Beruflich Dokumente
Kultur Dokumente
5
--------------------------MINOR
- Sieges get defending characters again
MODDING
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer reinforce unless specifical
ly set to
- Removed unnecessary error logging from global event targets
- Setting number of wards to a higher number in defines now works properly
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if used outside of charac
ter scope
- Fixed unknown triggers not being reported to the error log
- Title localization for custom government type now works
- Fixed initializing errors in scripted triggers/effects
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Siege scope now works for flank commanders
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with flank commanders
2015-08-18 v2.4.4
--------------------------MAJOR:
- Fixed bug with freezing savegames.
2015-07-23 v2.4.3
--------------------------MAJOR:
- No longer loops through every dead character and inactive titgle at monthly ti
ck anymore, should help with late game performance
- Optimized trade routes update frequency
MINOR:
- Republic campaign funds visible to all
- AI more agressive in campaigning for the doge title
- better trade post distances when port is within the same sea zone as owned ter
ritory
- shortcut tooltips look better when only info in tooltip
- The info button will close the info-window if already open
- AI accept chances more precise when writing '+'
- Regent accept tooltip uses actual base reluctance (needs to be definite yes)
- Fixed a bug in the province center point calculation, distances between provin
ces should be more consistent now
- Fixed a bug allowing you to abandon trade posts in your provinces regardless i
f you owned the trade post or not.
- Antipopes should now seize the treasury of the Vatican if their claim on the P
apacy is pressed.
ingdoms and Elective Gavelkind where it would give away your only Province.
- Patricians are richer and need large courts so they are better prepared to dea
l with epidemics and won't get infected by being overcrowded anymore
- Added better protection to the immediate family of a landed ruler from epidemi
cs and overcrowded modifier
- Should now properly remove nomad capitals if supposed to and also search throu
gh for duplicates in the province
- Fixed revolting viceroys becoming normal rulers upon war invalidation
- Should always reset the tributary status if your liege is a tributary or suzer
ain
- Fixed problem where you could get stuck in a war with your prepared invasions
target and receive the penalties for expiring the invasion timer
- Fixed with colors for raiders and made colors also differ more per tier level
- Fixed outdated localization for forts
- Fixed so dead people should no longer be title claimants, should no longer mak
e dead people win crusades.
- Lowered the amount of dignity de-jure capital gives so Kingdom of Venice don't
get more dignity than Empire of Italia.
- Added historical rulers for Sri Lanka.
- Converting to local religion via decision now costs Prestige and gives Piety.
- Pagan AI rulers now take more factors into account when greeting foreign preac
hers and deciding whether to convert. Factors include realm size, the threat of
dangerous holy wars, desire to reform their government, Pagan homeland attrition
etc.
- Unreformed Paganism is now much less likely to stay on as a major force after
the first 2-3 centuries in early starts.
- Non-nomadic characters won't ensure non-empty primary holdings in their counti
es on inheritance if that inheritance will make them nomadic.
- The game will now detect rare cases of nomad capital holdings being in non-cap
ital provinces and automatically fix the issue.
- Fixed a bug when provinces were incorrectly evaluated as occupied in some rare
circumstances.
- Fixed so governments are not re-evaluated on reloading a save, they should now
be persistent.
- Ticking war score won't be based on de jure titles for non-de jure casus belli
s anymore.
- Attrition information won't obscure the selection button when multiple units a
re selected anymore.
- Nomad buildings unlocks will now be shown in technology tooltips when playing
a nomad.
- Technology view building unlock tooltips formatting improved.
- Tribal holdings won't lose a part of their levy numbers incorrectly on success
ion anymore.
- Disease icons no longer overlap trade route icons in the province view.
- Dynasty name and patrician house title name are now being kept in sync when re
nmaing one of them.
- Fixed a bug where the game could hang after a nomad settled in a province with
no de jure empire.
- Mongol Empire, Golden Horde and Chagatai AI nomads don't settle anymore.
- Tribals don't switch their government to feudal when a kingdom is created on e
lective gavelkind succession anymore.
- Merchant republics are not blocked from building a trade post on a trade route
if they own the province anymore.
- Revoked title's succession law now switches to nomadic correctly when a nomad
gets the title.
- Invalid title relations where county holder is different than the capital hold
ing holder (if not empty) are now being detected and fixed each day.
- Next college cardinal score is now always 0 for incapable and imprisoned chara
cters.
- Non-khagan nomads can't subjugate empires anymore.
- Provinces with only one holdings are now counted as nomadic counties owned by
a nomad for clan land size computations.
- Both clan limit and clan land demand now only take nomadic counties into accou
nt.
- Minor clan revolt leader dying now causes the war to end properly.
- Betrothals don't invalidate the "Get Married" ambition anymore.
- Baronies that for some reason end up not being vassals of the county they're i
n are not getting stuck in the old realm when somebody wins the county in a war.
- If you have 50% or more horse archers you can no longer trigger the harass tac
tic
- Can now stop an on-going assault
- Tweaks to diseases so they don't outbreak as often
- Now displays population instead of demesne in character view for nomads
- Now disables the banish button if it is not a valid action on a prisoner
- Now Linux can also use the social media buttons!
- Fixed succession bug caused in republics if the doge was revolting against his
liege
- Portraits in the title view now update correctly each time the view is opened.
- Fixed a barber view crash.
- Fixed a rare crash that could happen when saving the game after a settlement h
ad been destroyed and not cleaned up properly.
- Laws for ducal titles now reset to default laws when the title is granted to s
omeone else.
- Female heir vassal opinion penalty doesn't apply to viceroylaty titles anymore
.
- Khan's can no longer conquer their way into the Holy See, they have to be elec
ted like everybody else
- Fixed bug causing assault to not be properly stopped
- Fixed problem with inheritance of claims in history
- Fixed problem when Nomads becomming unlanded preventing them from transforming
into raiding adventurers
- Capital is now set correctly when creating Castille, if Burgos province is own
ed.
- Fixed a bunch of text and other interface issues in the Spanish kingdom creati
on decisions and events.
- Added missing icons for the "Create Castille/Portugal/Aragon" decisons.
- Added new "W" icon for Wikipedia links.
- Can no longer trigger raid tactic if 50% of your army are horse archers.
- Constantinople province now has shipyards from 769.
- Events pop up on load again
- Inviting mercenaries to feasts now fire correctly
MODDING:
- The spawn_unit effect now supports scaling the troop numbers according to popu
lation.
- Use scaled_with_population_of to set a character or title whose population wil
l be used for scaling.
- Use for_population to set the reference population the troops numbers are mean
t for. The troop numbers will linearly scale when the actual population differs
from for_population.
- Added a add_population_scaled effect which adds/subtracts a portion of target'
s population.
- The game won't crash after increasing MAX_LEADERSHIP_TRAITS anymore. However,
only 2 trait icons will be displayed in the minor title view unless you add more
of them to honorary_titles_view_item.
- Fixed that count value wasn't used by the any_* effects
- Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets how many holdings a co
unty can have in order for it to be counted as nomadic county owned by a nomad f
or clan land size computations.
- Fixed in prison trigger so it works when checking if he is not a prisoner when
2015-07-09 v2.4.1
--------------------------MAJOR:
- Fixes crash by Province view trying to view a new born ruler's tax liege too q
uickly when giving him his first title.
- Fixed crash where AI was trying to remove non-existant units.
- Fixed crash caused by AI foreign minister evaluating embargos.
- Fixed crash when changing settings.
- Fixed a crash related to AI stopping leaving a plot.
- Fixed a rare threading-related crash.
- Fixed a crash that could happen when characters were dying while at war.
- Fixed a crash that was happening after leaving the tutorial after the first wa
r chapter.
- Fixed a crash that could happen while killing units in a battle.
- Fixed a crash that could happen when setting up combat results.
- Revised the "De Jure Claim" CB for baronies so that it takes _all_ holdings in
the county
- Fixed a new bug preventing the "other_dejure_county_claim" CB from working
- Tribal 'Shipbuilder' buildings now cost Prestige, not Gold
- Lowered the base cost of the Tribal gold buildings (to 25, 50, 75, 100 from 50
, 100, 100, 100)
- Tribal Feudalization is now a normal Major decision that requires not being an
unreformed Pagan and a capital Castle or a Stone Fort, as well as either having
Absolute Tribal Organization OR a Feudal liege
- Converting Tribal Holdings now also creates a City and Temple holding, if the
province is big enough (enough Holding Slots)
- Blocked Tribals from offering non-tribals to become their vassals
- Tribals and Nomads are now correctly prevented from having anything but Agnati
c Law
- Changed Nomad Succession so that Clan chiefs with a bigger population than the
Khagan can inherit. They must have at least 1000 more Prestige than the best re
lative of the Khagan (but this is modified by their Population / Khagan Populati
on).
- Fixed CTD when scripting an invalid region in the region trigger.
- CTD fix loading a save.
- CTD fix when deleting dynamic titles with de facto vassals.
- Fixed bug where AI could start building duplicate trade posts.
- Fixed bug where merchant republics persisted even when the doge lost his last
province.
- Fixed bug where lowborn historical characters did not properly become nomad wh
en supposed to.
- Fixed crash when entering observer mode.
- Opinions are no longer automatically removed for being "empty" when characters
are hostile due to looting.
- Fixed bug where raiders got stuck on their fleet.
- Nomad raiding adventurer titles are no longer inherited.
- AI will now handle sieges in nomad lands better.
- Raiding adventurers now buy troops properly.
- Sieging down a fort will now properly start the next siege.
- Tribals now use prestige to build tribal holdings.
- Music enabled for steam music player
MINOR:
- Province tooltips will now display the distance between that province and the
selected province.
- The "Call All" button in the military view will no longer show characters alre
ady in all your wars in the tooltip.
- Merchant republic houses are now alphabetically sorted in the republic view.
- Fixed bug where you could split clans to go over the max clan size.
- AI is no longer able to assign invalid commanders.
- Fixed issue where the clan size was calculated incorrectly when determining if
one should keep subjugated nomads as nomads or not.
- AI will no longer take the adopt faith decision if it is zealous or would be c
onverting from a reformed religion to a unreformed one.
- AI is now more likely to take the adopt faith decision to become a reformed re
ligion from being a unreformed one.
- AI will no longer change government from nomad to feudal/republic if having be
low 15 castles/cities (10 as content and 20 as ambitious).
- Balanced nomad retinues and their costs.
- Fixed bug where going back in history gave the wrong government to rulers who
had their capital province settlements swapping places.
- Fixed bug where remove_settlement commands were used before capital commands i
n province history. The capital command must always be used first.
- Destroying a holy site settlement will now first try to make another temple ho
lding a holy site before doing so with the county.
- Fixed bug where character and capital modifiers for manpower growth was used i
ncorrectly.
- Fixed bug where the spawn unit effect could not find any province.
- Renamed "civilian population" to "population"
- Renamed "population" to "population and manpower"
- Fixed bug where you could get empty province sieges from provinces with settle
ments.
- Tooltip for building trade posts now shows that the county must be owned in or
der to build on it if it is on the silk road.
- It is no longer possible to use the pillage_settlement decision on settlements
in your realm if you are not independent.
- Fixed bug where nomad AI did not buy retiunes when supposed to due to having t
oo little gold.
- The unused manpower modifier on garrison is now shown in the correct row.
- No longer displays two "--------------" in a row in the levy tooltip.
- Fixed bug where validating government at game start checked the wrong province
settlement.
- Fixed bug where primary settlements were incorrectly set when going back and f
orth through history.
- Generated nomads due to missing characters in history will now properly get a
clan title.
- Now properly states that holy orders are not playable due to being Holy Orders
, instead of stating that it was due to being a Theocracy.
- Nomad view clan entries now display civilian population instead of total popul
ation.
- Non independent nomads will no longer keep tribal holdings for burning.
- Added on action on_ai_end_raid.
- Raiding Adventurers should now be cleared properly.
- Event logs are now only executed if debug_script is enabled.
- You can now tribalise as nomad in tribal holdings.
- Tribalising will now set religion and culture in that province.
- You can no longer tribalise when at war.
- Fixed bug where trade post interactions replaced settlement interactions when
opening the trade post interaction view.
- Provinces without primary settlements will no longer always have the first set
tlement controller as province controller.
- Suzerains no longer get any prestige or opinion penalty for declining tributar
y call to arms.
- Fixed bug where certain nomad modifiers were calculated several times.
- You can no longer change government as nomadic in your clan vassals sub-realm.
- Fixed bug where auto assignment of commanders assigned one commander too many.
- Governments with free retract vassalage will no longer incorrectly say that re
tracting vassalage will "breach the feudal contract".
- Added several entries to the game start screen government texts and improved e
xisting ones.
- The spawn_unit effect will now spawn units on any other unit if there is no ot
her valid location (instead of not spawning the units at all).
- The province trigger now also work in character and title scopes.
- Moved laws and governments to separate folders.
MAP/HISTORY:
- Added Mongol tributary state in 1066 - 1124.
COMBAT:
- Rescaled the random weights of the crushing charge tactic.
- Crushing charge tactic is now unavailable before 10 days of combat.
2015-07-14 v2.4 Horse Lords
--------------------------MAJOR:
- Enhanced and renamed the Independent Realms mapmode to Realms mapmode.
- Press Control + Left Click to show Sub-Realms of displayed realm ( Add
ed to new Realm mapmode ).
- Press Control + Right Click to hide Sub-Realms of opened realm ( Added
to new Realm mapmode ).
- Added Regions button to Province View, it allows to show all regions that curr
ent province belongs to on the map.
- Press Left Click on regions button to highlight next region on the map
.
- Press Right Click on regions button to deselect region.
- Added to Find Titles ability to find regions by name.
- Revised the pagan Subjugation CB so that it completely subjugates the target b
ut no Holdings change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate a
nd flee the realm
- Added Decisions to move prisoners between the Dungeon, the Oubliette and House
Arrest
- Banishment no longer seizes all titles, but simply forces the victim to abdica
te
- Added a bunch of new straits (not for geographical reasons, but for gameplay r
easons)
- Added geographical regions to the scripting language.
- Added new provinces in Outer Mongolia and Tarim Basin.
- It is now possible to gain the Crusader/Mujahid trait as a character of any re
ligion participating in a Crusade/Jihad.- Reduced size of savegames ( up to 15%
smaller lategame )
- Fixed a situation that caused corruption of savegames ( should also fix corrup
ted savegames on load )
- Rewrote management of characters to prevent late-game CTD's
- Fixed so generating naval ranges doesn't take ages anymore, its now lazy calcu
lated on demand
- Fixed issue with subunits referring to dead characters somehow sometimes, shou
ld no longer CTD
- No more CTD if war overview screen for a crusade is open when it ends
- Fixed various crashes caused by combats
- Fixed bug that caused the AI to not utilize all cores available in CPU
- Optimized pathfinding code
- Made AI faster when checking among its armies which one should do a certain ta
sk
- Optimized culling of none-visible objects
- Optimized fatwa, zun judgement, blinding and castrate decisions to no longer c
ompletely kill performance when enormous empires have started forming.
- Optimized the selection of potential events for characters
- The Hashshashin Order now also works for former Shiite heresies that have beco
me mainstream
- Blocked the "Arrange Marriage" action from even being listed vs married or con
cubine courtiers
- Fixed a bug with the location of imprisoned characters
- Improved the tooltips for why you cannot pick a Focus or Ambition
- Focuses: Moved some potential triggers to the allow field for better clarity
- Gavelkind: Fixed an issue with the capital county inheritance where the primar
y title is titular
- The opinion modifier effects tooltip now includes the name of the modifier
- Fixed an issue where Patricians could not select a spouse
- Added tooltip for why you cannot play commanders within Holy Orders
- Fixed bug titular title holders would not get the Papal action Piety discount
from Papal investiture
- Fixed bug with still being able to change laws while in a Regency
- Fixed bug with the Victual Brothers and the Knights Hospitaller not having eno
ugh ships to transport their troops
- Increased Crown Authority now correctly affects the opinions of Temple and Bur
gher vassals too
- Imprisoned courtiers who manage to escape through event 50001 now also flee th
e realm
- Changed AI reason text for why Muslims will not consider marriage offers from
infidels
- No longer possible to pick a new ambition through the right-click menu if your
current one cannot be cancelled
- Fixed a bug with the first ornamental letter not being shown in Narrative even
t windows if it was lower case
- Added "GetFatherMotherCap" and "GetSonDaughterCap" text variables
- Fixed some bugs with Primogeniture and the purple born system
- Muslims are now allowed to fire their Court Imam if he is of another religion!
- Fixed some cases of ANY_ALL in location tooltips
- Fixed the odd costs of various traits in the ruler designer
- Fixed many religious Papal events so they also work for the Fraticelli pope
- Sunset Invasion: The Aztecs only flip the culture and religion of their arriva
l province if they win the initial war
- Sons with traits blocking them from inheritance no longer count as "unlanded s
ons", causing prestige loss
- Fixed a confusing rounding error in "needed counties held" to create titles
- New vassal religious heads now take their culture from their liege
- Hid a misleading portrait in event WoL.2080
- Fixed DB error with d_athens in 1312
- Fixed some freeze bugs related to circular liege hierarchies
- Fixed a pretty serious bug with the automatic movement of spouses and concubin
es when employers change
- Fixed an issue with the default succession and secondary titles in Merchant Re
publics
- Fixed a bug with the 'spouse' field in plots only working on your primary wife
- No longer allowed to order your heir to take the vows if imprisoned by someone
else
- Vassal Holy Orders and Mercs with a 'primary' type title who lead revolts no l
onger get a temporary revolter title
- Added missing adjective form of the kingdom of Saxony
- Fixed some issues with 'excommunication' for Yazidis
- Merchant republics can no longer grant away any title de jure above the capita
l city
- Fixed misleading text for Designating heir in the Indian religions
- Fixed a bug with Nestorian still being listed in the 'Mend the Great Schism' e
vent
- Children who are imprisoned now lose their current guardian if from outside th
e realm
o on.
- Now in outliner for settlements will be used it actual names.
- Build time and cost modifiers now affect build time and cost of settlements.
- Province modifier is now updated on tech investment.
- Prisoner's opinion in prisoner list is now of player rather than prisoner's li
ege.
- Fixed the issue when Ironman checkbox didn't affect loaded save game.
- Fixed the bug when army arrows dissapeared during the movement.
- Fixed the bug when ruler designer didn't disappear after pressing "Back" butto
n.
- Now during switching between alerts all previous views will hide properly.
- Rgen, land and Djerba are no longer considered to be ocean terrain provinces.
- Troop strength is now scheduled to be recalculated ASAP after buying a retinue
.
- Inheritors now inherit budget estimations in case they are larger than they cu
rrent estimations (prevents some exploits).
- Changed the republic trade zone map mode to trade zone map mode
- Republic characters can grant capital landed titles now.
- Fixed a bug preventing some settlements from being renamed after name-changing
events like changing the government etc.
- Landless AI religious heads are not prevented from starting crusades anymore.
- Tutorial messages now use the correct court chaplain and spymaster actions' na
mes.
- Wrong government type tax/levy/garrison modifiers are now applied multiplicati
vely just before calculating the final tax/levy/garrison values instead of addin
g them to other modifiers.
- Fixed a bug which caused an extra patrician slot appear in the republic view a
fter the doge died.
- Fixed a bug when a non-leading revolt faction member patricians losing the war
for independence would cause the republic to have more than 5 houses.
- Councillors are now automatically recalled when the province in which they per
form their mission becomes invalid for this mission.
- Turkish portraits show blinded eyes, boils, scars and red spots correctly now.
- Characters now stop leading units and flanks after unsuccessful imprisonment a
ttempts or being granted independence.
- Set title holder effect (used e.g. when winning a title in a war) now replaces
the character in holy wars against the original character on title usurpation.
- De jure law change opponents list is now populated correctly for merchant repu
blics.
- Fixed a bug when the game would incorrectly say that a character will join a p
lot if bribed.
- Fixed a bug when sometimes the FROM scope was not inherited in deeper scopes.
- Being able to have concubines overrides polygamy now.
- Subunit modifiers no longer include province modifiers twice.
- The total retinues number is no longer set to 0 on switching the tabs in the m
ilitary view.
- Moving capitals is only possible during peacetime now.
- Enabled mods with spaces in their names are now being correctly remembered bet
ween game sessions.
- It's no longer possible to start or join independence factions against a merch
ant republic liege as a merchant republic character.
- An error dialog is now shown when saving through the in-game menu fails.
- Potential plot power is now calculated correctly.
- Gold from non-important courtiers being cleaned up on character death is not b
eing inherited anymore.
- Friends are now considered allies.
- Loading screen borders will now display correctly on high resolution screens.
- Fleets in ports are now being selected by clicking on their 3D model rather th
an the tiny port model.
- History is now being applied correctly when the Old Gods DLC is enabled but th
- Dead rulers now have their titles ordered in the same way as when they were al
ive.
- Vassal limit number is now displayed properly when negative.
- Fixed bug where the in hiding notification events triggered several times.
- AI will now properly raid coastal provinces when not having the religion flag
allow_viking_invasion.
- Claimant factions can no longer be used against viceroy-lieges.
- The piety icon in the character view now properly shows the piety icon of the
selected character instead of your piety icon.
- Theocracies are no longer valid crusade winners. The head of religion can stil
l win the crusade if there are no other valid participants.
- Cherson and Nikaea is no longer marked as a viceroyalty in the history files w
hen held by the top liege.
- The requirement for viceroyalties only being grantable to feudals are now show
n in the tooltip.
- Fixed bug where event-handled divorces did not add chronicle entries nor were
useable for the achievment to divorce a lombard princess.
- The right-click to.. tooltip messages are no longer in caps.
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for being over vassal limit.
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for viceroys will now always be
primogeniture or open (if muslim).
- Fixed bug where viceroyalty titles would loose their viceroyalty status if the
holder of it dies when in a rebellion.
- The send button is now properly disabled when declaring war or asking for crus
ades when no title is selected.
- Patricians no longer have their title name in yellow in the game lobby.
- Fixed bug where selecting multiple fleets after having selected armies caused
interface displacement.
- Muslim rulers now have access to the church levy and taxation law groups, alth
ough it will not affect any Muslim vassals (as they are of the Iqta government a
nd therefore not a theocracy).
- It is no longer possible to invite lesser union characters to your court if th
ey are already in the same court as their spouse.
- Fixed bug where AI top liege transfered vassals of vassals at war with their l
iege.
- You will now become hostile with all top lieges of barons in the province you
are raiding, instead of just the county owner top liege.
- Fixed bug determining the player successor of viceroys when the liege is of th
e same dynasty.
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to cost only when reinforci
ng.
- The Decadence Alert is now shown when you have dynasty members negatively cont
ributing to your decadence.
- The Decadence number in the top-right part of the screen is now red when so hi
gh that you risk being target of a decadence revolt. This value can be modified
in defines.
- The vassal list in the character view will now try to put vassals of your gove
rnment before other vassals.
- Tribal vassals now count towards your vassal limit regardless of your governme
nt (this can be modded back in by adding the following to the government scripts
: ignore_in_vassal_limit_calculation = { tribal_government }).
- Vassals will no longer get independent from the top liege when a viceroy dies
while being over vassal limit.
- The tutorial arrow for ambitions now points towards the new position of the am
bition button.
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war were removed when the war
ended.
- Patricians can no longer press their claims against their lieges capital or an
y of the lieges highest tier titles.
- Strong claims will no longer be replaced with a weak claim when inheriting a w
eak claim of the same title.
- Going back to the era picker in the lobby now closes the ruler designer.
- Marriages and betrothals are no longer blocked by being in a revolt.
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuchs could be grantable a
s a lower title when giving away duchies.
- You can no longer give away temples to unlanded females with absolute cognatic
if your religion do not allow female temple holders.
- The alert for being able to tech will now properly be shown even if one or mor
e tech branches are fully maxed out.
- War tooltips now show the warscore at the top instead of at the end.
- The Ironman tooltip now mentions that the Ruler Designer is not allowed for ac
hievements.
- Fixed bug where you could not give away Honorary Titles if your liege had give
n you that title.
- The tooltip for City Construction now correctly displays that it unlocks the t
ribal Market Town buildings.
- Fixed bug where you could not raise your vassal liege levies in the province v
iew when selecting that characters personal demesne.
- Fixed crash when loading a save game with a nonexisting delayed province event
.
- Removed unused message settings category.
- Fixed bug where children were considered born in the purple even if the ruling
parent was dead when the child was concieved.
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temples of your own religio
n.
- Embarking an army to a fleet will now properly cancel any existing movement fo
r that army.
- Fixed bug where the nominate bishop view would automatically close for no appa
rent reason.
- Fixed bug where you were still considered a revolter after inheriting a higher
tier title, ending the war.
- Fixed bug where forming the HRE gave you gavelkind succession if the previous
primary title was Feudal Elective.
- Fixed bug where the campaign found for the colleague of cardinals were not loa
ded properly.
- All tribals of Duke tier or above will now have the tribal organization law, r
egardless of if they are independent or not. Counts and baron tribes will get th
e tribal organization effects of their lieges, if any.
- Military tech rewards from battles will now be relative to the size of each un
it compared to the total strength of the units on that side.
- Granting independence to a vassal will now establish a truce between the chara
cters.
- You can now ask dynasty members to straighten up even if you are in a regency.
- It is no longer possible to ask for crusades against targets with whom you hav
e a truce.
- It is no longer possible to start a faction to change succession type to a suc
cession that is not allowed or potential.
- Event troops gotten through Build Legend and Build Zeal can no longer raid.
- Event troops gotten through Organize Raid will always raid.
- Allowed triggers and possible plot power is now visible when hovering a plot i
n plotview.
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked should now properly transfe
r vassalages.
- Fixed bug where winners of a crusade sometimes remained the vassal of the crus
ade target.
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always able to take wards.
- You can now properly grant the Merchant Republic Designate Heir honorary title
when you have other patricians designated heirs in your court.
- Fixed bug where Indian Subjugation not always took or vassalised the land unde
r the conquested title.
- The Designated Regent title now properly works when granted to someone outside
your court.
- The trade post lists in the Republic View no longer jumps to the top when the
game is unpaused.
- Tribals can now also adopt feudalism and become a merchant republic if their c
apital is a castle (for becoming feudal) or a city (for becoming a merchant repu
blic).
- AI Mongol Horde will now properly avoid fighting other Mongol Hordes while the
y still have their special invasion forces.
- Added alert for having high prio minor titles available to grant.
- Added console commands add_friend, remove_friend, add_rival and remove_rival.
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached to characters they no l
onger participate in a war with.
- Host invasions can now properly travel to realms with no port.
- AI will now stop raiding when they are at war where the liege is one of the pr
imary participants.
- Looting hostility will now be cleared when both parties are fighting the same
war together.
- AI controlled units will no longer enter provinces with hostile units with a s
ignificantly smaller unit before their larger units.
- AI will now consider moving troops away from their own provinces to avoid taki
ng attrition.
- Fixed bug where the tooltip for the war icons flicked on daily tick.
- AI zeal and greed values will now affect the settlements they build.
COMBAT:
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down from 2).
- Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from 3).
- Light Infantry - Pursue Defense reduced to 2 (down from 3).
- Heavy infantry - Skirmish Defense increased to 4 (up from 3).
- Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from 4).
- Horse Archer - Melee Attack reduced to 1 (down from 3).
- Horse Archer - Melee Defense reduced to 2 (down from 4).
- Rebalanced tactic modifiers:
- Swarm Volley Tactic - Archer offensive bonus reduced to 120% (down fro
m 240%).
- Swarm Tactic - Horse Archer offensive bonus reduced to 100% (down from
300%).
- Harass Swarm Tactic - Horse Archer offensive bonus reduced to 120% (do
wn from 240%).
- Inspired Defense - Now also gives 150% defensive bonus to war elephant
s.
- Religious Fervour - Now also gives 150% offensive bonus to war elephan
ts.
(where the use of nand- and nor-triggers are recommended to be used instead), bu
t will work as previously.
- Added trade_post_has_building and trade_post_has_any_building triggers.
- Added trigger is_settlement_type_allowed.
- Added effects create_fort, destroy_fort, seize_fort, random_fort and any_fort.
- Added triggers any_fort, num_of_forts, num_of_forts_diff, has_fort, fort_has_b
uilding and fort_has_any_building.
- Added event scope trade_post_owner.
- Added trigger has_castle, has_temple, has_city and has_tribal.
- Added trigger has_settlement_construction.
- Added triggers is_[law/government/decision/targetted_decision/title_decision/s
ettlement_decision/trade_post_decision/fort_decision]_[allowed/potential].
- Added triggers num_of_[subrealm/demesne]_[castles/cities/temples/tribes/empty_
provinces].
- Added trigger holding_diff.
- Added effects set_title_landless, set_title_adventurer and set_title_nomad.
- Added forbidden_raid_target opinion modifier, which disallows looting against
that character.
- Job action script can now properly use the various job title event scopes.
- Added triggers has_feud_with and any_feud_rival_clan.
- Added triggers clan_opinion, reverse_clan_opinion, their_clan_opinion, clan_op
inion_diff and reverse_clan_opinion_diff.
- Added is_high_prio flag to minor titles, determining whether an alert should b
e shown or not if that title is available to grant.
- Added triggers num_of_king_titles_in_realm, num_of_duke_titles_in_realm, num_o
f_count_titles_in_realm, num_of_baron_titles_in_realm, num_of_titles_in_realm.
- Added effect unsafe_give_minor_title.
- Added modifiers clan_sentiment, max_manpower, max_manpower_mult, max_populatio
n, max_population_mult, manpower_growth and population_growth, currently applica
ble on characters and the capital.
- Added modifiers retinue_maintenence_cost and horde_maintenence_cost, currently
applicable on characters, family palaces and the capital.
- Added is_active_trigger to buildings. Any modifier from buildings that are not
considered active will not apply until the is_active_trigger is properly valida
ted.
- Added modifier global_winter_supply, currently applicable on the capital.
- commander_limit can now be scripted in buildings for capital settlements, incr
easing the number of commanders a ruler can have.
- moved_capital_months_mult can now be scripted for capital buildings and modifi
es the delay for how often one can change capital, if their government allows fo
r more frequent switching than once per lifetime.
- The set_defacto_liege effect now works on titles as well.
- Added on_actions on_battle_won_owner and on_battle_lost_owner.
- Added modifiers global_trade_route_wealth, global_trade_route_value, global_tr
adevalue and global_tradevalue_mult, applicable on the capital of holders of a t
rade post.
- Trade post buildings will now also have an effect in the capital settlement, n
ot only the family palace.
- Fixed bug where the targetted decision filters realm and sub_realm did not pro
perly check the court of the top liege or the current character.
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other unit if there is no ot
her valid location (instead of not spawning the units at all).
MAP/HISTORY:
- Improvements to the setup for various major and minor realms in the 1220 bookm
ark.
- Pechenegs are no longer a vassal of Khazaria in 867.
- Lappish culture renamed to Sami.
- Samoyed culture renamed to Nenets.
- Fixed bug where only the last character was visible in the end game list of pl
ayed characters
- Fixed bug where the AI did not always build buildings.
- Fixed an issue with the trade route chain that could create the trade route fo
r the other party instead.
- Toned down courtier lover creation event (456)
- Seduction events: Fixed some issues where execution would break incorrectly
- Fixed the broken 'remove_claim' effect when used in CB's like depose anti-pope
.
- Added events to attain the Strategist trait through War focus.
2015-02-16 v2.3.3
----------------MAJOR:
- Fixed issues in lobby when players were loading saves
- Fixed bug where you were considered to be an observer while in the learning sc
enario and the tutorial.
CONVERTER:
- Added copy folder to sunset invasion scenario conversion
2015-01-14 v2.3.2
----------------MAJOR:
- Fixed so you can build holdings again.
MINOR:
- Fixed the break-up interaction with your lovers.
2015-01-14 v2.3.1
----------------MAJOR:
- Fixed bug where vassal levies could not always be dismissed.
- Fixed crash issue on Linux when the AI tried to build settlements.
MINOR:
- Temple successors now get their liege's religion rather than their top liege's
- Rebalanced seduction to make it harder to seduce the spouses of great rulers
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single character only
- Fixed a bug with event 63103, where vassals of vassals could go independent wi
th Elective Gavelkind succession
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn bastards ended up
- Fixed text bug in event WoL.11000, which referred to the recipient rather than
the actor
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion group trigger did not p
roperly check against other characters, making Indian Subjugation wars impossibl
e to use.
- Christian pilgrim events now check for character's capital location rather tha
n current location when checking for available destinations.
- Fixed a bug with the WoL scholarship events where an event might start repeati
ng incorrectly.
- Fixed a faulty text tag reference in a Carousing boardgame event.
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both the Bastard and Legitima
te Bastard traits.
- Heliopolis is now a temple holding instead of a city holding.
- Moved Kabul Zunist holy site to Nagarahara temple holding (in the same provinc
e).
- Moved Multan Zunist holy site to Mulasthana temple holding (in the same provin
ce).
- Updated faulty localisation function in the last event of the business focus t
rade route chain
- Fixed a crash when hovering an option in the event that let's you end the riva
lry of a converted Christian
- Hungary should now get a crown authority law when forming from the Magyar deci
sion
- The form Hungary decision no longer creates exponential amounts of troops
- Reworked Holmgang events to use personal combat skill rather than martial skil
l
- Reduced mean time to happen for Holmgang if you have War focus
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid long names making the text
too large for the event window
MODDING:
- Fixed an error with change_variable for titles
CONVERTER:
- Fixed outdated modifiers in special national ideas, all global revolt risk has
been changed to global unrest modifiers
- Fixed the four missing province mappings in eastern europe
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their CK2 variant of color
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group
2014-12-16 v2.3 Way of Life
--------------------------MAJOR:
- Fixed false positive OOS
- Fixed auto-selection of characters in multiplayer problem when loading saves
- Vassals called to war now respond in the message ticker, not a pop-up event
- The Call Allies alert no longer lists all vassals you can call, and takes you
to the military view if you click the "All of our Vassals" entry
- AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fl
eets appeared and disappeared)
- No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms
and empires (it has no effect anyway - only the first Gavelkind type title has
an effect)
- Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10
% of tax for Popes, 20% to 5% for Anti-Popes )
s
-
Added a whole event system for husbands to find out if their wife/concubine ha
been unfaithful (after "Doubt besets me...")
Multithreaded startup of the game
Fixed crash caused by destroyed settlements by Viking looters
Fixed probable OOS
Fixed crash when missing certain Unit Pack DLC's
Fixed memory leak when calculating subunits monthly cost.
Fixed crash when resigning characters from various appointments ( councillors,
army leaders etc. )
MINOR:
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 should no longer be gavelki
nd
- Support to show the combat rating of a character together with combat modifier
s
- Fixed broken culture effect, now you can convert to local culture of a provinc
e again
- Fixed problem with trait generation for random characters was done with not fu
lly constructed characters, fixes the problem with females getting male traits.
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" butt
ons to the Diplomacy view.
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplomacy View were not prope
rly selected.
- The Diplomacy View no longer closes automatically in some cases when opened al
ong with a character view.
- Pressing the middle mouse button no longer closes the Diplomacy View.
- Fixed bug where portraits in Claimants view and Opposed to Law view were not c
lickable.
- Fixed bug where the Diplomacy View ended up outside of the screen.
- Character selection view left and right click behaviour is now consistent.
- Fixed bug where landless characters gaining tribal provinces with holy sites t
hrough revolts became theocracies instead of becoming tribal.
- Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_p
rov_flag, clr_char_flag and clear_focus.
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set correctly.
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decadent' trait.
- Fixed a broken option trigger for declining some pagan feast invitations.
- Fixed a new bug where the portrait of the sender would not be shown in letter
and diplomacy response events
- Fixed a serious bug where Prepared Invasions would always be disable on reload
- Fixed a problem with event 3026, where the children of an unmarried female cou
rtier would get an unknown father
- Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and add
ed fertility checks)
- All modifiers can now be set and used correctly in Ambitions (not just Fertili
ty)
- Better shield for the Emichid dynasty
- Added GetHighGodName and GetHighGodNameCap to religions and texts
- Fixed an issue with heretical count tier bishops and above being called "count
s", etc
- Character View: Removed a double colon (::)
- Fixed a new bug with scope switching to specific character IDs
- Fixed a bug with the 'is_married' trigger when not taking a bool
- Fixed bug where the same character portrait found in both the immediate effect
- Fixed issue where both tribal settlement conversion decisions were avaliable f
or republics.
- The decisions for forming the kingdom of Leon and Hungary is no longer allowed
if the required kingdoms are viceroyalties.
- Fixed bug where the king-tier crown was used for all characters in the lobby r
egardless of their tier.
- Viceroys becoming unlanded will now hand back their viceroy title to their lie
ge.
- Wars and truces are now visible in the character view.
- Fixed bug where the Assassin Resurface-event did not activate the title.
- Decadence tooltip now uses a consistent amount of decimals.
- Opening the chronicle now pauses the game if not in multiplayer.
- Fixed bug where Empires could be granted as viceroyalties (but did not do anyt
hing).
- Fixed bug where the family of Carloman sometimes fled to a revolt.
- Clarified the negative effects for tribal job troops if not used in the job ac
tion tooltip.
- Fixed bug where provinces where unselectable after resigning and starting a ne
w game if that province was selected before resigning.
- Fixed issue where De Jure Region modifiers were clamped with Owner Martial Ski
ll in the levy tooltip.
- Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
- Fixed broken allow-trigger in landed_titles.
- Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
- Fixed bug where prepared invasion troops were not properly dismissed when the
invader died before declaring war.
- Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin
Empire.
- Tweaked the stats of some early Norse characters.
- Isle of Man is now its own de jure duchy.
- Tweaks to Manx title names.
- Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya cast
e trait to to any unlanded spouses or children in the ruler's court.
- Muslim rulers now correctly get a negative opinion against Byzantine emperor w
ho renounces iconoclasm.
- Saxon Wars event can no longer trigger for non-feudal rulers.
- Added target list for great holy wars for reformed Zunists.
- Tweaked triggers for unlocking crusades and jihads (France and North Africa).
- Tweaked the chances for some ruler nicknames.
- Fixed the names for Church of Zun and West African Church (was wrong format).
- Fixed a bug where a coincillor could sometimes complain to liege about herself
.
- Fixed the localisation for the Seljuk Turks title.
- Melitene province in Armenia is now properly considered mountainous terrain.
- Fixed a crash when selecting a lowborn theocracy at startup.
- Fixed bug where the dismiss vassal levies button in military view dismissed al
l vassal levies and was not always enabled.
- Updated tutorial and learning scenario to work with the new diplomacy menu.
- Added pagan and republic diplomatic menu buttons.
- Fixed bug where republics with no vassals did not automatically generate patri
cians.
- The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now
only given once per game.
- added frames for business and war focus events.
- The empty holding modifier for tribal settlements now applies for non-tribals
as well.
- Removed the wrong government type penalty for tribal settlements (they have th
e wrong culture/religion penalties instead).
- The diplomacy menu is now positioned correctly when not opened from portraits.
- Fixed bug where the drunkard trait were required for lowering decadence in som
2014-11-18 v2.2.1
----------------MAJOR:
- Fixed bug where revolt vassals could become independent when the revolter died
while having no heirs.
- Fixed bug where revolt vassals could become independent when the revolter died
and had his realm split under gavelkind.
- Fixed bug where vassals in a revolt did not properly return to their former li
eges after the revolt.
- The Iron Crown achievment will now trigger when supposed to.
- Christian Crusades and Muslim Jihads can now never start before the year 900.
- Fixed bug where religion conversion reset succession and crown laws.
- Fixed CTD in chronicle.
- Fixed bug where all event spawned troops that scaled on a target was MUCH larg
er than supposed to.
- Fixed bug where tribals becoming patricians did not properly enact the patrici
an elective law.
- Diseases can now occur before 867
- Enabled several additional tribe holding pictures ( including looted variants
)
- Decadence now negatively affect your vassal limit.
- Fixed CTD in Religion Tab if you do not own sons of abraham
- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not workin
g well enough
- Fixed issue where norse DLC units where replaced by military orders DLC units
- Fixed issue where norse/saxon/celtic DLC units where being replaced by early u
nits from Charlemagne DLC
- Fixed issue where Saxon early clothing from Early Western Clothing DLC was not
used.
- AI emperors no longer give out normal kingdom titles to vassals.
- AI emperors no longer creates kingdoms unless there is no other way to manage
the vassal limit.
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in 769.
- Fixed bug where warscore in some cases got capped below 99%.
- Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate
bonus
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did not build trade posts.
- Now cloud saves are actually compressed when saved so no more save file corrup
tion should happen.
- Fixed a bug with Gavelkind where the primary heir would not get the capital co
unty
- Elective Gavelkind: No longer creates titular kingdoms for secondary heirs
- Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty S
hield DLC did not work properly.
- Fixed bug where viceroyalties reverted to normal titles when ending revolts.
- Minor localization fixes for the Hashshashin spawning event.
- Fixed bug where becoming a republic from being tribal gave the changed success
ion law penalty.
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become your spymaster.
- Fixed tooltip for imperial administration duchy revoke effect being invalid.
- Added missing localization for regent being the same religion as the one you w
ish to convert.
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong when loading a save ga
me.
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians family palace anymore
when handing out titles.
- Fixed bug where randomized names sometimes ignored checking the allowed name i
n the religion script.
- Fixed bug where all born daughters got a chronicle entry stating she is the fi
rstborn.
- Consorts are now properly removed when changing to a religion that does not al
low that number of consorts.
- Secondary wives are now properly removed (or changed to concubines if applicab
le) when changing to a religion that does not allow that number of wives.
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kingdoms
- Fixed bug where custom kingdoms and empires lost their pagan shield when loadi
ng a save.
- Fixed allow triggers for creating some titles.
- Fixed some female titles wrongly localized to the male names
- Corrected the tech requirement of getting rid of pagan homeland attrition.
- Tweaked the supply modifier of pagan homeland attrition.
- Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous title if they usurped
the title from within that realm or if they were unlanded.
- The Ironman-button in the lobby now correctly show if ironman is enabled or no
t.
er was dead.
- Event when regent is in on plot to lower tribal organization now have the righ
t localization.
- Crash fixes for total conversion mods when learning scenario characters did no
t exist.
- Fixed republican succession where the capital was not a county capital.
- Tribal buildings now show what castle and city buildings they convert to in th
eir tooltip.
- Republics now use their succession laws properly for all their titles and not
just some of them.
- Fixed bug where looters were able to siege several holdings in one province si
multaneously.
- Fixed broken calculation of months when determining if the war is undecided.
- Fixed bug where characters selected before loading a save was still the select
ed character after the save was loaded.
- Fixed issue where the exported chronicle showed the wrong year.
- Fixed bug where chronicle entries were missing from the chronicle.
- Characters with portraits in the chronicle will no longer be pruned from the d
atabase.
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when you can not call tribal
vassals.
- AI no longer changes viceroyalty laws to handle being over vassal limit.
- Tribals and pagans can now raid others of the same religion.
- Triggered modifiers will no longer be added repeatedly and will be removed whe
n no longer valid.
- Fixed bug where succession laws inherited from viceroyalties defaulted to gave
lkind instead of the intended law.
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were allowed against vicero
yalties.
- When copying laws from viceroyalties, the liege title will be used for copying
the laws.
- Fixed bug where the mongols could enact the open elective law.
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will now merge the units inste
ad of changning mapmode.
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on their titles when they
rebelled against their liege.
- Fixed bug where characters did not lose the viceroyalty-tag when they inherite
d their top liege title.
- Forming a merchant republic no longer creates a patrician of your own dynasty
vassal.
- Mercenary costs are now calculated properly before raising them.
- Elective Gavelkind: Fixed a bug where claims were not awarded correctly on kin
gdom split inheritance
- Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around would prevent peace Prest
ige loss for aggressive pagans
- AI: Rebalanced raid propensity. Rulers with Prestige loss on peace are now mor
e aggressive
- AI: Tweaked Prepared Invasion propensity slightly
- AI: Less likely to answer calls to arms if busy raiding
- Fixed an issue with exiled characters' destination
- Added a revenge event for the sons of Lodbrok against Aella
- It is now possible to see all the laws of your lieges titles in the law view.
- Fixed exploit where the recently conquered modifier was not properly applied u
ntil the day after a holding was conquered.
- The opinion modifier for vassals for handing out viceroyalties are now only ap
- The "Will Join if Bribed" plot icon now accurately shows whether someone will
be willing to join your plot or not when bribed.
- Resolved issue where the "New Content" tab showed up even when all DLC's were
installed.
- Fixed issue where patrician dowry was never paid as a result of bethrothal.
- Opinion and piety bonuses for restoring the pope in Rome now only applies the
first time that decision is taken.
- Fixed bug where traits were not always localized properly in event options.
- Crusades where a claimant got the contested titles will now say so properly in
the following event.
- AI will now always accept a surrender if the AI would also accept a white peac
e.
- Fixed incorrect invasion CB descriptions.
- Resolved bug where chaste characters would get married through certain events.
- Removed the deprecated "Welcome to the Old Gods" splash screen.
- Fixed event where the wife of a muslim ruler got permission to get divorced bu
t never did so.
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer could not get educated.
- Resolved bug where an event would allow imprisonment of characters that was no
t a vassal of the character.
- Changed certain feast events suitable only for adults to not trigger for minor
s.
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces changed succession law wh
en the holder was granted a kingdom.
- An event where court chaplains changed religion no longer triggers if your cha
plain is head of a religion.
- Fixed bug where historical revolts would end up in vassals becoming independen
t when the war ended.
- Fixed bug where vassals in revolt could usurp titles leading to their independ
ence when the revolt ended.
- Norman culture is now more likely to appear in the game after early starts.
- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italian
s.
- Added Celtic names to a large number of titles in Britain.
- Improvements to the Spain setup for various dates.
- Improvements to the India setup for various dates.
- Fixed several minor text issues.
- Fixed several minor event trigger issues.
- Wife no longer tries to murder your son if he's already dead (polygamy).
- Fixed a minor database bug with the d'Ivrea dynasty.
- Added some missing characters in later bookmarks.
- Fixed some character bugs in later bookmarks.
- Holy Order castle building events should now only be shown to relevant charact
ers.
- Ambition "Become exalted" no longer gives a nickname. This should make other n
icknames appear more often.
- The coat of arms of the Most Serene Republic of Venice is now red and gold.
- Fixed a bug where reformed tengri characters would never join their holy order
.
- Changed some province names in Latvia.
- Added missing text for "Restore Ecumenical Patriarchate" decision.
- Added many new events to support the new hiding option for murder plots.
- Renamed Norse religion to Germanic.
- Created various new de jure duchies in Russia and Finland.
- Forming the HRE via decision now also costs money.
- Removed Raise County Levies button
- Added a button to the military screen to call all tribal vassals to war ( can
- Fixed issue where vassals under a temporary revolt title got independent on Li
ege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tie
r titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outsid
e the realm of its liege.
MINOR:
- Holding Alt and left-clicking while a unit is selected will no longer make tha
t unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered i
ts construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work eve
n if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a gua
rdian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends
inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another le
ader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not suppos
ed to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child
was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though t
hey had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are tr
uly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where
wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering
grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rule
rs.
- Changed font for changing language in the settings menu to match fonts used fo
r other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of
claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife,
instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade p
osts.
- Fixed bug where the graphic for special units changed when merged with troops
of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed
to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed
the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger
for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor
the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the W
estern Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim
after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they
lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in C
rusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outsi
de of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite c
ulture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages
at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace pr
ovince in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the
gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables t
hem.
AI:
- Fixed a bug where the AI would repeatedly raise and disband holy orders.
- Fixed several 'blockers' where the AI would not use Holy Orders in situations
where it made sense for them to do so.
- Fixed a bug where the AI would repeatedly raise and disband its vassal levies.
- Fixed a bug where the AI would ignore small rebel stacks that were moving arou
nd.
- Fixed an issue with separated seazones that was breaking AI when trying to inv
ade by sea.
- Fixed an issue with invasions where AI would repeatedly raise and disband ship
s.
- Fixed an issue where the AI would not bring home armies at the end of a war.
- Fixed a 'bouncing' issues with armies moving to besiege provinces.
CONVERTER:
- Converter missing cultures should now be fixed
- Invalid icons for converter should now be updated to latest version of eu4
- Fixed another crash in converter associated with major revolt titles.
- Fixed crash from temporary titles
- Fixed indian cultures.
- Fixed invalid religion icon for jain
INTERFACE:
ument
- Added subtract_variable, multiply_variable and divide_variable effects
- All variable effects now take a scope or second variable as right-side argumen
t
2014-04-28: v2.1.4
-------------------MAJOR
- Fixed broken MP from v2.1.2, for real
MINOR
- Save games now written to virtual memory before writing them physically to imp
rove stability.
- Some trait cost fixes, all trait costs lowered.
- Can no longer press the create Hungary button multiple times.
- Fixed a bug where spouses were no longer allies.
- Fixed a bug where you could assimilate into revolt titles.
- Fixed a bug where revolting as a patrician could give you the wrong government
type.
- Indian holy orders can now fight other indian religions.
INTERFACE
- Updated heir description for piety name in dynasty view.
- Updated interaction description for piety name in interaction view.
- Can no longer press the red skulls of people killed by rabble.
- Bug Fix where realm view used to show demesne incomes instead of tax incomes.
- Fixed a bug where marriage notification showed that a character was marrying h
imself.
- Title and CB selection in diplomatic interactions now gets sorted by CB type a
nd title name.
- Added icons for the Order of Addai.
MODDING
- spawn_unit matchmul no longer counts in event spawned and mercenery units.
- Added hostile_within_group flag for religion groups which decides if holy orde
rs will fight other religions within the same group.
2014-04-11: v2.1.3
-------------------MINOR
- Fixed broken MP from v2.1.2
- All Muslim rulers are now notified and given an imprisonment reason when a dyn
asty member refuses to straighten up
- Added a notification event when a dynasty member goes decadent
- Only Kshatriya women are generated in feudal Indian courts
- Can no longer pick the "Excommunicated" trait in the ruler designer
- Fixed a bug where dead characters could get the wrong liege set
- Fixed bug where the "Become King" ambition would abort due to holding a tempor
ary revolter kingdom
INTERFACE
- Added better text when losing decadence from a title grant
AI:
- Adjusted to care more about Caste for marriages
2014-04-09: v2.1.2
-------------------MAJOR
- Memory optimizations (graphics DLCs)
MINOR
- Fixed a bug where allies could be called into certain Major Revolts by attacke
rs, resulting in some erroneous vassalizations at the end of the war.
- Temporary titles no longer increase the multiplier for Decadence gain if they
are the character's highest tier title.
- Hunts and Fairs should now be more interesting.
- Hunts and Fairs should no longer give you bundles of events on the same day.
- Hunts and Fairs should now almost always fire at least one event.
- Tournaments will now end properly after all winners are chosen.
- Fixed a bug where an adventure would declare war ahead of time.
- Asking to join a crusade is no longer limited by the distance to the religious
head.
- Arrange Marriage no longer shows people with a different caste if you're Hindu
.
- Now possible to search for trait names and last names in character finder.
- Spouse no longer likes you less if you have a different caste.
- Fixed a bug where decadence would be incorrectly reset when resigning.
- Fixed a bug where you couldn't grant county titles to Hindus even if they woul
d have their barony become the primary holding in that province.
- Fixed a bug where you couldn't grant lower titles of the incorrect type.
- Fixed a bug where you could designate dead heirs.
- Ruler designer costs improved for balance.
- Fixed a bug where commanders could be offered marriages which they would accep
t.
- Fixed a bug where the pope would be listed as your best candidate.
- Fixed a bug where the guardian would its wards far away with them.
- Fixed a bug where characters of special interest would be cleared upon inherit
ance.
- The Robin Hood event series should no longer fire more than once per campaign.
- Fixed some issues with the Aztec invasion.
- Made Buddhist ambitions easier to fulfill.
- Added religion triggers for certain nicknames.
- Fixed a number of minor text bugs.
- Celibate characters should no longer be worried about their conjugal lovelife.
- Added/changed some trait-based opinion modifiers.
- Made Mount Athos an Orthodox holy site instead of Piraeus.
- Bogomilist women can now be appointed as court chaplains.
- Homosexual characters can now have the "get married" ambition again.
- Tweaked various factors affecting whether AI chooses the "get married" ambitio
n.
- Fixed a bug with the decadence "straighten up" action.
- Fixed a bug where characters sacrificed to Kali would mysteriously survive.
- Blocked some ambitions for court gurus.
- Fixed a bug that gave Indian provinces way too much revolt risk from certain e
vents.
- Fixed an issue with the timing of events at Indian feasts.
- Fixed an error with flag clearing at Furusiyya and Epic Tournaments.
- Fixed several event triggers that failed to correctly check a character's loca
tion.
- Applying history backwards was working incorrectly.
- Fixed a bug where you wasn't able to reform pagan.
- Fixed a bug with the allow_laws console command
- Now allowed to arrange marriages regardless of diplomatic range if you have a
MODDING
- Renamed cost to ruler_designer_cost for trait age costs.
- ruler_designer_cost now forces the cost instead of applying an offset.
- Added a check for characters holding titles before they were born.
- Error log now alerts for any duplicate landed titles.
- Fixed a bug with the event filter 'only_independent' and revolters
DATABASE
- Made a number of changes to starting characters and dynasties, above all in No
rthern India.
- Ruler of Agen in 987 is now shows as the bishop he is.
2014-03-11: v2.1
---------------MAJOR
- Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia
and India
- Added Steam matchmaking support
- Added Steam workshop support
- Added diplomatic range, blocking diplomacy and councillor actions vs too dista
nt characters
- Factions will now revolt as a single unified realm under a temporary title
- Added attrition for units that have been "out-of-supply" for too long (can't l
ive off the land in neutral counties, etc)
- Added support to change window mode setting: fullscreen, borderless or windowe
d
- New unit type system allowing for more flexible unit types, including War Elep
hants, Camel Warriors and Horse Archers
- Blocked "North Korea Mode"; you now lose huge parts of all income and levies i
f your demesne is too big
- Save games are now compressed by default (can be toggled on and off)
- Major memory and performance optimizations
MINOR
- Added equal-opportunity tumbling of courtiers for women and homosexuals.
- Added opinion malus for holding a character in prison.
- Added opinion malus for former lovers.
- Characters can now have up to five lovers at the same time.
- Tweaks and improvements to many events and decisions.
- Scripted civil wars in history files should now work properly. When scripting
civil wars, defender must always be added before attacker for them to work prope
rly.
- Now possible to revoke honorary titles. Revoking an honorary title with a posi
tive opinion modifier will anger the previous holder.
- Added support for multiple lovers.
- Impregnation of lovers is now handled in the code.
- Updated all events to use the new scripting logic for friends, rivals and love
rs.
- Characters will no longer get 'Marriage Ties' opinion bonus towards their spou
se.
- Fixed a bug that was preventing vassals from being able to be called into war
under certain CBs that were scripted to allow it.
- CBs that call other vassals into a revolt will now automatically call all vass
als when war is declared.
- Sons asking for titles can now start an adventure for one of your titles if re
fused. Especially common among Muslims. (event 37000)
- Timur and Seljuk now arrive in a more involved fashion and need to survive bef
AI
- Much less likely to plot against characters they have a high opinion of.
- Much less likely to form factions against characters they have a high opinion
of.
- Improved guardian selection logic.
- More prio on converting demesne provinces over vassal provinces.
- Less willing to marry young male characters to older women.
- Will now detach and move away if their parent stack is suffering severe attrit
ion.
- Will now keep attrition-free event troops mostly consolidated instead of sprea
ding them out.
- Now takes terrain and unit quality into account when determining whether to ru
n away from enemies.
- Smarter about when to assault if there are enemy troops nearby.
- Better at determining who to attach to in war.
- Better at coordinating with allies in war.
- Will no longer declare suicidal faction independence wars that only have a fra
ction of their liege's power.
- Now smarter about when to hire mercenaries in a war.
- Less willing to fold to independence, pretender and antiking factions.
- Will now never fold to a very weak faction.
- Will stop more plots.
- The Hordes will now be more prone to head in the "right" direction.
- Will now execute dynasty decisions.
- Smarter about title revocation.
- Will not start claimant factions for old women, or a parent of the current rul
er.
- Muslim characters are more likely to pick up the 'Gain a Title' ambition.
- Foreign rulers are now generally quite willing to take on wards as hostages
MODDING
- Added support for multiple lovers.
- Can now block minor titles from being revokable.
- The faction power level at which you get a warning alert is now scriptable.
- Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion in
to modifiers.
- Now possible to mod whether character interactions require a character to have
their cost in prestige/piety on hand to use the interaction.
- Now possible to mod out character interactions entirely through defines.
- Added new define NOT_SPOUSE_FERTILITY_MULT that governs impregnation chance be
tween non-married lovers.
- Added new define MARRIED_LOVERS_FERTILITY_MULT that governs impregnation chanc
e between married lovers.
- Added triggers num_of_lovers, num_of_spouses, num_of_consorts, is_lover.
- Added scopes random_consort, random_lover, any_lover.
- Friends and rivals can now be added and removed with add_friend, add_rival, re
move_friend and remove_rival.
- is_friend and is_rival now check correctly against rival/friend rather than hi
gh/low opinion.
- pacifist in religion groups is now called ai_peaceful.
- pacifist=yes in religions now denotes religions with decreased aggression and
stable realms. Only works on Jain religion if player does not own Rajas of India
.
- pacifist=yes in script now checks if character belongs to a pacifist religion.
- Can now script AI conversion behaviour for religions & religion groups.
- Added MAX_JOINED_FACTIONS to defines, sets how factions a character can be a p
art of (including led ones).
- Added scriptable static modifiers for characters of different ages(0-15, 16-19
, 20-29, 30-49, 50-69 and 70+).
- Added allow_join to factions, this restricts whether characters can join facti
ons.
- Added peace_piety_gain for religions
- Added designated heir functionality
- Added flag 'feminist = yes' to religion scripts (defines that a religion is no
t prejudiced against female rulers).
- Added trigger 'is_lowborn'
- Added trigger 'num_of_dynasty_members'
- Added the ability to change the name of piety for religions.
- Added real_tier, lower_real_tier_than, higher_real_tier_than triggers. These w
ork like a regular tier check except that they ignore temporary titles.
- Added peace_piety_gain for religions
- Added designated heir functionality
- Mercenaries have now been moved to their own script file
- Implemented scriptable troop types.
- Fixed portage crash bug.
- Support for ocean to ocean rivers.
- Added a 'character_modifier' to religions
- Added a 'character_modifier' to cultures
- Fixed feminist flag that can be used in religions to make em not care if ruler
/heir is female.
- Added character_modifier for religions
- Can now define ranges of sea zones to make life easier.
- Can now define seperate oceans to help the pathfinding.
- Added trigger 'has_overseas_holdings'
- Added 'Player' text promotion
- Added trigger 'is_within_diplo_range'
- Added 'de_jure_counties' console command (shows a map mode)
- Added a 'manifest_destiny_invasion' CB for various special cases
- Fixed some issues with marriage texts, the 'on_marriage' action and modding
- Added effect 'copy_random_personality_trait'
- Added 'reincarnated' trigger
- Added effect 'set_reincarnation'
- Added event target 'reincarnation'
- History action 'add_matrilineal_spouse' now has been fixed
- Added error logs for incorrectly scripted birth and death dates
- Added handling and error logs of incorrectly scripted mothers and fathers (fix
es certain crashes)
- Added 'secondary_event_pictures' to religions and culture
- Added trigger 'can_copy_personality_trait_from'
CONVERTER
- Color table for converter is now in 0-255 range instead of 0-1
- Color table for converter can now script per CK2 title tag as well
- Key provinces of Europe is now scriptable
- Border provinces of Europe is now scriptable
2014-01-17: v2.0.4
-------------------- Fixed a serious issue where big cloud saves could become corrupted
- Various changes to the EU4 converter for the EU4 v1.4 patch
- AI: Fixed a bug where Catholic rulers would spam the Pope with money requests
and bishop nomination requests, spending their Piety
- AI: Really powerful rulers now sometimes create antipopes, even when they are
not excommunicated, depending on papal opinions and the number of church loyalis
t bishops
MODDING
- Triggers are now automatically sorted by their computation complexity so modde
rs won't have to think about it
- Added trigger 'is_recent_grant'
- Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded
for Muslims)
- Exported 'can_have_antipopes' flag to religions (now decoupled from 'investitu
re')
- Added event target 'betrothed'
- Added history command 'add_matrilineal_spouse'
- Added trigger 'is_married_matrilineally'
- Added support for the 'player_allow' trigger in factions
- Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevent
s the server from progressing more than a week ahead of the slowest player
- Added do_not_disturb character flag to help optimize triggers and lock charact
er availability for journeys, feasts etc
- Added any_claimant effect
- Fixed error with character and province event effect where they could not trig
ger cause they missed a trigger
- Added a new -debugscripts command line option that will output our internal as
serts of the triggers and effects so modders can see what went wrong with their
scripts
- Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
- Fixed an issue with namespaces and how delayed event ids are saved
- Fixed so duplicate entries of a character's ID won't create duplicate characte
rs.
- Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300
- The 'intermarry' option in religions now works between religion groups as well
- Retinues are now scripted with a 'potential' trigger rather than simple cultur
e and culture_group fields
- Added has_regiments trigger.
INTERFACE
- Fixed bug where province view was toggled when siege ended
- Now the checkbox for auto invite plots displays correctly
2013-11-22: v2.0.1
-------------------- Added missing Jewish religious icons
- No longer possible to play as a Jew without the Sons of Abraham DLC
- The "Legitimize Bastard" decision now sets the correct dynasty
- Cathars now have access to the "Absolute Cognatic" succession law
- Jewish priests are now allowed to marry
- The kingdom of Jerusalem decisions to vassalize the Knights Templar and Hospit
aller now work
- Heresies are now also shown on the religion page in the ledger
- The Knights of Santiago now have their historical activation date and first Gr
andmaster
- Fixed a bug where an antipope installed as proper Pope in Rome would get an an
tipope successor
- Fixed a bug where the Pope could restore himself in Rome infinitely, for astro
nomical amounts of Piety
- GamersGate users no longer incorrectly get the Steam overlay
- No longer allowed to retract barony tier vassals from their de jure count
- Murderers are now revealed in Observe mode (no "suspicious accidents")
- Non-theocracy lieges are now only allowed to create single county or barony te
mple vassals (bishoprics)
- Non-theocracy lieges can no longer create neighboring county tier bishops
- You are now only allowed to have a certain percentage of counties under theocr
acy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
- You are now only allowed to have a certain percentage of counties under republ
ic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
- Added major events for the enabling of Christian Crusades (the CB) and Holy Or
ders
- Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
- Added major events for the enabling of Pagan Great Holy Wars (the CB)
- Added some more detail to many heresies (Cathars can have female priests, etc)
- Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazid
i, d_ibadi and d_hurufi
- Added major decisions to create the Fraticelli and Iconoclast religious heads
- Can now elect females as bishops in versions of Christianity scripted to allow
that
- Fixed a bug with mercenaries and holy orders not disbanding their special troo
ps
- Rebalanced the Volley Harass combat tactic
- Pagan festivals now provide the advertised opinion boost to vassals
- Heirs denied the chance to join the Varangian Guard no longer get the event wh
ere they return home upon inheriting
- The Saoyshant Descendant trait is now properly granted to grandchildren when b
ecoming the Saoyshant
- The Saoyshant Descendant trait is now granted to all descendants regardless of
gender
- Removed the checks in certain events for the obsolete Duchy of Oxford
- The heretic_friend_timer modifier is now properly hidden in event 100180
- Councillors in Republics now use titles appropriate to their religion and cult
ure
- The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
- Baron-tier Patricians are now able to fabricate claims
- Eunuchs will no longer ask to be given a title
- Concubines will no longer have marriage ambitions as they cannot get married
- Concubines can now have the ambition to have a daughter
- Added non-Christian/non-Muslim option to event 4140
- Characters of a religion where priests are not allowed to marry will now divor
ce their wives if ordained
- Traits blocking inheritance no longer apply for Temple titles
- Fixed some bugs with how dead spouses are handled
- Most rebel units now disband if they win
- Fixed a bug with the 'potential' check of traits after a religion change
- Made adventures a bit less common
- Corrected some minor errors in various pulse events
- Increased the default bishop opinion of the Pope
- Increased the opinion of their liege for invested bishops
- Lowered the opinion bonus for bishops vs their liege under Free Investiture
- Slightly lowered tax rates from bishops to both the Pope and antipopes
- New randomly generated bishops and mayors now get the local liege's culture ra
ther than the top liege's
- Installing an antipope as Pope now makes him like you a lot more
- Added event where rebels kill random characters after taking a holding (TOG.11
90)
- Cut the Bektashi Shiite heresy
- The decisions to create Hungary and Leon can no longer be taken when at war
- Norse Pagan Reformed barons now use the correct title
- Event 100180 will no longer trigger for heretic characters
- Fixed a bug where all baron subvassals were transferred upon title usurpation
INTERFACE
- Fixed a bug where titular titles would hide certain other titles
- Fixed a bug where character editor property values went out of range
- Family tree now shows dynasty relation
- Fixed a bug where dead popes would have the incorrect character portrait
- Fixed a bug for the title loss notification for republics.
- Fixed a bug with the ruler consort title being shown for the spouse a day afte
r the ruler dies
- Fixed a bug in some messages with duplicate titles ("King King Karlmann")
- Fixed a bug with some dynasty names of event spawned characters
- Dying a "natural death" below the age of 45 is now called dying of "poor healt
h" instead
- Added a missing tooltip for why you cannot nominate a bishop successor if the
current bishop is not of your religion
- If there has only been a single ruler by a certain first name, the regnal numb
er is no longer shown
- Improved the entry texts in the title history view a bit
- The black bastard blood drop is now shown correctly with the new bastard dynas
ty system
- Lowered the priority of faction messages to reduce spam
- Lowered the priority of heir choices under elective monarchy to reduce spam
- Added 'Random Character' button when selecting character
- Added 'Split in Half' button for units
- Player will no longer get a notification of being besieged if the besieging ar
my is too small to take the settlement.
- Support for native clipboard functionality.
- Support to select text using keyboards
- Added Quick-Split icon menu to quickly split army based on mercenaries, holy o
rders and retinues.
- Tweaked amount of ships and shipbuilding tech for merchant republics.
DATABASE
- Changed some time period inappropriate names in Serbia
- Changes to the bastard children of Antso IV of Navarra
- Added the missing mother for Jeanne de Beaumont
- Various title corrections in the Latin Empire bookmark
- Kbenhavn is now called Hafn when held by Norse characters
- Changed some time period inappropriate names in Malta and added Greek versions
- Changes to the Plantagenet monarchs
- Corrections for the Dukes of Silesia and other related characters
- Changed some time period inappropriate names in Estonia
- Louis II of Italy now has the correct Wikipedia link
- Fixes and additions for FitzAlans and early Stewarts
- Additions and corrections to the Roman Emperors of the Byzantine Empire title
history
- Eudokia is now the Byzantine Empress for six months in 1067
- Added additional names for Ecumenical Patriarchs to choose from
- Fixed the dynasty of the several bastards belonging to the de Barcelona dynast
y
- The Duke of Portucale now has an heir in 867
- Fixes to several Slavic dynasty names
- Character 217501 now has the correct Wikipedia link
- Updated Counts of Gilan to ensure proper regnal numbers
- Corrections to Wladyslaw II the Exile and his close family
- Added a dynasty for Grand Prince Feodor of Novgorod
- Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
- Miscellaneous Capetian/Valois fixes
- Anglo-Saxon England now has feudal elective law
ts
- AI: Will now prefer fighting in its own territory when in a defensive war agai
nst opponents of superior or equal strength
- AI: Will now consolidate several armies into a large HK stack when fighting a
defensive war against a superior opponent
- AI: Will now create Hunter-Killer stacks to chase enemy armies
- AI: More prio on keeping its armies close together when advancing in enemy ter
ritory
- AI: Will now lift sieges to attack enemy armies when appropriate
- AI: Will now split up its armies into medium-sized stacks to avoid attrition
- AI: Will no longer assault unless it has at least 10:1 numbers
MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles al
l the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text
- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log
error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather t
han full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles r
evert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Exported LEVY_MAINTENANCE_FACTOR to defines
- Added 'monthly_income' field to landed titles for extra income
- Temporary modifiers can now be inherited
- Exported some AI raid parameters to defines
- Added 'hold_election' event effect for merchant republics
- Added support for female versions of event pictures
- Added 'force_picture' field to events, to ignore cultural, religious, and gend
er variants of event pictures
- Fixed a bug with the effect 'random_sibling' (it included dead siblings)
- Fixed some bugs with the 'can_marry' trigger
- Added 'GetFromFromRelation' text
- Added on_action 'on_adulthood'
- Added battle_warscore_mult setting to cb_types, this modifies the warscore gai
gion
- Diseases now actually trigger before 1066
- Fixed a rare crash issue with invalid coat of arms for Muslim held titles
- Some slight memory and speed optimizations
- Lund is now a temple holding
- Marshals can no longer interfere with their own efforts to train troops in a p
rovince
- Court Chaplains no longer claim characters are heretics if they are already br
anded as such
- The opinion modifiers given by events 3243 and 4148 no longer instantly disapp
ear
- Added the Dl gCais dynasty
- Expanded the Morgannwg dynasty
- Fixes to Gwerthrynion dynasty members
- 867: Corrected the character Hrolf, the first duke of Normandy
- 1066: Corrected an issue with Gurgan and Dailam not being part of the Seljuk e
mpire
- Loosened up the culture requirements for the formation of the kingdoms of Rus
and Finland
- Follow-up events should now trigger properly when your wife is impregnated by
a lover
- Added the three winning submissions from the Event Contest
- Piety from buildings is now given to both the owner and his/her liege
- Moved the duchy of Hayya from Abyssinia to Nubia
- Fixed a bug where the liege would always inherit a courtier's gold
- Improved the gold inheritance check to look for siblings and grandchildren if
necessary
- No longer possible to invite a concubine to your court
- The Blot and Nerge decisions are now high priority, giving players a heads up
when they are available
- Landless Popes can now call crusades
- Titles with free duchy revocation (the ERE) can now also revoke the de jure ca
pital county freely
AI:
- Will no longer declare war on its current "player heir", or vice versa
- Will not flip culture to Swedish, Danish or Norwegian culture if in a huge Nor
se empire
- Will now execute claimants whose claim is currently pressed in a war against i
t
- Doges and patricians are now more likely to build in their cities
- Pagans now willing to accept cross-religion marriages with other pagans if it
likes you enough
- Will now accept marriage offers for courtiers of the right religion, even if t
he ruler is of a hostile religion
- Female rulers or heirs less likely to marry non-matrilineally, unless they rea
lly like you
- More likely to revoke its de jure capital title
MODDING:
- Added Enatic and Enatic-Cognatic Succession code support (laws not available w
ithout slight modding)
- Added 'can_hold_temples' to religions (like Muslims can hold temple holdings)
- The history command 'raise_troops' now raises them with full morale
- Added 'merge' field to the 'spawn_unit' effect
- Added 'can_use_gui' to CB types
- Added liege_prestige, allowing buildings to give prestige to its owner and his
/her liege
2013-06-12: v1.101 MEFB
----------------------MAJOR:
- Added a "Retract Vassal" interaction
- Disallowed destruction of non-titular titles under Gavelkind
INTERFACE:
- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
- Adjusted the random CoA colors and color choices
- Scripted a lot of CoAs for various dynasties
- The CoAs of titles named after a dynasty now match the dynasty CoA
- Bishops no longer wear pope hats, but the pope does
- Livonia now has the correct pagan flag
- Buildings requiring a coastal province now show up in the tech tooltip even
the capital is not coastal
- Fixed some tooltips in the settlement view not showing building levels with
e name
- Nicknames are now shown for heads of religion
- The 'Grant Independence' action is no longer even shown if the recipient is
t your vassal
- The 'Prepare Invasion' action is now shown but grayed out if you are at war
th the recipient
- Added missing Bektashi religion description
- Endgame screen now shows correct score for characters
- Added missing name of the Reformed Aztec Church title
- Tweaked the religion colors to make them more distinct
- Corrected some event text typos
if
th
no
wi
GAMEPLAY:
- Norse Pagans can no longer employ the coastal conquest CB against other pagans
(neighboring counties can still be taken though)
- The Subjugation CB can now only be used once per lifetime instead of every 10
years. (Unless you have the 'Become King' ambition.)
- Characters with the "Become King" ambition and access to the subjugation CB ca
n no longer move their capital out of the de jure kingdom
- Subjugated rulers of another religion now get a smaller opinion bonus vs the w
inner, lasting for a shorter time
- Fixed a bug with many vassalizing casus bellis where the target's own counties
would be seized when they should not be
- Tengri Pagans are now limited to Agnatic succession
- The Jomsvikings now reform if the Norse reformation takes place
- Fixed an issue where the primary heir under Gavelkind would not inherit the ca
pital county
- West African pagans can now also raid
- Lowered the spawn rate of TOG rebels by 20%
- Added the "Ghanan Band" mercenary company
- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the
cost of their garrison bonus
- Fixed a problem with the decadence invasion event
- Fixed a bug with decadence revolts ending strangely on the attacking ruler's d
eath
- Court Chaplain job events no longer restricted to men for pagans
- Made the Chancellor job to improve relations more effective
- Mercenary ships will no longer spawn in major rivers
- The Viking trait can now only be gained by adults
- Heirs returning from the Varangian Guard to take the throne of their dead fath
er can no longer get the same event twice
- Piast the Wheelwright and his son are now of the Piast dynasty
- Pagan festivals can now only be held in summer as intended
- City Shipyards now produce slightly more galleys than their Castle and Temple
counterparts
- Fixed a bug where banishing landed vassals would not take all their titles
- Under Gavelkind, your oldest son will no longer ask for titles
- Added additional names and dynasties for Roman characters created in the Ruler
Designer
- Added an earlier king of Ireland to make Irish liberation revolts possible
- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Ho
ldings
- 867: Slightly strengthened the initial forces of Ivar and Halfdan
- 867: The Karling kingdoms are now on Agnatic succession
- 867: Moved Uglich from the Meryas to the Vyatichi
- 867: Byzantium is now properly on Primogeniture, not Gavelkind
- 867: The Duchy of Meath now exists, called "Tara" by the Irish
- 867: Made some important vassals to the King of Italy Italian culture to prolo
ng the survival of the culture and ensure more internal troubles
- 867: Adjusted the initial political and dynastic setup among the Baltic tribes
to make them more resilient
- The vassal opinion for free investiture law now correctly only applies for Cat
holics
- Build cost and time is now affected by your capital tech, not the average tech
in your realm
- Ignoring pagan defensive attrition is now controlled by your capital tech, not
by the average tech in your realm
- Own fort level no longer affects ability to navigate major rivers
- Tweaked the AI bonuses on Hard and Very Hard difficulty settings
- Successful non-claimant adventurers are now known as "the Conqueror"
- Fixed a bug with weird dynasty names for the commanders of Liberation rebels
- Castrating or blinding a prisoner now removes the righteous imprisonment cause
when they are released
- The ambition to gain a council position now only increases a skill the first t
ime it is successful
- The generic Pagan religion now has a description and holy sites
- Added the Hellenic religion
- The events when certain cities are sacked now properly trigger for the Mongol
Empire
- The event when you raise a runestone as a zealous Reformed Norse character no
longer treats you as a Christian
- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty
useless
- Fixed a bug where Gavelkind could produce republics
- Fixed a general bug with multiple kingdom inheritance that could produce repub
lics
- The decision to create the Kingdom of Leon now makes it a de jure part of the
Empire of Hispania
- Trade posts are no longer counted towards the Prepared Invasion realm size lim
its
- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your
heir under Gavelkind
- Heathen priests can now inherit titles
- Mayors and heathen priests will now marry if they are heirs to other titles
- Lack of Piety rumor event now only triggers for Christian lieges as intended
- Trade post garrisons now give less retinue cap increase
- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
- Technology points are now gained by own demesne when containing buildings that
give technology points
- Baltic cultures can now also form the Wendish Empire
- Finnic cultures can now also form the Russian Empire
- Finnic cultures can now also form the Scandinavian Empire
- North Germanic cultures can now also form the Empire of Britannia
- 867: Greater Poland is no longer a republic after a resign
- Fixed a glitch with white text in the tooltip for the 'religion_authority' eff
ect
- Fixed bug with missing sound 'transferregimentship'
- Event spawned regiments now have names
- Added delayed tooltips to explain tribal and titular titles in the Title View
- Fixed a refresh issue with on-map province names
- Fixed a refresh issue with on-map CoAs
- Fixed some trigger tooltips
- Fixed several issues with missing parameters and wrong strings in succession m
arriage and betrothal interaction texts
- Fixed a misleading tooltip in independence faction revolter war score
- Revised some message categories to get the correct event window frames
- Improved the tooltip on the diplo relations map mode
- The cultural title names are now updated correctly even before you start a gam
e
- Adjusted diplomatic colors in Scandinavia
- The Polish counties now all have reddish political color instead of bright gre
en
- Improved the create and usurp title tooltip so it shows more info even if some
requirements are false
GAMEPLAY:
- Fixed multiple crash issues
- Fixed some "out of sync" issues with multiplayer
- Some further speed optimizations
- Liege levies now have 0 morale when raised
- Bastards may now marry normally. If they have children, they will start a new
dynasty.
- Birth rates have been reduced a lot
- Independent dukes of certain cultures are now called kings (of "Petty" kingdom
s)
- You now need more than 50% of the de jure counties to usurp or create a title
- Added a special event for the rise of the Shi'a Caliphate
- Increased the max distance to hire mercs
- You are now allowed to switch commanders if no crown law applies
- Reworked the penalty for overrunning your max demesne size so it does not crus
h small demesnes completely
- Prisoners who are close relatives to the main participants are now automatical
ly released after a war
- You now only get a "mercy" opinion bonus with your vassals for releasing a vas
sal ruler
- Fixed a bug where mercenaries would sometimes be raised in a wasteland provinc
e
- Fixed a bug where the military view sound would play repeatedly if window was
kept open
- Catholic Holy Orders will no longer fight other Christians unless they are a h
eresy of Catholicism
- Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chan
ce to fire each year.
- Revised many cultural first names
- Only Christian prelates care about traits like Chaste, Celibate and Lustful
- Demand Conversion now also converts the court of the recipient
- Revised Gavelkind succession to work better and be smarter about titles that c
haracters already hold
- Prevented Gavelkind exploit where you could grant your oldest child and heir e
xtra titles before succession
- Fixed a bug where you were allowed to send off imprisoned children to be educa
ted in other courts
- No longer able to grant honorary titles to vassals of vassals that are current
ly in revolt
- Made the events where people claim they would make a better councillor rarer
- Fixed a potential problem with Patricians moving to another court for no reaso
n
- Primogeniture: Fixed a bug where living mothers could inherit ahead of younger
sons
- Increased the minimum religious authority required to ask for invasions and ex
communication
- Vassal religious heads can now grant the invasion CB
- Fixed an issue where you would vassalize the pope in wars over Rome if he had
minor holdings there
- Fixed a bug where the laws would not always get updated along with the governm
ent type
- Increased the chance of getting the inbred traits
- Fixed a problem with laws not being validated on religion change
- Most randomly generated men now start out lowborn
- Tweaked dynasty name generation for newly landed Lowborn characters
- Improved choice of exile for married characters
- Shared revolter occupation war score now works when the liege is the attacker
too
- Corrected the region around the Aral Sea
- Added a duchy of Samarkand
- Fixed a bug with the surrender effect of Holy Wars
- Posthumously born children of Doges no longer get a claim on the Republic
- Fixed a bug where the presence of live Zoroastrians in the game would mess up
various Mongol events
- Fixed a glitch where newly activated titles could be labelled Theocracies
- Can no longer offer vassalization to someone you have granted independence
- Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
- Added an event where powerful vassals can choose independence after a successf
ul Decadence invasion
- Added an Empire of Italia
- Added de jure Empire of Tartaria
- Added de jure Wendish Empire
- Added de jure empire of Carpathia
- Added de jure empires of Mali and Abyssinia
- Gave the Pechenegs a kingdom tier title
- The kingdom of Italy is now a de jure part of the HRE in 1066
- Outsiders can now ask to join "other" claimant wars
- Added a Muslim Caliphal subjugation CB, much like the pagan one
- Simplified and improved the Tribal Invasion CB
- Tribal titles can no longer de jure assimilate duchies and kingdoms
- Tribal titles are now destroyed if held by someone with normal titles of the s
ame or higher tier
- Added a number of tribal tags, mostly intended for the 867 start
- The event "Comet Sighted" can now actually fire
- Fixed an issue where counties and minor baronies could given a null holder
- Fixed some issues with the outcome of claimants getting king+ tier titles
- Fixed an issue with the outcome of usurpation and grant title event effects fo
r the primary title of a holder with multiple highest tier titles
- Fixed an issue with newly activated titles getting the wrong government type
- Non-pagan Temple type characters no longer inherit claims
- Added new ambition: "Become King of X". Cannot be cancelled.
- No longer allowed to land eunuchs with feudal holdings
- Fixed a bug preventing a complete victory against a landless enemy with only f
leets
- Blocked the whole event chain leading up to bastard children for muslims
- Added vassal Opinions of a liege who lets a guardian of the right or wrong cul
ture educate their heir
- Fixed a rather bad error in combat with the defensive religious bonus
- When the primary title is taken from a Caliph, the Caliphate should now go wit
s
-
de Post CB
- You now need twice as much value in a trade zone before reaching its bonus cap
- Fixed a bug where Patrician stewards would add modifiers to tax multiple times
when performing the tax action
- Fixed a bug with the trigger 'is_land'
- The republican CB to seize a whole coastal county is now range dependent
- The republican CB to seize a coastal city now requires the Patrician to have a
trade post there already
- Can no longer grant independence to an antipope
- Family dues are now given only to adult males of your family in your court, an
d they all receive the same share
- Patricians can no longer increase their Demesne limit with higher tier titles.
However, the Doge gets +1
- Patricians who imprison or banish someone now get a tyranny opinion penalty fr
om everyone in the whole Republic
- Patricians no longer confiscate gold from dynasty members that they banish
- Doges can no longer use the Seize Trade Post plot
- Patricians can now only use the Seize Trade Post plot on Patricians owning mor
e Trade Posts than themselves
- The Seize Trade Post plot now always costs a small amount of money to implemen
t
- Fixed a bug where de jure status of kingdoms would reset upon loading a save g
ame
- de_jure_liege="---" now works properly in history files
- Tied bride price to total prestige gain at a ratio defined by DOWRY_MULTIPLIER
in defines.lua
- Can now only ask to embargo republics with trade posts in target ruler's realm
- AI: Less willing to launch embargo wars in general, especially against rulers
they like
- AI: Less willing to accept requests to embargo on opinion alone
- AI: Will now factor in strength of target when deciding on whether to accept a
request to embargo
- Inherited retinues are now added to the heirs use of retinue cap
- CB types now takes ai_will_do with modifiers to modify the priority they place
on a particular CB
- Fixed the birthdate of Domenico Dandolo
- Minor fixes to Alan dynasties
- Fixes to Sergiids/Spartenos names
- Corrections to various Italian characters
- Several Mamluk dynasties should now use the proper Muslim dynastic shields
- The correct event is now triggered when an old Patrician family member marries
a young woman
- The Voice of Satan is now properly removed when a character is no longer posse
ssed
- Characters will no longer hear more than one voice when possessed
- Patrician family members that are betrothed will no longer experience random m
arriage events
- Two additional childhood learning events are now correctly triggered for Musli
ms
- Added additional Komi dynasties
- Minor fixes to some Irish and Welsh characters
- Added many new Ethiopian characters
- Added Ethiopian Patriarchs
- Added Nestorian Patriarchs
- Exported chance of getting a birth trait to traits.txt files
- AI doges will no longer gift powers they want to start embargo wars if those p
owers would say no even when gifted
- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_TO_CREATE, AI_EMPEROR_CR
EATES_KINGDOMS, NATURAL_DEATH_CHANCE_AGE_0-100, DEJURE_COUNTY_LIMIT_TO_CREATE, D
EJURE_COUNTY_LIMIT_TO_USURP, EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE, EMPIRE_DEJURE
- Fixed a bug where culture name lists with more than 100 entries would be cut o
ff at 100 entries due to a low random number
- Fixed a problem where a vassal of a vassal who takes an outside would become a
vassal of the enemy rather than the old liege's liege
- The Trade posts of Patricians who become independent should no longer be lost
in most cases, but taken over by a replacement family
- Fixed bug making Republic capitals immune to some CBs, like Holy War
- Fixed a bug where a betrothed character who married a different person than th
ey were betrothed to could retain the betrothal even when they were not permitte
d to have another spouse
- Fixed a bug where the educate child menu would be unavailable in foreign court
s
- Fixed a bug where children abroad would not show up in the education menu
- Muslims can now never marry matrilineally under any circumstances
- Fixed a bug where the AI would repeatedly unassign and assign a child the same
tutor
- Fixed a bug where a deposed ruler would die on the next day
- The Ecumenical Patriarch's pentarchy will now function correctly
- Pentarchs defined in history files for non-titular titles will now always over
ride Autocephaly
- Titular realms will now use their capital when determing religious head for re
ligions with Autocephaly
- Army AI: Fixed an issue with stupid long range land movement
- The Bishopric of Rome will no longer be renamed to the Lateran if the Move Cap
ital to Rome decision is taken
- Gaining a title you are fabricating a claim on via plot will now abort the plo
t
- The Anti-Pope opinion bonus towards liege will now be properly inherited when
liege dies
- Added field to cultures: [used_for_random = yes/no]. Blocks the culture from b
eing available for characters created with random culture.
- Made it more likely that the Mongol Hordes convert to Islam
- Faction View: The Faction labels are no longer capitalized
- Fixed bug with early holders of Family Palace holdings not showing up in the h
istory
- Increased the random factor in doge elections
- Marcella Ziani now has the correct gender
- No longer possible for close relatives to become a married character's mistres
s
- AI Patricians are now far more likely to upgrade their Family Palaces
- Multiple assassination events should no longer appear when plotting to kill so
meone
- The province of Ar'Ar has been renamed to Shaka
- When transfering a vassal, the selected vassal will now be shown on the map
- Can no longer ask to join wars against a ruler who is imprisoning you
- You can now always transfer the vassalage of a duke to the de jure liege of th
eir primary title, even if they hold multiple duchies
- Fixed a bug where a landed vassal who inherited their liege's title would rema
in in their previous factions
- Duplicate independence factions gained from conquering or inheriting titles wi
ll now be disbanded
- Fixed a bug where you would not be able to marry the courtiers of Holy Orders
and Mercenary Companies despite them showing up as eligible
- Fixed a bug where the add_spouse command would have undesirable results for Mu
slims
- Improved Jihad notification event to include the religion and portrait of the
Caliph
- Fixed a bug with Tanistry that could cause Game Over
- Anti-Pope will now remain as an Emperor's vassal if you press his claim to the
Papacy
- Fixed a bug that was causing characters over 1000 years old not to receive eve
nts properly
- Exported is_holy_war to cb_types, this determines whether neighbouring AIs of
the same religion will consider joining defensively against the attacker
- Can now ask to join Muslim Invasions
- AI will now ask to join Muslim Invasions when appropriate, and is slightly mor
e inclined to defend neighbours against a Muslim Invasion than a Holy War
- Improved duchy distribution AI
- Fixed a bug where you would not be able to ask a character to stop backing a p
lot if their answer was no, depriving you of just cause to imprison them
- AI: Will now value Kiev more highly and be more inclined to use it as their pr
imary Duchy
- AI: Will now value prestige effects of marriage at a more reasonable level
- The Muslim Invasion CB now requires either a foothold in or border with the ta
rget kingdom
- AI: Fixed a bug where countries with a vassal merchant republic would refuse t
o embargo _any_ republic
- Fixed a bug where a country who had vassal merchant republics could lose them
when _winning_ a war against another merchant republic
- Fixed a bug with the Jizya tax modifier for Muslim merchant republics
2013-01-14: v1.09
----------------------MAJOR:
- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capit
al)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top
liege
- The Reign length opinion modifiers are now dependent on how long a character h
as been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.
)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor o
f 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, S
cots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law
MINOR:
- Fixed a bug with religions that have become or stopped being heresies not bein
g correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if t
he faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire
is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your
immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target ar
ea
- Fixed a bug where a king who was also emperor lost the empire title in a civil
2012-10-22: v1.07b
----------------------- Fixed an issue with broken portraits and other graphics on certain older graph
ics cards
- Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
- Fixed a bug where various Dynasty variables would not be correctly reset on re
sign, which could even cause crashes
- Fixed the initial tech levels in the Nestorian and Miaphysite provinces
- Fixed a crash bug in the religion view that could happen when your ruler's rel
igion changed
- Fixed a bug with Gavelkind succession in Empires where the holder also had man
y kingdoms
- Fixed an issue where you could become independent by joining an independence f
action war in another realm
- Kurds now have access to the Persian cultural building
- William the Conquerer no longer set as mother of three Breton characters
- Fixed the history for c_aprutium
- Fixed deathdate of character 161537
- Fixes/additions to the Strathearn dynasty
- Fixes to the counts of Malta
- Fixed broken de Mello dynasty
- Various additions/fixes to several English dynasties
- Various additions/fixes to several German dynasties
- Renamed duplicate Onega province
- Added rulers to various Eastern pagan provinces
- Spymaster can now use Scheme in provinces belonging to your liege's other vass
als
- Fixed hunting event to correctly apply to barons
- Fixed an ugly "invalidated war" message showing messy trigger conditions
- No longer possible to start or join Factions while in revolt against your curr
ent liege
- Fixed an issue where a vassal revolt war could sometimes invalidate on mostly
unrelated other revolts in the same realm
- Fixed a glitch with the tooltip on the "Start a Faction" button
- No longer allowed to start claimant factions for female claimants against Agna
tic law titles
- Fixed an issue with Protected Inheritance
- Reduced size of all event pictures by 25% at no loss of quality
- Muslim Jihads no longer possible before 1187
- The title is now displayed correctly for Russian Grand Princesses
- Some changes to the religious setup in the Levant
2012-10-16: v1.07
----------------------MAJOR:
- Faction System
- Characters can have both a Plot and an Ambition
- Retinue System support for the Legacy of Rome DLC
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- Rebalanced Combat, with more focus on leaders and their traits. More leader tr
aits.
- Liege levies. You only raise levies from your direct vassals, and they are not
directly connected to Holdings.
- A number of self improvement Ambitions for characters
- New religions: Miaphysite, Nestorian, Monothelite
- Two new Bookmarks: The Alexiad and The Latin Empire
- AI: Improved military AI
s
-
MINOR:
- Launcher now remembers DLC and Mod settings
- Very large savegames can now be sent to clients in multiplayer
- Now always allowed to move capital back to the traditional capital of your pri
mary title (even if you've moved capital once already)
- You now always need at least two kingdom titles to create an Empire
- Fixed several bugs with Gavelkind and Primogeniture succession
- Fixed some issues with the Supply Limit and attrition rules
- It's no longer possible to place councillors in grayed out provinces
- Many, many changes and fixes to the history database
- Character View: Selecting an ambition now auto-updates the window
- Added ticking war score to Claim All wars
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- Added portrait tooltip about a character's religious head
- Added code for locking Constantinople to the Emperor better
- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
- Fixed the ship unit position in Lake Mlaren
- Added "Foreign Conqueror" opinion modifier
- Ormond is no longer a republic
- Improved some trigger and event target tooltips
- Fixed some issues with the "change succession law" CBs against secondary kingd
oms
- No longer allowed to press Muslim women's claims against anyone
- No longer allowed to press other women's claims on _any_ titles against a rule
r with Agnatic succession
- Fixed a problem with law triggers in decisions
- All casus belli event effects are now also initialized properly, so they can r
efer to laws
- Characters in feudal realms will not flee to republics or theocracies when exi
led
- In republics, courtiers who are heirs to foreign titles can no longer be elect
ed
- Gave William the Conqueror three more castles at game start and adjusted the i
nitial armies of all three contenders
- The liege is now imprisoned when losing his or her primary title in a claimant
war
- When creating a new higher tier title in the game, your current laws will be c
opied (if it's not Duke-to-King)
- When creating a new higher tier title that has never had a holder before, its
holder history will be copied from your current title
- Plot View: Fixed an issue where Vassal Decisions could be listed twice
- Plot View: Fixed a bug with the tooltip on the Start Plot button
- Fixed the tooltip for effects 'remove_title'
- Fixed the tooltip for effects 'give_job_title'
- Fixed some bugs with the 'spawn_unit' tooltip
- Portraits: All characters are now bald if they wear the chain mail hood
- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling
a lot
- The end game screen now shows the correct Komnenos dynasty shield
- Added proper claims and ruler history for Tostig Godwinson
- The loser in an invasion CB is now imprisoned by the winner if he becomes a va
ssal of the winner
r
g
t
-
f
-
an flag
- Revised cultural building modifiers
- Added a global supply limit modifier that increases with tech
- Ruler Designer now handles culture different from ethnicity
- Loading screens and flags now look a bit better
- Fixed issue with special characters in find title box
- Flanks will now pick tactics even if they have no leader
- You are no longer allowed to build in settlements held by someout outside your
realm or by someone you are at war with
- Fixed some trigger tooltips that looked bad
- Added the winners of the AAR contest as characters in the game
- AI: Smarter about heir nomination when having multiple kingdoms (to keep them
together)
- AI: Fixed bug with silly Muslim handing out of titles
- AI: Baron tier and landless characters now get a complete AI when they have ra
ised units on the map
- AI: Fixed an issue where it could spam a player asking to become a vassal
- AI: Holy Orders should no longer run off to help others if they are already "h
ired"
- AI: Will always accept guardians for childen offered by the Regent (and won't
have them replaced on its own)
- AI: Improved passing of demesne laws
- AI: Should now want to revoke a Castle Holding when the primary holding in a C
ounty is NOT a Castle
- AI: Prevented some stupid placing of the Chancellor to fabricate claims
- AI: Vassals will no longer spontaneously declare war on their liege to depose
him or take a title off him (these things are now faction based.) The only time
they might declare war on their own is to create a succession crisis.
- AI: Improved handing out of counties if it's over the demesne limit
- AI: Will now execute "vassal decisions" (like blinding and castrating prisoner
s)
- AI: Will now switch Guardian for children if appropriate (wrong religion or cu
lture)
- AI: Will not disband free galleys (from event effects)
- AI: Fixed some bugs with turning betrothals into marriages
- AI: More careful with title usurpation and the cost in gold
- Diplo AI: Fixed a bug with "divine blood" marriage calculation
- Diplo AI: Does not care about Matrilineal marriage factors if both parties are
from the same dynasty
- Diplo AI: Children in other realms will now still accept education offers from
their own parents
- Diplo AI: Fixed a bug with borked marriage proposals and spamming
- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or r
eligious enmity)
- Diplo AI: Will now break betrothals that won't be accepted anymore
- Diplo AI: will not revoke titles while under a regency
- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more
stubborn.
FOR MODDERS:
- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an event option that's run
for the character at game start.
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my vassals hold everything
in it)
----------------------- The date widget arrows in the lobby no longer stay gone after you've looked at
your save games
- Added a separate set of Muslim feudal (Iqta) laws
- Added a separate Muslim invasion CB with longer truce and no taking of all occ
upied provinces
- The success chance for kill plots now increases drastically past 100% Plot Pow
er
- MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, th
is means modders with SoI cannot just script in any number of wives in other rel
igions.)
- Fixed a serious but simple error messing up the Spanish localization text
- Corrected a load of German text using ';' in the localization, corrupting the
text database
- Decadence revolter special troops now disband after the war
- The game will no longer crash if you have the African Unit Pack DLC but not th
e Sword of Islam
- Exported EMPIRE_CREATION_PIETY_COST to defines
- Fixed a bug with 'replace_path' in mods
- Empires now cost 400 Piety to create (up from 200)
- Fixed a bug that would not actually detract the empire creation Piety cost
- Fixed a problem with the event effects 'gain_settlements_under_title' and 'vas
salize_or_take_under_title' where rebel or revolter occupied counties would not
be taken in the peace
- Muslim vassals can no longer declare Holy Wars on rulers of their top liege's
religion
- Corrected the English regnal numbers to exclude the Saxon Edwards
- Fixed a bug where breaking a truce would not actually cost Prestige
- Added 'creation_requires_capital' field to landed titles
- Added harsher creation conditions for the Latin Empire
- Added proper creation conditions for the Caliphates
- Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause
the new ruler of a non-feudal state to become independent when he should not
- Character modifiers now correctly recalculated when a timed character modifier
expires
- No longer possible to revoke the last landed title off a ruler with significan
t vassals
- The chancellor in West African cultures is now called Grand Vizier
- The minor title 'title_ruler_consort' no longer has separate localization stri
ngs - it's now the other gender version of the spouse's ruler title
- Added 'title_female' custom holder title to landed titles
- Added separate law message for when muslims pass laws
- Added event effect 'disband_event_forces'
- Fixed some glitches with betrothals in the Muslim world
- Fixed a bug with Heavy Armor tech level 5
- Fixed a bug with the Ramadan events firing at once if war was declared
- Religion View: The portrait of the religious head should now age correctly
- Doubled the opinion penalty for revoking a kingdom
- Fixed a bug with the tooltip for usurping emperor tier titles
- Fixed some errors in the Welsh character database
- Women with 'immortal' flagged traits no longer grow infertile after 45, and th
e AI knows this
- Fixed an issue with 'immortal' marked traits added in the ruler designer or th
e history
- Should no longer be possible to get both the Sayyid and Mirza traits
- Fixed two bugs with a dynasty's Coat of Arms changing for no reason
- Scripted banned colors for Coats of Arms should now work
- Corrected event picture for event 75075
- Fixed some events using incorrect form 'only_capable'
Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
Added the duchies of Susa and Latium
Revised murder plots completely. No decisions, just events.
Commander traits added
Heavily revised combat tactics
Loads of new events
New cultural and religious buildings
Improved French translation by the friendly folks at Jeux-Stratgie.com
MINOR:
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the
target kingdom
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religi
ous head
- AI: More stubborn about fighting decadence revolters
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holine
ss' value for that religion
- AI: Non-Muslims will not accept marriages for female relatives with Muslims, u
nless they are vassals
- AI: Now prefers giving baronies/counties to courtiers with static dynasties ra
ther than creating random characters
- AI: Vassals of vassals can now correctly revolt to depose their liege
- AI: DoW now factors in the strength of enemies of enemies
- AI: Willing to join another rebelling vassal's war for the crown only if they'
d like them better as _liege_
- AI: Vassals should no longer start wars (except for revolts) if the whole real
m is under attack from outside
- AI: Caliphs will now be more aggressive with calling Jihads
- Army AI: Will now assault when appropriate
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging whi
le it was trying to gather its forces
- Army AI: Fixed some issues where it would not count attached units properly
- Army AI: Better at moving across land without marching together with other arm
ies, causing unnecessary attrition
- Army AI: Improved attrition check in targetting calculations
- Army AI: Fixed an issue where it would merge armies to huge sizes by not consi
dering attached forces
- Invasion AI: Fixed an issue where it would choose poor secondary targets if th
e target province was too heavily defended
- No longer possible to call lieges to war against their own vassals
- Fixed a bug with the succession message not being shown for the ones who inher
it titles
- Fixed an issue with the de jure law vote message not going away when trying to
approve it
- Slightly increased merc reinforcement rates
- Fixed a memory leak with timed opinion modifiers that time out naturally
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgund
y
- Fixed a bug with the depose liege CB sometimes making the new ruler independen
t (bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate
outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the
liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
- Fixed a bug with created characters sometimes getting duplicate education trai
ts
- People who avoid imprisonment will now always flee to another realm
n feudal elective titular realms, _all_ vassals of the appropriate tier are now
electors
- The death of a spouse no longer makes characters lose their jobs
- Characters who end up leading the troops of their enemies should now automatic
ally return home
- The opinion penalties for revoking a title are now applied whether or not the
target accepts or refuses
- If a vassal refuses a title revokation and wins or achieves a white peace, the
'declared_war' opinion modifier is now cleared (meaning the liege does not get
a 'free' title revokation)
- There is no longer a cooldown for calling allies to war who _accepted_ a previ
ous call
- Primogeniture: more heirs should now be listed
- Gavelkind: fixed a glitch with grandchildren
- Removed impassable terrain between Kartli and Albania
- Fixed unit position in the Irish Sea
- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
- Heretics and infidels are now barred from inheriting anything that the religio
us head holds
- The portraits for undiscovered murderers should now be hidden in the event win
dow
- Mercs and Holy Order commanders should no longer be shown in the quick marriag
e window
- Now always allowed to attach your units to your lieges' units
- Added an event where a ruler converts to the native culture
- Adjusted and improved the events where provinces change culture
- Reactivated the lifting FoW for allies in wars
- Doubled regular assassination costs
- The "Arrange Marriage" button now shows random courtiers if there are too few
interesting women around
- There is now a slight chance of a random education outcome
- Fixed some issues with war invalidation for banishment of landed characters
- Can no longer banish mercs, holy order heads, or religious heads
- Attached units that are not in the same province as the master unit are no lon
ger hostile to the master unit's enemies
- The spouse will now get a message on divorce
- Fixed some historical issues with Chios and Lesbos
- The liege should now get pressed claims on _all_ titles of characters who decl
are independence
- If an ally could legally call you into a war, you should always be able to ask
to join as well
- Battle Death should now show the unit owner rather than the unit commander
- Vassals of lieges who are fighting their liege will no longer revolt
- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
- Added automatic county conversion events for Muslims (35500 and 35501)
- Pathfinding now prefers friendly territory to enemy territory
- Vassal vs Liege wars should now end with a _mutual_ truce
FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be
broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or
poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, b
ut can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, et
c
- Added 'pass_effect' to decisions and laws, which is not run by automatic funct
ions (useful for setting opinion modifiers when passing laws.)
s)
- Fixed a rare de jure assimilation issue when one character holds multiple king
doms/empires
- Fixed an issue with de jure assimilation status not always being saved
- When events in multiplayer time out, the first VALID event option is now autom
atically chosen (rather than just the first option)
- Added some missing characters in Novgorod
- Fixed numerous relatively rare bugs causing unintentional independences at the
end of wars
- No longer possible to declare wars while in revolt against your liege
- No longer possible to revoke titles off or imprison lower vassals in revolt ag
ainst their liege
- No longer possible to ask for invasion against a liege or above
- Fixed some bugs with Crusade outcomes
- No longer possible to attach units to those owned by someone of a lower rank
- Fixed an asymmetrical hostility issue between revolting vassals of revolting v
assals and the top liege
- No longer allowed to ask to join wars while in revolt
- Can no longer ask to join a war against a liege above your liege
- Fixed a bunch of event bugs
- Broken savegames no longer crash the game when you open the savegame browser,
they are now marked as broken and cannot be loaded by clicking on them.
2012-04-30: v1.05e
----------------------- When you press the claim of a vassal ruler, he should now remain your vassal
- Kingdoms that are not previously de jure part of an empire can now also be ass
imilated
- AI: Fixed an issue with calling allies into single wars
- Fixed an issue with the regency events
- Fixed numerous typos in the database and event files
- AI: Fixed a bug with rulers being able to nominate dead children to titles, if
not of their own dynasty
2012-04-25: v1.05d
----------------------- Fixed an MP issue where clients would go OOS if the host had clicked around on
the bookmarks or time widget at all
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if th
e holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be brok
en out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your v
assals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attach
ed to
- A very high opinion of the liege now has a greater effect on reducing the revo
lt risk
- Can't pick intrigue plots against people with no possible backers (lacking cou
rtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their pre-
- The game will now also auto-generate an appropriate number of traits for child
ren with not enough scripted traits
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating modding
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltips in fire event effect
tooltips
- Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges
(should not be available)
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
- Re-enabled selection of the same type of plot again for players
- Fixed an issue with save/reload of the last selected plot/ambition
- Fixed an issue with protected inheritance not always working under Gavelkind
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the def
ines
- The "recently conquered" holding penalties are no longer applied during civil
wars or wars between vassals
- AI: Fixed a bug where the AI would grant titles to vassal mercs
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conqueror
- Changed some title colors to conform better to their cultural region
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard
2012-02-17: v1.03b KUMH
----------------------- Loading a save where you had marked characters of interest or non-interest wil
l no longer crash the game
- Fixed a bug with the de jure modifier not being initialized correctly for most
kingdoms and above
- Fixed a tooltip crash in the Realm Tree
- Fixed an issue with long MP game connection times
- Fixed an MP OOS issue that would manifest a day or two after starting
- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feu
dal demesne
- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics ca
rds
- Children of rulers now automatically get the appropriate claims when you start
a new game (they don't need to be scripted in)
- Fixed the Steam install script so it won't run every time you start the applic
ation
- In order to ask for an invasion CB, you must be at peace and either have a cla
im on a primary title of the target's, or have fewer holdings in your realm
- AI will now change tech focus
- Revised reverse demands for CBs to make them more interesting
- Diplo AI: Will not allow matrilineal marriages with unimportant characters
- Diplo AI: Will say no to marriages that would make valuable courtiers (council
lors) move
- Diplo AI: Will be reluctant to let skilled courtiers move to marry
- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
- Diplo AI: Muted AI spam about marriages if player already declined offer
- Diplo AI: Will not declare religious wars for overseas territories that de jur
e belong to an independent duke or king of its own faith