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Klingons (3.5e Race)


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Contents
1 Klingons
1.1 Personality
1.2 Physical Description
1.3 Relations
1.4 Alignment
1.5 Lands
1.6 Religion
1.7 Language
1.8 Names
1.9 Racial Traits

Klingons
Personality
Klingons are an honor-obsessed, violent, rude, and otherwise rather unpleasant race... at least on the surface.
Klingons view honor as the paramount value in life, and personal strength, victory in combat, and a glorious death
in battle are the greatest honors of all.
Insults and curses are art forms in Klingon culture. If you can defeat a Klingon in a fight of words before he has
even drawn his weapon, you will muster his respect... however, this is a dangerous ploy. If the Klingon feels his
honor has been challenged, he will kill you.
Klingons have a vast oral history, and they enjoy opera. They mate for life with marriage ceremonies ranging from
a private and simple "blood oath" to vast complicated ceremonies that are in themselves a retelling of the early
stories in Klingon epic history.

Physical Description

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Male Klingons stand about 6'4" tall, female Klingons stand 6 ft tall they are dark skinned and have large forehead
ridges which act as a sort of cranial exoskeleton protecting their heads from blunt impacts.
Internally Klingons have an interesting physiology. Their bodies contain a number of redundant systems including
three lungs, an eight chambered heart, and 2 stomachs). The Klingons themselves believe that they have these
redundant organs so that when one is injured in battle another can take it's place.

Relations
Klingons tolerate humans and gnomes with a sentiment that can only be described as "They could be useful." They
view most other races as dishonorable beings that should be conquered by the Klingon empire.

Alignment
The Klingon sense of honor makes them tend towards lawful alignments, however many Klingons seek "personal
honor" rather then honor for the empire and are of chaotic alignments. Despite their violent nature they are rarely
evil because of their honor-driven culture.

Lands
Klingons are most comfortable in hot, rocky climates such as volcanic caves although they can survive in any
material plane environment.

Religion
Klingons believe that their gods created the first Klingon during a time when their home land (now a volcanic
wasteland mostly) was a grassland. The gods noticed that the Klingon was sad, the Klingon said "I am alone" and
the gods created the first Female Klingon. But, the female Klingon's heart beated stronger and the male was
jealous. They fought briefly but when the female Klingon suggested that they work together to defeat all who
would oppose them their hearts began to beat together. The gods themselves became jealous of the Klingon hearts
and fought a bloody war. This war ravaged their homeland, but in the end the power of two Klingon hearts was
stronger then the Klingon gods.
Although their gods are dead, the founder of Klingon thought (an ancient Klingon known as Khaless the
Unforgettable) has become somewhat of a religious figure. When Klingons die they believe that the honorable join
Khaless at Sto-Vo-Kor. And that the Dishonored meet Fek'ler at Grethor. Some Elven scholars belive that Sto-VoKor is in actuality Ysgard and that Grethor is Malboge in the Nine hells.

Language
tlhIngan Hol (Klingon Language) is a rough gutteral language. It is structured in an almost hostile matter, for
example the Klingon word for hello, "nuqneH", literally translates to "What do you want?" assuming that a
Klingon would not greet another Klingon without business and the language is designed to cut to the chase.

Names
Klingon names are one or two syllables long. They only have one name but they use the name of their father as a
sort of family name.

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Examples:
Worf, Son of Mogh. Khalest, Daughter of Kang

Racial Traits
+2 strength, +2 constitution, -2 wisdom or intelligence, -2 charisma. Klingons are strong, hardy beings. But
they can't relate to non-klingons very well and while klingons have had their share of geniuses and great
philosophers, they never are both at once owing to the klingon sociatal inclination to put brawn over brains.
Klingon base land speed is 30 ft
Klingon Blood Rage(Ex): Klingons can fly into a rage once per encounter for 4 rounds. This rage causes -2
AC +4 to strength and -2 to wisdom, intelligence and charisma.
+2 intimidate. Klingons regularly subject themselves to large amounts of pain. And are as such experts at
torture.
+2 survival: Klingons are a survivalist culture and train from birth in survival.
-2 hide and move silently: Klingons view such tactics as cowardly
Spellcraft, Psicraft, and Concentration are not class skills for Klingons unless they spend 4 skill points to
permanantly make them class skills. This must be paid for each skill to be made a class skill, and the
Klingon must have at least 2 levels in a class including it as a class skill.
Klingons begin with proficiencies with Bat'leth and with light armor.
Pounce: Klingons can make a full attack as part of a charge. This is due to their tendancy to charge into
battle with reckless abandon.
Endurance: Klingons have an almost unnatural stamina.
Automatic Languages: Klingon'hol. Bonus Languages: Common, Gnomish, Orcish, Giant.
Favored Class: Fighter.
Level Adjustment: +1.
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