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Introduction 5
Create Number Mandala 9
Sphere #7 Teach Number Mandala 11
Problems with Current-Day Number
Solutions using Cyclic Addition Mathematics
Cyclic Addition as a Complete Number System
Cyclic Addition ToolKit
Cyclic Addition Laws on 5 Steps and Cylinder
A Teachers Study of the Spheres #1 to #6
The Role of Circle with Number Mandala
Advantages and Improvements to plain ol Number
Teaching, Learning and Curriculum for Cyclic Addition Mathematics
A pretend story of Cyclic Addition and Current-Day Number
Teach Sphere #1 to Sphere #6
Sphere #1 The Book of Wheels 61
Wheels Reference Page with Common Multiple 1 to 7
Rational Number
Pure Circular Fractions
Exponentials
Match Whole Number to Pure Circular Fractions
Wheels
Sphere #2 The Wheels within the Wheel 96
Object Count
Mini-Wheels onto NumberGrids
Journey from Current-Day Base 10 Number to Cyclic Addition Number
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All of which act with the Wheel. To place a framework of Mathematical nature around these
5 Steps the ToolKit was invented as well. There are 7 facets of the ToolKit Wheel,
Sequence, Operation + , Pattern, Circle, Common Multiple and Cylinder. All of these act
in part or whole with the Wheel to perform each Mathematical Step.
This book A New Invention: Cyclic Addition was made in 20122013. Showing the nuts
and bolts of the Mathematics to master Cyclic Addition. There are early mapping techniques
to navigate with Wheels of the hierarchy. This mapping began the tireless search for order
and form of Number. Constantly striving to find beauty, perfection and natural Law from
Number and with Number. Also the influence and Maths from Rational Number. These are
termed Pure Circular Fractions. Pure as only 1 number creates the whole fraction and
Circular because all of the generated sequences are a perfect Circle of Number.
A New Invention gives a place to 4 types of Number Whole, Rational, Exponential and
Fibonacci. These 4 types are woven together with Mathematics. As the high order of this new
invention: Cyclic Addition commands an overall authority with Number by its unity and
perfection of all 4 types. The exploration into Whole Number serves Mathematics of the
other types of Number.
Right in the middle of Cyclic Addition 5 Steps there was the need to stop and search for other
Mathematics surrounding the Count Sequence. These were eventually called A Collection of
Emphasis. An example is how the Count Sequence serves the next higher Tier 7Multiple.
This was the beginning of the modern Tool termed Cylinder. Without this preparation in A
New Invention: Cyclic Addition perfect Number from the Cylinder may well have been
overlooked. There are subtle vibrations of perfect Mathematics that crop up and one is
required to fit them into the big picture. Such is the completeness of Cyclic Addition.
The Third Book A Prophetic Design for Number from Cyclic Addition Mathematics is a
contrast between the current-day Number and Cyclic Addition Number. There are 12 topics
in the book that show dangers in the current-day use of Number. The book looks at the basic
fundamental Base 10 Place Value System in use. The whole system relies on fragile beliefs of
Number that have persisted over centuries. These beliefs are questioned with Mathematics
rather than lengthy discourses of argument and meaningless debate.
There is a brief look at the current-day teaching of the Mathematics Number Strand for
Primary years. This at first may seem irrelevant, however to forge a new Number System
from scratch requires a detailed examination of current-day techniques used to prop up the
existing System.
Cyclic Addition answers in this book most of the big questions that determine how Number is
translated into the school or workplace. For example Is Number merely 10 symbols smashed
together side by side to form Number ? big questions, right at the very heart of how we
interpret Number. This book A Prophetic Design as the title says is the way forward for
Number to remain with mathematical qualities. The future of mathematical Number requires
all of the Mathematics of Cyclic Addition Number.
The Fourth book The Complete Mathematics of the Cyclic Addition Cylinder looks solely
at the completely numerical Cylinder. This book was also the first year of the ToolKit:
Cylinder. From its numerical perfection and mathematical Mandala the Cylinder was made
this year, 2015, into a small 67 page book in its own right. Showing how to map any Count
6
Sequence spiralling around the Cylinder. Perfecting the Common Multiple and Tier by
concentrating energy of one Common Multiple and one Tier on one Cylinder at a time. The
Patterns show how the Cylinder submits all Counts to the next Tier 7Multiple.
The Cylinder is an amazing feat of mathematical engineering. Bringing together all the
Mathematics of Cyclic Addition 5 Steps into a glorious spiralled array of Number. This
meshing of Counts all the way down the Cylinder makes for a strong Reference Tool that can
be used anytime. Proving all possible Patterns and Mathematics for a Common Multiple.
The Pattern Making with Number on a Cylinder is without equal. Literally this is the pinnacle
of Mathematics with Whole Number. Nothing else can stand side by side and offer the unity
and perfection and teaching of Whole Number amongst all Number.
Mathematical Laws guide and steer a direction amongst a sea of Number, aid navigation with
the ToolKit and the Cyclic Addition 5 Steps, invite exploration of Patterns freely without any
barrier. To benefit those who climb higher to see further with practical Number. This
pathway of Laws prevents getting lost or drifting aimlessly around the Cylinder.
The Fifth Book Cylinder PDFs is found on Google Play Books and on the CD-Rom in a
user friendly form. All possible and perfect Cylinders for the first 5 Tiers of the Cyclic
Addition Hierarchy are presented. This is to allow an infinite exploration into the Cyclic
Addition Cylinder. There is no limit to the Cyclic Addition Hierarchy. One can even create
your own Cylinder for higher Tiers.
Thus we return to this book The Number Mandala with Cyclic Addition. The major
emphasis is The Circle and its complete encompassing nature with Whole Number. The
Number Mandala begins with the Cyclic Addition Wheel. From where Cyclic Addition
began. Proving all Number evolves from Circle.
This book is the first study of Number and Circle. Consequently the mathematician strives for
order, form, creation, perfection, and harmony with previous works of Cyclic Addition. Like
the recent Cylinder book broke new ground with Mathematics of Cyclic Addition, so too the
Number Mandala binds the Circle with Number forever.
In amongst the perfection of Number and Circle forming this text The Number Mandala is
the great and momentous task of improving the original invention of Number. The first 5
text iterated above show this and this text brings to light all Cyclic Addition knowledge
within a view of the limitless Circle.
Here are some of these improvements to plain ol historical Number.
Strengthen Place Value positions of a Number.
Strengthen sequence of Numerals forming a Number.
Unify Operations + with Number.
Bring together an ordered collection of Number on a Cylinder for Mathematics.
Unify knowledge of a Common Multiple and Hierarchy with this Cylinder of Number.
Discover infinite Pattern making and Order to Whole Number, Rational Number, Exponential
Number and Fibonacci Number.
Bring Number together with the geometry of Circle and Spiral.
Improve the original invention whilst maintaining existing order of Whole Number.
Lay a Mathematical foundation to broaden the strand of Number in school/college.
7
The Cylinder has a Hierarchy that follows the Wheel Common Multiple. The lower Tier
connects to the next higher Tier with all Counts via the 7Multiple. All 7Multiple are
shown upon the higher Tier Cylinder. Tier 2 and above have 4 Cylinders to present a Tier 2
and above Wheel. All Cylinders of the hierarchy share the same Common Multiple. Each
successive Tier put the lower Tier to a higher Order. Across all 4 Cylinders for a certain
Common Multiple there are Circular Patterns of equality that link all 4 Cylinders together.
The sixth Sphere is Patterns with Whole Number. Beginning with perfecting Place Values by
Completion of a Number with a Common Multiple units 9. This improves ones Place Value
position movement within a Whole Number. A great and simple resource. This Sphere
follows the previous Cylinder Pattern and looks at entirely a Common Multiple and Count
Pattern. Each Common Multiple illustration, generously sampled from the 69 Common
Multiples present how to navigate and search for Patterns within a Whole Number. There is a
mystical, strange and yet to be explored way of reading a Common Multiple this Sphere
starts that exploration.
This Sphere shows the Wheel and corresponding Cylinder present Circular Patterns
completely. Every mathematical action forming a Pattern with the Wheel and the Cylinder is
proved to be Circular. Thus mastering Cyclic Addition Mathematics one must see the Circle
and Number as One Whole.
The seventh Sphere is Teaching and Learning Cyclic Addition. This is split into 3 stages.
The first stage is Current-Day Base 10 Place Value Number. What it is and how it works
today. Looking at Whole Number and a snapshot of its problems and weaknesses. The
Design and how its taught. The role the Zero plays in Base 10 Number. Place Value Names.
Older style arithmetic. Lack of Order, Law and Form. Using Number as 10 symbols rather
than scaled Whole Number.
The second stage is Cyclic Addition as a Complete Number System. Presented as a collection
of solutions to the inadequacies of Current Day Base 10 Place Value Number. Incorporating
the previous chapters Sphere #1 to Sphere #6 to solve these problems. Sub-Topics include
Properties of a Number System. Major Cyclic Addition Laws in brief. Operations + and
order. Scale of Number from a Cylinder. The role of Circle within Number Mandala.
Patterns, multiples and factors with Whole Number. Creativity and purpose with Cyclic
Addition. Uniting Rational, Whole and Exponential Numbers. Advantages and improvements
to plain ol Number.
The third stage is a Method and Sequence to Teach and Learn Cyclic Addition Mathematics.
How Cyclic Addition can sit alongside of the existing Current-Day Number. How the two
can coexist. Teaching the components of Cyclic Addition with interactive tools. Teaching the
5 Steps in Sphere #3. Teaching Common Multiple and higher Tiers. Teaching the wow and
fun with the mathematical Cylinder. A Top helicopter View to simplify Cyclic Addition.
The seventh Sphere is taught at the beginning of this book, rather than the end. The main
reason is so Teachers are able to question and search for there own answers to deciding how
to Teach Number ? The Number Mandala is new to many, thus one requires proof, scientific
proof, that this work of Number Mandala with its knowledge, wisdom and practical
application is eventually included in a School Curriculum.
10
Number is taught to grasp these numerals from 1 to 9 and then trading (carrying) 10 of a
numeral for 1 of the next numeral left. This barter system of trading (carrying) is essentially
the real glue that sticks all the numerals together. Before our base 10 example above.
Number is taught with a count to 100. Utilizing a 1010 grid for just about any mathematical
Number is a standard we live by. Counting by 1s from left to right along the Grid reaching
the next Ten and starting from the next row at 11 progressing by 1s to 20 and the next row
from 21 to 30 and so on. In fact there is a dominant Pattern of +1 across the Grid and +10
down the Grid. Many other Patterns rely on this Grid for example teaching Step Counting by
1s, 2s, 5s and 10s.
If one teaches a Number, like our example numerals 1, 2 and 3 above how does the child or
teacher differentiate between the 6 possible Numbers. By Picture and cubes, longs and flats
other than that one requires Mathematics. And the 100 Grid is too small.
If one teaches 4 digit Number like our table in Sphere #2F one reverts back to 1 to 9 with the
applicable number of Zeros. Thus Counting from 1 to 10 is performed over and over for each
numeral from right (units) to left (tens, hundreds and thousands). This develops a scale or
magnitude of Number from 1 to 10 10n where n is from 0 to 3, from units to thousands.
Little else is gained by repeatedly performing Number creation from the Base 10 Table.
Thus Mathematics is required to transcend this Base 10 reliance and begin association of
Number with Number using our familiar Operations + . Number as taught with Cyclic
Addition heavily relies on the Operations + in Order and following simple Laws.
Number, later, is brought together with Addition and Multiplication. In fact Number
Sentences are formed to enable the Operations + to be fully understood rather than their
effect upon Number. For example Repeated Addition 3+3+3+3=12 or 4 lots of 3 or the
equation 43=12. The relationship between Addition and Subtraction is brought together.
For example 4+3=7, 3+4=7, 7 4=3, 7 3=4 from one number sentence others are formed.
Simple Number Multiplication is introduced with qualities of the 0 and 1 upon the Operations
+ . 51=15=5, 4+1=1+4=5, 50=05=0, 4+0=0+4=4 and so on to inculcate the
intricacies of Number, numeral and Operations. This, later, becomes commutative and
associative Laws which may take preference over Number, Pattern and Operations + .
Cyclic Addition quickly establishes simple diagrammatic Number and continuous Pattern and
Operation to allows speedy mastery for small 1 to 3 digit Number.
The Whole Number journey right through Years 1 to 7 uses Base 10 Place Value Number as
a fall-back to misunderstanding or misinterpretation of a Number. The Addition Algorithms
of the trading (carrying) 10 units for 1 ten continues and remains the basis for Adult Number.
If Number is too large to manually calculate on paper, the Calculator takes over the labour
and mathematics of Adding two numbers together. After all that investment in Primary Years
with Base 10 Place value Number one is encouraged to replace most of there numerical skills
with an automated approach to the Calculator.
Very rarely, surprisingly, Counting Number (or Whole Number) is shown against a
description of Counting something. Varying in magnitude, some hundreds, some thousands
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and even some millions, showing children a sense of real world proportion and scale with
Counting Number.
Number is hammered against itself with terminology and symbol rather than Number with
Pattern and creativity. For example ascending and descending choices. Also greater than and
less than comparisons. These tug of war exercises with Number prevail right up to 5, 6 and 7
numeral Number or up to millions.
Number Sequences are shown with 3 numbers with a Pattern followed by 3 blanks to fill in.
Only a 6 number sentence in all. These sequences concentrate on shifting a numeral in a
place value up or down by 1, 2 or 5. So a complex 6 digit number might increase by 5 tens
and the pattern follows. Again asking a child to unravel their learning from the 100 Grid
taught years ago to follow Number up or down, which way is of no concern. Cyclic Addition
can be considered the perfect way to investigate and learn about Patterns with just Number.
Rounding off of other Numerals to zeros. For example Round to the nearest million, ten
thousand, hundred and so on. This abbreviation of mathematical Number allows for faster
communication of Number. For example 3 579 246 = 3.6 million (3 600 000). Note all the
effort of operational mathematics with Number is partially destroyed for Zero base 10
representation of a Whole Number. We conclude that the mathematics to reach that 7 digit
Number is questionably unable to be supported by Current-Day Base 10 Place Value
Number. Having to reach for a mathematical tool that destroys the effort of creating the
Number in the first place. Cyclic Addition makes no use or rounding as any length Number,
with practise, is made perfect.
Exponentials of 10 are mixed with Number Sequences to move a decimal point from left to
right making a bigger and bigger Number. Base 10 exponentiation is the primary tool to
interrelate numeral forming number.
A History and introduction to other Number Systems. Like Roman Numerals, Binary Base 2
System, Counting in Chinese, Codes and even Ancient Egyptian. These number systems
show just how easy it is to perform speedy Operations + even by hand. And how the
side by side numerals forming a Number is very compact and efficient even for large
Number. Allowing us to use Number for a myriad of things. History showed for hundreds of
years a reluctance and resistance to fully celebrating our 10 Hindu-Arabic Numerals.
The foundation of the Hindu-Arabic Number system is based on Place Value. The way its
taught is basically repetition of Base 10 numeral aside numeral mathematics. There is very
little evidence, up until now, to show that Whole Number can be simply given to just Number
and Mathematics. Although large Number like phone number, credit card number and
product codes are used solely with just numerals. Mathematics with these numbers is thrown
out the window and replaced with 10 logical symbols.
The Current Day Mathematics thus shows little else to rely on gluing the Numerals of a
Number. Thus our Adult Number, our Teaching Number and our communicating Number is
stuck in this norm. Cyclic Addition: A New Invention asks to repair and perfect, preserve
and protect our Old Invention: Number. A title of a previous Cyclic Addition text.
Thus there are no illustrations on Current Day Base 10 Place Value Number. Any modern
Australian Mathematics Text Book or Workbook for Primary and Secondary Years show
how Number is taught and learnt.
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Searching for parallel teaching between Number Mandala and Current Day Base 10 Place
Value Number is left to the third stage of this Chapter. Be especially vigilant in your search
for how Current Day Number expresses Pattern with Number, Laws of Number, and a
Wholeness to Number. Search far and wide for an overall repetition of teaching that seems
to constantly destroy previous work to create new work. This skill in teaching a subject
whole to interconnect all topics perfectly is a masterful Curriculum. The Number Mandala is
just a small, significant and mandatory component of Mathematics.
The second stage is Cyclic Addition as a Complete Number System. Presented as a collection
of solutions to the inadequacies of Current Day Base 10 Place Value Number. Incorporating
the previous chapters Sphere #1 to Sphere #6 to solve these problems. Sub-Topics include
Properties of a Number System. The Cyclic Addition ToolKit. Major Cyclic Addition Laws
in brief. Operations + and order. Scale of Number from a Cylinder. The role of Circle
within Number Mandala. Patterns, multiples and factors with Whole Number. Creativity and
purpose with Cyclic Addition. Uniting Rational, Whole and Exponential Numbers.
Advantages and improvements to plain ol Number.
The Solution: Cyclic Addition as a Complete Number System
What are the properties of a Complete Number System with Cyclic Addition ? Cyclic
Addition preserves all existing qualities of our Current Day Base 10 Place Value Number.
Although Cyclic Addition may not use 1,234=1000+200+30+4= (1103)+ (2102)+ (3101)+
(4100)=1,234 the base 10 Zero in the same way, one can still navigate learning from the
Current Day Number to Cyclic Addition (Place Value) Number by applying existing
teaching methods. Cyclic Addition uses the exact same 10 numerals (1, 2, 3, 4, 5, 6, 7, 8, 9,
0) as does Current-Day. Cyclic Addition also perfectly preserves Operations + . Again
Cyclic Addition has Laws and a Sequence to follow with Operations + however this can
be accomplished with Current Day teaching methods. Current Day trading (or carrying) 10
ones for 1 ten is shown in many ways with Cyclic Addition. Current Day word names for a
Number are still applied to Cyclic Addition Number, there is again a transition of
Mathematics with Number that supersedes Current Day weaknesses. Cyclic Addition also
perfectly preserves Rational Number, Decimal Number, Exponential Number and Fibonacci
Number. Again Cyclic Addition applies Law and Order that may appear new, however
existing teaching methods can achieve a result of Numerical mastery with Cyclic Addition
Mathematics. Current Day Number and its Numerals are universal and eternal, Cyclic
Addition must preserve this universality and must work perfectly for all time. There is no
solution without these conditions placed upon a new Cyclic Addition Number System
A great parallel of Cyclic Addition with Current Day Number is how to start teaching
Number of Objects or a Count of Objects. Most have real life experience teaching children
how to Count from a plethora of Current-Day text book examples. Cyclic Addition starts
with a very simple Object Count with Circle, Cycle, Sequence, (6) Numbers, groups of
Objects, and progressing to Counting multiple groups of Objects with Circular Addition. This
prepares the child to receive qualities of beginner Cyclic Addition at a very early age.
A simple Brief on the Cyclic Addition ToolKit
Cyclic Addition, as it is new, uses a simple ToolKit of 7 Tools to steer the Teaching of
Number. The ToolKit comprises of (WPOSCCC) Wheel, Pattern, Operation + ,
Sequence, Circle, Common Multiple and Cylinder. Lets look at each of the 7 Tools.
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When a Teacher or student investigates Whole Number with Cyclic Addition invariably the
start is with the Cyclic Addition ToolKit Wheel. Every Wheel is completely Circular and
conforms to the Sequence formula of Common Multiple1 3 2 6 4 57(n-1) where the
Common Multiple is a single selection from integers 1 to 69 and n=Tier of the Hierarchy.
Normally one starts by forming a Count Sequence with the Common Multiple 1 Wheel
1 3 2 6 4 5. When working with a Wheel the Common Multiple is stable and continuous,
until one completes a Wheel and moves onto another Wheel. This second Wheel might be a
higher Tier than the first or a completely new Common Multiple.
The 6 number Circular Wheel is used to construct and build Cyclic Addition Mathematics.
There are 5 Steps to Cyclic Addition, discussed further on, these are Counting, Place Value,
Move Tens, Remainder and 7Multiple. The Wheel interacts mathematically and uniquely
with each of these 5 Steps. These 5 Steps and their corresponding mathematical Laws to
make practical the Cyclic Addition are found in this chapter.
The Numerical and geometrical ToolKit Patterns formed by the Wheel are second to none.
Cyclic Addition leads Mathematics with Pattern making and Number. Basically there are
several types of Patterns. The Count Sequence formed with the Wheel has Patterns of the
Common Multiple, Remainder Patterns and presentation Patterns of the 7Multiple. Each
Count within a Count Sequence has Place Value Patterns and with larger Number, 3 to 8
digit, the Sequence of numerals within a Number also presents Patterns. A Wheel, from the
first Tier, can combine all possible Count Sequences to form a Cylinder of Number, unique to
that Wheel. This Cylinder shape and managing Number on the Cylinder requires mastery of
the Wheel, Circle, Spiral and Line all geometrical features of the Cylinder. The Cylinder, as
presented in a whole Sphere of this book, is completely full of numerous Patterns. Some of
these Patterns are Circular, some form a diamond, some have a special symmetry, other form
part of the Cyclic Addition Count Sequences that run in Spirals all the way from top to the
bottom of the Cylinder. The language of a Common Multiple consistently given to a Cylinder
also has Pattern. This is the pinnacle of Pattern Making with Whole Number.
The ToolKit Operations + play a consistent and stable role with the mathematics of
Whole Number. Operation is with one Wheel presenting all multiples of a certain Common
Multiple onto one or four Cylinders. Operation + is with the Cyclic Addition Step Counting.
As one Counts only Addition around the Wheel is used. Operation is with the Cyclic
Addition Step Remainder. Using the universal formula of Count Remainder = 7Multiple.
Operation is with positions of Place Values around the Wheel. The Place Values are a Step
in Cyclic Addition. Thus all the Operations are formed from the 5 Steps of Cyclic Addition.
Note importantly the previous Count, the Wheel Count and the next Count all share the same
Common Multiple and are all produced with Addition, thus Operations + are together. The
examination of Patterns on a Cylinder is with equality and all Operations + .
The ToolKit Sequence has at least three forms. The first is the Cyclic Addition Step:
Counting used to construct a Count Sequence. This Sequence forms a Spiral of Counts on the
Cylinder belonging to the same Wheel. The second is the Sequence of numerals forming a
Count Number. Usually read from left to right, although conversely Operations + are
performed from right to left. The third is a Sequence of Counts forming a 6 number Ring
around the Cylinder. This Sequence connects Count Sequences together. And most
importantly a Sequence of action with the Cyclic Addition 5 Steps. Again these 5 Steps are
performed on a Count in Sequence. The first Counting, the second Place Value, the third
Move Tens, the fourth Remainder and the fifth 7Multiple.
15
The ToolKit Circle and its portrayal in Number Mandala emphasises that all Whole Number
is created by, for and with the Circle. The Wheel and all the Mathematics of 5 Steps of Cyclic
Addition are performed with the Circle. Counting is in a direction of clockwise or anticlockwise around the fixed Wheel. The Wheel remains stationary and the Mathematics
Circles around it. Place Value applies mini-Wheels within the Wheel, to build each Place
Value position, typically units, tens and hundreds. Each Place Value Set, in each position, is a
simple 1 to 5 numbers from the Wheel, again only Circular numbers from the Wheel. Move
Tens to Units moves Place Values outside the Units to the Units via a rotation of a Place
Value around the Wheel. Move Tens is always in a clockwise direction following the
movement of reading a Number from left to right. Remainder uses Circular Patterns from the
Wheel, every Wheel, to calculate a final Remainder. The Mathematics of all steps prior to
Remainder are put to use calculating a Remainder. The 7Multiple is confirmed by its
presence on the next higher Tier Wheel.
The Circle in this Number Mandala plays a perfect role with all Spheres of Cyclic Addition
Mathematics. Rational Number and their Pure Circular Fractions are always completely
Circular. Exponential Number is connected seamlessly with Pure Circular Fractions to give
them a special role in connecting the Wheel to the Common Multiple7(n-1) . Even
Fibonacci Number also connects to Pure Circular Fractions. All Wheels no matter the Tier of
Common Multiple are always Circular. A way to begin Cyclic Addition is with mini-Wheels
onto NumberGrids being perfectly Circular. The Count Sequence from the Wheel becomes a
Spiral around the Cylinder. Navigating with Number around the Cylinder requires Circle,
Spiral and Vertical. Patterns with Number across multiple Cylinders show equality of Circle.
The ToolKit Common Multiple is given to every Wheel and every Cylinder that is
constructed with a single Wheel. This stability and constancy of the Common Multiple,
throughout Number and Pattern exploration, allows perfect knowledge to be gleaned.
Common Multiple unites Number for the whole Cylinder or Tier of Cylinders. The Common
Multiple can be simply a number from 1 to 69 and the Tier n. Or Common Multiple7(n-1)
for example Common Multiple 2 for Tiers 1, 2, 3, 4 and 5 are exactly the same as Common
Multiple 2, 14, 98, 686 and 4802. This terminology is used throughout Number Mandala.
The Common Multiple may have a Pattern of numeral Sequence that proves the Common
Multiple and possibly higher Tiers. The Common Multiple may have a Pattern at the end of
Cycle to declare the 7Multiple. The Common Multiple for higher Tiers shows numerals
within a Number that put the lower Tier to a higher Place, Position and Order amongst all
Cyclic Addition Mathematics. Thus when one reaches for a Cylinder and Wheel to perform
Cyclic Addition upon it one invariably is choosing a Common Multiple and Tier.
The Common Multiple 1 and its higher Tiers 7, 49, 343, 2401 are used more
predominantly than others for a couple of reasons. These Common Multiples act as a
benchmark to reference against other Common Multiples. The Common Multiple 1 and
higher Tiers aid the confirmation of a Tier n. This reference tool helps guide the
mathematician to familiar territory when starting a new Common Multiple. Thus it is
recommended to begin with a very strong and familiar Common Multiple 1 and Tier n. This
concentration of energy upon the 1s is strongly connected to the dominance of the 1s from
our early learning as children Counting by 1s. In the long run every Count on a Cylinder
shows Common MultipleOther Multiple=Count once the role of the other multiple is
discovered the reliance on the 1s dissipates.
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A Number has place value positions describing each numeral from right to left.
A Wheel has a certain Common Multiple from 1 to 69. All Wheel members contribute to
the study of a Common Multiple.
A complete Count with a single Common Multiple forms a Cyclic Addition Cylinder.
A Count Sequence of any Cycle of 6 numbers is unique to the Wheel and Cyclic Addition.
Counting with a Tier 1 Wheel presents all other multiples to the length of the Count where
the Common MultipleOther Multiple=Count. This is with all 5 Steps of Cyclic Addition.
At any moment during a Count a Pattern can be formed. Patterns include the Count
Sequence itself, 6 Remainders each Cycle, a Common Multiple, or 7Multiple formed from 2
Cylinder Counts.
Cyclic Addition is not here to question an established 1400 year old invention of Number,
rather to perfect Number with Cyclic Addition Mathematics.
All 12 Tier 1 Count Sequences for a Common Multiple are generated by the Wheel. There
are 6 Clockwise and 6 anti-clockwise Count Sequences. This is shown best by the Cylinder.
All Counts from 1 Wheel share the same Common Multiple. This perfects Patterns.
An end of Cycle of Counts is in most cases with a 7Multiple=Count, without Remainder.
A Count Number has its place, position and Order amongst all Counts by its position on a
Cylinder or Tier of Cylinders.
The Student of Cyclic Addition may review any Cylinder Count Sequence. Recommending
the review of an entire Spiral of Counts is performed at one duration of time. Aiding memory.
The Circle and Sequence of a Wheel are preserved by any of the 5 Steps of Cyclic Addition.
The 7 Cycle Count limit on the Cylinder is a guide to allow all Counts to be performed with
equal eye without prejudice or preference. All Counts require a go to receive the whole
Cylinder.
A Count can be with multiple Tiers. Begin at a lower Tier and connect the Count without
Remainder to the next higher Tier. Then apply Cyclic Addition with the higher Tier to all 5
Steps. Move to a higher Tier Wheel and all Cyclic Addition Mathematics acts upon this
higher Tier Wheel.
One can begin Cyclic Addition with Circular Addition using mini-wheels. These 30 miniwheels are created from the original Wheel 1 3 2 6 4 5. Then grouped into like common
multiple. All of these mini-wheels train the beginner Counter with Circle, Cycle, Sequence,
Common Multiple all with Whole Number. See 2 recent pdf books on the CD-Rom.
Counting brings forth Mathematics of magnitude, scale, ratio, proportion, quantity and
estimation, exactness and preciseness.
Counting is the beginning of exploring other strands of Mathematics.
Laws Step 2: Place Value
Place Value builds a Set for each place value position in a Whole Number Count. This Set is
made from Circular Mathematics of the Counting Wheel.
A Place Value Set is 1 to 5 numbers counting clockwise with a mini-wheel. A mini-wheel is a
partial 1 to 5 number Sequence from a 6 number Wheel. A Place Value Set can begin at any
number around a mini-wheel and finish at any number. See Workbook pdf Chapter
Advanced Place Value on the CD-Rom.
A Place Value Set matches its total with the units of a Count. Then what remains is given to
another Place Value Set in the tens. Then, if the Count is high enough, a hundreds Place
Value Set. All Place Value Sets mesh with Addition to equal the Count.
There are only 30 mini-wheels to any Cyclic Addition 6 number Wheel. Any of these 30
mini-wheels can be used to create a Place Value Set.
There is only a potential 270 clockwise Place Value Sets possible for any 1 Wheel.
18
These laws provide a foundation to act creatively with any Wheel in this Step 2. All the while
this Step reinforces and preserves the Circle and Sequence of the Wheel.
Note illustrations and tables of Place Value Sets and how theyre derived in pdf book Laws
within a Number Universe on the CD-Rom.
There are about 3 as many Place Value Sets between 10 to 20Common Multiple
compared with 1 to 9 Common Multiple. So connecting any possible Place Value Set to
a Count is a Science and Art form. This choice leads to actively participating with the Wheel
members in a creative and Circular way. A brilliant way to build a Count.
Place Value Sets can and often do overlap into higher place value positions. For example
Count 525 with Wheel 7 21 14 42 28 35 can use two Sets 21 14 42 28=105 in units and
7 21 14=42 in tens. Note the overlap of 105 into tens and hundreds, and the overlap of 42
into hundreds.
Creating a Place Value Set can be viewed as Circular Addition with just 1 to 5 numbers.
Traditional Names for place value positions like units, tens and hundreds are completely
preserved. Merely applying Cyclic Addition Mathematics to Number.
The Place Value Step selects Wheel members that Add to the Count. This action joins the
numerals forming a Number with Mathematics. A highly sought after goal accomplished by
simple Wheel Mathematics.
A Place Value Set with Common Multiple 1 Wheel 1 3 2 6 4 5, like the Sets adding to 11
above, prepare one to act, with exactly the same Wheel member locations, with another
Common Multiple. For example any of the 17 possible Place Value Sets to make 11, can be
then used to make 22=112 with Common Multiple 2, and 33=113 with Common Multiple
3 and so on.
This awesome flexibility to choose a Set is then available to any Wheel and any Tier.
Laws Step 3: Move Tens
The Move Tens Step makes use of Traditional Names for place value positions units, tens and
hundreds. As these are familiar to all and ideal to involve them with this Step.
The tens Place Values are matched to the Wheel and then rotated one number clockwise and
literally placed in the units position.
The hundreds Place Values and matched to the Wheel and rotated two number clockwise and
placed in the units position. Higher Place Values rotate around the Wheel clockwise one
number for each place value position left of units.
This acknowledges each Place Values position within a Count with Wheel Mathematics.
As all Wheels are in the form of Common Multiple1 3 2 6 4 57(n-1) this rotation
Mathematics of Step 3 Move Tens works universally.
The Cyclic Addition Step 3: Move Tens can be combined with Step 4: Remainder, performed
at the same time. The simplest and most accurate method is mathematically encouraged.
See Workbook pdf for Remainder examples showing a template for this Step 3.
The Sphere #3M and #3N illustrates the Math of this Step.
The Mathematics of this Step 3: Move Tens shows yet further application of the Wheels
Circle and Sequence.
The Wheel Sequence is actually the Remainder Sequence of 7Common Multiple. Maths
with the 6 number Remainder Sequence can be viewed as the Step 3:Move Tens function.
Laws Step 4: Remainder
The Cyclic Addition Step 4: Remainder searches for 1 member of the Wheel that shows the
difference between the Count and the nearest 7Multiple.
This follows the universal formula of Count Remainder = 7Multiple. At the end of Cycle
there is no Remainder, thus the Count = 7Multiple. See Cylinder.
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By matching Place Values to the Wheel and applying Patterns or Remainder Laws to the
Wheel one receives the single number Remainder, again from the Wheel.
A Place Value Set in the Tens having 1 Remainder can be combined with a Place Value Set
in the Units having another Remainder. Merely apply Step 3: Move Tens after the Remainder
for both has been found. Leaving two Remainders in the Units for simple final Remainder
calculation.
The Remainder Laws that apply to all Cyclic Addition Wheels are such.
Two Number Place Values condensing down to a single Remainder.
Consider the space around a 6 number Wheel.
Two of the same number yields a single Remainder found two numbers clockwise.
Two numbers next to each other yields a single Remainder found 3 numbers clockwise.
Two numbers two apart yields a single Remainder found in the middle of both.
Two number three apart, or opposite sides of the Wheel, yields no Remainder as they add to a
7Multiple.
Three Number Place Values. 3 examples only.
Three of the same number yields a single Remainder found the next number clockwise.
Three numbers in Sequence yields a single Remainder found the next number in rotation
clockwise.
Three numbers all spaced 2 apart yields no Remainder as they add to a 7Multiple.
Practise making other Remainder Patterns with the simplest Wheel 1 3 2 6 4 5.
With more Place Values in a position, search for Patterns that eliminate 7s. The Laws pdf
has a complete Table of 270 possible Place Value Set and their corresponding Remainder.
This Table Patterns the Set in groups of 6 and in Sequence around the Wheel.
The searching for a Remainder can also be accomplished with Addition of the Place Value
Set and finding the Remainder from the nearest 7Multiple. The Table above has this
Addition with Pattern and Remainder.
The Workbook pdf has a Chapter Remainder to practically apply many Place Value Sets with
a range of Common Multiples. Try Addition of the Set to form the Remainder as well.
The Step 4: Remainder mathematically acts upon the Wheel to preserve Circle and Sequence.
In a Cycle of 6 Counts, there are 6 unique Remainders. The end of Cycle, typically has a
7Multiple=Count, with no Remainder. The other 5 Remainders have a Pattern. This Pattern
applies to most Cylinders and Cyclic Addition. It is important to master this Circular Pattern.
This Pattern of 5 Remainders and a 7Multiple each Cycle of Counts remains the same for
the length of the one Spiral Count on a Cylinder.
Again this Pattern of Remainders, once mastered, prevents errors of double Counting a
Number on the Wheel, missing out a Count member of the Wheel, incorrect Place Value Sets
to Add to the Count, faulty application of the Move Tens Step. So the Pattern of Remainders
each Cycle protects the Count and consequent 7Multiple. This is to perfect Cyclic Addition
Mathematics.
When applying Cyclic Addition to a Whole Number, any Whole Number, search effectively
for that Remainder and Whole Number takes on the role given by the Hierarchy and
Common Multiple.
Remainder Mathematics on the Cylinder is left to the next Topic in this Chapter.
A Remainder has a position around the Wheel Common Multiple1 3 2 6 4 5. Use the
location around the Wheel as one of 1 3 2 6 4 5. Then apply Mathematics of that number to
the Count. Often the Remainders position around the Wheel highlights and illumes
knowledge on how to read numerals in a Number with Cyclic Addition. This may take
practise from current day methods, however it yields that role that a number plays amongst
all. Also the Remainder itself may contribute like knowledge to the Count. This is a
mysterious part of Cyclic Addition. Where the Count is mapped to its nearest 7Multiple.
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See 2 pdf text A New Invention and A Prophetic Design and Sphere #3 for illustrations
and guide.
Laws Step 5: 7Multiple
This is the final Step culminating in the receive of the 7Multiple. The next Count follows.
Once the Remainder is determined, and Subtracted from the Count the 7Multiple appears.
This is from the universal formula Count Remainder = 7Multiple.
Actually the 7Multiple sits transparently underneath the Cylinder Count. Like the many
Patterns of the Cylinder serving and Addition or Subtraction of two Counts, in Pattern,
equalling a 7Multiple. Consider the unity of these Patterns and Step 5: 7Multiple.
The 7Multiple is a Number that can be found by Counting around the next higher Tier
Wheel. For example Counting with Tier 1 Common Multiple 2 Wheel 2 6 4 12 8 10
presents 7Multiples from the Tier 2 Common Multiple 14 Wheel 14 42 28 84 56 70.
Typically the end of Cycle Count has no Remainder and equals a 7Multiple. The Cylinder
clearly presents this as a Ring of 6 identical 7Multiples.
The creation of the 7Multiple unites the lower Tier with the next higher Tier for Cyclic
Addition. In fact the higher Tier Wheel should be present whilst performing Cyclic Addition
with the lower Tier Wheel. See Wheels pdf for the first 7 Tiers of all Common Multiples.
Cylinder Patterns of the 7Multiple are detailed in Sphere #5 text.
The Count, Remainder and 7Multiple all share the same Common Multiple.
The 7Multiple acts as a unseen framework beneath the Count to enhance the Counts
numerals forming Number, Pattern of the Common Multiple, and a Reference point for the
Count. So one is mathematically informed as to the Counts place, position and Order
amongst other Counts on the Cylinder, and other Cylinders with the same Count.
The 7Multiple thus aids scale, ratio, magnitude, size and proportion of the Count.
There is a maximum of 6 unique Counts with Remainder utilizing one 7Multiple. The
seventh multiple is where the Count = 7Multiple without Remainder.
All 7Multiples are shown as an end of Cycle, Count = 7Multiple, from Tier 2 and above.
The Order and Hierarchy of Cyclic Addition 5 Steps introduces and unites the next higher
Order with the lower order. So the skill in working with the lower Order is presenting the
higher Order in conjunction with the lower Order Cyclic Addition 5 Steps.
Before moving to a higher Order Wheel and Cyclic Addition, make sure of your confidence
in this presentation of the higher Order within the lower Order 5 Steps. This is the test of
Mathematical ability required to shift to a higher Order Wheel.
The range of 7Multiple in a 7 Cycle Count is about a complete Cycle with the next higher
Tier.
One can introduce oneself with Patterns found in higher Tier Wheels. This shows the starting
point from the Wheels Reference Page from the Wheels pdf on the CD-Rom. These Wheels
are in straight line form and can be rewritten in a Circular Form for Cyclic Addition 5 Steps.
The whole search for the 7Multiple, found on the next higher Tier Wheel, again preserves
the Circle and Sequence.
Note the number of occurrences of a 7Multiple within a Spiral Count on a Cylinder. This is
akin to the Remainder Pattern each Cycle. This number of a distinct 7Multiple repeats each
Cycle. There is either 1, 2, 3 or 4 identical 7Multiple in any complete Cycle of 1 Spiral.
Finding an accurate 7Multiple is a perfect sign as to all the Mathematics of the other Steps.
Again the Count choice, Place Value Set choice, Move Tens Circle, Remainder Patterning to
derive the 7Multiple shows mastery of Cyclic Addition 5 Steps with this accuracy.
Thus the Cyclic Addition Mathematics is a journey that continually perfects the higher Order
by applying ToolKit Mathematics to the lower Order. The Mathematics of the lower Order is
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adequate preparation to receive the next higher Order. From a glimpse of the Wheels pdf
showing 7 Tiers for each Common Multiple, one asks how to join consecutive Tiers. The
Cyclic Addition 5 Steps, the ToolKit and the Cylinder answers this connection completely.
The Mathematics of Cyclic Addition matures the Students Number, discarding guesswork,
gambling and magical tricks with Number, in preference to completeness of mastering the 5
Steps with the ToolKit.
After going through a few Cylinders with Cyclic Addition 5 Steps one realises the inherent
perfection of a Number System that is guided by such Laws. A Number System that provides
freedom and creativity to express Number, with beauty and perfection, by natural Laws.
These natural Laws guide and instruct the newcomer to Cyclic Addition, to effectively
challenge all prior beliefs, in how to use the 10 Hindu-Arabic Numerals forming Number.
Imagine finding these 10 numerals in an Order of Cyclic Addition 1000s of years ago.
Etched into a stone tablet found at a historical monument. The transition to merge Cyclic
Addition Number with current day Number would be simple. Today with competing forces to
distract our attention away from the big picture, away from the whole view, the eternal view
of the subject matter, ones powers of truth, reason and discernment are limited by current day
propaganda.
Laws of Cyclic Addition Cylinder
Cylinder Creation and Form
Cyclic Addition and the Mathematical and Numerical Cylinder are one.
Cyclic Addition Mathematics is only complete with the mathematical study of the Cylinder.
As mentioned in the Chapter Structure the Cylinder contains 4 visual forms. These are a
Spiral Clockwise, a Spiral anti-clockwise, a Ring and Vertically aligned Number.
The Cyclic Addition 5 Steps are applied to any or all of the Spirals forming a Cylinder.
Cyclic Addition recommends that the core activity of using a Cylinder is with any or all of
the 5 Steps of Cyclic Addition. And treat the Pattern making and exploration of a Common
Multiple as a supplementary activity. This allows consistent concentration on a Spiral with
the purpose of Cyclic Addition 5 Steps in mind. Sure Patterns form along the way however to
remain true to the long term use of the Cylinder one should always return to the 5 Steps.
The form of the Cylinder is a 7 Cycle Count with each Spiral down and around the Cylinder.
The paper Cylinder is about 32 Counts or 5 Cycles designed for an A4 piece of paper.
The form of the Cylinder has 6 members to a Ring, for Tier 1. The first, third and fifth Rings
in any Cycle are Vertically Aligned. So to the second, fourth and sixth Rings. These form 12
points Vertically aligned, equally spaced, all the way down the Cylinder.
The Tier 1 Common Multiple Cylinder has 12 Counts on 1 Cylinder created with 1 Wheel.
The Tier 2 Common Multiple Cylinder has 28 Counts on 4 Cylinders created with 2 Wheels.
The Tier 3 and above Common Multiple Cylinder has 42 Counts on 4 complete Cylinders
created with 3 Wheels. As per Cyclic Addition Law of creating a Count Sequence.
The Tier 2 Wheel is exactly 7 Tier 1 Wheel. The Tier 3 Wheel is exactly 7 Tier 2 Wheel.
From the formula of any Wheel Common Multiple1 3 2 6 4 57(n-1) . When n=Tier.
Each new Ring of 6 Numbers is the next Count. The smaller Cylinder, Tier 2 and up, has a
Ring of 3 Numbers, where the next Ring down is also the next Count.
The spacing of Counts on any Spiral is generated by the Wheel in either clockwise or anticlockwise direction.
Counting all Counts of a Tier with Cylinder(s) presents completeness with the Common
Multiple for that Tier.
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excluded from a study of Number. Little is to be gained by studying Pure Circular Fraction
19 and then denominator 38 or 76. These types are discussed in Rational Number Sphere #1.
Cyclic Addition exploration and discovery into Rational Number is with Pure Circular
Fractions only. These special denominators with any numerator forming a perfectly Circular
Decimal Fraction from 0 to 1 are the purpose of Number Mandala. Other omitted Rational
Number Mathematics can be found in a Text book anywhere.
There are perfect and pure Mathematical Skills to be learnt by working with Pure Circular
Fractions. With Denominators 9, 19, 29, 39, 49, 59 and 69 the working number is +1 and tens
only to the denominator i.e. 1, 2, 3, 4, 5, 6 and 7. This proves Circular Mathematics of
creating these Fractions has a major and significant role to play with Rational Number. See
the two pages of fraction sequences formed by Pure Circular Fraction 399 in Sphere #1J.
Consider the Circular Place Value Skills in constructing perfect Fractions. See Sphere #1.
Any fraction formed is Circular, merely move along the Sequence of a Pure Circular Fraction
to find the numerator and begin circling from there. The diagonal staggering of Exponentials,
there corresponding remainder from multiples of the denominator and there vertical Addition
to equal the fraction sequence presents perfect Mathematics. Note how the diagonal
Exponentials form with any numerator along the circular Sequence. This Design, Order and
Numeracy is recognised formally as Cyclic Addition Mathematics. Thus also present on a
Reference Page. In fact Pure Circular Fraction 69 is fundamental to Cyclic Addition Wheels.
Remainder Sequences define a Circular Sequence of Number that show the Cyclic Addition
Step 3: Move Tens to Units from another Multiple. See Sphere #1K. These are, from the
authors view of Number Mandala, considered to be lengthy sequences that are difficult to
remember and apply mathematically. Often Patterns moving from one Remainder to the next
is of more use. For example Remainder Sequence 19 one can apply mathematics of creating a
Pure Circular Fraction and produce the same result. So in perspective, these Remainder
Sequences are completely overshadowed by the Cyclic Addition 6 Number Wheel.
Sphere #2 The Wheels within the Wheel
The start of Cyclic Addition for a pre-school child or early primary is with Object Count.
Cyclic Addition constructs Sphere #2A with Circle, Cycle, Sequence, Number, Word name
for number, and a Count in groups, then progressing to Counting in multiple groups around
the Circle. That simple. Teaching all of these qualities from scratch from new. This prepares
the child to receive down the schooling track the 6 number Cyclic Addition Wheel. Thus the
Circle, Wheel and nature of both with Number are familiar in later primary schooling. Of
course any Object can replace the pictured 21 Stars either 2D or 3D shapes that have a similar
Counting ability with them.
The Number alone starts with Sphere #2B. This list is derived from the Wheel at the top.
Simply all 60 mini-Wheels, with some repeating Wheels, are contained in the Table. The
Table groups a Cycle Total or Addition of all numbers in the mini-Wheel together. Then
Count. Counting with Sphere #2C shows the regular NumberGrid in 1s, yes 1s. The length
of each Row of the NumberGrid matches the Cycle Total of all mini-Wheels above. To make
it work simply start anywhere around a single mini-Wheel and finger Count, write on another
piece of paper, or colour in the journey around and around and around the mini-Wheel.
24
This teaches beginner Circle, Cycle, Sequence, Number, Common Multiple and Remainder
Mathematics. The Remainders are the Numbers in between the right most Common
Multiples. This relationship with essentially fancy, elaborate, skip Counting and the
NumberGrid builds a Number found on a Wheel and its Order with the Table and Common
Multiple. Patterns formed from familiar Times Tables are made perfect with these miniWheels onto NumberGrids. Spacing of Number, which Cyclic Addition perfectly achieves,
begins here.
For teachers who ask for a believable nexus between Current Day Base 10 Number and
Cyclic Addition Number Sphere #2F was created. There are 5 Tables. The first is used to
form any 4 digit Base 10 Number. Pick at most one number from each of the 4 rows. Simple.
The second Table converts Base 10 to Base 7. Same Pattern as the first Table, however our
Base 10 Number temporarily disappears. For example 1+20+300+4000=(170)+ (271)+
(372)+ (473)= Base 10 Number of 1+14+147+1372=1534. The third Table converts all
Numbers in the second Table back to Base 10. Note the Zero as a Place value Marker has
disappeared. So Cyclic Addition converts the linear Table into Circular Wheel in the fourth
and fifth Table. The fifth Table is simply a construction of a multiple of the fourth Table. i.e.
Common Multiple 21 Wheels for Tier 1 to 4. From here the Cyclic Addition Wheel performs
the 5 Steps mentioned in Laws above. Simple. Actually there is a lot of hard work to search
for a Whole Number truth this important, however the journey is simple to Teach. Making
the transition from Current-Day to Cyclic Addition a little easier.
Sphere #3 The Creation of Whole Number
This Sphere #3 is the nuts and bolts of the 5 Steps of Cyclic Addition. The labelled
illustrations communicate how to teach these 5 Steps. The Order again for the 5 Steps is
Counting, Place Value, Move Tens, Remainder and 7Multiple.
Sphere #3A is a 12 way Count down the page. Showing Counting forwards and Counting
backwards for 2 Cycles with the Wheel of 1 3 2 6 4 5. This is the start of the Common
Multiple 1s. The Cylinder of 1s shows these Counts all inter-meshed with one another. This
vertical Counting shows especially the spacing of each Sequence. This Count spacing may
seem new to some, however it allows incredible perfection and Pattern to be formed on the
Cylinder of 1s shown in Sphere #3B.
Sphere #3C is also vertical Counts showing a beginning to Common Multiple 1 Tier 2. This
shows only clockwise Counting. All possible clockwise Counts are created with Tier 1 and
Tier 2 Wheels. 6 Counts are simply Tier 2 alone, 2 others show no Tier 3 end-of-cycle and
the remaining 6 show the other Tier 3 end-of-cycles with the spaced Counting in-between.
Sphere #3D is also vertical Counts showing a beginning to Common Multiple 1 Tier 3 or
Common Multiple 49. Note the 6+6+6+3=21 Counts and how theyre formed. The first 6 a
Tier 3 alone. The second and third 6+6=12 use Tier 1 and Tier 2 and Tier 3 Wheels to present
all Clockwise Counts with an end-of-cycle 343 and 686. This spacing of 49s shows 6 Counts
for every multiple between 1029 and 2058. The next Count from any number is all 6 Wheel
members from 49 147 98 294 196 245. To find the remaining 21 anti-clockwise Counts see
the 4 Cylinders for Common Multiple 49 on the CD-Rom.
This connection between Tier 1, Tier 2, Tier 3 and Tier 4 Number is the original making of
Cyclic Addition complete Counting for Common Multiple 49 or Tier 3 of Common Multiple
1. To move to a higher Tier, according to Cyclic Addition Law, one Counts with the lower
Tier first and when there is no Remainder, such that the Count = 7Multiple, one can begin
25
Counting with the next higher Tier. Thus Sphere #3D shows this connection between Tier 1,
2 and 3 of Common Multiple 1. This also represents a seamless Count with two or more
Tiers. All of the Cylinders, both paper and pdf, use only 1 Wheel for set of (1 or 4) Cylinders.
This aids simplification and concentration of Count Sequences with again 1 Wheel.
Step 1: Counting essentially completely links the Wheel with the Cylinder. Every increment
on a Cylinder from one Ring to the next is with a Wheel member. Counting builds other
mathematical talents like scale, ratio, proportion, magnitude and gaining the ability to use all
Counting Numbers rather than a zero dominated or rounded Number. Counting is the thread
of each Spiral Count Sequence, every Spiral and every Count Sequence, without exception.
Counting with Addition and the Wheel trains one to use the Common Multiple perfectly.
Place Value is called as such because Cyclic Addition requires a way to build each Number
from each place value position, typically units, tens and hundreds. Most Wheels have
overlapping numerals into a higher place value position. See the two Steps Counting and
Place Value in Sphere #3I. This building is with Wheel, is with Circle and kind of replaces
Base 10 association with numerals in a place value position. The purpose of which is to
prepare Wheel Numbers to find a single Number Step 4: Remainder.
Other Mathematics, during the Place Value Step, is accomplished. The Count is confirmed to
belong to the Common Multiple Wheel, as all Place Values in units and tens and hundreds
originate from the Wheel. Thus proving the Count is a multiple of the Common Multiple.
Very valuable Mathematics to see a Number and connect a Common Multiple to it. The Place
Value Step also encourages manipulation of place value positions with Wheel members. The
basics of which enhance traditional carrying or gluing numeral aside numeral Number. This
determines that Number remains as Mathematical Number rather than symbol. One of the
formal primary outcomes of Number Mandala with Cyclic Addition Mathematics.
Sphere #3F is 30 mini-Wheels complete. This is an invaluable Tool to aid visualising how to
perform the Step 2: Place Value. One need only select a mini-Wheel and Count in a
clockwise rotation for 1 to 5 numbers as per Laws. This Circle and Wheel with 30 miniWheels applies mathematical dexterity to form a Place Value Set. With a little practise with
Common Multiple 1 Wheel 1 3 2 6 4 5 one can see how the Wheel reveals many options for
a choice of a Place Value Set. Note Sphere #3G for all Place Value Sets totalling 9, 10 and 11
for Common Multiple 1 Wheel. This Sphere shows mathematical perfection and creativity
with the Wheel to choose a Place Value Set. Look at Sphere #3H and the 45 Patterns of Place
Value Sets. Note the mini-Wheels all start with 1, and show all corresponding possible Place
Value Sets. Visualise the mini-Wheel and Circling around it to create a Place Value Set. The
30 mini-Wheels generate 456=270 possible Place Value Sets for any 1 Wheel.
Sphere #3J shows all possible Place Value Sets with all Wheels for the Number 144. All
Place Value Sets are unique and show a scale of how to form 144 from a Wheel. This tests
the childs Circle, Number and mini-Count Total from the Wheel. A perfectly unique and
universal feature of the Cyclic Addition Wheel. As the effort put into simple Wheels can be
transferred to higher Tier or higher Common Multiple Wheels. Question the Pattern making
with forming Number 144, question the Common Multiples role with 144 and encourage
searching for new Place Value Sets for the one Total. Sphere #3K is from the Workbook pdf
showing a fill-it-in for the Common Multiple 7 Count and Place Value Steps. Just enough of
the Place Value Set is given to make a unique Set. This tests the flexibility of a childs Wheel
26
and Circle to nut out the single Place Value Set. Place Value always follows a Count. Sphere
#3L with Common Multiple 14 shows an advanced examples of Place Value.
There are many Common Multiples and blanks on the Workbook pdf. This Step 2: Place
Value has a scale of basic and advanced. Using just a Place Value Set of (1 to 9)Common
Multiple is considered basic. And a Place Value Set ranging from (1 to 21)Common
Multiple is considered advanced. Once the rules, circles, simple Wheels, and forming a Total
from the Place Value Set are established, this Cyclic Addition Step becomes fun and
infinitely challenging Mathematics and Number. Once this Step 2: Place Value becomes the
norm, the Laws of Number then advance to further mastery and broadening the role of
Number completely. In school, in society and new explorations depending on perfect
Number. Such is the growing potential of the Cyclic Addition 5 Steps.
Step 3: Move Tens plays an integral part in searching for the single Remainder Number. The
theory behind Move Tens is illustrated in Sphere #3M. There are three wheels showing
essentially the same long division of 5/7 ths. Note with all three examples the highlighted
Remainder Pattern which matches the Wheel above. In essence this Remainder Pattern works
with all Wheels in the form of Common Multiple1 3 2 6 4 57(n-1) . A Cyclic Addition
Remainder Pattern on a Wheel is used the same way, however, only for Whole Number.
The Step 3: Move Tens gathers all the Place Values outside the Units position, typically in
the tens and hundreds, and move them via rotation Order around the Wheel. This Step 3 can
be combined with Step 4: Remainder. The overall purpose of both is again to find a single
Remainder Number. Thus performing them separately or together is the choice of the
Mathematician. As in Laws above the simplest and most accurate method is mathematically
encouraged.
Sphere #3N shows the Move Tens Step with arrows. Each Number shows a movement
around the Wheel 2 6 4 12 8 10. Find a Place Value that matches to a place value position
and literally move that position to the units. Along the way there may be other Place Values
to Add to the first Place Value. Simply apply Remainder Laws like that of 21210 where
12+4=2 remains. The 8624 has 6+10=2 remains. The 4286 also has 6+10=2 remains. Thus
both Steps Move Tens and Remainder can be used interchangeably. This Sphere #3N shows
this movement of a Remainder from the Wheel. This movement starts at the left to visually
show what happens in this Step. The three examples of 7512, 5172 and 1752 show the
creation of Place Values from right to left and then moving those outside the units to the
units.
Sphere #3S shows a 4 cycle Count and other Cyclic Addition Steps with the Wheel
7 21 14 42 28 35. Following the Place Value Step is Move Tens and Remainder. Note how
simple the Move Tens to Units Step is in relevance to creating a Place Value and then finding
a Remainder. Note for visual purposes the Remainder Units and the Remainder Tens are
separated however the final Remainder is simply the Remainder Pattern formed by both.
Thus the Move Tens Step is always clockwise, always used when there are Place Values in
the Tens or Hundreds, and can be considered as the Remainder Sequence of 7Common
Multiple. Moving around the Wheel with this Step brings all of the Remainder Mathematics
to the units Position, then the Remainder Patterns form the final Remainder. Since all Place
Values are from the Wheel, and all Remainder Tens and Hundreds are from the Wheel, this
Step always works.
27
The Patterns read from a Whole Number Count on a Cylinder may well include this Move
Tens Step. Reading a Number one can quickly determine a Tier 2 Common Multiple by a
simple Move Tens exercise. This Mathematics is encouraged as the Cyclic Addition 5 Steps
journey the Move Tens Mathematics. When one can run through a Whole Number with
simple Wheels and later higher Tier Wheels, one can discern that as the Wheel is Circular,
the action of Move Tens upon a Count is Circular and thus our Number Mandala proves that
Whole Number is Circular.
This action of Move Tens states clearly the Place Value Set position and moves the whole
Place Value Set accordingly to the units via Wheel rotation. Thus proving the actual place
value position of each Place Value Set by this movement. Quite understated Mathematics in
Cyclic Addition, however the flow of this action with Remainder proves its place in the 5
Steps.
One should be aware, with a certain Wheel, the rotation Sequence of the Wheel. This
awareness comes from application of Wheel members with the Counting Tier and also a
higher Tier when the Tier n (Common Multiple7(n-1) ) is obvious. Start this practise with
the basics of Common Multiple 1 Wheel 1 3 2 6 4 5 and Cylinder. Practise just moving
through place value positions then progress to other multiples. A Cyclic Addition Step, like
the others, that can be applied to either a Cylinder or a ready made Count Sequence. This ties
in a Wheel being, amongst many other forms of Mathematics, a Remainder Sequence for the
next higher Tier Common Multiple. Also having just 6 Remainders to fathom with this Step
is manageable, longer Remainder Sequences in Sphere #1K are avoided. Once again the
structure and Order of Cyclic Addition remains reliable and consistently simple to teach.
The Step 4: Remainder is all a matter of manipulating Patterns around the Wheel, with hand
and minds eye, to create a final Remainder. The final Remainder is a single number from the
Wheel or nothing. Once the Remainder is found, immediately perform the Mathematics of
Count Remainder = 7Multiple. When there is no Remainder the Count = 7Multiple.
From the Laws Step 4: Remainder the basic Patterns are mentioned.
Look at Sphere #3O with all 45 possible Patterns using Wheel 7 21 14 42 28 35. These 45
Patterns represent all types of Place Value Sets. Then a Step of eliminating 49s is to leave
only a simple one or two Place Values. Apply Remainder Patterns to these two Place Values
to determine a final Remainder from the Wheel. Note just how easy a eliminating 49s is
with any Pattern. These 45 Place Value Sets are all from a mini-Wheel starting at 7. There are
6 starts on the Wheel making 456=270 possible Patterns to find a Remainder from. Sphere
#3S shows a good range of Place Value Sets and their corresponding Remainder. Sphere #3V
also shows 4 Cycle Counts with all Cyclic Addition Steps.
The Remainder is actually the whole Place Value Set Addition and then find the Remainder
from the nearest 7Multiple. However this whole process is made very simple by the Circular
Wheel and Circular Patterns to construct a Remainder from Wheel members. Thus Addition
of a Place Value Set already used in that Step 2: Place Value is considered duplication of
work. All that is necessary is the Wheel Pattern of Place Values to reveal the Remainder.
As discussed in Laws, the Remainder Patterns are all Circular and as each Wheel is in the
form of Common Multiple1 3 2 6 4 57(n-1) they are also universal across Cyclic
Addition. This stability of Remainder Patterns contributes to Number Mandala.
28
The Remainder plays various Mathematical Roles. The first is confirming the accuracy of all
other prior Steps. As the Remainder, amongst a Sequence of Remainders repeating each
Cycle, forms a Pattern, if this Pattern is out of Sequence there is error. Check the Count
selection from the Wheel, check the Addition of the Count Sequence, check the selection of
Place Values perhaps with another Set, check the Move Tens action with new Place Values,
then finally check the Remainder Patterns that form a single Remainder. The whole Cyclic
Addition process becomes a self checking mechanism to prove the Count true to its place on
the Cylinder and within a Count Sequence. The wrong Remainder, with the right Count fails
to receive a correct 7Multiple from the next higher Tier Wheel.
The next role of the Remainder is a Mathematical Art form. The Remainder has a position
around the Wheel. This corresponds to one of 1 3 2 6 4 5 the Wheel of 1s. This multiple
often unveils higher truths and illuminates knowledge of a Count Numbers sequence of
numerals. Move around a Ring on a Cylinder and test this simple multiple against the Count.
The 1 for the singularity of numeral by numeral, the 3 for sum of digits in the whole
sequence, the 2 to separate numeral positions and consecutive numerals, the 6 to bind the
number against itself, the 4 for joining like units and tens, and the 5 to highlight the last
numeral and receive the rest. This is a simple start, however the perfect truths of each Count,
no matter the Common Multiple or Tier, one can improve the interpretation and translation of
a Number by applying the Remainder to each Count.
The distinctly mathematical role of the Remainder is to find the solution to the formula
Count Remainder = 7Multiple. This formula is uniquely Subtraction. A Count sits above
the underlying 7Multiple. In fact the Counts 7Multiple sits transparently underneath the
Count. See Sphere #3P and Sphere #3U to visually look at a simple Cylinders Remainder
and a Cylinders 7Multiple. Note again how the Cylinder gives a Count its place, position
and Order amongst fellow Counts. These 2 Spheres show how some the underlying Pattern
making of the Cylinder works with Adding two Counts to form a 7Multiple. Journey
through Sphere #5 and gauge how important the Remainder is to the Cylinder.
A Count with many factors can be found on many Cylinders. The sphere #3R shows some
examples of these Numbers. Note how Cyclic Addition can show a variety of Wheels with
Remainders for the one Count. Note the Remainders are apart by the common 7Multiple.
The Remainder is a joining mechanism from one Common Multiple Tier to the same
Common Multiple at a higher Tier. The Reference Page Sphere #3W of Wheels for Common
Multiple 9 shows any multiple of 9 Number can be built by picking at most one number from
each Tiered Wheel. The Cylinder relies on the Remainder to keep track of mathematical
sequence of action with the 5 Steps. The Remainder is designed to work with the Spirals
around the Cylinder. This inter-connection shows Mathematics to the subject of Cyclic
Addition Remainder rather than the Current-Day term remainder and its use.
The Number Mandala shows many working examples of Common Multiples 1 to 7 in Sphere
#3V. These show the components of the Remainder and how to apply the Remainder within
the 5 Steps. When one is citing or mathematically applying the Wheel to the Count Sequence
one should endeavour to present a Remainder to the Count. This can be done simply by the
Remainder Pattern formed each Cycle of Counts, or applying the 5 Steps manually to a Count
Sequence each Count in turn. Find out the Mathematics of moving from one Ring to the next
Ring whilst still preserving the Remainder Pattern around the Ring. This is brilliant
Numerical Mathematics on the Cylinder (shape), explore and discover new Remainder!
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The final Step 5: 7Multiple declares the next higher Order or higher Tier of the same
Common Multiple as the Count. All three components of the formula Count Remainder =
7Multiple have the same Common Multiple. The 7Multiple is merely connecting a
number from the lower Tier to a higher Tier. All 5 Steps use the same Common Multiple and
set of 1 or 4 Cylinder(s). This allows the Count to completely express that Common Multiple.
The fixing and stability of the Common Multiple allows one to explore Mathematics and
Number with this certainty. Any of the myriad of Patterns found on the Cylinder all belong to
the same Common Multiple. See Sphere #5 Cylinder showing all types of Patterns.
The 7Multiple sits transparently underneath the Counts on the Cylinder. See Sphere #3U for
a 2 Cycle Count on Common Multiple 1 Cylinder. The corresponding 7Multiple is
underneath. The 7Multiple links all of the 6 unique Counts that have a Remainder and the
same 7Multiple.
The 7Multiple gives each Count a relative Place on the Cylinder, a Position around the
Cylinder with Remainder and an Order of the Tiered Hierarchy for that Common Multiple.
Often, on most Cylinders, the Count = 7Multiple at the end-of-cycle. Thus forming a Ring
of 6 identical and equal Counts that have no Remainder. This end-of-cycle is a Reference
Point for Counting around a whole Cycle of the Wheel. And a finishing point for the 5
distinct Remainders, followed by a 7Multiple, that forms a Cycle of Counting.
The 7Multiple is always a Number that can be formed from the next higher Tier Wheel. The
Wheels shown on Sphere #3T show Common Multiples 1, 2 and 3 for Tier by Tier for 4
Tiers. Counting with any of these Wheels and the 7Multiple is always able to reckoned by a
simple Addition of the next higher Tier Wheel. A Reference Page like Common Multiple 9
on Sphere #3W can also be used for this inter-connection of Wheels.
Look at Sphere #2F and our believable journey from Current-Day Base 10 Place Value
Number to Cyclic Addition Number. The last two Tables are Common Multiple 1 and 21
with 4 Tiers of Wheels. These Wheels connect to each other two main ways. The first is
Cyclic Addition 5 Steps declaring the 7Multiple as one Counts with a particular Wheel. The
second is simply once one is finished with, or achieved a mastery of a Wheel, then one can
decide to perform Cyclic Addition on the next higher Tier Wheel. And by continuing to
declare the 7Multiple for each Tier one is preparing Mathematics for Cyclic Addition with
the next higher Tier.
As Current-Day Base 10 Place Value Number on Sphere #2F rises from units to tens to
hundreds to thousands and so on, likewise Cyclic Addition rises from Tier to Tier or simply
from Wheel to 7Wheel to 7(n-1)Wheel. This is a simple way to visualise how to teach from
Current-Day to Cyclic Addition. All the while maintaining the Common Multiple and
constant use of the Reference Page displaying all 7 Tiers of Wheels.
The 7Multiple represents a completion to the Cyclic Addition process of Mathematics with
a single Number. This number, which might be any Whole Number, can be given to Cyclic
Addition Order by searching for a Remainder and consequent 7Multiple. This allows Cyclic
Addition to act with any Whole Number and bring that Numbers sequence of numerals to
Cyclic Addition Law and Order. This broadens the application of Cyclic Addition 5 Steps.
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Remember the Cyclic Addition Step 1: Counting is wholly with Addition, easily missed
unless emphasised in the teaching. Its good to know that established Operations + have
an Order and Law for both Cyclic Addition and Current Day Number.
The Count Sequence has a Remainder Pattern of, mostly, 5 Remainders and a 7Multiple for
every Cycle of Counting with any Wheel. This Remainder Pattern is easily checked against
the Wheel. The Sequence of Remainders each Cycle has one Pattern for all clockwise Count
Sequences and one Pattern for all anti-clockwise Count Sequences. These two Patterns are
the reverse of each other. In fact 2 Count Sequences sharing the third Ring in a Cycle have
exactly the opposite Remainder Pattern Sequences.
The Remainder Sequence is used to ensure accuracy, from one Count to the next, and
perfection of the Count Sequence. By following the Count Sequence and Remainder for any
Cylinder, this Pattern is emphasised.
Where Current-Day Number is joined by Base 10 Zeros and expanded Notation of
1,234=1,000+200+30+4 and a concentration of continuous +1+1+1+1 So all and any
Whole Numbers are joined by incrementing 1s which is destroyed by counting backwards,
so one starts all over again with a new +1+1+1+1
Cyclic Addition uses a Count Sequence to establish how Whole Number connects to all other
Whole Number. Roping like Common Multiple Count Sequences together on the set of 1 or 4
Cylinders. The Count Sequence can therefore increment by a beginner Wheel of 1 3 2 6 4 5
or another Common Multiple from 1 to 69, Wheel 25 75 50 150 100 125 or a higher Tier
Wheel like Tier 3 of Common Multiple 1 49 147 98 294 196 245 or a larger scale of
Number with longer numerals like Tier 5 of Common Multiple 3 7203 21609 14406 43218
28812 36015. The Wheel steers the increment of the Count Sequence. All the while subject
to the same Cyclic Addition Laws and 5 Steps to create the Count Sequence. This
standardisation and Mathematical stability allows infinitely rich Pattern and memory of
Whole Number to form. Once the basics are mastered, following the Laws, the sky s the
limit.
There are many ways to test the Count Sequence. However the greatest Learning is simply
with Cyclic Addition Mathematics. The way Cyclic Addition handles Pattern, is it treats the
search and exploration of a Count or Count Sequence as without Law. Asking and seeking
those, who desire to search for ways to interpret this language, of Whole Number created by
Cyclic Addition. The Sphere #6 shows a way to examine Whole Number for a variety of
Common Multiples, however the subject matter of infinite Pattern Making with Whole
Number is new even though Whole Number has been with us for some 1,400 years since
invention. Thus it should come as no surprise that exploration into Cyclic Addition Whole
Number has no boundaries or limits to be applied to mankinds future inventions.
The Fibonacci Sequence of Number (1 1 2 3 5 8 13 21 34 55 89 144 233) is an infinitely
perfecting Sequence of Whole Number. The Ratio of any two consecutive Numbers along
this same Sequence becomes finer and finer as one travels along the Sequence. The Ratio
approaches (square root(5) 1)2)=1.618. See Sphere #4J for topic. The Fibonacci
Sequence can also be mapped onto Pure Circular Fractions from Sphere #1. This connects
Whole Number, Rational Number and Fibonacci Number tending to a limit of a irrational
Number. Sphere #4J shows that there is a constant between Whole Numbers, like between 2
and 3 (2.414), or 3 and 4 (3.303) that also have a Fibonacci like Whole Number
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Sequence. These other Whole Number Sequences can also be simply generated with basic
arithmetic.
The Fibonacci Sequence of Whole Number is essentially infinite. The Paralleling Cyclic
Addition Count Sequence can also be an infinite number of Cycles long. However to do
justice to the Wheel in question, one should search through all complete Count Sequences for
the recommended 7 Cycles. Then move to a higher Tier and 28 possible Count Sequences for
Tier 2, then 42 Count Sequences for Tier 3 and above Wheels.
This Parallel with Fibonacci shows this discovery of Mathematics, with the Cyclic Addition
Wheel, is on target with ancient Mathematics. Thus further applying existing Mathematics of
again basic arithmetic and Pattern, especially Fibonacci Patterns, to Cyclic Addition.
The Count Sequence and its place as a Spiral on the Cyclic Addition Cylinder can be
considered the joining mechanism for a series of Whole Number. So all Whole Number
derived from a Wheel ends up on a Cylinder. The way to read a Cylinder is with Wheel and
Count Sequence. This inter-connection of Wheel, Count Sequence and Cylinder shows that
Whole Number has reached a maturity of invention with Cyclic Addition Mathematics.
For intricate detail on the Common Multiple 7 Tier 2 of Common Multiple 1 see Sphere #4.
This discusses the universal spacing of Counts, the Patterns thereof, and the beauty and
perfection of the Whole Cylinder. The compact and simple Circle of the Cylinder and all
Cylinders show the Mathematics of Whole Number clearer than any other way.
There are thus 2 ways to create a Count Sequence. The first is a blank page with the Circular
Wheel at the top and the hand-written Count underneath. This builds everything of the
Common Multiple from nothing. The second is following a Spiral Count Sequence around a
Cylinder. By concealing the next Count and revealing the current Count one can still perform
Cyclic Addition 5 Steps on any Cylinder.
The hand-written Count being blank lacks the visual design, spacing of Number and Spiral
Count down and around the Circular Cylinder, and a readymade answer. However as a start
to Cyclic Addition with the simpler Wheels one can more easily work with ones own
handwriting and the Wheels Circular Mathematics all on the one page. The answers on a
Cylinder are spoon-fed, whereas creating a Count from nothing gives a sense of accumulating
achievement. One should master both the readymade Cylinder and the Blank Page.
Writing a Count Sequence from scratch also reinforces the main thread of the Cyclic
Addition Spiral onto a Cylinder. Even matching a handwritten Count to a Cylinder Spiral
demonstrates how to consistently work with a Cylinder no matter which Wheel. Teaching
Cyclic Addition thus has a component of a Count Sequence between the Wheel and the end
product of the Cylinder. Thus this Sphere #4 makes certain of that educational fact.
Sphere #5 The Cylinder
There are two significant teaching parts to the Cylinder. The first is the Cyclic Addition
Count Sequence, previously discussed, each of which forms a Spiral running down and
around the Cylinder. The Spiral and navigating around a Spiral is subject to Cyclic Addition
5 Steps and Cyclic Addition Law and Order. The second part of the Cylinder is Patterns.
Many types of Patterns are detailed in Sphere #5 and Sphere #6. All of these are free of any
encumbrance or Law or Order. The main reason is to allow a perfect freedom of creative
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Mathematical expression with Whole Number. The Patterns provide this avenue. And this
draws a distinct line between working with a Spiral Count Sequence and that of playing
with Pattern on any Cylinder. As a child plays the mathematical actions on the Cylinder
become fun, enjoyable and memorable. The Patterns are essentially unlimited thus the
Cylinder can engage a childs attention for as long as possible or practical.
The Cyclic Addition Cylinder, as detailed in Sphere #5 text and illustration, has four visual
components. The first is a clockwise Spiral. The second is a anti-clockwise Spiral. The third
is a Ring. And the fourth is Vertically Aligned Number.
The Cylinder takes on 3 visual forms depending on the Tier of the Wheel. The first Tier
Wheel of Common Multiple 1 to 69 has only 1 Cylinder for each Wheel. This Cylinder has
12=6+6 Counts 6 Spiralling diagonally down and around clockwise and 6 anti-clockwise. All
of the clockwise Counts connect with the anti-clockwise Counts. This threading, meshing and
roping of Counts is a distinctively perfect binding on Whole Number. The entire Cylinder is
formed from just 1 Wheel.
The second Tier Wheel of Common Multiple 7 to 483, by 7s, has 4 Cylinders for each
Wheel. These Cylinders have 12+6+6+4=28 Counts. Exactly half are clockwise Spirals and
the other half anti-clockwise Spirals. The first Cylinder is much like a Tier 1 Cylinder. The
second and third Cylinders have what looks like missing Numbers or patches on the Cylinder.
This is because both Cylinders only have 6 Counts each. The fourth Cylinder is a smaller
circumference of only 6 points rather than the usual 12 pointed Cylinder. This smaller
Cylinder has only 4 Counts; 2 Spirals in each direction. The Counting, with patchy Cylinders
has a start that is formed by Counting with Tier 1 and connecting with the Tier 2 Wheel. This
forms new and unique Spirals.
The third Tier Wheel of Common Multiple 49 to 3381, by 49s, has 4 complete Cylinders for
each Wheel. These Cylinders have 12+12+12+6=42 Counts. Again exactly half are clockwise
Spirals and the other half anti-clockwise Spirals. The first, second and third Cylinders are
complete with 12 Counts each. The smaller Cylinder is also complete with 6 Counts. The
second, third and fourth Cylinders have a starting point formed by Counting with Tier 1, Tier
2 and Tier 3 Wheels. As per Cyclic Addition Law, connecting the lower Tier to the higher
Tier without Remainder. This third Tier set of 4 Cylinders in essence staggers the end-ofcycle 7Multiple, so that all are shown as an end-of-cycle, on the three larger Cylinders.
The fourth Tier Cylinder and higher Tiers, follow the same form as the third Tier, merely
with a higher Order Wheel and larger Whole Number.
This Mathematics of more unique Counts on a higher Tier 2 and again Tier 3 Wheels shows
reason and mathematical truth to spending more effort with a higher Tier than with the
simpler lower Tier. In fact as the higher Tier has longer numeral Number than the lower Tier
one might spend 7 to 14 as much time on a Tier 3 Wheel than on a Tier 1 Wheel. As Tier 4
of the same Common Multiple has longer and higher Number, the Cyclic Addition 5 Steps
and Patterns on these Cylinders require significant exploration of even longer than Tier 3.
Thus one might consider logarithmic growth of effort from one Tier to the next higher Tier.
So mastery of a higher Tier is considered a distinction over the lowest Tier.
A Tier of Cylinder(s) with a certain Wheel contains all possible Counts with the formula
Common MultipleOther Multiple where the other multiple is from 1 to effectively 147.
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The paper Cylinder Counts rise to about 115Common Multiple. This is practically enough
Counts of 6 per Ring32 Rings=192 Counts and all Counts run clockwise and anti-clockwise.
So one might spend a few Spirals on one Wheel and explore multiple Tiers on another. This
is a freedom, whilst obedient to the Cyclic Addition Law and Order.
Ones Cyclic Addition journey is as unique as poetry to a Language, a subject to Science or a
history of a Country. Each student has the privilege to explore Mathematics of Whole
Number with the boundary of a Teachers Curriculum set and beyond. The Cyclic Addition
Cylinder is such a complete Mathematical Tool that, those adapting and recognising its
numerical advantages, reap the rewards of leading Applications of Number in the real world.
The Cylinder is perhaps the first breakthrough with many Numbers put together since the
1010 table of 1s to 100. The Cylinder has superior spatials being Circular and having the 4
main visual components of Rings, Spirals in both directions and Vertically Aligned Number.
These visually make the exploration of Number more challenging. A single Spiral resists
itself as one Counts down the Cylinder. Multiple Spirals resist each other again moving down
the Cylinder. Opposing direction Spirals provide an ongoing resistance to remaining with a
single Spiral. Thus the structure and design of the Cylinder is infinitely perfect at presenting
Common Multiple Whole Number. This way of displaying Number allows for the most
efficient learning possible. The paper Cylinder for Common Multiple 1, the most familiar
perhaps to start with, Counts with the Wheel 1 3 2 6 4 5 to about 115 or 32 Counts down.
This Cylinder along with the Wheel starts the genuine inquiry of Number, questioning
previously held ideas, notions and thought on limitations of Whole Number.
There are a plethora of Patterns available to highlight a Number, a Count Sequence or a
Common Multiple as a whole. The are many types of Patterns found in Sphere #5, briefly
these include Ring Patterns, Count Sequence Patterns, and Vertical Patterns. Most of these
Patterns bring two or more Number together to form a Pattern. A significant measure of
Pattern is its inter-relationship amongst the whole (of Number). There are spacing Patterns of
all the Wheel members and of one number from the Wheel. There is Symmetry Patterns
reflecting Mathematics above and below certain Rings. There are Rotation Patterns bringing
higher Order to the Count Number. There are Spiral Patterns within the Count Sequence
Cycle. There are grouping Patterns to check a Numbers whereabouts on the Cylinder. There
are Patterns to link Rings together. There are Patterns to track the distance through a Cycle.
The choice of selecting a Pattern to explore and navigate around the Cylinder is left to the
individual Student and Teachers advice. Pattern is Pattern without limiting Laws.
There are Patterns that form across Cylinders for Tier 2 and above Common Multiple
Wheels. Rings of Number show equality and rotation all the way down the multiple
Cylinders. All this Pattern occurs whilst every Count is proven unique. Every Spiral Count
Sequence of any three consecutive number, incorporating both directions, is perfectly unique.
This originality of Counts from a Wheel, no matter the Tier, justifies the effort to search for
completeness on the Cylinder(s).
Many of these Patterns contribute to the higher Order 7Multiple. These Patterns again serve
the next higher Tier or simply create a 7Multiple. For example on a Tier 1 Cylinder Add
two Numbers opposite each other on any Ring. These two Numbers Add to a 7Multiple.
Most of these Patterns in Sphere #5 create a clearer understanding of Remainder and
7Multiple. As both are from the formula for any Count Remainder =7Multiple. Look
carefully at the Remainder Pattern shown in Sphere #3P from Wheel 1 3 2 6 4 5. Track how
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many ways that Patterns of Adding Pairs of Remainders to Add and Equal 7. One is
recommended to use a Circular Paper Cylinder when reading Sphere #5 text and illustration.
This journey upward to higher Tiers from the lowest Tier 1 is as personal and unique as
Number itself. The Cyclic Addition Wheel, ToolKit and Cylinder(s) are the most simple way
to organise and Teach Whole Number. Whether one spans many of the Tier 1 Common
Multiple 1 to 69 or attempts the higher Tiers 3, 4, 5, 6 and 7of a single Common Multiple
one should use practicality and wisdom with their own time and energy.
The Cylinders are organised on the CD-Rom as such. There are Paper Cylinders with 32
Counts long for Tier 1 Common Multiple 1 to 69 only. The Pdf Cylinders are 7 Cycles long
for Tier 1, 2, 3, 4 and 5 complete. One might consider the best pdf app software available, in
the year of publishing, to correctly view the pdf print on a quality handheld tablet. The
storage space of the pdfs, and for that matter the whole CD-Rom is relatively small
100Mbyte. A small note to remember that the paper Cylinder is Circular and the pdf flat!
More so, than any other method of applying Whole Number to generate further Whole
Number, is the Cylinder. The Cylinder brings a collection of all like Number, all one
Common Multiple, into one arena. So much Mathematics of Current-Day uses very few
Number to derive other Number. This sporadic attention to creating Whole Number, right
from early Primary, demands a change toward completeness. So that all who use it may
benefit from the Cylinders completeness, by following Cyclic Addition Law, Order and
freedom to Create. The greatest symbolic reason for using the Seven (7) is for this
Completeness. This Completeness dates back to ancient times. The invention of this Cylinder
is this Millennia.
To further ones journey in Cyclic Addition is no more simpler than rising to the next Higher
Tier Wheel and corresponding set of 4 Cylinders. The link each Wheel has with its next
Higher Tier Wheel is established by the Reference Page Mathematics. The link each Cylinder
has with its next higher Tier Cylinder is with Cyclic Addition 5 Steps and Pattern. CurrentDay Whole Number considers both large and small alike. Cyclic Addition merely adds the
Design of the Wheel, ToolKit and Cylinder to a blank slate of Whole Number. Thereby
drawing all the unity and Mathematics of Whole Number into the Centre.
The Cylinder of Number can be associated with a parallel of a Dictionary. Each Letter has a
list of Words in alphabetical Sequence all with meaning. The Cylinder has Number in
Geometrical and Mathematical Sequence for the one Common Multiple. The Dictionary
Words have other words to explore the meaning and definition of a single Word. The
Cylinder has Pattern and Cyclic Addition 5 Steps to explore a Numbers relationship to
fellow Number on the one set of Cylinder(s). The Dictionary is a great Reference so to the
Cylinder. To master writing with words from the Dictionary one applies English (or another
Language) rules and laws of Grammar, Spelling and Story. To master Whole Number from
the Cylinder one applies Mathematics from Cyclic Addition Number Mandala.
When in the midst of a Spiral Count with a Cylinder, one can apply Pattern to confirm a
Remainder from the Wheel. Using any of the Remainder Patterns found on the Cylinder,
matching Remainder Rings, Opposites on a Ring and their Spirals, Reflections over a
7Multiple Ring and others. This unifies the whole Cylinder by always proving a Count and
its consequent 7Multiple. These chess-like manoeuvres around the whole geometrical
Cylinder brings Order and Hierarchy to the individual Cyclic Addition Count.
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37
The role of Completion of units 9 extends also to the higher Tiers. With Common Multiple
63, 133, 203, 273, 343, 413 and 483. With these Common Multiples a 7other multiple is
Added to the units to receive n7other multiple (where n= 1 to 7). Note the challenge to
this place value position Mathematics is the actual receive of the Tens result of Addition,
starting at the tens position and moving left a place value at a time. As the Count moves
along a Cycle at a time, the Count becomes larger and more difficult to Add the other
multiple to receive nother multiple.
By the action of Completion of units 9 one proves the Count evolves from a certain
Common Multiple. This is a simple check to confirm to Count is from the units 9 Wheel.
When one becomes proficient at Completion of units 9 one can follow a Spiral on a
Cylinder with the action of receiving the Tens place value on every Spiral Count. The Cyclic
Addition Cylinder is once again a perfect Tool to use for this purpose as all Cylinders are
uniquely devoted to just 1 Common Multiple and 1 Wheel.
Hexagon Patterns
These Patterns were a diversion from the established Cyclic Addition wisdom. They became
a way to prove that Cyclic Addition Number was totally Circular. However from closer
analysis one can deduce that Hexagon Patterns uses only 7 numerals to prove this. Thus,
although showing a multiple of 7 with Circular Mathematics, the in Sequence rotation around
the Wheel, shown in Sphere #6B, other Patterns, like Count Sequence, like all 10 numerals,
and Wheel properties were later used to override this mathematically flawed fixation.
We discuss further on this Chapter the inner Circle of a Number, created from the Wheel,
found on the Cylinder, representing how the Circle moves right through a single Number.
Perhaps the Hexagon Patterns assist the development of the Circle and Number Mandala.
Pattern with Number, Circle and Common Multiple
Sphere #6 Patterns with Number, Circle and Common Multiple. These three elements are
brought together as one whole with the Cylinder. To create a Pattern with a Number one uses
the Cylinder for a reference. All multiples of the Common Multiple are shown from
1Common Multiple to about 147Common Multiple. The next higher Tier shows all of
the same Common Multiple from 7Common Multiple to 1029Common Multiple in
multiples of 7Common Multiple. The higher one ventures into the Common Multiple the
more complete the Pattern of numerals serving the same Common Multiple. In fact as one
moves from Tier to Tier2, then Tier 3, then Tier4, then Tier 5 and so on, the Common
Multiple from 1 to 69 becomes perfect. The Number moves up by a scale of 7 each new Tier.
Thus all possible Number are shown in the form of a Cylinder for any given Common
Multiple. All possible Patterns are shown by rising to the higher Tiers. This Completeness,
shown by a Cylinder, of Cyclic Addition with all possible Count Sequences, is the Circle of
Number for that Common Multiple. Once complete Cyclic Addition is performed with the
lower Tier Cylinder, one then Circles again using the higher Tier. The higher the Tier the
higher the Number for any given Common Multiple.
Pattern for the lower Tier Common Multiple is put to higher Order, longer numeral Number,
and more intricate Patterns by Circling around to the next higher Tier. This journey of
Completeness with a Common Multiple is essentially infinite, however the Reference Page
shows 7 Tiers of Wheels for each of the 69 Common Multiples.
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For example the simple Common Multiple 1 Tier 1 pdf Cylinder is from 1 to 147 by 1s.
Arranged perfectly with the Wheel spacing along each Spiral. The Common Multiple 1 Tier
2, 4 Cylinders is from 7 to 1029 by 7s. This spacing perfectly presents a clearer
understanding of the Number 1, by putting the 1s to higher Order. The Patterns formed in the
second Tier are mostly 3 digit, perfectly inter-locking pairs of 2 digit numerals forming a
multiple of 7. These multiples show an Order that the Tier 1 simplicity of 1 to 2 numeral
Number finds impossible to achieve. Likewise Common Multiple 1 Tier 3, 4 complete
Cylinders are from 49 to 7203 by 49s. Tier 3 has 42 complete Count Sequences. These
Cylinders form Patterns, for each and every Count Number, having mostly 4 digit numerals,
that surpass the simpler Tier 2 Patterns. This hierarchy of Tiers always maintains the
Connection to the original Common Multiple 1. So when one is travelling along a Cylinder
Spiral with a Wheel of higher Tier one can always join the knowledge of all of the Patterns
under the one umbrella of Common Multiple 1.
The unity of Common Multiple 1 also serves the Common Multiple 7 by applying Cyclic
Addition to the next higher Tier, or 7Common Multiple. And also, along the same
pathway, the Common Multiple 7 serves the Common Multiple 49=771 again by applying
Cyclic Addition to the next higher Tier.
The Common Multiple 1 serves as a beginning for the other Common Multiple 1 to 69. And
the Common Multiple 7=71, Tier 2 of the 1, serves as a beginning for Tier 2 Common
Multiples. In fact the work performed with Common Multiple 7 early on, prepares and
Patterns Number ready for any Tier 2 Common Multiple.
The role of Circle with Number Mandala
This whole book titled Number Mandala has an emphasis of showing that all Whole
Number is derived from Circle. Lets brief each Sphere #1 to #6 and their topical connection
to Circle.
The circling around a Circle shows a continuous movement of rotation, cycling around
without limitation. The Circle has an infinite number of tangents that shows all directions.
The Circle has a strength of the whole Circle, that is without a weak point or join like other
shapes. Lets venture into Number Mandala and learn about Number and Circle.
Sphere #1 The Book of Wheels. The Pure Circular Fraction always is a set of Circular
Sequences of Fractions and Remainders. Any Circle from the Pure Circular Fraction can be
Added to any other from the same Fraction Denominator and the result is a Circle from the
Pure Circular Fraction. Simply adding 2 rational number with the same denominator.
The Reference Page has 3 Components. The first is Pure Circular Fraction 69. This Fraction
alone, via reading and acting with Mathematics, is a way to present and initiate the Number
7. As mentioned the 22 numeral Sequence at the top is wholly Circular .
The second component is the Exponentials of Common Multiple7(n-1) . These Exponentials
map diagonally Spiralling around the Pure Circular Fraction Sequence. Each Exponential has
a remainder from 69s of the aligned Common Multiple. Thus linking perfectly to the
Fraction and Remainder. The Spiralling units of each Exponential and other place values of
lower exponentials Add to Equal the Fraction Sequence. Thus, as the Fraction is Circular, and
the Exponential is derived from the Circle and Fraction, this shows that the Exponential is
also Circular.
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The third component is the Wheel. The 6 Number Wheel, common to Cyclic Addition, is in
the form of Common Multiple1 3 2 6 4 57(n-1) where n=Tier. The first member of the
Wheel matches the above Exponential. Each Exponential or Wheel Common Multiple with
Tier n is thus Circular. Each individual 6 Number Wheel is also Circular. Thus the Tiered
Hierarchy of Wheels is Circular and each Wheel is also Circular. The Remainder Sequence of
any 2 Wheels with a common factor between their Common Multiples also shares a Circular
Remainder Sequence.
The Pure Circular Fraction and special Counts from certain Wheels can show equality
between the two. These Counts, shown in Sphere #1, show how a Counts Sequence of
numerals match perfectly to the Fraction. A certain number of Counts is required to present
the whole Fraction Sequence. That is numerators from 1 to the denominator 1. This is the
beginning of perfect evidence that a Count Number contributes to Circle.
Sphere #2 The Wheels within the Wheel. The Object Count is with Circle, like group of
Object, Number, Sequence and Count. Learning to Count by grouping Objects together to
form an incremental Count is also Circular. The Circular Addition mini-Wheel is derived
from the Circular 6 Number Wheel 1 3 2 6 4 5. Each mini-Wheel on its own and grouped
into like Common Multiple is also Circular. The action of Counting with these mini-Wheels
whether onto a NumberGrid or blank page is also Circular. Patterns that form on the Number
Grid by Counting with a mini-Wheel are Cyclical. The journey or Pathway from Base 10
Number to Cyclic Addition Number is from 10 numerals and a Base 10 zero to Cyclic
Addition Wheels. This journey introduces the Wheel as Circular.
Sphere #3 The Creation of Whole Number. Lets look at the 5 Steps of Cyclic Addition;
Counting, Place Value, Move Tens to Units, Remainder and 7Multiple. Note how each step
has a unique approach to the Circle.
The first Step Counting with any 6 Number Cyclic Addition Wheel is in Circular Sequence
either clockwise or anti-clockwise. Each Count in turn increments by the Wheel moving from
one Count to the next. Shown best by the Cyclic Addition Cylinder.
The second Step Place Value uses 30 possible mini-Wheels to create each Place Value Set. A
1 to 5 number Set is formed by a mini Count around a mini-Wheel . This Counting around a
mini-Wheel is Circular. This is performed for each place value position units, tens and
hundreds.
The third Step is Move Tens to Units. The Wheel of 1 3 2 6 4 5 is the Remainder Sequence
for multiples of 7. To move all Place Value Sets to the units position one matches them to the
Wheel member location and rotates around the Wheel 1 number for each place value left of
the units. This rotation of Move Tens is Circular. As all Place Value Sets are derived from the
Circular Wheel.
The fourth Step is Remainder. All the Place Values left in the units from Step 3 are all that is
needed to find a Remainder. The Remainder Step matches the Place Values to the Wheel then
applies Circular Remainder Patterns to these to form a single number Remainder. These
Remainder Patterns are all Circular and apply universally to all Cyclic Addition Wheels.
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The fifth Step is the 7Multiple. This Step is simple. From a Reference Page cite the next
higher Tier Wheel. Then Count with the Wheel to prove the formula Count Remainder =
7Multiple. The 7Multiple is derived from the Circular Wheel belonging to the same
Common Multiple with a higher Tier. Normally the 7Multiple is within one whole Cycle of
this higher Tier Wheel.
Sphere #4 The Count Sequence. First the visual display of the Count Sequence forms a Spiral
and always a Spiral on the Cyclic Addition Cylinder. Thus the Count Sequence Circles
around and down the Cylinder. In fact, as most Cylinders are 12 pointed, the Count Sequence
rotates around the Cylinder every 2 Cycles. The Count Sequence has a Remainder Sequence
Pattern of usually 5 Remainders and a 7Multiple forming a Cycle of Counting. This Cycle
of Remainders repeats every Cycle. Thus creating the Count Sequence, both visually on the
Cylinder, and within the Cycle, resulting from the Cyclic Addition 5 Steps Mathematics on
each Count Number, a Circle is formed.
The Fibonacci Sequence is also visually Circular and mathematically Circular. Nature shows
that with higher pairs of Fibonacci Number from the Sequence 1, 1, 2, 3, 5, 8, 13, 21, 34,
55 that there is perfect organisation of space within the plane of a Circle. Spiralling
outwards in both directions the meeting or crossing points of these Spirals perfectly arranges
the Circle. One might conclude that, like a galaxy of Spirals, that the Circle is perfectly given
away with this Spiral formation. Cyclic Addition maps this Number Sequence, and other
Fibonacci like Sequences onto Pure Circular Fractions. Much like Exponentials onto a Pure
Circular Fraction. Thus the numeracy of Fibonacci is definitely Circular.
Sphere #5 The Cylinder. Best illustrated by the paper Cyclic Addition Cylinder. The large
Cylinder is 12 pointed, and has 6 Numbers forming a Ring. Each Ring, other than end-ofcycle has a Remainder Sequence of exactly the Wheel. Starting at the top of the Cylinder one
can follow any of the Tier 1, 12 Count Sequences by Spiralling down and around the
Cylinder, in either direction. The shape of the Cylinder is perfectly Circular, each Ring of 6
Numbers, and even the smaller Ring Cylinder of higher Tiers, is perfectly Circular.
The higher Tiers with 4 Cylinders for each Common Multiple show perfect numerical Ring
equality between Cylinders. The Sequence and Circle of one Cylinder can be found on
another. Thus Circle and Number are completely unified amongst all Cylinders for a
particular Common Multiple.
Many Patterns found in Sphere #5 make good use of the rotation around the Circular
Cylinder. For example, on any Tier 1 Cylinder, one can find 3 Numbers in rotation Sequence
that occur in the following Ring. This Pattern occurs with the first and second Rings, the
second and third Rings, the third and fourth Rings and the fourth and fifth Rings. This
enhances the Circle while mapping the Counts around the Cylinder. Any movement along a
Spiral requires a rotation around the Cylinder, thus presenting the Cylindrical Circle.
Sphere #6 Pattern with Number, Circle and Common Multiple. As mentioned above the
Circle in this Sphere #6 is with Completeness. A Complete Cyclic Addition 5 Steps with a
Tier 1 Common Multiple, leads on and prepares one to receive the next higher Tier 2 of the
same Common Multiple. This Completeness shows a Common Multiple its limits and
Pattern. These limitations are transcended by venturing into the next higher Tier. With larger
Number, Patterns within each Count Number web and weave the numerals in Sequence from
left to right and right to left. Each Count is part of the scientific story of the Common
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Multiple. Once all Count Sequences are given to Cyclic Addition 5 Steps for a certain Tier at
that point the mathematician can elect to move up to the next higher Tier. This is the Circle of
Cyclic Addition actions, knowing that one can explore further with the same Common
Multiple jumping up to a higher Tier.
Just as one might preview the Wheels for a certain Common Multiple, one can also dive into
a Set of Cylinder(s). Perhaps asking what to look for with the higher Tier, what Patterns
prove the higher Tier Common Multiple, what Cyclic Addition Mathematics can be extended
to further explore the same Common Multiple.
This attitude and motivation toward a stable exploration and navigation of Whole Number is
with the future of Cyclic Addition. The limitations placed on Number from Current-Day
formation of how to build Whole Number from scratch are transcended with Cyclic Addition
Mathematics. This is discussed at length in the third stage of this final Sphere #7.
Advantages and Improvements to plain ol Number
This is a simple brief look at a combined list of features that Cyclic Addition presents to
Whole Number. Again how these two, Cyclic Addition and Current-Day Number, sit together
is left to the third stage of Sphere #7.
Cyclic Addition has a super strong mechanism to join Place Values of all Whole Number.
This is accomplished by simply using the Wheel with the Cyclic Addition 5 Steps. Each Step
acting on the Count preserves the Circle and Sequence of the Wheel. The Place Value Step
builds a number from scratch using only Wheel members for a given Common Multiple. The
Move Tens to Units Step acknowledges movement through place value positions units, tens
and hundreds. And proving the Count is from the Wheel with all 5 Steps also contributes to
the accuracy of the Counts Sequence of numerals.
Cyclic Addition has perfect Scale of Number. The Cyclic Addition Cylinder starts at nothing
and begins with the Wheel for the first Ring. Then Spiralling down and around the Cylinder
the Count increments by the Wheel. The picture of the Cylinder is built with practise of
Cyclic Addition acting on these Spirals. Scale from 1Common Multiple7(n-1) to
147Common Multiple7(n-1) is arranged in Pattern and Scale from top to bottom. Note the
linear increase from Cycle to Cycle down the Cylinder.
Cyclic Addition uses a simple ToolKit to aid navigation and mathematical step by step
action. The ToolKit is (WPOSCCC) the Wheel, Pattern, Operation + , Sequence, Circle,
Common Multiple and Cylinder. Usually Cyclic Addition Mathematics can be found under
one of these banners.
Cyclic Addition links small number with large. This is accomplished by moving from one
Tier Wheel and Cylinder to the next higher Tier Wheel and Cylinder. All Counts across
multiple Tiers, sharing the same Common Multiple, show number small and large. The
Mathematics of the unification of Wheel Tier by Tier and Cylinder Tier by Tier is seamless.
Cyclic Addition is unique or non-repetitive. All Counting with Cyclic Addition is Unique.
This is proved by the uniqueness of a Count Sequence. With any one Wheel, no matter the
Tier, every 3 Whole Number Sequence from a Spiral is Unique. As every Wheel has 6
members that Cycle uniquely, proving with perfect evidence, the originality of the Cylinder.
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Cyclic Addition shows like Pattern Number with like. One of the absolute marvels of Cyclic
Addition is that the Cylinder or Set of Cylinders group all of the one Wheel and Common
Multiple together into a glorious Spiralling mesh of Count Sequences. All Patterns possible
for a Common Multiple can be explored via the Cyclic Addition Cylinder. This entails only
work and effort to scale to a higher Tier Wheel and Cylinder.
Cyclic Addition allows one to Count. One of the most perfectly obvious advantages and
stable assumptions of Cyclic Addition is the Spiralling Count Sequence. This Count
Sequence is literally an incrementing Count from the Wheel. All Counts on the one Cylinder
are from the same Wheel. Simple to overlook, rather the Cyclic Addition Count is Step 1
amongst the 5 Steps. So Counting is fundamental to Cyclic Addition.
Cyclic Addition is Complete and Infinite without limitation. Discussed above are the
contributions of each Sphere to the Circle. The Circle is used with Mathematics to show,
along with the Wheel exponentials of 7(n-1), the completeness of an action Cycling around to
return from whence it came. Again once complete with a certain Tier, move up to the next
Tier, Wheel and Cylinder. Thus the Wheel and Cylinder, as the Tiers are essentially infinite,
are used as a guide to how far one reaches with larger Whole Number. Note also the overlap
of Common Multiple. Tier 1 is from 1 to 69, Tier 2 is from 7 to 483 by 7s, Tier 3 is from 49
to 3381 by 49s and so on. This subtle overlap contributes to the unity of Tiers.
Cyclic Addition supports Arithmetical Operations + . As discussed in the ToolKit above
the Operations + all have their place in Order and Laws of Cyclic Addition. Addition
with Counting and Place Value. Multiplication with Common Multiple. Subtraction with
Remainder. And Division with whole number using positions around the Wheel. Pure
Circular Fractions created by either direction use all Operations + .
Cyclic Addition creates perfect Pattern Making with Whole Number. As a Cylinder shows all
other multiples of the Common Multiple, one is able to receive, with Cyclic Addition,
everything a Common Multiple presents. Moving to a higher Tier of the same Common
Multiple and all first Tier Number are 7(n-1). This raising of the Tier with next higher Tier
Wheel and Cylinder shows Pattern at a higher Order for the same Common Multiple. In fact
Whole Number, arguably, shows the most perfect Patterns akin to Naturally formed life.
Cyclic Addition preserves Base 10 Whole Number. All Whole Number that Cyclic Addition
applies to Wheel and Cylinder are also subject to established Base 10 place value positions of
a Number. For example 1,234=1000+200+30+4=(1103)+(2102)+(3101)+(4100). Thus
making the transition from Current-Day Number to Cyclic Addition Number perfect. In fact
Cyclic Addition makes all the 10 numerals perfect rather than the accentuation of the zero
with Current-Day Number.
Cyclic Addition strengthens the Sequence of Numerals forming a Number. The Mathematics
of the Sphere #1 to Sphere #6 show a constant reinforcement of Cyclic Addition Laws and
Order to promote perfect Number. In fact, again, the subtleness of grouping like Number, that
has like Pattern as well, all together with the same Common Multiple also perfects Number.
The Cyclic Addition 5 Steps of Counting, Place Value, Move Tens, Remainder and
7Multiple all unify and contribute to the perfection of the Count and the Cycle of Counts,
the Cylinder of Counts, and finally the complete Common Multiple of Counts across Tiers.
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Cyclic Addition as a whole truth for Number is also Geometrical. All of the Wheels,
including mini-Wheels, are Circular. The Wheel positions its 6 members in a hexagonal
formation around a Circle. The paper Cylinder is absolutely a cylindrical shape. Any and all
Rings around a Cylinder are Circular. The Count Sequences Spiral diagonally down and
around the Cylinder. Navigation of which requires movement around the Circle of the
Cylinder and the vertical of the Cylinder. Pattern making and searching for a Remainder
requires chess-like manoeuvrability using Circle, Spiral, Line along the Cylinder and active
participation with rotation.
The higher Tiers, Tier 2 and above, have 4 Cylinders per Common Multiple. There is Pattern
making Mathematics that brings Ring Sequences of 2 or more Cylinders together. This
requires concentration upon all 4 Cylinders with Mathematics and Cylinder navigation.
Cyclic Addition above all belongs to Mathematics. The Number strand within the
Mathematics subject is an established part of the school Curriculum. The older Cyclic
Addition Reference Page with Pure Circular Fraction, Exponentials and Wheels are
completely mathematical. The Cyclic Addition 5 Steps, in Sphere #3, all uniquely act upon
Wheel and Count Number with Mathematics. The helpful guide of the Cyclic Addition
ToolKit brings an emphasis of a mathematical action. The Cyclic Addition Cylinder by
Shape, by Number, by Count Sequence Spiral and by a myriad of Patterns is entirely
mathematical. The terminology of Cyclic Addition and its Laws and Order are
mathematically based and practically necessary to Teach and Learn this subject. In fact, in
contrast to Current-Day preservation of Number, Cyclic Addition infinitely perfects the
Patterns, Light and Knowledge shown by the entire Mathematical Whole Number.
Cyclic Addition is Universal. Right at the start with Object Count and mini-Wheels onto
NumberGrids the Cyclic Addition seeds of Circle, Sequence, Count and circular Counting,
with Wheel members are sown. These major Cyclic Addition qualities travel right through all
of its Mathematics.
The 6 member Wheel in the form of Common Multiple1 3 2 6 4 57(n-1) is perfectly
universal from all Tier 1 Common Multiple 1 to 69 and all Tiers 1 to n. Their 6 numerical
positions around the Wheel are identical for Cyclic Addition.
The Cyclic Addition pdf Cylinder, Tier 1, all share perfect positional location other multiple
of the Common Multiple from 1 to 147. Using Common Multiple 1 as a reference, one can
find the same other multiple of another Common Multiple by its location on the Cylinder.
Likewise Tier 2+ Cylinders have this same magnitude of unity across Common Multiples.
Thus the Cylinder is a universal Tool for Mathematical Number no matter the Tier. All
Clockwise Spirals increment by clockwise movement around a Wheel, no matter the Tier.
And all Anti-Clockwise Spirals increment by anti-clockwise movement around the Wheel,
again no matter the Tier. All Cylinder have Spirals. The clockwise Spirals mesh and
interweave with the anti-clockwise Spirals. This is a major strength of the universal Cylinder.
The inner working of Cyclic Addition 5 Steps are also universal. Simple Wheel Counting,
Place Value, Move Tens, Remainder and 7Multiple can be translated into Mathematics in
any other Wheel.
This universal feature of Cyclic Addition aids effective teaching and learning. The greatest
contribution to the universality is the proof that Number and Circle are perfectly one.
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The third stage is How to Teach and Learn Number Mandala with Cyclic Addition
Mathematics. Overcoming weaknesses or chinks in the armour of our Current-Day Base 10
Place Value Number. Topics include: Can Cyclic Addition can sit alongside of the existing
current-day Number. How can the two coexist. How to teach components of Cyclic
Addition, which parts are highly interactive with Whole Number. How to join the
Components of Cyclic Addition together. Teaching the Cyclic Addition 5 Steps in Sphere #3.
Teaching the Mathematics of the Cyclic Addition Cylinder. Teaching a Common Multiple
and its higher Tiers. A Top View of The Cyclic Addition Wheel and Cylinder
One simple major fact with the issue of contrasting Cyclic Addition Whole Number and
Current-Day Whole Number is Whole Number remains exactly as is. The 10 Hindu-Arabic
Numerals put together in an Order, side by side, form a Whole Number. These are visually
identical. Bear this fact when reading the other Sphere #1 to #6.
A pretend Story of Cyclic Addition and Current-Day Number
If one tells a story of history. In the Beginning there was an established Cyclic Addition
Whole Number. With its perfect Place Value Number System. Each Place Value position of a
numeral was guarded by strong Circular Mathematics. Each Whole Number, in use, had a
scale relative to all other. Counting with Whole Number was perfect with light and object.
Whole Number is used for just about anything, as the Law and Order of Mathematics
supporting them is strong enough to stand the test of any use. The four numeral year, as an
example, was regularly applied to communication to further advance life with perfect
reference to past events that guide the future. And then something happened
Someone comes up with a bright idea that Whole Number needs nothing but expanded
notation (1,234=1,000+200+30+4) and base 10 reference and names (1,234= 1103 +2102
+3101 +4100) 1,234 is named one thousand, two hundred and thirty four. Simple, quick,
fast to use, applied with the aid of a Calculator whala instant Whole Number.
No or little regard for accuracy and interpretation. The names for the Number became more
important than the Numbers themselves. The Zero became a weak and overused place value
marker. Most number was haphazardly used with other Number. Little or no mathematical
Pattern with Number. The Mathematics between Number was left to a machine. Number
quickly degraded into names for 10 symbols. And Number was adapted to serve self-serving
features of society rather than the Mathematical intention of its original Invention.
What happened to this destructive new invention of Whole Number. Focused on Base 10
Place Value notation. Well thats where the story ends. It shows a truth of following fads and
fashions that are generally accepted ways of doing things, yet in the long run, no matter how
long (hundreds of years long), show little advancement to fellow mankind.
Contrasting both Number Systems left to another book
The contrast of Cyclic Addition Number with Current-Day Base 10 Place Value Number is
best shown, as mentioned in the Introduction, by the pdf book A Prophetic Design for
Number on the CD-Rom.
Bashing one number system and exalting another sounds a little like the best team on the day
won. Cyclic Addition Mathematics is to be eventually included into society out of pure
necessity. Its perfect Whole Number System, created in solutions above and Spheres #1 to #6
show a stable and permanent structure to build on for all numerical life and all eternity.
45
The mini-Wheels onto NumberGrids, in Sphere #2C, shows a pattern of Remainders from the
mini-Wheel Common Multiple. Each row of any NumberGrid has Remainders ending in a
Common Multiple. These Remainders and Common Multiple have a direct parallel with
creating Pure Circular Fractions. Choosing a right to left direction to create a Pure Circular
Fraction one uses a Common MultipleFraction and Addition of a Remainder. Linking
each new numerator to form the complete Set of Circular Fractions for the one denominator.
So one teaching both with cross reference strengthens the Cyclic Addition Mathematics and
foundational practise of Circle, Cycle, Sequence, Common Multiple, Remainder and Pattern.
The Wheels Reference Page shown again in Sphere #2D and #2E show two complementing
Pages that Add to form Common Multiple 69, the final Common Multiple. All Wheels
Reference Pages shown in the pdf have Complements of 69. Like the best way to learn a
Common Multiple is to later resist it with its Complement. The Wheels pdf is set up this way.
A Pathway from Current-Day Base 10 Number to Cyclic Addition Number is shown by 5
simple Number Tables. This pictorially shows a map of how to get to Cyclic Addition
Wheels from Current-Day Number. This builds confidence in the Cyclic Addition Wheel and
multiples thereof. Showing a real truth of the role of Base 7 and converting back to Base 10
Number from a Base 7 form. Making each place value position from the Traditional units,
tens, hundreds and thousands into consecutive Tiered Wheels. In just 5 simple tables.
The theory of creating and forming Cyclic Addition Wheels requires a constant Reference
Page of the working Common Multiple. And the Pathway in the previous paragraph. These
two knowledges of Wheels are the necessary grounding and foundation required to maintain
a constant belief and time to develop Cyclic Addition Mathematics. Again all mathematical.
Teach Sphere #3 The Creation of Whole Number
Each Number that unites with others to form a Count Sequence, and in turn that Count
Sequence unites to form a Cylinder, and in turn that Cylinder unites with other Common
Multiple Cylinders all bring each Whole Number together.
Each Whole Number is created with the Cyclic Addition 5 Steps. These 5 Steps are Counting,
Place Value, Move Tens, Remainder and 7Multiple. These 5 terms are in Sequence and
Order of Cyclic Addition Mathematics. These 5 Steps represent the design and crafting of
single Whole Number Mathematics. Lets Teach these 5 Steps by following the Order of the
illustrations in Sphere #3.
Sphere #3A #3B #3C #3D #3E show aspects of Step 1: Counting. Above many comparisons
with Current-Day Number, is the Spacing of Number from one to the next. This is with a
Wheel member. This is universal with Cyclic Addition and across Number Mandala. Sphere
#3A shows Counting from all 6 possible starts in both directions with the simplest Wheel of
1s. Sphere #3B shows the paper Cylinder for Common Multiple 1, note the Diagonal Spiral
Counts to 42 are identical to Sphere #3A. The form of the Cylinder brings unification of 6
Spiral Counts clockwise with 6 Spiral Counts anti-clockwise. These are cross meshed to
strengthen the Cylinder of a certain Common Multiple.
A Count Sequence is usually for 7 Cycles on the pdf Cylinder or just over 5 Cycles for a
paper Cylinder. This standard allows exploration into all possible Counts without prejudice or
preference.
47
The Counting with the Wheel begins the connection of one Count with the next. Sewing and
threading the Count Sequence Numbers together with Addition in Step 1: Counting. The
Operation + Addition is universal with Whole Number. Also building Place Value strengths.
Counting Theory of generating all possible Counts for higher Tiers 2+ and above is shown in
Sphere #3C #3D and #3E. To build a Count Sequence, one follows Cyclic Addition Law, by
starting with the lower Tiers and connecting the Count Sequence to a higher Tier without
Remainder. These Tiers all share the same Common Multiple. By this Law other Count
Sequences are generated. Tier 2 Common Multiples have 28 possible legal Count Sequences.
Tier 3+ Common Multiples have 42 legal Count Sequences.
As mentioned earlier in Teach Number Mandala the work in a higher Tier 2 might be 7 that
of the lower Tier 1. With 28 Count Sequences relative to the Tier 1 12 Count Sequences. The
Whole Numbers in Tier 2 are generally with longer number of numerals. Thus requiring a
greater depth of exploration into Pattern and the 5 Steps of Cyclic Addition.
The Step 2: Place Value starts with Sphere #3F and 30 mini-Wheels. Place Value builds a
number up from scratch firstly in the units, then tens and then hundreds. To form any Place
Value Set, in any position, one performs a mini-Count with a mini-Wheel. These miniCounts are 1 to 5 numbers from a mini-Wheel. That simple. From these 30 mini-Wheels a
possible 270 Place Value Sets can be formed ranging from 1Common Multiple to about
21Common Multiple. See Sphere #3G and #3H for Pattern and mini-Count.
A Place Value Set may and often does overlap into other place value positions. With higher
Tiers this forms a significant binding of place value positions numeral aside numeral forming
a Whole Number. There are many visual illustrations of practical Counts with the Place
Value Step underneath see Sphere #3I. There is a 4 page illustration of almost all possible
Place Value Sets for the Whole Number 144 see Sphere #3J.
Above all this Cyclic Addition Place Value Step is creative. Note possible Patterns in Sphere
#3H. And note all possible clockwise Place Value Sets for a total of 9, 10 and 11 in Sphere
#3G. This Step has a basic level of creating from 1 to 9Common Multiple Wheel. These
totals are easy to form from any simple Tier 1 Wheel. Great for beginners. This Step
upgrades to an advanced level of creating from 1 to 21Common Multiple Wheel. This
requires advanced Circle, Addition of members forming a Set and meshing the total of the Set
to the Count Number. Note examples in Sphere #3.
To Teach his Step effectively, one must start with the simplest Wheel 1 3 2 6 4 5 and show
off the Circle, Addition and mesh to the Count. The Wheel becomes a glorious Circular
Pattern making machine driven by the student and mathematician. This strengthens Wheel
members, Circling the Wheel and Circling the Cylinder. Also proving that 6 members on a
Wheel is a perfect number for Place Value Set manipulation and creation. Remember a Place
Value Set is only 1 to 5 numbers. Again the Wheel and its constancy of form allows one to
Teach the basics with a simple Wheel and apply the same Mathematics to a more complex or
higher Tier Wheel. The Mathematics of the Wheel again is universal.
The Workbook pdf, with one example in Sphere #3K, shows a magnificent array of Common
Multiples 1 to 21 with fill-it-in Place Value Sets. These strengthen again Circle, Common
Multiple, Wheel Mathematics, building a higher Number with same Common Multiple and
creating unification of Wheel with Count and likewise Wheel with Cylinder.
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The Step 3: Move Tens allows all Place Value Sets outside the units to be moved to the Units
position. For the purpose of reckoning, calculating and Patterning a single number Remainder
(Step 4). Sphere #3S shows real practical 5 Steps examples. Showing the relevance and effort
required to perform the Move Tens Step.
The Theory to derive how to perform the Move Tens Step is with Sphere #3M. And example
with Sphere #3N. Teach the theory that a simple long division with a denominator of 7
produces a Cyclical Remainder of the Wheel 1 3 2 6 4 5. And multiples thereof. The
examples with arrows visually showing how the movement through place value positions
work with the Common Multiple 2 Wheel 2 6 4 12 8 10.
Note with this Step and Sphere #3S examples, the Move Tens Step plays a small role. As the
Place Value Sets outside the Units are first converted to a single number Remainder. Thus the
resultant action of Move Tens around the Wheel is relatively simple. However from Sphere
#3N there is scope and potential for this Step, to apply it to very large Number quite easily.
Thus Teaching Move Tens one should, as with all 5 Steps, focus on the Wheel Mathematics.
Thus amongst other Mathematics and Cyclic Addition the Wheel can be called a Remainder
Sequence for 7Common Multiple. Or the Remainder Sequence for 7 is Wheel
1 3 2 6 4 5. Note from Sphere #1K other Remainder Sequences exist. As mentioned the
pros and cons of applying these show the practical hands on perfection of using the 6 number
Wheel as opposed to any other. And any 6 number Cyclic Addition Wheel follows this norm.
The Step 4: Remainder searches for the Wheel member that completes the formula
Count Remainder = 7Multiple. The Remainder is what separates the Count from its
nearest 7Multiple. The Cyclic Addition Remainder shows again a Counts Place, Position
and Order amongst all other like Common Multiple Counts.
The Remainder is central to five aspects of Cyclic Addition. The first is the most common
being the Step 4 of Cyclic Addition 5 Steps. The second is the Remainder plays a perfect
Patterning role with the Cyclic Addition Cylinder. The third is mini-Wheels onto
NumberGrids, in early Primary Maths, shows the numbers inbetween Common Multiples as a
Remainder. The fourth is the Pure Circular Fraction has two components, one being the
fraction line, as shown on the Reference Page, and as presented in Sphere #1 the Remainder
forming the tens of the fraction numeral. The fifth is the unobvious Remainder from
exponentials joined to a Pure Circular Fraction.
Thus the Remainder Mathematics is considered a central and integral part of the workings of
all types of Cyclic Addition Number. This broadens the role, terminology and understanding
of Remainder from Current-Day comparison.
Lets start with the Cylinder of Wheel 1 3 2 6 4 5 for 2 Cycles in Sphere #3P. The Cylinder
Count above and the Remainder in the table below. Note many Cylinder Patterns and their
relationship with Remainder can be shown simply by this illustration. See Sphere #5 Cylinder
Patterns. The diagonal Spirals, in both directions, have a Remainder Sequence Pattern around
the Wheel. The Rings, other than end-of-cycle, have a Remainder Sequence of exactly the
Wheel. The pair of first and fifth Rings, and the pairs of second and fourth Rings share the
same rotation Sequence of Remainder. This aids those chess-like manoeuvres to explore and
seek out a Remainder for a difficult Count. Generally, on a Cylinder, the minimum
Mathematical effort on a Spiral might be siting the Count and announcing the Remainder for
49
each Count. This brings the Count Sequence on any Cylinder into Cyclic Addition play. So
the formal action of Cyclic Addition 5 Steps at least searches for a Remainder to give away
each Count and present a 7Multiple to complete the Count.
To apply Remainder Mathematics to any Place Value Set one can Teach Sphere #3O. This
lists all possible 45 types of Place Value Sets for the Wheel 7 21 14 42 28 35. The aim of
searching for a Remainder is to eliminate the 7Common Multiple from the Set. In this
case, in Sphere #3O, note the middle column and Patterns around the Wheel that eliminate all
bar usually a couple of Place Values making the search for a Remainder simple. Using
Addition of the Place Value Set again is considered double Maths and the Patterning of
eliminating the 7Common Multiple, or 49s, to leave an obvious Remainder is the focus of
this Step 4: Remainder.
Note Remainder Mathematics actually transcends the individual Common Multiple and
Cylinder. See Sphere #3R for some examples of multiple Remainder on a many factored
Count. Note, for example, Count 660 can appear with 18 possible Wheels. All of these
Remainders with a quick glance, differ by a multiple of 7. A useful check with any single
Count, off the Cylinder, is to give more than one Remainder, if possible. These Tier 1
Remainders are always a multiple of 7 apart. Quite beautiful and simple Mathematics moving
across the concentration of one Common Multiple. This Sphere #3R shows how Cyclic
Addition presents multi-factored Counts.
The standard Cyclic Addition Whole Number evolves from the Wheel Common
Multiple1 3 2 6 4 57(n-1) to show Cyclic Addition Law and Order. Those Whole Number
that practically and workably fall outside this Cyclic Addition Mathematics are deemed
irrelevant for the purposes of creating Whole Number. However the Cyclic Addition 5 Steps
can still be acted on Primes and very large (8-21+ numeral) Number, with little cause or
relevance to the big picture.
The Remainder of any Number on a Cyclic Addition Cylinder usually has two parts. The first
is Remainder Units and the second is Remainder Tens. The Cyclic Addition Step 3: Move
Tens actually interjects in the middle of calculating a Remainder to move the Remainder in
the Tens to the Units. See Sphere #3S for 3 examples using Common Multiple 7, 8 and 9 for
a 4 Cycle Count each. Note the way the table for each Cycle is structured to Teach and Learn
Cyclic Addition Remainder. Visually these tables enhance the Step 4: Remainder and the big
picture of all 5 Steps can be put into Cyclic Addition perspective.
Look simply a the first 4 Tiers of Circular Wheels for Common Multiple 1, 2 and 3 on
Sphere #3T. Note using at most one number from each Common Multiple Wheel how any
Count from 1 to 2400 can be made. Cyclic Addition rather than using any multiple of 1, like
Current-Day, starts with a Tier 1 Wheel Counting from 1 to 147 declaring a Remainder and
the consequent 7Multiple as one moves in Spirals around the Cylinder. Then one moves to
Tier 2 Wheel Counting from 7 to 1029 by 7s. As the work of discovering Number that lie as
a Tier 1 Remainder remains as Tier 1. Tier 2 is a leap in knowledge and Mathematics for the
same Common Multiple. Likewise Tier 3 Counting from 49 to 7203 by 49s. And if one
Counts far enough, Tier 4 Counting from 343 to 50421 by 343s. Note Spacing of Counts and
contrast its relevance with Current-Day Base 10 Number. Moving from tens to hundreds etc.
Once one can visually work with the Wheel and Remainder Mathematics one can begin to
Learn about the language and interpretation of a Common Multiple. Without this Law and
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Order of the Cyclic Addition 5 Steps, the Count Sequence and the Cylinder turn merely into
Base 10 Current-Day Number. Remember the application of the Law and Order of these 5
Steps brings the ability to create, explore, discover and navigate through all Whole Number.
These Cyclic Addition qualities are highly mathematical and have ramifications across other
Strands in Maths and other Science subjects.
The Application of Remainder Sequence Patterns around a Cylinder Common Multiple are
also universal. So the language of Remainder acting on the Count is also universal. Sure each
Wheel and Common Multiple are unique, however the knowledge of Remainder gleaned
from one simple Wheel can be scaled to another. Teaching how mastery of a Tier 2 Common
Multiple serves and surpasses mastery of a Tier 1 of the same Common Multiple.
The Step 5: 7Multiple connects the Count Number to the next higher Tier. This higher Tier
Number is confirmed by forming the 7Multiple Number with the next higher Tier Wheel.
Thus connecting Tiers of Wheels, Count Sequences and Cylinders.
Declaring a 7Multiple on a 7 Cycle pdf Cylinder, reveals all of the Counts in the first Cycle
of the next higher Tier Cylinder. Thus the 7Multiple is a perfect preparation and
presentation to introduce the next higher Tier.
The big picture of the 7Multiple Cyclic Addition Step is the higher Order sits underneath
the lower Order. Guiding and Steering Scale of a Count, Position of a Count, and that Count
amongst other Counts on the same Cylinder. Lets look at Sphere #3U which is the same
portion of a Cylinder with a 2 Cycle Count using Common Multiple 1 Wheel. The Count is
above and the corresponding 7Multiple for each Count below. There are six 7Multiple
Patterns clockwise and the same six Patterns with anti-clockwise Count Sequences. Look also
for the Ring Patterns on the bottom Table. The first and fifth Rings are only 1 Count away
from the end-of-cycle 7Multiple. The second and fourth Rings are 2 Counts away from the
end-of-cycle 7Multiple. Note the Addition of the whole Ring of 7Multiple increases by 21
on both top and bottom Tables. Adding to the unity of Count and 7Multiple.
This view of the 7Multiple sitting underneath the Count Sequence also has parallels with the
vast array of Pattern making forming 7Multiples. See Sphere #5 text for Patterns on
Cylinder detail. The concentration of effort with this last Step 5: 7Multiple is unifying
Sphere #5 with this Sphere #3 Cyclic Addition action. Thus the Cyclic Addition 5 Steps are
brought to a finale via calculation of the 7Multiple. And the Cylinder is likewise celebrated
by the 20+ possible, 7Multiple and other, Pattern types that can be formed on any Cylinder.
Current-Day movement from one place value position (units) to the next higher position (tens
and hundreds and so on) applies exactly the same 10 numerals in the same sequence. From
1 to 9, then the next Ten numeral forms. Over emphasising the +1+1+1+1 unitary
movement of Whole Number. Cyclic Addition presents a Completeness of 69 Common
Multiples that all have an infinite number of higher Tiers. These Tiers connect via this
declaration of and Pattern making with the 7Multiple.
The 7Multiple Number or the next higher Tier Wheel actually forms Cyclic Addition of a
higher Order and larger Number all with the same Common Multiple. This jump in Tier
reveals numerical truths that include putting the lower Tier Wheel members to a higher Order
as well. The higher Tier has Pattern and form of a finer and richer scale than the lower Tier
alone. This Pattern and form continues from Tier 1 to Tier 2 to Tier 3 and so on. For example
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Common Multiple 2, 14, 98 and 686 are the first 4 Tiers for Common Multiple 2. The
Common Multiple 14 shows connection and concatenation of numerals Patterning to show a
more perfect Common Multiple 2. Likewise Common Multiple 98, with its +2units to receive
a +1 hundreds, constantly forms a more appropriate and guided vision of what the Common
Multiple 2 represents. This unification of Tiers with higher knowledge about the same
Common Multiple is flawless and seamless due to the application of the Cyclic Addition 5
Steps connecting Tier by Tier. This Tier by Tier view is exactly whats shown in the Wheels
Reference Page for all 69 Common Multiples. Thus right across Cyclic Addition is the unity
of joining consecutive Tiers with the same Common Multiple. In fact Cyclic Addition Laws
are made this way.
Lets work with the practical Counts shown in Sphere #3V. Common Multiple 1, 2, 3, 4, 5, 6
and 7 are shown for 4 Cycle Counts. All 5 Steps are shown in a table form. Place Value Sets
are aligned with Count numeral by numeral. The Remainder Units and Tens with the Move
Tens aids the formation of a 7Multiple on the last line. The eliminating 7Common
Multiple from a Remainder Patterning exercise also shows how to form 7Multiples from
the lower Tier Wheel. These Patterns aid the formation of the next higher Tier Wheel. Its like
the higher Tier 7Multiple are a pivoting point of strength to receive the lower Tier Counts
having a Remainder. Follow along with Sphere #3V. The 7Multiple is a stable nexus
between the Counts with Remainder and end-of-cycle Counts without Remainder. Making
the Count Sequence, finishing each Cycle with a 7Multiple, seamless yet flagged by a
complete Cycle around the Wheel of Cyclic Addition Counting.
In higher Tiers 3+ and above each 7Multiple is shown as a complete Ring of 6 identical
7Multiple. This point on the Cylinder is termed end-of-cycle. So the role of 7Multiple on
the Cylinder and through the Count Sequence, Sphere #5 and Sphere #4, is used as a mapping
guide to explore with Pattern, navigate around to find a Remainder, discover Patterns of the
Common Multiple and Tier, and above all create with Whole Number completely.
To finish the Step 5: 7Multiple one Circles back again to Step 1: Counting to create the next
Count along the Count Sequence or Spiral on the Cylinder. This is important as it is closure
and the harvest of fruits of a Whole Number, depicting that one move onto the next Count.
This is helpful in a world of single isolated Number that constantly bombard our field of
view. Knowing that the real truth of Number is the whole Story of a Cyclic Addition Cylinder
guided by the Wheel. The 5 Steps can act on a single Number, choosing a Common Multiple
Wheel or several Wheels, however given Cyclic Addition form and unity of Whole Number
one always knows that the Wheel and Cylinder behold the highest truths of an Ordered
collection of Number.
As Cyclic Addition is new, one can Teach the existing form and practical application of
Sphere #3, #4 and #5, with Creation of Whole Number, Count Sequence and Cylinder as all
unified by the action and search for the 7Multiple.
Teach Sphere #4 The Count Sequence
The Count Sequence directly follows the workings of the Cyclic Addition 5 Steps. With each
Circle of 5 Steps a new Count is formed and each new Count is threaded with the previous to
form the Count Sequence.
The Count Sequence forms a Cycle of 6 Counts every rotation around the Wheel. Every
Count Sequence links all Counts via the incrementing Wheel. This incrementing Wheel is
52
movement shows convincing Pattern of the Common Multiple over and over again. So the
Count Sequence often glues the Counts, in the same Sequence, via Common Multiple and
Remainder Mathematics. This is amazing Mathematics as the Count Sequences on the
Cylinder run in both Spiral directions. This spacing of the Wheel also contributes to the
multi-dimensional Mathematics acting on the Count and its Common Multiple. As one
searches for the new and unexplored in the Count Sequence, apply all the Mathematics of the
5 Steps and Patterning along the way, yielding an eternal and permanent form of Whole
Number.
The Count Sequence is thus stronger with multiple Count Sequences from the same Wheel.
See simple Common Multiple 1 Sphere #3A for a 2 Cycle illustration. Note the roping and
meshing of the same 12 Counts in the following page Sphere #3B. Until one appreciates the
Mathematical superiority and universality of the role of Count Sequence amongst the (1 or 4)
Cylinders, one should endeavour to concentrate energy onto simple Wheels. This interlocking
of all Counts and Count Sequences onto the Cylinders is a major mathematical feature of
Number Mandala with Cyclic Addition Mathematics. And Cylinder Patterns found in
Sphere #5 text are also completely mathematical and numerical often strengthening the
structure of the Cylinder Spirals.
Once the spacing of Counts with Wheel 1 3 2 6 4 5 is unified, the rope or chord of Count
Sequences are stronger than Current-Day +1+1+1+1 Thus due to the prolific use of
Number in society one might choose to use Cyclic Addition as a reinforcement of numerical
strength to even supplement Current-Day techniques of presenting Whole Number.
Remember that Sequence is a part of the ToolKit. There is Wheel Sequence, numeral by
numeral within a Count Number Sequence, as above the Count Sequence, the Ring Sequence
of a Cylinder and hierarchy of Wheels Sequence Tier by Tier. So the Order of Sequence in
Mathematics is a highly sought after gift to master. Leading to better decision making and
prioritising ones life with a Sequence of events as an example.
Like the Circle of Cyclic Addition, Sequence also plays a continuous role with the 5 Steps.
In each Step: Counting, Place Value, Move Tens, Remainder and 7Multiple are all obedient
to the Wheels Sequence of Circular Number. Thus Sequence is at the very core of Cyclic
Addition Mathematics. Note this ToolKit feature and apply it to perhaps a creative Pattern on
any Cylinder of Count Sequences.
Teach Sphere #5 The Cylinder
The Tier 1 solitary Cylinder represents a Complete Common Multiple. The Tier 2 with 4
Cylinders, some with blank patches, represents a Complete Tier 2 Common Multiple. The
Tier 3+ with 4 entirely numerical Cylinders represents a Complete Tier 3+ Common
Multiple. Thus one Wheel Completely serves and Set of 1 or 4 Cylinders.
Let look briefly at the aspect of the Cylinder with all Spheres #1 to #6.
Sphere #1 shows that many Pure Circular Fractions can be matched numeral by numeral with
a Cylinder. For example Cyclic Addition with Common Multiple 931 or Tier 3 of Common
Multiple 19 perfectly Patterns the Pure Circular Fraction 29. The Tier 3 Common Multiple 19
Set of 4 Cylinder Counts present the Pure Circular Fraction 29 for only 1931 to 29931 or
just over a Cycle of Counting.
54
Sphere #2 shows the beginner Cyclic Addition Mathematics is with Circle, Cycle, Sequence,
Pattern, Common Multiple, Counting around a mini-Wheel and introducing the Remainder.
All of which are completely explored and higher numerical truths discovered by the Cylinder.
Sphere #3 with the Cyclic Addition 5 Steps prepares one to receive all possible Counts from
the Wheel. The Cylinder organises and is designed to perfectly present all possible Count
Sequences, termed as Spirals, on the Cylinder. The Mathematics of the Cylinder allows one
to navigate to any Count, on any Spiral. The practical Set of Cylinder(s) show all possible
Counts with a Wheel. Sphere #3 allows one to work with and without the Cylinder. Sphere #3
is the inner workings of any single Cyclic Addition Count. The Cylinder is the outer working
of all Counts for a chosen Wheel.
Sphere #4 with the Count Sequence establishes the Cyclic Addition Mathematics as a priority
onto the Spirals of any Cylinder. The Count Sequence is the threading of 7 cycles of Counts
derived from Sphere #3. This Count Sequence is always a Spiral on a Cylinder. The Count
Sequence, like the Cylinder, has only one Wheel. There is a point in the journey of Cyclic
Addition where the Single Count Sequence formed with Sphere #3 and #4 gives way to the
whole Cyclic Addition Cylinder. This allows exploration of the Common Multiple beyond
just the Count Sequence on its own. This exploration is with the unified Spirals and Number
on Cylinder. Each and all Cylinder have Spirals running in both clockwise and anti-clockwise
directions. This meshing and weaving of Spirals onto a Cylinder allows further exploration
into a world of Pattern Making. The Cylinder Patterns are discussed in Sphere #5 text.
Sphere #5 the Cylinder presents a Scaled form of all possible Common Multiple Counts
running down the Cylinder. This Scale and Spacing of Counts is presented with the
magnitude or size of the Wheel members. The Cylinder in essence starts at nothing and
Counts with a Wheel all the way down. The Cylinder perfectly acknowledges an end-ofCycle by a Ring of 7Multiple. A single Spiral on the Cylinder moves through all 6 Spirals
running in the other direction each Cycle. This Circular Weaving of Counts is best shown by
the paper 3D shaped Cylinder. The pdf has a longer 7 Cycle Count, of which there are 5 Tiers
for all Common Multiples, on the CD-Rom. This inter-lacing of Spirals makes for perfect
Patterns. Some Patterns use Spirals, some multiple-Spirals, some crossing Spirals, some
Rings, some Rotation, some Vertically aligned Count. In fact when one is searching for a
Remainder, the Cylinder allows for that chess-like manoeuvrability via Patterning Counts
with like Remainder. This greatly contributes to the flexibility and strength of all Spirals and
the Cylinder Common Multiple as a whole. For example Common Multiple 1 Cylinder the
Remainders 90 48 and 6 are the same.
Sphere #6 the Patterns within Number. The Cylinder allows easy access to all number of the
same Common Multiple and the same Tier in the one place. Perfectly arranged Count
Sequences or Spirals complete the Cylinder. Each Count or Number on a Cylinder is united
with all other, by frame of reference of a Cycle, a Ring or on the same Spiral. This Reference
makes for good memory and continuous Mathematics delving into Number with like
Common Multiple. Now as all Number on the Cylinder are the same Common Multiple, the
intricacies and workings of numeral by numeral Number Patterns form easier than one
number alone. The Sphere #3 Cyclic Addition 5 Steps aids investigation of any Pattern with
Number. These Patterns can be groups of in-sequence numerals forming another Common
Multiple, the Addition of numerals or groups of numerals forming Pattern within the
Number, movement by increment or decrement of in-sequence numeral by numeral, and
other unusual Patterns highlighting multiplication or division like 931s.
55
Back to the Cylinder in general, as one rises to the Tier 2 of a Common Multiple, Cyclic
Addition introduces 28 possible Counts spread over 4 Cylinders. All of these Count
Sequences or Spirals are unique. There are Patterns across multiple Cylinders. Note the Scale
of the Tier 2 Cylinders are together as one moves down the 4 Cylinders. This is important for
navigating with multiple Cylinders.
Likewise, rising again to Tier 3+ of a Common Multiple, Cyclic Addition introduces a total
of 42 possible Counts spread over 4 complete Cylinders. Again all Count Sequences or
Spirals are unique. Again there are more complete Patterns across the 4 Cylinders. As each of
the 4 Cylinders are constructed with 1 Wheel, the Scale moving down the Cylinder also has
Pattern Making equality, of 6 number on a Ring = 6 number on a Ring = 6 number on a Ring
= 4 of 6 number on a Ring. This shows the unity of the 4 Cylinders and one Wheel.
The Tier 2 and Tier 3+ Cylinders have a smaller diameter Cylinder with only 3 Counts in a
Ring. This smaller Cylinder has 6 vertically aligned Number where each vertical of Counts
share the same Remainder. This is unique as all Counts on the whole smaller Cylinder have a
Remainder. In contrast to the end-of-cycle 7Multiple on the larger Cylinder.
Teaching the unification of Wheel, Spiral and Cylinder is simply a matter of following Cyclic
Addition Law and Order. The Cyclic Addition 5 Steps thread each Spiral together. The
Cylinder Patterns unify the shape and Number on the Cylinder. Showing a Count its place,
position and Order amongst fellow Counts. This is how perfect Whole Number is with just
Mathematics from one Wheel.
Teaching the Remainder Mathematics of a Cylinder, see Sphere #3P, shows the relevance
and importance of the 7Multiple, formed by Sphere #3 5 Steps, or Pattern Making with the
Cylinder in a myriad of possibilities. With Pattern Making move around the surface of the
Cylinder with Remainder Pattern every move. Consider Ring, bi-directional Spirals,
Vertically aligned Number and Rotation. Note the Law of each Ring, other than end-of-cycle,
has a Remainder Sequence of the Wheel forming the Cylinder in the first place. This helps.
Teaching the structure and design of the Spiral with Sphere #3 and Sphere #4 makes for a
stronger and enjoyable Cylinder. Then and only then can one let go and play with the
Patterns on the paper or pdf Cylinder. The paper Cylinder has a higher wow factor however
the practicality of the pdf allows for copying many across to a tablet, phone or laptop.
Treat this new invention of the Cylinder and its Cyclic Addition Mathematics as though the
simple 1010 100 Grid is being given new life. Note again, for reinforcement, that Whole
Number in all Cyclic Addition Mathematics, conforms to old standards of the established
Current-Day Base 10 Place Value Number.
All the way along the journey of Number Mandala with Cyclic Addition Mathematics there is
that air of naturally, creatively formed Number. Note the perfect Patterns formed from
hexagonal structured frozen ice crystals and snowflakes. These are as infinite as the natural
creation. So to the Cyclic Addition Cylinder and its application for Whole Number.
Cyclic Addition in the form of Sphere #1 to Sphere #6 is asking to submit Number and just
Number to Law and Order, rather than the prevailing Current-Day almost anything goes.
When Number becomes absolutely a way of life, choose Number Mandala first.
56
57
The Patterns of Common Multiple 7 and higher Tiers often show an inertness, or purity
without excess or lack of specific Numerals. See Sphere #4A to #4D for Tier 2 Cylinders.
This shows how the Common Multiple 7 receives the inclusion of all possible Counting
Numbers on a Common Multiple 1 Cylinder and puts them to higher Order with Tier 2. This
action of recognising this Pattern of complete Number prepares one to receive the Tier 2 of
other Common Multiple from 1 to 69.
Each Common Multiple and also each Tier within the Common Multiple, form Counts from
the applicable Wheel, show the nature and numerical emphasis of the Tier and Common
Multiple. This art and science of mathematical Number shows that a particular Common
Multiple and Tier reveal truths of how that Number forms Pattern that contribute to the
whole. Each Common Multiple has a flavour like Spice, and it has originality yet can be
mixed in with other spices, the result is a higher Tier Common Multiple. The uniqueness and
special qualities of that Common Multiple are more pronounced in higher Tiers, Tier 2, then
Tier 3, then Tier 4 and so on.
Patterns that match part of a Pure Circular Fraction. Some higher Tier Common Multiple
with a short Count of a few Cycles can perfectly match to a Pure Circular Fraction. For
example Common Multiple 19 Tier 3 or Common Multiple 931 presents 3 numerals from
right to left in each Count that match Pure Circular Fraction 29. See Sphere #1 for examples.
Patterns of Count that have multiple Remainders from multiple Wheels. When approached by
a single Number that has more than 1 Remainder, i.e. more than one Common Multiple,
apply as many as possible or practical to reveal a higher truth of that Count. For example
2013 has remainders of 4, 11, 18, 165 and 305. Note also their relative positions around each
Wheel. The 4 is 4, the 11 is 1, the 18 is 6, the 165 is 5 and the 305 is 5 as well. The emphasis
of rotation here is like that of the Cylinder in Sphere #5.
A Tier 1 Cylinder has simple in sequence Patterns of 2Common Multiple and 3Common
Multiple. The 2s appear in a Pattern that repeat every 2 Cycles on all Spirals. Likewise the
3s have a Pattern repeat every single Cycle on all Spirals. This sum of digits Pattern with the
3s aids navigation along the Cylinder and helps identify qualities of that Common Multiple.
There are also longer Patterns with 4 5 6 Common Multiple within the one Cylinder.
These Patterns also help find the Remainder Pattern and 7Multiple every Cycle.
The obvious, yet needs to be stated, is that the Tier 1 Cylinder of Counts prepares one to
receive the Tier 2 of the same Common Multiple. The 7Wheel used in the higher Tier
applies the strength of the resistance and roping of Counts in the lower Tier. Although the
7Wheel produces Counts 7 higher, the initial resistance of the Common Multiple in the
lower Cylinder allows one to explore the spacing of the Counts at a higher Order.
The 1Wheel member or the Common Multiple has the simplest Pattern matching that one
can apply to all Counts with that Wheel. For example completion with 49s, and other
completions with units 9, the Tier 5 Common Multiple 2401 one can Add the thou, hundred
and units to =7other multiple, or add the one units to hundreds to form the simple 25s.
Any of the 69 Common Multiples and their Counts can be proved true by two stages, one
proving the Common Multiple at Tier 1 and two proving the Tier 7(n-1) that the Count
belongs to. This is helpful when the higher Tier Wheel is difficult to navigate. Thus there is
no harm in careful perusal of the Patterns on Tier 2, 3, 4 of Common Multiple 1.
58
The Pattern Making for an individual Common Multiple is best shown by the interrelationship of all Number for that Common Multiple presented on the Cylinder. The Set of 1
or 4 Cylinders for a Tier is the Complete knowledge of that Common Multiple and its Wheel.
The Reference Page of 7 Tiers of Wheels for each Common Multiple is always going to be a
handy visual guide to creating a Spiral with Sphere #3, #4 and #5.
The Patterns Sphere #6 are left to the mathematician to create, explore, discover and navigate
through all types of Cyclic Addition Mathematical Number. Cyclic Addition and the Tools
used to aid exploration into the subject of Number are perfect. This book allows one to look
at the language of Whole Number, Rational Number, Exponential Number and Fibonacci
Number. With Cyclic Addition the Cylinder becomes a perfect mechanism for interpreting a
Common Multiple. Flexible enough to discover many Patterns within the Cylinder and
Number given the stability of its mathematical design.
There is a school of thought, while Cyclic Addition Mathematics is relatively new, that a
Common Multiple is used for a particular numerical application. The finer the detail required
the higher the Tier sought. Akin to colours and lifelike nature of a Painting or drawing. This
depth of exploration has begun and continues under the title of Cyclic Addition. This book
Number Mandala proves the permanent nature that Circle has with Number. This is a mile
stone for Mathematics, yet to be introduced into a Primary, Secondary or Tertiary education
Curriculum.
Pattern Making is life. Pattern with stable and strong design outlasts spur of the moment
crossing this with that to form anything. Pattern with Natural formation and Naturally
pleasing to the eye has that eternal quality to human beings. Like a sought after Crystal
Gemstone one may facet the stone into the gem. Becoming precious and valuable. A human
body has governing systems within it to keep it in balance. One looks for familiar Pattern of
human actions to monitor these balances. The invention of the Computer allows us to
perform many Patterning actions of the mind and the interpretation of which is human. Cyclic
Addition Number is proven to be creative and infinitely human.
Top View of educating Number Mandala with Cyclic Addition Mathematics
One aims to seamlessly move between Wheel, Cyclic Addition 5 Steps and the Cylinder, then
a higher Tier Wheel, with higher Tier Cyclic Addition 5 Steps, and a higher Tier Set of 4
Cylinders. Cyclic Addition Wheel Hierarchy is infinite so to thus Whole Number.
Cyclic Addition is the home and origin for organising these 4 Types of Number: Whole,
Rational, Exponential and Fibonacci.
The Cyclic Addition ToolKit aids emphasis of Action. Remember the acronym WPOSCCC.
Wheel. Pattern. Operation + . Sequence. Circle. Common Multiple. Cylinder.
Number Mandala shows all Spheres #1 to #6 with Number and Circle in unity.
Again to finish Sphere #7, remember by Teaching Number Mandala, the appearance and
practical daily use of Whole Number remains identical to Current-Day. No change in what
you see. Cyclic Addition supports the Mathematical purpose of using Number in the first
place. See Sphere #7. Cyclic Addition Mathematics acts as a shield to preserve and protect
Whole Number forever. Simple to Learn, easy to Teach, enough Theory with perfect
Practical. Enjoy reading Sphere #1 to #6.
59
Lets look a some simple Wheel Mathematics. Scan the three groups of Wheels on
Sphere #1B. The first group of 6 wheels are Common Multiple 1, 3, 2, 6, 4 and 5 from left to
right. Note the starting point of each Wheel is rotated to show a an identical remainder
pattern from multiples of 7. i.e. Common Multiple 3 Wheel 15 3 9 6 18 12 has a remainder
of 1 3 2 6 4 5, Common Multiple 5 Wheel 15 10 30 20 25 5 has a remainder of
1 3 2 6 4 5. Likewise with the other 3 Wheels. The inherent Mathematics of the original
primary Wheel 1 3 2 6 4 5 is thus found in all Wheels derived from the formula
Common Multiple1 3 2 6 4 57(n-1) .
The second group of three Wheels are again rotated to match the Wheel 5 15 10 30 20 25.
The multiple of 5 is shared with all three Common Multiples 5, 15 and 10. The remainder
from multiples of 35 is the same as the Wheel 5 15 10 30 20 25. Thus these Wheels have
Cyclic Addition Mathematics in common from this like multiple 5.
The third group of three Wheels are Common Multiple 7, 28 and 35. These can be viewed as
second Tier Common Multiples all being a multiple of 7. The remainder pattern from
multiples of 49=77 for all three is the Wheel of 7 21 14 42 28 35.
So first Tier Wheels with Common Multiple 1 to 69, excluding 7s, all have the inherent
Cyclic Addition Mathematics and Circular Wheel Mathematics of the original Wheel
1 3 2 6 4 5. Also those Wheels sharing a multiple receive Mathematics of the simple
Common Multiple like the 5s in Sphere #1B.
There is nothing strange about the last three Wheels other than they play a dual role of being
a Common Multiple of Tier 1 and Tier 2. i.e. Common Multiple 28=74 is a Common
Multiple in its own right and also the second Tier of Common Multiple 4.
The purpose of each Wheel and its Common Multiple is to unravel the mysteries of that
particular Common Multiple. To concentrate energy and learning on one Common Multiple
at a time. There is a mathematical purpose for each Common Multiple and for that matter
each Tier within each Common Multiple.
This Wheel Mathematics shown is only possible with a Circle. Ponder on this Circle. We
begin Cyclic Addition with the Wheel the Circle and its nature of interweaving arcs from one
number to the next, in either direction creating Number Mandala.
Lets progress to Rational Number and its Cyclic Addition emphasis of Pure Circular
Fractions. See Sphere #1C. Rather than repeat how to construct a Pure Circular Fraction, lets
discuss their Mathematics properties. All Pure Circular Fractions are given a number this
number is the denominator. All numerators are found within the circular fraction sequences.
These fractions show infinitely circular sequences forming number between 0 and 1. And the
Pure Circular Fractions 9, 19, 29, 39, 49, 59 and 69 are considered a basic set to introduce
Rational Number. The one number used to create the Pure Circular Fraction, like 4 with our
first example, and is perfectly and mathematically constructed by building it in the first place.
Once built these fraction sequences are like an inert reference point for the number 4.
The text with Sphere #1C details how to make any Pure Circular Fraction. A more intricate
array of two pages of fractions is found in Sphere #1J. This Pure Circular Fraction
399=1937 shows how perfect the 40 is built. Note the table at the top of the Pure Circular
62
Fraction shows multiples and how there structure of numerators are joined together to form
all numerators of denominator 399. Fractions of 7 with multiples of 57. Fractions of 3 with
multiples of 133. Fractions of 21 with multiples of 19. Fractions of 19 with multiples of 21.
Fractions of 57 with multiples of 7. Fractions of 133 with multiples of 3. And fractions of 399
with all numerators from 1 to 398.
This Pure Circular Fraction has 2118 number sequences. All of these sequences have a
circular completion. i.e. 2 numerators that add to 399. These termed Complements are to
complete the fraction forming 399/399=1. Note the fraction sequence .142857 is found
with Pure Circular Fraction 49. The first 18 number fraction sequence is found with Pure
Circular Fraction 19. And the multiples of 133 are found with Pure Circular Fraction 9, 39
and 69.
All (whole number) numerators from 1 to the denominator are included with any Pure
Circular Fraction. Also Fraction Sequences are also shared across like multiple Pure Circular
Fractions. See Sphere #1C for further examples.
Pure Circular Fractions all have the mathematical quality of receiving exponentials of the
working number like the numerator5n shown in 3 examples in Sphere #1C. Where a
numerator is constantly multiplied by the working number= the tens of the denominator +1.
For example 49+1=50 or 5 as a working number.
Lets show just how perfect these exponentials are with these Pure Circular Fraction on
Sphere #1D. Up the top is the fraction sequence for denominator 19. Working number 2. The
left column is exponentials of 12(n-1). These exponentials are presented rotating around the
fraction sequence one movement to the left for each increasing power of 2. This is performed
for three revolutions around the sequence. Each Spiral of 18 exponentials add vertically to the
fraction sequence. Check the addition on the next page Sphere #1D.
So exponentials of m2(n-1) ,where m=numerator, are completely discovered and kept in
check by their position amongst all exponentials of 2. One can also use geometric progression
on a series of exponentials, where the sum of all the previous exponentials equal (the next
exponential less 1) (2-1). This formula for geometric progression works for any series of
Pure Circular Fraction exponentials.
The Pure Circular Fraction 69 and exponentials of 17(n-1) are shown on Sphere #1E. This is a
22 numeral fraction sequence from the complete Pure Circular Fraction 69 on Sphere #1C.
Like the Mathematics of Pure Circular Fraction 19, these exponentials revolve around the
fraction sequence starting at numerator 1. The Addition of exponentials is at the bottom.
These can be considered as the consecutive Tiers Common Multiple 1. As they originate
from numerator 1 of Pure Circular Fraction 69.
This exploration into fractions can also be considered as a discovery of decimal place value
application. Where Whole Number is applied to Rational Number. This is relevant to the
goals of Cyclic Addition. Number Mandala showing Whole Number with Circle once again.
63
Lets continue with Pure Circular Fractions with Sphere #1F. This shows the connection
between Whole Number Counts from Tier 3 of Common Multiple 29 or Common Multiple
1421. The units, tens and hundreds place values of each Count match to the above Pure
Circular Fraction 19. The thousands place value is whats called a modification between
circular number, the circular fraction, and Whole Number. This is important as any sequence
of Whole Number that matches a Pure Circular Fraction sequence has this modification to
convert a bound Whole Number into a partial circular sequence.
Look at a more detailed example in Sphere #1G using Pure Circular Fraction 49 in two
fraction rows and the Whole Number Tier 5 Common Multiple 51 or 122451. The start of the
matching of sequences is with 122451-2 1/49. Since this point in the fraction is
48/49=0.9795 the whole number is simply 122451-2=122449 so 2 is the modification to
mesh Whole Number to the Pure Circular Fraction 49. Look closely as this is a 6 numeral
match to a 48 numeral circular fraction sequence. Note the next page on Sphere #1G is with
fraction sequence of 7/49=1/7 and completion with 49/49=1.
The next Sphere #1H is the same Pure Circular Fraction 49 with Whole Number Tier 4
Common Multiple 57 or 19551. There is a large modification of 58 in the thousands to allow
a match of 5 numerals beginning at the 1/49. Without the modification there is still a 3
numeral match for the entire fraction 49 sequence. This feat of meshing the Whole Number
numeral sequence to a fraction sequence is to show the contribution that Whole Number
makes to these Rational Numbers. Thus Whole Number is shown as participating in a
Circular Sequence. Our Number Mandala looks clearer with this nexus.
Note also in Sphere #1H the next Tier 5 of the same Common Multiple 57 or 136857 has a
simple modification of +6 thousands which perfectly mesh again Whole Number to Rational
Number. Thus justifying the effort with both Tier 4 and Tier 5 mathematics. Again
reinforcing the role of the Circle or Number Mandala with Whole Number.
The icing on the cake of this small sample of meshing Whole Number to Pure Circular
Fractions is how to perform this with Pure Circular Fraction 69. See Sphere #1I. Turns out
that Tier 8 of the Common Multiple 7, yes 7, is Common Multiple 5764801. Add a
modification of 323=1719 in the hundreds. Look carefully at the three parts of the number
0 057971 01. Leave the first numeral on the left. The next 6 numerals perfectly mesh to the
Pure Circular Fraction 69. The last two numerals correspond to the numerator on the above
Pure Circular Fraction with remainder. So incorporating both the fraction line and the
Remainder. This perfectly proves the association of Whole Number with Rational Number,
with Whole Number and position in the sequence of the fraction, and relevance of the
Remainder in a Pure Circular Fraction. Again Number Mandala with Whole Number.
A six numeral match to the Pure Circular Fraction 69 is a million parts on a whole number.
This separates order from chaos with Number. Thus the reason for disclosing this connection
of demonstrating the perfect role of Circle with Whole Number.
The final component to The Book of Wheels is Remainder Sequences. See Sphere #1K. The
Cyclic Addition Remainder is discussed in Sphere 3. These Remainders have similar qualities
as the original Remainder Sequence for 7 being 1 3 2 6 4 5. These 4 examples of Remainder
Sequence 17, 13, 19 and 21 can be used to find a multiple of the same. For example the
number 6000 has its closest multiple of 17 with 6000-16=5984, three along the remainder
sequence from 6. Its closest multiple of 13 with 6000-7=5993, three along from 6. Its closest
64
multiple of 19 with 6000-15=5985, three along from 6. Its closest multiple of 21 with 600015=5985, three along from 6. Why then are these sequences not given a higher priority with
Cyclic Addition Mathematics. Basically you can add along the circular sequence, find a
remainder with the sequence, and consequent multiple of 17, 13, 19 and 21. The
mathematical labour involved in doing so is cumbersome, overly technical, complex in using
long sequences or multiple sequences to derive similar knowledge that is accomplished with
the Cyclic Addition Wheel. So they are shown in Sphere #1K for example only, without
detailed Mathematics like that of the 6 number Wheels following the tried, trusted and true
stability and dexterity of the formula Common Multiple 1 3 2 6 4 57(n-1) .
These Remainder Sequences 17, 13, 19 and 21and those with an odd number excluding fives
have a place in Cyclic Addition. They assist in proving the Tier 1 Common Multiple.
However as one climbs to a higher Tier of Cyclic Addition, the Wheel for that Tier is
sufficient Mathematics. Thus one can conclude from the simplicity and practicality of the 6
number Cyclic Addition Wheel, that to generate knowledge of a Common Multiple one needs
only the Wheel. See Sphere #3 for detailed Cyclic Addition Wheel Mathematics.
In summary look back at the Sphere #1A with 7 Reference Pages. The Exponentials of
Common Multiple7(n-1) serve both the Pure Circular Fraction 69 and the Common Multiple
Wheels. The 6 number Wheels follow the hierarchy of Tier by Tier given by the order of
Exponentials. The Fraction 69 Sequence serves to purify the use of Multiples and
Exponentials of 7. The fraction is cited and potentially sounded from either left to right
(division) or right to left (multiplication) in groups of numerals. These groups follow
1 3 2 6 4 5 =21 numerals, continuously, in a Circle, to allow the Mathematician to receive
perfect Wheels and clearer observation of Counts with the Wheel.
Note the diagonal Exponentials of Common Multiple7(n-1) and each with their Remainder
from multiples 69 match the next Numerator on the Pure Circular Fraction 69 to the left. For
example with Common Multiple 5: 5=5, 35=35, 245=(207+38), 1715=(1656+59),
12005=(11937+68) In fact each Exponential, forming a Common Multiple, has the
corresponding Remainder directly above the exponential. This Mathematics comes from the
way a Pure Circular Fraction is made with the working number 7 and Remainder. The
exponential will always have the fraction sequence as its Remainder. What is interesting to
note is the vertical Addition of the units with each Exponential equals the fraction Sequence.
Thus proving the connection of Common Multiple with Multiplication and Addition. Surprise
when looking below to the Wheels, the Circle of Whole Number uses a Common Multiple to
explore Multiplication and Addition at the same time. Thus Number (+) Mandala.
All three components of the Reference Page, of which there are 69 Common Multiples with
their Hierarchies, are with Circle. Thus our Number Mandala begins with these Reference
Pages being present like an Opening Ceremony to Cyclic Addition. The Mathematician,
guided by laws, applies Cyclic Addition Mathematics with the Reference Page present. All
work with a particular Common Multiple constantly and consistently applies the Circular
Wheel.
A little history of the Cyclic Addition discoveries. The Pure Circular Fractions in an
incomplete form were adapted from a vedic mathematics book. There was at least 2 years of
exploring Number before the creation of Cyclic Addition Wheels. From there Counting with
the Wheels began and a focus of energy onto one Common Multiple at a time. This unified
Wheel Mathematics lead the way to further Maths such as the Cyclic Addition Cylinder.
65
Counting with Common Multiple 37 meshes with 3 numerals from Pure Circular Fraction 27.
Again rarely, no modification. For example 374=148 and these 3 numerals are found within
Pure Circular Fraction 27.
Counting with Common Multiple 61 using Tier 6 (1025227) and meshing with a modification
of +414 units1 = 1025641 from the Pure Circular Fraction 39. This pattern to mesh 7
consecutive numerals continues into the next Tier 7.
Counting with Common Multiple 57 using Tier 4 (19551) and a modification of 58 thousands
presents a 5 numeral sequence from Pure Circular Fraction 49. (19551+58000= 77551 this
starts at the numerator 1 which makes it easy to Count and mesh to the fraction. Sphere #1H.
Counting with Common Multiple 57 using Tier 5 (136857) and a modification of 6 thousands
presents a 6 number sequence from the simple Pure Circular Fraction 7. Showing all starting
points or all numerators of the fraction perfectly. For example 1368572=273714 +12000=
285714 directly from the fractions of 7. Notice once again how the next Tier supports all
the sequences within the fraction (49=77). Sphere #1H.
Counting with Common Multiple 27 using Tier 4 (9261) and a modification of 4 hundreds
presents a 4 number sequence from the Pure Circular Fraction 59. For example
92615=46305 +5400=48305 showing 8305 from the fraction 59 sequence.
Counting with a finality with Common Multiple 69 Tier 2 (483), having attempted all other
Common Multiples, meshes to the Pure Circular Fraction 69 with counting multiples of 9
only (i.e. 14491). This meshing has a part of a fraction 19/69 to include with every Count.
For example 48324=14498=11592 +(19/69 8)=2+ 14/69) meshes to a five number
sequence from fraction 69 (11592+2=) 11594. This is no mean feat to exactly match the
pattern of Whole Number to Fraction is to part all other 5 digit Numbers or a hundred
thousand parts. Quite difficult to achieve.
A further discovery of Common Multiple 7 Tier 8 (5764801) also perfectly meshes to PCF
69. The modification is 323=1719 in the hundreds place value position. This is an amazing
6 digit perfect sequence from the PCF 69 and the last two digits are the PCF numerator from
01 to 69. Thats a million parts on a number. One should Count to 695764801 all six ways.
Lets perform an example with n=7. Start with (57648017)+(323007)=40353607+226100=
40579707 six digits straight from Pure Circular Fraction 69. The 8th Tier completes the
PCF 69. Follow along the matching of both with Sphere #1I.
Thus this is an ample selection of examples perfecting how Cyclic Addition Wheels present
patterns of equality, meshing with Pure Circular Fractions. Some require whats termed a
modification or a way to convert Whole Number to Fraction sequences or continuous,
Circular Number. Showing just how close the Circle of Whole Number is with the Circle of
Rational Number. See all Wheels listed above in the pdf Wheels on the CD-Rom.
The Mathematician should be able to create both Whole Number and Rational Number from
the beginning and pattern mesh both. When linking both one should realise that both have
Order and Law to follow. This is perhaps the greatest way of showing how perfect Whole
Number and Rational Number are in unity with all Number by this Cyclic Addition
Mathematics.
67
Sphere #1A
68
69
50
70
12
71
57
72
19
73
42
74
Sphere #1B
12
36
18
6
25
20
30
35
28
42
15
12
18
24
12
30
15
10
21
14
20
60
75
90
84
12
16
25
30
45
56
28
140
75
168
112
10
2
24
15
60
15
10
20
40
20
30
50
10
105
35
30
175
140
70
210
Sphere #1C
Rational Number
Rational Number is a number that can be expressed as a fraction or ratio of integers.
Cyclic Addition works with Rational Number in two ways. Firstly to look at whats
termed Pure Circular Fractions. Secondly generating Fibonacci Ratios and beyond.
The Fibonacci Ratios are next Chapter.
Fractions as a study by itself is considered restating the obvious already included
topic in an existing Curriculum. So Cyclic Addition looks at only Denominators with
a units of 1, 3, 7 and 9. So forming at set of {1, 3, 7, 9, 11, 13, 17, 19, 21}
The other fractions can be defined in two categories. The first a fixed length fraction
which has solely multiples of 2 and /or 5. A denominator set of {2, 4, 5, 8, 10, 16, 20,
32, 40}. These produce only multiples of 2 and 5 and are thus excluded. In fact the
Mathematics of these fractions is left to Cyclic Addition Counting with Common
Multiple 2 and 5. The second set { 6, 12, 14, 15, 18, 22, 24, 26} are also left as
they are simply a mix of fixed length and circular fractions. Thus effort put into
these fractions is considered a duplication exercise and is thus omitted from study.
Pure Circular Fractions is a study of both Fraction, Remainder with that fraction and
Circle. A Pure Circular Fraction is with denominators having a units 9 being a set of
{9, 19, 29, 39, 49, 59, 69}. These Fractions incorporate all the other circular
fractions. For example consider denominators 9=33, 39=133, 49=77, 69=233,
99=119, 119=177, 129=433, 159=533, 169=1313, 189=219=277. These
denominators of units 9 show that their multiples and consequent fractions are
included within them.
For example lets look at Pure Circular Fraction 39. The number used to create this
fraction is 39+1 and use only the tens i.e. 4.
.
0
3
.
1
2
7
2
5
1
.
1
3
7
3
.
3
1
.
3
1
6
3
3
3
9
1
8
1
4
3
2
1
4
2
8
2
.
6
2
.
3
.
0
2
.
6
.
5
2
.
7
.
3
2
6
1
5
3
1
1
8
3
2
3
9
2
.
2
0
1
.
2
2
7
1
.
4
1
.
6
2
There are eight circles of fraction that form PCF 39. The number of numbers in the
PCF 39 are (66) + (21) = 38. One less than the denominator. The top line in each
circle is the fraction line and the line underneath is the remainder.
38
76
77
39
.
.
7 1 4 2 8 5 7 1 4 2 8 5 7
2 1 4 2 3
2 1 4 2 3
The Working Number is 5. Start with 7 5 = 1 r2. Use whole number division and
record the remainder of 2 with the 1. The 1 is placed on the fraction line, next numeral
right of the 7 and the remainder of 2 is placed underneath the 1 in the tens position.
This forms the next number. Notice 21 is a multiple of 7. Continue right by division
with the Working Number. 21 5 = 4 r1. The 4 is on the fraction line and the 1 below
in the tens making 14 becoming the third number in the sequence. 14 5 = 2 r4. Place
the 2 on the fraction line and 4 below in the tens, forming 42 to the right of 14. The
next number is 42 5 = 8 r2. Write 8 on the fraction line and 2 below in the tens,
forming 28 to the right again of 42. The next number is 28 5 = 5 r3. Write the 5 on
the fraction line and 3 below in the tens, forming 35 to right once again of 28. The
next number in this Pure Circular Fraction is 35 5 = 7. This is equal to the first
number chosen in the sequence, thus the fractions of 7 are complete. Mark the whole
PCF 7, being part of PCF 49, with dots above the beginning of the circle and the end
of the circle. Thus showing a 6 number Pure Circular Fraction sequence.
How are fractions of 7 made. Convert the fraction denominator to 49. 1 / 7 = 7 / 49.
Find the numerator within the fraction. Place a decimal point right of the 7. Apply all
numerals to the right of the 7 until the numerator appears again. Thus 1 /7 = .142857
78
103
.
1
0
1
0
2
8 9 7 9 5
4 3 4 2 4
0
4
1 6 3 2 6 5
3 1 1 3 2 1
0
3
1 2 2 4 4
1 1 2 2 4
.
9 1 8 3 6 7 3 4 6 9 3 8 7 7 5 5
4 1 3 3 1 2 3 4 1 4 3 3 2 2
79
unification of Whole Number and Rational Number. We learn later that both these
fraction sequences are entirely found with Cyclic Addition Counting. Again a further
connection between Whole Number and Rational Number or PCFs.
There is knowledge of Number 5 within the fraction sequence itself. By just reading
the fraction from left to right one perfects the Number 5 and its inherent properties
within all Whole Number.
Exponentials of 5 are also shown to connect with this Pure Circular Fraction. See the
Table below. The Numerator is written underneath the continuous fraction of 7. The
numerator is multiplied by exponentials of 5. 3551 =175, 3552 = 875, 3553 =4375,
3554 = 21875, 3555 = 109375 and 3556 = 546875. Likewise with the numerator 14
multiplied by exponentials of 5 form the pattern below. Each new exponential is
placed one numeral position to the left of the previous.
.
.
714285714285714285714285714
35
14
175
70
875
350
4375
1750
21875
8750
109375
43750
546875
218750
By vertically adding the exponentials, the Mathematician connects the exponentials of
5 to the fraction sequence. Merely vertically add 5=5, 5+3=8, 5+7=12, 5+7+1+1 ten
from the previous column = 14, 1+5+7+8=21, 2+5+7+3=17, 1+5+7+8+4=25.
This Mathematical structure of exponentials appears with all numerators of PCF 49.
Thus joining Whole Number Exponentials to Pure Circular fractions with simple
child-like Addition Mathematics.
Another example with numerator 27 from the longer 42 numeral fraction sequence.
.
102040816326530612244
.
897959183673469387755
27
135
675
3375
16875
84375
421875
80
105
The exponential Maths is 2750 =27, 2751 =135, 2752 =675, 2753 =3375, 2754
=16875, 2755 =84375 and 2756 =421875. Add the units columns to equal the
fraction. Thus again connecting Mathematics of Whole Number with the Fraction
sequence. All inter-relating Mathematics acting upon Whole Number 5.
Lets explore now the Mathematics of other Pure Circular Fractions. Start with Pure
Circular Fraction 9. This PCF uses a Working Number, 9+1 tens only, =1.
1 3 2 6 4 5
.
.
.
1 1
2
.
8
.
8
.
7
.
2
.
3
.
3
.
4
.
4
.
7
.
6
.
6
.
5
.
5
Fractions of 9 are found by, again like 49, selecting a Numerator, placing a decimal
point right of it and following the sequence until it circles. The fractions of 9 are a
simple one number repeating or circling infinite sequence. For example 1/9=.11
Note there are just 8 numbers that make up the PCF 9. The Law shows that there are
always the denominator less one Numerators forming the PCF.
Pure Circular Fraction 19
The PCF Working Number, 19+1 tens only, =2. Use Wheel 2 6 4 12 8 10.
.
5 2 6 3 1 5 7 8 9
1
1 1 1 1
.
4 7 3 6 8 4 2 1 0
1
1 1
1
Follow this simple art of mastering the beginning of 2s by practising writing this
PCF. Start at 5 2= 2 r1, forming 12. 12 2= 6, forming 6. 6 2=3 forming 3.
3 2= 1 r 1, forming 11 and so on for 18 numerators. The sequence shows how simple
the 2 is by writing the exponentials of 2 with this PCF.
.
.
0 5 2 6 3 1 5 7 8 9 4 7 3 6 8 4 2 1
1
2
4
8
1 6
3 2
6 4
1 2 8
2 5 6
5 1 2
1 0 2 4
2 0 4 8
4 0 9 6
8 1 9 2
106
81
1 3 7
1 2 2
5 8
2 1
0 3 4 4
1 1 1 2
0 6 8 9 6 5
2 2 2 1 1 1
2 7
2 1
.
5 1 7 2
2
1
0
3
0 8
5 2
4 7 4 5 7 6 2
4 2 3 4 3 1 4
1 1
1 5
8 6 4
3 2 2
6
3
0 6 7 7 9
4 4 4 5 3
0 1 6 9 4
1 4 5 2 5
1
3
5 2 5 4 2 3 7 2 8
1 3 2 1 2 4 1 5 4
.
1 3 5 5 9 3 2 2 0
2 3 3 5 1 1 1
2
The complements of 59 are shown spaced three fraction lines apart. This completes
the Working Number 6.
Make any fraction with Denominator 59 from all of the 58 number sequence above.
The fractions of 59 are perfect and complete with this circle of number. Combining
Whole Number Numerator with decimal fraction in one simple to generate sequence.
82
107
2
3
.
0
4
5
5
2
5
.
7
5
2
3
4
8
4
9
1
.
4
4
5
6
3
..
3
2
.
5
9
3
0
5
1
1
1
3
6
2
6
2
5
5
1
.
1
2
1
..
6
4
Use the above 5 circular sequences to form any fraction with denominator 69. To find
the fraction 669, find the 6 in the sequences above, place a decimal point to the right
of the 6. 669= .0 869 56 521739 1304 34782 6 recurring infinitely.
The following page shows two unified parts of Cyclic Addition. The first is from the
Pure Circular Fraction 69 above with exponentials of 17n . The second is the Wheels
for Common Multiple 1 showing the first 7 Tiers. The Exponentials link to the PCF.
Each Wheels Common Multiple 1, 7, 49, 343, 2401, 16807 and 117649 Tier by Tier is
equal to the consecutive Exponentials of 17n . As each new Tiered Wheel is 7 the
previous Wheel and each Exponential is 7 the previous. Thus linking the three, Pure
Circular Fractions, Exponentials and Wheels together with Mathematics.
This linking is performed with all Numerators i.e. all Common Multiples 1 to 69.
These are shown in the pdf book Wheels on the CD-Rom. For those wanting a
constant Reference Page to aid inter-Tier Cyclic Addition Mathematics. This shows
harmony with Whole Number, Rational Number and Exponentials.
108
83
.
0
.
1
1
2
4
8
6
7
3
2
1
6
6
7
8
7
5
8
8
2
3
9
2
3
4
8
7
2
2
2
9
2
8
3
6
6
3
8
8
4
3
2
9
4
1
1
9
6
1
7
4
3
1
1
6
4
6
4
1
8
8
6
4
4
7
1
6
9
2
0
9
8
0
8
2
1
5
0
3
2
8
2
0
9
4
3
7
2
3
0
8
4
6
5
9
9
0
9
6
0
7
5
6
1
4
1
0
9
2
1
3
1
1
5
9
2
8
2
4
9
0
4
3
0
8
7
3
5
2
4
0
0
4
6
6
5
0
7
4
1
4
1
7
9
5
2
6
0
4
8
6
2
6
2
5
0
5
2
8
8
7
5
8
7
5
2
3
4
7
1
3
5
2
4
8
6
8
1
2
0
7
2
1
4
4
3
7
4
8
2
6
6
7
8
5
1
2
1
2
4
3
4
1
5
3
1
1
5
2
2
1
8
7
4
6
8
3
8
4
7
5
6
5
1
2
1
2
5
2
1
5
9
2
6
1
0
9
8
2
3
4
1
4
7
3
7
8
2
5
1
0
6
2
6
5
7
9
9
6
8
0
9
4
6
1
2
7
3
1
8
9
1
7
5
0
8
1
8
2
8
9
9
2
3
4
5
4
7
3
0
6
8
1
5
9
9
0
3
7
5
4
4
1
9
9
9
6
5
1
2
2
2
8
1
0
8
4
5
7
9
4
5
6
8
7
2
7
0
4
4
9
8
2
4
1
6
4
5
5
4
2
2
8
9
7
7
3
9
8
6
3
0
7
7
9
9
1
7
7
3
2
2
7
2
1
1
9
9
8
3
6
4
4
8
1
5
3
3
4
9
0
3
3
4
6
1
1
8
6
0
4
4
9
6
8
7
7
4
7
1
6
7
9
5
6
6
7
0
3
5
0
4
8
5
7
7
9
3
9
3
3
2
8
5
8
8
4
7
3
8
8
0
9
1
2
5
7
4
2
3
3
4
6
4
1
6
6
4
7
2
4
7
8
6
4
4
5
4
9
Sum first 18 18 23 21 15 12 10 15
Carry to PV left 2 2 1 1 1 1
Add Column + carry to left 20 25 22 16 13 11 15
Units to match PCF 19 0 5 2 6 3 1 5
7
7
8
8
8 14
1
9 14
9 4
7
7
3
3
6
6
8
8
4
4
2
2
1
1
Sum of second 18 56 41 39 33 30 27 42 34 36 27 22 25 21 25 16 22 20 19
Carry from PV to left 4 4 3 3 3 4 3 3 2 2 2 2 2 1 2 2 2 2
Add Column + carry to left 60 45 42 36 33 31 45 37 38 29 24 27 23 26 18 24 22 21
Units to match PCF 19 0 5 2 6 3 1 5 7 8 9 4 7 3 6 8 4 2 1
Sum of third 18 55 50 46 61 47 56 51 43 44 44 49 51 57 61 53 49 48 35
Carry from PV to left 5 5 6 5 6 5 4 4 4 5 5 6 6 5 5 5 4 6
Add Column + carry to left 60 55 52 66 53 61 55 47 48 49 54 57 63 66 58 54 52 41
Units to match PCF 19 0 5 2 6 3 1 5 7 8 9 4 7 3 6 8 4 2 1
Count for all 3 Spirals around PCF 19
Sum of three Spirals of 18 numerals 129 114 106 109 89 93 108
Carry from PV to left 12 11 11 9 10 11 9
Add Column + carry to left 141 125 117 118 99 104 117
Units to match PCF 19 below 1 5 7 8 9 4 7
.
PCF 19 beginning at 3 from Right
1 5 7 8 9 4 7
85
84 88 79 85 83 81 92 77 75 70 55
9 8 9 9 9 10 8 8 7 6 8
93
96
88
94
92
91 100
85
82
76
63
3
.
3
.
0
3
0
7
4
1
Sphere #1E
3
8
2
1
5
8
0
1
0
7
1
8
8
3
5
6
7
4
4
1
9
4
9
0
0
9
2
4
3
2
7
1
0
7
9
6
0
9
8
7
2
1
2
9
0
7
4
2
3
8
0
8
4
1
0
4
2
7
4
4
3
5
3
7
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PCF 19 with matching Cyclic Addition Count from Wheel 1421, Tier 3 of Common Multiple 29
.
/
0 5 2 6 3 1 5 7 8 9 4 7 3 6 8
Sphere #1F
1
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1
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87
.
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PCF 49
Sphere #1G
122,448
244,897
367,346
489,795
612,244
734,693
857,142
979,591
102,040
224,489
346,938
469,387
591,836
714,285
836,734
959,183
081,632
204,081
326,530
448,979
571,428
693,877
816,326
938,775
061,224
183,673
306,122
428,571
551,020
673,469
795,918
918,367
040,816
163,265
285,714
408,163
530,612
653,061
775,510
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265,306
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510,204
632,653
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.
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PCF 7 and Completion 1 4
Next Tier 857157
2 1
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1, 714,285
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4
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Sphere #1H
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92
..
6 6 6 6 6 6 6
4 4 4 4 4 4 4
6
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6 6 6 6 6 6 6
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Ekadika
Multiples of
133
19
21
7
3
1
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3
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6
26
.
1
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.
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Sphere #1J
Count
3
18
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216
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7 31 31 37
Sphere #1K
Remainder Sequences for 17, 13, 19, 21
(Closely linked to the PCF)
Remainder Sequence 17
1x16 Number Sequence
.
1 10 15 14
4
Remainder Sequence 13
2x6 Number Sequences
.
1 10
9 12
3
.
4
Remainder Sequence 19
1x18 Number Sequence
.
1 10
5 12
6
11
15
16
13
11
.
2
11
.
8
17
18
14
13
Remainder Sequences 21
3x6 Number Sequences
2x1 Number Sequences
..
..
7
14
.
.
3
9
6 18 12 15
.
.
20 11
5
8 17
2
.
.
1 10 16 13
4 19
95
.
12
16
.
2
This method of Counting can be paralleled to ordered skip Counting. The 1 to 5 number
mini-Wheels are as such so that a child or beginner to Cyclic Addition can concentrate on the
position around the mini-Wheel whilst skip Counting on the NumberGrid.
Lets look closer at Common Multiple 6 and its 5 mini-Wheels. Each whole Cycle around the
mini-Wheel = 6, so all 5 mini-Wheels land on all of the multiples of 6. See Table. The 2 2 2
mini-Wheel shows evens and the third even are 6s. The 3 3 mini-Wheel shows threes and
every second three are 6s. The 5 1 shows the magnitude of 5 and 1 together to form 6s.
Also a skip of 5 is simpler than 6 so 5+1=6 connect the two. The 1 3 2 mini-Wheel
combines 3 numbers from the previous mini-Wheels in original sequence 1 3 2 6 4 5 order.
Again the scale of how these 3 numbers contribute to 6s. There are 3 starting points on this
mini-Wheel. Note also some basic patterns 4+2=(1+3)+2=6, 5+1=(3+2)+1, 3+3=(2+1)+3=6.
This is shown by finger skip Counting onto the NumberGrid or simply the mini-Wheels
alone. The mini-Wheel 6 shows the Common Multiple every skip and also that the 6s
participate with the original Wheel 1 3 2 6 4 5.
The Common Multiple 7 and its 4 mini-Wheels were included so a child might add opposites
around the mini-Wheel to equal 7s. Of Course the 6 number Wheel 1 3 2 6 4 5 is the start
of Cyclic Addition Sphere #3. Included here to show skips to 21 a whole cycle.
The Common Multiple 9 has only 3 mini-Wheels. Note it has only patterns of
1+8=1+(5+3)=9, 3+6=3+(3+3)=3+(5+1)=9, 4+5=(1+3)+5=9, 5+4=5+(1+3)=9,
6+3=(3+3)+3=(5+1)+3=9, 8+1=(3+5)+1=9 and 6 end of Cycle 9s. These are clockwise
sequence only. If the student is comfortable working with the Circle and sequence within the
various mini-Wheels let them have a go at anti-clockwise. In a later Sphere, both directions
around the Wheel are required.
The Common Multiple 10 has 5 mini-Wheels. Lets follow the patterns from 1 to 10.
Showing the steps on the NumberGrid each 10 each row. 1+9=1+(4+5)=10,
2+8=2+(2+2+2+2)=2+(3+2+3)=10, 3+7=3+(2+3+2)=10, 4+6=4+(5+1)=(2+2)+(2+2+2)=10,
5+5=(3+2)+(3+2)=5+(1+4)=(1+4)+5=10, 6+4=(2+2+2)+(2+2)=(5+1)+4=10,
7+3=(2+3+2)+3=10, 8+2=(2+2+2+2)+2= (3+2+3)+2=10, 9+1=(4+5)+1=10 and 9 possible
end of Cycle 10s. So essentially this is a simple way to show how numerals 1 to 9 contribute
to 10s. The familiar units pattern is the same every Cycle no matter the mini-Wheel or the
start or the direction.
The repeats in table Sphere #2B are just as relevant as the 30 other mini-Wheels. The factors
of a Common Multiple like 2 2 2 2 2 and 5 5 with Common Multiple 10 are as important
as the other mini-Wheels. In fact the exploration is perfect preparation for 6 number Wheels
like the Common Multiple 10 Wheel 10 30 20 60 40 50.
The NumberGrid shows all Whole Numbers to the end of the Grid. The skip Counting with
the mini-Wheel shows up to 5 numbers from the beginning of the Cycle to the end Common
Multiple. This allows patterns to form. The movement from one Common Multiple to the
next, on the next row of the NumberGrid can be considered as remainders to the previous
Common Multiple. For example Common Multiple 9 Counting with 3 3 3 gives two
remainders 3 and 6 and then the next multiple of 9. Other Patterns may be perceived like the
sum of digits = the remainder for 9s.
97
To test the art and Mathematics of this early Cyclic Addition, one has a choice of Counting
without the NumberGrid, using just the mini-Wheels for each Common Multiple shown in
Sphere #2B. This is highly recommended as advancing to 6 number Wheels with various
Common Multiple is likely to be too big a jump to make for most.
One can even practise drawing these mini-Wheels at the top of a page and Counting
underneath to a varied and practical length.
Just glance at the framework of Sphere #2B again. Note just how far one can explore number
with this beginning. Factors are completely explored. Smallness and scale of number 1 to 6
around the mini-Wheel complete the higher Common Multiple. This method of Cyclic
Addition used to be called Circular Addition. However the invention of the NumberGrids
overtook their original intention. So lets keep Circular Addition alive and simply create
Common Multiple 1 to 20, 24, 25 and 30 from all possible mini-Wheels.
How the original Wheel 1 3 2 6 4 5 manifests smaller Wheels, producing perfect Circular
Addition, is part of Cyclic Addition Law. The Circle of a mini-Wheel within the larger Circle
of the original Wheel 1 3 2 6 4 5 is like a hologram of the Number Mandala.
Lets jump to Sphere #2F. This draws a simple causal mathematical journey from the current
day Base 10 Number to Cyclic Addition Wheels. The top table shows all possibilities to
create a Whole Number from 1 to 9999. Pick at most one number from each row to form any
whole number. This table has an infinite repeating pattern of numerals 1 to 9 counting by 1s
in all rows: units, tens, hundreds and thousands.
Follow the next three tables. The base 7 Number uses only numerals 1 to 6, in the same
structure as the Base 10 number above. A base 7 number like
2345 in terms of Base 10 = (273 )+(372 )+(471 )+(570 ) which equals
(686+147+28+5)=866 is very difficult to use for any Base 10 purpose. So why convert it in
the first place? The next table simply converts the Base 7 table to Base 10 number for each
number in each row. So a number like 1372 = Base 10 (1000+300+70+2) is like our first
table. Note this table has similarities to the top table. A linear Counting structure from 1 to 6
then start the next Position 2 at 7, 8 to 13, then 14 and so on. So even with Base 10 number
this structure doesnt look very user friendly!
The final change is to convert each row into a Circular Cyclic Addition Wheel, following our
familiar formula Common Multiple 1 3 2 6 4 57(n-1) . As we venture into the journey of
Number Mandala with Cyclic Addition, we find many hidden, uncharted, unfathomable
perfection with Whole Number.
The natural Laws of Number allow anyone to discover how Number works. A few
improvements to plain ol Number are listed in the Introduction. A Circular Counting
System, A brand new Place Value mechanism from the Wheel, mathematically sequencing
numerals to form Number, unifying Operations + , presenting a Wheel perfectly to the
next Tier Wheel via the Cylinder, a Remainder feature to constantly join the Counting Tier
with the next Tier, the ability to move Place Values from one position (e.g. tens) to the next
position (e.g. units). Unify knowledge of one Common Multiple and its Hierarchy of Tiers
and Wheels together. Absolutely the most profound Pattern Making with Number ever !
Bringing Number and Geometry together with Cylinder Circle and Spiral. Most importantly
improving the original invention whilst maintaining existing order of Whole Number. This is
98
just a top level overview of the qualities that Cyclic Addition offer to our current day
Number.
The Wheel is packaged in a 6 number Circle for simple and perfect Mathematics upon a
Whole Number. Some of which is explored in detail in Sphere #3 The Creation of Whole
Number. Circle right throughout the Number Mandala is the perfect tool to navigate through
these uncharted territories of Whole Number.
The last Table is simply Common Multiple 21 and its first 4 Tiers. Once the mathematics and
Number are strong enough with Tier 1 21 63 42 126 84 105 one can venture into higher
Tier 2. There is even a Common Multiple 10 Hierarchy of Tiers. So the Zero amongst all
other Number and numeral is shown in a light of mathematics rather than just a monotonous
place value holder of the top table in Sphere #2F.
The Hierarchy of Wheels for example Common Multiple 21 as shown on the last table, have
patterns that allow mastery of the particular Wheel to be as quickly as possible. The Wheel is
so efficient in showing Circular relationships with Number. All 6 number are placed into a
glorious union of mathematical expression that learning 21s any other way is eventually seen
as inefficient and incomplete. Patterns of each Wheel and corresponding Common Multiple,
and Patterns of each Count Sequence and Patterns of the Cylinder presenting the Wheel are
discussed in a future Sphere.
The structure of the Wheels for Common Multiple 21 can be seen in Sphere #2D. The first 7
Tiers of the Hierarchy are shown. The 21 is considered the second Tier of the 3, however its
also a Common Multiple in its own right.
It requires one to have great vision of how numbers works beyond our tired Zero reliant
current day Number. It requires an exploration into a pathway that protects the one who
uses Number, so that Mathematics of scale, proportion, ratio, fraction, magnitude and
relevance of Number is available to all who use it.
The next page in Sphere #2D is the complement to 21, these complements Add to
(21+48)=69. Usually presented on a pair of open pages as in Wheels PDF. These pairs of
Common Multiples counteract each other, often resisting each other with Cyclic Addition
Mathematics. While one is working on the 21=37, the 48=163=412=86 can
mathematically manoeuvre to accentuate the features of the 21 and higher Tiers.
The Sphere #2E is the Reference Page for the stand alone Common Multiple 69. Just by its
Completion of +1 units = 7tens can be used throughout the whole Common Multiple
hierarchy. This finally connects a closing ceremony of Tier 1 to Tier 2, from Common
Multiples of 1 to 69 to Tier 2 Common Multiples of 7 to 483 in 7s.
Right through Cyclic Addition there is an overall presence of a transcendental pathway
allowing anyone to explore the wholeness and completeness of Number. No matter where
one starts. The Cyclic Addition journey of Number Mandala is infinite.
The Common Multiple, starting at Tier 1, has an entire practical Cylinder of 667=252
Numbers (Counts). Mathematical exploration of this Cylinder is the method to master a
unique Common Multiple. This length of 7 Cycles, 6 Counts per Cycle, is deemed to be
enough Mathematics on One Wheel. There is a point where one crosses the boundary of
99
knowledge with Tier 1 and journeys along to Tier 2 of the same Common Multiple. So the
Wheel, of which the PDF Wheels have 7 Tiers 69 Common Multiples = 483 Wheels, has a
role right next to side by side the Cylinder. Used as a constant reference tool with all Cyclic
Addition.
Again the efficiency and practicality of the Cylinder Tool with the corresponding Wheel is
unparalleled. Learning concentrates on the merger of Mathematics between say the Tier 1
Wheel and connecting it to the next Tier 2 Wheel. This is only accomplished by Cyclic
Addition Mathematics and the Cyclic Addition Cylinder.
There is a purport surrounding the Hierarchy of Wheels that a selection of a Common
Multiple has relevance to the Mathematics in a practical presentation of Number. So where
one uses and applies Cyclic Addition, one can select the most appropriate Common Multiple
for that Count, Object, Shape, Form, texture, collection of pattern, natural phenomena or
person-made material. This light of Cyclic Addition Number can be applied to all no matter
the scale, the detail, the fineness or coarseness, the sheer size or measurement.
Number has been used for just about anything across the globe, all faculties of knowledge
and all working environments. This is why Number is one of the most popular and universal
presentations of mankind. Number deserves to be placed in a mathematical environment to
allow its natural culture and form to grow. Cyclic Addition is suggesting that Number gives
way to its most perfect form being this Cyclic Addition Mathematics.
The next Sphere #3 investigates the Creation of Whole Number. Looking just at a single
Number at one time and acting mathematically with it. There are the familiar Cyclic Addition
5 Steps: Counting, Place Value, Move Tens, Remainder and 7Multiple. These steps in
sequence act upon every Count to bring the Count to Cyclic Addition Order and Law. All the
while, these steps continually apply the Circle and thus form a pivotal ring around each
Number with the Number Mandala.
100
Sphere #2A
101
4
6
Common
Circular Addition Mini-Wheel
Multiple
1
2
2
3
3
4
4
4
4
5
5
5
6
6
6
6
6
8
8
8
8
9
9
9
10
10
10
10
10
11
11
1
1
2
1
3
1
2
1
4
3
1
5
2
3
1
5
6
4
2
2
1
4
3
5
2
3
4
6
5
3
5
3
2
1
2
1
2
3
3
1
4
2
6
3
5
3
1
2
2
5
4
5
2
1
2
2
3
3
2
3
1
6
3
2
2
12
12
12
12
12
12
13
15
15
15
15
15
16
16
16
16
17
17
18
18
18
19
20
20
20
20
24
25
30
Common
Circular Addition Mini-Wheel
Multiple
1
1
Sphere #2B
102
2
1
5
3
4
6
4
6
5
3
3
4
2
6
4
1
2
5
2
6
4
6
5
6
4
3
6
5
6
6
3
1
3
4
6
5
4
5
2
3
5
6
4
4
3
6
1
6
6
5
4
5
4
4
2
6
5
6
4
2
5
3
4
1
5
5
6
3
1
2
5
4
2
4
3
4
6
4
5
5
6
4
6
6
5
6
6
1
3
4
3
3
6
1
4
6
5
2
5
5
1
5
4
4
4
6
5
6
3
2
4
6
1
4
5
5
6
Sphere #2C
Common Multiple 4
1
2
10
11
12
13
14
15
16
10 11 12
17
18
19
20
21
22
23
24
13 14 15 16
25
26
27
28
29
30
31
32
17 18 19 20
33
34
35
36
37
38
39
40
21 22 23 24
41
42
43
44
45
46
47
48
25 26 27 28
49
50
51
52
53
54
55
56
29 30 31 32
57
58
59
60
61
62
63
64
33 34 35 36
65
66
67
68
69
70
71
72
37 38 39 40
73
74
75
76
77
78
79
80
41 42 43 44
81
82
83
84
85
86
87
88
45 46 47 48
89
90
91
92
93
94
95
96
49 50 51 52
97
98
53 54 55 56
57 58 59 60
103
Common Multiple 6
3
2
2
6
5
10 11 12
13 14 15 16 17 18
19 20 21 22 23 24
25 26 27 28 29 30
31 32 33 34 35 36
37 38 39 40 41 42
43 44 45 46 47 48
49 50 51 52 53 54
55 56 57 58 59 60
61 62 63 64 65 66
67 68 69 70 71 72
73 74 75 76 77 78
79 80 81 82 83 84
85 86 87 88 89 90
104
Common Multiple 7
5
2
6
3
4
6
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
105
3
2
Common Multiple 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
106
Common Multiple 10
2
2
3
2
5
4
6
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99 100
101 102 103 104 105 106 107 108 109 110
111 112 113 114 115 116 117 118 119 120
121 122 123 124 125 126 127 128 129 130
131 132 133 134 135 136 137 138 139 140
141 142 143 144 145 146 147 148 149 150
107
Sphere #2D
130
108
131
109
Sphere #2E
152
110
Sphere #2F
A Pathway from Base 10 Number to Cyclic Addition Number
Form Base 10 Number
Units
1
2
Tens
10
20
Hundreds
100
200
Thousands
1000
2000
3
30
300
3000
4
40
400
4000
5
50
500
5000
6
60
600
6000
PV
Convert to Base 7 Number
Position 1
1
2
3
Position 2
10
20
30
Position 3
100
200
300
Position 4
1000
2000
3000
4
40
400
4000
5
50
500
5000
6
60
600
6000
7
70
700
7000
8
80
800
8000
9
90
900
9000
PV
Convert the above table to 10 numerals rather than 7 numerals
Position 1
1
2
3
4
5
6
Position 2
7
14
21
28
35
42
Position 3
49
98
147
196
245
294
Position 4
343
686
1029
1372
1715
2058
Wheel
Tier 1
Tier 2
Tier 3
Tier 4
5
4
6
Wheel
Tier 1
Tier 2
Tier 3
Tier 4
105
21
84
126
111
3
2
63
42
The Spiral is always a Count Sequence, starting at the top and working down one Ring, one
Count, at a time. The Count Sequence, or Spiral, follows the Wheel in both directions. For
example Count 4 9 10 13 15 21 is a 1 Cycle clockwise Count. The Cylinder, as the name of
the Number Mandala suggests, is a complete Cylinder shape. The 13 on the rightmost
connects to the next Count 15 on the leftmost vertical. Every vertical on the rightmost
connects to the leftmost and vice versa. Thus a truly seamless Cylinder with Spiralling
Counts. Merely move down a Ring on the same diagonal Spiral to create and form the next
Count in Sequence.
This Cylinder and others have a wondrous construction of Mathematics within. This chapter
Sphere #3 delves into the individual Mathematics of each Number rather than the Sphere #4
The Count Sequence and Sphere #5 The Cylinder.
The Cylinder is a pure and complete form of the corresponding Wheel used to create it in the
first place. The Cylinder is only limited by its length, 5 and a bit Cycles for a A4 paper form
and 7 Cycles for a PDF form. Sphere #3B is the exploration of Common Multiple 1. Follow
the Wheel Common Multiple. The mastery of complete Counting with this Cylinder one can
move on to the next Common Multiple or a higher Tier. This higher Tier is discussed in the
next Sphere #3C. From time to time we will refer to this Cylinder for mathematical and
Circular properties that are more clearly expressed by the Cylinder.
Sphere #3C is created with a Tier 2 Common Multiple 1 and 7. Step back from this
illustration and move from 6 Counts in either direction to 14 Counts in either direction. How
is this accomplished ? Consider how these 14 clockwise Counts are built. The first 6 are
straight from the Tier 2 Common Multiple 7 Wheel. The next 8 Counts on the right start with
either 1, 2 or 3 Cycles of Common Multiple 1 Wheel. All connect to Tier 2 Wheel at either
21, 42 or 63. The Count Sequence only matters when beginning Tier 2 Common Multiple 7
Counting. Note the next Count from a Tier 2 7Multiple of 49, 98, 147 have a unique
Count that follows these. This is the test for a unique Count Sequence. The last 2 Counts have
no Tier 2 7Multiple.
In Sphere #5 there are examples of the 4 Tier 2 Cylinders for each Common Multiple. These
show 14 Counts clockwise and 14 Counts anti-clockwise. Any 3 number Count Sequence is
unique in either direction. This justifies the effort and mathematical perfection of a Tier 2
Common Multiple. Note again and again the Cylinder assumes this knowledge of 28=142
Counts for a Tier 2 Wheel. Sphere #3C shows the Cyclic Addition axiom to construct all 14
clockwise Counts no more no less. Each Count Sequence should be seen with equal eye
without prejudice or preference.
Sphere #3D is created with a Tier 3 Common Multiple 1, 7 and 49. This Tier 3 is formed by
Counting with all 3 Tiers 1, 2 and 3. Note the tracking of each Count Sequence. Follow the
next Count following the 7Multiple or end of Cycle 343, 686, 1029, 1372, 1715, 2058
These are all unique Counts. Follow how these are built using all 3 Tiers. Note as always a
lower Tier stops when it connects to a higher Tier, and the higher Tier continues the Count.
This form and creation of a Count is Cyclic Addition Law. Tier 1 at the end of any Cycle
becomes a connector to Tier 2. Tier 2 ends a Cycle, which can be less than 6 Counts, on a
7Multiple or Tier 3 number. At this connector, a Tier 3 Count can continue. This is the
seamless connection between the Tiers 1, 2 and 3 for any distinct Common Multiple from 1
to 69.
113
In Sphere #3D there are 21 Clockwise Counts. Again the mapping of the next Count from the
7Multiple 343, 686 and 1029 are all unique. Thus, for clockwise Counting any Count
Sequence of 2 numbers is unique. When viewing all 4 Tier 3 Cylinders making 42=212
Counts any 3 Counts in Sequence are always unique. This is best seen in the simple singular
Counts of Sphere #3E. This diagram has exactly the same Counts as Sphere #3D. They are
ordered from left to right showing the Count of 49 on the Tier 3 Wheel 49 147 98 394 196
245 for each next multiple of 49. Bear in mind this is only clockwise Counting. To fully
appreciate the perfection of Tier 2 and Tier 3 Counting one elevates the degree of perfection
to the collection of Cylinders for a given Common Multiple. From Sphere #3E one can
deduce that there are no more possible Counts using a 6 number Wheel. This diagram shows
how to construct all of them from scratch. The spacing between Counts shows how the Wheel
moves around the Tier 3 Common Multiple 49.
Cyclic Addition Step 1: Counting thus is simply a Wheel increment in a constant direction
around the Circular 6 number Wheel. This enables one to form an increasing perfection of a
certain Common Multiple moving from Tier 1 to Tier 2 to Tier 3 and so on up the Cyclic
Addition Wheel Hierarchy. Note carefully the beginning to a Tier 1 Common Multiple with
just 12 Counts and Tier 2 28 Counts and Tier 3 42 Counts for each Wheel. Thus Cyclic
Addition proves, by the Law of construction of a Count Sequence, that higher Tiers have a
higher degree of interwoven meshing and mathematical Number Mandala increment to all
Count Sequences.
Step 2: Place Value
Cyclic Addition step 2: Place Value constructs each Count by building Place Values for each
place value position units, tens, hundreds and so on. Flick to Sphere #3I and Sphere #3J.
These are the practical outworking of this Cyclic Addition step 2: Place Value.
A Place Value Set is formed for each position usually units, tens and hundreds. A Place
Value Set is between 1 and 5 numbers inclusive. A Place Value Set is formed from the same
Wheel as Counting. To construct a Place Value Set consider all possible Place Value Sets for
Wheel 1 3 2 6 4 5. Sphere #3F has 30 mini-Wheels. Grouped into 56=30, with each group
having the same number of numbers around the mini-Wheel. A Place Value Set is created by
using one mini-Wheel and performing mini-Counting between 1 to 5 numbers in a clockwise
direction around the mini-Wheel. See Sphere #3H to form any Place Value Set with a miniWheel beginning with 1. There are these 45 Place Value Sets 6 starts around the miniWheel = 270 possible Place Value Sets for this Wheel and every other 6 number Cyclic
Addition Wheel. When Step 1: Counting is performed anti-clockwise the direction of the
mini-Count around the mini-Wheel is reversed. Simply read the Place Value Set on
Sphere #3H in a backwards sequence.
A Place Value Set is built in the units first, then tens, and if the Count is high enough
hundreds. To visually select a Place Value Set lets make two Sets one for units and one for
tens. From the Wheel 1 3 2 6 4 5 consider Count 109. This has 9 units and 10 tens. Look at
Sphere #3G for choices. Note how each Place Value Set, adding to 9, is derived from a miniWheel. Note choice and matching the movement of the Place Value Set around the Wheel
1 3 2 6 4 5. This selection of Wheel members to form a Place Value Set is a mathematical
Art form. Requiring creativity and Circular Wheel flexibility. With practise, selecting the
members of a Place Value Set, all one requires is the 6 number Wheel. Good Wheel
Mathematics shows that proficiency and accuracy with the simplest Wheel 1 3 2 6 4 5
translates into simpler Place Value Set selection on other Wheels.
114
Lets look closely at the practical examples of Place Value Sets with Sphere #3I, Sphere #3J
and Sphere #3L. Sphere #3I starts with Common Multiple 2 Wheel. The whole Step 2: Place
Value is asking to build the Count, in bold, each place value position from right to left. This
building has, as mentioned, a mathematical measure of finding a multiple of the Common
Multiple, in this case 2. Thus Multiplication and this step: Place Value goes hand in hand.
Working toward the construction of the Set from again just the Wheel. Note the Scale of the
Place Value Sets forming number between 2 and 294 with just the Wheel 2 6 4 12 8 10.
This is deemed as highly efficient Mathematics to show the participation of all 6 Wheel
members in this Step. Note also the geometry of the Wheel and its Circle of 6 number is
always emphasised and applied with this Step 2: Place Value. Thus forming a crucial
component of Cyclic Addition and its Number Mandala.
The 30 mini-Wheels used to construct a Place Value Set show a visual beginning with Cyclic
Addition Law, enabling the creativity to be responsive to this Law. This mini-Wheel practise
allows one to see the 30 mini-Wheels within the 6 number Wheel. Once proficient at moving
around the Wheel with a chosen mini-Wheel, practise Step 2: Place Value by performing a
Step1: Count with it.
If these Cyclic Addition Laws of sequence and Circle were not used the number of
possibilities for a Place Value Set would be 61+62+63+64+65 =9330. So these 270 choices for
each Wheel allow pattern and structure of a Common Multiple to form with this Step: Place
Value. Rather than mindlessly swapping Wheel members around to make each Place Value
Set. Note in Sphere #3I some simple flexibility of choice and number members in a Set,
forming Patterns on Common Multiple 4 and 5.
The 6 number Wheel provides this highly mathematical and numerical Circular choice to
distinctly and uniquely separate all members, whilst joining them again with mini-Circular
Addition.
To receive a sheer magnitude of Place Value Set choice note Sphere #3J. All Place Value
Sets add to equal 144. Most, if not all of the possible Wheel Place Value Sets are shown.
Note also each Common Multiple shows an emphasis of that multiple to that Count of 144.
The Common Multiples listed are 1, 2, 3, 4, 6, 8, 9, 12, 16, 18, 24, 36 and 48. Using only the
Common Multiples and factors of 144 from the available Cyclic Addition, Tier 1, 1 to 69.
The Sphere #3K is from the Workbook PDF, found on the CD-Rom. It is a fill-it-in Place
Value Set. Of which there are many and also complete blanks to encourage creativity in this
Step 2: Place Value.
This Place Value Step asks the mathematician to forge and rope all 6 members of the Wheel
together in the Circular form of the Wheel. The Place Value Set choices are plentiful enough
to test and to work with the Common Multiple. That is the aim of working with a particular
Common Multiple Wheel. Addition is strengthened again and shown to be the fundamental
building block of again forming Whole Number.
This Step 2: Place Value is also in unity with all 5 Steps. It prepares a form of the Count
Number to be translated with Mathematics into a Step 4: Remainder and consequent Step 5:
7Multiple. Or simply connecting the Count to the next Tier. The Step 2: Place Value is the
formulation of Wheel members, with sequence and Circle, to journey along each Step to
115
bridge each Count with its nearest 7Multiple. When the Tiers of a Common Multiple are
connected sufficiently, perhaps with several Count Sequences, this is the time to raise the
Common Multiple Cyclic Addition to the next higher Tier. Place Value assists greatly in this
purpose. Using only the Wheel and Mathematics.
The Circle is brought to the forefront with the creation of each Place Value Set. The Circle is
made by the inclusion and exclusion of certain numbers forming the mini-Wheel and
consequent Place Value Set. The Place Value exercise does justice to the disc and Circle of
each 6 number Wheel. One can theoretically move around and around the Wheel clockwise
picking the choice of number for the Place Value Set. As each mini-Wheel is like a sub-set of
the whole 6 number Wheel. The Circling Place Value contributes to Number Mandala.
The Place Value Step asks one to differentiate between 6 numbers to form a Place Value Set.
For the purpose of constructing a Count number and every Count number. The Wheels
Circular shape keeps all 6 members in a perfect Circle allowing visual manipulation to select
and pattern each Place Value Set. Selecting a Set from the Wheel becomes second nature and
makes good the invention and stability of the Wheel. All of which are Cyclic Addition Law.
The Law protects and preserves the nature of using the 5 Steps properly and with respect for
Cyclic Addition Mathematics. This is so that the mathematician gains the most from the
wheel in the simplest way.
So in summary, the Step 2: Place Value forms Sets of 1 to 5 numbers from the Wheel to
equal each place value position units, tens, hundreds and so on. One need only follow the
connection between the mini-Wheel and the 6 number Wheel. This Step aids forming
Patterns with the Common Multiple and perfectly connects the Count made from the Wheel
to the Mathematics within the Wheel. This Step 2: Place Value prepares one for linking the
Count to the next higher Tier of the same Common Multiple.
Step 3: Move Tens to Units
Step 3: Move Tens to Units is a small and necessary step usually done in conjunction with
Step 4: Remainder. Lets look at the Mathematics in Sphere #3M. Look at the long division
of all 3 examples. There are 6 identical ratios of 5/7, 1/7, 3/7, 2/7, 6/7, 4/7 and circling to
repeat the Circle again with 5/7. These ratios are joined together in sequence of the Wheel
above. Note these Ratios are identical for all 3 Common Multiples 1, 3 and 4.
The aim of Step 3: Move Tens to Units is to join the movement from a certain Place Value
Set in a position, like tens, and move that Place Value Set to the next position right, like units.
Look carefully at the long division examples and note that with each movement to the next
right place value position that a next Tier, or Common Multiple 7, 21 and 28, is given away.
So the Wheel Sequence of the Circle 1 3 2 6 4 5 allows the mathematician to move any
Place Value Set constructed in the tens to be moved to the units.
Note again that the Tier 1 Wheel serves the Tier 2 Wheel of the same Common Multiple.
This Mathematics goes right through all Cyclic Addition and all, yes all, Sphere Chapters in
the Number Mandala.
As any Wheel is derived from the formula Common Multiple 1 3 2 6 4 57(n-1) the Step
3: Move Tens to Units always works provided a Place Value Set contains only Wheel
members. And the movement to the next right place value position gives away a number from
the next Tier of the same Common Multiple. This Mathematics greatly contributes to Cyclic
116
Addition and connecting Tiers of the same Common Multiple. Thus the Wheels Circle and
Sequence, upon use of Step 3: Move Tens to Units, cements and prepares the aim of finding a
Step 4: Remainder and consequent Step 5: 7Multiple. Without Step 3: Move Tens to Units
there is no way to construct Mathematics to form a Remainder from any Count given just the
Wheel.
Lets look at the practical on Sphere #3N. Most examples use just the Common Multiple 2
Wheel 2 6 4 12 8 10. The aim is always to Move all Place Value Sets from outside the
units to the rightmost Units position. The blue > arrows show a single movement around
the Wheel. Note the cumulative movement from left to right. And Addition of all Place Value
Set number in any one position. Also that the 14s are left, as the aim is to find the Step 4:
Remainder of any Number from Common Multiple 2. Note the treatment of this Step 3:
Move Tens with the four numerals made into 4 whole numbers. These examples are 8624,
6842, 2486 and 4286. These all have unique Remainders. Note the participation of the Wheel
Circle and Sequence 2 6 4 12 8 10.
Continuing with Sphere #3N note the numbers with a Remainder of 14 have no remainder
from the Common Multiple 2 Wheel. Thus proving that these number are a multiple of 14 or
simply Tier 2 of Common Multiple 2. Again connecting consecutive Tiers of the same
Common Multiple hierarchy.
The Common Multiple 14 Wheel 14 42 28 84 56 70 examples below show a simple
squashing of a number from 8 digits to 5 digits to 4 digits to 3 digits to 2 digits. The
procedure of Step 3: Move Tens is identical regardless of the number of numerals forming
the Count. These are all proved as numbers belonging to Tier 3 of Common Multiple 2 as
there Remainder is 98=147.
As seen by the previous Step 2: Place Value examples, especially Sphere #3I with 7 cycle
Counts for Common Multiple 2, 3, 4 and 5, show many Place Value Sets outside the units in
the Tens. These are simply matched to the Wheel, and moved clockwise one number around
the Wheel to reposition them in the Units.
Look forward to Sphere #3S with the complete 5 Steps of Cyclic Addition examples. Note
how with a 4 cycle Count that the Remainder in the Tens can be, due to the Count, any
number from the Wheel. So the next line on the diagram Move ten to units shows how this
Step 3: Move Tens to Units forms part of the 5 Steps. Usually done in unison with Step 4:
Remainder. However the Mathematics of Sphere #3M remains universal.
The compact and very instantaneous positional advantage of the 6 number Wheel makes this
Step 3: Move Tens to Units very simple to apply with speed and accuracy. Using longer or
more complex Remainder Sequences like the 13, 17, 19 and 21 in a previous Chapter
introduces a nightmare of organisation of Place Values, their position, there movement,
finding and matching Place Value Sets is unworkable and unpractical. Its like the 6 number
Wheel is just perfect for applying with the Cyclic Addition Count Sequence all generated by
one Wheel. From the Count Sequence one moves to Sphere #5 the Cylinder where all Counts
on the Cylinder are generated by one Wheel, thus that Wheel can be used to apply Step 3:
Move Tens to Units on the Cylinder completely.
Note when applying the 5 Steps to a Count Number, that with practise, the 5 Steps are
performed perfectly with the Wheel Sequence and Circle. This shows the Circle around the
117
Wheel, to perform Step 3: Move Tens to Units, makes Whole Number look more and more
Circular. This Circular movement through the Whole Number from left to right is a
mandatory piece of the whole Number Mandala.
In summary the Step 3: Move Tens to Units moves all Place Value Sets outside the units to
the Units place value position. This is accomplished, in unison with Step 4: Remainder, as the
Circular Mathematics of all Cyclic Addition Wheels is the same. The Wheel also remains the
same with all 5 Steps. This standardisation and uniformity of this Step 3: Move Tens to Units
translates into familiar and similar Mathematics with any Wheel from any Tier with all
Common Multiples.
Step 4: Remainder
The Cyclic Addition Step 4: Remainder mathematically connects the Count with the next
higher Tier. Thus by performing Mathematics with the Wheels Circle and Sequence one can
join the Tiers of the same Common Multiple.
Basically all the mathematics and Place Value Sets found in Step 2: Place Value and Step 3:
Move Tens to Units are matched to the Wheel to leave only a single number from the Wheel
as a Remainder. The end of Cycle where the Count = 7Multiple is without Remainder.
Sphere #3O explores how to perform this Mathematics to create a Remainder from any given
Place Value Set. There are 45 Patterns of Place Value Sets with Common Multiple 7. Note all
Place Value Sets have at least one 7. If these 45 Place Value Sets were rotated around to all
other Wheel positions, the 45 Patterns 6 =270 complete Place Value Sets for any Wheel.
To find a Remainder match the Place Value Set to the Wheel and eliminate 7Multiples, in
Sphere #3O this is the 49s. The Place Values left can be added all together and simple
Circular Remainder Laws applied to receive the single number Remainder.
The Circular Remainder Laws to reduce two Place Values to a single Remainder are:Two of the same number, move clockwise 2 numbers to yield a Remainder,
Two consecutive numbers on the Wheel, move clockwise 3 numbers,
Two numbers 2 apart on the Wheel, the Remainder = number in between,
Two numbers 3 apart on the Wheel, yields no Remainder as they both add to a 7Multiple.
The Circular Remainder Laws to reduce three Place Values to a single Remainder are:Three of the same number, move to the next clockwise number on the Wheel,
Three consecutive numbers on the Wheel, move to the next number clockwise again to reveal
the Remainder. There are other Patterns shown on Sphere #3O. However incorporating the
elimination of 7Multiples from the Place Value Set first, makes the Patterning of the
remaining Place Values simple to determine the final Remainder.
Lets look at the Cylinder of Common Multiple 1 for 2 Cycles with the Remainder
underneath on Sphere #3P. Note 3 simple Patterns of the Remainder box underneath the
Count. Each Ring or lateral row of 6 Remainders is in Sequence with the Wheel. There is a
Pattern moving around the Wheel of Remainders for both Clockwise and Anti-Clockwise
Count Sequences. Have a go at Patterning both directions from Sphere #3P. Note the
Remainder Pattern of one Cycle on each of the 12 Count Sequences is repeated exactly in the
next Cycle. In fact as there are 12 verticals to most Cylinders, the placement of Remainders
around the rotation of the Cylinder, for a Count, is identically spaced 2 Cycles apart.
118
Sphere #3Q has a Remainder Pattern for 1 cycle from Common Multiple 1. And 4 boxes with
a Cylinder Count for 1 cycle from Tier 2 Common Multiple 13, 15, 16 and 19. The first Ring
or lateral of 6 numbers is, in this case, the Wheel for the Cylinder. One can navigate and find
any Remainder by familiarising oneself with the Top box Remainder Pattern. Note the first
Count, or first Ring is identical to the fifth Ring, or fifth Count. The second Ring is identical
to the fourth Ring. Note how the third ring is positioned in relation to the other Rings. The
sixth Ring has no Remainder for all six Count Numbers, as these end of Cycle Number are all
7Multiple.
Practise matching the Remainder Pattern, for a Spiral Count Sequence from the top box and
apply to the other more intricate and higher Tier Common Multiples below. This is a very
creative and geometrical marvel of the Cylinder. In fact most Cyclic Addition Cylinders work
with this Remainder Pattern. Further discussed in Sphere #4 and #5.
So the universal formula of Count Remainder = 7Multiple acts on the whole Cylinder
for every Count. Leaving a transparent 7Multiple underneath these 5 Rings to connect each
Count to its nearest 7Multiple.
Lets leave the Cylinder aside for a moment and look at Sphere #3R. These Numbers have
many Common Multiples. If there is a Remainder with a simple Common Multiple, there will
also be a Remainder with a higher Common Multiple. In fact the difference between Tier 1
Common Multiples is always a multiple of 7. Note how this connects multiple Remainders
from the same Count. If one can see a simple Remainder with a Count Number one can
translate with Circular Wheel Mathematics the Remainder from a higher Common Multiple.
Note how the Remainder Pattern of the Wheel 1 3 2 6 4 5 can be used for any Tier 1
Common Multiple from Tier 1 excluding 7s. And how the Remainder Pattern of Wheel
7 21 14 42 28 35 can be used for any Common Multiple from Tier 2 and so on. This is
often a good check to prove the Remainder true for new unexplored Common Multiples.
Back to the templates of the 5 Steps of Cyclic Addition with Sphere #3S. Applying Common
Multiples 7, 8 and 9 all for a 4 Cycle Count. Note the Mathematics of applying Remainder
Units and Remainder Tens to equal a single Remainder. Simply treat the two remainders as
a two number Place Value Set with the Laws above. Look at the repeating Remainder Pattern
every Cycle of 6 Counts.
These 3 templates are a guide to Wheel Mathematics required to convert 1 to 5 number Place
Values Sets to a Remainder Units. Practise of this mathematical skill builds a stronger Wheel,
Common Multiple and Circle. Thus is deemed as Cyclic Addition Law contributing to the
Number Mandala.
As all Remainder Patterns in Sphere #3O are obedient to Circular Remainder Laws given
above. Thus one can always find a Remainder from a Count. Connecting the 5 Steps of
Cyclic Addition and connecting the Counting Tier with the next higher Tier 7Multiple.
Briefly the Remainder also acts upon the Count with Mathematics to illuminate knowledge of
the Count and Common Multiple. So for Tier 1 Counting, match the Remainders position to
the original Wheel 1 3 2 6 4 5 and apply this multiple to the Count. Once the Count is seen
with this mathematical light, the Sequence of numerals forming the Count becomes simpler
119
and full of knowledge. Also literally connecting the Count by its place, position and order
amongst fellow Counts of the same Common Multiple.
The Remainder can yield surprising knowledge to the Count about the working Common
Multiple. And the Remainder gives the Count its Scale and Magnitude against all other
Counts of the same Common Multiple by the formula Count Remainder = 7Multiple. As
any Count is equal to the Addition of a Remainder from the Wheel and higher Tier Number
of the same Common Multiple.
In summary the Step 4: Remainder is usually combined with Step 3: Move Tens to Units. To
find a Remainder use Circular Wheel Laws to find a single Number from all Place Value Sets
applied in Step 2: Place Value. This single number connects the Count to its higher Tier
7Multiple. The Remainder is used often to yield knowledge on the Count and Patterns
presenting the next higher Tier to any Cylinder.
The Remainder from Pure Circular Fraction 69 is strange. Its purpose is to present all
Number 1 to 6 to all numerals 1 to 9 and 0. Its like a Circular anti-Sequence to the Wheel
Sequence 1 3 2 6 4 5. Whilst developing Remainder for Whole Number keep in mind the
rest of Cyclic Addition Number: Pure Circular Fractions, Exponentials and Fibonacci
Number.
Step 5: 7Multiple
Lets look now at the last Cyclic Addition Step 5: 7Multiple. Look at Sphere #3T with 4
Tiers of Wheels for 3 Common Multiples 1, 2 and 3. These are in Circular Form unlike the
Reference Page with 7 Tiers for each Common Multiple. Every Wheel is best shown as
Circular to match is true form both visually and mathematically.
Cyclic Addition 5 Steps works with one Wheel one Tier at a time. For example the Common
Multiple 2 Wheel 2 6 4 12 8 10 can be used practically to Count from 2 to 294; a 7 Cycle
Count. Rather than mix Tiers to make higher Number, Cyclic Addition submits all Counts
with a Wheel to the next higher Tier. So each Count from Common Multiple 2 connects to
the next higher Tier Common Multiple 14=27. Once confident in the knowledge and
workings of Common Multiple 2 one progresses to Common Multiple 14 second Tier of the
2. Thus leaving behind the truths of the lower order Tier 1 and Counting thereafter with Tier
2. Now a Tier 2 Common Multiple 7, 14 and 21 as shown in Sphere #3T, applies all of the
effort performed with Tier 1, to advance the Cyclic Addition to a higher, finer, richer Order
perfecting patterns and Laws at this new Tier.
This 7 Cycle 12 Count Sequences has a practical limit for Cyclic Addition 5 Steps on Tier
1 Common Multiple. This enables the mathematician to explore wider and higher Number.
Cyclic Addition deems that Counting with Tier 1 endlessly for a million Cycles to reach 21
million is rather fruitless and ignorant. Although the Remainder Laws support such large
Number this New Invention: Cyclic Addition is aimed at exploring Whole Number to
manifest qualities of each Common Multiple and Tier with even effort to complete Cyclic
Addition.
Also if any Number is used, and applied to Cyclic Addition, invariably Common Multiple 1
dominates the Mathematics to produce at most one Number from each Tier. Thus any number
can be formed, like our illustration Sphere #3T, from 1 to 2400 for the first 4 Tiers. If the
Tiers are muddled, the Wheel and Hierarchy and work with a certain Common Multiple is a
120
waste of time and effort. Thus Cyclic Addition has a definitive purpose of navigating through
each Tier, one at a time in order from Tier 1 to Tier 2 to Tier 3 to Tier 4 and so on. Without
the Law of Cyclic Addition 5 Steps there is no method to explore Whole Number with the
Wheel and its generation of a Cylinder. This is clearly stated to manage any fragmentation or
departing of the Laws.
Cyclic Addition thus harnesses its mathematical strength from the Circular Wheel and this
Step 5: 7Multiple next Tier Wheel. Joining the consecutive Wheels with Mathematics. If
one deviates from these Laws then the fall back is simply the status quo of the existing Base
10 zero dominated Number. Bear this in mind when creating something new and wonderful
that is bound by these Laws.
Lets have a simple look at the Step 5: 7Multiple with Sphere #3U. The Common Multiple
is 1, the Cylinder is a 2 way 12 Spiral Count for just 2 Cycles. The box underneath is the
corresponding 7Multiple for each Count. Note the difference between the two tables is the
Remainder. From the formula Count Remainder = 7Multiple.
Note a little pattern on the 7Multiples shows 6 sequences clockwise and the same 6
sequences anti-clockwise. Thus again when forming a connection to the next higher Tier and
Wheel that there appears this simple fundamental mathematical strength that sits
transparently underneath the Counts on the Cylinder. Confirmed each end of Cycle by the
Ring of 6 Counts = 7Multiple or 21s and 42s.
The Step 5: 7Multiple introduces the next higher Tier, in the case of Sphere #3V the
Common Multiples 1 to 7, introduces Common Multiple 7 to 49 by 7s. In any 7 Cycle Count
the 7Multiple appears for exactly 1 Cycle or 217Multiple. All incrementing 7Multiple
appear with the Count Sequence. A 7Multiple can appear 1, 2, 3 or 4 times in a Count
Sequence. This is determined by the Remainder Pattern discussed earlier. If the Remainder
increases from the previous Counts Remainder then the 7Multiple is identical to the
precious Count. If the Remainder decreases the 7Multiple increments to the next. Follow
along the 7 Count Sequences for 4 Cycle Counts in Sphere #3V. Then perhaps look back at
the Cylinder on Sphere #3U for whole look at how the Tier 1 presents the 7Multiple.
Every Cycle of a Cylinder has 6 consecutive Rings. The Counts on the first and fifth Rings
have just one 7Multiple each. As both Rings ore only a single movement around the Wheel
from the end of Cycle. The Counts on the second and fourth Rings have 2 unique 7Multiple
around each Ring. The middle Count or third Ring has 3 unique 7Multiple. The end of
Cycle or every 6th Ring, all 6 Counts equal a 7Multiple. This is helpful as one Counts
around a certain Spiral, the 11 other Counts on the same Cylinder share this 7Multiple
pattern.
All 7Multiples on a Tier 2 or above Cylinder are also shown as a Cycle end. Where the
whole 6 number Ring all equal an identical 7Multiple. This is a great gauge and measure of
where abouts on the Cylinder you are. One merely navigates to the end of Cycle Ring and
from there one can determine inner Cycle Mathematics easily. A great feature of the
completeness of higher Tier Cyclic Addition.
The 7Multiple is stated so as to give each Count its place, position and order amongst all
Counts. So if a Tier 3 and Tier 2 7Multiple, like 49, is given with a Tier 1 Remainder the
Count is given its magnitude and literal Count amongst all others.
121
The 7Multiple beginning at Tier 1 reinforces this next higher order of the same Common
Multiple. Preparing one to Count and perform Cyclic Addition with the Tier 2 Common
Multiple. Like the 7Multiple, all from Tier 2, show a clearer more knowledgeable Common
Multiple Tier 1. The beginnings of the Tier 2 Wheel and Cylinder are convincingly shown
with Mathematics upon the Tier 1 Wheel and Cylinder. All interconnected Circular Tiers that
form the basis of our Number Mandala.
The 7Multiple with Remainder is also a perfect proof for the Cyclic Addition 5 Steps. If the
7Multiple is incorrect or unable to match to the next Tier Wheel, then a Step or multiple
Steps of Cyclic Addition for that Count are in error. This 7Multiple inequality or mismatch
asks the mathematician to check the Circular Sequence of Step 1: Counting, perform a new
pattern for Step 2: Place Value, redo the Step 3: Move Tens to Units and prove the
Remainder true to the formula Count Remainder = 7Multiple. So each Count and its
mathematical relationship with its nearest 7Multiple builds the most accurate picture and
form of how that Count contributes to Whole Number. The structure of the 5 Step Cyclic
Addition discipline is perfect Whole Number. All errors can be discovered with correct
application of these 5 Steps. These fundamentals allow an inquiring mind to discover their
own impurities with Whole Number. Thus Cyclic Addition is a constantly evolving and
creative form of Mathematics.
The 7Multiple is the final Step to link each Count to the next higher Tier. Once complete
the Count Sequence or Spiral on a Cylinder starts anew Cycle and follows the previous
Remainder Pattern. Introducing 3 new 7Multiples every Cycle of 6 Counts.
Note the non-repetitive nature of Cyclic Addition Mathematics. Something of originality,
awe and wonder comes from exploring a new Common Multiple, a new Tier and a new
Cylinder. In fact in the early days of Cyclic Addition a Count was deemed unique when the
next Count following a 7Multiple end of Cycle was also unique and distinct. As a Tier 1
Cylinder has a Cycle end of 21's Common Multiple there can be only 6 possible Counts
following the Wheel Mathematics. A Tier 2 Cylinder applies an end of Cycle to all
7Multiples. However there are only 14 possible clockwise Counts. And these all have
unique Counts following a 7Multiple end of Cycle. A Tier 3 and above Cylinder has every
possible Count with the Wheel. These 21 clockwise Counts have 18 end of Cycle Counts
with 3 7Multiples each Cycle. The Count following these 3 7Multiples is unique. The
remaining 3 clockwise Counts are performed without any Cycle end where all 6 Counts per
Cycle have a Remainder. Further structure of the Cylinder is found in Sphere #5.
The 7Multiple also has authority with guiding the mathematician with a certain Counts
scale, magnitude, size and place amongst other Cylinder Counts. With higher Tiers 2 and
above, there are 4 Cylinders for each Common Multiple. These Cylinders interconnect Rings
of Number to show and prove further the relationship each Count has with its 7Multiple.
This is detailed in Sphere #6 Hierarchy of Cylinders.
The 5 Steps of Cyclic Addition form the basic foundation required to move from one Number
to the next in a Count Sequence. See next Sphere #4 the Count Sequence. Thus when any one
particular Number on a Cylinder is investigated one can merely apply some or all of the 5
Steps to it and receive how that number fits into the Whole Number picture. Sphere #7 guides
us to explore how multiple numbers on a Cylinder Pattern with each other often yielding a
7Multiple. Another linkage to 7Multiple. This Sphere #3 concentrates on a single Count.
122
The last illustration for this chapter is Sphere #3W. Merely showing a Reference Page for
Common Multiple 9 for 7 Tiers. When performing Cyclic Addition 5 Steps with this
Common Multiple 9 it is deemed good Circular and inter-Tier Mathematics to have the
Reference Page present. Making each Step simpler and a constant feedback to navigating
amongst multiple Tiers. One can even make up a Circular Wheel or set of Wheels for a
Common Multiple. This trains one in effective and efficient mathematical navigation and
construction of the 5 Step by Step Cyclic Addition.
So in summary the 7Multiple Step is the pinnacle of a Cyclic Addition Whole Number.
Most Counts have a 7Multiple from the next higher Tier. This 7Multiple guides one to
using a higher Order and form of the same Common Multiple. Noting that the Tier 2 Wheel is
exactly 7 times that of the Tier 1 Wheel. This multiplication by 7 to reach the next higher
Tier is introduced with Reference Page Mathematics and made complete by Cylinder
Mathematics and Patterns. The 7Multiple acts as a perfect measuring tool to position each
Count amongst all Counts on any given Cylinder.
Thus the 5 Steps of Cyclic Addition with the aids of Tools like the Reference Page of
Wheels, the appropriate collection of Cylinders for a given Common Multiple puts one into a
position to navigate and explore all Whole Number. The 5 Steps are in Sequence and Circular
thus again contributing to our Number Mandala.
The 5 Steps of Cyclic Addition are the basis for reconstructing our Hindu-Arabic Number
System. Sure leaving the existing Base 10 Number and Number Names like Ten as is,
however the mathematician has the opportunity to present this perfect Cyclic Addition
Mathematics, as a way forward for preserving and protecting our existing 1400 year old
invention. One need only arm oneself with some Wheels, some Cylinders and perfect Cyclic
Addition Mathematics and you are almost all the way there. This is prophetic Mathematics
for and on behalf of Whole Number.
Repeating again, from the Introduction, what does Cyclic Addition bring to Whole Number :Strengthens Place Value positions of a Number.
Strengthen sequence of Numerals forming a Number.
Unify Operations + with Number.
Bring together an ordered collection of Number on a Cylinder for Mathematics.
Unify knowledge of a Common Multiple and Hierarchy with this Cylinder of Number.
Discover infinite Pattern making and Order to Whole Number, Rational Number, Exponential
Number and Fibonacci Number.
Bring Number together with the geometry of Circle (Mandala) and Spiral.
Improve the original invention whilst maintaining existing Base 10 order of Whole Number.
Lay a Mathematical foundation to broaden the strand of Number in school/college.
Introduce Cyclic Addition Laws to express the natural form of Number Mandala.
Cyclic Addition is this Mathematical pathway to Repair and Perfect the old invention:
Number. From a title of an earlier text a couple of years ago. Mark through time the authors
offer to receive this new invention: The Number Mandala with Cyclic Addition as an
opportunity to completely experience Whole Number within these natural laws. I reckon
that to rediscover Cyclic Addition within the next 500 years would be a mathematical
miracle. This illuminating knowledge might just be a one off.
123
Sphere #3A
Cyclic Addition Counting
Common Multiple 1 Tier 1
Wheel '1 3 2 6 4 5' for 2 Cycles
Multiple
of 1 Counting Forwards
1
1
2
2
3
3
4
4
4
5
5
5
6
6
6
6
7
8
8
9
9
9
10
10
10
11
11
11
12
12
12
13
13
14
15
15
15
15
16
16
16
17
17
17
18
18
19
19
20
20
21
21
21
21
21
21
21
22
22
23
23
24
24
25
25
25
26
26
26
27
27
27
27
28
29
29
30
30
30
31
31
31
32
32
32
33
33
33
34
34
35
36
36
36
36
37
37
37
38
38
38
39
39
40
40
41
41
42
42
42
42
42
42
42
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
Counting Backwards
1
124
2
3
4
4
5
6
5
6
8
9
10
9
10
12
11
12
11
13
15
16
15
16
17
15
17
18
19
21
22
20
21
21
21
21
21
23
24
25
25
26
27
27
26
27
29
30
31
30
31
33
32
33
32
34
36
37
36
37
38
36
38
39
40
42
41
42
42
42
42
42
3
4
2
5
6
11
15
11
17
27
31
30
38
41
37
39
42
43
42
46
47
48
53
57
54
59
63
69
63
67
73
75
72
78
80
83
79
81
84
85
84
87
88
93
89
90
95
99
96
101
105
111
105
109
115
114
100
105
97
103
105
108
109
90
94
102
106
111
93
101
105
84
89
99
104
110
84
94
99
78
79
88
96
100
75
84
92
71
74
80
90
95
68
74
84
63
65
69
78
86
63
67
76
55
61
66
72
82
58
63
69
48
52
60
64
73
51
59
63
42
47
57
62
68
42
52
57
36
37
46
54
58
33
42
50
29
32
38
48
53
26
32
42
21
23
27
36
44
21
25
34
13
19
24
30
40
45
51
27
16
21
Sphere #3B
10
18
22
31
17
21
15
20
26
36
10
15
21
12
16
25
33
12
21
105
107
110
113
125
126
130
Multiple
of 7
147
154
161
168
175
182
189
196
203
210
217
224
231
238
245
252
259
266
273
280
287
294
Counts
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
294
259
231
189
175
147
154
7
28
42
84
112
287
294
252
224
182
168
147
21
35
77
105
140
294
266
273
231
203
161
147
14
56
84
119
126
294
280
252
259
217
189
147
42
70
105
112
133
294
252
238
210
217
175
147
28
63
70
91
105
294
266
224
210
182
189
147
35
42
63
77
119
5
35
301
336
343
273
231
217
189
196
154
1
4
6
12
16
21
22
25
27
33
37
42
49
70
84
126
315
343
273
259
231
238
196
168
3
5
11
15
20
21
49
84
91
112
126
315
322
343
280
252
210
196
168
175
2
8
12
17
18
21
28
49
63
105
133
329
357
392
287
273
245
252
210
182
6
10
15
16
19
21
27
31
36
37
40
42
48
52
57
58
61
63
98
105
126
140
315
350
357
378
392
287
245
231
203
210
168
4
9
10
13
15
21
56
63
84
98
140
308
315
336
350
392
273
245
203
189
161
168
5
6
9
11
17
21
42
56
98
126
301
273
280
238
210
168
154
1
4
6
12
16
21
63
91
126
133
308
266
252
224
231
189
161
3
5
11
15
20
21
24
26
32
36
41
42
77
84
105
119
147
154
161
168
175
182
189
196
203
210
217
224
231
238
245
252
259
266
273
280
287
294
Sphere #3C
131
Multiple
of 49 Counts
1029
6
1078
6
1127
6
1176
6
1225
6
1274
6
1323
6
1372
6
1421
6
1470
6
1519
6
1568
6
1617
6
1666
6
1715
6
1764
6
1813
6
1862
6
1911
6
1960
6
2009
6
2058
6
Sphere #3D
127
2058
1813
1617
1323
1225
1029
1078
49
196
294
588
784
2009
2058
1764
1568
1274
1176
1029
147
245
539
735
980
2058
1862
1911
1617
1421
1127
1029
98
392
588
833
882
2058
1960
1764
1813
1519
1323
1029
294
490
735
784
931
2058
1764
1666
1470
1519
1225
1029
196
441
490
637
735
2058
1862
1568
1470
1274
1323
1029
245
294
441
539
833
2156
2401
1960
1666
1568
1372
1421
1127
2
8
12
17
18
21
42
56
98
343
392
539
637
931
2107
2352
2401
1911
1617
1519
1323
1372
1078
7
28
42
84
112
147
154
175
189
231
259
294
343
490
588
882
2205
2254
2401
1960
1764
1470
1372
1176
1225
21
35
77
105
140
147
196
343
441
735
931
2107
2156
2303
2401
1862
1666
1372
1274
1078
1127
1
4
6
12
16
21
49
98
245
343
637
833
2107
2401
2009
1813
1862
1568
1372
1078
3
5
11
15
20
21
49
343
539
784
833
980
2205
2401
1911
1813
1617
1666
1372
1176
14
56
84
119
126
147
343
588
637
784
882
2303
2499
2744
2009
1911
1715
1764
1470
1274
1
4
6
12
16
21
42
56
98
126
161
168
189
203
245
441
686
735
882
980
2254
2450
2695
2744
1960
1862
1666
1715
1421
1225
5
6
9
11
17
21
49
84
91
112
126
168
196
392
637
686
833
931
2107
2303
2548
2597
2744
1813
1715
1519
1568
1274
1078
6
10
15
16
19
21
49
245
490
539
686
784
2205
2450
2499
2646
2744
2009
1715
1617
1421
1470
1176
42
70
105
112
133
147
392
441
588
686
980
2156
2205
2352
2450
2744
1911
1715
1421
1323
1127
1176
28
63
70
91
105
147
294
392
686
882
2156
2254
2548
2744
1960
2009
1715
1519
1225
1127
4
9
10
13
15
21
42
56
98
196
490
686
931
980
2156
2352
2597
1862
1764
1568
1617
1323
1127
7
28
42
84
112
147
154
175
189
231
259
294
539
588
735
833
2107
2205
2499
2695
2940
1911
1960
1666
1470
1176
1078
35
42
63
77
119
147
441
637
882
931
2254
2009
1813
1519
1421
1225
1274
3
5
11
15
20
21
42
56
98
126
161
168
189
203
245
392
490
784
980
Multiple
of 49 Counts
1029
6
1078
6
1127
6
1176
6
1225
6
1274
6
1323
6
1372
6
1421
6
1470
6
1519
6
1568
6
1617
6
1666
6
1715
6
1764
6
1813
6
1862
6
1911
6
1960
6
2009
6
2058
6
Sphere #3E
128
2058
1813
1617
1323
1225
1029
1078
49
196
294
588
784
2107
2156
2303
2401
1862
1666
1372
1274
1078
1127
1
4
6
12
16
21
49
98
245
343
637
833
2156
2205
2352
2450
2744
1911
1715
1421
1323
1127
1176
28
63
70
91
105
147
294
392
686
882
2205
2254
2401
1960
1764
1470
1372
1176
1225
21
35
77
105
140
147
196
343
441
735
931
2254
2009
1813
1519
1421
1225
1274
3
5
11
15
20
21
42
56
98
126
161
168
189
203
245
392
490
784
980
2058
1862
1568
1470
1274
1323
1029
245
294
441
539
833
2107
2352
2401
1911
1617
1519
1323
1372
1078
7
28
42
84
112
147
154
175
189
231
259
294
343
490
588
882
2156
2401
1960
1666
1568
1372
1421
1127
2
8
12
17
18
21
42
56
98
343
392
539
637
931
2205
2450
2499
2646
2744
2009
1715
1617
1421
1470
1176
42
70
105
112
133
147
392
441
588
686
980
2058
1764
1666
1470
1519
1225
1029
196
441
490
637
735
2107
2303
2548
2597
2744
1813
1715
1519
1568
1274
1078
6
10
15
16
19
21
49
245
490
539
686
784
2156
2352
2597
1862
1764
1568
1617
1323
1127
7
28
42
84
112
147
154
175
189
231
259
294
539
588
735
833
2205
2401
1911
1813
1617
1666
1372
1176
14
56
84
119
126
147
343
588
637
784
882
2254
2450
2695
2744
1960
1862
1666
1715
1421
1225
5
6
9
11
17
21
49
84
91
112
126
168
196
392
637
686
833
931
2303
2499
2744
2009
1911
1715
1764
1470
1274
1
4
6
12
16
21
42
56
98
126
161
168
189
203
245
441
686
735
882
980
2058
1960
1764
1813
1519
1323
1029
294
490
735
784
931
2107
2401
2009
1813
1862
1568
1372
1078
3
5
11
15
20
21
49
343
539
784
833
980
2058
1862
1911
1617
1421
1127
1029
98
392
588
833
882
2107
2205
2499
2695
2940
1911
1960
1666
1470
1176
1078
35
42
63
77
119
147
441
637
882
931
2156
2254
2548
2744
1960
2009
1715
1519
1225
1127
4
9
10
13
15
21
42
56
98
196
490
686
931
980
132
2009
2058
1764
1568
1274
1176
1029
147
245
539
735
980
Sphere #3F
3
2
5
4
6
3
2
5
4
4
6
64
6
129
4
6
3
2
4
6
4
6
3
2
3
2
6
130
3
2
65
Sphere #3G
Place Value
Set
Total
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
2
3
3
1
6
2
2
3
5
6
3
5
1
4
3
3
3
3
3
4
2
3
6
2
2
1
5
6
1
3
5
1
4
3
4
6
4
5
6
1
2
2
2
5
1
1
6
3
4
5
6
5
1
3
1
4
1
3
1
3
2
Derived from
Mini-Wheel Sequence
2
6
4
5
5
1
3
1
3
1
3
2
1
3
2
6
4
5
1
3
1
3
2
3
5
1
3
6
4
5
1
3
2
6
4
4
5
5
1
3
4
5
3
2
6
6
4
5
1
5
1
3
4
5
1
3
1
3
2
4
5
1
2
3
2
2
6
5
1
3
2
3
2
1
3
2
6
4
5
1
6
4
4
5
1
3
2
6
4
5
1
3
2
6
6
4
5
1
3
2
4
5
1
6
4
5
1
4
5
1
3
5
1
3
2
3
2
6
1
3
3
2
6
5
1
3
2
1
3
2
2
6
4
5
5
1
5
1
3
2
6
4
5
3
2
6
1
3
2
6
5
1
3
2
1
1
2
3
6
5
2
2
5
2
2
2
5
3
3
1
1
4
1
2
3
3
2
2
2
4
2
3
2
5
4
5
1
3
3
6
5
1
2
5
3
5
1
3
1
1
3
2
1
131
3
2
4
6
61
Mini-Wheel
Place Value
Set
Total
1
2
3
4
5
4
5
8
9
4
7
8
11
6
7
10
6
9
11
3
6
8
9
12
13
12
15
9
12
14
7
10
12
18
16
16
13
16
11
14
16
5
8
10
16
1
1
1
1
1
1
1
1
1
3
3
3
3
1
1
1
3
3
3
2
2
2
2
1
1
3
3
2
2
2
6
6
6
6
1
3
2
2
6
6
6
4
4
4
4
1
1
1
1
3
3
3
3
1
1
1
1
3
3
3
2
2
2
1
1
1
1
3
3
2
2
6
6
6
1
1
1
1
3
2
6
6
4
4
4
1
1
1
1
1
1
1
1
1
1
1
1
3
3
1
1
1
1
3
3
3
3
3
2
2
2
1
1
1
3
3
3
2
2
6
6
1
1
1
3
3
3
2
6
4
4
1
1
1
3
3
3
2
2
6
6
1
1
3
3
2
2
6
4
1
1
1
1
3
6
4
1
3
3
3
2
2
Derived from
Circular Addition
Sequence
1
1
1
1
1
1
3
1
3
1
3
1
3
1
3
1
3
1
3
1
3
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
1
3
2
Sphere # 3H
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
4
4
4
4
4
4
4
4
4
4
4
Look at how the Circular Addition Sequence forms the Place Value Set. With 3
number Place Value Sets look for 1 pair in sequence from the circular 1 3 2 6 4 5.
With 4 numbers look for 2 pairs in sequence. And with 5 numbers look for 3 pairs in
sequence.
132
63
Sphere #3I
4
4
16
2
6
2
6
24
12
2
6
4
34
6
8
2_
36
10
2
4
12
8
42
2
4_
46
2
2
2
4_
58
10
8
4_
66
4
12
8
2
4_
76
6
10
6_
78
10
2
6
6_
84
4
8_
88
6
4
10
2
6
6_
100
10_
108
10
2
4
12
8_
118
12
6
10_
120
2
6
12
10_
126
4
2
12_
130
12
8
6
4
10_
142
8
10
4
12_
150
4
12
8
6
12_
160
2
8
10
2_
10_
2_
162
2
8_
2_
6_
168
8
4_
4_
4_
4_
172
12
4_
2_
6_
4_
184
8
8
8
10_
6_
192
2
6
4
8_
6_
4_
202
2
12_
8_
204
4
4_
12_
4_
210
10
10_
10_
214
8
10
4
12
2_
6_
10_
226
6
12
8
12_
2_
6_
234
4
10
10_
12_
244
4
4_
6_
4_
6_
4_
246
6
12_
12_
252
6
4
2
4_
12_
8_
256
10
2
4
12_
2_
6_
4_
268
8
6_
8_
10_
2_
276
12
4
2_
10_
2_
10_
2_
286
6
2_
6_
2__
288
6
2
8_
10_
2_
8_
294
2
6
4
2
4_
12_
8_
4_
133
64
18
12
6
30
15
3
12
45
9
6
18
12
48
12
15
3
18
57
9
18
3_
63
3
6_
81
18
3
6_
93
3
9
6
15
6_
108
12
15
3
18
6_
111
15
6
9_
120
12_
126
6
3_
9_
144
18
12
6
18
9_
156
6
15_
171
12
9
12_
3_
174
12
3
9
9_
6_
183
3
18_
189
3
15
3
15
3
15_
207
12
9
6
15_
3_
219
9
15_
6_
234
6
18
6_
9_
6_
237
12
15
18
12
9_
9_
246
18
3
9
6
9_
3_
9_
252
12
6_
18_
270
9_
18_
282
15
3
9
15
6_
6_
6_
6_
297
15
12
9_
9_
9_
300
12_
18_
309
9
15_
3_
12_
315
15
6_
18_
6_
333
3
18_
9_
6_
345
18
12
15
3_
9_
6_
3_
9_
360
18_
12_
6_
363
3
18_
15_
3_
372
15
3
6
18
3_
18_
12_
378
18
6_
18_
12_
396
6
9_
3__
408
6
18
6
18
12_
12_
12_
423
3
15_
12_
15_
426
6
18
3
9
6_
18_
15_
435
15
15_
3_
6_
18_
441
3
18
18_
12_
3_
9_
134
65
16
4
12
36
4
12
4
12
4
40
8
8
8
8
8
52
4
12
8
24
4
60
16
20
4
12
8
84
24
16
12
8
24
100
24
16
20
24
16
120
24
24
24
24
24
124
12
8
4
12
8
8_
136
4
12
16
20
4
8_
144
16
4
12
8
24
8_
168
4
12
8
20
4
12_
184
12
16
20
4
12
12_
204
12
4
12
4
12
16_
208
20
8
24
16
20
12_
220
12
8
24
4
12
16_
228
20
4
20
4
20
16_
252
8
20
4
12
8
20_
268
16
20
4
12
16
20_
288
4
12
8
20
4
24_
292
24
16
20
8
24
20_
304
16
4
12
8
24
24_
312
16
8
24
16
8
24_
336
8
24
4
12
8
4_
24_
352
12
8
24
16
12
12_
16_
372
4
20
4
20
4
16_
16_
376
4
12
16
20
4
8_
20_
4_
388
12
8
24
20
4
12_
8_
12_
396
8
4
12
8
4
16_
20_
420
20
4
12
8
16
20_
4_
12_
436
24
16
20
4
12
16_
12_
8_
456
12
8
20
4
12
24_
16_
460
12
12
12
12
12
16_
20_
4_
472
8
24
8
24
8
4_
12_
24_
480
20
12
8
24
16
12_
8_
12_
8_
504
20
4
16
20
4
24_
20_
520
24
12
8
24
12
20_
4_
20_
540
12
8
24
4
12
16_
16_
16_
544
12
16
20
4
12
20_
4_
24_
556
8
24
12
8
24
24_
24_
564
12
4
12
4
12
12_
24_
16_
588
20
4
12
8
24
20_
8_
24_
135
66
25
15
10
30
20
10
45
15
15
15
55
30
25
85
20
15
5_
105
5
10_
130
30
10_
135
30
5
10_
150
25
25
10_
160
5
5
15_
190
10
30
15_
210
10
20_
235
10
15
10
20_
240
25
5
10
20_
255
30
15
10
20_
265
20
25
20
20_
295
5
15
25
25_
315
30
20
15
25_
340
30
30
30
25_
345
20
15
10
30_
360
10
30
20
30_
370
25
20
25
30_
400
25
5
20
5_
30_
420
30
10
30
15_
20_
445
15
10
5
15
20_
5_
15_
450
25
30
20
25
10_
25_
465
20
25
5
15
20_
20_
475
15
10
30
20
30_
10_
505
10
25
5
15
20_
25_
525
25
5
20
25
15_
25_
5_
550
10
15
10
15
30_
20_
555
5
15
10
25
10_
30_
10_
570
5
15
30
20
25_
25_
580
20
25
5
30
25_
15_
10_
610
5
15
10
30
30_
15_
10_
630
10
30
10
30
5_
30_
20_
655
25
5
30
20
25
15_
10_
30_
660
5
15
10
25
5
25_
5_
30_
675
20
25
5
15
10
30_
30_
685
15
10
30
25
5
15_
20_
25_
715
5
15
25
5
15
20_
25_
20_
735
25
5
25
5
25
10_
30_
15_
10_
136
Sphere #3J
137
138
139
140
137
Sphere #3K
14
56
84
119
126
147
672
141
Sphere #3L
84
140
210
224
266
294
378
434
504
518
560
588
672
728
798
812
854
882
142
Sphere #3M
4
6
7)
15
12
. 7 1 4 2 8 5
5 0
4 9
1 0
7
3 0
2 8
2 0
1 4
6 0
5 6
4 0
3 5
5
21)
12
16
18
. 7 1 4
1 5 0
1 4 7
3 0
2 1
9 0
8 4
6
4
1
1
20
24
2 8 5
28)
0
2
8
6
1
1
0
8
2 0
0 5
1 5
. 7
2 0 0
1 9 6
4
2
1
1
1 4 2 8 5
0
8
2 0
1 2
8
5
2
2
0
6
4
2
1
1
77
143
0
4
6 0
4 0
2 0
Sphere #3N
Move Tens to Units
Common Multiple 2
Wheel '2 6 4 12 8 10'
2 0 2 0 2
6
4
6
4
1 2
1 4
2 0 0 0 0 1 2
6
4
1 2
8
1 0
2
1 4
8 4 0 4 2
1 0
1 4
1 2
1 4
8 6 2 4
1 0
2
6
8
1 0
1 4
4 2 8 4
1 2
8
1 0
1 4
7 5 1 2
1 2
1 0
2
4
8
7 0
2 2
8
7 5 0 4
2 1 2 1 0
6
4
1 6
2
6
4
1 4
6 8 4 2
4
1 2
8
1 2
8
1 0
6 8 3 2
2 4 8 6
6
1 0
2
1 0
2
8
2 4 7 8
5 1 7 2
2
7 0
1 0
2
1 0
6
4
1 0
2 0
6
5 1 6 6
1 7 5
1
1 4
1 6
2
1
4 2 0 4 2
2 8
8 4
5 6
9 8
2 8 4 2
8 4
5 6
9 8
4 2 8 6
1 0
1 6
2
4 2 8 4
2
2
4
6
2
1 7 5 0
144
8 8
4
8 4
5
9
2
2
6
8
9
2
7
9
8
8
0
8
All 45 Remainder Patterns for any Place Value Set Common Multiple 7 clockwise count
Place Value Set
One Number Pattern
7
7 7
7 7 7
7 7 7 7
7 7 7 7 7
Two Number Pattern
7 21
7 21 7
7 21 7 21
7 21 7 21 7
21 7
21 7 21
21 7 21 7
21 7 21 7 21
Three Number Pattern
7 21 14
7 21 14 7
7 21 14 7 21
21 14 7
21 14 7 21
21 14 7 21 14
14 7
14 7 21
14 7 21 14
14 7 21 14 7
Four Number Pattern
7 21 14 42
7 21 14 42 7
21 14 42 7
21 14 42 7 21
14 42 7
14 42 7 21
14 42 7 21 14
42 7
42 7 21
42 7 21 14
42 7 21 14 42
Five Number Pattern
7 21 14 42 28
21 14 42 28 7
14 42 28 7
14 42 28 7 21
42 28 7
42 28 7 21
42 28 7 21 14
28 7
28 7 21
28 7 21 14
28 7 21 14 42
Eliminate
49's
Remainder
7
14
21
28
35
21
21
7
7
21
21
21
21
21
7
7
7
21
21
21
7
7
21 14
21 14
21
21
7
7
28
35
7
14
28
7
28
42
21
42
14
28
21
42
7
14
7
7
21
21
14 21 14
7 21 14
7
7
42
21
42
42
14
42
42
42
42
42
21 14 7
7
21 14 42
7
7
42 7 21 14
7
7
7
42 14
35
42
35
7
14
35
21
35
28
7
7
42
7
42
42
7
21
21
7
21
7
28
21
14
14
42
14
28
14
35
7
21
14
42 28
42 28
42 28
7 21
42 28
28 21
28 21
7 21 42 28
145
Sphere #3O
Sphere #3P
4
6
3
4
2
5
6
11
15
27
31
30
38
41
37
39
42
1
42
3
4
2
5
6
4
1
5
3
3
5
2
1
3
6
2
4
146
1
4
5
3
1
-
6
5
6
3
42
5
42
36
37
33
42
29
32
38
26
32
42
21
23
27
36
21
25
34
13
19
24
30
40
16
21
27
6
10
18
22
31
17
21
15
20
26
36
10
15
21
12
16
25
33
12
21
11
17
1
2
3
4
2
5
6
4
91
6
3
2
4
546
5
2
182
4
3
273
6
5
364
Sphere #3Q
455
364
455
728
910
819
546
819
546
1001
1092
1365
910
1001
1092
1365
1547
1456
1183
1365
1547
1456
1820
1638
1729
1911
1911
1911
1911
1911
1911
105
315
210
630
420
525
420
525
840
1050
945
630
945
630
1155
1260
1575
1050
1155
1260
1575
1785
1680
1365
1575
1785
1680
2100
1890
1995
2205
2205
2205
2205
2205
2205
112
336
224
133
399
672
448
560
448
560
896
1120
1008
672
1008
672
1232
1344
1680
1120
1232
1344
1680
1904
1792
1456
1680
1904
1792
2240
2016
2128
2352
2352
2352
2352
2352
2352
266
798
532
665
532
665
1064
1330
1197
798
1197
798
1463
1596
1995
1330
1463
1596
1995
2261
2128
1729
1995
2261
2128
2660
2394
2527
2793
2793
2793
2793
2793
2793
147
Sphere #3R
Single Numbers with Common Multiple Factors and Remainders from Wheel
Multiplier
Remainder
Common Multiple Wheel
4
5
3
9
13
7020
1
6
2
6
3
6
4
20
5
20
6
6
9
27
13
13
15
90
20
20
27
27
36
216
45
90
52
104
60
300
53
38
2014
1
2
19
38
53
5
12
19
152
159
17
24
408
1
2
3
4
6
8
12
17
24
34
51
68
2
2
9
16
30
16
72
51
72
170
51
408
Multiplier
Remainder
Common Multiple Wheel
3
10
17
510
1
6
2
6
3
6
6
6
10
20
15
90
17
34
30
90
34
34
51
153
11
60
660
1
2
3
4
5
6
10
12
15
20
30
60
11
22
33
44
55
66
2
2
9
16
30
30
30
72
30
100
30
240
44
44
198
44
275
198
33
61
2013
1
3
11
33
61
4
18
11
165
305
148
Multiplier Remainder
Common Multiple Wheel
Tier 2
2
5
7
11
13
10010
7
14
14
14
35
210
70
210
77
308
91
455
154
308
182
1092
350
700
385
1925
455
455
Tier 2
7
2
9
16
2016
7
14
21
28
42
56
63
84
112
126
168
224
252
336
7
56
105
56
252
56
252
252
448
252
840
448
252
2016
110
Sphere #3S
Count Cycle #1
21
35
77
105
140
147
168
182
224
252
287
294
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (49=7x7)
Count Cycle #2
Place Value Sets
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (49=7x7)
149
111
Count Cycle #3
315
329
371
399
434
441
462
476
518
546
581
588
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (49=7x7)
Count Cycle #4
Place Value Sets
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (49=7x7)
150
112
Count Cycle #1
48
80
120
128
152
168
216
248
288
296
320
336
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (56=7x8)
Count Cycle #2
Place Value Sets
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (56=7x8)
151
113
Count Cycle #3
384
416
456
464
488
504
552
584
624
632
656
672
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (56=7x8)
Count Cycle #4
Place Value Sets
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (56=7x8)
152
114
Count Cycle #1
36
81
90
117
135
189
225
270
279
306
324
378
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (63=7x9)
Count Cycle #2
Place Value Sets
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (63=7x9)
153
115
Count Cycle #3
414
459
468
495
513
567
603
648
657
684
702
756
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (63=7x9)
Count Cycle #4
Place Value Sets
Remainder Units
Remainder Tens
Move tens to units
Remainder
7x Multiple (63=7x9)
154
Sphere #3T
5
4
6
7
35
10
21
28
245
14
12
14
70
42
56
42
84
49
98
147
490
98
392
196
28
294
196
15
12
343
105
21
1029
3430
1372
686
2744
2058
42
126
147
735
441
588
294
882
1029
2058
1372
4116
155
63
84
686
1715
18
588
294
5145
3087
4116
2058
6174
4
6
3
4
2
5
6
11
15
21
27
33
36
41
31
39
42
40
42
0
0
0
0
0
7
14
7
7
14
21
21
14
21
21
28
28
21
28
35
35
35
28
35
35
42
35
42
156
21
28
28
28
28
35
42
21
21
21
35
42
14
21
28
21
21
28
14
21
14
21
21
14
14
42
14
21
37
36
42
14
32
38
29
33
42
23
27
36
21
26
32
42
19
24
30
13
21
25
34
10
18
22
16
21
27
37
15
20
26
5
9
17
21
30
38
12
16
25
4
10
15
21
31
11
17
12
Sphere #3U
35
35
42
42
Sphere #3V
157
158
159
160
161
162
163
Sphere #3W
164
54
165
Those familiar with Cycle Patterns for multiples of 3, from Tier 1 Mathematics are shown
just how perfect these are with Tier 2. See Sphere #4A for Tier 2 Common Multiple 7. All
multiples of 3 are Counted in both directions. A Clockwise and Anti-Clockwise Spiral on the
second and third Cylinders. These missing patches of number amongst the Cycle by Cycle on
these 2 Cylinders contribute to the Mathematics of the Tier 2 Common Multiple. Note the
connection of these 6=3+3 clockwise Counts at the end of Cycle 7Multiple or 49s. See
Sphere #4E and #4I. Three Counts clockwise meet 3 end of Cycle 7Multiple and 3 Counts
anti-clockwise meet the other 3 end of Cycle 7Multiple forming a complete Ring of 6 end of
Cycle 7Multiple. This occurs every Cycle. Thus the first, second and third Cylinders all
show Rings of 6 7Multiples for every 7Multiple. This feat of Mathematics is beyond
chance and magic and shows the prowess and perfection of the Tier 2 Wheel with its 4
Cylinders for each Common Multiple.
Following the early days, years ago, of Cyclic Addition Mathematics the emphasis was just
upon the Count Sequence, always using the Wheel for all 5 Steps. The Step 1: Counting with
Addition for higher Tier 2 and Tier 3 was a real challenge. The sequence of numerals forming
a Count Number began to show a higher order of the Common Multiple. So this interrelationship with the Count Sequence, as opposed to just blindly applying factors to any ol
common Number, made Cyclic Addition Number into an Art and Science all wrapped
together with the Wheel. Silly enough these multiple Count Sequences generated by the same
higher Tier Wheel were only meshed together to form 4 Cylinders for a given Wheel in the
last 3 years. There was and still is a perfection just with a single Count Sequence from the
Wheel.
Basically the Wheel has 6 Numbers all of the same Tier and Common Multiple. Bring forth a
Number, any Number, that is a multiple of the Common Multiple. Pick a simple one between
1 and 147 Common Multiple. Cyclic Addition Mathematics asks one to move through 7
consecutive multiples that include this Common Multiple. In other words there are 6 unique
Wheel Counts for every Number Clockwise and 6 unique Counts for every Number antiClockwise. So Cyclic Addition is Patterning a Sequence of any 7 consecutive Number all
belonging to the same Common Multiple. So the seamless joining of Number being taught to
the mathematician for a given Common Multiple is impossible to break. This inter-weaving
and meshing of Count Sequences reaches this level of expertise with Tier 3 and above for any
Common Multiple 1 to 69.
Lets look briefly at Tier 3 Mathematics. In the same light and method that is used to create
all 28 Count Sequences for a Tier 2 Common Multiple, Tier 3 Count Sequences are also
created. See Sphere #3D for a one Cycle Count with all 21 Clockwise Count Sequences. This
is performed with Common Multiple 1, 7 and 49. Note the first 6 Counts form the first
Cylinder, the second 6 Counts form the second Cylinder, the third 6 Counts form the third
Cylinder and the last 3 Counts form the fourth Cylinder. All just the Clockwise Counts and
all for only 1 to 2 Cycles. Look between the line of 1029 and 2058 measuring a whole Cycle.
The first 3 groups of 6 Counts show three sets of 6 7Multiples. These are 1029, 1372, 1715
and end of the second Cycle 2058. The following Count from these 18=36 end of Cycle
7Multiples is made with every Tier 3 Wheel member 49 147 98 294 196 245. Notice that
all of these end of Cycle 7Multiples are on the same Ring of 6 Counts on a Tier 3 Cylinder.
The remaining 3 Clockwise Counts have no end of Cycle 7Multiple. In fact these 3
Clockwise Counts Spiral around the smaller Cylinder with 6 vertically aligned Number
producing a Spiral Remainder Pattern of the Wheel in both directions.
166
Now Sphere #3D is just Clockwise Counting with Tier 3. Note the same Clockwise Counts in
the following Sphere #3E. Visually one can note that any consecutive pair of Counts is
unique. This is that seam of 7 consecutive Counts from the Tier 3 Common Multiple. The
Count and 6 possible Counts from the Wheel always make a perfect 7 consecutive Counts.
These are inter-woven by several facets. There are 21 anti-Clockwise Counts performing the
same function with the Wheel incrementing the Count Sequences in the opposite direction.
These form 21 Spirals clockwise and 21 Spirals anti-clockwise. There are 2 pairs of identical
consecutive Numbers on the Tier 3 Cylinders. One in each direction. Thus any 3 consecutive
Numbers in either direction is unique, by simple Wheel and Counting Mathematics. Right
through each Cycle on each Tier 3 Cylinder there are Rings of identical Number in rotation
sequence that equal other Cylinders. See Sphere #5 and #6 for illustrations.
The Tier 3 Count Sequence itself follows that of Tier 1 and Tier 2 Mathematics. The
Remainder Sequence each Cycle for any one Count Sequence is identical. The Pattern of this
Remainder Sequence around the Wheel is the same for 18 of the 21 Clockwise Counts.
Likewise the Pattern of the Remainder Sequence around the Wheel for 18 of the
Anti-Clockwise Counts is the reverse of the Clockwise Counts. This is helpful in navigating
and Pattern making around the Spiral Count Sequence on any Tier 3 Cylinder.
Putting the ready-made and packaged Cylinder construction aside for one moment. One
reverts easily back to Cyclic Addition 5 Steps. Especially since the Cylinder automatically
performs the Counting from the Wheel. One can cover the next Count on the Cylinder to
reveal the next Count with manual Addition. Performing a Count Sequence with a higher Tier
Wheel with just pen and paper is in some ways more creative. One can make mistakes easier
and find the proof and truth from the 5 Steps of Cyclic Addition. Addition performed from
right to left, numeral by numeral, is today, sadly, mostly a calculator or computing function.
Let this be a big lesson on how Number is joined with Number in a Count Sequence. Step 1:
Counting is both Addition and Multiplication together at the same time. Thus there is higher
organisational and disciplined use of the Operations + . Yielding a clearer whole view of
where a Number comes from in relation to all others via Cyclic Addition Mathematics.
So a way to teach Cyclic Addition may well start with just a Wheel and a blank lined page.
Usually the Reference Page sits side by side the working Count Sequence to juggle and
perform inter-Tier Common Multiple Mathematics. One become proficient at Adding and
reading Whole Numbers from left to right and right to left. The working Wheel at the top of
the page makes for simpler visual rotation with all 5 Steps. This strengthens the Wheel, the
Common Multiple, the sequence of the Cyclic Addition 5 Steps and the Circle of the Wheel
with Number. This Circling is at the heart of Cyclic Addition Number Mandala.
As a guide to beginning Cyclic Addition, one can use the Cylinder for a check on the hand
written penned single Count Sequence. This becomes relevant when working with the same
Common Multiple Wheel for many hours, the Count Sequence then requires the Cylinder to
give each sequence its Spiral on the Cylinder. Thus giving not only a Count its place, position
and order but also a complete 7 Cycle, 42 Count, Count Sequence its Spiral on the applicable
Cylinder. This generation of order and construction of the Count Sequence might well be a
natural Law, so that when one transcends a Common Multiple, the Cylinder can be used to
bring all of the Count Sequences together.
The very fact that the Cylinder is Circular, contributing to the Number Mandala, shows one
at the most only 6 Counts looking straight at any Cylinder. A line of sight perpendicular to
167
the length of the Cylinder shows practically at most 4-5 consecutive Counts in any one Spiral.
This might suggest that the perfection of the Circle is only partly seen by a human. The flat
PDF file of a 7 Cycle Count might be a distortion of the natural 3D Cylinder. Perhaps were
not meant to see the whole Cylinder at once. Perhaps thats why there are 4 Cylinders which
would require 4 Tablets or Laptops to see the whole Common Multiple at once. Who knows ?
The purpose of the Circular nature of the Spiral Count Sequence might only be known by
practise with the 3D Cylinders. This mystery belongs to Number Mandala.
Lets look now at Sphere #4F, #4G and #4H. These are Count Tables aimed at presenting all
Wheel connections to the Tier 2, Common Multiple 7 Cylinders. Any question from the these
3 tables one should then refer to the 4 Cylinders found in Sphere #4A, #4B, #4C and #4D.
Lets start this examination of Tier 2, 28 Cylinder Count Sequences and the Wheel. Keep in
mind the Circle of the Wheel and our Number Mandala.
Sphere #4F shows 12 vertical Counts straight from the first Cylinder Sphere #4A. Every
Clockwise Count Sequence rotates around the Wheel twice. Every Anti-Clockwise Count
Sequence rotates around the Wheel twice in the opposite direction. On the right are another
12 Count Sequences from the second and third Cylinders Sphere #4B and #4C. Again all 12
Counts follow the rotating around the Wheel of the first Cylinder. Note the horizontal Pattern
across the page of the Wheel, in sequence, both directions, for all 24 Counts.
All Rings, other than end of Cycle, on the first 3 Cylinders Sphere #4A, #4B and #4C, have a
Remainder Sequence of the Wheel. Even though there are patches with blank space on the
second, third and fourth Cylinders this rule always applies. The fourth smaller Cylinder
Sphere #4D has only 6 verticals that always give a Remainder Pattern of again the Wheel.
This fact is from the Additive properties of the Count Sequence and their corresponding
Remainder Pattern in any Cycle. And the reverse Pattern for the Anti-Clockwise Counts.
Sphere #4G shows 14 Clockwise Counts with a Count spacing for just a single Cycle. Note
the vertical Count Spacing for all 14 Counts follows the Wheel as with Sphere #4F. The
shaded or yellow 7s are multiples of 21. These each appear in 6 Counts with the next Count
all coming from the Wheel. Only once. Each pair of 7s, in between the multiples of 21, also
have just 6 Counts. These each appear in 6 Counts with the next Count, from the table below,
being a member from the Wheel. Note a check of Total around the whole Circular Wheel is
always 147. Sphere #4H shows 14 Anti-Clockwise Counts with like Patterns. Note the Count
spacing for multiples of 21 and 7s inbetween them. Brilliant Tier 2 Circular Maths.
A simple way to remember these Tier 2 Wheel connections is the Mathematics of the
Cylinder. Any Count follows the Wheel, Clockwise to the Right and Anti-Clockwise to the
left on all 4 Cylinders. All Rings of the first 3 Cylinders have a Remainder Sequence Pattern
of the Wheel. On the fourth Cylinder any pair of Rings have this Pattern. Multiples of 21 are
Counted 6 times and all 6 Wheel members follow the next. Pairs of 7s inbetween multiples
of 21 are Counted 6 times and all 6 Wheel members follow the next as well.
Of course there is Sphere #3 Cyclic Addition 5 Steps where all Steps: Counting, Place Value,
Move Tens to Units, Remainder and 7Multiple apply the Circular Sequence of the Wheel.
This discovery of connectivity of all Tier 2 Cylinders with their corresponding Wheel
greatly contributes to the Number Mandala. All Mathematics from a single Tier 2 Wheel.
168
Lets look closer at the role 21s play with Tier 2 Common Multiple 7. To show how to
construct second and third Cylinders, Sphere #4B and #4C look at the 4 tables on
Sphere #4E.
When one Counts with the Wheel 7 21 14 42 28 35 no matter the direction or the start there
are always 3 multiples of 21 and three with remainder of 7 or 14 from multiples of 21. So the
first table has a 1 Cycle Count of 21 35 77 105 140 147 with Remainder Pattern from
multiples of 21 equal to 21 14 14 21 14 21. Likewise the 1 Cycle Count of 35 63 105 119
140 147 has a Remainder Pattern from multiples of 21 equal to 14 21 21 14 14 21. There
are 6=3+3 Pattern to Table 1 and 6=3+3 Patterns to Table 3.
Still working with Sphere #4E, simply start the Cylinder 2 with a Ring of 6 49s, and start the
Cylinder 3 with a Ring of 98s to produce Table 2 and Table 4 with the first Cycle shown.
Note how there are 6 starting points and 6 Cycle end points to both Cylinders. So each Count
Sequence has a beginning of a 7Multiple and a completion of end of Cycle 7Multiple.
Thus rotation of the Cylinder is left to those Counts with a Remainder from the Wheel or the
first 5 Rings of a Cycle.
Note also the Remainder from 21s of any of these first 5 Rings. There are 30 Counts + End
of Cycle 6 Counts = 36 Counts in a Cycle. Cylinder 2 and 3 both have 4+4+5+4+4+6=27
Counts, Ring by Ring. Note only 9 multiples of 3 are Counted twice in two directions.
9+9=18. Leaving 12 Counts with a Remainder from 21s and 6 single end of Cycle Counts.
18+12+6=36 or 6 Counts, 3 Clockwise and 3 Anti-Clockwise by 6 Counts each Cycle = 36
Counts with both of these two Cylinders.
Note Sphere #4F Cylinder 2 and 3 combined. These 2 Cylinders have identical Count
Sequences from the Wheel as with Cylinder 1. Shown below. The only variation is there Tier
3 Start of 49 and 98. So the higher Tier 3 guides and positions the Counts of the lower Tier 2.
A Count Sequence on Cylinder 2 and 3, like Cylinder 1, all rotate through 12 vertically
aligned Number, every 2 Cycles or 12 Counts, Ring by Ring. The Cylinder 2 and 3 have a
spatial advantage with these patches and it makes for clearer rotation and Spiralling down and
around the Cylinder.
Follow Sphere #4I to Pattern Counts on both Cylinder 2 and 3. The first Table, Cylinder 2
begins with a Ring of 49s. The six Rings or Counts that follow leave a Pattern of the Table
underneath. Note the Symmetry of three Count Sequences clockwise and three Count
Sequences anti-clockwise. The three clockwise Counts from the Wheel 7 21 14 42 28 35
have identical Remainder Patterns from multiples of 21. This hints to us the importance of
multiples of 21 and their Remainder guiding one with any Tier 2 Cylinder.
The Sphere #4I also shows the same Patterning with Cylinder 3. The first Table shows a top
Ring of 6 98s. The six Rings below show 9 highlighted multiples of 21 to guide the
Symmetry of the 3 Count Sequences clockwise and the 3 Count Sequences anti-clockwise.
This quality of 21s with the Wheel 7 21 14 42 28 35 can also be applied to any Common
Multiple 7 to 483 by 7s, or any Tier 2 Cylinder.
The smaller Cylinder 4, on Sphere #4G and #4H, show a Count Sequence without any
7Multiple end of Cycle markers. All 4 Counts create 6 Remainders from multiples of 49,
following the Wheel 7 21 14 42 28 35 around the 6 verticals of this Cylinder.
169
21
28
63
14
35
42
77
105
77
119
189
217
210
266
287
259
273
294
301
294
322
329
336
371
399
378
413
441
483
441
469
511
525
504
546
560
581
553
567
588
595
588
609
616
651
623
630
665
693
672
707
735
777
735
763
805
798
700
735
679
721
735
756
763
630
658
714
742
777
651
707
735
588
623
693
728
770
588
658
693
546
553
616
672
700
525
588
644
497
518
560
630
665
476
518
588
441
455
483
546
602
441
469
532
385
427
462
504
574
406
441
483
336
364
420
448
511
357
413
441
294
329
399
434
476
294
364
399
252
259
322
378
406
231
294
350
203
224
266
336
371
182
224
294
147
161
189
252
308
147
175
238
91
133
168
210
280
315
357
189
42
112
147
70
126
154
217
63
119
147
35
105
140
182
252
70
105
147
28
84
112
175
231
56
84
147
42
735
749
770
791
170
49
49
49
91
112
133
154
49
84
105
91
112
196
154
196
217
238
196
210
231
259
238
273
301
343
273
196
259
280
301
343
315
343
406
427
385
448
490
511
532
490
504
525
532
567
595
462
490
525
553
574
595
609
595
609
630
679
637
616
637
672
693
700
721
637
658
679
742
700
679
714
763
784
742
784
805
784
798
651
672
756
777
490
532
567
637
420
427
546
574
637
742
385
420
490
357
378
406
469
553
343
364
448
483
637
322
343
462
490
301
378
399
196
231
336
385
448
168
238
315
343
126
133
252
280
63
91
126
175
84
168
196
49
70
154
189
784
49
721
756
784
826
714
784
819
171
98
98
140
98
98
126
168
182
105
161
203
203
140
168
210
224
245
245
252
287
98
126
245
182
203
245
287
287
350
350
392
357
392
476
497
497
434
462
504
518
539
546
392
399
455
420
476
539
581
581
644
644
686
651
686
770
791
791
728
756
798
812
833
672
686
707
714
749
728
777
819
833
854
686
693
749
609
665
714
756
602
644
651
686
840
567
623
623
728
539
609
630
833
504
539
567
686
434
497
560
602
413
455
525
378
392
483
539
315
371
420
462
308
350
357
392
581
273
329
329
434
245
315
336
539
210
245
273
392
140
189
231
119
161
266
308
98
770
791
833
798
833
875
833
861
172
21
42
63
70
77
91
56
84
126
119
140
161
168
105
133
175
154
224
203
189
210
217
238
231
273
266
287
308
315
252
280
322
301
371
350
336
357
364
385
378
420
413
434
455
462
399
427
469
448
518
497
483
504
511
532
525
567
560
581
602
609
546
574
616
595
665
644
630
651
658
679
672
714
707
728
749
756
693
721
763
742
777
798
812
791
173
7
21
14
28
35
56
42
77
84
84 105 119
112 140 126
147 147 147
154 168 161
175 182 203
189 224 231
231 252 266
259 287 273
294 294 294
Count Sequence
7
21
14
21
14
42
14
42
28
42
28
35
28
35
7
35
7
21
7
21
14
21
14
42
14
42
28
42
28
35
28
35
7
35
7
21
Cylinder 1 Clockwise
175
28
63
70
91
105
147
175
210
217
238
252
294
28
35
7
21
14
42
28
35
7
21
14
42
42
70
105
112
133
147
189
217
252
259
280
294
42
28
35
7
21
14
42
28
35
7
21
14
35
7
21
14
42
28
35
7
21
14
42
28
35
42
63
77
119
147
182
189
210
224
266
294
35
28
42
14
21
7
35
28
42
14
21
7
35
63
105
119
140
147
182
210
252
266
287
294
28
42
14
21
7
35
28
42
14
21
7
35
28
70
84
105
112
147
175
217
231
252
259
294
42
14
21
7
35
28
42
14
21
7
35
28
42
56
77
84
119
147
189
203
224
231
266
294
14
21
7
35
28
42
14
21
7
35
28
42
14
35
42
77
105
147
161
182
189
224
252
294
Cylinder 1 Anti-Clockwise
21
7
35
28
42
14
21
7
35
28
42
14
21
28
63
91
133
147
168
175
210
238
280
294
7
35
28
42
14
21
7
35
28
42
14
21
7
42
70
112
126
147
154
189
217
259
273
294
7
21
14
42
28
35
7
21
14
42
28
35
21
14
42
28
35
7
21
14
42
28
35
7
14
42
28
35
7
21
14
42
28
35
7
21
42
28
35
7
21
14
42
28
35
7
21
14
98
126
161
168
189
203
245
273
308
315
336
350
392
35
7
21
14
42
28
35
7
21
14
42
28
49
84
91
112
126
168
196
231
238
259
273
315
343
35
28
42
14
21
7
35
28
42
14
21
7
28
42
14
21
7
35
28
42
14
21
7
35
42
14
21
7
35
28
42
14
21
7
35
28
14
21
7
35
28
42
14
21
7
35
28
42
21
7
35
28
42
14
21
7
35
28
42
14
98
119
126
161
189
231
245
266
273
308
336
378
392
7
35
28
42
14
21
7
35
28
42
14
21
98
105
140
168
210
224
245
252
287
315
357
371
392
Count
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
84
Tier 2 Common Multiple 7 with all 14 Clockwise Counts for 1 Cycle note Spacing
7's Cylinder 1 Clockwise
Cylinder 2 & 3 Clockwise
147 147 147 147 147 147 147
154 154
154
161
161
161
168
168
168 168 168
175 175
175
175
182
182
182 182
189 189
189
189
189
189
196
196 196
203
203
203 203
210
210 210 210
210 210
217
217 217
217
224
224
224
231 231
231
231
231
238
238
245
245
245 245
252
252
252 252
252
252
259 259
259
266
266
266
273
273
273 273
273
280
280
280
287
287
287
287
294 294 294 294 294 294 294
147
154
161
168
175
182
189
196
203
210
217
224
231
238
245
252
259
266
273
280
287
294
28
35
7
21
7
21
168
189
196
210
231
238
224
231
238
252
259
266
273
273
280
14
7
21
14
35
7
21
28
42
28
7
21
35
14
42
35
35
7
21
42
28
7
21
42
14
7
21
42
7 147
21 147
35
28
147
14 147
28
14
7
21
28
14
14
42
28
35
35
42
14
147
147
14
42
7
21
35
28 147
147
147
35 147
14
42
35
7
21
168
35
14
161
35
28
28
154
Total
147
28
35
Cylinder 4
28
35
176
28
42
7
21
42 147
147
147
147
Count
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
3
3
6
84
Tier 2 Common Multiple 7 with all 14 Anti-Clockwise Counts for 1 Cycle note Spacing
7's Cylinder 1 Anti-Clockwise
Cylinder 2 & 3 Anti-Clockwise
Cylinder 4
147 147 147 147 147 147 147
154
154 154
154
161
161
161
161
168
168
168 168 168
168 168
175
175
175
175
182 182
182
182
189
189 189
189 189
189
189
196
196
196 196
203
203
203
203
210 210
210
210
210
210
210
217
217
217
217
224
224 224
224
231
231 231
231
231 231
231
238
238
238 238
245
245
245 245
252 252 252
252
252
252
252
259
259
259 259
266 266
266
266
273
273
273 273 273 273
273
280
280
280
280
287 287
287 287
294 294 294 294 294 294 294
Count Spacing of above Table
147
35
28
42
14
154
161
21
168
175
42
182
28
7
189
14
35
196
203
21
210
42
217
14
224
7
28
231
21
35
238
245
252
14
7
42
259
35
266
21
28
273
280
287
7
294
35
28
42
14
21
7
35
Total
147
14
42
28
7
35
21
14
28
42
7
35
14
21
28
7
35
147
21 147
42
42
7
35
28
14
28
21
14
42
21
28
42
14
7
35
28
14
21
21
14
21
14
21
147
147
177
7
35
147
28 147
42
42
28
7
35
42
147
7 147
35
147
147
7
35
147
140
14
42
28
21
154
147
98
140
189
245
14
14
21
14
178
Fibonacci Number
The Fibonacci Sequence is a perfect Ratio of two integer numbers. These two
Numbers form a proportion of roughly 1.618 : 1. This proportion is shown in plant
life, flowers, branches of trees and certain proportions of the human body.
How is this proportion made ? The Fibonacci sequence is generated by adding two
numbers to make the next number in the series. Note how to create the sequence.
Note the Fibonacci likeness to Cyclic Addition generating a continuous sequence of
Whole Number. This sequence is potentially infinite.
1+1=2
1+2=3
2+3=5
3+5=8
5+8=13
8+13=21
13+21=34
21+34=55
34+55=89
55+89=144
89+144=233
144+233=377
233+377=610
377+610=987
610+987=1597
987+1597=2584
Thus the sequence is usually written just with Numbers, as is Cyclic Addition.
1
13
21
34
55
179
In fact this Ratio can be expressed algebraically as ( square root(5) +1) 2 which is
roughly in its decimal fraction form :
1.61803398874989
The beauty of this ratio is that its inverse or (1 1.61803398874989) produces the
same sequence of numerals right of the decimal point. To express this number
accurately use (square root(5) 1) 2. So both Numbers when multiplied together
equal 1.
1.61803398874989
Note how integer formed the Fibonacci Ratio and how when its reciprocal or inverse
of the integer fraction are multiplied together equal integer 1.
An investigation using the internet on this extra-ordinary Ratio is worthwhile. Look
for how the spiral patterns are formed with Mathematics. How they act upon the
Natural surroundings we see every day.
So perfect is this sequence that it even connects with the Pure Circular Fraction 109.
Start with the Fibonacci Sequence, move left one numeral of the fraction sequence
PCF 109 below it. Create the PCF 109 starting at 1 move right to left with
Operations + and . Work with the Multiple (109+1 tens only=) 11.
1
1
2
3
5
8
6
4
4
7
7
2
1
6
7
9
9
4
6
8
7
1
5
8
5
0
5
8
1
6
3
1
7
8
4
5
9
3
5
2
4
1
1
1
3
7
4
3
2
7
0
180
41
These are just the first 23 of 108 numbers from PCF 109. The Fibonacci sequence is
shown from a start of 1 to 6765, the 20th number in its series. The ratio after the 20th
number in the Fibonacci cycle is approx. 1.618033963 . Accurate to 7 decimal places.
So this seeming irrational number ( sq root (5)+1 )2 can be perfectly shown with a
sequence of Whole Number and joined to a Fraction Sequence.
Are there any other perfect Numbers like the Fibonacci Ration called phi ? Yes.
There is a Perfect Number between all Whole Numbers. And it has its perfect
reciprocal between 0 and 1 sharing the same sequence of numerals for the decimal
fraction.
Lets discover the Perfect partners to phi. Consider between 2 and 3.
1+(22)=5
2+(25)=12
5+(212)=29
12+(229)=70
29+(270)=169
70+(2169)=408
169+(2408)=985
408+(2985)=2378
985+(22378)=5741
This sequence merely add the first number to 2 or double the second number to
create the next number in the sequence.
What Fraction is made with 57412378= 2.414213625. This decimal fraction can be
presented as an equation = sqr root (2) +1. So if one continues with the sequence
above from 5741 to 15994428 the decimal fraction if 15994428 6625109 =
2.41421356237309 as accurate as the computer Excel spreadsheet allows.
A test simply multiply this number by its inverse.
2.41421356237309 0.41421356237309 = 1 or extremely close.
How to generate the other phi like numbers that have this perfect quality of numeral
by numeral perfection stemming from the integer ratio.
Use the formula to find the ratio. ( Sqr root (4 + n2 ) + n ) 2
Put n=0, (sqr root (4+0)+0)2 = 1
Put n=1, (sqr root (4+12
Put n=2, (sqr root (4+22
Put n=3, (sqr root (4+32
Put n=4, (sqr root (4+42
Put n=5, (sqr root (4+52
Put n=6, (sqr root (4+62
1.61803398874989
2.41421356237309
3.30277563773199
4.23606797749979
5.19258240356725
6.16227766016838
42
181
This exploration into irrational numbers shows the inherent connection between
integer, fraction both decimal and ratio as well as its representation as an irrational
number. Cyclic Addition, in later Chapters, follows this connection between fraction,
exponential and Whole Number. All unified Mathematics.
Test the Fibonacci Sequence with the matching to the applicable Pure Circular
Fraction (PCF). And check on the calculator the multiplication of numbers 2 apart and
the square of the number in the middle are always 1 apart. i.e. Either 1 less or 1 more,
in fact it oscillates between 1 and -1.
++Lesson Plan. The second Phi ratio above sqr root(2)+1: 1 also connects to the
whole numbers from the sequence to the PCF 119. As with the previous Phi Ratio
start at 1 move left one numeral for each successive number in the sequence. The
working multiple is (119+1)= 12 tens. See the Pure Circular Fractions Chapter to
generate the PCF 119 below.
1
2
5
1
7
1
4
4
3
4
1
7
6
2
9
0
6
1
8
5
8
8
0
3
0
0
3
9
1
3
7
2
2
3
4
8
5
5
8
6
2
2
7
6
1
3
4
0
0 6 7 2 2 6 8
8 8 2 3 8 10 10
9
7
1
4
8
8
1
0
5
6
8
7
9
0 7 5 6
9 6 7 3
2
0
1
9
0 2 5 2
3 6 2 1
And so the Pattern of forming Phi and its counterparts for higher numbers is
presented in a sequence of Number. The third Phi is found by adding the first number
to three times the second. Forming the Sequence
1
This sequence connects to the Pure Circular Fraction 129. As above the ratio
converges to (sqr root(13)+3)2.
182
43
A Spiral Count Sequence starts from the Wheel and increments by the next Wheel number
Clockwise to the Spiral right and Anti-Clockwise to Spiral left. In fact all Tier 1 Cylinders
follow Wheel Sequence with Step 1: Counting. A Spiral no matter the Tier Hierarchy of a
Common Multiple always presents Step 1: Counting.
Tier 2, Tier 3 and beyond have 4 Cylinders to completely present all possible Counts. Tier 2
Cylinders have a total of 28 Counts. An example of Tier 2 Common Multiple 7 is shown in
Sphere #4A #4D. The first Cylinder has 12 Counts=62. This Cylinder is perfectly 7 the
Tier 1 Cylinder. The second and third Cylinders starts from the first and second possible
7Multiple forming 322=12 Counts. These two 7multiples, 49 and 98, originate from a
Tier 1 Count joining the Tier 2 Count without Remainder. See Sphere #3C and #3D for a
visual presentation of Tier 2 and Tier 3 for a cycle of Common Multiple 7 and 49. Every
Count made with Tier 2 has its origins with a single Common Multiple. See Wheels pdf on
the CD-Rom. The fourth Cylinder is smaller in diameter, being a 6 pointed Circle rather than
the common 12 pointed. It begins with Tier 1 Counting and connects to Tier 2 without
Remainder. Forming 22=4 Counts. A Total of 12+6+6+4=28 Counts for all Tier 2
Cylinders. Discussed at some length in previous Sphere #4.
Generating any Cyclic Addition Count can be with either a lower Tier connecting to the next
higher Tier without Remainder or simply the higher Tier alone. This is a Cyclic Addition
Law. So one requires a foundation to support the structure of a Cylinder. The simplicity of
the Cylinder shows only Mathematics from a single Wheel. This allows concentration on one
Tier of a certain Common Multiple at one time.
Tier 3 Cylinders have a total of 42 Counts. See Sphere #5B, four pages, for a Tier 3 example.
One Cylinder is 7 the first Tier 2 Cylinder. The second and third Cylinders have exactly the
same increments of this first Cylinder, Tier 3 Wheel, however they start at the first two Tier 4
Number. For example with Tier 3 for Common Multiple 1 these two Cylinders start at 343
and 686 respectively. Again these starts are generated by Tier 1, Tier 2 and Tier 3 Cyclic
Addition Mathematics. Thus forming 622=24 Counts. The fourth Cylinder of Tier 3, is in
the same form as the smaller Tier 2 Cylinder, however there are 3 Counts and 2 small Spiral
directions forming 32=6 Counts. These generate a Count Sequence with any Cycle having
6 consecutive Remainders shown on all 6 Vertically aligned number. A 4 Cylinder Total of
12+12+12+6=42 Counts. For curiosity and Cyclic Addition Law note how all 21 clockwise
Counts are made from Common Multiple 1 Hierarchy in Sphere #3D and #3E.
Tier 4 Cylinders are perfectly 7 Tier 3 Cylinders. Likewise Tier 5 Cylinders are perfectly 7
Tier 4 Cylinders. And so on up the Wheel Hierarchy. A Tier 4 Common Multiple 343 is
shown in Sphere #5C four pages for 4 Cylinders. Note simply a parallel with increasing Base
10 Number to thousands then ten thousands and so on, Cyclic Addition merely moves to
higher Tier. Thus forming a completeness with higher Whole Number. Tier 4 Common
Multiple 343 shows 4 and 5 digit Whole Number.
The 69 Common Multiples and their Hierarchy are shown visually on the Wheels pdf and is
the beginning and foundation for Complete Number. Potentially there is an infinite number of
Wheels in the Hierarchy, however for practical sake only the first 7 Tiers are shown. Briefly
this foundation is from joining Whole Number Wheels, with Rational Number Pure Circular
Fractions and corresponding Exponentials. See Sphere #3W for an example.
184
Any Cylinder is formed by just 1 Wheel. Raise from Tier 1 to Tier 2 and the Wheel becomes
7Wheel numbers of the lower Tier to follow the higher Tier. The Wheel has perfect qualities
of preservation. Acting on the Wheel with Operations + and the Wheel Sequence is
preserved. Like the mathematical purity of the Wheel is perfected by Maths acting upon it.
For a complete list of Wheels see pdf book on CD-Rom. The Wheel supports all the
Mathematics of the Cyclic Addition 5 Steps as in Sphere #3. Each Step acts uniquely upon
the Wheel to strengthen the Wheel and Cylinder with Maths. Such perfection from a simple
circular 6 number Wheel.
There are 4 visual structures to a Cylinder. The first is clockwise Spirals. The second is anticlockwise Spirals. The third is Ring. The fourth is Vertically aligned Number.
The Spirals on all Cylinders mesh both clockwise Counts with anti-clockwise Counts. This is
a brilliant structural feature of the Cylinder. Each Spiral revolves from one Ring to the next
Ring Count by Count. Most Count Number, belong to two, opposing direction, Spirals. The
exception is Tier 2. The next Count in a Spiral is always the next Ring downward. So to
follow a Cyclic Addition Count Sequence with 5 Steps one follows a single Spiral at a time.
From an accentuation of the analogue clock, Cyclic Addition has maintained an emphasis on
clockwise Counting. This stature is no longer required as all 12 Counts of Tier 1, 6 Counts 2
directions, should be seen with an equal eye without prejudice or preference. Rising through
the Hierarchy of Tiers one should also see all possible Counts for any particular Tier this
way. Any Count Sequence on a Cylinder is as relevant as any other on the same Cylinder.
A Spiral Count has a length. This is measured in Cycles or every 6 Counts representing a
whole revolution around the Wheel. Typically all Spirals, except for the smaller Ring
Cylinder, are marked with a Ring of six identical 7Multiples. This is often termed an endof-cycle. Typically a paper Cylinder and paper templates are 32 Counts or just over 5 cycles.
This was for easy reference and citing a handheld Cylinder Number. The pdf for Tablets,
Laptops and PCs is 7 Cycles. Most have the ability to view a pdf with visual perfection. It
was deemed long ago and could quite possibly be challenged that 7 cycles is enough
Mathematics for any 1 Tier. After completion of that Tier the next Tier is made available.
A Tier 2 Cylinder has 3 of the 4 Cylinders with what looks like patches of missing Number.
Look closely at the start and follow the Spirals to understand how they mesh on half the
number of Spirals. Following on the pdf rather than paper has its advantages. And scrolling to
and fro from the other Tier 2 Cylinders is simple. See Sphere #4B, #4C and #4D.
A Ring is a Circle around the Cylinder of 6 Numbers. One must pass through every Ring to
Complete the Count. Thus in essence the next Ring is the next Count. The ring can be seen as
a Circular slice through any Cylinder. Thus the Circle contributes again to Number Mandala.
There are always 6 Rings in vertical Sequence forming a Cycle of Counts no matter the Tier.
A Tier 2 Common Multiple has 4 Cylinders. Following the order of above the first Cylinder
always has 6 numbers each Ring. The second and third Cylinders have a Structure of 4, 4, 5,
4, 4, 6 numbers each Ring for any Cycle of Rings. The smaller Cylinder has a Structure of 2,
3, 3, 2, 3, 3 numbers each Ring for a Cycle of Rings. See example shown in Sphere #4A-#4D.
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A Tier 3 Common Multiple has 4 Cylinders. The first, second and third Cylinders have 6
numbers each and every Ring. The smaller fourth Cylinder has 3 numbers every Ring. The
Rings on the smaller Cylinder can be grouped into pairs of Rings for Pattern making
purposes. A Tier 4 and above Common Multiple follows the Structure of Tier 3 Cylinders.
The Ring, for a Tier 1 Cylinder, has the Wheel Sequence for the first top Ring. A Pattern is
shown from one Ring to the next Ring. Three Counts in rotation Sequence appear in both the
first and second Rings, the second and third Rings, the third and fourth Rings and the fourth
and fifth Rings. The end of Cycle Ring has 6 identical numbers forming a 7Multiple equal
to the Count. This Ring connection of the same Count also applies to Tier 3+ Cylinders.
The Ring has a Cyclic Addition Step 4: Remainder Sequence of the Wheel. As the Wheel is
the Remainder Sequence for the 7Multiple. The Wheel guides the Sequence of Number
around a Ring. So Ring works closely with Remainder and Wheel. This applies to all
Cylinders, even the pairs of Rings in the Tier 2 and 3 smaller Cylinder.
The Circular Ring guards the mathematical accuracy of a Spiral Count Sequence. Any
Remainder out of kilter is shown by the Pattern of Remainders in any Ring. Note this strength
of the Circular Ring around the Cylinder greatly enhances our Number Mandala.
The Ring brings near Common Multiple Counts together in a Circular Pattern. This is
important for Scale and Count Sequence position on the whole Cylinder. Letting you know
where you are within the entire 7 Cycle Count. Simple and always true no matter the Tier.
The fourth visual Structure of a Cylinder is the Vertically aligned Number. There are 12
Vertically aligned Number on most Cylinders, the exception is the smaller Ring Tier 2 and
Tier 3 Cylinder. This has just 6 vertically aligned Number. See Sphere #5B and #4D.
Counting in a Spiral down and around the Cylinder one returns to the same vertical point
every 2 Cycles. The smaller Cylinder every 1 Cycle.
The Vertically aligned Number assists in the Rotation of the Cylinder. Patterns of the same
vertically aligned Remainder Sequence helps. The first and fifth Rings, of any Cycle, have
the same Remainder Pattern. The second and fourth Rings also have the same Remainder
Pattern. The third Ring simply sits in the middle of the others, staggering the Remainder
Pattern mirrored above and below it within the one Cycle.
The pdf Cylinder found on the CD-Rom is a flattened cylinder. Where a Spiral of Counts
runs off the page joining the other side of the page. Essentially the pdf Cylinder has diagonals
for Spirals. Across the page for Rings and straight down the page for Vertically aligned
Number. Each, both the pdf and paper Cylinders, have their own merits. Obviously the pdf is
simpler to copy and pass onto others. The Math of the pdf and paper Cylinders are thus
deemed identical. Visually the Circle around the paper Cylinder has a higher wow factor.
Sphere #5A is the simple Tier 1 Common Multiple 1, Sphere #4A-#4D is Tier 2 Common
Multiple 7, Sphere #5B is Tier 3 Common Multiple 49 and Sphere #5C is Tier 4 Common
Multiple 343. The rest of the Cylinders on the CD-Rom show all Common Multiples for Tier
1, Tier 2, Tier 3, Tier 4 and Tier 5. Anything beyond that, Tier 6 and above, use the Make
your own Cylinder xls file. The diagonal Spiral Count Sequences become progressively
more difficult to see with the A4 Page width, leaving magnification to the PC and tablet.
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at the directly opposite vertical. Thus Ring 1 and Ring 7 Vertically aligned Number can be
Added together to form a 7Multiple. The Ring 2 and Ring 8 Add together to form the next
7Multiple. The Ring 3 and Ring 10 Add together to form again the next 7Multiple. So
Vertically aligned Number 3 apart or 6 Rings apart Add to a 7Multiple.
Diamond Pattern of Counts shows equality
Pick any diamond <> of 4 Counts next to each other, like 6 10 12 8 Note in this diamond of
4 Counts there are two identical pairs of Counts. Clockwise 6+4=10 and 8+4=12 and anticlockwise 6+2=8 and 10+2=12. Thus the 8+10=18 and the 6+12=18. Treat these diamonds as
simply 2 pairs of meshed opposing direction Spirals. Since this quality of spacing exists on
the whole Cylinder one can form any Diamond of 4 Counts where the two vertical = two
horizontal. This spacing Pattern also applies to a Diamond 8 Counts or three Vertically
aligned Number with three on the Ring. For example a vertical of 4+15+18=37 and a Ring of
12+15+10=37 note the 15 in the centre of both. One can exclude the 15 and simply test
Counts that are two apart. 5+19=24 and 15+9=24 with the 10 in the middle of both.
X Pattern of Counts shows equality
There is a X Pattern along the third Ring of any Cycle. As the Remainders are mirrored in
opposing Spirals sharing the same third Ring. Thus Add three numbers on a Spiral or
diagonal to equal three numbers on the opposite Spiral X crossing on the third Ring. For
example 6+9+11=26 on the clockwise Spiral and 13+9+4=26 on the anti-clockwise Spiral.
Note as both Addition share the 9 on the third Ring in a Cycle it can be excluded. However
it should be used to pinpoint the third Ring X Pattern.
Mirrored Counts on End of Cycle
There is an interesting Pattern of Mirroring the End of Cycle. If one reflects two Numbers,
any two Numbers on the End of Cycle Ring these will always equal 2 End of Cycle
7Multipe. Literally Mirror or reflect the distance of Rings from the End of Cycle on the
same Vertically aligned Number. For example any pair of Counts on Ring 5 and Ring 1 of the
next Cycle Add together to equal 42=212. Another example Ring 4 and Ring 2 on the next
Cycle Add together again to equal 42=212. This Pattern of Mirroring works on any larger
12 pointed Vertical Cylinder as the Remainder Sequence is literally reflected on the End of
Cycle. Or simpler Rotated around 6 vertical points for the following Cycle compared to the
previous Cycle. Again this Circular Pattern belongs to Number Mandala.
Patterns on Verticals
There is one vertical from the 12 pointed Cylinder that is all Odd Counts and one with all
Even, again for the whole vertical, rotating around to the directly opposite vertical. This is
helpful with Odd Common Multiples and Rotation.
Rings sharing 3 identical Counts and Sequence
One of the most amazing Patterns is Ring Ring or Pairs of Rings that both exclude the End of
Cycle. Look carefully at the Number Sequence of 6 Counts on a Pair of these Rings. 3 Counts
in Sequence are found in the next Ring also in Rotation Sequence. This applies to pairs of the
first and second Rings, the second and third Rings, the third and fourth Rings and the fourth
and fifth Rings. For example Look at Sphere #5A in the second Cycle. Ring 1 and 2
27 25 26, Ring 2 and 3 31 30 27, Ring 3 and 4, 32 33 36 and the last for Cycle Ring 4
and 5 36 38 37. This enhances the Ring with a Remainder Pattern of the Sequence of the
Wheel 1 3 2 6 4 5. In fact the Counting Wheel. And consecutive Rings other than End of
Cycle share exactly the same 3 Numbers. This also contributes to the advanced Rotation
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order of the Cylinder. If one can remember the positions of these 12=43 Number on the
simplest Cylinder one can apply it to other Common Multiples and higher Tiers.
Rotation and Pattern of 12 Rings Apart
One of the most obvious Patterns is that the whole Cylinder structure of Remainders repeats
every 2 Cycles or 12 Counts or 12 Rings. So any Count + 67Multiple = the Count 12
Rings directly below on the same Vertical. This helps Rotation as every 2 Cycles in either
direction the Count Sequence returns to the same Vertical location. For a 3D paper Cylinder
this seems more important than the flat pdf Cylinder. This quality of rotation and knowing
where abouts around the Circular Cylinder you are is best shown by the paper Cylinder. Thus
the 2 Cycles gap between Counts contributes to our Number Mandala.
Count Sequence Patterns forming 7Multiple
Patterns also exist within the Cycle of any Count Sequence. From the familiar movement
around the Wheel to generate a Remainder Pattern the following truths evolve. In a clockwise
Count Sequence the first and third Counts Add to a 7Multiple. The fourth and fifth Counts
also Add to a 7Multiple. This check works for any large Cylinder Count. And aids the focus
of attention on the Count Sequence rather than other Counts. In an anti-clockwise Count
Sequence the first and second Counts Add to a 7Multiple. The third and fifth Counts in any
Cycle also Add to a 7Multiple. Thus any question on 4 of the 5 Counts with Remainder one
can quickly Add two Counts to equal a 7Multiple, proving the Remainder Pattern Sequence
in any Cyclic Addition Cycle.
V Pattern to track Count Sequence
To acknowledge the symmetry between clockwise and anti-clockwise Count Sequences, one
can track the Wheel movements back to the last End of Cycle. This is called the V Pattern.
For example find 20 on Sphere #5A. Trace back to the start of the Cycle in both directions.
The clockwise Count is 3 2 6 4 5 and the anti-clockwise Count is 5 4 6 2 3. Note one is
perfectly the reverse of the other. This can aid tracing previous Counts, and confirming the
connection between clockwise and anti-clockwise Counting.
ZigZag Pattern with Wheel spacing
To show something of the Wheel Sequence in either direction consider the ZigZag Pattern.
Start at an End of Cycle Count and ZigZag in both directions noting the Wheel movement as
one progresses to the next End of Cycle. One should find only one occurrence of each Wheel
member. In fact the next Count merely sweeps around the Wheel connecting either the next
cumulative clockwise Count rotating around the Wheel or the next anti-clockwise Count.
Remember 6 Counts and an order of rotation around the 6 number Wheel. For example
Sphere #5A start at 6 and follow these three examples. The first 6 8 12 15 20 21 follows
6 2 4 3 5 1, the second 6 8 11 15 20 21 follows 6 2 3 4 5 1, the third 6 10 15 16 18 21
follows 6 4 5 1 2 3. Note the diagonal spacing moving from one Ring to the next to give the
next member of the 6 number Wheel.
Apply Multiples from the Wheel to Count Sequence
There is a school of thought that one should consider other multiples on the Tier Common
Multiple 1 Cylinder. In fact one can move along a Count Sequence and give away multiples
of the Common Multiple. In fact any Wheel member from 1 3 2 6 4 5 one can find the
simple Remainder from multiples of 1, 3, 2, 6, 4 or 5. The 3s repeat the same Pattern every
Cycle. The 2s repeat every 2 Cycles. The 6s repeat every 2 Cycles. The 4s every 4 Cycles
and the 5s every 5 Cycles. On simpler Tier 1 Cylinders this can strengthen Wheel members
189
and the Cylinder in general. As one places emphasis upon the 7Multiple one should also
consider the interaction of Wheel members upon the 12 Count Sequences. After plenty of
practise with the Cyclic Addition Step 4: Remainder the calculation of Count Remainder
= 7Multiple is sufficient Mathematics.
Incrementing 7Multiple with Remainder Pattern
From the previous Sphere #3 we looked at the 7Multiple in detail as Step 5 of Cyclic
Addition. However worth noting again is the linkage between Count and the next
incrementing 7Multiple. If the Remainder in Step 4 increases the 7Multiple remains the
same as the previous Count. If the Remainder decreases the 7Multiple increments to the
next higher 7Multiple. This obviously happens 3 times every Count Cycle. As each Count
Sequence on Sphere #5A passes through all 7Multiple of 7, 14, 21, 28, 35, 42 and so on.
Common Multiple on the Cylinder
One of the most obvious Patterns is a Cylinder or Tier of Cylinders showing all multiples of a
Common Multiple. For a paper Cylinder this is 5 and a bit Cycles, for a pdf Cylinder this is 7
Cycles. This is practically all that is needed for a study of the Common Multiple before
moving to a higher Tier of the same Common Multiple.
Operations + and with any Counts numerals
Note with Patterns with Counts either spaced by a 7Multiple or Adding to a 7Multiple.
And note the Operation + and are both used in Patterns above. Note also when reading a
Count from the traditional left to right that some Common Multiples ask for numeral by
numeral difference or addition. For example Common Multiple 11 in a higher Tier Wheel
184877 554631 369754 1109262 739508 924385. Even 3-4-5 digit Numbers can be
strengthened by this numeral by numeral + and .
One Wheel One Tier of Cylinder(s)
Remember the movement from one Count to the next on any Cylinder is always from a single
Wheel. This is a law to directly link all movement on a Cylinder to one Wheel. On higher
Tier 2 and Tier 3 and above a lower Tier is used to begin the Counts on the second, third and
fourth Cylinders. This beginning is omitted from the Cylinder however it remains as Cyclic
Addition Law.
Smaller Cylinder Tier 2+
The smaller Cylinder for Tier 2 and above has only 6 Vertically aligned Number. These 6
verticals show vertical Number all with the same Remainder. For Tier 3 the smaller Cylinder
shows 6 Remainders in Wheel Sequence in the first 2 Rings. This is a valuable tool as all
Counts on this Cylinder have a Remainder. And all Counts to the length of the Cylinder,
other than End of Cycle are included. Very handy when proving a Remainder as each Ring of
3 Numbers is unique. The major Pattern shown is each Count evolves from both clockwise
and anti-clockwise Count Sequences.
Circular Wheel
As each Count moving from Ring to Ring in a Spiral creates a Cylinder. One must also
acknowledge the Wheels role in protecting that incrementing Count Sequence. Thus one
should use the Wheel constantly and frequently in its natural Circular form. The Reference
Page with each Common Multiple for 7 Tiers shows straight line Wheels . These however
can be written in a Circular Disc like the title page. Note the Circle of the Wheel translates
into the Circle and Spiral of the Cylinder; this is truly our Number Mandala.
190
Lets continue with the first and second Cylinders of 4 Cylinders forming the Tier 2 Common
Multiple 7. Align the seventh Ring of the first Cylinder with the fifth Ring of the second
Cylinder. The first Cylinder Ring 7 is 189 175 182 154 168 161, the second Cylinder Ring
5 is 189 175 _ 154 168 _. Start at 189 move along the anti-clockwise Spiral for 3 Counts or
3 Rings being 189 203 224 231. On the second Cylinder do the same except in a clockwise
Spiral for 3 Counts being 189 196 217 231. Note the Count Sequence is 14 21 7 anticlockwise and 7 21 14 clockwise. ZigZag down both Cylinders in this fashion. Note that the
Rings match on both Cylinders at 231.
Continue with first and second Cylinders linking every 3 Rings. 231 259 294 301 and 231
238 273 301. The next ZigZag 301 336 364 406 and 301 343 _ 406. The next ZigZag
406 427 441 483 and 406 448 462 483. Note the pairs of Counts are the reverse of each
other, as one might expect from their spacing of 3 Counts and Direction of Spiral.
Note also the ZigZag runs also in the opposite Direction. With the first Cylinder Ring 7 from
189 217 252 259 clockwise Spiral and the second Cylinder Ring 5 from 189 196 231 259
anti-clockwise Spiral. Continuing pairs of Spirals for 3 Counts 259 273 294 301 and 259 _
_ 301. The next ZigZag 301 322 336 378 and 301 343 357 378 385.
So each matching Pair of Rings on the first and second Cylinder link to each other by
opposing direction Spirals 3 Rings apart. This roping of Count Sequences joins these Pairs of
Rings. Note that this linkage between matching Pairs of Rings runs in both directions
clockwise and anti-clockwise Spirals on both Cylinders.
There is a similar ZigZag binding on the first and third Cylinders and on the second and third
Cylinders. The first and third Cylinders begin a match on the fifth and second Rings
respectively. The second and third Cylinders begin a match on the fifth and second Rings
respectively.
The fourth smaller Cylinder matches the other three Cylinders by connecting to the first, third
and fifth Rings. Now which is which. Group the smaller Cylinder Rings into adjoining pairs
of Rings. The smaller Cylinder Ring 2 and 3 is 70 63 91 77 84 56 the second Cylinder Ring
2 is 70 63 91 _ 84 _ a match. The smaller Cylinder Ring 4 and 5 is 119 _ 140 126 133 105
the third Cylinder Ring 2 is 119 _ 140 126 _ 105 a match. The smaller Cylinder Ring 6 and
7 is 168 161 189 175 _ 154 and the first Cylinder Ring 7 is 168 161 189 175 182 154 a
match.
From the diagram in Sphere #5D with Tier 2 Common Multiple 7 all 4 Cylinders show, the
matching Ring, Ring, Ring, Partial Ring in colours Green, Orange and Purple. The partial
Ring match is always the third Ring in a Cycle. The other Ring, Ring, Ring matching
Cylinders are from the first and fifth Rings in a Cycle and of course the pairs of adjoining
Rings in the smaller Cylinder. The Cylinder with a partial Ring match has no ZigZag effect
as three Counts from the third Ring in a Cycle is the end of Cycle.
Note also the alignment of the 4 Cylinders on Sphere #5D and Tier 3 #5E. Remember the
axiom that a Count Sequence is created from a lower Tier Count joining the higher Tier
without Remainder.
193
Note every Count on every Ring, except for the partial Ring and the end of Cycle 7Multiple,
has equality with another Cylinder. So once the mathematician reaches Tier 3 with any
Common Multiple one finds that each Count Number, after a Cycle or so, has 6 appearances
on all 4 Cylinders. From the fact that the next Count is a unique Wheel member. And 6
appearances in the opposite direction Spiral for the same reason. Thus any three Counts in
any of the 42 Spiral Count Sequences is unique. This uniqueness and originality with the
Common Multiple justifies the search for perfecting all 4 Cylinders. This Completeness with
Count and Count Sequence and Spiral is with Number Mandala.
Sphere #5B is the simplest Tier 3 Common Multiple 49. The Tier 3 and above Common
Multiple follow the same structure and form. This is considered to be the pinnacle of
presenting Number and Circle onto Cylinder; thus again our Number Mandala.
194
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7007
7154
7105
735
392
49
Sphere #6 Patterns
As the title of this Chapter is so broad and all encompassing lets group certain aspects of
Cyclic Addition together to form Patterns. These aspects are in italics.
A Beginning for Number
To aid simplification of Cyclic Addition consider number 1 to 7. Each has a quality and
purpose to contribute to the whole.
1 is for Common Multiple, the singularity and constant Common Multiple on any single
Cylinder. A Pure Circular Fraction also has a single working Number to create the whole set
of Rational Number from 0 to 1.
2 is for the bi-directional Spirals on a Cylinder. Every Count Sequence shown on any
Cylinder is either a clockwise or anti-clockwise Spiral. These two opposing directions circle
around every Cylinder to form the Cyclic Addition Count.
3 is for the spacing between endof cycle 7Multiples. These are 21=37Common
Multiple apart every Cycle. The 3 is also for the number of identical Counts shared by
consecutive Rings other than endof cycle. The remainder from multiples of 3 Pattern every
Cycle with every Count Sequence or Spiral.
4 is for the number of Cylinders in a Tier 2 and above Common Multiple. This best describes
the inter-relationships each Cylinder has with all others. There is a small pattern with sets of
4 exponentials on every Reference Page of Wheels.
5 is for the number of Remainders in a Count Sequence Cycle. Most Counts for any Tier have
5 Remainders and an end-of-cycle to form a complete Cycle of Counting. Most Cylinders
have 5 Rings followed by an end-of-cycle Ring with Pattern amongst all Counts. 5 is also the
longest Place Value Set in Step by Step Cyclic Addition.
6 is for the Number of Numbers in all Wheels. The complete Wheels pdf has all Common
Multiples from 1 to 69 and Tiers from 1 to 7. This is the practical presentation of all Wheels.
Essentially the hierarchy of Wheels is infinite. Every Wheel should be practically formed as a
Circle or Circular hexagon of 6 Numbers.
7 is for completeness. The 7 asks to present all Number that come before 7, such as the
Wheel 1 3 2 6 4 5, to be submitted to the 7 in Circle, Cycle and Sequence. The lower Tier is
the actual Remainder Sequence for 7Common Multiple. All Counts on a Cylinder are
submitted to their place, position and order with Cyclic Addition to reveal the final Step
7Multiple. The final Tier 1 Common Multiple 69 is completed by an Addition of 1other
multiple to receive 7other multiple.
There is nothing missing nor no stone unturned with Pattern of Whole Number. Within the
Circle of these Spheres #1 to #6 one can explore and navigate through all Whole Number.
This chapter is a beginner introduction to Number Mandala Patterns. Proving a way to
receive Number with Mathematics, Law and Order, Creativity through the unknown, and
uniting the Common Language of Whole Number unto the Complete Number Mandala.
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One of the chief aims of this Sphere #6 is to show the width, depth and breadth of Pattern
making with Whole Number. Subject to Cyclic Addition Law. Following these Laws is the
beauty and natural freedom to receive limitless Number in an immutable form.
This form is able to sit side by side our aging, over-reliant zero, base 10 current-day
Number. One can show with Cyclic Addition that Whole Number especially can be preserved
and protected with and adjoining existing Mathematics. This is one of the aims and goals of
the 6 Spheres building Number Mandala.
There is no use searching for Patterns unless the Laws to build those Patterns are universally
true and proved beyond reasonable doubt. The discovery of Cyclic Addition Mathematics has
developed these Laws to enable a stable and constant structure, as with the Wheel and
Cylinder, to begin a person-made exploration into the field of Number.
Number with the modern 10 Hindu-Arabic Numerals has been with us for some 1400 years.
So an endeavour like Number Mandala with Cyclic Addition requires one to preserve the
existing orientation of current-day Number. Whilst improving its existing weaknesses,
shown in the book A Prophetic Design for Number, this remains a momentous task.
Cyclic Addition is simple and easily applied to all age groups of schooling. The task of
teaching and forming a pedagogy of Number Mandala is left to Sphere #7. Perhaps the
incorporation of this Mathematics into a school curriculum might take many unknown years.
Lets formally start Sphere #6 Patterns with a favourite topic of Completion of Units 9.
Completion of Units 9
There are many ways in Cyclic Addition to express unification of place value positions of a
Number. Step 1: Counting continuously Adds the next Wheel member to the Count
Sequence. This Addition is traditionally and generally performed right to left numeral by
numeral. Step 2: Place Value uses wheel members again to create and build a Number from
just the Wheels 30 mini-wheels. These Place Value Sets are again formed in each place
value position. And again in the right to left numeral by numeral direction. Step 3: Move
Tens to Units moves Place Value Sets from the tens to the units place value positions.
This Cyclic Addition unites place value positions, numeral by numeral, to form Number.
There is however a perfect way to receive both a multiple of 1 to 7 and to perfect Place Value
movement at the same time. This is called Completion of Units 9.
Consider Common Multiple 9 Wheel and a Count Sequence from this Wheel. Use the
universal formula Common MultipleOther Multiple= Count always! See Sphere #6A
the top box with a Count Sequence from Common Multiple 9 being 9 36 54 108. The
Other Multiple is directly below 1 4 6 12Add both the Count Sequence and the Other
Multiple together and leave the units to form the Other Multiple again in the Tens.
The Common Multiple 9 + Other Multiple when Added together always has a Zero units, this
Zero units is omitted like the Step 2: Place Value in the Tens position. The units Place Value
is literally nothing at all. The movement to the Tens position Completes the units 9 to
receive a 1 in the Tens. That simple. Follow along with Sphere #6A Count Sequence and
Completion. One can even perform this Completion with a Common Multiple 9 Cylinder.
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Now one might wonder is that all there is to Completion. The answer is that there are 7
Completions to each Tier of the Cyclic Addition Wheels. The Tier 1 Common Multiples that
contribute to Completion are 9, 19, 29, 39, 49, 59 and 69. The Common Multiple 19 simply
Adds the Other Multiple, given by Place Value Set division, to each of the Counts to
receive a 2Other Multiple in the Tens. This aids perfecting place value and proves the
Count to be a Common Multiple of 19.
As Cyclic Addition uses only one Wheel and one Common Multiple to generate a Count
Sequence, the action of Completion can be used along side of Cyclic Addition. This
Completion action greatly contributes to the trading and carrying of 10 units to form 1 Ten
with absolutely nothing in the units. As is the place value marker of the Zero.
So the Patterns formed are that of place value positions of a Number. Not so much the
simplicity of the Mathematics of Addition rather that of perfecting movement between units
and tens, tens and hundreds, hundreds to thousands and so fourth.
Follow Sphere #6A with the other Common Multiples. In higher Tiers the Common Multiple
with units 9 i.e. 9, 19, 29, 39, 49, 59 and 69 has a sequence of numerals forming a Count
Number that actually prepares the mathematician to receive the completion Number. So
Common Multiple 19 prepares one to receive the 2. Also pairs of complements that Add to
69 (9 60, 19 50, 29 40, 39 30, 49 20, 59 10) in the Wheels pdf, show a Zero in the units and
the Ten is from the other side of the Wheel 1 3 2 6 4 5. Note these Patterns from Wheels.
The action of Completion continues with higher Tiers and Sphere #6A shows Tier 2 of the
same Common Multiples. Note the Other Multiple is a multiple of 7 and the Completion
allows a receive of 7, 14, 21, 28, 35, 42 and 49.
As one performs Completion with higher Tiers the inter-meshing of place value positions
becomes infinitely perfect. The place value positions remain as the focus of the action rather
than the numerals. After practise the movement across a numbers numerals becomes more
and more fluent in Cyclic Addition Mathematics.
Other Common Multiples can use the action of Completion to prove the Common Multiple
perfect however these are considered secondary to the true purpose of perfecting place value
positions of a Number. These Common Multiples include other multiples of 9, like 18, 27,
36, 45, 54. And other multiples of 19 like 38 and 57. And other multiples of 29 like 58.
This action can purify ones receive of a 1 with a Common Multiple 9 Cylinder. Be prepared
to focus on just the movement from units to tens, tens to hundreds and so on. Enabling one to
perfect nothing other than place value positions.
Hexagon Patterns
Look at Sphere #6B. Make a multiple of 7 from the Common Multiple 1 Wheel 1 3 2 6 4 5.
Then move the numerals 1 to 6 around the given Wheel one number clockwise. So for
example 14 becomes 35, then 21, then 63, then 42 and lastly 56. Movement around the Wheel
preserves the multiple of 7. i.e. There is no Remainder. Note the 10 further examples below
in Sphere #6B.
Long ago in the archives of Cyclic Addition this was thought to be a relevant feature of the
Wheel. Preserving the multiple of 7 with movement around the Wheel. However modern
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Cyclic Addition shows that this Circular relationship that the Wheel has with Number is best
left to the 5 Steps of Cyclic Addition. Showing that patterns from the Wheel are used to form
Place Values to build a Count Number. And the Wheel Sequence is used for Step 3: Move
Tens to Units. Rather than develop hotch potch Number from just hexagon Patterns.
It was thought that single numerals moving in rotation sequence, like Sphere #6B, had
relevance to making Number from numerals of Base 10 place value. As one can see from the
rows of Number in the illustration there is little Mathematical Number relevance to the
Pattern of 6 Numbers. Note the disorder of 14 35 21 63 42 56 with the Common Multiple 1
Wheel. Showing 6 disordered multiples of 7 only. Contrast with Tier 2 Wheel.
This is further proved by moving to the Tier 2 Common Multiple 7 with a simple example.
The inter-twining of two circular Wheel sequences in the units and tens produces little
Mathematics. Showing only multiples of 49 thats all.
This might actually be a positive message to the current-day Number, relying on any
numeral from 1 to 9 and the 0 in certain place value positions to form a Whole Number. This
Patterning of current-day Number leads to a complete domination of 1s and thats all. All
other Patterns formed become merely a subset of the 1s. A dangerous recipe to hide the real
truth of Whole Number that is brought to light and shines with Cyclic Addition.
The perfect Mathematics of the Cyclic Addition 5 Steps triumphs over messy Mathematics
like Hexagon Patterns. When one uses Cyclic Addition Law and Order the rewards are
complete Number with truth and meaning to the Count Sequence and corresponding
Cylinder. Be wary when creating Patterns that they have a universality and contribution to the
whole.
The Reference Page with its Common Multiple, Wheel and Tier
Lets use Sphere #6C for this exercise in forming Patterns. This illustration is the Reference
Page for Common Multiple 2, showing 7 Tiers of Wheels and connecting Pure Circular
Fraction 69 and Exponentials. After the recent invention of the Cylinder all Wheels are
preferred in their natural Circular State. This contributes to the Number Mandala.
The Reference Page shows the exponentials of 27(n-1) where n is the Tier. These
exponentials are the Common Multiple or Tier n of Common Multiple 2. The Wheels below
the exponentials are in Tier by Tier order.
Once Tier 1 Common Multiple 2 is mastered on the single Cylinder with Cyclic Addition
Mathematics then one can move to the next higher Tier 2 Common Multiple 14. Again once
the Tier 2 with its 4 Cylinders or 28 Count Sequences are mastered then one can move to the
next higher Tier 3 Common Multiple 98. And so on up the Common Multiple 2 Hierarchy.
As Cyclic Addition is new, the elected direction of the Cyclic Addition Mathematics is
entirely up to the mathematician and teacher and student. Whether to persevere with a single
Common Multiple and its higher Tiers or to explore other Common Multiples.
The suggested way and sequence of how to navigate through the 69 Common Multiples is
simply with the Pure Circular Fraction 69 sequences. Move along the Circular Sequence and
make head or tail of the Complements of 69 every alternate Common Multiple Count.
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Perhaps devoting a day, week or fortnight to a single Common Multiple, then move to the
next.
Strive for efficiency with moving from simple singular Count Sequences to the Cylinder. One
should move from writing singular Count Sequence to the Cylinder for each Tier. This
strengthens the circular Wheel and the 5 Steps of Cyclic Addition with the Wheel.
Lets Pattern the Tiers of Common Multiple 2. The Tier 1 Common Multiple 2 is very
simple. Note how all evens are shown in Pattern around the Wheel 2 6 4 2 8 0. Note the
even Pattern for Tiers 1 to 5. The Tier 2 Pattern of evens, also complete with 4 2 8 4 6 0, the
Tier 3 Pattern of evens 8 4 6 8 2 0, the Tier 4 Pattern 6 8 2 6 4 0 and the Tier 5 Pattern is
that of Tier 1. So the even Pattern circles every 4 Tiers.
What is Mathematics is performed with Tier 1 ? With just 1 Cylinder the Common Multiple 2
Wheel creates all evens from 2 to 294 with 7 Cycle Counting. All Rings of the Cylinder,
other than end of Cycle, have at least 4 even numbers. The first and fifth Rings have 5 evens.
Each Spiral Count Sequence has either 3 or 4 evens. This even Pattern on the Cylinder shifts
to the next even the next Cycle as the Cycle end is 42, 84, 126 See Sphere #6D for a simple
1 Cycle Count of Tiers 1, 2, 3 and 4 of Common Multiple 2.
Note that this Patterning of the 2s has ramifications for all even Common Multiples from 2
to 68 and higher Tiers. Thus investigation of the Common Multiple 2 justifies a concentrated
effort.
The Tier 2 Common Multiple 14=27 is the next higher Order of Common Multiple 2. Sure
the 14s can stand on their own as a Common Multiple, however they also serve as Tier 2 for
Common Multiple 2. Note the Sequence and Pattern of the Common Multiple 14 Wheel
14 42 28 84 56 70. The Wheel hints at what to look for in the Count Sequence. The 4, 2 and
8 all share the units and tens position. Showing that Number, higher Number one can look at
pairs of Number where a numeral is in the tens or units. Also there is a grouping of
consecutive numerals 4 5, 5 6, 6 7, 0 1. These show Pattern of numerals next to each other
can be shown clearly by this Common Multiple and higher Tier.
The Number 14 to show it simply is the Number 4 units resisted by the singularity of the 1
tens. One might notice that the 14=27 remains with not only exactly the qualities of the
lower Tier Common Multiple 2, but also shows a higher Order and larger Number for the
same Common Multiple. By the next exponential of 7 the 2 progressively becomes larger
Number, higher Order, and distinctive qualities that Pattern to form the Tier n of Common
Multiple 2.
The Number 98=277 Tier 3 of the Common Multiple 2 puts the Tier 1 to higher Order and
also the Tier 2 Common Multiple 14 to higher Order. Climbing the Hierarchy of a Common
Multiple successively from one Tier to the next, as shown by the exponentials at the top of
Sphere #6C, shows longer Number with the same Common Multiple, in this case 2. The
Common Multiple 98 asks for Addition of 2other multiple in the units and receive a 1 in
the hundreds. Sounds simple, when performed with a Cylinder shows Tier 3 can keep the 2 in
check all the way along the Count Sequence with this Pattern. Discerning and discriminating
the movements of 2s with the singularity of the 1s.
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The Number 686=2777 Tier 4 of the Common Multiple 2 has a Count Sequence from
686 to 100842. In other words the simple multiple of 2 is tested with mostly 5 numeral
Number. One can Pattern the Count, like the previous Tier 3, the Addition of Count +
14other multiple to form 7other multiple in the hundreds.
Note Sphere #6D with the 4 Cylinders with a simple 1 Cycle Count from only the first
Cylinder. This shows the Wheel in the first Ring on all 4 Cylinder Tables. So the Wheel is a
starting mechanism for the Cylinder.
Tier 1 Common Multiple 2 Table shows familiar evens. However as discussed above note
Patterns of duplicated even numerals 2, 4, 6, 8 and 0 in any Count Sequence. Note this
extends to all 4 Tables. And the Patterns of evens around each Ring. Be explorative and apply
any Cylinder Patterns from Sphere #5 with this 1 Cycle Count.
Tier 2 Common Multiple 14 Table shows predominantly 3 numeral Number. Apply the hints
from the Wheel 14 42 28 84 56 70 above to the 3 numeral number. Use pairs of numerals in
a 3 digit Number, i.e. 2 pairs of 2 numerals side by side to explore the Patterns of Common
Multiple 14. Again any Cylinder Pattern can be applied to this Table or any other Cylinder.
Tier 3 Common Multiple 98 Table shows mostly 4 digit numeral Number. Continue using
Patterns from the lower Tier 1 and 2, and also form Pattern for proving the Common Multiple
98 true. Use the Pattern of Adding 2s in the units to receive 1 in the hundreds, to keep the 2
in check.
Tier 4 Common Multiple 686 Table shows half 4 digit and half 5 digit. Note the gradual
climb to higher Whole Number Tier by Tier. This Scaling is shown perfectly with a 7 Cycle
Count with all of the Cylinders for Tier 2+ present. Note the dominance of the units numeral
becomes less and less. Following Cyclic Addition 5 Steps builds and creates Common
Multiple 686 from the Wheel. Remember to Add 14other multiple to the Count to receive
a 7 other multiple in the hundreds.
Once a Pattern is made in the lower Tier one can freely apply that Pattern in the higher Tier.
For example Tier 3 and Tier 4 one can apply a multiple of 4 in the units and 1 in the tens. Or
28 units + 7 tens for Tier 3 and 196 units + 49 tens for Tier 4.
Use the Cyclic Addition Step 4: Remainder from the Ring Pattern to enhance the reading and
knowledge of the Count. Normally one can apply the Remainder from its position around the
Wheel 21 3 2 6 4 5 to resist the sequence of numerals forming the Count. This can be
performed with higher Tiers as well. For example Ring 4 from Common Multiple 98 has a
Remainder Pattern round the Wheel of 4 5 1 3 2 6. The 4 (or 392) to group 1078 and
highlight 10 and 78, 1 space 7 and 8. The 5 with 1176 to rest on the 6 and view the 117.
Move from 1 to 1 to 7 then down to 6. 1+0+6 1=6. The 1 with 1470 single numeral
1+3=4+3=7+3=0. The 3 with 1666 note binding of numerals 6 6 6 with the lead from left of
1. 1+6=7. The 2 with 1568 note the 1+5=6, consecutive 5 6, and 6+8=14 from Tier 1, and 56
=78 and also part of Tier 2 Wheel and Cylinder. The 6 with 1274 the 1 precedes the 2. The
27 hints how to use the 2, the 1+2+4=7, The 6 highlights the binding and evens of 12 and 4.
Note 27=14, the interwoven Patterns in a higher Tier are many times that of the Tier 1
basics.
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Lets briefly look at Tier 4 Common Multiple 686 Ring 3. The Remainder Pattern position is
2 6 4 5 1 3. The 2 with 6174 shows 6+1=7, 72=14, 7 3=4, 6 2=4. Note also the pairs of
numerals forming Number 61, 17, and 37=742. The purpose of the 2 is to part and pair
numerals within the Number. The 6 with 4116 shows 4+1+1=6, showing the odd of the
numeral 1 and even of 4 and 6. The 4 with 7546 shows 7 2=5 1=4 +2=6. Note a pair of
odds and a pair of evens 75 46. The 5 with 8232 shows 8 6=2 +1=3 1=2. Note when resting
on the units 2 that the 823 shows the 2 clearly. The 1 with 10290 immediately shows the 2 0s
and the 10 is parted from the 90 with a 2 inbetween. The singularity of the 1 looks for this
single numeral 2. The 3 with 6860 binds the 0 even with the other 3 even numerals 686.
When all Number are put together into a Cylinder of 7 Cycles and 4 Cylinders for a Tier 2+
the dominant Pattern becomes the Common Multiple. And every Number, every Count serves
that Common Multiple, climbing a Tier at a time. The Remainder from Cyclic Addition 5
Steps serves the Common Multiple. The Count Sequence Patterns the Common Multiple with
increment of the Wheel and Scale down the Cylinder. The higher Order becomes self evident
and simpler to receive when acting with Cyclic Addition Mathematics. So Pattern amongst
the numeral by numeral Order forming a Count Number are just as important as Pattern with
multiple Counts. This Art and Science of reading a Number might just be like that of algorists
hundreds of years ago, interpreting the new 10 Hindu-Arabic Numerals forming Whole
Number.
Misinterpreting Number 533 as a multiple of 7
A Common Multiple 1 Counts to 147 with a 7 Cycle Count. Number 533 requires other
Mathematics to prove where 533 sits in Cyclic Addition Order. Lets systematically go
through how to interpret Number 533 with a range of Common Multiple, Tier and
Remainder.
Using Place Value 533 has 1 remains yielding a 7Multiple of 532. 49 Tens+42 units. This
may not be enough to get rid of a fixation or wrongly acquired faulty numeracy. The simple
Common Multiple 533=4113 gives Remainders of 246 (287) and 78 (455). Go broader to
other Mathematics to show 533. Number 539 and 490 from Tier 3 support 532 from Tier 2.
The misinterpretation looks like a double 33. So investigate, use 133=197, 833=1777,
336=487 note the place value positions of 1, 8 and 6 with 33, 10633=31777 higher
Order, 5733=39773 parts the place value positions of the 5 with 33, 1533 shows a
distinct Pattern 1+5=3+3=6 and a 7Multiple, still further if there is any doubt on the Place
Position and Order of 533. A brilliant battle was with 55328=527152 just on the end of a
Cylinder for Tier 2 Common Multiple 52. Look at the 553=797 and 532=767=1974 and
28 at the end. Note the 28 completes the 532 to receive a 56 in the tens.
Going wider one can also call upon higher Tiers like 13377=39777 completing the
Number with 13377+343=1372 Tens. 3332=6877 shows other examples of 33. Look at
the multiples of 53312=681677=641777 found in Tier 3. So aim for complete
understanding of numeral by numeral Patterns, use all the Cyclic Addition Tools necessary to
reinforce the consistency of the higher Tiers, showing in this case the role that 533 plays.
Basically one can prove with Mathematics the Order and Tier and Common Multiple that a
single Number belongs to. Given a good command of the Cyclic Addition Basics.
212
One is bound to come across faulty and out of Sequence numerals forming a Number. The
best way to tackle this is to start with Cyclic Addition 5 Steps. Which Cylinder can the
Number be found on and follow the Count Sequence on a Spiral.
The Cyclic Addition 5 Steps in Sphere #3 brings Patterns of the Wheel and the Common
Multiple together in glorious Circular Mathematics. The incrementing Count Sequence with
Step 1: Counting ensures that all members belong to the one Common Multiple. This aids
Patterning of the one Common Multiple on the Cylinder(s). So like Pattern are brought
together in the one place, such is the role of the Cylinder.
Cyclic Addition Step 2: Place Value patterns the structure of the individual Counts by
building it from just Wheel Numbers. This brings unity to each and every Count from the
Circular Wheel. This Step 2: Place Value prepares a Count to find a Remainder and
consequent 7Multiple. The Wheel of 6 numbers is all thats required to build any Number
from the Cylinders Common Multiple.
If one tackles Pattern of any ol Number, picking Number at random, this is the state that
Base 10 current-day Number uses to form Number. Cyclic Addition asks the Mathematician
to abide by certain Laws and Order to enable incredible freedom to create Number from the
Wheel and all Common Multiple from the Cylinder with infinite Pattern making.
The Cylinder pdf of any Common Multiple for Tier 1 to Tier 5 is simple to view on a tablet,
PC or phone. The Cylinder then provides a framework to build Patterns along side of the
Common Multiple. This is one of the greatest purports of Number, that like Number sharing a
Common Multiple has the greatest Pattern when Mathematics is applied to the Cylinder(s).
The joining of Operations + with the Wheel and Cylinder are the Tools of the trade.
Simple to use, universal in application and obedient to the Mathematical Laws. So the
current-day basics of forming Pattern with Number Sequences, reliant on one or more
operations + , is superseded by Cyclic Addition Mathematics. Merely a new and
unexplored, partly mapped, way of receiving Whole Number.
The rising from small Number, one to two numerals, to larger Number is a structured and
simple path. This path requires one to master a higher Order or Tier of the same Common
Multiple. There is a complete selection of Common Multiples from 1 to 69.
So Pattern with larger Number (4-5-6-7 Numerals) is given to the higher Order and Tier of
the same Common Multiples as is with smaller Number. If one follows this Cyclic Addition
Law and Order one can repair and perfect the old invention: Number.
Cyclic Addition purports that not all Whole Number are required. The spacing between
consecutive Number for the Tier 4 of Common Multiple 52 is = 52777=17836. Creating
mostly 5 and 6 digit Number on the Cylinder. All that is required to perform Cyclic Addition
at this Tier and level is a solid foundation of the lower Tier. And perhaps the familiar
Common Multiples 1 to 9 and some higher Tier. The major point is that this perfect spacing
between Count Sequences or Spirals is all thats needed to master Whole Number at a higher
Order. Note also the 42 Count Sequences, for Tier 3 and above Cylinder(s), using Common
Multiple 49 to 3381 by 49s. These has a very perfect binding of the (1 to 147)Common
Multiple Count Number. It is this binding of the Cylinder(s) and the Wheel Mathematics that
bring these Number, that differ by a Wheel member, together.
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Mastery of a Common Multiple and Tier can be tested by the fluency of receiving 7
consecutive Counts in Sequence right through the whole Cylinder. Forming a unbroken chain
of Count Sequences that unite together to bring perfect Pattern of the Common Multiple
together.
A Sample of Common Multiples and higher Tier Mathematical Patterns
The Common Multiples chosen as a sample of the 69 complete are 7, 9, 10, 11, 13, 15, 16,
17, 19, 21 and 23. These were chosen as they are unusual and out of the ordinary Common
Multiples. Also multiples of these, mainly primes, Common Multiple between 1 to 69 are
assisted by Patterning these Common Multiples.
Common Multiple 7
This Common Multiple is usually created after Common Multiple 1 to 6 Tier 1. The Common
Multiple 7 follows as a Tier 2 of Common Multiple 1. So a 7 Cycle Count with the 1 presents
all 7s for a single Cycle. This sets up a Cyclic Addition resistance to establish a foundation
that the 7s acquire from Common Multiple 1s. Thus this Cylinder in Sphere #6E starts with
the unique Counts, like that of Common Multiple 1. As rising from Tier 1 to Tier 2, then to
Tier 3, and again to Tier 4 is a perfect movement in exponential of Common Multiple7(n-1)
where n=Tier. In this initial Common Multiple the 7 starts the Patterning journey.
The Patterns on the Cylinder are left to Sphere #5. The numerical Patterns are discussed in
this Sphere #6. The Common Multiple 7 is considered to be a collection of all the other
Common Multiples. So the 7s serve as Tier 2 of all other Common Multiples excluding 7s.
The Cylinder merely puts all the 7s into exactly the same Order and Law as is all other
Common Multiple 1 to 69 Cylinders.
Note the Wheel of 7 21 14 42 28 35 has a Circular Units Pattern of Pure Circular Fraction 7.
Most of the full Cylinder show 3 digit 7s. This has the effect of putting the two numeral 1s
to a higher Patterned Order of 3 digit. And prepares the way for all the other sample Common
Multiple in Tier 2.
Thus multiples of 7 from 7 to 483 are mathematically and numerically the Tier 2 Common
Multiples of the Tier 1 Common Multiple 1 to 69. This purport is proved by Cyclic Addition
Mathematics, Wheel and Cylinder for each Common Multiple and higher Tier. There is
nothing wrong with just applying Tier 1 Common Multiples, rather Tier 2 shows an
opportunity to use a higher Order of the same Common Multiple forming longer Number.
Parallel this raising from Tier to Tier with Base 10 current-day Number. The numerals 1 to
9 instead of being applied to the Tens position are applied to the Hundreds and then to
Thousands place value positions. The order, or lack of order with current-day Number stops
with any numeral in any place value position.
The Common Multiple 7 is also used as a perfect framework to associate how other Tier 1
Common Multiples and their Counts vary from a Common Multiple 7 Count. By building a
strong, recognisable Common Multiple 7, one is preparing to receive how other Common
Multiples and Counts vary and strengthen themselves against the 7s Number standard.
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Common Multiple 49
A 7 Cycle Count with Common Multiple 7 prepares all the Common Multiple 49s for 1
Cycle. This Cylinder merely puts them into Cyclic Addition Count Sequence Order.
The 49s can apply Completion of Units 9 to the whole Cylinder. Merely +1Other
Multiple to the Count to = 5Other Multiple in the tens. This Tier 3 Completion action is
often used to prove a Number belongs to Tier 3 or higher order.
After a Cycle the 49s are 4 digit. So they continue as a preparation for all the other Common
Multiples. The purpose of the Cylinder is again to unite and increment all 49s together into
Cyclic Addition Order. Any of these multiples of 49 can be proved as such with the aid of
Pure Circular Fraction 49. Note techniques of 1numeral in the hundreds can be moved to
2numeral in the units. For example 147, 47+2=49 a multiple of 49. Simple when one
applies the Mathematics of the Pure Circular Fraction to Whole Number.
Common Multiple 343
Apply the Mathematics of Completion to 343s. Add +7Other Multiple to the units to =
35Other Multiple in the tens. This keeps the place value positions of the numerals in check
whilst proving the Common Multiple on any Count. The main 343 Pattern is 3+4=7 and
4+3=7. For example 2744=24h+32t+24u. A good check is the multiple of 7 formed with
either pair of 3+4=4+3=7. The 4 and 5 digit 343s on the complete Cylinder take on a Tier 4
role for all the other Common Multiples. Thus they all have a distinction and Pattern unique
to the Common Multiple. Showing higher Order with larger Number for the same Common
Multiple.
Common Multiple 2401
The 2401 can be viewed as 2th+4h+1u=7. Or a simple +1 from units to hundreds=25. The
7203 move the 7 to the units to form 21343=7203. The 4802 move 2 units to hundreds to
receive a 5 in the thousands. The 14406 like even 7203. Move 14th to units and receive 42
tens or 42343=14406. The 9604 move the 4 to the hundreds to receive 1 in the ten
thousands. The 12005 Add 5+7=12 so that the 5 and 7 are not overlapped as the same
numeral or multiple. So each member of the Wheel has a distinct Pattern to form Tier 5
Common Multiples. The 2401 Pattern is by far the simplest to apply however the other
Patterns all have their place in higher Tier Mathematics.
So all multiples of 7 to from 7 to 63 are actually Tier 1 and Tier 2 Common Multiples. The
only distinction is with the 4 Cylinders and 28 Counts for a Tier 2 Common Multiple,
whereas a Tier 1 has only 1 Cylinder with 12 Counts. So a Tier 2 Common Multiple has a
finer binding and interlocking of the same Tier 1 Counts.
Consider that the Tier 1 of a Common Multiple is the basic starting point for the Common
Multiple. The Patterns shown by that Common Multiple with Cyclic Addition Sphere #3 Step
by Step Mathematics begins the Common Multiple. So the 7s are not simply the Wheel of
1 3 2 6 4 5 without Remainder, they are indeed the Wheel 7 21 14 42 28 35 with
Remainder. Thats Cyclic Addition Order and Law.
Common Multiple 9, 63, 441 and 3087
This Completion Common Multiple 9 and higher Tiers has a distinct Role in Cyclic Addition.
The completion as well as the Count contribute to the introduction of 1 and the role of 1 in
the tens position. i.e. Common Multiples 10 to 19 are prefaced by the Common Multiple 9.
The Common Multiple 9 and higher Tiers have the regular, well known Pattern of adding all
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the numerals together to form a sum-of-digits = 9. This Pattern is put to higher Order in
Tier 2 and above.
The Tier 2 Common Multiple 63=213 places obviously, though worth noting, the 6 in the
tens and the 3 remains in the units. The Completion is with multiples of 7. Note the
confidence with applying 7s to each Tier 2 Count returns the 7 back again in the Tens. The 3
digit 9s are raised to 4 digit 63s in Tier 2. Thus there is no accident of distorting what is
presented with multiples of 63 given by Cyclic Addition Mathematics and the Tools of trade.
Tier 3 Common Multiple 441 doesnt duplicate the previous Pattern, more so introduces the
44 to the 1. Note duplication of a numeral in a Count for this first Cycle. Note, amongst other
Patterns, the sum-of-digits with sequence of numerals forming a Count, is unique to the Tier.
The Completion is with multiples of 49 in the units to receive a 49, same, in the Tens.
Remember our 42 Count binding of this 7 Cycle 4 Cylinder for a Tier 3 Common Multiple.
Note again the simplicity of Tier 1 with just 12 Counts and the higher Order of Tier 3 and 4
with both 42 Counts. So there are 3 times as many Count Sequences or Spirals given to the
same number of unique Numbers. Deeming that the Higher Order requires a lot more work
with 4-5 digit Number.
Tier 4 Common Multiple 3087 has a simple and perfect place value Pattern. Move the 3s in
the thousands and Add it to the Units to receive 9Other Multiple in the Tens. This is a
brilliant way to differentiate between 3s and 9s with numeric mathematics. Note the
perfection of the sequencing of place value numeral positions. Again a reminder that this is
the 9 at a higher Order, and one requires mastery only of these Counts with the Wheel
spacing. Once a Count reaches 6 numerals unless Cyclic Addition Law and Mathematics is
applied, the perfection of the Count and Spiral will remain a mystery. So practised Cyclic
Addition numerical techniques can be pushed to new limits with a higher Tier.
Always apply Completion of 343Other Multiple and Add to the Units to receive the same
in the Tens place value position. This prepares one to receive the Common Multiple 10 Tiers.
Place Value Set Patterns vs Count Sequence both from the Wheel
Note the Order of Number in the first Cycle of all of these Common Multiples. Using a Count
Sequence there are 6 Counts to receive the first Ring, 12 Counts to receive the second, third,
fourth and fifth Rings, and a 12 number Count to receive the endofcycle. Lets parallel this
effort in the first Cycle with Cyclic Addition Step 2: Place Value. A Place Value Set is
formed with 1 to 5 numbers from the 30 mini-wheels with every Common Multiple Wheel.
Note just how many possibilities there are to form 1 to 21Common Multiple. Remember
from Sphere #3, there are 45 unique Patterns6 positions around the Wheel2 Counting
directions = 540 Place Value Sets. Counting Patterns for the first 5 Rings =
6+12+12+12+12= 54. Or only one tenth (1/10) of the possible Place Value Sets. So insequence Counting from the Wheel is perfected by the building of Step 2: Place Value.
These Place Value Patterns are testimony to the sheer flexibility and creativity of any Wheel
to form a Place Value Set. In-Sequence Rotation around the Wheel forms a natural Path to
follow a Spiral Count Sequence down a Cylinder. However the strength of the Wheel can be
improved by being creative while forming a Place Value Set. This is one way to Perfect any
Common Multiple and to prove that any Count on a Cylinder belongs to the Wheel.
A Mathematician may have a favourite emphasis on Cyclic Addition Mathematics.
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the same Mathematics to even place value positions, Adding all evenly spaced numerals and
find a Remainder from multiples of 11. If both are equal the Count is a multiple of 11.
This Pattern gives rise to other Patterns of movement from one place value position to the
next, however they are not universal like the above Pattern.
In essence the Common Multiple 11 and higher Tiers often show an Addition of Odd place
value positions equalling the even place value positions. This is perfect for comparing pairs
of Number that equal each other. Especially with 4-5-6 numeral Counts.
Note with the Wheel from the second Tier Common Multiple 77. The 77 shows 7=7, the 231
shows 2+1=3, the 154 shows 1+4=5, the 462 shows 4+2=6, the 308 shows 3+8=11 or 0
remainder =0 in the tens, the 385 shows 3+5=8. The Counts on the Tier 2 Cylinder quickly
form into 4 digits. Note the hopscotch over numerals on the fourth and fifth Rings.
Common Multiple 539 Tier 3 of the 11 shows 5 numerals after the first Cycle. Look how
perfect the Patterning of the multiples of 11 are.
One must also prove the Tier or multiple of 49. If one has a workable Completion with
Common Multiples with units 9, one can more easily find the other multiple. Start at the
units numeral and find a tens numeral that Adds the units+tens=Count Tens. Look at the
Wheel or the first Ring. 9+4=3t 4+1carry=5, 7+4=1t and 4+1+1carry=6h forming
147u+147t=1617. 8+9=7u 9+1 carry=10, 294u+294t 4+9=3t 9+2+1=2h 2+1=3th and so on.
If one is familiar with multiples of 49 this aids the other multiple(49u+49t)=Count. The
units numeral is given on the Cylinder, then t+u, then h+t, then th+h. This overlaying of pairs
of place values for any multiple 49 binds the numerals together to form a multiple of 539.
With Completion and Common Multiple 11n all of these Common Multiples vastly
contribute to perfecting carrying or trading from one place value position to the next. These
multiples formalise this process.
Again drawing from Sphere #3 Cyclic Addition 5 Steps one can prove the Count by Common
Multiple Pattern and Tier or one can apply Step 2: Place Value to the Count. When one
reaches Tier 4 Common Multiple 3773 one should be using all available Cyclic Addition
Laws and Pattern making to prove the Count true.
Like Tier 3 49s the Tier 4 343s require practise to confirm the Count is from Tier 4 and a
Common Multiple of 3773. After 2 Cycles of the Tier 4 Cylinder the Counts are 6 numerals
long. Remember the Pattern making for this Common Multiple is complete with a particular
Tier. One need only master this 7 Cycle Cylinder and perhaps progress to Common Multiple
33, 22, 66, 44 and 55. The Common Multiple 11 is perfect preparation for the other 11n.
Literally play with the Pattern of 11s as initially expressed, however always prove the
Cylinder Tier with Mathematics. The 11s are the start of presenting the 1(ten) to the 1(unit).
In essence the first application of a two digit Common Multiple number. So one begins to
build a foundation of presenting the tens numeral to the units numeral. This continues for
Common Multiples 1 to 69. Each Common Multiple has specific Pattern making qualities
unique to the Common Multiple. The 11s in this case contribute to other multiples of 11 and
the units 9 multiples and prepares one for 2 digit Common Multiples following 10.
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and 44=114. 57967 there is 5 presented to the 7 in sequence, 6 to the 7 and 7 to the 7 and 7
to the 8 with completion of 79. The 80262=40131 above2 where 8+0=2+6=6+2 again the
8+6=14=72, from the Wheel of 2s, is hard to notice with the 6 wrapped in 2s. The 84721
where 847=7711 the 84=214=712 and the 21=73, the 47 shows the order of 4 presented
to the 7 with 84 and 21. The 7 in the middle stops the halving of 8 to 4 to 2 to 1. And lastly
for this snapshot of 13s we finish on a Tier 5 93639 notice the symmetry around the 6. The
9=3+6=6+3=9 again, the 18=9+3+6=6+3+9, all multiples of 3 and the movement from 9 to
3=6 and from 3 to 9=6. These dual roles that a numeral or number within a number play is
typical of the Common Multiple 13 in all Tiers.
An interlude between Cyclic Addition Common Multiples
The last Illustration in Sphere #6 shows a list of some prime numbers. The Primes between 1
and 69 have there own Wheel. The Primes between 71 and 191 are shown as sequences of
numerals in other Cyclic Addition Number.
Now what are the boundaries of Cyclic Addition Number. Using all Common Multiples from
1 to 69 with a 7 Cycle Count (the other multiple is from 1 to 147) for the first 6 Tiers (the
exponential of 7n where n=1 to 6). This represents only 691476=60858 numbers with
many duplications with the Tier by Tier overlap. So out of 60858 numbers there were many
examples where a 3 and 4 digit Prime Whole Number is used as a sequence of numerals to
serve other Cyclic Addition Whole Number.
When the Primes reach into the 5 numerals or 10,000 parts on a number Cyclic Addition for
the first 6 Tiers treats these Sequences as inert and doesnt use them at all. One might find
mindless research to further explore Primes as contributing to Cyclic Addition a meaningless
Task. These longer Primes might well be inert and inactive for a reason.
What is well understood is all 3 and 4 digit Primes can be found to contribute to Cyclic
Addition Mathematics. Such that the highest Pattern Making of Number facetted by Cyclic
Addition Number can include all of these smaller Primes.
Its like the Prime is an incomplete Sequence of Numerals. With the Pattern Making of Cyclic
Addition, for the 1 to 69 Common Multiples, at higher Tiers, these Prime Numbers can be
used but there is little focus on there Sequence alone.
The structure of Cyclic Addition eventually proves that, Whole Number is Complete with just
these Common Multiples, and their higher Tiers, applied to the Circular Cylinder.
The table in excel of 69 Common Multiples across the page and groups of 1477(n-1) (other
multiple) running down the page. With multiplication of the Common Multiple other
multiple= a Cyclic Addition Count Number, without the structure and design of the Cylinder
to support the Mathematics. The search concluded that Cyclic Addition has an extremely
focused beam of light upon the Cylinder Sequence and 42 Spirals of each Common Multiple
at higher Tiers. This focus is to portray Number with Pattern and inter-relationships of
Number with that Common Multiple. Its like the anti-Prime. Everything a Prime is Cyclic
Addition is the opposite.
The making of Whole Number to use and apply Whole Number in the real world must have
relationship with all other Whole Number, also Laws that guide the same Whole Number.
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Tier 2. The richness of numerical Patterns in this Tier 4 shows the depth of the Common
Multiple with 5-6 numeral Number. The 5488 shows a place for the 88 with the 16 as well as
being the Common Multiple. The 16464=161029 where the 16 thou are moved to
+464units=48tens, the same with the Wheels 32928=321029. The 10976 shows 10 moves to
9 and likewise the 7 to 6, note the sequence of numerals in the 21952 21, 19, 95=195,
52=134, 195=395 and 952=1778. All from one 5 digit Count. The 27440, like the 80,
shows the place of the Zero with the Tier 4 Wheel. The 27440 shows 27, 74=372, 44=114,
744=3124=6212, and 40=104.
As one might surmise the higher Tier 4 Counts have lots of inter-woven Pattern in every
Count. Without the rigidity, and foundation with Cyclic Addition Step by Step Laws one can
easily lose ones way in a sea of numerals.
Bear in mind these Tables of the first 4 Tiers of a Common Multiple are Cyclic Addition
Counting for the first Cycle only. This is a small snapshot of the whole 7 Cycle Count across
4 Cylinders with Tier 2 and above. The 7 Cycle pdf Cylinders are found on the CD-Rom.
In these higher Tier 3, 4 and above one might regularly refer to the Ring of 6 Counts to gain a
stability of Remainder Pattern around the Cylinder. And a closeness of the 6 partner Counts
with each other. These being between (1 and 9)Common Multiple apart from Cylinder
Mathematics. This aids the strength of the roping around the Ring.
The Patterns in all of the higher Tiers for the 69 Common Multiples await exploration and
navigation for future people to apply Cyclic Addition Whole Number.
Common Multiple 17, 199, 833 and 5831
Common Multiple 17 Tier 1 and higher Tiers connect the 1 (ten) of a Tier to the 7 (units) to
the next higher Tier. So all Counts from all Tiers with this Common Multiple can be proved
by joining consecutive Tiers with the appropriate other multiple. For a simple example with
Common Multiple 1 Tier 1 (1 3 2 6 4 5) and Tier 2 (7 21 14 42 28 35) of the same
Common Multiple. Build, like the Cyclic Addition Step 2: Place Value, the Tier 1 in the tens
and Tier 2 in the units. 1t+7u=17, 3t+21u=51, 2t+14u=34, 6t+42u=102, 4t+28u=68, and
5t+35u=85. This Pattern of course proves the Count a multiple of 17 and also higher Tier
provided this simple Pattern and consecutive Tiers is followed.
One might expect that the nature of the 1 ten presented to the 7 units shows the relationship
that the 1 has to the Cyclic Addition 7. Note the Tier 2 Common Multiple 119. Lets look
firstly at the Wheel. The 119 shows a leading pair of 1s, from left to right, and the
Completion 9. So the role of 11t with 9u completes 11 and returns 12. The 357 shows again a
leading 3 with the spacing of 2s with 357 to form a multiple of 3. The 238 the 2 leads to
show the even 38=219. The 7h shows the 1 again this time with the even 14=7+7, also
7+14=21 and the 14 is even producing a multiple of 6. The 476 shows the 4 to simply
complete the 76=194, forming an 8h, all from numeral 7 and 6 participating in the 119. The
595 is similar where the 5 completes the 95=195.
The Common Multiple 119 can be shown as a completion of 11tens+9units. Thus completing
the 11 to make 12. The Pure Circular Fraction 119 is used in very high Order Tier 6 and Tier
7 Common Multiples. So there is justification to complete the 11s to form 12s. Also the 7
asks the 1 to be put into order by forming 12s where the 1ten leads and the 2units follow.
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The Common Multiple 833 can be viewed as 49t+343u=833. Again where the consecutive
Tier 3 and Tier 4 other multiple join in place value perfection to form the Common
Multiples of 833.
One can also use the Tier 2 Pattern of 77t+63units=833. Where the 11 is presented to the 9.
Showing that the 833=7119 can put the 119 to the next higher Tier Order. Strange how the
11 is presented to the 9, or 77 to the 63 to build multiples of 177 or 1777 respectively.
Note the rest of the Wheel of 833 has many duplicating 33, 66 and 99. The 8 prefaces the 33
with the structure of this Common Multiple. Note how the 33 Patterns over the Cycle.
The Common Multiple 5831 follows the Mathematics of the lower Tier 1, 2 and 3. Note how
the simple change of 833=831+2u where the units is moved around the Wheel 1 3 2 6 4 5
back three place values to form 5831. And the 58313=17493 showing two obvious Patterns.
The first Tier 1 in tenthou, Tier 2 in thou, Tier 3 in tens and the 3 to put fire of uniting
multiples of 3 together. The second is move the 17 thou to Add to the units =51tens. A
complete study on the Common Multiple 51 reveals these truths. The 11662 can be viewed as
11thou+66ten+2u. The 34986=2tenthou+14thou+98tens+6units like the 17493. The 23324
shows the 2332t multiple of 11 with the 4u. Note the higher Order amongst Wheel members
shows the beginnings of what to look for with the Counts below. The 29155 shows complete
29 with the 1 or 2tenthou + (9thou+1hund)=10 +( 5ten+5unit)=10 =29155.
So the multiples of 3 in Tier 4 of the 17 or 17493 show three consecutive Tiers like our 2
Tiers in the Tier 1 17s. The 5831 also following the Pattern of 17 =343tens+2401units.
A very special feature of the Common Multiple 17 Tier 5 and 6, not shown in the Sphere #6
illustrations, display a perfect connection with the Pure Circular Fraction 49 and 7. The
Common Multiple is 40817, the matching Pure Circular Fraction Sequence for 6 numerals, or
a million parts, is 040816 and 16/49ths. There is this modification to unify Whole Number
with continuous Rational Number. Merely subtract 1other multiple 33/49ths with the
subtraction Pattern 1 2 3 3 4 5 6 6 for the first 8 other multiples. This Pattern perfects the
Common Multiple 40817 and the Pure Circular Fraction 49. One might also note the
remainders of 7 or the Wheel 1 3 2 6 4 5 goes right around the complete Fractions of 49.
This connects the Common Multiple 17 Tier 5 perfectly with 6 numeral fraction sequences
from Pure Circular Fraction 49.
Common Multiple 285719 Tier 6 of the 17 acts upon the same Sequence, Pure Circular
Fraction 49=77. The Pure Circular Fraction from Sphere #1 has a 42 numeral sequence with
numerators 1 to 48 excluding multiples of 7. The multiples of 7 for Pure Circular Fraction 7.
The modification converts the Whole Number 285719=5+285714 and 14/49ths to this
circular fraction sequence. Note how this is accomplished with simply the Wheel as there
are only 6 fractions of 6 number sequence to find and prove the circular nature of the fraction
and the participation of the Cyclic Addition Whole Number. Thus the Number Mandala
continues.
The Common Multiple 2000033 Tier 7 of the 17 is the pinnacle of a Completion with the
pure Circular Fraction 49. If one moves the 2 millions through the remainder sequence of the
Wheel to the units position, one receives the 35=57 or the completion of the Pure Circular
Fraction 49+1=5tens. Absolutely perfect union between Whole Number and Rational
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Number shown by Cyclic Addition Mathematics. Ponder and wonder over this Common
Multiple as it contains much knowledge on how the 1 is presented to the 7. In our
dominant Zero number system the 1s are often all thats relied upon to Count and to put
mathematical Number together with the singularity of the 1s.
Common Multiple 19, 133, 931 and 6517
The Common Multiple 19 prepares one to receive the 2. All of the 2s in the tens place value
position. Apply Completion Mathematics to the 1 and receive the 2 with this Common
Multiple 19 and higher Tiers. The Tier 1 Wheel 19 57 38 114 76 95 and its corresponding
Cylinder prepares one to receive the Common Multiples from 20 to 29 by 1s.
An example of Completion with Tier 1 and Tier 2 is shown in Sphere #6A and #6B. Where
the Tier 1 Count starts at 57 and goes for 2 Cycles with the Completion of the 1other
multiple in the units forms a 2other multiple in the tens with literally nothing in the
units.
An explanatory note for this Common Multiple 19. Be very observant with these strange
multiples of 19 and higher Tiers. Look for the treatment of the 2 and multiples of 2 and even
the structure of the Common Multiple 14 Wheel to help. Note especially in the higher Tiers
the responsibility of the sequence of numerals to show the 2 and even numerals and even
number sequences perfectly. This Common Multiple 19 and higher Tiers should be used for
that purpose. Other Common Multiples that influence the receive of the 2 tens is of course the
20, 21 and 27. It becomes a mathematical art form to interpret each Count on the
Cylinder(s) with this 2ness in mind.
Treat the 19 and its Completion like that of the 9 presented as a earlier example Common
Multiple. The 9 is the last of the single numeral, likewise the 19 is the finish of the 10s.
Lets explore what the Reference Page of Common Multiple 19 and its 7 Tiers of Wheels
show. The Common Multiple 133, aside from regular Cyclic Addition Mathematics, simply
Add the 7other multiple to receive the 14other multiple in the tens. Note again all the
way through this Tier, look for that introduction of the 2.
The Common Multiple 931=4919 which shows a double Completion. By Adding the
49other multiple one receives the 98other multiple in the tens. Also with the Tier 3
multiple of 49, by Adding 19other multiple one receives 95other multiple in the tens.
The numerals 931 are also the perfect start to match to the Rational Number, Pure Circular
Fraction 29. This is a single Circular Sequence of 29 numbers forming all fractions of 29 with
their corresponding numerators. As the Common Multiple for this Tier 3 is 931other
multiple this perfectly matches 3 numerals units, tens and hundreds of each Count with this
Rational Number. Thus one might surmise that without a clear 3 formed by the pure circular
fraction 29 the 2 cannot be received correctly.
The Common Multiple 6517=34319 one can still apply Completion of the 1 to receive 2
by Adding 343other multiple in the units to receive 686other multiple in the tens. The
Completion and its place value perfection and flexibility extends to all Tiers of the 19.
What happens at higher Tiers with 4 Cylinders, 42 Spiral Count Sequences, is the
intermeshing of Number within each Count to present the Common Multiple. This
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interweaving has been given to example in previous Common Multiples. Lets look at Tier 4
Ring 1 or the Wheel. The 6517 where 65=135, 51=173, 17, 651=2131 and the 6 is given
away with the lead of 6, 5+1 and finish with 7. The 19551 where 19, 95=195, 55=115,
51=173 and the 19 is put against two 5s and finishes with 1where it started. The 13034
where 13, 30, 34=172 the 1+3=4, then the + is used with the 3+4=7 bringing the attention
of the 4 to Addition rather than comparison with the 3. The 39102 where 39=133,
91=137, 102=176 note the 910 in the middle and the place value of the 3tenthou with 2
units. The 26068 is all evens, where 2+6=8 to separate the 6 and 8 and 6+8=14 immediately
submitting these evens to the Tier 2 14. The 32585 where 32=162, 25=55, 58=292,
85=175 and 325=655, and 258=436. The 3 parts the 585 where 5+3=8 and the in
sequence 3+2=5 when the 2 draws attention away from the 5 digit Count.
The Common Multiple 45619 being the next higher Tier 5 of the 19 also connects 6 numerals
with the Rational Number, Pure Circular Fraction 21. Add 2other multiple to the
thousands in 45619 to receive 047619 which has a perfect decimal match to 1/21. To find
the other numerators simply Count up to one Cycle with this Common Multiple 45619 Wheel
and apply the small modification to convert a bound Number (a Whole Number with
beginning and ending numerals) with a continuous Rational Number.
The Common Multiple 319333 Tier 6 of the 19 looks at simple fractions of 7/21 or 1/3 with
the modification of exactly 14 thousands to form 6 recurring 3s. This presents the 6 decimal
places following the exact Pattern left by the previous Tier 5.
The Common Multiple 2235331 Tier 7 is rather strange and yet to be explored for a Tier 7
Cylinder(s). One can convert the Whole Number to the Rational Number, Pure Circular
Fraction 29, like Tier 3, however the modification is 19026 in the hundreds. This forms a
Sequence of numerals 4137931 or 7 numerals in sequence from the fraction 29. The
relevance of the mod. 19026=30297=27187=21149 is a strange presentation of a
number 19 presented, with a space 0 so that the 2 receives the 6.
A simple Pattern observed on the Reference Page of any Common Multiple. The exponentials
have a Pattern of remainders from 9s. The Common Multiple 19 is 1 7 4 1 7 4, the 50 is
5 8 2 5 8 2, the 30 is 3 3 3 3 3 3, the 24 is 6 6 6 6 6 6. Another universal Pattern for the
substructure of Cyclic Addition Wheels and Mathematics.
Common Multiple 21, 147, 1029 and 7203
The Common Multiple 21 can be considered the Tier 2 of the 3, where 21=37. This shows
that the whole relationship of the Common Multiple 21 serves the 3. Any Wheel has a
Cycle Total of 21Common Multiple universally. The spacing of end-of-cycle Rings on
any Cylinder is also 21Common Multiple. So Cyclic Addition Mathematics makes full use
of the 21 in Pattern and Circle.
The 2 tens presented to the 1 units puts the 2 in check. In fact every multiple of 3 from 3
to 69 by 3s has a Tier 2 Common Multiple of 21n. The 6 has 42, the 9 has 63, the 12 has 84
and so on. So the Tier 1 Counting introduction of a multiple of 3 applies the 21s to declare
the end-of-cycle frequently and to begin with more commonly than the other 7s.
The Common Multiple 147=493 can apply simple Completion of 3s to the Count Sequence
to reveal 15 tens. 147+3=15t, 441+9=45t, 294+6=30t, 882+18=90t, 588+12=60t and
735+15=75t. Instantly the 3 is applied to the Common Multiple 147 (Tier 2 of the 21).
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As one might surmise the Patterns of 3s and its higher Tiers are shown every Cycle. Note the
use of these Patterns in the Tier 2 Wheel 147 441 294 882 588 735. By using the Wheel
frequently with Cyclic Addition Mathematics one can easily master the more advanced
multiples of 3. The Sum of digits example Patterns, in every Cycle are 3 3 9 9 3 9,
6 9 9 6 6 9, 9 3 3 9 9 3 these vary with the Patterns of Spirals on all 4 Cylinders.
The Common Multiple 1029 has the initiating Pattern for Multiples of 3. The 1other
multiple in the thousands is moved to Add with the units 29 to form 3 tens. This Pattern
usually from Tier 4 multiples of 3n is a marked trait of the 3s and 21s. One can also
complete the 1029 by Adding 21 units to receive 105 tens as 1029=4921.
The Common Multiple 7203 continues this Pattern from Tier 3 of the 21. Move the 7
thousands to the units and Add to 203 to equal 21 tens. This Pattern shows the multiple of 3
and 343 as 21343=7203.
The Common Multiple 50421 Tier 5 of the 21 can also be linked with Rational Number, Pure
Circular Fraction 19. Surprise yes, the inter-relationship between 19 and 21 is shown again.
The modification to 50421 is +18 thousands to receive a sequence of 68421 a 5 digit
sequence that can be instantly matched to the Pure Circular Fraction 19. One need only Count
for a single Cycle 2150421 (with mod.) to prove the unity between Whole Number and
Rational Number. See Sphere #1 for detailed Pure Circular Fractions.
Common Multiple 23, 161, 1127 and 7889
The Common Multiple 23 is a strange and yet to be researched Tier 1 Multiple. Look in
Sphere #1 at Pure Circular Fraction 69. Note that the circular fraction has 322 number
sequences and 31 number recurring sequences. The 23 is separated from the longer
sequences and forms the fraction of 1/3 or the decimal 3. Thus this hints that the
Mathematics of the Common Multiple 23 stands alone or with only other Wheel members
23 69 46 138 92 115. Note the 46 and the final 69 are Common Multiples in their own right.
The Common Multiple 23 requires one to present the 2 to the 3. These small multiples
should make the Place Value Mathematics simple. A 2other multiple in the Tens with a
3other multiple in the units.
How does one interpret this Common Multiple 23 ? Basically note, especially with the higher
Tiers, the way the even is received amongst multiples of 3. Lets look at Tier 1 Cylinder Ring
3. The 253 the 2+3=5 and finish with 3. The 276 has 2 evens 2 and 6 turn into multiples of 3
being 27 and 6. The 345 shows 4 even with the 3 consecutive numerals 3 4 5. The 391 shows
completion with 39 with a 1 to receive 4, the multiple of 3 is 3 9. The 368 shows the evens of
6 and 8 and the multiples of 3 as 3 6, the 6 again plays a dual role. The 299 shows a 2 leading
with the multiples of 3 being 9 99. Begin with the sequence of multiples of 2 and note how
the 3s receive these 2s.
The Common Multiple 161 continue with the 14other multiple in the tens and 21other
multiple in the units. Lets look at Ring 5 of the Tier 2. The 2415 shows dual roles of the 2
and 3, the 2+4=1+5=6 and the 2 4 24 are all even, the 24 2+1 4+5 15 are all multiples of 3.
The 2737 puts both the 2 and the 3 to be presented to the 7 as 27 and 37, the 27 and 3 are
multiples of 3, the second 7 ensures the 2 is put in its place at the beginning. The 2576 shows
2+5=7 and the trailing 6 shows the 2s, the 576 57 6 are multiples of 3. The 3220 shows 2 22
and 20 with the leading 3. The 2898 shows 3 evens around the 9 and the 2898 is a multiple of
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3. The 3059 shows the 0 and 6 with completion of 59, the multiples of 3 are 3 30 and 9. Look
for how the 2s are served by the unification of numerals with Patterns of 3s. Note the work
of the Common Multiple 21 is put to use in unveiling how the 3 support the 2s.
The multiples of 1449=2397 found in this Cylinder and the Common Multiple 69,
1449=6937, can be used as a 5 digit match against the Rational Number, Pure Circular
Fraction 69. The 01449 and 19/69 other multiple exactly forms any 5 digit sequence of
the fraction. Note the 1449+21units=147tens one can apply completion to multiples of 1449.
Thats a 5 numeral match to the greatly exalted Pure Circular Fraction 69 with every multiple
of 9 from this low Tier 2 Cylinder. Note the role of the multiple of 23 in every 1449.
The Common Multiple 1127=2349 can be used with Completion of all Counts in this
Cylinder. Add 23other multiple to the units and receive 115other multiple in the tens.
The Common Multiple 1127= 98tens+147units. Stay with the search to explain the nature of
the Common Multiple 23 at Tier 3. Lets look at Ring 3. The 10143 shows 2s of 10 14 and 4
with the 1014 a multiple of 3. The 6762 has 2s of the 6 6 2 76 and 62, the 3s are 6 762 and
the whole Count 6762. The 12397 has 2s of 12 and 2 with spacing 3+6=9 and 9 2=7 and
completion of 39 to 4, the 3s are 12=3+9 and 2397 so the 2 is included with the 3s. The
13524 has 2s 52 2 4 and 24, the 3s are 135 3 13524 24 and spacing of 135 52 24 shows how
the 3 joins all of the 2 spacings. The 16905 has 2s of 16 6 90 and 3s of 16905 6 9 69 90 690,
with the completion of 69. The 11270 has 2s of 112 12 2 270 70, the 3s are 12 27 270 note
the role of the 7 in the Common Multiple 112710.
The Common Multiple 7889=686tens+1029units and 77hund+189units. Lets look at the
Wheel. Note the Pattern of all Wheel members, The 7889 presents the 7 to the 8, the 8
repeated to avoid overlap and duality, then the 8 is presented to the 9. The 23667=231029
and the 2 and 3 preface the 6=23 to enhance the Mathematics of the 6, the Wheel Pattern
continues with the 6 again to avoid confusion, then the 6 is presented to the 7. The 15778
shows a 15 presented to =7+8 rather than 7+7, the 57 avoids duplication of the previous
member and the two 7s ensure one receives the units 8. The 47334 begins with the 4 of the 7
or 47, the 473=1143 shows a role for 11 and the 4 presented to the 3, the 33=113 to
reinforce the duplication of the 3 or 3 3 in sequence, lastly the 3 increments to 4. The 31556
has 31 and 155=315, the 315 and 56 are multiples of 7, 45 and 8, the 55=115 or 5 5 to
avoid overlap the 5 is duplicated, lastly finishing with an increment from 5 to 6. The 39445
shows a completion with 39 to receive 4, the 94=472, the 44=114 and the 45=95, all
present a story of the 4 before it increments to 5, the 944=1659 to show an obscure
completion with 59.
Patterns In Summary
These 11 Common Multiples 7, 9, 10, 11, 13, 15, 16, 17, 19, 21 and 23 show a great deal of
how to navigate and search for Patterns. All the while continuously preserving the sequence
of Numerals forming the Cylinder Count. The Patterns always represent a direct relationship
with the Cyclic Addition Common Multiples from 1 to 69 Tier by Tier. This allows one to
interconnect a higher Tier Count with lower Tier Mathematics.
The search for Patterns in higher Tier Counts is to show an overall mastery of a certain
Cylinder Common Multiple. Each Common Multiple, in fact the inter-Tier Common Multiple
Mathematics as well, shows an emphasis is given to each presenting Common Multiple. All
69 Common Multiples have a unique quality and Cylinder Pattern Mathematics that
228
distinguishes each as part of the complete Whole. When one searches to Circular Cylinder for
Circular Number one eventually discovers that all Whole Number Counts have a unique
beginning, mathematical story and ending. This contrasts with Pure Circular Fraction
sequences which are entirely Circular. It is quite relevant to note the modifications to certain
Common Multiple and Tier that equate a Counts sequence of Numerals with a Pure Circular
Fraction sequence. This is the major unification of Rational Number with Whole Number.
These illustrations of Cylinders in Sphere #6 show a glimpse of perfect Pattern making with
Whole Number. The rest of the Cyclic Addition Cylinder and Number await discovery by the
individual seeking to master the 10 Hindu-Arabic Numerals. Like the man Fibonacci in the
early 13th Century, the knowledge and wisdom of Cyclic Addition Mathematics must be from
a practical standpoint and must teach something not readily available in mainstream
Mathematics. Only then will people take note and apply what theyve learnt from Number
Mandala with Cyclic Addition Mathematics.
To go away with the concrete evidence presented here and incorporate it within the currentday teaching and learning. This is discussed in the following final chapter Sphere #7.
This final Sphere #7 Chapter is asking for the deciphering and translating the language of
Whole Number to be according to Number Mandala. This code and law surrounding Cyclic
Addition is to enable a freedom from the destructive mess of anything goes with Number.
Most of us only use about 20,000 unique words to create English language. With 26 letters to
choose from for each numeral the key is within the sound and established meaning for each
word. Why then is Number any different each Number belongs to a Wheel, to a Cylinder
and to that emphasis of one or more Common Multiple, each Number especially in the higher
Tier Order, has this language and mathematical truth that protects the use of these timeless 10
Hindu-Arabic Numerals.
229
Sphere #6A
Common Multiple 9 Complete with x1 unit to = x1 ten
9
36
54 108 144 189 198 225
1
4
6
12
16
21
22
25
1_
4_
6_ 12_ 16_ 21_ 22_ 25_
243
27
27_
297
33
33_
333
37
37_
378
42
42_
608
32
64_
684
36
72_
779
41
82_
798
42
84_
230
231
Sphere #6B
Hexagon Patterns
Wheel Common Multiple 1
14
35
21
63
42
56
105
133
126
161
154
301
322
364
343
315
203
266
245
252
231
602
644
651
616
623
406
455
413
434
462
504
511
532
525
546
1323
1232
1246
1253
1624
3262
3626
3654
3612
3465
2646
2464
2415
2436
2541
6454
6545
6531
6524
6153
4515
4151
4123
4165
4312
5131
5313
5362
5341
5236
42
28
35
5
4
21
14
98
7_
28
245
21_
35
147
14_
7
441
42_
21
294
28_
14
232
392
35_
42
35
28
42
3
2
21
14
Sphere #6C
233
12
Sphere #6D
Tiers 1 to 4 of Common Multiple 2
A Count for 1 Cycle
Common Multiple 2
2
6
4
12
8
10
8
10
16
20
18
12
18
12
22
24
30
20
22
24
30
34
32
26
30
34
32
40
36
38
42
42
42
42
42
42
Common Multiple 14
14
42
28
84
56
70
56
70
112
140
126
84
126
84
154
168
210
140
154
168
210
238
224
182
210
238
224
280
252
266
294
294
294
294
294
294
Common Multiple 98
98
294
196
588
392
490
392
490
784
980
882
588
882
588
1078
1176
1470
980
1078
1176
1470
1666
1568
1274
1470
1666
1568
1960
1764
1862
2058
2058
2058
2058
2058
2058
Common Multiple 686
686
2058
1372
4116
2744
3430
2744
3430
5488
6860
6174
4116
6174
4116
7546
8232 10290
6860
7546
8232 10290 11662 10976
8918
10290 11662 10976 13720 12348 13034
14406 14406 14406 14406 14406 14406
234
Sphere #6E
Tiers 1 to 4 of Common Multiple 7
A Cylinder Count for 1 Cycle
Common Multiple 7
7
21
14
42
28
35
28
35
56
70
63
42
63
42
77
84
105
70
77
84
105
119
112
91
105
119
112
140
126
133
147
147
147
147
147
147
Common Multiple 49
49
147
98
294
196
245
196
245
392
490
441
294
441
294
539
588
735
490
539
588
735
833
784
637
735
833
784
980
882
931
1029
1029
1029
1029
1029
1029
Common Multiple 343
343
1029
686
2058
1372
1715
1372
1715
2744
3430
3087
2058
3087
2058
3773
4116
5145
3430
3773
4116
5145
5831
5488
4459
5145
5831
5488
6860
6174
6517
7203
7203
7203
7203
7203
7203
Common Multiple 2401
2401
7203
4802 14406
9604 12005
9604 12005 19208 24010 21609 14406
21609 14406 26411 28812 36015 24010
26411 28812 36015 40817 38416 31213
36015 40817 38416 48020 43218 45619
50421 50421 50421 50421 50421 50421
235
Sphere #6F
Tiers 1 to 4 of Common Multiple 9
A Cylinder Count for 1 Cycle
Common Multiple 9
9
27
18
54
36
45
36
45
72
90
81
54
81
54
99
108
135
90
99
108
135
153
144
117
135
153
144
180
162
171
189
189
189
189
189
189
Common Multiple 63
63
189
126
378
252
315
252
315
504
630
567
378
567
378
693
756
945
630
693
756
945
1071
1008
819
945
1071
1008
1260
1134
1197
1323
1323
1323
1323
1323
1323
Common Multiple 441
441
1323
882
2646
1764
2205
1764
2205
3528
4410
3969
2646
3969
2646
4851
5292
6615
4410
4851
5292
6615
7497
7056
5733
6615
7497
7056
8820
7938
8379
9261
9261
9261
9261
9261
9261
Common Multiple 3087
3087
9261
6174 18522 12348 15435
12348 15435 24696 30870 27783 18522
27783 18522 33957 37044 46305 30870
33957 37044 46305 52479 49392 40131
46305 52479 49392 61740 55566 58653
64827 64827 64827 64827 64827 64827
236
Sphere #6G
Tiers 1 to 4 of Common Multiple 10
A Cylinder Count for 1 Cycle
Common Multiple 10
10
30
20
60
40
50
40
50
80
100
90
60
90
60
110
120
150
100
110
120
150
170
160
130
150
170
160
200
180
190
210
210
210
210
210
210
Common Multiple 70
70
210
140
420
280
350
280
350
560
700
630
420
630
420
770
840
1050
700
770
840
1050
1190
1120
910
1050
1190
1120
1400
1260
1330
1470
1470
1470
1470
1470
1470
Common Multiple 490
490
1470
980
2940
1960
2450
1960
2450
3920
4900
4410
2940
4410
2940
5390
5880
7350
4900
5390
5880
7350
8330
7840
6370
7350
8330
7840
9800
8820
9310
10290 10290 10290 10290 10290 10290
Common Multiple 3430
3430 10290
6860 20580 13720 17150
13720 17150 27440 34300 30870 20580
30870 20580 37730 41160 51450 34300
37730 41160 51450 58310 54880 44590
51450 58310 54880 68600 61740 65170
72030 72030 72030 72030 72030 72030
237
Sphere #6H
Tiers 1 to 4 of Common Multiple 11
A Cylinder Count for 1 Cycle
Common Multiple 11
11
33
22
66
44
55
44
55
88
110
99
66
99
66
121
132
165
110
121
132
165
187
176
143
165
187
176
220
198
209
231
231
231
231
231
231
Common Multiple 77
77
231
154
462
308
385
308
385
616
770
693
462
693
462
847
924
1155
770
847
924
1155
1309
1232
1001
1155
1309
1232
1540
1386
1463
1617
1617
1617
1617
1617
1617
Common Multiple 539
539
1617
1078
3234
2156
2695
2156
2695
4312
5390
4851
3234
4851
3234
5929
6468
8085
5390
5929
6468
8085
9163
8624
7007
8085
9163
8624 10780
9702 10241
11319 11319 11319 11319 11319 11319
Common Multiple 3773
3773 11319
7546 22638 15092 18865
15092 18865 30184 37730 33957 22638
33957 22638 41503 45276 56595 37730
41503 45276 56595 64141 60368 49049
56595 64141 60368 75460 67914 71687
79233 79233 79233 79233 79233 79233
238
Sphere #6I
Tiers 1 to 4 of Common Multiple 13
A Cylinder Count for 1 Cycle
Common Multiple 13
13
39
26
78
52
65
52
65
104
130
117
78
117
78
143
156
195
130
143
156
195
221
208
169
195
221
208
260
234
247
273
273
273
273
273
273
Common Multiple 91
91
273
182
546
364
455
364
455
728
910
819
546
819
546
1001
1092
1365
910
1001
1092
1365
1547
1456
1183
1365
1547
1456
1820
1638
1729
1911
1911
1911
1911
1911
1911
Common Multiple 637
637
1911
1274
3822
2548
3185
2548
3185
5096
6370
5733
3822
5733
3822
7007
7644
9555
6370
7007
7644
9555 10829 10192
8281
9555 10829 10192 12740 11466 12103
13377 13377 13377 13377 13377 13377
Common Multiple 4459
4459 13377
8918 26754 17836 22295
17836 22295 35672 44590 40131 26754
40131 26754 49049 53508 66885 44590
49049 53508 66885 75803 71344 57967
66885 75803 71344 89180 80262 84721
93639 93639 93639 93639 93639 93639
239
Sphere #6J
Tiers 1 to 4 of Common Multiple 15
A Cylinder Count for 1 Cycle
Common Multiple 15
15
45
30
90
60
75
60
75
120
150
135
90
135
90
165
180
225
150
165
180
225
255
240
195
225
255
240
300
270
285
315
315
315
315
315
315
240
Sphere #6K
Tiers 1 to 4 of Common Multiple 16
A Cylinder Count for 1 Cycle
Common Multiple 16
16
48
32
96
64
80
64
80
128
160
144
96
144
96
176
192
240
160
176
192
240
272
256
208
240
272
256
320
288
304
336
336
336
336
336
336
241
Sphere #6L
Tiers 1 to 4 of Common Multiple 17
A Cylinder Count for 1 Cycle
Common Multiple 17
17
51
34
102
68
85
68
85
136
170
153
102
153
102
187
204
255
170
187
204
255
289
272
221
255
289
272
340
306
323
357
357
357
357
357
357
242
Sphere #6M
Tiers 1 to 4 of Common Multiple 19
A Cylinder Count for 1 Cycle
Common Multiple 19
19
57
38
114
76
95
76
95
152
190
171
114
171
114
209
228
285
190
209
228
285
323
304
247
285
323
304
380
342
361
399
399
399
399
399
399
243
Sphere #6N
Tiers 1 to 4 of Common Multiple 23
A Cylinder Count for 1 Cycle
Common Multiple 23
23
69
46
138
92
115
92
115
184
230
207
138
207
138
253
276
345
230
253
276
345
391
368
299
345
391
368
460
414
437
483
483
483
483
483
483
244
71 =1x71
735
973
1792
7938
83
483
89
189
97
497
101
1015
103
1036
107
1078
109
1092
113
1134
127
1278
131
1316
137
1372
139
13916
1495
1498
1519
1512
1575
15729
1638
2163
16758
16709
1736
17346
1792
17934
1813
62181
1911
1918
10094 1009792
104958 1049237
11235 1123325
1127784
12775
25438 1254351
316932 4316998
1000188
not used
110169885
not used
21090384
24000396
not used
not used
not used
not used
40471256
371 =53x7
3773
5733
279
798
3283
5831
7889
2891
2597
5978
10192
10143
10388
1032
2107
11074
10976
1096
11368
1113
8127
12789
13132
21315
25137
1370
13965
20139
14994
14945
15141
11515
15778
3157
16317
9163
11676
16779
17395
71736
18179
17955
18179
18144
37191
9191
1009449 2011009
21049
110495
1123668
1277332
127743
245
29
31
37
41
43
47
53
59
61
67
Wheel
Wheel
Wheel
Wheel
Wheel
Wheel
Wheel
Wheel
Wheel
Wheel
714 =52x14
1736
2373
2079
2793
1834
12838
2989
8918
1974
9702
1016
41013
5103
10318
10731
10703
1090
91091
11319
1136
1127
1274
40131
1314
1375
11375
1392
1391
1496
44149
1518
1513
15792
15708
81634
16359
13167
16786
81732
11739
17976
161798
118188
18172
19159
119119
Sphere #6P