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Logic
is
a
Digital
Audio
Workstation,
which
allows
you
to
input
MIDI
data
through
a
MIDI
keyboard
or
piano
roll,
import
audio
files,
or
make
recordings
of
instruments
or
vocals.
Once
these
inputs
have
been
done,
there
are
arrays
of
different
correctional
and
creational
edits
you
can
do
to
the
region
of
data,
which
will
be
explained
in
this
guide.
In
short,
Logic
is
a
home
studio
on
your
computer.
MIDI
data
is
musical
notes
that
you
create
through
the
use
of
a
MIDI
keyboard
or
drawing
in
the
piano
roll.
A
MIDI
keyboard
is
a
normal
keyboard
(usually
with
a
few
knobs,
drum
pads,
and
faders
on),
which
links
to
your
computer
through
a
USB
connection.
Rather
than
getting
sound
directly
from
the
keyboard
itself,
the
notes
you
play
go
into
logic,
and
play
through
the
instrument
you
have
set
to
that
channel,
and
out
of
the
speakers
or
your
headphones.
You
can
record
or
draw
MIDI
in,
and
edit
it
in
almost
anyway
thinkable.
Each
note
can
have
a
different
velocity,
lengths,
volumes,
and
with
or
without
pitch
bend,
just
to
name
a
few
of
the
possibilities.
However,
it
is
sometimes
hard
to
record
in
perfect
timing,
even
with
the
metronome
enabled,
so
if
you
dont
want
to
edit
the
notes
manually,
you
can
quantize
any
highlighted
notes
to
snap
to
the
grid
and
play
in
better
timing.
You
arent
restricted
to
recording
notes
in,
because
Keyboard
not
everyone
likes
that,
has
the
piano
skills,
or
necessarily
a
MIDI
keyboard.
You
can
draw
MIDI
notes
into
the
piano
roll
with
the
pencil
tool,
which
tends
to
be
a
quicker
process,
as
it
is
more
accurate.
This
is
my
preference,
however
sometimes
I
will
play
the
melody
or
drum
on
the
MIDI
keyboard
for
a
blueprint,
and
then
do
it
again
with
the
pencil
tool.
Sam Towner
Above
is
a
screenshot
of
the
piano
roll
with
the
MIDI
data
of
a
drumbeat
on
it.
As
we
can
see,
to
the
far
left
of
the
piano
roll,
there
is
a
keyboard,
which
indicates
what
note
is
being
played.
However,
a
drum
kit
has
a
different
part
of
kit
on
the
piano
roll,
such
as
kick,
toms,
cymbals,
or
high
hats
on
different
keys,
as
opposed
to
different
notes.
In
a
melody,
chords
tend
to
make
a
sound
better,
hence
the
overlay
of
three
to
four
notes
to
make
the
chord.
This
is
the
same
for
a
drumbeat;
I
find
you
get
a
better
sound
when
you
overlay
different
parts
of
the
kit,
as
seen
in
the
screenshot.
The
4/4
bar
layout
is
clear
in
the
roll
as
well,
so
it
is
easy
to
organise
the
beat
or
melody.
The
different
shades
on
the
grid
simply
correspond
to
the
notes
on
the
piano
to
the
far
left
of
the
window.
The
dark
grey
notes
correspond
to
the
sharp
notes,
and
the
lighter
grey
normal
notes.
In
this
specific
example,
all
of
the
MIDI
notes
are
one
square
in
length,
but
this
is
only
because
it
is
a
drumbeat,
if
it
was
a
melody,
the
possible
length
of
the
notes
are
endless.
The
different
colour
notes
indicate
the
velocity
of
the
note.
The
lighter
blues
and
purples
indicate
a
low
velocity,
and
the
yellow,
a
higher
velocity.
It
is
also
possible
to
have
green
notes
for
a
middle
velocity,
and
red
for
the
highest
velocity.
In
the
top
right
of
the
window,
is
your
toolbox
specific
to
the
piano
roll.
The
pointer
tool
can
move,
highlight,
shorten,
or
extend
notes.
The
pencil
tool
is
selected
when
wanting
to
draw
a
note
onto
the
piano
roll
grid.
The
eraser
tool
deletes
the
note
when
it
is
clicked
on.
The
finger
tool
isnt
too
dissimilar
to
the
pointer
tool.
If
you
wanted
to
cut
a
note,
the
scissor
tool
will
allow
you
to
do
so.
Glue
tool
can
glue
notes
together
to
make
one
note.
Mute
will
silence
selected
notes.
Quantize
will
snap
highlighted
notes
to
the
grid.
Velocity
will
increase
or
decrease
the
velocity
of
highlighted
notes
by
clicking
on
them
and
moving
the
mouse
up
or
down.
For
increased
accuracy,
the
zoom
tool
allows
you
to
get
a
closer
look
at
the
MIDI
data.
Automation
select
will
allow
you
to
select
which
automation
line
you
want
to
change,
and
the
curve
tool
will
allow
you
to
bend
the
line
however
you
need
too.
Sam Towner
Automation
is
a
feature
that
looks
more
complicated
than
it
is.
By
doing
the
keyboard
shortcut
a,
you
can
open
up
the
automation
feature.
Automation
is
simply
changing
the
effect
or
volume
of
a
channel
through
the
representation
of
a
line.
In
the
screenshot
to
the
left,
the
dark
green,
first
line
of
automation
is
with
regards
to
the
EQ.
When
the
player
marker
goes
over
this
automation,
the
Low
Cut
Frequency
will
automatically
move
from
the
beginning
frequency
mark,
and
stop
at
the
ending
frequency.
This
will
make
a
nice
sweeping
effect.
The
next
yellow
layer
is
with
regards
to
volume.
We
can
see
it
starts
at
-15.9
dB,
but
then
fades
up
slowly,
and
then
peaks
and
levels
off
and
dips
again.
This
helps
get
the
levels
right
in
the
final
mix.
We
dont
want
certain
parts
of
the
mix
over
powering
other
parts.
Panning
is
the
side
of
the
headphones
or
speakers
that
the
sound
predominantly
comes
out
of.
And
this
can
be
changed
with
the
lighter
green
automation
on
the
third
layer.
will
be
on
the
left
side,
and
+
is
on
the
right
side.
This
adds
a
nice
effect
and
dynamics
to
the
mix.
Lastly,
the
final
orange
layer
changes
the
intensity
of
the
channel.
Additionally,
the
lines
dont
always
have
to
be
straight.
The
automation
curve
tool
allows
you
to
bend
the
line
to
fade
in
how
you
wish.
Automation
can
do
much
more
than
shown
here
if
you
can
think
it,
automation
can
do
it,
and
enhance
your
track
greatly.
By
clicking
on
the
+
in
the
red
circle,
the
drop
down
menu
to
the
bottom
left
will
appear.
This
is
the
channel
settings
option.
With
the
software
instrument
option
highlighted,
the
library
will
open
on
the
right
side
of
your
project.
Here
you
have
numerous
instrument
options
and
many
sub-options.
Once
you
select
an
instrument,
you
an
input
MIDI
with
MIDI
keyboard
or
on
the
piano
roll.
Sam Towner
The
Inspector
is
a
core
part
of
Logic.
The
shortcut
for
opening
this
is
I.
Here
you
have
access
to
synthesizers
and
third
party
plug-ins.
Additionally,
you
will
find
all
corrective
and
correctional
audio
effects
in
the
Inspector
as
well.
It
is
essential
to
have
a
clear
mix.
To
help
achieve
that,
you
can
use
the
Equalizer.
By
double
clicking
on
the
EQ
in
the
Inspector,
the
EQ
will
open.
Here,
you
will
be
able
to
creatively
or
correctional
edit
the
channel
strip
through
the
use
of
shelving
or
bell
equalisation.
When
double
clicking
one
of
the
grey
bars
under
inserts
in
the
Inspector,
the
menu
to
the
right
opens.
Here,
you
have
many
different
audio
effects
that
can
be
used
to
edit
and
enhance
your
track.
At
the
bottom
left
of
the
Inspector,
the
volume
of
that
channel
can
be
found.
When
the
track
is
playing,
you
will
be
able
to
see
the
volume
levels.
Yellow
is
acceptable,
but
when
there
is
red,
the
track
is
clipping.
By
keeping
the
same
volume
of
the
track
but
avoiding
clipping,
you
can
go
to
the
compressor.
Here,
you
can
set
a
threshold,
but
then
add
a
make
up
boost
so
you
regain
the
volume.
This
one
example
shows
the
many
different
benefits
of
using
the
Inspector
in
your
project.
This
is
found
at
the
bottom
of
your
project.
Working
from
the
left
of
the
bar,
you
have
the
arrow
that
brings
you
back
to
the
beginning
of
your
project
when
clicked.
The
following
buttons
are
rewind,
forward,
stop,
play,
pause,
and
record.
When
record
is
clicked,
the
button
on
the
far
right
is
enabled
this
is
the
metronome.
To
the
left
is
the
solo
button,
and
loop.
In
the
dark
grey
box,
is
the
project
settings.
You
can
change
the
BPM
(Beats
Per
Minute),
and
change
the
bar
layout.
You
can
also
see
how
much
CPU
is
being
used
while
working.
You
can
also
see
the
amount
of
time
your
song
is
for
with
the
time
function.
Sam Towner
I
think
we
were
told
to
make
a
radio
advert
because
we
had
to
incorporate
most
features
in
logic.
We
had
to
use
existing
audio
files
and
record
our
own,
and
use
software
instruments
as
well.
We
had
to
think
about
how
vocals
could
be
cut
and
edited,
and
over
lay
them
on
top
of
music
we
made.
We
also
had
to
balance
the
mix
so
that
certain
parts
of
the
mix
werent
cancelled
out
by
other
dominating
parts
of
the
mix.
On
the
whole,
I
think
our
advert
went
well:
our
ideas
flowed
well,
and
we
were
able
to
execute
them
to
how
we
thought
of
them.
Listening
to
them
again
after
bouncing,
I
feel
like
we
could
have
included
vocal
effects
to
make
them
pop
and
be
a
bit
more
interesting,
but
other
than
that
I
feel
that
we
captured
our
product
well,
over
an
array
of
genres.
I
think
I
can
improve
my
Logic
skills
by
adding
more
variation
in
my
work
rather
than
sticking
to
a
mental
template
and
experiment
a
bit
more
rather
than
playing
it
safe.
I
also
need
to
improve
keeping
my
projects
in
key
with
each
other.