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Introduction
Developments in
information and
communication
technologies for retail
marketing channels
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Marketing channels
For a consumer, channel selection decision
varies according to their desire to browse online
and/or offline, purchase online and/or off-line,
or a combination of both (KaufmanScarborough and Lindquist, 2002). These
choices in turn depend on many factors
including product, type, price, place and
previous customer experience, using those
channel combinations. In efforts to offer
consumers an online/off-line choice many
retailers have utilised the Internet to develop
one or more marketing channels in response to
peer pressure rather than any strategic
marketing planning (Doherty et al., 1999) and
have failed to maximise the potential of ICTs
(Brady et al., 2002). Evidence emerging from
different studies (e.g. Dholakia and Uusitalo,
2002) about online shopping reveals that some
desirable characteristics of the in-store
shopping experience are not being provided by
online shopping technologies, thus
discouraging many consumers from shopping
online. One important deterrent to consumers'
use of the Internet for product purchase is the
lack of a range of sensory experiences available
158
Person-to-person
Product
Eyes
Ears
Mouth
Nose
Hands
In-store, online
In-store, online, telephone
In-store, telephone
In-store
In-store
Current reality
Today the most common form of online
shopping approach is a consumer using a
personal computer (desktop or laptop), PDA or
a mobile phone to access a retailer's Web site
through the Internet, e.g. Amazon.com
Typically communication is by e-mail, text
message or in a chatroom. Products are
described using pictures and text.
Mobile phones and PDAs are leading
advances in current reality because they are
simple to use, cheap and reliable. The main
difference between second generation (2G)
(currently in widespread use), third generation
(3G) and fourth generation (4G) mobile
phones is the rate at which digital data can be
transmitted to and from the phones. A
simplified characterisation is that only text and
sound are supported on 2G phones; text, sound
and pictures are supported on 3G phones; and
text, sound, pictures and moving pictures are
supported on 4G phones. Photo messaging on
3G phones and video messaging on 4G phones
are being used to enhance the in-store shopping
experience by permitting pictures of goods, e.g.
clothes to be sent to out-of-store friends, who
can offer advice before the purchase is made.
Mobile phones intermittently and repeatedly
send a signal out, trying to contact their nearest
base station, making both the mobile phone
operator and the mobile phone aware of the
phone's location. Such location awareness can
be exploited by a retailer in the same vicinity as
a consumer by sending the consumer real-time
information. For example, a nearby coffee store
may have a special lunch-time coffee-andsandwich offer, send out this information to all
consumers in the area, receive a consumer order
in advance, receive payment in advance on the
mobile phone and have the coffee waiting on
the consumer's arrival. Banks are now
permitting customers' mobile phones to be
topped up with cash from automated teller
machines.
159
160
161
Conclusion
To increase the number of multi-channel
consumers, retailers must enhance their online
shopping experience to attract and engage
people who prefer a fuller social interaction
when shopping. The advances in ICTs
described in this paper, most of which will be
commercially available within ten years, can
galvanise online shopping by permitting online
multi-sensory engagement between people, and
between people and products, providing
opportunities for new marketing channels and
enhancing existing marketing channels. The
challenge for retailers is the timing of
introduction and successful integration of these
technologies into their everyday multi-channel
retail offering to ensure that what can be seen,
heard, touched, and smelt is what is actually
delivered. Without that correlation trust will
break down and virtual augmented reality
channels will lose their credibility. There is
some evidence that the early adopters gain and
maintain competitive edge.
References
Andre, E. and Rist, T. (2002), ``From adaptive hypertext to
personalized Web companion'', Communications of
the ACM, Vol. 45 No. 5, pp. 43-6.
Billsus, D., Brunk, C.A., Evans, C., Gladish, B. and Pazzani,
M. (2002), ``Adaptive interfaces for ubiquitous Web
access'', Communications of the ACM, Vol. 45 No. 5,
pp. 34-8.
Brady, M., Saren, M. and Tzokas, N. (2002), ``Integrating
information technology into contemporary marketing
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163