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The Lost Crypts of Doom

Level 1

General

Dungeon Walls

Superior Masonry

Dungeon Floor

Uneven Flagstone (difficult to run)

Temperature
Illumination

Corridors

Wandering
Monsters

Room #1

Average
Average (shadowy in corridors, lamps or torches in most rooms)

Poison Arrow Trap (1d6 damage plus poison; onset 1d4 rounds, save or die)

Sleep Gas Trap

The walls here have been engraved with endless spirals

Blinding Gas Trap

Spiked Pit Trap (20', 3d6 damage)

Screaming fills the corridor

A large demonic idol with ruby eyes sits in an alcove here

A tile labyrinth covers the floor

Fire Trap (1d6 damage)

Several alcoves are cut into the walls here

A fountain of water sits in an alcove here

Spear Trap (1d8 damage)

Numerous pillars line the corridor

2 x Shrieker, returning to their lair with plunder

9 x Bandit, consumed by disease and madness

2 x Fire Beetle, scavenging for food and treasure

16 x Halfling, scouting from another part of the dungeon

7 x Bugbear, hunting for food

9 x Brigand, returning to their lair with plunder

West Entry #1

Archway

West Entry #2

Stuck Simple Wooden Door

West Entry #3

Secret Stuck Iron Door


The door is located near the ceiling and concealed behind a pile of
skulls

Room Features
Monster

A tile labyrinth covers the floor, A forge and anvil sit in the center of the
room
3 x NPC and 6 x Henchmen
Mynhiue: Female Human, 1st-level Thief, LE. Mynhiue has golden hair and
hazel eyes. She wears leather armor and wields a long sword and darts.
Mynhiue is erratic and crude.
Horgi: Male Dwarf, 1st-level Fighter, LE. Horgi is short and slender, with
brown hair and blue eyes. He wears chain mail and wields a morning star
and short bow. Horgi is lazy and sadistic.
Tortga: Female Human, 1st-level Fighter, CE. Tortga has auburn hair and
gray eyes. She wears chain mail and wields a footman's flail. Tortga is

gray eyes. She wears chain mail and wields a footman's flail. Tortga is
deceitful and haughty.
Treasure: 1000 cp; hoard total 5 gp

Room #2

North Entry
Room Features

Monster

Room #3

West Entry

Wooden Portcullis
A stack of crates filled with rocks stands against the west wall, Someone
has scrawled "The Spear of Avarice shall be destroyed when the sun is
eclipsed in the Wheel and the Oath of Wizardry is broken" in draconic
script on the west wall
5 x Lemure Devil

Secret Stuck Simple Wooden Door


The door is concealed behind a statue of a troll archer, and opened by
pulling an arrow in its quiver

East Entry #1

Trapped Wooden Portcullis (stuck)


Scythe Trap (4d6 damage)

East Entry #2
South Entry

Unlocked Simple Wooden Door


Archway
Leads to room #22

Room Features

Room #4

East Entry

A shallow pit lies in the south-west corner of the room, A faded and torn
tapestry hangs from the east wall

Secret Stuck Simple Wooden Door


The door is concealed by an illusion
Leads to room #7, inhabited by 2 x Giant Toad

Room Features
Monster

Room #5

West Entry

A chute descends from the room into a midden chamber below, Skeletons
hang from chains and manacles against the east and west walls
2 x Shrieker

Trapped and Unlocked Strong Wooden Door


Contact Poison Trap (onset 1d4 rounds, save or 10 damage)

Room #6

South Entry #1

Archway

South Entry #2

Archway

Room Features

Spirals of gray stones cover the floor, Various torture devices are scattered
throughout the room

North Entry
West Entry
Room Features

Room #7

West Entry #1

Stuck Good Wooden Door


Archway
A tile mosaic of ghoulish carnage covers the floor, A dagger hilt lies in the
north-east corner of the room

Trapped and Locked Strong Wooden Door (wizard lock)


Acid Trap (1d6 damage)

Acid Trap (1d6 damage)


West Entry #2

Secret Stuck Simple Wooden Door


The door is concealed by an illusion
Leads to room #4, inhabited by 2 x Shrieker

Room Features
Monster

Room #8

West Entry
South Entry
Room Features
Monster

Room #9

West Entry
South Entry
Room Features
Monster

Room #10

West Entry #1

A chute falls into the room from above, A pile of empty flasks lies in the
south-west corner of the room
2 x Giant Toad

Archway
Unlocked Strong Wooden Door
A carved stone statue stands in the south-west corner of the room, A
metallic odor fills the east side of the room
12 x Giant Rat

Archway
Wooden Portcullis
A tile labyrinth covers the floor, Someone has scrawled "Look to the right"
on the east wall
3 x Fire Beetle

Secret Stuck Simple Wooden Door


The door is located several feet above the floor and concealed by an
illusion

West Entry #2

Archway

West Entry #3

Unlocked Simple Wooden Door

South Entry

Room #11

Archway

Room Features

The scent of urine fills the center of the room, Several barrel staves are
scattered throughout the room

North Entry #1

Secret Stuck Good Wooden Door


The door is concealed behind an area of mold

North Entry #2

Secret Unlocked Good Wooden Door


The door is concealed within the mouth of a gargantuan skull carved
from stone

Room Features
Monster

The scent of urine fills the north side of the room, A pile of torches lies in
the east side of the room
12 x Gnome
Treasure: 100 pp, 750 ep; hoard total 875 gp

Room #12

North Entry #1

Stuck Simple Wooden Door

North Entry #2

Stuck Simple Wooden Door

West Entry

Wooden Portcullis

Scythe Trap (4d6 damage)


Leads to room #17
East Entry

Trapped and Unlocked Simple Wooden Door


Lightning Trap (1d6 damage)
Leads to room #24

South Entry
Room Features
Monster

Room #13

Room #14

North Entry

Wooden Portcullis
A simple fireplace sits against the south wall, Groaning can be faintly
heard near the west wall
7 x Giant Rat

Stuck Strong Wooden Door

South Entry #1

Unlocked Strong Wooden Door

South Entry #2

Locked Good Wooden Door (superior lock, -20% to open) (slides to one
side)

Room Features

A stream of quicksilver flows along a channel in the floor, A broken


hammer lies in the south-east corner of the room

North Entry
West Entry

Wooden Portcullis
Secret Stuck Simple Wooden Door
A bookcase and concealed door pivots smoothly

Room Features

Room #15

North Entry
Room Features
Monster

A large kiln and coal bin sit in the center of the room, Someone has
scrawled "The Blade of Beauty is reforged" in draconic script on the east
wall

Unlocked Simple Wooden Door


A tile labyrinth covers the floor, A forge and anvil sit in the north-east
corner of the room
2 x Violet Fungi
Treasure: 1000 cp; Potion of Levitation (400 gp); hoard total 405 gp

Room #16

North Entry

Secret Stuck Simple Wooden Door


A bookcase and concealed door pivots smoothly

West Entry

Trapped and Unlocked Strong Wooden Door


Spiked Pit Trap (10', 2d6 damage)

South Entry

Stuck Stone Door


Leads to room #27

Room #17

Room Features

Several square holes are cut into the north and south walls, A wooden
ladder rests against the west wall

North Entry #1

Trapped and Stuck Strong Wooden Door


Teleporter Trap

North Entry #2

Unlocked Good Wooden Door

North Entry #2
East Entry

Unlocked Good Wooden Door


Wooden Portcullis
Scythe Trap (4d6 damage)
Leads to room #12, inhabited by 7 x Giant Rat

Room Features

Room #18

Part of the west wall has collapsed into the room, Someone has scrawled
"This paladin is dead" on the east wall

East Entry #1

Archway

East Entry #2

Unlocked Simple Wooden Door


Leads to room #21

South Entry #1

Stuck Strong Wooden Door

South Entry #2

Trapped and Locked Iron Door (superior lock, -20% to open)


Sleep Gas Trap

Room Features
Monster

Someone has scrawled "Piersym's Council looted this place" on the north
wall, A corroded mace lies in the south side of the room
15 x Giant Rat
Treasure: 1000 sp; Potion of Climbing (500 gp); hoard total 550 gp

Room #19

West Entry

Trapped and Unlocked Strong Wooden Door


Spiked Pit Trap (20', 3d6 damage)

South Entry

Trapped and Stuck Simple Wooden Door


Poison Dart Trap (1d4 damage plus poison; onset immediate, save or 10
damage)
Leads to room #28

Room Features

Room #20

North Entry

The floor is covered with humanoid bones, Several empty flasks are
scattered throughout the room

Trapped and Stuck Stone Door


Teleporter Trap

Room Features

Room #21

West Entry

A faded and torn tapestry hangs from the west wall, A large kiln and coal
bin sit in the north-east corner of the room

Unlocked Simple Wooden Door


Leads to room #18, inhabited by 15 x Giant Rat

East Entry

Trapped and Unlocked Stone Door


Teleporter Trap

Room Features

Room #22

North Entry

A sloped pit lined with iron spikes lies in the center of the room, Someone
has scrawled "Ran out of arrows" on the north wall

Archway
Leads to room #3

West Entry

Archway

East Entry
South Entry
Room Features

Room #23

Unlocked Strong Wooden Door


Locked Good Wooden Door (good lock, -10% to open)
Someone has scrawled "The walls listen" in dwarvish runes on the north
wall, A ruined chain shirt lies in the south side of the room

North Entry

Locked Good Wooden Door (good lock, -10% to open)

South Entry

Unlocked Simple Wooden Door

Room Features
Hidden Treasure

Someone has scrawled "Explosive runes" on the south wall, A broken


hammer lies in the south side of the room
Invisible Trapped and Locked Strong Wooden Chest (common lock)
Sleep Gas Trap
1000 sp; hoard total 50 gp

Room #24

West Entry #1

Trapped and Unlocked Simple Wooden Door


Lightning Trap (1d6 damage)
Leads to room #12, inhabited by 7 x Giant Rat

West Entry #2

Trapped and Locked Stone Door (common lock)


Poison Arrow Trap (1d6 damage plus poison; onset 2d4 rounds, save or
30 damage)

West Entry #3

Stuck Stone Door

East Entry #1

Archway

East Entry #2

Trapped and Stuck Simple Wooden Door


Spiked Pit Trap (10', 2d6 damage)

Room Features
Hidden Treasure

A mural of ghoulish carnage covers the ceiling, Someone has scrawled


"Sharpen thy blade and ready thy shield" in goblin runes on the west wall
Invisible Locked Iron Chest (good lock)
250 gp; hoard total 250 gp

Room #25

West Entry
Room Features
Monster

Locked Strong Wooden Door (superior lock, -20% to open)


An unexplained breeze can be felt in the north side of the room, A pile of
shattered weapons lies in the south side of the room
3 x Skeleton
Treasure: 250 gp; hoard total 250 gp

Room #26

East Entry
Room Features

Room #27

North Entry

Unlocked Good Wooden Door


A set of demonic war masks hangs on the east wall, The floor is covered
with claw marks

Stuck Stone Door


Leads to room #16

South Entry #1

Trapped and Locked Good Wooden Door (common lock)


Spiked Pit Trap (10', 2d6 damage)

Spiked Pit Trap (10', 2d6 damage)


South Entry #2

Trapped and Unlocked Simple Wooden Door


False Trap

Room Features
Hidden Treasure

Several headless statues are scattered throughout the room, A corroded key
lies in the south-west corner of the room
Locked Strong Wooden Chest (common lock)
1000 cp; hoard total 5 gp

Room #28

North Entry

Trapped and Stuck Simple Wooden Door


Poison Dart Trap (1d4 damage plus poison; onset immediate, save or 10
damage)
Leads to room #19

West Entry

Secret Locked Iron Door (superior lock, -20% to open)


The door is concealed behind a tapestry of ghoulish carnage

Room Features

Room #29

East Entry

Someone has scrawled "Svacla fell here, his luck ran out before his arrows"
on the east wall, A sour odor fills the room

Trapped and Locked Strong Wooden Door (superior lock, -20% to open)
Flooding Pit Trap (10', 1d6 damage)

Room Features
Trap

Someone has scrawled "The Emerald Company looted this place" on the
north wall, A broken hammer lies in the south-east corner of the room
Teleporter Trap

The Lost Crypts of Doom


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