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INTRODUCTION
UNITS
All units may have a leader, standard and musician for 5pts each.
All limits for units (like 0-1) are written for armies of 2000 points or less.
If you play with armies that have more points simply take those units as
0-1 for each 2000 points e.g.. Always round down if you have an odd
number. Exception is the wagon tabor which is 0-1 regardless of army
size.
SPECIAL RULES
ALLIES
Each army only can choose one ally with up to 25%, mixing of different
ally contingents is not allowed. Subject alllies have Ld-1 and cost one
point less per model, the subject ally-general 130 points with Ld7 only.
UNRULY
Onagers or asses were unreliable draft animals or mounts. Roll a d6 at the
begin of each turn for an unruly unit. On a 1 the unit remains stationary
that turn. Riders are too busy too shoot then too. On a 2-6 the unit move
and act normally.
CHARACTERS EQUIPMENT
Characters may have the equipment of the unit they join at the start of the
battle (free). Any additional equipment available for that unit can also be
taken but the points are doubled which have to be paid for the character.
USED TO ELEPHANTS
As long as an army have access to elephants (not if only via allies) all
models are Used to Elephants, which means infantry do not fear and
elephants cause fear instead of terror for cavalry&chariotry.
EARLY PHALANX
- if armed with thrusting spear fight in 2 ranks even on the charge
- may not turn or change formation
- always suffer the -1 LD penalty as if enemies were in 8" when
reforming
- become normal Phalanx rule in armies after 500BC
WAGON TABOR
See WAB Errata for details:
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
KALLAPANI
Some armies transported their troops with horse or camel drafted
platforms across the battlefield before the battles began. Such armies are
free to choose a number of units which can be upgraded with Riding
Horses or Riding Camels for 1 point per model. Horse riding infantry
units can move up to 8 after deployment and before the first turn, camel
riding 6. This cannot be combined with the extra movement allowed for
skirmishers in some scenarios.
WARHOUNDS
(See rulesbook page 188)
Packmaster
Warhound
WS
BS
Ld
Pts
5
6
4
4
4
0
3
3
3
3
1
1
4
3
1
1
6
3
8
5
Equipment: Packmaster may have javelins (+1) and light armour (+2)
Special Rules: Warband, Skirmishers
Crew
Thrower
WS
BS
Ld
Pts
4
-
3
-
3
-
3
-
3
6
1
2
3
-
1
-
7
-
36
WAR WAGON
See WAB Errata for details
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
Some War Wagons may have two war machines with crew instead of 6
missle armed crew members (+80).
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Legacy
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ARMY LISTS
I/1. EARLY SUMERIAN 3000-2250BC
General
Sub-Gen.
Ally-Gen.
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
ONAGER CHARIOTS
M WS
Chariot
6
3
BS
3
S
3
T
4
W
2
BS
4
S
3
T
4
W
1
I
4
A
2
Ld
7
Pts
45
I
3
A
1
Ld
7
Pts
24
Ld
5
Pts
12
Ld
7
Pts
7
T
3
W
1
Ld
5
Pts
3
I
2
M
4
WS
2
BS
2
S
3
T
3
W
1
A
1
I
3
A
1
Ld
5
MARTU MERCENARIES
M WS BS
Axeman
4
3
3
S
3
T
3
W
1
I
3
A
1
Ld
6
I
3
A
1
Ld
5
ALLIES
Dry Steppe Nomad Allies, I/6
Zagros Highlander Allies, I/4
Elamite Allies, I/5
Only after 2500BC: Syrian City-State Allies, I/9
Only 2250BC: Melukhkhan Allies, I/10
INFANTRY
T
3
W
1
I
3
A
1
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Pts
5
Pts
3
Equipment: One crewman with hand weapon, javelins and shield with a
driver.
Special Rules: Heavy Chariots, Unruly, Only after 2800BC
0-1 STRADDLE CARS
M WS
Scout
6
4
Pts
CHARACTERS
WS
5
5
5
Ld
CHARACTERS: Up to 25%
CHARIOTS & CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
M
4
4
4
v 0.1
Pts
3
Archer
CHARACTERS: Up to 25%
CHARIOTS: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
WS
BS
Ld
Pts
WS
BS
Ld
Pts
MARKHASHIAN ARCHERS
M WS BS S
Archer
4
2
3
3
Ld
Pts
CHARACTERS
Slinger
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Ld
Pts
30
Ld
Pts
10
CHARIOTS
Ld
Pts
Ld
Pts
10
Ld
7
Pts
7
INFANTRY
BODYGUARDS
M
Guard
5
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
11
A
1
WARRIORS
Warrior
M
4
WS
3
BS
3
S
3
T
3
W
1
I
2
A
1
Ld
6
Pts
6
WS
2
BS
2
S
3
T
3
W
1
I
2
A
1
Ld
5
ALLIES
Only Guti in 2250BC: Anatolian/Mariote Allies, I/9
Only Guti in 2250BC: Elamite Allies, I/5
Only Guti from 2193-2112BC: Subject Sumero-Akkadian city-state
Allies, I/11
Pts
3
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY&CHARIOTS: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
ARCHERS
Archer
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
BS
3
S
3
T
4
W
2
I
4
A
2
Ld
7
Pts
45
Equipment: One crewman with hand weapon, javelins and shield with a
driver.
Special Rules: Heavy Chariots, Unruly, Only from 2600-1400BC
0-1 EQUID MOUNTED SCOUTS
M WS BS S
Scout
6
2
3
3
BS
4
S
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
4
HOUSEHOLD RETINUES
M WS BS
Retinue
5
4
4
Ld
Pts
10
Ld
Pts
Ld
Pts
10
W
1
I
2
A
1
Ld
5
Pts
12
ALLIES
BS
2
HOUSEHOLD ARCHER
M WS BS
Archer
4
3
4
CAVALRY&CHARIOTS
ONAGER CHARIOTS
M WS
Chariot
6
3
WS
2
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
4
T
4
W
1
I
4
A
1
Ld
7
Pts
24
Ld
Pts
45
Ld
Pts
30
Ld
7
Pts
18
S
3
T
3
W
1
I
2
A
1
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BS
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
WS
BS
Ld
Pts
SLINGERS
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Slinger
T
3
WS
BS
Ld
Pts
WS
BS
Ld
Pts
ALLIES
Subject Mesopotamian City Allies, I/11
From 2200-1894BC: Subject Syrian City Allies, I/9
CAVALRY
0-1 EQUID MOUNTED SCOUTS
M WS BS S
Scout
6
2
3
3
W
1
I
2
A
1
Ld
5
Pts
12
M
6
WS
3
BS
3
S
3
T
3
W
1
I
2
A
1
Ld
7
Pts
15
W
1
I
2
A
1
Ld
5
Pts
12
INFANTRY
RETAINERS
Retainer
M
5
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
5
I
3
A
1
Ld
5
Pts
3
WS
2
BS
2
S
3
T
3
W
1
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ARCHERS
Archer
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
WS
BS
Ld
Pts
Ld
5
Pts
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
CAVALRY
0-1 EQUID MOUNTED SCOUTS
M WS BS S
Scout
6
2
3
3
T
3
W
1
I
2
A
1
Ld
5
Pts
12
JAVELINMEN
M
Javelinman
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
Pts
12
ALLIES
Only Dilmun from 1300-1000BC: Babylonian Allies, I/21
Only Saba, Main, Qataban after 700BC: Central Arabian Allies, I/6
CAVALRY
M
8
Cavalry
WS
2
BS
3
S
3
T
3
W
1
I
2
A
1
Ld
6
Pts
15
M
6
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
18
W
1
I
2
A
1
Ld
6
Pts
12
INFANTRY
WARRIORS
Warrior
WS
BS
Ld
Pts
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CHARACTERS: Up to 25%
CHARIOTS & CAVALRY: Up to 25%
INFANTRY: At least 50%
ALLIES: Up to 25%
Ld
Pts
ALLIES
CHARACTERS
General
Sub-Gen.
Ally-Gen.
I
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
ONAGER CHARIOTS
M WS
Chariot
6
3
BS
3
S
3
T
4
W
2
I
4
A
2
Ld
7
Pts
45
Equipment: One crewman with hand weapon, javelins and shield with a
driver.
Special Rules: Heavy Chariots, Unruly
0-1 EQUID MOUNTED SCOUTS
M WS BS S
Scout
6
2
3
3
T
3
W
1
I
2
A
1
Ld
5
Pts
12
Ld
Pts
INFANTRY
I
3
A
1
Ld
7
Pts
7
Ld
Pts
Ld
6
Pts
5
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CHARACTERS: Up to 25%
INFANTRY: At least 65%
SPECIAL: Up to 10%
S
3
T
3
W
1
I
2
A
1
Ld
5
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
INFANTRY
0-1 MEN-AT-ARMS
M WS
Warrior
5
4
BS
Ld
Pts
12
WS
BS
Ld
Pts
WS
BS
Ld
Pts
T
3
W
1
A
1
Ld
6
Pts
4
M
4
WS
2
BS
2
S
3
I
3
BS
Ld
Pts
SPECIAL
0-1 ELEPHANT
M
6
-
Elephant
Driver
WS
4
-
BS
-
S
7
-
T
6
3
W
6
1
I
3
-
A
4
-
Ld
4
7
Pts
140
-
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Pts
12
Ld
Pts
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
Ld
Pts
BS
Ld
Pts
BS
Ld
Pts
Ld
Pts
S
3
T
4
W
2
I
4
A
2
Ld
7
Pts
45
Equipment: One crewman with hand weapon, javelins and shield with a
driver.
Special Rules: Heavy Chariots, Unruly
0-1 STRADDLE CARS
M WS
Scout
6
4
BS
4
S
3
T
4
W
1
I
4
A
1
Ld
7
Pts
24
T
3
W
1
I
2
BS
Ld
Pts
Ld
5
Pts
12
ALLIES
INFANTRY
0-1 HOUSEHOLD RETINUE
M WS BS S
Household
4
4
3
3
Ld
Pts
12
WS
BS
Ld
Pts
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History
The Gutians practiced hit-and-run tactics, and would be
long gone by the time regular troops could arrive to deal
with the situation. Their raids crippled the economy of
Sumer. Travel became unsafe, as did work in the fields,
resulting in famine.
The Sumerian king list indicates that king Ur-Utu of Uruk
was defeated by the barbarian Guti, perhaps around 2150
BC. The Guti swept down, defeated the demoralized
Akkadian army, took Akkad, and destroyed it around 2115
BC. However, they did not supplant all of Akkad, as
several independent city states remained alongside them,
including Lagash, where a local dynasty still thrived and
left numerous textual and archaeological remains.
Ultimately Akkad was so thoroughly destroyed that its site
is still not known. The Guti proved to be poor rulers.
Under their crude rule, prosperity declined. They were too
unaccustomed to the complexities of civilization to
organize matters properly, particularly in connection with
the canal network. This was allowed to sink into disrepair,
with famine and death resulting. Thus, a short "dark age"
swept over Mesopotamia.
Akkad bore the brunt of this as the center of the Empire, so
that it was in Akkad that the Guti established their own
center in place of the destroyed Akkad. Some of the
Sumerian cities in the south took advantage of the distance
and purchased a certain amount of self-government by
paying tribute to the new rulers.
Uruk was thus able to develop a 5th dynasty. Even in the
city of Akkad itself, a local dynasty was said to have ruled.
The best known Sumerian ruler of the Gutian period was
the ensi of Lagash, Gudea. Under him, ca. 2075 BC
(short), Lagash had a golden age.
After a few kings, the Gutian rulers became more cultured.
Guti rule lasted only about a century - around 2050 BC,
they were expelled from Mesopotamia by the rulers of
Uruk and Ur, when Utu-hengal of Uruk defeated Gutian
king Tirigan. Utu-hengal's victory revived the political and
economic life of southern Sumer.
Weidner Chronicle
Source :
http://en.wikipedia.org/wiki/Gutian_dynasty_of_Sumer
BATTLE REPORT
MANUFACTURERS
http://cuttingedgeminiatures.com/
http://www.essexminiatures.co.uk/
http://www.immortalminiatures.com/
http://www.newlinedesigns.co.uk/
http://www.oldgloryminiatures.com/
http://wargamesfoundry.com/
COMMUNITY
http://wabforum.co.uk (english)
http://wab-portal.forumperso.com/ (french)
http://www.wab-forum.de (german)
SPECIAL THANKS
Many thanks to WAB Forum members for providing the
template and their great support.
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