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METCA INSTITUTE OF TEACHER EDUCATION

2014-2015
CHAVARCODE

ASSIGNMENT

E-CONTENT

Submitted To,
Divya Teacher,
Lecturer in Physical Science

Submitted By
Athira .S
Physical Science
Exam code: 18213102
Candidate Code:
18214389013

INDEX

Page no

Introduction

Content

Phases of e-content development

4-5

Conclusion

Reference

INTRODUCTION

Information technology and the internet are major drivers of research,


innovation, growth and social change. The growth in internet has brought
changes in all walks of life including the education. E-content includes all
kinds of content created and delivered through various electronic media from
old media such as print and radio to the increasingly sophisticated
electronic tools with combination of sound,images,and texts-content
requires huge amounts of creativity both at information level as well as the
technology level. Almost every technology has its own standards evolved by
different organizations. The Dublin core started in 1994 to develop a metadata frame element set intended to facilitate discovery of electronic resouses
used in museum, libraries, and government agencies. In 1997 the EDUCOM
consortium of higher education established an effort to develop standards for
online learning, specification for metadata.

CONTENT
e- Content is a digital information delivered over network-based electronic
devices i.e., symbols that can be utilized and interpreted by human actors
during communication process, which allow them to share visions and
influence each others knowledge, attitude or behavior. E-content should
essentially be didactic nature. The term didactic refers to content such as
self-instructional material, audio and video that convey some moral fact or
learnings-content should be seen as a tool to improve the understanding,
engagement and motivation of learners, to provide a safe environment for
them to experiment and explore their conjectures-content can also be utilize
aspects as reusable learning object as any digital resources that can be
reused to support learning

Phases of e-content development

In e-content development aspects consists of six phases viz., analysis,


design, development, testing, implementation and evaluation.

The Analysis Phase:


It is the most important as it identifies areas in our current situation. This
phase accountability considered by the views of subject experts, target
audiences, objectives and its goals. In this phase, we must know the
audience, and their skill, budget of the e-content, delivery methods and its
constraints with due dates.
The Design Phase:
It involves the complete design of the learning solution. It helps to plan of an
e-content preparation. In this phase, we must know the planning, use of

relevant software; required skills; creative and innovative interactions of


subject contents like texts, pictures, videos and suitable animations.

The Development Phase:


It concerns the actual production of the e-content design. It helps to create
the e-content by mixing of texts, audio, video, animations, references, blogs,
links, and MCQs (multiple choice questions) with some programming
specifications like home, exit, next etc.

The Testing phase:

It helps to administer the e-content in the actual educational field. In this


phase, we must test the spelling mistakes, content errors, clarity of pictures,
relevant videos, appropriate audios, timing of animations, and hyperlinks.
The Implementation Phase:
It helps to administer the e-content to the target audience. This phase
explains how to install and how to use it and their difficulties experienced
while using e-content. It checks the product accuracy and quality
maintenance.

The Evaluation Phase:


It helps to satisfy the e-content and its effectiveness. This phase considers
feedback from both learners and instructors. After the feedback reactions,
the e-content is designed again as post-production for effective delivery of econtent.

Conclusion

We need innovative work in e-content material as a form of digital literacy in


educational settings particularly to investigate the implications of new forms
of social networking, knowledge sharing and knowledge building. And finally,
because of the pervasive nature of e-content as a digital technology, the
commercial interest that is invested in it and the largely unregulated content
of Internet based sources; we also need to begin to sketch out what a critical
digital literacy might look like. There is, in short, plenty to be done if we are
to prepare children and young people to play an active and critical part in the
digital future.

Reference
http://www.academia.edu/4597581/Need_of_econtent_developments_in_Education

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