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2
Introduction to Autodesk Inventor
Unit2:
In Unit 2: Introduction to Autodesk Inventor, you review the Autodesk Inventor user interface.
The main components are the main menu, the standard toolbar, panel bar, browser, shortcut
menus, and shortcut keys.
You also review the modeling process with Autodesk Inventor. This includes creating sketches,
parts, assembling parts, and documenting parts and assemblies.
Unit Objectives
After completing Unit 2: Introduction to Autodesk Inventor, you will be able to:
Term
Definition
Assembly
Browser
Dimension
Drawing
Extrude
Features
Graphics
Window
The active modeling area in which sketches, constraints, features, parts, and
assemblies are created and edited. In the graphics window, models can be
rotated, zoomed in and out, and view characteristics such as color, material
and light defined.
Loft
Menu
Panel Bar
An area on the Autodesk Inventor window where the tools for the active
environment are displayed. These include sketch, part, and drawing.
Part
Rendered Image
Revolve
Term
Definition
Sketch
A sketch consists of the sketch plane, a coordinate system, 2D curves, and the
dimensions and constraints applied to the curves. A sketch may also
incorporate construction geometry or reference geometry. Sketches are used
to define feature profiles and paths.
Sweep
Technical Overview
The following Autodesk Inventor tools are used in Unit 2: Introduction to Autodesk Inventor.
Icon
Name
Description
New
Visual Syllabus
Two Point
Rectangle
General Dimension
Fillet
Save
Rotate
Sketch
Line
Colinear Constraint
Icon
Name
Description
Equal Constraint
Vertical Constraint
Project Geometry
Zoom All
Place Component
Constraint
Move Component
Base View
The first view in a new drawing is a base view. Use the Base View
button on the Drawing Views panel bar to add additional base
views to a drawing.
Projected View
Auto Balloon
Parts List
Academic Standards
The following national academic standards are supported in Unit 2: Introduction to Autodesk
Inventor.
Phase
Standard
Create
Science (NSES)
Unifying Concepts and Processes: Form and Function
Physical Science: Motions and Forces
Science and Technology: Abilities of Technological Design
Technology (ITEA)
5.8: The Attributes of Design
5.9: Engineering Design
6.12: Use and Maintain Technological Products and Systems
Mathematics (NCTM)
Numbers and Operations
Understand numbers, ways of representing numbers, relationships among numbers,
and number systems.
Algebra Standard
Understand patterns, relations, and functions.
Geometry Standard
Use visualization, spatial reasoning, and geometric modeling to solve problems.
Measurement Standard
Understand measurable attributes of objects and the units, systems, and processes of
measurement.
The New File dialog box has three tabs: Default, English, and Metric. The Default tab includes
templates based on the default unit you select during installation, while the English and Metric
tabs contain template files in their respective units.
You build and edit 3D assembly models. The components displayed in the system are references
to external parts and subassemblies.
You use assembly-specific tools to position and build relationships between components.
You have access to a common set of viewing tools.
Presentation Environment
In the presentation environment:
Drawing Environment
In the drawing environment:
Context-Sensitive Tools
As you switch between environments or between tasks in a single environment, Autodesk Inventor
displays the appropriate tools and information for the current task. The panel bar automatically
presents tools for the current task, and the browser displays information on the active environment.
Keyboard Shortcuts
On the panel bar and menus, you can use keyboard shortcuts to access tools. For example, you can
enter P for Place Component, or N for Create Component. Entering the keyboard shortcut is the same
as clicking the tool on the panel bar or menu.
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The Part Features panel is displayed while creating and editing part models. You use these tools to
create parametric features on the part.
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You use the 2D Sketch Panel in the modeling environment to create 2D parametric sketches,
dimensions, and constraints. You use the same set of tools on the Assembly Sketch panel when
creating a sketch in the assembly environment.
In the assembly environment, you can use the Modeling View option in the Assembly View dropdown list to display the part features nested under the parts instead of the assembly constraints.
This is useful when performing part modeling functions in the context of the assembly.
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The Assembly Panel is shown in the default Display Text with Icons. The tool icons, names, and
keyboard shortcuts are displayed in this mode.
As you become more familiar with the tools in each environment, you can switch off the text display
in the panel bar. To switch, select the panel drop-down list next to the panel name and click Display
Text with Icons. In this mode, tools are displayed with icons only to allow more area for the browser
and graphics windows.
You can also access the No Text mode by right-clicking anywhere on the panel bar and selecting
Display Text with Icons.
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Design Accelerator
Selecting Design Accelerator from the Assembly Panel drop-down list switches the panel bar to
display the Design Accelerator tools.
Presentation Environment
When you are in the presentation environment, the browser displays the presentation views you
create followed by the tweaks you use for the explosion. When you expand each tweak, you see the
parts included in that tweak. You can also switch the browser mode from Tweak View to Sequence
View or Assembly View.
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You use the Presentation Panel to create presentation views and tweaks, and animate geometry in the
presentation environment.
Drawing Environment
In the drawing environment, the browser displays the Drawing Resource folder containing sheet
formats, borders, title blocks, and sketched symbols. It also displays each sheet in the drawing along
with the views you create for each.
You use the Drawing Views Panel in the drawing environment to create drawing views on the sheet.
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You use the Drawing Annotation Panel in the drawing environment to add reference dimensions and
other annotation objects.
Accessing Tools
The Autodesk Inventor User Interface
The tools and commands you use are located in different areas of the user interface. In the exercises,
you are given instructions to follow. You need to understand the basic areas where tools and
commands are located so that you can follow the instructions.
For your reference, the main areas of the Autodesk Inventor user interface are shown in the
following image.
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Main Menu
The main menu is located at the top of the Autodesk Inventor window and contains some of the tools
you use.
An example instruction using the main menu is Click File menu > Open. To complete the step, click the
File menu and then click Open.
Standard Toolbar
The Standard toolbar is located below the main menu at the top of the Autodesk Inventor window.
You frequently use commands and tools from the Standard toolbar.
An example instruction using the Standard toolbar is On the Standard toolbar, click Shaded Display.
To complete the step, locate the tool using the image and the tooltip. Icons with small arrows have
additional choices. You may have to click the arrow next to the icon to find the correct tool or
command.
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Panel Bar
The panel bar is typically located on either the left or right side of the Autodesk Inventor window. You
frequently use commands and tools from the panel bar.
The panel bar changes depending on the task you are doing so you always have the tools you need.
For example, the following images show the 2D Sketch and Part Features panel bars.
An example instruction to access a tool using the panel bar is On the Part Features panel bar, click
Extrude. To complete the step, locate the tool using the name, image, and the tooltip.
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The Browser
The browser is typically located on either the left or right side of the Autodesk Inventor window. The
browser changes depending on the type of file you are editing. For example, for parts, the browser
displays all of the features that were used to create the part. For assemblies, the browser displays all
of the parts that make up the assembly. You frequently use the browser to access features or parts.
Shortcut Menus
Some tools and commands are accessed through shortcut menus. You display a shortcut menu by
clicking the right mouse button.
An example instruction to access a tool using a shortcut menu is In the Browser, right-click Chamfer1.
Click Edit Feature. To complete this step, locate Chamfer1 in the browser, position your mouse
over Chamfer1. Right-click to display the menu. On the menu, click Edit Feature (using the left
mouse button).
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You frequently access shortcut menus in the graphics area of the screen. Different menus are
displayed depending on whether you right-click a part or right-click the graphic background (the
blank area around the part). If you cannot find the command on the menu, make sure you are rightclicking in the correct area.
Shortcut Keys
Some of the commands can be accessed by pressing a key or combination of keys instead of clicking.
When you are familiar with the shortcut key for a command, you may find it faster to press a key than
to find the correct menu and click the icon. The shortcut key is listed next to the tool in the menu or
panel bar. The following image shows the first three commands from the Part Features panel bar.
To create an extrusion, either click Extrude or press E. To create a revolved feature, press R. To create
a hole, press H.
Menu items also have shortcut keys. For example, to view the model as the Home view, you can press
F6 instead of right-clicking and then clicking the command on the context menu.
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Enter extrude.
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Click OK.
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Click Fillet.
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Click Extrude.
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Click OK.
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Click Orbit.
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Click 2D Sketch.
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Click Line.
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Click OK.
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Click Sketch.
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Click Sketch.
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Click OK.
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Click Sketch.
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Click OK.
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Click Sketch.
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Click Fillet.
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Click OK.
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Click Fillet.
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Click OK.
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Click Fillet.
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Click Save.
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Click Done.
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Click Close.
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Click OK.
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5.
Select LIMIT-SWITCH-MICROSWITCH.ipt.
Click Open.
Right-click in the graphics window.
Click Done.
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Select LIMIT-SWITCH-BOTTOM.ipt.
Click Open.
Click to place an occurrence of the
component.
Right-click in the graphics window.
Click Done.
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Click Constraint.
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Click Constraint.
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Click OK.
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Click Constraint.
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Click OK.
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Click OK.
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Select LIMIT-SWITCH-TOP.ipt.
Click Open.
Click to place an occurrence of the
component.
Right-click in the graphics window.
Click Done.
5.
Click Constraint.
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Click Constraint.
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Click OK.
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Click OK.
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