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CONTENTS:
Introduction.
Creating your own Loop card game
Checklist.
At a glance Loop answer sheet..
Loop card blank template
Sample of a Loop card game (4th class).
Loop cards
An introduction
WHAT ARE LOOP CARDS?
A game where all children have a card on which there is both a question and an
answer. As a question is called out, each child works out the answer and if the answer
is on their card, they call it out and read the question at the bottom of their card. This
continues and works its way around the classroom until all children have participated
and it loops back to the Start person.
The objective of the game could be to revise curriculum content or focus on
mathematical language. The core methodologies of Talk and Discussion, Active and
Co-operative Learning and Problem Solving are all included along with many of
skills.
WHY USE LOOP CARDS ?
There are different types with different names, for example; I havewho hascards,
Who am I cards, Follow mecards, but all generally involve a loop of some sort.
Some, like the Follow me use the answer to the previous question in the new/next
question. See sample below.
42
take away 12
30
divide by 5
10
20% of 50
1/3 of 18
CURRICULUM CONTENT
The Loop cards could target tables facts, symmetry, specific strand/ strand-units, be closed or
open, for example, or could involve percentages, decimal and vulgar fractions
simultaneously.
DIFFERENTIATION
Some cards require more literacy skills than others. Cards which contain story sums,
for example.
14
Tom had 12 marbles. He lost
six of them on the way home
from school. Now he has..
These type of cards place great stress on those children with reading and listening
difficulties and perhaps are best avoided, at least, in the junior classes.
Some sets contain more cards than pupils in the class. In this situation, the more able
children could be given 2 or 3 cards each.
IS IT ALWAYS A WHOLE-CLASS ACTIVITY?
No, a loop card game could be played on the table, akin to dominoes where the child
would link up the card containing the answer to follow the question card.
HOW OFTEN DO WE PLAY THEM?
A couple of times each term or more frequently if you find them useful. Generally, a
loop card game takes no longer than 5 minutes. If it is a version new to the class, we
may need to stop every so often to, as a whole class activity, work out the solution or
explain a particular word. Children love to time how long it takes to loop around the
class and to beat their previous time.
Children remembering who speaks before them, because, in some cases, the only link
being formed in their head is between the previous persons question and their own
answer to this i.e., they do not listen to the other questions. This can be avoided by
getting children to switch cards occasionally.
The teacher will also need to keep an at a glance answer sheet which may be
needed, in the event of a loop breaking down or a card getting lost. (see blank
sample enclosed)
MANAGEMENT ISSUES
Perhaps there could be a folder in the staff room with a selection of these type of
games, graded 1st/2nd, 3rd/4th, 5th/6th . These could possibly be printed on yellow A4
paper to signify that they are master sheets thereby avoiding teachers accidentally
cutting up the originals. If the Loop game which was played/designed proves a
success, it could be typed up, photocopied onto coloured A4 card (the colour coding
ensures that different Loop games do not get mixed up) and possibly laminated.
NOTE: instructions below need to be tailored for particular class level. Children
would have played this type of game previous to devising their own game.
The focus could be mathematical language or tables etc. but the instructions are for a
game focusing on mathematical language.
Initially, the class might brainstorm the words associated with the maths
symbols which they have encountered. These words are written on the
blackboard (see enclosed checklist).
Children could stand up, they are then asked to choose a number between 0
and 40 **
Each child is given a blank I havewho has card on which they write
their own number. (see template attached)
Example:
Child No:1
written on board.
I have
.
Who has half of 40 ?
i.e. 20, and thinks of a way to create this number. (Using a word/symbol
on the board. Initially, help may be needed. This word/symbol is crossed out and will
Not be used again until all of the other words on the board are crossed out).
For example, a finished card for pupil no.1 might look like
I have 20
..
Who has double 9 ?
When all children have completed a Loop Card and it loops back to Pupil No:1,
she calls the answer and says FINISH. The game is then played to check for
possible bugs!
2 10
of, 1/3 etc.
Note: There are probably other words which may need to be added to the above. On the other
hand, if the aim of the game was, for example, to revise multiplication facts and not the
language of the symbols, then many of the above words might not be used.
I have.
Who has..?
Start Card
I have
I have
Who has
Who has
I have
I have
Who has
Who has
I have
I have
Who has
Who has