IM MAVRA THE
INELUCTABLE.
AND IM HENDRICK
THE UM
IRREPROACHABLE.
WERE HERE TO
INTRODUCE YOU
TO IRONCLAW:
ANTHROPOMORPHIC FANTASY
ROLE-PLAY!
AND WHAT BETTER
WAY BUT TO
SHOW YOU HOW
TO MAKE YOUR
VERY OWN
IRONCLAW
CHARACTER?
A BLANK
CHARACTER
SHEET
SOME
POLYHEDRAL
DICE (d4, d6, two
d8s, d10, and at
least one d12)
A PENCIL
Page 1 of 14
Step 1:
Male
Names:
Abelinda
Belamire
Celestyna
Damasile
Eldorienne
Franzoez
Grilequin
Hombelina
Irounia
Javiere
Khalidah
Lecheme
Magloirienne
Nerilda
Odelie
Pierrine
Qerene
Renata
Stessy
Theognosia
Unxia
Vigilia
Xavierre
Yfame
Zozimene
Alais
Beauvais
Calixto
Dalvany
Echetone
Foucauld
Garion
Heracleus
Itamar
Jean-Matthieu
Konhoyarn
Leofred
Malaquias
Nicephore
Odilon
Petronius
Quentilien
Raguenot
Sauvaire
Theudbald
Ulderic
Vicente
Xever
Yariv
Zemarchus
A GOOD NAME
WILL HELP YOU
GET A FEEL FOR
YOUR CHARACTER.
WEVE INCLUDED A
LIST TO HELP GET
YOU STARTED.
TRY TO PICK A
DIFFERENT NAME
THAN YOUR
FELLOW PLAYERS!
Page 2 of 14
Step 2:
Race
Page
Career
Page
Apes (3 points)
Armadillos (5 points)
Badgers (2 points)
Bats (special;
2 points plus Size)
Bears (7 points)
Boars (1 point)
Cats (3 points)
Coyotes (3 points)
Elk / Deer (zero or 1 point)
Ermines (2 points)
Ferrets (2 points)
Foxes (3 points)
Goats (1 or 2 points)
Horses (4 points)
Mice (3 points)
Minks (2 points)
Monkeys (2 points)
Otters (1 point)
Porcupines (4 points)
Rabbits (2 points)
Raccoons (3 points)
Rams (1 or 2 points)
Rats (3 points)
Rhinoceros (8 points)
Sheep (1 or 2 points)
Shrews (5 points)
Skunks (5 points)
Squirrels (1 point)
Weasels (2 points)
Wild Dogs (3 points)
Wolverines (2 points)
Wolves (3 points)
p. 25
p. 26
p. 27
p. 28
Bawd
Bodyguard
Bounty Hunter
Burglar
Cavalier
Charlatan
Cleric *
Dilettante
Dragoon
Elementalist *
Green & Purple Mage *
Homeopath
Hunter
Mercenary
Outrider
Paladin
Pit Fighter
Ranger
Robber
Scout
Thaumaturge *
Witch Hunter
p. 50
p. 60
p. 60
p. 51
p. 54
p. 51
p. 64
p. 54
p. 60
p. 64
p. 64
p. 55
p. 60
p. 61
p. 61
p. 50
p. 61
p. 62
p. 52
p. 62
p. 64
p. 63
p. 29
p. 30
p. 31
p. 32
p. 33
p. 39
p. 39
p. 34
p. 35
p. 36
p. 37
p. 39
p. 38
p. 40
p. 41
p. 42
p. 43
p. 35
p. 37
p. 44
p. 35
p. 45
p. 46
p. 47
p. 39
p. 32
p. 27
p. 48
Page 3 of 14
Step 3:
x
THE QUESTION PEOPLE ASK ME MOST OFTEN IS, HENDRICK, HAVE YOU
SEEN MY PURSE? THE QUESTION PEOPLE ASK ME THE SECOND-MOST
OFTEN IS, HENDRICK, HOW SHOULD I ASSIGN MY TRAITS?
WELL, YOU CANT GO WRONG WITH PUTTING THE d12 IN YOUR CAREER.
THATS WHAT YOULL PROBABLY BE USING THE MOST.
IF YOURE PLANNING ON GETTING IN A LOT OF FIGHTS, YOU SHOULD HAVE
A HIGH BODY OR SPEED. IF YOURE A WIZARD OR OTHER CRAFTY TYPE,
MIND AND WILL ARE BOTH IMPORTANT.
A HIGH RACE TRAIT IS GOOD IF IT APPLIES TO A LOT OF SKILLS YOU LIKE
TO USE. (FOR EXAMPLE, BEING A WEASEL HELPS WITH DODGE AND
STEALTH, TWO SKILLS | USE A LOT!) ITS NOT AS USEFUL TO ACADEMICS.
Page 4 of 14
Step 4:
Skills
Page
Career
Applies to
Page
Apes
Armadillos
Badgers
Bats
Bears
Boars
Cats
Coyotes
Elk / Deer
Ermines
Ferrets
Foxes
Goats
Horses
Mice
Minks
Monkeys
Otters
Porcupines
Rabbits
Raccoons
Rams
Rats
Rhinoceros
Sheep
Shrews
Skunks
Squirrels
Weasels
Wild Dogs
Wolverines
Wolves
p. 25
p. 26
p. 27
p. 28
p. 29
p. 30
p. 31
p. 32
p. 33
p. 39
p. 39
p. 34
p. 35
p. 36
p. 37
p. 39
p. 38
p. 40
p. 41
p. 42
p. 43
p. 35
p. 37
p. 44
p. 35
p. 45
p. 46
p. 47
p. 39
p. 32
p. 27
p. 48
Bawd
Bodyguard
Bounty Hunter
Burglar
Cavalier
Charlatan
Cleric
Dilettante
Dragoon
Elementalist
Green & Purple Mage
Homeopath
Hunter
Mercenary
Outrider
Paladin
Pit Fighter
Ranger
Robber
Scout
Thaumaturge
Witch Hunter
p. 50
p. 60
p. 60
p. 51
p. 54
p. 51
p. 64
p. 54
p. 60
p. 64
p. 64
p. 55
p. 60
p. 61
p. 61
p. 50
p. 61
p. 62
p. 52
p. 62
p. 64
p. 63
Step 5:
Race
Gifts
Flaws
Page
Race
Gifts
Flaws
Page
Apes
Armadillos
Badgers
Bats
None
Poor Sight (-3 points)
None
Frail (-2 points)
p. 25
p. 26
p. 27
p. 28
None
None
None
None
None
None
None
None
None
None
None
None
p. 29
p. 30
p. 31
p. 32
p. 33
p. 39
p. 39
p. 34
p. 35
p. 36
p. 37
p. 39
Monkeys
Otters
Porcupines
Rabbits
Raccoons
Rams
Rats
Rhinoceros
Sheep
Shrews
None
None
None
None
None
None
None
Poor Sight (-3 points)
None
None
p. 38
p. 40
p. 41
p. 42
p. 43
p. 35
p. 37
p. 44
p. 35
p. 45
None
None
None
None
None
None
p. 46
p. 47
p. 39
p. 32
p. 27
p. 48
Bears
Boars
Cats
Coyotes
Elk / Deer
Ermines
Ferrets
Foxes
Goats
Horses
Mice
Minks
Skunks
Squirrels
Weasels
Wild Dogs
Wolverines
Wolves
Page 6 of 14
Step 6:
Page 7 of 14
Step 7:
FOR AN EXAMPLE OF
EXTRA TRAITS IN
ACTION, CHECK OUT
THE CHARACTER
SHEET OF MANSUR
IN THE IRONCLAW
BOOK, PAGE 19.
Page 8 of 14
Step 8:
Step 9:
Page 10 of 14
Step 10:
Type
Padded
Light Leather
Heavy Leather
Reinforced Leather
Ring Mail
Chain Mail
Armor Dice
d4
d6
d8
d8, d4
d10
d12
1
1
1
1
1
1
1
1
2
1
1
1
2
1
1
2
2
1
1
1
2
2
1
1
2
2
3
1
1
2
2
3
10
1
1
2
3
3
11
1
2
2
3
3
12
1
2
2
3
4
13
1
2
2
3
4
14
1
2
3
3
4
15
1
2
3
3
4
16
1
2
3
4
4
Page 11 of 14
Step 11:
Your To-Hit Rolls are usually your Speed & Weapon Skill Dice. Damage
and Specials vary with the weapon.
Your Initiative is your Speed & Mind Dice.
Your Resolve is your Will Dice and Resolve Skill Dice (if any).
Your Parries are usually the same as your To-Hit Rolls.
Your Block is your Speed Dice & Shield Skill Dice (if any).
Your Dodge is your Speed Dice and Dodge Skill Dice (if any).
If you have a cloak or shield, you will get Cover Dice with all Defenses.
GOT ALL THAT? WHEW. IT
SOUNDS LIKE A LOT, BUT
YOULL ONLY HAVE TO
DO ALL THIS STUFF
ONCE.
WHATS RESOLVE FOR?
YOU USE IT TO RESIST
PAIN AND BEING
KNOCKED OUT IN A
FIGHT. RESOLVE IS ALSO
A SKILL IF YOUVE
ONLY GOT ONE RESOLVE
DIE, YOU SHOULD
CONSIDER BUYING THE
SKILL OR AVOID FIGHTS
ALTOGETHER.
Page 12 of 14
Step 12:
REMEMBER
FORTUNE FAVORS
THE BOLD! NOW GO
OUT THERE AND
HAVE AT THEM!