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In this chapter we introduce vectors and coordinate systems for two and three
dimensional space. From the basic mathematics we know that, many measurable
quantities, such as length, area, volume, mass and temperature can be completely
described by specifying their magnitude (). Such as quantities called scalar.
Other quantities, such as velocity, force, and acceleration, require () both a
magnitude () and a direction () for their description. Such as quantities
called vector quantities, or simply vectors.
To locate a point in a plane, two numbers are necessary. We know that any point
in the plane can be represented as an ordered pair a, b of real numbers, where a is
the x coordinate and b is the y coordinate. For this reason, a plane is called twodimensional. To locate a point in a space, three numbers are required. We represent any
point in space by an ordered triple a, b, c of real numbers.
In order to represent points in space, we first choose a fixed point 0 (the origin)
and three directed lines through 0 that are perpendicular to each other, called the
coordinate axes and labelled the x axis, y axis, and z axis. Usually we think of
the x and y axes as being horizontal and the z axis as being the vertical, and we
draw the orientation of the axes as in the Figure 2.1, below. The three coordinate axes
determine the three coordinate planes illustrated in the Figure 2.2:
z
xz
plane
yz
plane
xy
plane
x
Figure 2.1
Figure 2.2
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The xy plane is the plane that contains the x and y axes; the yz plane
contains the y and z axes, and xz plane contains the x and z axes. These
three coordinate planes divide space into eight parts, called octant, in the foreground, is
determined by the positive axes.
We begin by considering the Cartesian plane with the familiar x and y axes.
A vector is a directed line segment that corresponds to a displacement from one point
A to another point B , see Figure 2.3.
y
B
A
x
0
Figure 2.3
The vector from A to B is denoted by AB , the point A is called its initial point,
or tail, and the point B is called its terminal point, or head. Often, a vector is simply
denoted by a single boldface, lowercase letter such v .
The set of all vectors with two components is denoted by
(where
3, 3.5 ,
denotes
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The set of all points in the plane corresponds to the set of all vectors whose tails
are at the origin 0 . To each point A , there corresponds the vector a 0A , to each vector
(-1, 3)
(3, 2)
B
a
b
0
A
x
C
(2, -1)
Figure 2.4
(ii)
Solution:
We compute a AB 3 1 , 4 2 4, 2 .
then
we
D 2 4, 1 2 6, 1 .
must
have
(3, 4)
A
[4, 2]
D
(-1, 2)
(6, 1)
C
(2,-1)
Figure 2.5
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Abdurahim Okhunov
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-1
y
B
(0,0,c)
(0, b,c)
(a, 0, c)
a
A
(a, b, c)
C
x
(a, 0, 0)
i 0
(0, b, 0)
(a, b, 0)
Cross product
Multiplication to number:
a b 3 1, 1 2 , 4 3 4, 1, 7
a b 3 1, 1 2 , 4 3 2, 3, 1
a b 3 1 1 2 4 3 3 2 12 13
i j k
1 4
3 4
3
1
ab 3 1 4 i
j
k
2 3
1 3
1 2
1 2 3
5 a 5 3, 1, 4 5 3, 5 1, 5 4 15, 5, 20
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Combining Vectors
Suppose a
Then the particle changes direction and moves from B to C , with displacement vector
BC as in Figure 2.6.
AC
BC
AB
Figure 2.6
The combined effect of these displacements is that the particle has moved from A
write AC AB BC .
In general, if we start with vectors u and v , we first move v so that its tail
coincides with the tip of u and define the sum of u and v as follows:
Definition of Vector Addition:
If u and v are vectors positioned so the initial point of v is at the terminal point
of u , then the sum u + v is the vector from the initial point of u to the terminal point of
v.
This definition is sometimes called the Triangle Law, why? Its you can see from
Figure 2.7.
C
uv
B
A
Figure 2.7
In Figure 2.8, below we start with the same vectors u and v as in Figure
2.7 and draw another copy of v with the same initial point as u . Completing the
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parallelogram, we see that u + v = v + u . This also gives another way to construct the
sum. If we place u and v so they start at the same point, then u + v lies along the
diagonal of the parallelogram with u and v as sides. This is called the Parallelogram
Law.
C
u
v
u+v
B
Figure 2.8
Example 2 (Vectors sum in Plane):
Draw the sum of the vectors a and b as shown in Figure 2.9.
a
b
Figure 2.9
Solution:
The first we translate vector b and place its tail at the tip a , being careful to draw
a copy of b that has the same length and direction, see Figure 2.10.
Then we draw the vector a b , starting at the initial point of a and ending at the
terminal point of copy of b . Alternatively, we could place b so it starts where a starts
and construct a b by the Parallelogram Law.
a
b
a
b
a+b
a
Figure 2.10
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B
A+B
)
x
A
Figure 2.11
Subtraction:
By the difference u v of two vectors we mean u v u v .
So we can construct u v by first drawing the negative of v , v , and then
adding it to u by the Parallelogram Law as in Figure 2.12(a). Alternatively,
since v u v u , the vector u v , when added to v , gives u . So we could
construct u v as in Figure 2.12(b) by means of the Triangle Law.
u-v
u-v
-v
u
Figure 2.12 a)
Figure 2.12 b)
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a b 1 3 , 2 1 4, 1 .
The definition of subtraction in Example 4 also agree with the way we calculate a
of
at
B,
the
diagram
would
have
read
Figure 2.13
Solution:
We first draw the vector 2b pointing in the
direction opposite to b and twice as long. We place it
a
b
-2b
with its tail at the tip of a and then use the Triangle
Law to draw a 2b as in Figure.
a -2b
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Scalar Multiplication
is a scalar and
is opposite to
if
cv
if
c>0
and
c < 0 . If c = 0 or v 0 then c v 0 .
-v
v
-2v
2v
c<0
c>0
Figure 2.14
We see from the Figure 2.14, that real numbers work like scaling factors
here, thats why we call them scalars. Notice that two nonzero vectors are
parallel is they are scalar multiples of one another. In particular, the vector
v = (1) v
call it negative of
v.
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Solution:
y
We calculate as follows:
2v
2 v 2 2, 4 2 2 , 2 4 4, 8
1
v
2
1
2
2, 4
2 , 12 4
1, 2
2 v 2 2, 4 2 2 , 2 4 4, 8
(1/2)v
-2v
Figure 2.15
Position vector
Since the location of the initial point is irrelevant, we typically draw vectors with
their initial point located at the origin. Such a vector is called a position vector.
For the position vector a with initial point at the origin and terminal point at the
point A a1 , a2 , we denote the vector by a 0 A a1 , a2
y
a1
A a1 , a2
a2
a
a2
a1
Figure 2.16
We call a1 and a2 the components of the vector a ; a1 is the first component and
a2 is the second component. Be careful to distinguish between the point a1 , a2 and the
position vector a1 , a2 .
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Not that, from the Figure 2.16, that the magnitude of the position vector we a follows
directly from the Pythagorean Theorem.
So, we have
a a12 a22
Magnitude of a vector
(2.1)
Observe that if we multiply any vector (with any direction) by the scalar
c 0 , we get
0 0, 0
a a1 , a2 1 a1 , a2 a1 , a2 .
Not that, this says that the vector a is a vector with the opposite direction as a and since
a 1 a1 , a2
1 a a .
b)
c)
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Solution:
a)
AB 3 2 , 1 3 1, 4 .
A 2, 3
AB
b)
x
B 3, 1
-1
1, 4
given by
BA 2 3 , 3 1 1, 4 .
-4
Figure 2.17
1
u
a
a
direction as
is given by
a .
The process of dividing a nonzero vector by its magnitude is sometimes
called normalization.
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Vectors in Space:
We now extend several ideas from the two dimensional Euclidean space,
the three dimensional Euclidean space,
, to
x, y and z ,
as
(0,0,c)
(0, b,c)
(a, 0, c)
(a, b, c)
0
k
y
(a, 0, 0)
i 0
(0, b, 0)
y
(a, b, 0)
Figure 2.18
Everything we have just done extends easily to three dimensions. The set of all
ordered triples of real numbers is denoted by
3 , where
along the x axis a distance of a units from the origin. This will put you at the point
axis a distance of b
units from a, 0, 0 . This leaves you at the point a, b, 0 . Finally, continuing from this
point and moving c units parallel to the
x axis, then move 2 units parallel to the y axis, and finally move 3
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A(1,2,3
)
a
3
0
y
2
x
Figure 2.19
Recall that in
xy
(the
xy
plane, the
yz
plane
xz plane) divide space into eight octants, (see Figure 2.2). The first octant is the
one with x 0, y 0 and z 0 . We do not usually distinguish among the other seven
octants.
PQ x2 x1 , y2 y1
PQ
x2 x1 2 y2 y1 2
Q x2 , y2
y2
v v1,v2
v2
y2 y1
P x1, y1
y1
x2 x1
x
v1
x1
x2
Figure 2.20
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between P and Q : PQ x2 x1 2 y2 y1 2 .
The magnitude of the position vector v v , v
1
is v v12 v22 .
2, 3
22 32 13 .
u 1 is
define
the
standard
(0,1)
j
i = 1, 0 and j = 0, 1 and
three
i
(1,0)
case.
x
Figure 2.21
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a b a1 a2 a3 b1 b2 b3
a1 b1, a2 b2 , a3 b3
x a
y b z c r
2
(a1+b1,
a2+b2)
x a 2 y b 2 z c 2 r 2
b2
a+b
b1
a2
a2
b1
Figure 2.22
Distance:
The distance o between two vectors is the direct analogue of the distance between two
points on the real number line or two points in the Cartesian plane. On the number line (see
Figure 2.23), the distance between the numbers a and b is given by a b . This distance is
also equal to
-3 -2
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Abdurahim Okhunov
a1 b1 2 a2 b2 2 .
-1
Figure 2.23
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abdurahimokhun@iium.edu.my
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Angle:
The dot product can also be used to calculate the angle between a pair of vectors. In
2
or
, the angle between the nonzero vectors a and b will refer to the angle
b
a
Figure 2.24
3
by thinking of this as
in
and
are the vertices of a right triangle, with the right angle at the point P3 , see Figure 2.25.
z
P2 x2 , y2 , z2
0
y
P1 x1 , y1 , z1
Figure 2.25
P3 x2 , y2 , z1
The Pythagorean Theorem then says that the distance between P1 and P2 , denoted
d P1 , P2 , satisfies
d P1 , P2 d P1 , P3 d P2 , P3 .
2
(2.1)
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Since P1 and P3 both lie in the plane z z1 , we can ignore the third coordinates of
these point and use the usual two dimensional distance formula:
d P1 , P2 d x1 , y1 , z1 , x2 , y2 , z2
x2 x1 2 y2 y1 2
x2 x1
y2 y1
z2 z1
x2 x1 y2 y1 z2 z1 .
2
Taking the square root of both sides gives us the distance formula for
d x1 , y1 , z1 , x2 , y2 , z2
x2 x1 2 y2 y1 2 z2 z1 2
(2.2)
):
5 12 2 3
3 5
42 52 8 105 .
2
):
As in two dimension vectors in three dimensional space have both direction and
magnitude. We again visualize vectors as directed line segments joining two points. A vector
v is represented by any directed line segment with the appropriate magnitude and direction.
In three dimensional coordinate, the vector a 0A a1 , a2 , a3
is
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Position
vector of P
a a1 , a2 , a3
A a1 , a2 , a3
0
y
y
B x1 a1 , y1 a2 , z1 a3 j
x
A x1 , y1 , z1 i
a)
b)
Figure 2.26
(2.3)
):
ab ba
a b w a b w
a0a
a a 0
c a b = c a c b
c d a = c a d a
c da = c d a
1a = a
0 a = a
, then:
Commutativity
Associativity
Zero vector
Additive law
Distributivity law
Distributivity law
Distributivity law
Multiplication by 1 and
Multiplication by 0.
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j [ 0, 1, 0 ]
and k [ 0 , 0 , 1]
These vectors i , j and k are called the standard basic vectors. They have length 1 and
point in the directions of the positive x , y , and z axis
i [1, 0 ] and j [ 0, 1] .
If a a1 , a2 , a3
a a1 , a2 , a3 a1 , 0 , 0 0 , a2 , 0 0 , 0 , a3
a1 1, 0 , 0 a2 0 , 1, 0 a3 0 , 0 , 1
x
a1 i a2 j a3 k
Figure 2.27
a b a1 b1 , a2 b2
a b a1 b1 , a2 b2
c a c a1 , c a2
a
a
1
ca2
ca
ca
Figure 2.28
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A(1,2,3)
3
1
2
Figure 2.29
Example 7:
If a 4, 0, 3 and b 2, 1, 5 , find a and the vectors a b , a b , 3 b , and
2 a 5 b.
Solution:
To find the length vector a we will use a
a 42 02 32 25 5
a b = 4, 0, 3 2,1, 5
= 4 2, 0 1,3 5 2,1, 8
a b = 4, 0, 3 2,1, 5
= 4 2 , 0 1, 3 5 6, 1, 2
3 b = 3 2,1, 5
= 3 2 , 3 1, 3 5 6, 3, 15
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2 a 5 b = 2 4, 0, 3 5 2,1, 5
= 8, 0, 6 10, 5, 25 2, 5, 31
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