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5 AUTHORS, INCLUDING:
Giuditta Pezzotta
Roberto Pinto
University of Bergamo
University of Bergamo
50 PUBLICATIONS 90 CITATIONS
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Fabiana Pirola
Sergio Cavalieri
University of Bergamo
University of Bergamo
27 PUBLICATIONS 12 CITATIONS
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1. Introduction
The term service industry is widely used to refer to business
activities that do things for you; they dont make things
(Johnston and Silvestro, 1990; Johns, 1999). Over the years,
services and service industry have been defined in a broad
variety of ways. According to Cook, et al. (1999),
definitions of service and its role in the economy have been
reported in literature since the early 60s. In the same years,
the American Marketing Association (AMA) denotes
service as: Activities, benefits, or satisfactions which are offered for
sale or are provided in connection with the sale of goods. Analysing
this definition, it is evident that the same AMA associates
services with activities or processes that are performed by
the seller. According to this statement, Berry (1980) and
Zeithaml & Bitner (1996) define service as deeds, acts or
performances, and Gronroos (2000) illustrate services as an
activity or series of activities provided as a solution to customer
problems.
These statements describe how services have been
traditionally perceived as something intangible, and their
nature is viewed as an activity or process, rather than a
physical, tangible object (Johns, 1999). This is one of the
reasons why, traditionally, services were generally under
designed, and low attention was reserved to their
specifications in the early phase of their definition.
However, the capability to innovate knowledge-intensive
services, to create business and societal values from
expertise in varied domains, and to design, develop, and
deliver new technology and services is considered the only
way to develop a competitive advantage in the long-term
(Quinn et al., 1987). The nature and the diversity of these
services require a systematic study. In this sense, the term
service engineering (SE) was coined in the mid-nineties in
Germany and Israel. Service engineering can be termed as a
technical discipline concerned with the systematic
development and design of services using suitable models,
methods, and tools (Bullinger et al., 2003), aiming at filling
this gap between product and service design. It mainly aims
to improve the service planning, service conception and
service implementation planning, in order to create more
valuable services (Pezzotta et al., 2012)
In the SE field, relatively few service-specific methods exist
(e.g. service blueprinting), while models, methods and tools
from product and software engineering are transferred to
services instead (e.g. TRIZ, QFD, FMEA). However, a
small number of methods have been developed specifically
for service design, development and engineering. In this
context, due to the high degree of intangibility available and
the relevance of customer involvement and interaction, the
adoption of product and software engineering approaches
seems to not achieve the goals in many cases (Cavalieri and
Pezzotta, 2012).
In this research field, authors have mainly stressed the
necessity to design solutions able to satisfy customer needs.
However, to make service provision profitable in the long
term, it is of utmost relevance to balance the excellence in
the value channel towards the customer with a high
efficiency and productivity of the service processes. Indeed,
one of the most relevant aspects of SE as a new discipline
is that it investigates service and product-service design and
development considering both customer and company
internal perspectives. (Cavalieri and Pezzotta, 2012).
Main characteristics
Arena simulation
software (Rockwell
Automation)
4. Case study
In order to compare the three software packages, a case
study carried out in a real context was performed. In
particular, a take-away pizzeria was chosen. The
comparison in a real case is essential to understand the
main feature of the three simulation packages, and their
applicability in a real context. To develop the three
simulation models, the following main steps were
implemented:
-
Simulator
Specific Service
CRITERIA
Randomness and cyclic of
the arrivals
Resources are often people
Variability of demand
Process times are highly
variable
Model and Input
ARENA
PLANT
SIM.
STN
++
++
++
++
Execution
Animation
++
Output (Integration)
User
Output (Reports)