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Types of Information
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Lecture 2
Nash Equilibrium & Information
Summary
Information Sets
Types of Information
elements of a game
Rules of a Game
Descriptions
players
strategies
actions
equilibria
payoffs
outcome
information
Types
(non)cooperative
games
strategic and
extensive form
(in)complete
information
(a)symmetric
information
Summary
Information Sets
Types of Information
elements of a game
Rules of a Game
Descriptions
players
strategies
actions
equilibria
payoffs
outcome
information
Types
(non)cooperative
games
strategic and
extensive form
(in)complete
information
(a)symmetric
information
Summary
Information Sets
Types of Information
Summary
Information Sets
cc
cc
Types of Information
Summary
Information Sets
Types of Information
cc
cc
Big Pig:
If Big gets to the dispenser first, Big gets 9 Small gets 1.
Small Pig:
If Small is at the dispenser first, Small gets 4 Big gets 6.
If both arrive at the same time, Small gets 3 Big gets 7.
Summary
Information Sets
Types of Information
cc
cc
Big Pig:
If Big gets to the dispenser first, Big gets 9 Small gets 1.
Small Pig:
If Small is at the dispenser first, Small gets 4 Big gets 6.
If both arrive at the same time, Small gets 3 Big gets 7.
Example: (Press, Press) = 5 for Big, 1 for Small
5 = 10 dispensed, - 2 for effort, -3 for Small.
1 = 10 dispensed, - 2 for effort, -7 for Big.
Summary
Information Sets
Types of Information
Summary
boxed pigs
Big Pig
Press
Wait
Small
Press
(5, 1)
(9, 1)
Pig
Wait
(4, 4)
(0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
Information Sets
Types of Information
Summary
boxed pigs
Big Pig
Press
Wait
Small
Press
(5, 1)
(9, 1)
Pig
Wait
(4, 4)
(0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
Information Sets
Types of Information
Summary
boxed pigs
Big Pig
Press
Wait
Small
Press
(5, 1)
(9, 1)
Pig
Wait
(4, 4)
(0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
Information Sets
Types of Information
Summary
boxed pigs
Big Pig
Press
Wait
Small
Press
(5, 1)
(9, 1)
Pig
Wait
(4, 4)
(0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
Information Sets
Types of Information
Summary
nash equilibrium
Definition
a) The strategy profile s is a weak Nash equilibrium if no
player has incentive to deviate from his strategy given that the
other players do not deviate. Formally,
i, (si , si
) (si0 , si
), si0 .
i, (si , si
) > (si0 , si
), si0 .
Information Sets
Types of Information
boxed pigs
Big Pig
Press
Wait
Small
Press
5, 1
9 , 1
Pig
Wait
4, 4
0, 0
Summary
Information Sets
Types of Information
boxed pigs
Big Pig
Press
Wait
Small
Press
5, 1
9 , 1
Pig
Wait
4, 4
0, 0
Summary
Information Sets
Types of Information
boxed pigs
Big Pig
Press
Wait
Small
Press
5, 1
9 , 1
Pig
Wait
4, 4
0, 0
Summary
Information Sets
Types of Information
boxed pigs
Big Pig
Press
Wait
Small
Press
5, 1
9 , 1
Pig
Wait
4, 4
0, 0
Summary
Information Sets
Types of Information
boxed pigs
Big Pig
Press
Wait
Small
Press
5, 1
9 , 1
Pig
Wait
4, 4
0, 0
Summary
Information Sets
Types of Information
boxed pigs
Big Pig
Press
Wait
Small
Press
5, 1
9 , 1
Pig
Wait
4, 4
0, 0
Summary
Information Sets
Types of Information
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny
Confess
(0, 0)
(10, 0)
(0, 10) (8, 8)
No Dominant Strategy
Notice that (Deny, Deny ) is (0,0) rather than (-1,-1).
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny
Confess
(0, 0)
(10, 0)
(0, 10) (8, 8)
No Dominant Strategy
Notice that (Deny, Deny ) is (0,0) rather than (-1,-1).
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny Confess
0, 0
10, 0
0, 10 -8 , -8
Confess!
There is a weak dominant strategy equilibrium
Confess is a weakly dominant strategy for each player.
So, (Confess, Confess) is an iterated dominance equilibrium
(Confess, Confess) is also a strong Nash equilibrium.
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny Confess
0, 0
10, 0
0, 10 -8 , -8
Confess!
There is a weak dominant strategy equilibrium
Confess is a weakly dominant strategy for each player.
So, (Confess, Confess) is an iterated dominance equilibrium
(Confess, Confess) is also a strong Nash equilibrium.
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny Confess
0, 0
10, 0
0, 10 -8 , -8
Confess!
There is a weak dominant strategy equilibrium
Confess is a weakly dominant strategy for each player.
So, (Confess, Confess) is an iterated dominance equilibrium
(Confess, Confess) is also a strong Nash equilibrium.
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny Confess
0, 0
10, 0
0, 10 -8 , -8
Be Quiet!
There is another Nash equilibrium: (Deny, Deny )
(Deny, Deny ) is a weak Nash equilibrium.
(Deny, Deny ) is Pareto-superior:
(0,0) is uniformly superior to (-8,-8)
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny Confess
0, 0
10, 0
0, 10 -8 , -8
Be Quiet!
There is another Nash equilibrium: (Deny, Deny )
(Deny, Deny ) is a weak Nash equilibrium.
(Deny, Deny ) is Pareto-superior:
(0,0) is uniformly superior to (-8,-8)
Summary
Information Sets
Types of Information
modellers dilemma
Row
Deny
Confess
Column
Deny Confess
0, 0
10, 0
0, 10 -8 , -8
Be Quiet!
There is another Nash equilibrium: (Deny, Deny )
(Deny, Deny ) is a weak Nash equilibrium.
(Deny, Deny ) is Pareto-superior:
(0,0) is uniformly superior to (-8,-8)
Summary
Information Sets
Types of Information
Summary
Man
Prize Fight
Ballet
Woman
Prize Fight Ballet
2,1
0,0
0,0
1,2
Information Sets
Types of Information
Summary
remarks
Unlike the previous games, the first player to move in Battle of the
Sexes has an advantage. If the woman was first to purchase ballet
tickets, this commitment (investment) would induce the man to go
to the ballet. In many game the player who moves first enjoys a
first-mover advantage.
Information Sets
Types of Information
elements of a game
Rules of a Game
Descriptions
players
strategies
actions
equilibria
payoffs
outcome
information
Types
(non)cooperative
games
strategic and
extensive form
(in)complete
information
(a)symmetric
information
Summary
Information Sets
Types of Information
elements of a game
Rules of a Game
Descriptions
players
strategies
actions
equilibria
payoffs
outcome
information
Types
(non)cooperative
games
strategic and
extensive form
(in)complete
information
(a)symmetric
information
Summary
Information Sets
Types of Information
elements of a game
Rules of a Game
Descriptions
players
strategies
actions
equilibria
payoffs
outcome
information
Types
(non)cooperative
games
strategic and
extensive form
(in)complete
information
(a)symmetric
information
Summary
Information Sets
Types of Information
elements of a game
Rules of a Game
Descriptions
players
strategies
actions
equilibria
payoffs
outcome
information
Types
(non)cooperative
games
strategic and
extensive form
(in)complete
information
(a)symmetric
information
Summary
Information Sets
Types of Information
Summary
All of the games from lecture 1 assumed that the moves were
Information Sets
Types of Information
strategic form
Let n be the number of players, k the number of variables in the
outcome vector, p the number of strategy profiles, and q the
number of action profiles.
Definition
a) The strategic form (or normal form) consists of:
1. All possible strategy profiles s 1 , . . . , s p
2. Payoff functions mapping s i onto the payoff n-vector
i (i = 1, . . . , p).
Summary
Information Sets
Types of Information
Summary
coordination
electric light game
Alpha Inc. and Omega Corporation are trying to decide whether to
design the electric lamps they sell to use Large light bulbs or Small
light bulbs.
Alpha and Omega will both sell more lamps if they use the same
sized bulbs.
a) (Large, Large) and (Small, Small) are both Nash equilibria.
b) Suppose that (Large, Large) Pareto-dominates (Small, Small).
Alpha and Omega would then benefit from coordinating on (Large,
Large), since they have a shared ranking of equilibria.
Information Sets
Types of Information
Summary
s2
s3
s4
Information Sets
Types of Information
s2
s3
s4
as:
(L|L, L|S),
(L|L, S|S),
(S|L,
L|S),
(S|L, S|S)
Summary
Information Sets
Types of Information
Summary
Omega
Alpha
1 :Large
2 :Small
1
L|L, L|S
2 , 2 (E1 )
1, 1
2
L|L, S|S
2 , 2 (E2 )
1, 1
3
S|L, L|S
1, 1
1, 1
Equilibrium
E1
E2
E3
Strategies
{Large, (L|L, L|S)}
{Large, (L|L, S|S)}
{Small, (S|L, S|S)}
Outcome
Both pick Large
4
S|L, S|S
1, 1
1 , 1 (E3 )
Information Sets
Types of Information
a
Sm
ll
a
Sm
Lar
ge
Large
(-1,-1)
Small
(-1,-1)
Lar
ge
Equilibrium
E1
E2
E3
(1,1)
Strategies
{Large, (L|L, L|S)}
{Large, (L|L, S|S)}
{Small, (S|L, S|S)}
(2,2)
Outcome
Both pick Large
Summary
Information Sets
Types of Information
a
Sm
ll
a
Sm
Lar
ge
Large
(-1,-1)
Small
(-1,-1)
Lar
ge
Equilibrium
E1
E2
E3
(1,1)
Strategies
{Large, (L|L, L|S)}
{Large, (L|L, S|S)}
{Small, (S|L, S|S)}
(2,2)
Outcome
Both pick Large
Both pick Large
Summary
Information Sets
Types of Information
a
Sm
ll
a
Sm
Lar
ge
Large
(-1,-1)
Small
(-1,-1)
Lar
ge
Equilibrium
E1
E2
E3
(1,1)
Strategies
{Large, (L|L, L|S)}
{Large, (L|L, S|S)}
{Small, (S|L, S|S)}
(2,2)
Outcome
Both pick Large
Both pick Large
Both pick Small
Summary
Information Sets
Types of Information
a
Sm
ll
a
Sm
Lar
ge
Large
(-1,-1)
Small
(-1,-1)
Lar
ge
Equilibrium
E1
E2
E3
(1,1)
Strategies
{Large, (L|L, L|S)}
{Large, (L|L, S|S)}
{Small, (S|L, S|S)}
(2,2)
Outcome
Both pick Large
Both pick Large
Both pick Small
Summary
Information Sets
Types of Information
Summary
Information Sets
Types of Information
Summary
Information Sets
Types of Information
Summary
Information Sets
Types of Information
Sm
all
Sm
Large
(-1,-1)
Small
(-1,-1)
Omega's
Information
Set
Lar
ge
Lar
ge
Equilibrium
E1
E2
E3
(1,1)
Strategies
{Large, (L|L, L|S)}
{Large, (L|L, S|S)}
{Small, (S|L, S|S)}
(2,2)
Outcome
Both pick Large
Both pick Large
Both pick Small
Summary
Information Sets
Types of Information
Summary
information sets
Information Sets
Types of Information
Summary
information sets
Information Sets
Types of Information
Summary
information sets
Definition
Player is information set i at any particular point of the game
is the set of different nodes in the game tree that he knows might
be the actual node, but between which he cannot distinguish by
direct observation.
Information Sets
Types of Information
Summary
2009
2010
(1,1)
(1,1)
(1,1)
Top
Middle
(1,1)
(1,1)
(1,1)
Lo
we
r
tto
Bo
m
Omega's
Information
set
(1,1)
3
4
(4,4)
(4,4)
(4,4)
(4,4)
3 and 4 are in the same information set (cloud) for Omega, but not
for Alpha.
Information Sets
Types of Information
Summary
Example
Suppose 3 belonged to {3 , 4 } and {2 , 3 } (unlike the diagram).
Then if the player reached 3 , he wouldnt know whether he was in
{3 , 4 } and {2 , 3 }, which would imply that he was in an information
set {2 , 3 , 4 }.
Information Sets
Types of Information
Summary
Example
In the diagram, Omega has the same action set at nodes 3 and 4 .
Because if he had some different action set at 3 (say), he would know
that he is at 3 and his information set would reduce to {3 }.
By similar reasoning, {1 2 } is not an information set because 1 has 3
moves and the others have four moves, even though they both have the
same payoff.
Information Sets
Types of Information
Summary
Example
Look at the information set in the diagram. Alpha would clearly choose
Bottom, since the payoff of 8 dominates the payoff of 4. So, Omega
would have a reason to distinguish between 3 and 4 . But deductions
are not observations, so the game tree does not split this information set.
Information Sets
Types of Information
Example
Suppose that Nature moved before Alpha in the diagram. Omegas
information sets would be depicted the same way.
Summary
Information Sets
Types of Information
Summary
information partition
Definition
Player is information partition is a collection of his information
sets such that:
1. Each path is represented by one node in a single information
set in the partition, and
2. The predecessors of all nodes in a single information set are in
one information set.
Information Sets
Types of Information
Summary
information partition
Example
One of Alphas information partitions is ({1 }, {2 }, {3 }, {4 }). The
definition rules out including {} in that partition, because the path
through and 1 would be represented by two nodes. Instead, ({}) is
a separate information partition.
Information Sets
Types of Information
information partitions
Nodes
1
2
3
4
II
III
IV
{
}
{
}
{ }
{1 } {1 } 1 1
{2 } {2 } 2 2
{3 } 3 3 3
{4 } 4 4 {4 }
Summary
Information Sets
Types of Information
better information
information partition.
Not all information partitions are refinements or coarsenings
of each other.
Consider partitions II and IV . II separates nodes into 3
Summary
Information Sets
Types of Information
Summary
advantages of ignorance
Information quality is defined independently of the utility to
Information Sets
Types of Information
Summary
common knowledge
We have been implicitly assuming that the players know what the
game tree looks like. And we have been assuming that the players
also know that the other players know what the tree looks like.
Common knowledge avoids spelling out the infinite recursion
that this leads to.
Information Sets
Types of Information
Summary
common knowledge
Definition
Information is common knowledge if it is known to all the
players, if each player knows that all the players know it, if each
player knows that all players know that all the players know it, and
so forth ad infinitum.
NB: Because of the recursion, common knowledge is stronger than
mutual knowledge.
Example: We might both know Urdu, but we wouldnt begin speaking to
one another in Urdu unless we knew that we each knew Urdu.
Information Sets
Types of Information
types of information
Information
Category
Meaning
Perfect
Certain
Symmetric
Complete
Summary
Information Sets
Types of Information
Summary
Definition
If the game is of perfect information, each information set is a
singleton. Otherwise the game is of imperfect information.
In games of perfect information, a player knows exactly where he is in the
game tree. No moves are simultaneous. All players observe Natures
move. Follow the Leader is a game of perfect information.
Information Sets
Types of Information
Summary
certainty / uncertainty
Definition
A game of certaintly has no moves by Nature after any player
moves. Otherwise the game is one of uncertainty
Moves of Nature in a game may or may not be revealed to players
immediately. A game of certainty can be a game of perfect information if
there are no simultaneous moves.
Information Sets
Types of Information
Summary
Information Sets
Types of Information
Summary
incomplete information
Definition
In an incomplete information game, Nature moves first and is
unobserved by at least one of the players. Otherwise the game is
one of complete information.
A game with incomplete information also has imperfect information,
because some players information set includes more than one node.Two
kinds of games have complete but imperfect information: games with
simultaneous moves and games where Nature makes a move late in the
game which is not immediately revealed to all players. Many games of
incomplete information are asymmetric games. A symmetric incomplete
game: Nature assigns Students different abilities unknown to Dean. As
time passes, the abilities become common knowledge.
Information Sets
Types of Information
elements of a game
Rules of a Game
Descriptions
players
strategies
actions
equilibria
payoffs
outcome
information
Types
(non)cooperative
games
strategic and
extensive form
information:
perfect
certain
symmetric
complete
Summary