Sie sind auf Seite 1von 3

URL:

http://evolt.org/node/60108/
Using sockets in Perl, it is possible to communicate to a server using a client
program. Here, I will explain how using sockets a client program can communicate
to a server. The client program is run at the client-side while the server program
runs in the Internet. For testing the program, you can run it on a local server.
For this example, I will use the IO::Socket::INET Perl module which is included with
most Perl distributions. If you don't have the module, get it from
http://www.cpan.org/modules/index.html.
We will use the User Datagram Protocol (UDP) to connect to the server. The module
also supports the TCP protocol.
Client Program:
First of all we need to create the socket. The socket is created easily by initializing a
new instance of the IO::Socket::INET object like this:
use IO::Socket::INET;
$MySocket=new IO::Socket::INET->new(PeerPort=>1234,
Proto=>'udp',
PeerAddr=>'localhost');

MySocket, thus inherits all the properties and methods of the IO::Socket::INET
object.
The various key-value pairs we have passed to the newly created object are as
follows :

PeerPort = 1234; The PeerPort can be a number or symbolic service name.


Proto = 'udp'; We use the UDP protocol. The TCP protocol is also supported. If
Proto is not provided, it will try to derive it from the service name (PeerPort).
If this fails, 'tcp' is assumed as the Proto.
PeerAddr = 'localhost'. The PeerAddr can be a host name or an IP address.
Here we are tesing the programs locally so we have used 'localhost'. If the
server program is running in the Internet then you must use it's IP address or
domain name.

Apart from the key-value pairs we have passed, there are many other parameters
that can be passed to the object. We are not concerned of them here. You can find
details of accepted key-value pairs in the module's documentation.
Now that we have created the socket, we can now send a message to the server
using the object's send() method :
$msg="This is the message";
$MySocket->send($msg);

Thus we have created the client program. Now let us create the server program that
will display the messages that the client has sent.
Server Program:
In the server program also, we create the socket in a similar manner:
use IO::Socket::INET;
$MySocket=new IO::Socket::INET->new(LocalPort=>1234, Proto=>'udp')

Notice that in the server program we have passed only two key-value pairs:

LocalPort = 1234; this is the local host bind port and should be same as the
PeerPort value passed in the client program.
Proto = 'udp'; Protocol used in communication with client, it should be same
as the Proto value passed in the client program.

Now after creating the socket, we can now receive messages sent by the client
using the object's recv() method :
$MySocket->recv($text,128);
print "
Received message '", $text,"'";

Here the first argument passed to the recv() method must be '$text', the second
argument passed indicates the maximum number of bytes the server should
receive.
After receiving the message, it can be easily displayed using the $text variable.
Thus we have created the server program. Now the client can communicate with
server using a socket. Note that for the server to receive messages from the client,
it (the server) should be running while the message is being sent by the client.
Client program code:
# Client Program
use IO::Socket::INET;
print ">> Client Program <<";
# Create a new socket
$MySocket=new IO::Socket::INET>new(PeerPort=>1234,Proto=>'udp',PeerAddr=>'localhost');
# Send messages
$def_msg="Enter message to send to server : ";
print "",$def_msg;
while($msg=<STDIN>)
{
chomp $msg;
if($msg ne '')

{
print "Sending message '",$msg,"'";
if($MySocket->send($msg))
{
print ".....<done>","";
print $def_msg;
}
}
else
{
# Send an empty message to server and exit
$MySocket->send('');
exit 1;
}
}

We have refined the client program so that it accept inputs from the keyboard which
is transmitted to the server. A double return (pressing enter/return twice) will exit
the client program.
Server program code:
# Server Program
use IO::Socket::INET;
print ">> Server Program <<";
# Create a new socket
$MySocket=new IO::Socket::INET->new(LocalPort=>1234,Proto=>'udp');
# Keep receiving messages from client
$def_msg="Receiving message from client.....";
while(1)
{
$MySocket->recv($text,128);
if($text ne '')
{
print "Received message '", $text,"'";
}
# If client message is empty exit
else
{
print "Client has exited!";
exit 1;
}
}

We have refined the server program so that as and when the client sends a
message, the server keeps displaying it. When the client sends a blank message,
the server program terminates.
Thus we have learned how to communicate to a server from a client using sockets.

Das könnte Ihnen auch gefallen