You do not receive the extra VP granted by the Architect's Guild when you use the Sorcerer to build free buildings at the start of the 3rd year. Using the Sorcerer does not give any VPs at all. Brewery: The activation of the Brewery is not optional; you cant choose to keep your soldiers. You cannot avoid hangovers. Duke: A group of dice can be a single die. As long as the highest Advisor you have influenced cost you only one die you can move it to the Duchess. Duke and Rising Stars: You take the extra gifts as soon as you place your dice, so you can take a Rising Stars gift when you play some dice, then later use the Duke to move those dice to the Duchess. Famine and Prince: The Prince, if his dice total (two coloured dice and any white dice) is 8 or less, can turn the 2 coloured dice into 6,3 6,4 or 4,3. Fierce Enemies and Improvised Defenses: The Improvised Defenses only work if the final strength of the enemy is 5 or lower, so when Fierce Enemies is the current Destiny Card they will only work against enemies with a printed strength of 4 or lower. Good Year and Priest: Farm, Vineyard, Fairy and Kings Favor are resolved first. Then if the Priest asks for divine blessing each player chooses in which order to activate them: a) get a die from Good Year and then a VP from the Priest's ability, or b) get a die from the Priest and the good from Good Year. Players that already had one die (or two) from Farms, Vineyard, Fairy or King's Favor will get both the VP and the good. Heavy Snow and Military Academy: Treat it as though the king had rolled a 2. Play as normal if using Soldier Tokens. Minstrel: Both parts are resolved at the same time, so if you are in a tie for lowest position you do get two VPs. Politician and Rising Stars: The Politicians #5 does not get an extra gift placed on it. Politician and Secret Deals: An opponent may place his token on someone elses Politician, but is NOT allowed to influence him. If this happens the owner of the Politician will not be able to influence the Politician unless he places his token there as well. Politician and Traveling Market:: The Traveling Market can be used to influence the Politician, but only the #5 half of course, not the #10 half. Rising Stars and Kings Envoy: You take the extra gifts as you place your dice, so if two players influence the same advisor then the player who places the dice there first gets the extra gift.
Kingsburg: To Forge A Realm Rules Clarification V1.4
Kingsburg: To Forge A Realm Rules Clarification
School: Error on Alternative Building Row G: It should say at least 3
and not more than 3
Soldiers and Bonuses in Battle:
Whenever any text uses the Soldier Symbol or the word soldier it means soldiers recorded on the Soldiers Chart. Bonuses in Battle are shown as +1, +2 and do not count as soldiers. The Bonuses in Battle still work even if you have no soldiers on the Soldiers Chart. Arena/Military Parade: Only the soldiers currently on the Soldiers Chart are counted. Bonuses in Battle are not included. General/Mercenary and Small Palisade/Training Camp/School: The Mercenary and the General do not activate the Small Palisade, do not prevent the activation of the Training Camp, and do not count towards activating the School. Sorcerer: The Sorcerer can only build in Column I. If there are less than 3 spaces still available in Column I, he just fills all those that he can. The King is Sick: If the King dies, all end-of-game scoring takes place to determine the winner. Troop Quarters: You can only keep a if you have one! The only ones that count are the on the Soldiers Chart, the on the Soldier Tokens and the soldiers provided by the Kings die roll (including the two who make it through in Heavy Snow). The Farms do not affect this calculation. If you are using the dice for the King's reinforcements you will always have a available to keep. If you are using the Soldier Tokens, and you have no on the Soldiers Chart, and you play the "0" Soldier Token then you cannot keep a . Urban Expansion: Error on card: It should say the Crane or the Woodshop not the Crane or the Carpenter. If you own a Crane or a Woodshop, and therefore pay one less resource to build in Column I and II, then buildings that only cost one resource (e.g. the Barricade) are free. Note that it still counts as your build for that season, i.e. you may not build anything else in that season unless you use the King's Envoy. Wall with Catapults You dont need to spend a Stone to win ties if you have built the Wall with Catapults. All information provided by Luca and Andrea via the boardgamegeek and Fantasy Flight forums. Collated by John Sweeney please send any corrections to john@modernjive.com
Kingsburg: To Forge A Realm Rules Clarification V1.4