create a temporary object

PCB

Named Bullet

Imbues ammunition with

UC

accuracy against a specific


creature type
Repair Critical

Damage

Repair 4d8 + 1/lvl (max +20) ECB


damage to touched
construct

Rusting Grasp

Corrode touched metal

PCB

objects
Soothe Construct -

Reduce the berserk chance UM

of the construct
Treasure

Stitching
Weapon

Objects on cloth become

APG

embroidered
M

Augmentation

Temporarily provide a

ECB

weapon special quality of +3


or less

Wreath of Blades F

Four mithral daggers speed UC


around you, attack nearby
creatures and protecting
your spellcasting from
attacks of opportunity

5th-level Infusions
Infusion Name Comp. Description

Source

Disrupting

PCB

Weapon

Temporarily enchant a
weapon to deal extra
damage to the undead

Dragonmark

Touched weapon does an

Weapon,

additional 4d6 to

Greater

dragonmarked targets

Energy Siege

Shot, Greater

As Energy Siege Shot, but

DGM

UC

you can affect any size siege


engine

Fabricate

Transform raw materials into PCB


finished items

Invoke

Elemental

Temporarily release a bound EB


elemental to act

Major Creation

Create a temporary object

PCB

Rapid Repair

Construct gains fast healing UM


5

Shield of Faith,

Mass

As Shield of Faith, except

ECB

that it affects multiple


creatures

Slaying Arrow

Create a temporary Slaying

MoE

Arrow
Unbreakable

Construct

Increase construct hardness UM


or DR

Wall of Force

Create a wall made of force

PCB

Wall of Stone

Create a wall made of stone PCB

6th-level Infusions
Infusion Name Comp. Description

Source

Arcane Cannon F

UC

Your focus becomes a

magical cannon that fires on


its own
Blade Barrier

Create a zone of spinning

PCB

razor-sharp blades
Construct

Essence,

Grant a living construct most RoE


construct traits

Greater
Globe of

Invulnerability
Hardening

Stops 1st through 4th level

PCB

effects
-

Increase target object's

ECB

hardness permanently
Humanoid

Essence,

Temporarily turn a construct

RoE

into a humanoid

Greater
Inflict Moderate -

Deal 2d8 + 1/lvl (max +30) to RoE

Damage, Mass

multiple constructs

Move Earth

Move large amounts of earth PCB

Named Bullet,

As Named Bullet, but deals 2 UC

Greater

points of damage for every


caster level

Repair Moderate -

Repair 2d8+1/lvl (max +30) to RoE

Damage, Mass

multiple constructs

Spell Snare,

Greater
Total Repair

Absorb a single effect, up to

MoE

6th level
-

Repair 10 points / level of

ECB

damage to target construct


Unravel

Construct

Deal 10 / level of damage to

ACG

target construct

Wall of Iron

Create a wall of iron

PCB

Weapon

Temporarily provide a

ECB

Augmentation,

weapon special quality of +5

Greater

or less

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