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Creatingbumpmapsphotoshoptutorial|Impossible3dstudio
Understandingofhowbumpmapsworks
Bumpmapworksthatthegraycolor(R:127,G:127,B127)isanintermediatecolor,thatdoesntgiveneitherconvexitynorconcavity.Anylightershades
provideprotrusionsandthedarkeronegivesconcavities.Youneedtonotethatnotallcolortextureswhichwillbeconvertedtograyscale(blackand
white)willgivetheeffectthatyouwant.
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Creatingbumpmapsphotoshoptutorial|Impossible3dstudio
thebestyoucandownloadfromcgtextures.com,buttheyarentfreeunfortunately,howeveratthestartyouget15mboftransfer,sosometexturesyou
candownload)
[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump2.jpg]
a).Firststepmapdesaturation
TodothisjustselectthetoolHue/Saturation(Ctrl+U)andsetthevalueofSaturationto100.
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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Creatingbumpmapsphotoshoptutorial|Impossible3dstudio
[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump2a.jpg]
b).Inversion
ItsobviousthatthecurrentbumpmapiscurrentlycontrarytowhatIwroteinthefirstparagraph.Howcanyouchangethis?ThekeycombinationCtrl+i
willmakecolorinversionandnowyoucanseethatthemapisclosetowhatareyouexpecting.
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump2b_S.jpg]
c).Levels
Theonlythingleftitsjustadjustingthelevelsofthemap.WhatdoIwanttoachieveistomakestrongertheplaceswherethemapwillbeconcave(darker
placesalmosttotallyblack).Youcanplaywiththesliderandgetthemostdesiredeffect.Belowyoucanseemysettings.
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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Creatingbumpmapsphotoshoptutorial|Impossible3dstudio
[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump2c_S.jpg]
a).Plugin
Afterplugininstallation(besurethatyouchoosethecorrectversion32bit/64bit)openPhotoshopandimportyourtexture.Choosethatone,whichyou
wouldnotbeabletocreateusingthepreviousthreesteps.TorunthefilteryouneedtogotoFilter>NvidiaTools>NormalMapFilter.
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump3a_S.jpg]
b).Pluginsettings
Irecommendyoutousethosesettingswhichyoucanseeonthescreenabove.Moresamplesequalshigherrealistictexturebecausedentsand
convexitieswillbemorevisible.However,themoresamples,thelongerthisprocesswilltake.Yourmapshouldlooksomethinglikethisonmypicture
belowifyouareusingthesametexture)Hey,butpreviouslyyouwrotethatthebumpmapshouldbeblackandwhiteandnowsuddenlyhastobelike
this?Yes,yourerightbuttheNRM(normals)mapsalealsosupportedin3dsmax,ofcoursethereisonecondition,youhavetomakeverygoodmap)
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[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump3b.jpg]
c).Increasingthecontrast
Immediatelytheinequalitiesarevisible.Thetruthisthattheprogramseesthismaplikeyouareseeingitrightnow.Soitwouldbenicetoincreaselittle
theindentation.GotoImage>Adjustments>Brightness/Contrastandplayswiththeslidertogettheeffectthatyouwantbyincreasingthecontrast(I
increaseditto70)
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump3c.jpg]
d).Savingthefile
Themainthingistosavethemapintothedesiredformat.Sometimesthereareproblemswithjpgformat,sowhichcanyouchoose?Thebestchoiceis
Tiffbecausealwaysworkcorrectly.Incasewhenmapwontworkyouhavetocheckfilemode,itshouldbesetto8bit.Tocheckthis,gotoImage
>Mode>andset8bits/Channel.
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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[http://www.impossible3ds.com/wpcontent/uploads/2013/08/13_bump3d.jpg]
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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[http://www.impossible3ds.com/wpcontent/uploads/2013/09/13_bump4a_S.jpg]
b.)Mapsettings
Verygreatfeatureofthisprogramisthefactthatapartfromtheappearanceofthesamemapbump,thesecondwindowshowsamapalreadyappliedon
theobject.Ifyouaremakingchangesinavarietynumberofslidersyouhavearealtimepreviewofhowthemapischanging,isntthatgreat?:)
DescriptionoftheNormalmapparameters
Intensityitsresponsiblefortheintensityoftheconvexityandconcavity.Pleasenotethathereyoucanalsochangethemaptotheconcaveor
convex,becausethevaluerangeisfrom99to99.Often,thevalueof50willbeenough..
SharpenThehigherthevalue,theconvexity/concavitywillbesharper,moredistinct.Hereyoucanhavefunandseewhatsgoingonwith
superimposedmap:)
NoiseRemovalWhenyouhaveamapwhichisquiteabitsoiledandyouwantthatsomeelementswillnotberenderedbytheprogramasconvexity
orconcavity,justhavetomovethesliderandnoisewillberemoved.
ShaperecognitionWellitisnotworthtochangethisparameterbelow99,becausethemapcanbecomeflat.
Sliderswithdetailgenerallyitsaquestionoftheamountofdetailwhichyouwanttobeincludedinthemap.Itsenablingtodeterminethebest
settingsbecauseitalldependsoftheselectedmap.However,itsnotworthatalltoexaggeratewiththeamountofthesedetails,becauseitwillshow
upduringtherenderingprocess(itwillslowitsignificantly).li>
Itisworthnotingthatatthestarttheprogramitselfadjustparametersanditwillberatherbetterleftitasitisoreventuallyyoucanplaywiththefirsttwo
:)
http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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Creatingbumpmapsphotoshoptutorial|Impossible3dstudio
[http://www.impossible3ds.com/wpcontent/uploads/2013/09/13_bump4b_S.jpg]
c.)Savingthefile
Letschoosesave(floppydisc)>savenormalsas>
andherewehavetopickoutthesametypofmaplikeinthesecondmethodtiffformat.Sometimesmapdoesntwanttowork(Ireadthatonthe
internet).Thewaytoavoidthisisverysimple,justreopenthefileinPhotoshoporanothertypeofprogramandsimplysaveitagainanditwillwork
correctly:)
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http://www.impossible3ds.com/en/creatingbumpmapsphotoshoptutorial/
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Creatingbumpmapsphotoshoptutorial|Impossible3dstudio
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