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We at Privateer Press are very excited that Iron Kingdoms Full Metal Fantasy Roleplaying Game: Kings,

Nations, and Gods releases later this year. To celebrate, were counting down to launch day with free new RPG
content every Friday! From now until launch, youll be able to download new careers, equipment, monsters, and
more on Full Metal Fridays. Each month will showcase a different theme and will culminate in an event Game
Masters can drop right into games. For this installment of Full Metal Fridays we take a closer look at the nefarious
gangs of the Iron Kingdoms.
Check back every Friday for new Iron Kingdoms RPG content!

Installment 4, Week 4:

Dead End
By Simon Berman

Hero-Level Combat Encounter


Encounter Points: 40
Adversaries: The Red Kings (street gang) including
Fynne di Vinianni, Luka Left Fist Istori, Morna
Petrork, 4 Human Thieves, 3 Human Thugs
Description: This encounter takes place in a dead-end
alley in which the Red Kings have prepared an ambush.
The characters could be their intended targets if the PCs
are known to be in Merywyn and carrying valuable
goods or if they have been targeted by any faction of
the Llaelese conflict and a contract placed on their lives.
Alternatively, the characters accidentally stumble into
an ambush the Red Kings set for an unrelated target.
Special Rules/Tactics: The Red Kings lure the characters
into the alley with cries for help by one of their lookouts.

This member of the gang lies on the ground toward the


rear of the alley, and he claims to have been robbed and
attacked. If the characters investigate, Luka Left Fist
Istori leaps from a hiding place in the alleys trash and
attempt to garrote the last character to enter the alley.
If his attempt at garroting is interrupted or no longer
tenable, he uses a quick action to equip his great axe for
the duration of the combat.
Other gang members lay concealed among the alleys
rubbish, and two of them, including the sorceress Morna
Petrork, wait on the roofs of the alleys buildings. As her
first action, she casts Wall of Fire at the alleys entrance
to prevent the characters escape. The characters can
attempt to spot these well-hidden criminals with a
successful Detection roll against a target number of16.

dead end
The Red Kings attempt to surround the characters and
offer them a chance to hand over their valuables if they
are intent on robbery, but otherwise they initiate battle
via a surprise round. If the characters initiate combat,
use the normal initiative rules.

SPD

STR

MAT

RAT

DEF

ARM

Willpower Initiative Detect Sneak

The Red Kings do not fight to the death, and if more


than three of their members are incapacitated they
attempt to flee.

garrote

POW P+S

(See previous Full Metal Friday: The Red Kings.)

SPD

STR

MAT

RAT

DEF

axe, great

ARM

POW P+S

Willpower Initiative Detect Sneak

pistol

RNG AOE POW

sword

POW P+S

13

110

ABILITIES
Skills (stat already included)

ABILITIES
Dodger When this character is missed by an enemy attack, she can
immediately advance up to 2 after the attack is resolved unless she was missed
while advancing. She cannot be targeted by free strikes during this movement.

Intimidation 6

Immunity: Fire The character is immune to fire damage.

Roll With It When the character would ordinarily be knocked down, he


goes prone instead. The character loses this ability while he is mounted.

spells COST RNG

AOE POW UP OFF

Starter
1 8
No *
The spellcaster starts a small fire within the range of the spell and in line of
sight. This spell can be used to target an enemy, in which case it requires an
attack roll. If the enemy is hit, he suffers the Fire continuous effect.

Blood Spiller The character gains +2 on damage rolls against living


characters.

vitality
Base Size
Encounter Points

15
Small
7

Howling Flames
2 SP 8

10 No Yes
Howling Flames causes fire damage. On a critical hit, the character hit suffers
the Fire continuous effect.
Immolation
2
8
12 No Yes
Immolation causes fire damage. On a critical hit, the character hit suffers the
Fire continuous effect.
Wall of Fire
2 CTRL WALL Yes No
Place the wall template anywhere completely in the spellcasters control
area where it does not touch a characters base, an obstruction, or an
obstacle. When a character enters or ends his turn in the wall area, he suffers
an unboostable POW 12 fire damage roll and the Fire continuous effect.
Characters within the wall template gain concealment.

arcane 5
vitality
7
Base Size
Small
Encounter Points
8

SPD

STR

MAT

RAT

DEF

ARM

Willpower Initiative Detect Sneak


club, banded

POW P+S

Hand Cannon

RNG AOE POW

12

12

ABILITIES
Skills (stat already included)
Climbing 7, Intimidation 6, Pickpocket 7, Lock Picking 6
Anatomical Precision When this character hits a living target with a
melee attack but the damage roll fails to exceed the targets ARM, the target
suffers d3 damage points instead of the damage rolled.
Backstab This character gains an additional die on his back strike damage rolls.
Blood Spiller The character gains +2 on damage rolls against living
characters.
Dodger When this character is missed by an enemy attack, he can
immediately advance up to 2 after the attack is resolved unless he was missed
while advancing. He cannot be targeted by free strikes during this movement.

vitality 12
Base Size
Small
Encounter Points
6

dead end

SPD

STR

MAT

RAT

DEF

ARM

Willpower Initiative Detect Sneak


dagger

POW P+S

ABILITIES
Skills (stat already included)
Climbing 7, Pickpocket 7, Lock Picking 6, Escape Artist 8

SPD

STR

MAT

RAT

DEF

ARM

Willpower Initiative Detect Sneak


sword

POW P+S

pistol

RNG AOE POW

10

ABILITIES
Skills (stat already included)

Dodger When this character is missed by an enemy attack, he can


immediately advance up to 2 after the attack is resolved unless he was
missed while advancing. He cannot be targeted by free strikes during this
movement.

Intimidation 5

Get Away When the character is missed by an enemy attack at any time
other than while advancing, instead of advancing up to 2, the character can
immediately make a full advance.

Anatomical Precision When this character hits a living target with a


melee attack but the damage roll fails to exceed the targets ARM, the target
suffers d3 damage points instead of the damage rolled.

vitality 5
Base Size
Small
Encounter Points
1

vitality 7
Base Size
Small
Encounter Points
5

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