Beruflich Dokumente
Kultur Dokumente
Bodyfurn LearnDesk
For Furnware
Wednesday, 11 June 2014
David Tan
13199434
Arno Cronje
12246129
Yumeng Zhang
12168853
Pamitha Wijesundera
12132581
Semester 1 2014
1
228.211 Engineering
Executive Summary
The aim of this project was to develop a new product for Furnware, a school furniture company. The
project started with the Team Spirit Link members visiting a junior high school in order to see what
students and teachers thought about the current state of their furniture. After having discussions
with students and conducting more research, several conclusions were drawn:
School furniture design has not updated in functionality over the past 30 years
Children in New Zealand are using, and will continue to use, more electronics in the
classroom than before
Students are using laptops and tablets on the same desks that had been designed for pen
and paper
The project scope was therefore defined as developing a solution that integrated classroom
technology into school furniture. This allowed for a wide range of solutions to be developed that
addressed the underlying problem: bridging the gap between furniture and education technology.
Many concepts were produced and evaluated that fit this project scope.
A final concept, LearnDesk, was selected. It is a desk designed with electronic devices of the
present and future in mind. This concept was then developed further after conducting market and
technical research of existing products, and combining ideas from other group concepts.
The four main features were power sharing, a slot holder, height adjustment and angle adjustment.
Power sharing is the most important feature of the LearnDesk. The large number of electronic
devices being brought to schools created a requirement for charging capabilities. This is addressed
in the LearnDesk as a combined AC and USB power outlet embedded in the surface of the desk. The
power provided from the wall to the desks is shared between adjacent desks to negate the need for
excessive cables or classroom rewiring. Inductive pads and magnetic fasteners are used to ensure
the desks are attached together and to address any safety issues.
A slot holder present in the LearnDesk holds tablets of many sizes. It is adjustable so the tablet can
easily be held at eye level. This reduces neck strain and improves usability of the tablet. There is also
more room on the desk for writing and reading books when the tablet is held vertically rather than
laying flat.
Height and angle adjustment allow for full customization of the LearnDesk. The angle of the tabletop
can be easily adjusted. This allows for more ergonomic typing on laptops and a better viewing angle
for tablets in the slot holder.
The students in Furnwares target market are of many different heights and the furniture they use
should be suited to this. Therefore the height of the table can be adjusted for different purposes
such as writing on paper or typing on a tablet device.
2
A prototype was designed and built in order to demonstrate the desks functionality.
Market feasibility analysis was conducted. The cost to produce the LearnDesk and the cost it could
be sold at were compared. The information gained from the market feasibility analysis found that
the product is very likely to succeed in the market and produce a profit for Furnware.
The LearnDesk therefore should be adopted into Furnwares product line. It fills a niche that
Furnware has yet to cover. It is feasible in the market and very likely to succeed.
Table of Contents
Excecutive Summary
Table of Contents
1. Introduction
2. Company Information
3. Project Focus
10
10
10
10
11
11
11
12
12
13
3.3.3 Conclusions
13
14
14
14
14
15
16
18
18
18
19
5.3.1 Concept
20
5.3.2 Technology
20
5.3.3 Safety
20
5.3.4 Lifetime
21
21
5.4.1 Electronics
21
21
5.5 Prototype
6. Feasibility Analysis
21
23
23
6.2 Market
23
23
23
7. Commercialisation Plan
25
25
25
25
26
7.2.1 Warranty
26
26
26
27
9. References
28
30
30
31
32
34
35
36
38
Table of Figures
Fig. 1 Sled Chairs
15
16
18
18
18
18
19
19
19
19
20
22
22
22
22
24
24
25
1. Introduction
This report is a result of the Massey University Student Engineering Project Paper 228.211. Our team
name for this project is Spirit Link, which includes the team members Arno Cronje, David Tan,
Pamitha Wijesundera and Yumeng Zhang.
Spirit Link was assigned the task of developing a new product to fit into Furnwares product line.
Furnware is our project company, who produces furniture for schools. Developing an innovative
solution was a challenging task because the advancement of furniture has remained largely static,
even with improving ergonomics and materials.
Unlike the furniture itself, the classroom environment has rapidly changed in recent years.
Affordable computers and laptops have transformed the way students learn. Laptops and tablets
are becoming compulsory in many schools (NZPA, 2011) and are being used more than ever before.
The furniture in the classroom has remained largely identical over the past 20 years with few
adaptations to the new technology.
Spirit Link identified this as an important area for improvement.
To develop a solution for this problem, an objective was written. This was to develop a smart
school furniture concept, reflecting current technology trends and research in effective education, to
bring students to a higher level of learning.
Team Spirit link set out to design a solution that bridges the gap between new technology and the
traditional desk. This report details the specifications and features, the research and development
process and the market feasibility of the designed product.
2. Company Information
About Furnware
Furnware is an innovative company that produces for school furniture for mainly primary,
intermediate and high schools. Their focus on child ergonomics and comfort has allowed them to
produce outstanding furniture which increases the concentration and learning ability of students.
People are limited in their concentration energy, which should be put towards on learning. The focus
should not be on uncomfortable chairs and desks. Furnwares goal is to let students sit and work
comfortable as much as possible (Briasco, 2013).
Products
The Bodyfurn Chair is Furnwares most popular product and makes up 67% of Furnwares annual
turnover (Briasco, 2013). Furnwares signature desk and seating system gives students the best
chance to be comfortable. Furnware also sells a range of other chairs, desks, tables, soft furnishings,
storage systems and other accessories that complement the design and functionality of Furnware
furniture.
Manufacturing and Materials
The three main materials used in Furnware products are high tensile steel, medium density
fibreboard, polypropylene. These materials are all sourced from New Zealand. (Briasco, 2013).
Health and Safety
Furnware have a number of people employed for researching, grasping top of educational trends
and testing how well furniture options work on these trends. Furnware fully involved with students
and teachers at all levels to make sure they understand needs of the school and provide them
suitable furniture option to fit learning environment
Research and Development
Furnware refocused their research and development efforts in 2004. They have number of people
employed for researching, who understand top educational trends and how furniture can reflect
these trends. Furnware often looks to their users - the students for innovative ideas. They are a
customer drive n company. (MBIE, n.d.).
Target Market
8
Furnwares main market includes primary and secondary schools. Tertiary institutions also generate
a smaller proportion of Furnwares revenue
Competitors
The two main competitors of Furnware is VI in Germany and KI in America. Furnwares New Zealand
competitors include Just School Furniture, Distinction Furniture and 3d Products.
Financials and Marketing
Furnware produces an annual turnover of $10 million. $1.3 million a year is spent on finance,
administration, marketing and sales. The estimated payback period for newly developed products
should be two years. Furnware currently captures 60% of the domestic market in New Zealand
3. Project Focus
3.1 Project Background and Scope
Our original project scope was to integrate classroom technology into school furniture. This is an
innovation area still in its infancy in educational furniture market, and is of interest to Furnware.
One of Furnwares ideologies is to support all students and teachers to do their best. They do this
by engaging in consultation with students and teachers. By engaging in the same consulting process,
we narrowed our project scope and concepts, identified customer needs and produced design
specifications.
The project scoped focused on smaller target markets as our concepts developed. As we focused on
providing a desk system for tablets and devices, our scope evolved into integrating classroom
technology into school furniture for middle to high-decile intermediate and high schools and
universities
The product developed in this project needs to fit into Furnwares product line. It should be of a
price similar to existing products and needs to be marketable toward Furnwares existing customer
base. Furnwares existing product line can be looked on for inspiration and judgment on whether or
not solutions would fit into their business.
A product makes it into the Furnware product line if it fits into the Furnware philosophy. Furnwares
philosophy is to continually explore, refine and research the best methods and solutions for each
school community (Furnware, n.d). This means the focus of our project should be put on providing
an innovative solution that meets these needs.
Many teachers expressed how time consuming the class role was. Automating the role
would but more time back into learning
Most intermediate and high schools in Albany recently allowed and now encourage students
to bring their own devices to school.
Teachers often didnt know if their students were on task or off task (playing games) in the
classroom when using technological devices
There was often a high learning curve for teachers when new classroom management
technologies were introduced.
10
Other problems concerning technology include flat batteries and devices falling of tables.
In a class of 27 students, an average of 2 students a day will have devices that run out of
power, which is quite low compared to what we had hoped for.
Most students dont bring chargers to school because they charge their devices at home.
Generally, most devices have enough battery power to last the school day.
The most important reason for having a slot holder and height and angle adjustment
capabilities would be to prevent neck and back pains
The most important reasons for having charging capabilities would be to charge devices that
were low on power, and to prevent messy cables.
All of our assumptions about why our product would be useful were addressed in some way
by our focus groups.
Consumer Research
There are 1,979 schools in New Zealand. 359 of these schools are middle to high-decile
intermediate and high schools. Each of these schools have 650 students on average
(Education Counts, 2014).
There are currently 131,721 students in tertiary education in New Zealand
Technical Research
According to a 2010 study, 43% of todays teens prefer a digital approach to education and
find it easiest to learn from the Internet. (Kiefer, 2013).
Classroom environments need to change to support these key 21st century skills: problem
solving, critical thinking, collaboration and interconnectedness, informed risk taking,
accountability, shared decision making, working in groups and individually, reflection
Ergonomic chairs should prevent children from fidgeting, (Whyte, n.d.), yet should encourage
movement around the classroom and be flexible enough to allow children to change posture
and position comfortably (Doll, 2012)
Appropriate furniture design and facilities should be adapted to avoid hazard or injuries to
children such as muscular disorder (Adawiyah, n.d.)
There are a few trends in the wider world of technological furniture which include: techcharging furniture, slotted tablet furniture, kid friendly touchscreens, transferable digital
workspaces and pen and touch interfaces (Trendhunter, 2013)
Legal Research
Schools should develop long-term rolling maintenance plans to ensure facilities are in
adequate repair (Ministry of Education, 2006)
All products should have material safety information sheets on storage, safe use and
exposure to chemicals. These should be provided by suppliers of the product (Ministry of
Education, 2006)
Despite the seemingly low advantage and the high cost, smartboards are still a success and used in
many schools. This is because the cost is justified by the added functionality. For Spirit Link, this
seems to indicate that high-value products are a good idea to use as long as their functionality is
strong enough.
3.3.2 Microsoft Pixelsense
Microsoft PixelSense is a table with an interactive digital surface, similar to a large tablet. It is used
for collaboration but has not yet been widely adopted due to the cost of the technology.
Advantages
Allows for collaboration between many people
Disadvantages
High cost
Little software and developer support
Spirit Link was tempted to develop a desk that had an inbuilt screen. After investigation it was
discovered that this solution already existed, but the prohibitive cost has stopped it from being wellknown. It is also not within Furnwares expertise or production capabilities. Looking at this product,
it clearly has functionality but not enough to justify its high cost.
Moreover, schools purchase furniture intending it to last many years - the technology in tablets and
touchscreen technology is moving very quickly making these tables outdated in just a few years. This
is likely another reason why Microsofts product hasnt caught on - the cost is still too high, making it
more of an investment than a disposable product as most electronics are, and consumers know that
it will be outdated in a few years.
3.3.3 Conclusions
Looking at the successes and failures of existing technological solutions, these conclusions have
been made:
If cost is high, functionality must be accordingly high for a solution to be used
Technology is moving very rapidly and is therefore a consumable product and not a longterm investment
Any solution that integrates complex electronic technology is likely to become outdated in its
life as school furniture
Complex electronic technology should not be used in school furniture
13
Ease of use
Ease of manufacture
Durability
Innovativeness
Manufacturing cost
Consumer Price
Number of customers with problem/Important of problem to customer
After we finalised our final four concepts each member of the group conducted informal interviews
with the end users of one concept. From these interviews, we discovered two concepts would be
inappropriate for this concept, because of their dependency We were able to combine the
remaining two concepts.
The tablet slot, height and angle adjustment, and power charging capabilities were selected as the
main features of final concept during combination. During prototyping, power sharing was added as
an additional feature. Our concepts were supported by consumer surveys and focus groups in
Albany Junior High School.
14
Concept
No
Need
Importance
Concept 1: The
Slot Holder
4.5
2.5
2.5
1.5
4.5
10
11
12
13
Is fun
1.5
14
15
16
4.5
17
18
19
2.5
Concept 2: The
Height and
Angle
Adjustment
Feature
Concept 3: The
Charging
Capabilities
Other Concepts
4.2.2 Design Specifications
We translated needs from the needs analysis into a table of design specifications including metrics
which addressed the needs that were most important. Some needs identified in the needs table
have not been carried over into our design specifications.
15
No
Metric
Need(s) Met
Units
Value
mm
525
mm
720
mm
300
3, 1
mm
120
16, 15
list
pass
16
number
16
number
15
number
4, 5
mm
20
10
6, 1
deg
11
8, 9, 10, 1
deg
10
12
8, 9, 10, 1
deg
13
Number of colours
18
list
Furnware Colours
14
14
list
Majority
to their manufacturing capabilities. Overall however, Furnware is within reach of manufacturing the
LearnDesk.
Durability
The desk is extremely durable. The wooden prototype was carried up several flights of stairs and
sustained several accidental drops and came out without taking damage.
Our moving parts (angle and height adjustment) are the most important considerations when it
comes to durability. Both use hydraulic pistons, like those used in lift chairs. There are few friction
forces that would cause eventual wear on the table.
The electronic components are also designed to last a long time. As discussed in section 5.3, the USB
power board is designed to be durable. The rest of the electronics are very simple and has the
lifetime of an ordinary wall socket.
Innovativeness
This criterion was included because Furnware has an innovative culture and innovative products are
more likely to succeed in the market.
The innovation of the Learndesk is shown by a new combination of existing features. (No desks
discovered in research combine slot holding, height and angle adjustment and power charging
capabilities). The power sharing feature is a completely innovative solution, which we have not come
across in research.
Manufacturing Cost and Consumer Price
The cost to manufacture the prototype on the small scale was $150. The cost quoted by a small
workshop for 100 units was $56 per unit. At a large production scale, the price is very likely to lower.
Furnware sells desks to schools on a per-contract basis. In our research (Appendix H) we found that
schools are willing to pay about $150 for a desk with the features provided by Learndesk. The cost of
manufacture is therefore relatively low compared to the cost of selling.
Number of customers with problem/Important of problem to customer
As found in our discussions with students and teachers, charging is a problem addressed by this
desk that affects nearly all students bringing electronics to school. And the number of students
bringing these devices is increasing. The LearnDesk addresses this issue effectively.
The table adjustment features of the LearnDesk address issues of ergonomics many customers face
without even knowing it. Dangers such as strain to the wrist are mitigated by the tabletop adjusting
its angle. Hazards such as strain to the neck are resolved by the tablet adjusting height and angle.
17
Core Benefits
Students made more comfortable
Allows easier writing and drawing on desks
18
Fig. 13 USB and AC Power Sockets Prototype
19
5.3.1 Concept
Each desk is equipped with an AC outlet and a USB charging hub. This enables students to charge
various devices without having to use a wall outlet directly. The desks connect to each other using
inductive pads in order to transmit power. This means only one desk in each row of desks needs to
be connected to the wall.
5.3.2 Technology
The desks are connected to each other at the base of their legs. This is because the base is fixed and
does not move, unlike the tabletop. The power connectors are magnetically attached, similar to
Magsafe technology used in Apple laptops. Rather than standard magnets being used, powerful
electromagnets are used. This makes the desks inseparable when current is running through them.
The dual USB connectors provide a 5V 1A output. This is enough to power many mobile devices. Two
USB ports are provided because after research, the cost for an adapter with two ports is marginally
greater than a single port. The addition of a second port makes sense not only economically, but
also in a future-proofing sense where people are more likely to use devices such as e-readers, smart
watches, and optical electronics.
5.3.3 Safety
The power being shared through the desk means there are fewer cables in the classroom. This
reduces the hazard of cables being tripped over.
The electro-magnetic locking of the desk ensures that whenever power is running through the
desks, they are fully attached together. This means there is no risk of electrocution through the
charging pads at the base of the desk. Moreover, the inductive pads being used do not transmit
electricity through a direct connection but rather through inductive coils, meaning there is little
chance of electrocution even if a foreign object such as a metal ruler is stuck between the desks.
Spillage on the surface of the desk is a non-issue due to the fuse present in each charging device.
Furthermore, the hub is raised off the desk so that spillages on the surface of the desk are less likely
to reach either the AC outlet or the USB ports. Spillage across the charging pads is also of minimal
danger because induction rather than direct power transmission is used.
20
5.3.4 Lifetime
Longevity is very important for school furniture applications, because schools typically only replace
furniture every 20 years, as learned in an interview with Class Furniture. The parts used must
therefore have long life both in durability and reliability (they must still be used in 20 years).
The electronics used must be chosen very carefully, as they are the most likely part to fail in this
time. The main concern is the USB power board, as it contains capacitors which fail over time. It is
important that long-life capacitors are chosen for the design. The recommendation is to use
polymer capacitors which have the longest lifespan (Capacitor Lab, 2007).
The reliability of USB in 20 years is another issue. USB has been around since 1994, where its first
widely used revision was released (Garfinkel, 1999). It is currently in revision 3.0. Recent USB devices
are still able to charge using the USB 1.1 protocol, because the majority of the standard updates
have been in terms of data transfer, not current draw. Therefore the USB specification is very likely
to still be used to charge devices in 20 years.
The inductive charging pads use relatively simple technology of coils and therefore are very unlikely
to fail over this time span.
5.5 Prototype
Our prototype is an almost fully functional product built to scale. Furnware uses aluminium for its
table frame, but unfortunately we had to use wood since aluminium was over our budget. We
managed to salvage the hydraulic lifting system from a broken lift chair at no cost to our budget.
The tablet slot is a rotating wooden rod attached to an aluminium box. This configuration helped to
produce friction for our prototype so the tablet would stand.
21
22
6. Feasibility Analysis
6.1 Manufacturing and Freight Costs
We estimate the manufacturing cost of the Bodyfurn LearnDesk to be $45 per unit, for volumes of
10,000 units and over. This estimate was formed by a quote given to us from Mikes Workshop in
Whangarei, who originally quoted us $56 (including GST) per unit, for volumes of 100 units. This $56
quote was split into parts and labour, which costs $20 and $29 respectively.
Freight is a 10% percentage on top of manufacturing costs, as given by Massey Universitys Furnware
Company Profile. (Briasco, 2013).
In total, the cost of manufacturing and freight per desk is $49.50.
6.2 Market
We have identified two target markets for the Bodyfurn LearnDesk.
1. Middle to High-Decile Intermediate and High Schools
2. Tertiary Institutions
The reason for our focus on Middle to High-Decile Schools is because they have a higher percentage
of students who use devices in the classroom. The reason we have chosen Intermediate and High
Schools is because they lead the way in bringing devices into class (Knott, 2014).
As for tertiary institutions, most students already bring a device to these schools. Furnware also
hopes to expand their customer base to universities in the future.
There are 359 middle to high decile intermediate and high schools in New Zealand, with an average
of 650 students per class (Education Counts, 2014). For tertiary institutions, the number of students
currently studying at university is 132,000.
School who decide to purchase LearnDesks, will purchase them for 10% of their student
population at a time.
23
Assuming each school has 650 students, this means 65 desks will be purchased at a time.
This translates to approximately two to three classrooms.
Tertiary institutions will purchase desks for 1% of their student population per year.
These purchase rates will be constant for the following five years.
A 30% addition to sales has been added for each year, to account for Furnwares foreign
market.
The following is a five year forecast for the number of sales created by the LearnDesk. Three
projections have been included in this forecast: an expected projection, a high-margin projection
and a low-margin projection.
Expected Projection
5% of schools purchase
LearnDesks each year
Low-Margin
High-Margin
Year 1
Year 2
Year 3
Year 4
Year 5
(Expected)
1167
2334
3500
4667
5834
(Low Margin)
583
1167
1750
2334
2917
(High Margin)
2334
4667
7001
9334
11668
1317
2634
3952
5269
6586
School Sales
(Expected)
$105,591
$211,182
$316,773
$422,364
$527,954
(Low Margin)
$52,795
$105,591
$158,386
$211,182
$263,977
(High Margin)
$211,182
$422,364
$633,545
$844,727
$1,055,909
Tertiary Sales
$119,208
$238,415
$357,623
$476,830
$596,038
Export Market
$96,342
$96,342
$96,342
$96,342
$96,342
(Expected)
$321,141
$642,281
$963,422
$1,284,562
$1,605,703
(Low Margin)
$268,345
$536,690
$805,035
$1,073,380
$1,341,726
(High Margin)
$426,731
$853,463
$1,280,194
$1,706,926
$2,133,657
School Desk
Purchases
Total Sales
24
Figure 22: 5-Year Sales Forecast
7. Commercialisation Plan
7.1 Place and Promotion
This product will be well marketed using Furnwares existing channels, which include catalogues,
expos and Furnwares website and sales representatives. (Briasco, 2013).
7.1.1 Public Relations
Furnware may also try starting a public relations campaign about the LearnDesk to gain widespread
interest in their product and company. Devices and technology in schools is a topic which has gained
sustained attention in the news in recent years(Knott, 2014). Furnware can add to the discussion by
exploring the systems supporting technology in the classroom in newspapers and education
reviews.
7.1.2 Free Trials
The LearnDesk is an unfamiliar product in the educational market. Schools are less likely to
purchase our product due of this. This is especially so in the case of furniture products, which is a
heavy investment for schools. Furnware should therefore provide a free one-month trial where
schools can ascertain if the LearnDesk will suit their educational requirements. During this trial,
Furnware may provide analytics on the effectiveness of the LearnDesk in the classroom to help
schools in the decision making process.
25
26
The LearnDesk addresses issues students are currently facing and very likely to keep facing
in the future
The LearnDesk fits the requirements of schools and is compatible with Furnwares product
line and philosophy
Furnware needs to stay ahead of the competition by providing this product to schools before
other companies start establishing a customer base with similar products.
27
9. References
Adawiyah, N.(n.d.). Assessment on space and furnitures ergonomics for children in kindergarten.
Retrieved from
http://www.academia.edu/975699/ASSESSMENT_ON_SPACE_AND_FURNITURES_ERGONOMICS_FOR_
CHILDREN_IN_KINDERGARTEN
Briasco, C. (2013). Furnware Company Profile. Massey University School of Engineering and Advanced
Technology
Capacitor Lab. (2007, July 17). Capacitor Lab - Types of Capacitors - Polymer Capacitors.Capacitor Lab
- Types of Capacitors - Polymer Capacitors. Retrieved June 9, 2014, from
http://www.capacitorlab.com/capacitor-types-polymer/
DeBono, R. (2012). A new voice for improved learning outcomes. Retrieved from
http://www.bfx.com.au/school-furniture/learning-spaces/new-voice
Doll, J. (2012). The right ergonomic classroom furniture can make a major difference. Retrieved from
http://www.novadesk.com/blog/bid/56010/The-Right-Ergonomic-Classroom-Furniture-Can-Make-AMajor-Difference
Education Counts. (2014). New Zealand schools. Retrieved from
http://www.educationcounts.govt.nz/directories/list-of-nz-schools
Educational Technology. (2014). Testing Digital Tools to Improve Formative Assessments. Retrieved from
http://www.edweek.org/ew/articles/2014/03/13/25personalized.h33.html
Garfinkel, S. L. (1999, May 20). USB deserves more support. The Boston Globe, p. C4.
Herold, B. (2014). Digital reading poses learning challenges for students. Retrieved from
http://www.edweek.org/topics/technology/index.html?intc=intst
Ingvihrannar. (2014). 14 things that are obsolete in 21st century schools. Retrieved from
http://ingvihrannar.com/14-things-that-are-obsolete-in-21st-century-schools/
Kiefer, A. (2013). The Learning Environment Sweet Spot: Elevating
the Education Paradigm. Retrieved from http://www.ki.com/uploadedFiles/Docs/literaturesamples/white-papers/Learning-Sweet-Spot-White-Paper.pdf
Knott, S. (2014). Many pupils told they can 'bring-your-own-device'. Retrieved from
http://www.stuff.co.nz/national/education/9649921/Many-pupils-told-they-can-bring-your-owndevice
Ministry of Business,Innovation & Employment. (n.d.). Furnware case study 6. Retrieved from
28
http://www.dol.govt.nz/er/bestpractice/productivity/casestudies/furnware-full.asp
Ministry of Education. (2006). Guidelines: to the education (hostels) regulations 2005. Retrieved from
http://www.minedu.govt.nz/~/media/MinEdu/Files/EducationSectors/PrimarySecondary/SchoolOpsH
ostels/HostelGuidelines.pdf
Ministry of Education. (2014, June 5). Electrical equipment testing on school sites. . Retrieved June 9,
2014, from
http://www.minedu.govt.nz/NZEducation/EducationPolicies/Schools/PropertyToolBox/StateSchools/
DayToDayManagement/ElectricalEquipmentTesting.aspx
NZPA. (2011, February 3). More schools expect students to have laptops. The New Zealand Herald.
Retrieved June 3, 2014, from
http://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=10703905
Furnware. (n.d.). Overview. Home. Retrieved June 10, 2014, from
http://www.furnware.co.nz/overview
Rangitoto College (2012, January 13). Going Digital. Rangitoto College Publication.
Whyte, H. (n.d.). Bodyfurn: How it works. Retrieved from http://www.furnware.co.nz/how-it-works
Trendhunter. (2013). 36 Examples of High-Tech Furniture. Retrieved April 5, 2014, from
http://www.trendhunter.com/trends/philippe-starck-my-world
29
30
31
32
33
34
35
36
37
38