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Log file open, 11/29/11 20:15:49


Files map:
TSet: 15 elements, 16 hash slots
Hash[0] = 2
Hash[1] = 0
Hash[2] = 0
Hash[3] = 0
Hash[4] = 2
Hash[5] = 1
Hash[6] = 1
Hash[7] = 2
Hash[8] = 1
Hash[9] = 0
Hash[10] = 1
Hash[11] = 1
Hash[12] = 0
Hash[13] = 3
Hash[14] = 0
Hash[15] = 1
FileName: ..\..\BmGame\Config\BmCompat.ini
[AppCompat]
CPUScore1=1000
CPUScore2=720
CPUScore3=630
CPUScore4=500
CPUScore5=275
CPUSpeed1=1.8
CPUSpeed2=2.4
CPUSpeed3=3.0
CPUSpeed4=3.5
CPUSpeed5=4.0
CPUMultiCoreMult=1.75
CPUHyperThreadMult=1.15
CPUMemory1=0.5
CPUMemory2=1.0
CPUMemory3=1.0
CPUMemory4=2.0
CPUMemory5=3.0
GPUmemory1=128
GPUmemory2=128
GPUmemory3=256
GPUmemory4=512
GPUmemory5=768
GPUShader1=2
GPUShader2=2
GPUShader3=2
GPUShader4=3
GPUShader5=3
[AppCompatGPU-0x10DE]
VendorName=NVIDIA
VendorMobileTag=Go
0x014F=1,GeForce 6200
0x00F3=1,GeForce 6200
0x0221=1,GeForce 6200
0x0163=1,GeForce 6200 LE
0x0162=1,GeForce 6200SE TurboCache(TM)
0x0161=1,GeForce 6200 TurboCache(TM)
0x0162=1,GeForce 6200SE TurboCache(TM)

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0x0160=1,GeForce
0x0141=2,GeForce
0x00F2=2,GeForce
0x0140=2,GeForce
0x00F1=2,GeForce
0x0142=2,GeForce
0x00F4=2,GeForce
0x0143=2,GeForce
0x0147=2,GeForce
0x0041=2,GeForce
0x00C1=2,GeForce
0x0047=2,GeForce
0x00F6=2,GeForce
0x00C0=2,GeForce
0x0045=2,GeForce
0x00F9=2,GeForce
0x00C2=2,GeForce
0x0040=2,GeForce
0x00F9=2,GeForce
0x0043=2,GeForce
0x0048=2,GeForce
0x0218=2,GeForce
0x00C3=2,GeForce
0x01DF=2,GeForce
0x0393=2,GeForce
0x01D1=2,GeForce
0x01D3=2,GeForce
0x01DD=2,GeForce
0x0392=3,GeForce
0x0392=3,GeForce
0x02E1=3,GeForce
0x0391=3,GeForce
0x0394=3,GeForce
0x00F5=4,GeForce
0x0092=4,GeForce
0x0091=4,GeForce
0x0291=4,GeForce
0x0292=4,GeForce
0x0290=4,GeForce
0x0293=4,GeForce
0x0294=4,GeForce
0x0322=0,GeForce
0x0321=0,GeForce
0x0323=0,GeForce
0x0326=1,GeForce
0x0326=1,GeForce
0x0312=1,GeForce
0x0311=1,GeForce
0x0314=1,GeForce
0x0342=1,GeForce
0x0341=1,GeForce
0x0343=1,GeForce
0x0344=1,GeForce
0x0302=1,GeForce
0x0301=1,GeForce
0x0331=1,GeForce
0x0330=1,GeForce
0x0333=1,GeForce
0x0324=1,GeForce
0x031A=1,GeForce

6500
6600
6600
6600 GT
6600 GT
6600 LE
6600 LE
6600 VE
6700 XL
6800
6800
6800 GS
6800 GS
6800 GS
6800 GT
6800 Series GPU
6800 LE
6800 Ultra
6800 Series GPU
6800 XE
6800 XT
6800 XT
6800 XT
7300 GS
7300 GT
7300 LE
7300 SE
7500 LE
7600 GS
7600 GS
7600 GS
7600 GT
7600 LE
7800 GS
7800 GT
7800 GTX
7900 GT/GTO
7900 GS
7900 GTX
7900 GX2
7950 GX2
FX 5200
FX 5200 Ultra
FX 5200LE
FX 5500
FX 5500
FX 5600
FX 5600 Ultra
FX 5600XT
FX 5700
FX 5700 Ultra
FX 5700LE
FX 5700VE
FX 5800
FX 5800 Ultra
FX 5900
FX 5900 Ultra
FX 5950 Ultra
FX Go5200 64M
FX Go5600

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0x0347=1,GeForce FX Go5700
0x0167=1,GeForce Go 6200/6400
0x0168=1,GeForce Go 6200/6400
0x0148=1,GeForce Go 6600
0x00c8=2,GeForce Go 6800
0x00c9=2,GeForce Go 6800 Ultra
0x0098=3,GeForce Go 7800
0x0099=3,GeForce Go 7800 GTX
0x0298=3,GeForce Go 7900 GS
0x0299=3,GeForce Go 7900 GTX
0x0185=0,GeForce MX 4000
0x00FA=0,GeForce PCX 5750
0x00FB=0,GeForce PCX 5900
0x0110=0,GeForce2 MX/MX 400
0x0111=0,GeForce2 MX200
0x0110=0,GeForce2 MX/MX 400
0x0200=0,GeForce3
0x0201=0,GeForce3 Ti200
0x0202=0,GeForce3 Ti500
0x0172=0,GeForce4 MX 420
0x0171=0,GeForce4 MX 440
0x0181=0,GeForce4 MX 440 with AGP8X
0x0173=0,GeForce4 MX 440-SE
0x0170=0,GeForce4 MX 460
0x0253=0,GeForce4 Ti 4200
0x0281=0,GeForce4 Ti 4200 with AGP8X
0x0251=0,GeForce4 Ti 4400
0x0250=0,GeForce4 Ti 4600
0x0280=0,GeForce4 Ti 4800
0x0282=0,GeForce4 Ti 4800SE
0x0203=0,Quadro DCC
0x0309=1,Quadro FX 1000
0x034E=1,Quadro FX 1100
0x00FE=1,Quadro FX 1300
0x00CE=1,Quadro FX 1400
0x0308=1,Quadro FX 2000
0x0338=1,Quadro FX 3000
0x00FD=1,Quadro PCI-E Series
0x00F8=1,Quadro FX 3400/224400
0x00CD=1,Quadro FX 3450/4000 SDI
0x004E=1,Quadro FX 4000
0x00CD=1,Quadro FX 3450/4000 SDI
0x00F8=1,Quadro FX 3400/4400
0x009D=1,Quadro FX 4500
0x029F=1,Quadro FX 4500 X2
0x032B=1,Quadro FX 500/FX 600
0x014E=1,Quadro FX 540
0x014C=1,Quadro FX 540 MXM
0x032B=1,Quadro FX 500/FX 600
0X033F=1,Quadro FX 700
0x034C=1,Quadro FX Go1000
0x00CC=1,Quadro FX Go1400
0x031C=1,Quadro FX Go700
0x018A=1,Quadro NVS with AGP8X
0x032A=1,Quadro NVS 280 PCI
0x00FD=1,Quadro PCI-E Series
0x0165=1,Quadro NVS 285
0x017A=1,Quadro NVS
0x018A=1,Quadro NVS with AGP8X
0x0113=1,Quadro2 MXR/EX

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0x017A=1,Quadro NVS
0x018B=1,Quadro4 380 XGL
0x0178=1,Quadro4 550 XGL
0x0188=1,Quadro4 580 XGL
0x025B=1,Quadro4 700 XGL
0x0259=1,Quadro4 750 XGL
0x0258=1,Quadro4 900 XGL
0x0288=1,Quadro4 980 XGL
0x028C=1,Quadro4 Go700
0x0295=4,NVIDIA GeForce 7950 GT
0x03D0=1,NVIDIA GeForce 6100 nForce 430
0x03D1=1,NVIDIA GeForce 6100 nForce 405
0x03D2=1,NVIDIA GeForce 6100 nForce 400
0x0241=1,NVIDIA GeForce 6150 LE
0x0242=1,NVIDIA GeForce 6100
0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
0x029C=1,NVIDIA Quadro FX 5500
0x0191=5,NVIDIA GeForce 8800 GTX
0x0193=5,NVIDIA GeForce 8800 GTS
0x0400=4,NVIDIA GeForce 8600 GTS
0x0402=4,NVIDIA GeForce 8600 GT
0x0421=4,NVIDIA GeForce 8500 GT
0x0422=4,NVIDIA GeForce 8400 GS
0x0423=4,NVIDIA GeForce 8300 GS

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[AppCompatGPU-0x1002]
VendorName=ATI
VendorMobileTag=Mobility
0x5653=1,ATI MOBILITY/RADEON X700
0x7248=5,Radeon X1950 XTX Uber - Limited Edition
0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
0x554D=3,Radeon X800 CrossFire Edition
0x556D=3,Radeon X800 CrossFire Edition Secondary
0x5D52=3,Radeon X850 CrossFire Edition
0x5D72=3,Radeon X850 CrossFire Edition Secondary
0x564F=1,Radeon X550/X700 Series
0x4154=1,ATI FireGL T2
0x4174=1,ATI FireGL T2 Secondary
0x5B64=1,ATI FireGL V3100
0x5B74=1,ATI FireGL V3100 Secondary
0x3E54=1,ATI FireGL V3200
0x3E74=1,ATI FireGL V3200 Secondary
0x7152=1,ATI FireGL V3300
0x7172=1,ATI FireGL V3300 Secondary
0x7153=1,ATI FireGL V3350
0x7173=1,ATI FireGL V3350 Secondary
0x71D2=1,ATI FireGL V3400
0x71F2=1,ATI FireGL V3400 Secondary
0x5E48=1,ATI FireGL V5000
0x5E68=1,ATI FireGL V5000 Secondary
0x5551=1,ATI FireGL V5100
0x5571=1,ATI FireGL V5100 Secondary
0x71DA=1,ATI FireGL V5200
0x71FA=1,ATI FireGL V5200 Secondary
0x7105=1,ATI FireGL V5300
0x7125=1,ATI FireGL V5300 Secondary
0x5550=1,ATI FireGL V7100
0x5570=1,ATI FireGL V7100 Secondary
0x5D50=1,ATI FireGL V7200

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0x7104=1,ATI
0x5D70=1,ATI
0x7124=1,ATI
0x710E=1,ATI
0x712E=1,ATI
0x710F=1,ATI
0x712F=1,ATI
0x4E47=1,ATI
0x4E67=1,ATI
0x4E4B=1,ATI
0x4E6B=1,ATI
0x4A4D=1,ATI
0x4A6D=1,ATI
0x4147=1,ATI
0x4167=1,ATI
0x5B65=1,ATI
0x5B75=1,ATI
0x719B=1,ATI
0x71BB=1,ATI
0x3151=1,ATI
0x3171=1,ATI
0x724E=1,ATI
0x726E=1,ATI
0x4C58=1,ATI
0x4E54=1,ATI
0x5464=1,ATI
0x3154=1,ATI
0x564A=1,ATI
0x564B=1,ATI
0x5D49=1,ATI
0x71C4=1,ATI
0x71D4=1,ATI
0x7106=1,ATI
0x7103=1,ATI
0x4C59=1,ATI
0x4C57=1,ATI
0x4E52=1,ATI
0x4E56=1,ATI
0x4E50=1,ATI
0x4A4E=1,ATI
0x7210=1,ATI
0x7211=1,ATI
0x94C9=1,ATI
0x94C8=1,ATI
0x9581=1,ATI
0x9583=1,ATI
0x714A=1,ATI
0x7149=1,ATI
0x714B=1,ATI
0x714C=1,ATI
0x718B=1,ATI
0x718C=1,ATI
0x7196=1,ATI
0x7145=1,ATI
0x7186=1,ATI
0x718D=1,ATI
0x71C5=1,ATI
0x71D5=1,ATI
0x71DE=1,ATI
0x71D6=1,ATI

FireGL V7200
FireGL V7200 Secondary
FireGL V7200 Secondary
FireGL V7300
FireGL V7300 Secondary
FireGL V7350
FireGL V7350 Secondary
FireGL X1
FireGL X1 Secondary
FireGL X2-256/X2-256t
FireGL X2-256/X2-256t Secondary
FireGL X3-256
FireGL X3-256 Secondary
FireGL Z1
FireGL Z1 Secondary
FireMV 2200
FireMV 2200 Secondary
FireMV 2250
FireMV 2250 Secondary
FireMV 2400
FireMV 2400 Secondary
FireStream 2U
FireStream 2U Secondary
MOBILITY FIRE GL 7800
MOBILITY FIRE GL T2/T2e
MOBILITY FireGL V3100
MOBILITY FireGL V3200
MOBILITY FireGL V5000
MOBILITY FireGL V5000
MOBILITY FireGL V5100
MOBILITY FireGL V5200
MOBILITY FireGL V5250
MOBILITY FireGL V7100
MOBILITY FireGL V7200
MOBILITY RADEON
MOBILITY RADEON 7500
MOBILITY RADEON 9500
MOBILITY RADEON 9550
MOBILITY RADEON 9600/9700 Series
MOBILITY RADEON 9800
Mobility Radeon HD 2300
Mobility Radeon HD 2300
Mobility Radeon HD 2400
Mobility Radeon HD 2400 XT
Mobility Radeon HD 2600
Mobility Radeon HD 2600 XT
Mobility Radeon X1300
Mobility Radeon X1300
Mobility Radeon X1300
Mobility Radeon X1300
Mobility Radeon X1350
Mobility Radeon X1350
Mobility Radeon X1350
Mobility Radeon X1400
Mobility Radeon X1450
Mobility Radeon X1450
Mobility Radeon X1600
Mobility Radeon X1700
Mobility Radeon X1700
Mobility Radeon X1700 XT

[3370.71]
[3370.71]
[3370.71]
[3370.71]
[3370.71]
[3370.71]
[3370.71]
[3370.71]
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[3370.71]

Log:
Log:
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Log:
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Log:
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Log:
Log:
Log:
Log:
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Log:
Log:
Log:
Log:
Log:
Log:

0x7102=1,ATI
0x7101=1,ATI
0x7284=1,ATI
0x718A=1,ATI
0x7188=1,ATI
0x5461=1,ATI
0x5460=1,ATI
0x3152=1,ATI
0x3150=1,ATI
0x5462=1,ATI
0x5652=1,ATI
0x5653=1,ATI
0x5673=1,ATI
0x5D4A=1,ATI
0x5D48=1,ATI
0x4153=1,ATI
0x4173=1,ATI
0x4150=1,ATI
0x4E51=1,ATI
0x4151=1,ATI
0x4155=1,ATI
0x4152=1,ATI
0x4E71=1,ATI
0x4171=1,ATI
0x4170=1,ATI
0x4175=1,ATI
0x4172=1,ATI
0x9402=5,ATI
0x9403=5,ATI
0x9400=5,ATI
0x9401=5,ATI
0x791E=1,ATI
0x791F=1,ATI
0x7288=5,ATI
0x72A8=5,ATI
0x554E=3,ATI
0x556E=3,ATI
0x554D=3,ATI
0x556D=3,ATI
0x4B4B=3,ATI
0x4B6B=3,ATI
0x4B4A=3,ATI
0x4B6A=3,ATI
0x4B49=3,ATI
0x4B4C=3,ATI
0x4B6C=3,ATI
0x4B69=3,ATI
0x793F=1,ATI
0x7941=1,ATI
0x7942=1,ATI
0x5A61=1,ATI
0x5A63=1,ATI
0x5A62=1,ATI
0x5A41=1,ATI
0x5A43=1,ATI
0x5A42=1,ATI
0x5954=1,ATI
0x5854=1,ATI
0x5955=1,ATI
0x5974=1,ATI

Mobility Radeon X1800


Mobility Radeon X1800 XT
Mobility Radeon X1900
Mobility Radeon X2300
Mobility Radeon X2300
MOBILITY RADEON X300
MOBILITY RADEON X300
MOBILITY RADEON X300
MOBILITY RADEON
MOBILITY RADEON X600 SE
MOBILITY RADEON X700
MOBILITY RADEON X700
MOBILITY RADEON X700 Secondary
MOBILITY RADEON X800
MOBILITY RADEON X800 XT
Radeon 9550/X1050 Series
Radeon 9550/X1050 Series Secondary
RADEON 9600 Series
RADEON 9600 Series
RADEON 9600 Series
RADEON 9600 Series
RADEON 9600 Series
RADEON 9600 Series Secondary
RADEON 9600 Series Secondary
RADEON 9600 Series Secondary
RADEON 9600 Series Secondary
RADEON 9600 Series Secondary
Radeon HD 2900 XT
Radeon HD 2900 XT
Radeon HD 2900 XT
Radeon HD 2900 XT
Radeon X1200 Series
Radeon X1200 Series
Radeon X1950 GT
Radeon X1950 GT Secondary
RADEON X800 GT
RADEON X800 GT Secondary
RADEON X800 XL
RADEON X800 XL Secondary
RADEON X850 PRO
RADEON X850 PRO Secondary
RADEON X850 SE
RADEON X850 SE Secondary
RADEON X850 XT
RADEON X850 XT Platinum Edition
RADEON X850 XT Platinum Edition Secondary
RADEON X850 XT Secondary
Radeon Xpress 1200 Series
Radeon Xpress 1200 Series
Radeon Xpress 1200 Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series
Radeon Xpress Series

[3370.71]
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[3370.71]
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[3370.71]
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[3370.71]
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[3370.71]
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[3370.71]
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[3370.71]
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[3370.71]
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[3370.71]
[3370.71]
[3370.71]
[3370.71]

Log:
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Log:

0x5874=1,ATI Radeon Xpress Series


0x5975=1,ATI Radeon Xpress Series
0x4144=1,Radeon 9500
0x4149=1,Radeon 9500
0x4E45=1,Radeon 9500 PRO / 9700
0x4E65=1,Radeon 9500 PRO / 9700 Secondary
0x4164=1,Radeon 9500 Secondary
0x4169=1,Radeon 9500 Secondary
0x4E46=1,Radeon 9600 TX
0x4E66=1,Radeon 9600 TX Secondary
0x4146=1,Radeon 9600TX
0x4166=1,Radeon 9600TX Secondary
0x4E44=1,Radeon 9700 PRO
0x4E64=1,Radeon 9700 PRO Secondary
0x4E49=1,Radeon 9800
0x4E48=1,Radeon 9800 PRO
0x4E68=1,Radeon 9800 PRO Secondary
0x4148=1,Radeon 9800 SE
0x4168=1,Radeon 9800 SE Secondary
0x4E69=1,Radeon 9800 Secondary
0x4E4A=1,Radeon 9800 XT
0x4E6A=1,Radeon 9800 XT Secondary
0x7146=2,Radeon X1300 / X1550 Series
0x7166=2,Radeon X1300 / X1550 Series Secondary
0x714E=2,Radeon X1300 Series
0x715E=2,Radeon X1300 Series
0x714D=2,Radeon X1300 Series
0x71C3=2,Radeon X1300 Series
0x718F=2,Radeon X1300 Series
0x716E=2,Radeon X1300 Series Secondary
0x717E=2,Radeon X1300 Series Secondary
0x716D=2,Radeon X1300 Series Secondary
0x71E3=2,Radeon X1300 Series Secondary
0x71AF=2,Radeon X1300 Series Secondary
0x7142=2,Radeon X1300/X1550 Series
0x7180=2,Radeon X1300/X1550 Series
0x7183=2,Radeon X1300/X1550 Series
0x7187=2,Radeon X1300/X1550 Series
0x7162=2,Radeon X1300/X1550 Series Secondary
0x71A0=2,Radeon X1300/X1550 Series Secondary
0x71A3=2,Radeon X1300/X1550 Series Secondary
0x71A7=2,Radeon X1300/X1550 Series Secondary
0x7147=2,Radeon X1550 64-bit
0x715F=2,Radeon X1550 64-bit
0x719F=2,Radeon X1550 64-bit
0x7167=2,Radeon X1550 64-bit Secondary
0x717F=2,Radeon X1550 64-bit Secondary
0x7143=2,Radeon X1550 Series
0x7193=2,Radeon X1550 Series
0x7163=2,Radeon X1550 Series Secondary
0x71B3=2,Radeon X1550 Series Secondary
0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT
0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary
0x7140=3,Radeon X1600 Series
0x71C0=3,Radeon X1600 Series
0x71C2=3,Radeon X1600 Series
0x71C6=3,Radeon X1600 Series
0x7181=3,Radeon X1600 Series
0x71CD=3,Radeon X1600 Series
0x7160=3,Radeon X1600 Series Secondary

[3370.71]
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[3370.71]
[3370.71]

Log:
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Log:

0x71E2=3,Radeon
0x71E6=3,Radeon
0x71A1=3,Radeon
0x71ED=3,Radeon
0x71E0=3,Radeon
0x71C1=3,Radeon
0x7293=3,Radeon
0x7291=3,Radeon
0x71C7=3,Radeon
0x71E1=3,Radeon
0x72B3=3,Radeon
0x72B1=3,Radeon
0x71E7=3,Radeon
0x7100=4,Radeon
0x7108=4,Radeon
0x7109=4,Radeon
0x710A=4,Radeon
0x710B=4,Radeon
0x710C=4,Radeon
0x7120=4,Radeon
0x7128=4,Radeon
0x7129=4,Radeon
0x712A=4,Radeon
0x712B=4,Radeon
0x712C=4,Radeon
0x7243=5,Radeon
0x7245=5,Radeon
0x7246=5,Radeon
0x7247=5,Radeon
0x7248=5,Radeon
0x7249=5,Radeon
0x724A=5,Radeon
0x724B=5,Radeon
0x724C=5,Radeon
0x724D=5,Radeon
0x724F=5,Radeon
0x7263=5,Radeon
0x7265=5,Radeon
0x7266=5,Radeon
0x7267=5,Radeon
0x7268=5,Radeon
0x7269=5,Radeon
0x726A=5,Radeon
0x726B=5,Radeon
0x726C=5,Radeon
0x726D=5,Radeon
0x726F=5,Radeon
0x7280=5,Radeon
0x7240=5,Radeon
0x7244=5,Radeon
0x72A0=5,Radeon
0x7260=5,Radeon
0x7264=5,Radeon
0x5B60=1,Radeon
0x5B63=1,Radeon
0x5B73=1,Radeon
0x5B70=1,Radeon
0x5657=1,Radeon
0x5677=1,Radeon
0x5B62=1,Radeon

X1600 Series Secondary


X1600 Series Secondary
X1600 Series Secondary
X1600 Series Secondary
X1600 Series Secondary
X1650 Series
X1650 Series
X1650 Series
X1650 Series
X1650 Series Secondary
X1650 Series Secondary
X1650 Series Secondary
X1650 Series Secondary
X1800 Series
X1800 Series
X1800 Series
X1800 Series
X1800 Series
X1800 Series
X1800 Series Secondary
X1800 Series Secondary
X1800 Series Secondary
X1800 Series Secondary
X1800 Series Secondary
X1800 Series Secondary
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1900 Series Secondary
X1950 Series
X1950 Series
X1950 Series
X1950 Series Secondary
X1950 Series Secondary
X1950 Series Secondary
X300/X550/X1050 Series
X300/X550/X1050 Series
X300/X550/X1050 Series Secondary
X300/X550/X1050 Series Secondary
X550/X700 Series
X550/X700 Series Secondary
X600 Series

[3370.71]
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[3370.71]

Log:
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Log:

0x5B72=1,Radeon
0x3E50=1,Radeon
0x3E70=1,Radeon
0x5E4D=2,Radeon
0x5E4B=2,Radeon
0x5E6B=2,Radeon
0x5E4C=2,Radeon
0x5E6C=2,Radeon
0x5E6D=2,Radeon
0x5E4A=2,Radeon
0x5E6A=2,Radeon
0x5E4F=2,Radeon
0x5E6F=2,Radeon
0x554B=3,Radeon
0x556B=3,Radeon
0x5549=3,Radeon
0x554F=3,Radeon
0x5D4F=3,Radeon
0x5569=3,Radeon
0x556F=3,Radeon
0x5D6F=3,Radeon
0x4A49=3,Radeon
0x4A69=3,Radeon
0x4A4F=3,Radeon
0x4A6F=3,Radeon
0x4A48=3,Radeon
0x4A4A=3,Radeon
0x4A4C=3,Radeon
0x5548=3,Radeon
0x4A68=3,Radeon
0x4A6A=3,Radeon
0x4A6C=3,Radeon
0x5568=3,Radeon
0x4A54=3,Radeon
0x4A74=3,Radeon
0x4A4B=3,Radeon
0x5D57=3,Radeon
0x4A50=3,Radeon
0x554A=3,Radeon
0x4A70=3,Radeon
0x556A=3,Radeon
0x4A6B=3,Radeon
0x5D77=3,Radeon
0x5D52=3,Radeon
0x5D4D=3,Radeon
0x5D6D=3,Radeon
0x5D72=3,Radeon

[3370.71] Log:
[3370.71] Log:

[Configuration]

[3370.71]
[3370.71]
[3370.71]
[3370.71]
[3370.71]

[IniVersion]
0=1321948560.000000
1=1321952882.000000
2=1321952416.000000

Log:
Log:
Log:
Log:
Log:

X600 Series Secondary


X600/X550 Series
X600/X550 Series Secondary
X700
X700 PRO
X700 PRO Secondary
X700 SE
X700 SE Secondary
X700 Secondary
X700 XT
X700 XT Secondary
X700/X550 Series
X700/X550 Series Secondary
X800 GT
X800 GT Secondary
X800 GTO
X800 GTO
X800 GTO
X800 GTO Secondary
X800 GTO Secondary
X800 GTO Secondary
X800 PRO
X800 PRO Secondary
X800 SE
X800 SE Secondary
X800 Series
X800 Series
X800 Series
X800 Series
X800 Series Secondary
X800 Series Secondary
X800 Series Secondary
X800 Series Secondary
X800 VE
X800 VE Secondary
X800 XT
X800 XT
X800 XT Platinum Edition
X800 XT Platinum Edition
X800 XT Platinum Edition Secondary
X800 XT Platinum Edition Secondary
X800 XT Secondary
X800 XT Secondary
X850 XT
X850 XT Platinum Edition
X850 XT Platinum Edition Secondary
X850 XT Secondary

[3370.71] Log: FileName: ..\..\BmGame\Config\BmLightmass.ini


[3370.71] Log:
[DevOptions.DebugOptions]

[3370.71] Log:
[3370.71] Log:
[3370.71] Log:

bAllowAdvancedOptions=True
LightmapResolutionFactorScale=32.0

[3370.71]
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Log:
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Log:

[DevOptions.StaticLighting]
bAllowMultiThreadedStaticLighting=True
ViewSingleBounceNumber=-1
bUseConservativeTexelRasterization=True
bAccountForTexelSize=True
bUseMaxWeight=True
MaxTriangleLightingSamples=8
MaxTriangleIrradiancePhotonCacheSamples=4
bAllowLightmapCompression=True
bAllowEagerLightmapEncode=False
bUseBilinearFilterLightmaps=True
bRepackLightAndShadowMapTextures=False
bAllow64bitProcess=True
DefaultStaticMeshLightingRes=32
bAllowCropping=False
bGarbageCollectAfterExport=True
bRebuildDirtyGeometryForLighting=True

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Log:
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Log:

[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=1
VisibilityRayOffsetDistance=.1
VisibilityNormalOffsetDistance=3
VisibilityNormalOffsetSampleRadiusScale=.5
VisibilityTangentOffsetSampleRadiusScale=.8
SmallestTexelRadius=.1
LightGridSize=100
DirectionalCoefficientFalloffPower=.85
DirectionalCoefficientScale=2
CustomImportanceVolumeExpandBy=4000
MinimumImportanceVolumeExtentWithoutWarning=5000.0

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Log:
Log:
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Log:

[DevOptions.StaticLightingMaterial]
bUseDebugMaterial=False
ShowMaterialAttribute=None
EmissiveSampleSize=128
DiffuseSampleSize=128
SpecularSampleSize=128
TransmissionSampleSize=256
NormalSampleSize=256
TerrainSampleScalar=4
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
DebugSpecularPower=64
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)

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Log:
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[DevOptions.MeshAreaLights]
bVisualizeMeshAreaLightPrimitives=False
EmissiveIntensityThreshold=.01
MeshAreaLightGridSize=100
MeshAreaLightSimplifyNormalAngleThreshold=25
MeshAreaLightSimplifyCornerDistanceThreshold=.5
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
MeshAreaLightGeneratedDynamicLightSurfaceOffset=30

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Log:
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[DevOptions.PrecomputedDynamicObjectLighting]
bVisualizeVolumeLightSamples=False
bVisualizeVolumeLightInterpolation=False
SurfaceLightSampleSpacing=200
FirstSurfaceSampleLayerHeight=50
SurfaceSampleLayerHeightSpacing=210
NumSurfaceSampleLayers=2
DetailVolumeSampleSpacing=300
VolumeLightSampleSpacing=2000
MaxVolumeSamples=50000

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[DevOptions.PrecomputedVisibility]
bVisualizePrecomputedVisibility=False
bCompressVisibilityData=True
bPlaceCellsOnOpaqueOnly=True
NumCellDistributionBuckets=800
CellRenderingBucketSize=5
NumCellRenderingBuckets=5
PlayAreaHeight=220
MeshBoundsScale=1.2
VisibilitySpreadingIterations=1
MinMeshSamples=28
MaxMeshSamples=80
NumCellSamples=24
NumImportanceSamples=40

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Log:
Log:
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Log:

[DevOptions.PrecomputedVisibilityModeratelyAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=1

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Log:
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[DevOptions.PrecomputedVisibilityMostAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=0

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[DevOptions.VolumeDistanceField]
VoxelSize=75
VolumeMaxDistance=900
NumVoxelDistanceSamples=800
MaxVoxels=3992160

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Log:
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[DevOptions.StaticShadows]
bUseZeroAreaLightmapSpaceFilteredLights=False
NumShadowRays=8
NumPenumbraShadowRays=8
NumBounceShadowRays=1
bFilterShadowFactor=True
ShadowFactorGradientTolerance=0.5
bAllowSignedDistanceFieldShadows=True
MaxTransitionDistanceWorldSpace=50
ApproximateHighResTexelsPerMaxTransitionDistance=50
MinDistanceFieldUpsampleFactor=3
DominantShadowTransitionSampleDistanceX=100
DominantShadowTransitionSampleDistanceY=100

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Log:
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DominantShadowSuperSampleFactor=10
DominantShadowMaxSamples=1536000
MinUnoccludedFraction=.005

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Log:
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[DevOptions.ImportanceTracing]
bUsePathTracer=False
bUseCosinePDF=False
bUseStratifiedSampling=True
NumPaths=128
NumHemisphereSamples=64
NumBounceHemisphereSamples=64
MaxHemisphereRayAngle=89

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Log:
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[DevOptions.PhotonMapping]
bUsePhotonMapping=True
bUseFinalGathering=True
bUsePhotonsForDirectLighting=False
bUseIrradiancePhotons=True
bCacheIrradiancePhotonsOnSurfaces=True
bOptimizeDirectLightingWithPhotons=False
bVisualizePhotonPaths=False
bVisualizePhotonGathers=True
bVisualizePhotonImportanceSamples=True
bVisualizeIrradiancePhotonCalculation=False
bEmitPhotonsOutsideImportanceVolume=False
ConeFilterConstant=1
NumIrradianceCalculationPhotons=400
FinalGatherImportanceSampleFraction=.6
FinalGatherImportanceSampleConeAngle=10
IndirectPhotonEmitDiskRadius=200
IndirectPhotonEmitConeAngle=30
MaxImportancePhotonSearchDistance=2000
MinImportancePhotonSearchDistance=20
NumImportanceSearchPhotons=10
OutsideImportanceVolumeDensityScale=.0005
DirectPhotonDensity=350
DirectIrradiancePhotonDensity=350
DirectPhotonSearchDistance=200
IndirectPhotonPathDensity=5
IndirectPhotonDensity=600
IndirectIrradiancePhotonDensity=300
IndirectPhotonSearchDistance=200
CausticPhotonDensity=0
CausticPhotonSearchDistance=100
PhotonSearchAngleThreshold=.5
IrradiancePhotonSearchConeAngle=10
MaxDirectLightingPhotonOptimizationAngle=80
CachedIrradiancePhotonDownsampleFactor=2
OutsideVolumeIrradiancePhotonDistanceThreshold=2000

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Log:
Log:
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Log:

[DevOptions.IrradianceCache]
bAllowIrradianceCaching=True
bUseIrradianceGradients=False
bShowGradientsOnly=False
bVisualizeIrradianceSamples=True
RecordRadiusScale=.4
InterpolationMaxAngle=20

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Log:
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PointBehindRecordMaxAngle=10
DistanceSmoothFactor=2
AngleSmoothFactor=2
RecordBounceRadiusScale=.3
MinRecordRadius=16
MaxRecordRadius=1024

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Log:
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[DevOptions.StaticLightingMediumQuality]
NumShadowRaysScale=2
NumPenumbraShadowRaysScale=4
ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
MinDistanceFieldUpsampleFactor=3
NumHemisphereSamplesScale=2
NumImportanceSearchPhotonsScale=1
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=1
NumIndirectPhotonsScale=2
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.75
InterpolationMaxAngleScale=.75
MinRecordRadiusScale=.5

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Log:
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[DevOptions.StaticLightingHighQuality]
NumShadowRaysScale=4
NumPenumbraShadowRaysScale=8
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=4
NumImportanceSearchPhotonsScale=2
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=4
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.5
InterpolationMaxAngleScale=.5
MinRecordRadiusScale=.5

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Log:
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[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=8
NumPenumbraShadowRaysScale=32
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=8
NumImportanceSearchPhotonsScale=3
NumDirectPhotonsScale=4
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=8
NumIndirectIrradiancePhotonsScale=2
NumCausticPhotonsScale=1
RecordRadiusScaleScale=.25
InterpolationMaxAngleScale=.5
MinRecordRadiusScale=.5

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[3370.71] Log:
[3370.71] Log:

[Configuration]

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Log:
Log:
Log:
Log:
Log:

[IniVersion]
0=1321951722.000000
1=1321948922.000000
2=1321948589.000000

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Log: FileName: ..\..\BmGame\Config\BmEngine.ini


Log:
[URL]
Log:
Protocol=unreal
Log:
Name=Player
Log:
Map=Frontend.umap
Log:
LocalMap=Frontend.umap
Log:
LocalOptions=?Game=BmGame.RGIFrontend
Log:
TransitionMap=Entry
Log:
MapExt=umap
Log:
EXEName=BmGame.exe
Log:
DebugEXEName=DEBUG-BmGame.exe
Log:
SaveExt=usa
Log:
Port=7777
Log:
PeerPort=7778
Log:
GameName=Batman: Arkham City
Log:
GameNameShort=Bm
Log:

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aterial
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Log:
Log:
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Log:
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Log:
Log:

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=BmGame.RGFxGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=Int
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=BmEditor.BmEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=BmFonts.EngineTinyFont
SmallFontName=BmFonts.EngineSmallFont
MediumFontName=BmFonts.MediumFont
LargeFontName=BmFonts.MediumFont
SubtitleFontName=BmFonts.EngineSmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedM

Log:
Log:
Log:
Log:

GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat

[3370.71] Log:
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
[3370.71] Log:
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMat
erial
[3370.71] Log:
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
[3370.71] Log:
ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseText
ure
[3370.71] Log:
RandomAngleTextureName=EngineMaterials.RandomAngles
[3370.71] Log:
RandomNormalTextureName=RockEngineMaterials.RockOrderedNormal
[3370.71] Log:
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
[3370.71] Log:
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlace
holderTexture
[3370.71] Log:
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
[3370.71] Log:
LightMapDensityNormalName=EngineMaterials.DefaultNormal
[3370.71] Log:
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColor
ationLitMaterial
[3370.71] Log:
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelCol
orationUnlitMaterial
[3370.71] Log:
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorat
ionLitLightmapUVs
[3370.71] Log:
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.Sh
adedLevelColorationUnlitMaterial
[3370.71] Log:
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.Shad
edLevelColorationLitMaterial
[3370.71] Log:
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMateria
l
[3370.71] Log:
VertexColorMaterialName=EngineDebugMaterials.VertexColorMateri
al
[3370.71] Log:
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials
.VertexColorViewMode_ColorOnly
[3370.71] Log:
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMateri
als.VertexColorViewMode_AlphaAsColor
[3370.71] Log:
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.V
ertexColorViewMode_RedOnly
[3370.71] Log:
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials
.VertexColorViewMode_GreenOnly
[3370.71] Log:
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.
VertexColorViewMode_BlueOnly
[3370.71] Log:
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
[3370.71] Log:
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
[3370.71] Log:
TangentColorMaterialName=EngineDebugMaterials.TangentColorMate
rial
[3370.71] Log:
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
[3370.71] Log:
DefaultPhysMaterialName=DefaultPhysicalMaterial.DefaultPhysica
lMaterial
[3370.71] Log:
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.T
extureStreamingBounds_MATInst
[3370.71] Log:
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Ma
t
[3370.71] Log:
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSim
pleMaterial
[3370.71] Log:
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
[3370.71] Log:
ProcBuildingLODColorTexelsPerWorldUnit=0.075
[3370.71] Log:
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
[3370.71] Log:
MaxProcBuildingLODColorTextureSize=1024
[3370.71] Log:
MaxProcBuildingLODLightingTextureSize=256
[3370.71] Log:
UseProcBuildingLODTextureCropping=True
[3370.71] Log:
ForcePowerOfTwoProcBuildingLODTextures=True
[3370.71] Log:
bCombineSimilarMappings=True
[3370.71] Log:
MaxRMSDForCombiningMappings=6.0
[3370.71] Log:
ImageReflectionTextureSize=1024

[3370.71] Log:
TerrainMaterialMaxTextureCount=16
[3370.71] Log:
TerrainTessellationCheckCount=6
[3370.71] Log:
TerrainTessellationCheckBorder=2.0
[3370.71] Log:
TerrainTessellationCheckDistance=4096.0
[3370.71] Log:
BeginUPTryCount=200000
[3370.71] Log:
bStaticDecalsEnabled=True
[3370.71] Log:
bDynamicDecalsEnabled=True
[3370.71] Log:
bForceStaticTerrain=False
[3370.71] Log:
LightingOnlyBrightness=(R=0.25,G=0.25,B=0.25,A=1.0)
[3370.71] Log:
LightComplexityColors=(R=0,G=0,B=0,A=1)
[3370.71] Log:
LightComplexityColors=(R=0,G=255,B=0,A=1)
[3370.71] Log:
LightComplexityColors=(R=63,G=191,B=0,A=1)
[3370.71] Log:
LightComplexityColors=(R=127,G=127,B=0,A=1)
[3370.71] Log:
LightComplexityColors=(R=191,G=63,B=0,A=1)
[3370.71] Log:
LightComplexityColors=(R=255,G=0,B=0,A=1)
[3370.71] Log:
MaxPixelShaderAdditiveComplexityCount=1400
[3370.71] Log:
TimeBetweenPurgingPendingKillObjects=60
[3370.71] Log:
bUseTextureStreaming=True
[3370.71] Log:
bUseBackgroundLevelStreaming=True
[3370.71] Log:
bSubtitlesEnabled=FALSE
[3370.71] Log:
bSubtitlesForcedOff=FALSE
[3370.71] Log:
ScoutClassName=BMGame.RBMScout
[3370.71] Log:
DefaultPostProcessName=PostProcess.PostProcess
[3370.71] Log:
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostPro
cess
[3370.71] Log:
ThumbnailSkeletalMeshPostProcessName=PostProcess.RockDefaultTh
umbnailPostProcess
[3370.71] Log:
ThumbnailParticleSystemPostProcessName=PostProcess.RockDefault
ThumbnailPostProcess
[3370.71] Log:
ThumbnailMaterialPostProcessName=PostProcess.RockDefaultThumbn
ailPostProcess
[3370.71] Log:
DefaultSoundName=
[3370.71] Log:
bOnScreenKismetWarnings=FALSE
[3370.71] Log:
bEnableKismetLogging=FALSE
[3370.71] Log:
bAllowDebugViewmodesOnConsoles=FALSE
[3370.71] Log:
CameraRotationThreshold=45.0
[3370.71] Log:
CameraTranslationThreshold=10000
[3370.71] Log:
PrimitiveProbablyVisibleTime=8.0
[3370.71] Log:
PercentUnoccludedRequeries=0.125
[3370.71] Log:
MaxOcclusionPixelsFraction=0.001
[3370.71] Log:
MinTextureDensity=0.0
[3370.71] Log:
IdealTextureDensity=13.0
[3370.71] Log:
MaxTextureDensity=55.0
[3370.71] Log:
MinLightMapDensity=0.0
[3370.71] Log:
IdealLightMapDensity=1.0
[3370.71] Log:
MaxLightMapDensity=3.0
[3370.71] Log:
RenderLightMapDensityGrayscaleScale=1.0
[3370.71] Log:
RenderLightMapDensityColorScale=1.0
[3370.71] Log:
bRenderLightMapDensityGrayscale=true
[3370.71] Log:
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
[3370.71] Log:
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
[3370.71] Log:
PhysXLevel=1
[3370.71] Log:
ClothingOffset=0.4
[3370.71] Log:
DemoRecordingDevice=Engine.DemoRecDriver
[3370.71] Log:
bPauseOnLossOfFocus=TRUE
[3370.71] Log:
MaxFluidNumVerts=1048576
[3370.71] Log:
FluidSimulationTimeLimit=30.0
[3370.71] Log:
MaxParticleResize=0
[3370.71] Log:
MaxParticleResizeWarn=0
[3370.71] Log:
bCheckParticleRenderSize=True

[3370.71] Log:
MaxParticleVertexMemory=131972
[3370.71] Log:
NetClientTicksPerSecond=200
[3370.71] Log:
MaxTrackedOcclusionIncrement=0.10
[3370.71] Log:
TrackedOcclusionStepSize=0.10
[3370.71] Log:
MipFadeInSpeed0=0.3
[3370.71] Log:
MipFadeOutSpeed0=0.1
[3370.71] Log:
MipFadeInSpeed1=2.0
[3370.71] Log:
MipFadeOutSpeed1=1.0
[3370.71] Log:
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Ou
t=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
[3370.71] Log:
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=
(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))
))
[3370.71] Log:
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=
((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Ou
t=(R=255)),(In=10.0,Out=(R=255))))
[3370.71] Log:
PhysXGpuHeapSize=64
[3370.71] Log:
PhysXMeshCacheSize=8
[3370.71] Log:
HACK_UseTickFrequency=FALSE
[3370.71] Log:
HACK_EnableDMC=FALSE
[3370.71] Log:
bShouldGenerateSimpleLightmaps=False
[3370.71] Log:
bSmoothFrameRate=TRUE
[3370.71] Log:
MinSmoothedFrameRate=22
[3370.71] Log:
MaxSmoothedFrameRate=62
[3370.71] Log:
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
[3370.71] Log:
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
[3370.71] Log:
bEnableOnScreenDebugMessages=true
[3370.71] Log:
AllowScreenDoorFade=False
[3370.71] Log:
IgnoreSimulatedFuncWarnings=Tick
[3370.71] Log:
RandomNormalTextureName2=RockEngineMaterials.RockOrderedNormal
[3370.71] Log:
AtmosphericNoiseTextureName=PostProcess.AtmosphericNoiseSlices
[3370.71] Log:
PostProcessNoiseTextureName=PostProcess.PostProcessNoise
[3370.71] Log:
ShaderComplexityColors=(R=0.0, G=0.0, B=0.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=0.0, G=1.0, B=0.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=0.5, G=0.5, B=0.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=1.0, G=0.0, B=0.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=0.0, G=0.0, B=1.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=0.0, G=0.376,B=1.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=0.639,G=0.776,B=1.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=0.8 ,G=0.874,B=1.0,A=1.0)
[3370.71] Log:
ShaderComplexityColors=(R=1.0 ,G=1.0, B=1.0,A=1.0)
[3370.71] Log:
bEnableColorClear=TRUE
[3370.71] Log:
AllowTargetingSM2=FALSE
[3370.71] Log:
AdditionalFontNames=BmFonts.MediumFont
[3370.71] Log:
PersistentDebugDataClassName=BMGame.RPersistentDebugData
[3370.71] Log:
AutoInsertURL=BatEntry?Area=
[3370.71] Log:
AllowShadowVolumes=FALSE
[3370.71] Log:
ForceShaderModel2=FALSE
[3370.71] Log:
bPhysXPatched=True
[3370.71] Log:
[3370.71]
[3370.71]
[3370.71]
[3370.71]

Log:
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Log:
Log:

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=False

[3370.71]
[3370.71]
[3370.71]
[3370.71]

Log:
Log:
Log:
Log:

[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True

[3370.71] Log:
[3370.71] Log:

PumpWindowMessagesWhenRenderThreadStalled=False

[3370.71] Log:
[Engine.GameEngine]
[3370.71] Log:
MaxDeltaTime=0.0416666
[3370.71] Log:
DownloadableContentEnumeratorClassName=OnlineSubsystemLive.Dow
nloadableContentEnumeratorLive
[3370.71] Log:
DownloadableContentManagerClassName=BmGame.RDownloadableConten
tManager
[3370.71] Log:
bSmoothFrameRate=TRUE
[3370.71] Log:
MinSmoothedFrameRate=24
[3370.71] Log:
MaxSmoothedFrameRate=62
[3370.71] Log:
[3370.71]
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[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7

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[Engine.PackagesToAlwaysCook]
SeekFreePackage=Dlg-Ch1-ALL-Thug_01
SeekFreePackage=Dlg-Ch3BC-ALL-Thug_01
SeekFreePackage=Dlg-Ch9AB-ALL-Thug_01
SeekFreePackage=Dlg-Ch1-JOKER-Thug_01
SeekFreePackage=Dlg-Ch1-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch1-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch2-ALL-Thug_01
SeekFreePackage=Dlg-Ch2-JOKER-Thug_01
SeekFreePackage=Dlg-Ch2-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch2-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch3A-ALL-Thug_01
SeekFreePackage=Dlg-Ch3A-JOKER-Thug_01
SeekFreePackage=Dlg-Ch3A-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch3A-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch3BC-JOKER-Thug_01
SeekFreePackage=Dlg-Ch3BC-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch3BC-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch4-ALL-Thug_01
SeekFreePackage=Dlg-Ch4-JOKER-Thug_01
SeekFreePackage=Dlg-Ch4-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch4-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch5-ALL-Thug_01
SeekFreePackage=Dlg-Ch5-JOKER-Thug_01
SeekFreePackage=Dlg-Ch5-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch5-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch6-ALL-Thug_01

[3370.71]
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Log:
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SeekFreePackage=Dlg-Ch6-JOKER-Thug_01
SeekFreePackage=Dlg-Ch6-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch6-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch8-ALL-Thug_01
SeekFreePackage=Dlg-Ch8-JOKER-Thug_01
SeekFreePackage=Dlg-Ch9AB-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch9AB-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch9C-ALL-Thug_01
SeekFreePackage=Dlg-Ch9C-OUTCAST-Thug_01
SeekFreePackage=Dlg-Ch9C-TWOFACE-Thug_01
SeekFreePackage=Dlg-Ch1-ALL-Thug_02
SeekFreePackage=Dlg-Ch3BC-ALL-Thug_02
SeekFreePackage=Dlg-Ch5-ALL-Thug_02
SeekFreePackage=Dlg-Ch9AB-ALL-Thug_02
SeekFreePackage=Dlg-Ch9C-ALL-Thug_02
SeekFreePackage=Dlg-Ch1-JOKER-Thug_02
SeekFreePackage=Dlg-Ch1-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch1-PENGUIN-Thug_02
SeekFreePackage=Dlg-Ch1-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch2-ALL-Thug_02
SeekFreePackage=Dlg-Ch2-JOKER-Thug_02
SeekFreePackage=Dlg-Ch2-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch2-PENGUIN-Thug_02
SeekFreePackage=Dlg-Ch2-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch3A-ALL-Thug_02
SeekFreePackage=Dlg-Ch3A-JOKER-Thug_02
SeekFreePackage=Dlg-Ch3A-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch3A-PENGUIN-Thug_02
SeekFreePackage=Dlg-Ch3A-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch3BC-JOKER-Thug_02
SeekFreePackage=Dlg-Ch3BC-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch3BC-PENGUIN-Thug_02
SeekFreePackage=Dlg-Ch3BC-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch4-ALL-Thug_02
SeekFreePackage=Dlg-Ch4-JOKER-Thug_02
SeekFreePackage=Dlg-Ch4-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch4-PENGUIN-Thug_02
SeekFreePackage=Dlg-Ch4-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch5-JOKER-Thug_02
SeekFreePackage=Dlg-Ch5-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch5-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch6-ALL-Thug_02
SeekFreePackage=Dlg-Ch6-JOKER-Thug_02
SeekFreePackage=Dlg-Ch6-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch6-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch7-ALL-Thug_02
SeekFreePackage=Dlg-Ch7-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch8-ALL-Thug_02
SeekFreePackage=Dlg-Ch8-JOKER-Thug_02
SeekFreePackage=Dlg-Ch9AB-JOKER-Thug_02
SeekFreePackage=Dlg-Ch9AB-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch9AB-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch9C-JOKER-Thug_02
SeekFreePackage=Dlg-Ch9C-OUTCAST-Thug_02
SeekFreePackage=Dlg-Ch9C-TWOFACE-Thug_02
SeekFreePackage=Dlg-Ch1-ALL-Thug_03
SeekFreePackage=Dlg-Ch3A-ALL-Thug_03
SeekFreePackage=Dlg-Ch4-ALL-Thug_03
SeekFreePackage=Dlg-Ch6-ALL-Thug_03
SeekFreePackage=Dlg-Ch1-OUTCAST-Thug_03

[3370.71]
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[3370.71]

Log:
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Log:

SeekFreePackage=Dlg-Ch1-PENGUIN-Thug_03
SeekFreePackage=Dlg-Ch1-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch2-ALL-Thug_03
SeekFreePackage=Dlg-Ch2-JOKER-Thug_03
SeekFreePackage=Dlg-Ch2-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch2-PENGUIN-Thug_03
SeekFreePackage=Dlg-Ch2-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch3A-JOKER-Thug_03
SeekFreePackage=Dlg-Ch3A-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch3A-PENGUIN-Thug_03
SeekFreePackage=Dlg-Ch3A-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch3BC-ALL-Thug_03
SeekFreePackage=Dlg-Ch3BC-JOKER-Thug_03
SeekFreePackage=Dlg-Ch3BC-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch3BC-PENGUIN-Thug_03
SeekFreePackage=Dlg-Ch3BC-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch4-JOKER-Thug_03
SeekFreePackage=Dlg-Ch4-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch4-PENGUIN-Thug_03
SeekFreePackage=Dlg-Ch4-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch5-ALL-Thug_03
SeekFreePackage=Dlg-Ch5-JOKER-Thug_03
SeekFreePackage=Dlg-Ch5-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch5-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch6-JOKER-Thug_03
SeekFreePackage=Dlg-Ch6-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch6-PENGUIN-Thug_03
SeekFreePackage=Dlg-Ch6-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch7-ALL-Thug_03
SeekFreePackage=Dlg-Ch7-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch8-ALL-Thug_03
SeekFreePackage=Dlg-Ch8-JOKER-Thug_03
SeekFreePackage=Dlg-Ch9AB-ALL-Thug_03
SeekFreePackage=Dlg-Ch9AB-JOKER-Thug_03
SeekFreePackage=Dlg-Ch9AB-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch9AB-PENGUIN-Thug_03
SeekFreePackage=Dlg-Ch9AB-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch9C-ALL-Thug_03
SeekFreePackage=Dlg-Ch9C-JOKER-Thug_03
SeekFreePackage=Dlg-Ch9C-OUTCAST-Thug_03
SeekFreePackage=Dlg-Ch9C-TWOFACE-Thug_03
SeekFreePackage=Dlg-Ch0-ALL-Thug_03
SeekFreePackage=Dlg-Ch1-ALL-Thug_04
SeekFreePackage=Dlg-Ch3A-ALL-Thug_04
SeekFreePackage=Dlg-Ch5-ALL-Thug_04
SeekFreePackage=Dlg-Ch9AB-ALL-Thug_04
SeekFreePackage=Dlg-Ch9C-ALL-Thug_04
SeekFreePackage=Dlg-Ch1-JOKER-Thug_04
SeekFreePackage=Dlg-Ch1-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch1-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch2-ALL-Thug_04
SeekFreePackage=Dlg-Ch2-JOKER-Thug_04
SeekFreePackage=Dlg-Ch2-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch2-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch3A-JOKER-Thug_04
SeekFreePackage=Dlg-Ch3A-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch3A-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch3BC-ALL-Thug_04
SeekFreePackage=Dlg-Ch3BC-JOKER-Thug_04
SeekFreePackage=Dlg-Ch3BC-OUTCAST-Thug_04

[3370.71]
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Log:
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SeekFreePackage=Dlg-Ch3BC-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch4-ALL-Thug_04
SeekFreePackage=Dlg-Ch4-JOKER-Thug_04
SeekFreePackage=Dlg-Ch4-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch4-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch5-JOKER-Thug_04
SeekFreePackage=Dlg-Ch5-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch5-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch6-ALL-Thug_04
SeekFreePackage=Dlg-Ch6-JOKER-Thug_04
SeekFreePackage=Dlg-Ch6-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch6-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch7-ALL-Thug_04
SeekFreePackage=Dlg-Ch7-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch8-ALL-Thug_04
SeekFreePackage=Dlg-Ch9AB-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch9AB-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch9C-OUTCAST-Thug_04
SeekFreePackage=Dlg-Ch9C-TWOFACE-Thug_04
SeekFreePackage=Dlg-Ch1-ALL-Thug_05
SeekFreePackage=Dlg-Ch1-OUTCAST-Thug_05
SeekFreePackage=Dlg-Ch1-PENGUIN-Thug_05
SeekFreePackage=Dlg-Ch1-TWOFACE-Thug_05
SeekFreePackage=Dlg-Ch2-ALL-Thug_05
SeekFreePackage=Dlg-Ch2-JOKER-Thug_05
SeekFreePackage=Dlg-Ch2-OUTCAST-Thug_05
SeekFreePackage=Dlg-Ch2-PENGUIN-Thug_05
SeekFreePackage=Dlg-Ch2-TWOFACE-Thug_05
SeekFreePackage=Dlg-Ch3A-ALL-Thug_05
SeekFreePackage=Dlg-Ch3A-JOKER-Thug_05
SeekFreePackage=Dlg-Ch3A-OUTCAST-Thug_05
SeekFreePackage=Dlg-Ch3A-PENGUIN-Thug_05
SeekFreePackage=Dlg-Ch3A-TWOFACE-Thug_05
SeekFreePackage=Dlg-Ch3BC-ALL-Thug_05
SeekFreePackage=Dlg-Ch3BC-JOKER-Thug_05
SeekFreePackage=Dlg-Ch3BC-OUTCAST-Thug_05
SeekFreePackage=Dlg-Ch3BC-PENGUIN-Thug_05
SeekFreePackage=Dlg-Ch4-ALL-Thug_05
SeekFreePackage=Dlg-Ch4-JOKER-Thug_05
SeekFreePackage=Dlg-Ch4-OUTCAST-Thug_05
SeekFreePackage=Dlg-Ch4-PENGUIN-Thug_05
SeekFreePackage=Dlg-Ch4-TWOFACE-Thug_05
SeekFreePackage=Dlg-Ch5-ALL-Thug_05
SeekFreePackage=Dlg-Ch5-JOKER-Thug_05
SeekFreePackage=Dlg-Ch5-OUTCAST-Thug_05
SeekFreePackage=Dlg-Ch5-TWOFACE-Thug_05
SeekFreePackage=Dlg-Ch6-ALL-Thug_05
SeekFreePackage=Dlg-Ch6-JOKER-Thug_05
SeekFreePackage=Dlg-Ch6-OUTCAST-Thug_05
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Log:
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[3370.71]
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Log:
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SeekFreePackage=Synopsis104
SeekFreePackage=Synopsis105
SeekFreePackage=Synopsis106
SeekFreePackage=Synopsis107
SeekFreePackage=Synopsis108
SeekFreePackage=Synopsis109
SeekFreePackage=Synopsis110
SeekFreePackage=Synopsis111
SeekFreePackage=Synopsis112
SeekFreePackage=Synopsis113
SeekFreePackage=Synopsis114
SeekFreePackage=Synopsis999
SeekFreePackage=StoryDLC1FE
SeekFreePackage=StreamedWeapon_CombatSniper
SeekFreePackage=StreamedWeapon_CombatRifle
SeekFreePackage=StreamedWeapon_CombatKnife
SeekFreePackage=StreamedWeapon_CombatBottle
SeekFreePackage=StreamedWeapon_CombatPipe
SeekFreePackage=StreamedWeapon_CombatBat
SeekFreePackage=StreamedWeapon_CombatShield
SeekFreePackage=StreamedWeapon_CombatStunStick
SeekFreePackage=StreamedWeapon_PredatorRifle
SeekFreePackage=StreamedWeapon_PredatorShotgun
SeekFreePackage=StreamedWeapon_PredatorSniper
SeekFreePackage=StreamedWeapon_PredatorLiteRifle
Package=Entry
Package=Entry2
Package=Entry3
Package=Entry4
Package=Entry5
Package=Entry6
Package=Entry7
Package=Entry8
Package=Exit
Package=Boot
Package=BatEntry
Package=Frontend
Package=DebugFrontend
Package=CV_DLC11_Batman_Inc
Package=IvyLair
Package=CV_DLC4_Catwoman_AS
Package=CV_DLC_Catwoman_Halloween
SeekFreePackage=Anim_Catwoman_Lieu_Com
SeekFreePackage=Anim_Catwoman_LN_Com
SeekFreePackage=Anim_Catwoman_Ninja_Combat
SeekFreePackage=Anim_Catwoman_TGBox_Com
SeekFreePackage=Anim_Catwoman_TGKnife_Com
SeekFreePackage=Anim_Catwoman_TGPred_Com
SeekFreePackage=Anim_Catwoman_TGRifle_Com
SeekFreePackage=Anim_Catwoman_TGShield_Com
SeekFreePackage=Anim_Catwoman_TGStun_Com
SeekFreePackage=Anim_Catwoman_VH
SeekFreePackage=Catwoman_Interrogation_Moves
SeekFreePackage=Playable_Catwoman
SeekFreePackage=Playable_Catwoman_Animated
SeekFreePackage=Playable_Catwoman_Halloween
SeekFreePackage=FEChar_Catwoman
SeekFreePackage=FEChar_Catwoman_Animated
SeekFreePackage=FEChar_Catwoman_Halloween
SeekFreePackage=Upg_CWBallisticArmour

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SeekFreePackage=Upg_CWCaltrops
SeekFreePackage=Upg_CWClimb
SeekFreePackage=Upg_CWGroupAttack
SeekFreePackage=Upg_CWGroupTrip
SeekFreePackage=Upg_CWInvertedTD
SeekFreePackage=Upg_CWMeleeArmour
SeekFreePackage=Upg_CWMultiThugPounce
SeekFreePackage=Upg_CWPounce
SeekFreePackage=Upg_CWQuickBolas
SeekFreePackage=Upg_CWQuickWhip
SeekFreePackage=Upg_CWUpsidedownClimb
SeekFreePackage=Upg_CWWhipSwing
SeekFreePackage=CVDLC_ASCatwoman
SeekFreePackage=CVDLC_CatwomanHalloween

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[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineApexResources
Package=DefaultPhysicalMaterial
Package=RockEngineMaterials
Package=PostProcess
Package=BmFonts
Package=PauseMenuIcons
Package=Backscreen
Package=FullScreenVideo
Package=WwSpch-LookUp
Package=Speech_EMOTE_Thug_Universal

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[Engine.PackagesToForceCookPerMap]
Map=FrontEnd
Package=FrontEndIcons
Package=CharViewerIcons
Package=CWEPIcons
Package=GalleryThumbs

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[Core.System]
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=11600000
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=900
AsyncIOBandwidthLimit=0
CachePath=..\..\BmGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\BmGame\Script
FRScriptPaths=..\..\BmGame\ScriptFinalRelease
CutdownPaths=..\..\BmGame\CutdownPackages
CutdownPaths=..\..\BmGame\Script
ScreenShotPath=..\..\BmGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk

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Extensions=u
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
bDisablePromptToRebuildScripts=FALSE
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevMCP
Suppress=DevHTTP
Suppress=DevBeacon
Suppress=DevBeaconGame
Suppress=DevOnlineGame
Suppress=DevMatchmaking
Suppress=GameStats
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning

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Suppress=PlayerManagement
Suppress=PlayerMove
Paths=..\..\BmGame\Content
Paths=..\..\BmGame\Script
Paths=..\..\BmGame\__Trashcan
LocalizationPaths=..\..\BmGame\Localization
SavePath=..\..\BmGame\Save
Extensions=umap
SeekFreePCPaths=..\..\BmGame\CookedPCConsole
SeekFreePCExtensions=xxx
Suppress=LogAnim
Suppress=LogWeapon

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[Engine.Client]
DisplayGamma=2.0
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
DisplayGammaMin=1.3
DisplayGammaMax=3.3
DisplayGammaReferenceBrightness=0.67f;

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[WinDrv.WindowsClient]
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1

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[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

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[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload

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DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[3370.71] Log:
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[IpServer.UdpServerQuery]
GameName=ut

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[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

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[TextureStreaming]
PoolSize=1024
MemoryMargin=16
MemoryLoss=0
HysteresisLimit=15
DropMipLevelsLimit=12
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=8
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=True
LoadMapTimeLimit=0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=False
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

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[StreamByURL]
PostLoadPause=6.0

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[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000

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GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=70.000000
GodMode=True
AutoSaveDir=..\..\BmGame\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=NodeBuddies
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemNP
EditPackages=OnlineSubsystemLive
bBuildReachSpecs=FALSE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
EditPackagesOutPath=..\..\BmGame\Script
FRScriptOutputPath=..\..\BmGame\Script
EditPackages=BmGame
EditPackages=BmEditor
EditPackages=BmScript
InEditorGameURLOptions=
LevelViewFOVAngle=90.000000

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[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
ScoutClassName=BMGame.RBMScout
PackagesToBeFullyLoadedAtStartup=EvidenceHelpers
PackagesToBeFullyLoadedAtStartup=RockEditorResources

[3370.71] Log:
[3370.71] Log:

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings

[3370.71] Log:
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[3370.71] Log:

GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData

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[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=False
bAllowDistributedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=False
bDebugDump=False

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[3370.71] Log:
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[DevOptions.Debug]
ShowSelectedLightmap=False

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[3370.71]

[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false

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[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[3370.71] Log:
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[3370.71] Log:

[RemoteControl]
SuppressRemoteControlAtStartup=False

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[3370.71]

[LogFiles]
PurgeLogsDays=3
LogTimes=True

Log:
Log:
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Log:

[3370.71] Log:
[AnimationCompression]
[3370.71] Log:
CompressCommandletVersion=2 // Bump this up to trigger full
recompression. Otherwise only new animations imported will be recompressed.
[3370.71] Log:
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_Remo
veTrivialKeys
[3370.71] Log:
TranslationCompressionFormat=0
[3370.71] Log:
RotationCompressionFormat=0
[3370.71] Log:
AlternativeCompressionThreshold=1000.f
[3370.71] Log:
ForceRecompression=False
[3370.71] Log:
bOnlyCheckForMissingSkeletalMeshes=False
[3370.71] Log:
KeyEndEffectorsMatchName=IK
[3370.71] Log:
KeyEndEffectorsMatchName=eye
[3370.71] Log:
KeyEndEffectorsMatchName=weapon
[3370.71] Log:
KeyEndEffectorsMatchName=hand
[3370.71] Log:
KeyEndEffectorsMatchName=attach
[3370.71] Log:
KeyEndEffectorsMatchName=camera
[3370.71] Log:
[3370.71] Log:

[IpDrv.OnlineSubsystemCommonImpl]

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MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

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[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=1
LanGameUniqueId=0x4D5707DB

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[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
CurrentNotificationPosition=NNP_TopRight
LanPacketPlatformMask=1
LanQueryTimeout=5.0

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[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=25

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[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

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[LiveSock]
bUseVDP=True
bUseSecureConnections=false
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000

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[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives

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LD=Texture Pool Size


LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives

[3370.71] Log:
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[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

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ledInfo
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[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -Detai

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Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo


Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads

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[ConfigCoalesceFilter]
FilterOut=BmEngine.ini
FilterOut=BmEditor.ini
FilterOut=BmInput.ini
FilterOut=BmLightmass.ini

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FilterOut=BmGame.ini
FilterOut=BmGameDedicatedServer.ini
FilterOut=BmUI.ini
FilterOut=BmCompat.ini
FilterOut=BmEngineG4WLive.ini
FilterOut=BmEngineG4WLiveDedicatedServer.ini
FilterOut=BmEngineNoLive.ini
FilterOut=BmEngineNoLiveDedicatedServer.ini
FilterOut=BmEditorKeyBindings.ini
FilterOut=BmEditorUserSettings.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int
FilterOut=Launcher.ini
FilterOut=GFxUIEditor.int
FilterOut=Achievements.int
FilterOut=Demo.int
FilterOut=Presence.int
FilterOut=XLast_DLC.int
FilterOut=Kiosk.int
FilterOut=Signs.int
FilterOut=Core.int
FilterOut=Descriptions.int
FilterOut=Engine.int
FilterOut=Launch.int
FilterOut=Startup.int
FilterOut=OnlineSubsystemGameSpy.int

[3370.71] Log:
[TaskPerfTracking]
[3370.71] Log:
bUseTaskPerfTracking=FALSE
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RemoteConnectionIP=10.1.20.20
[3370.71] Log:
ConnectionString=Provider=sqloledb;Data Source=production-db;I
nitial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
[3370.71] Log:
RemoteConnectionStringOverride=Data Source=production-db;Initi
al Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Pr
ocessing=True;Network Library=dbmssocn
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[TaskPerfMemDatabase]
[3370.72] Log:
bUseTaskPerfMemDatabase=FALSE
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RemoteConnectionIP=10.1.20.20
[3370.72] Log:
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial
Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
[3370.72] Log:
RemoteConnectionStringOverride=Data Source=dev-db;Initial Cata
log=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;N
etwork Library=dbmssocn
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[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
bUseMaxQualityMode=False

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StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
HBAORadius=2.000000
HBAOGamma=3.000000
HBAOAngleBias=10.000000
HBAOBlurSharpness=8.000000
HBAOStepSize=2
RockAOApplyFarCull=0.998000
Bloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
NVParticleDownsamplingThreshold=100.000000
DefaultUIDepth=1.000000
bAllowMatineeStereoConvergence=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowD3D11=True
AllowRadialBlur=True
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=16
MinPreShadowResolution=8
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=32
PreShadowFadeResolution=16
ShadowFadeExponent=1.000000
ResX=1680
ResY=1050
MultisampleMode=FXAA-HI

[3370.72] Log:
PostProcessAAType=3
[3370.72] Log:
ScreenPercentage=100.000000
[3370.72] Log:
SceneCaptureStreamingMultiplier=1.000000
[3370.72] Log:
ShadowTexelsPerPixel=1.000000
[3370.72] Log:
PreShadowResolutionFactor=0.500000
[3370.72] Log:
bEnableVSMShadows=False
[3370.72] Log:
bEnableBranchingPCFShadows=False
[3370.72] Log:
bAllowHardwareShadowFiltering=False
[3370.72] Log:
TessellationAdaptivePixelsPerTriangle=256.000000
[3370.72] Log:
WorldDisplacementMultiplier=1.000000
[3370.72] Log:
TessellationDistance=1000.000000
[3370.72] Log:
MultiViewSoftShadowLightRadius=16.000000
[3370.72] Log:
MultiViewSoftShadowDepthBiasScale=1.000000
[3370.72] Log:
bAllowBetterModulatedShadows=False
[3370.72] Log:
bEnableForegroundShadowsOnWorld=False
[3370.72] Log:
bEnableForegroundSelfShadowing=False
[3370.72] Log:
bAllowWholeSceneDominantShadows=False
[3370.72] Log:
ShadowFilterRadius=2.000000
[3370.72] Log:
ShadowDepthBias=0.012000
[3370.72] Log:
ShadowSlopeScaleDepthBias=0.000000
[3370.72] Log:
CSMSplitPenumbraScale=0.500000
[3370.72] Log:
CSMSplitSoftTransitionDistanceScale=4.000000
[3370.72] Log:
CSMSplitDepthBiasScale=0.500000
[3370.72] Log:
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
[3370.72] Log:
UnbuiltNumWholeSceneDynamicShadowCascades=3
[3370.72] Log:
WholeSceneShadowUnbuiltInteractionThreshold=50
[3370.72] Log:
bAllowFracturedDamage=True
[3370.72] Log:
NumFracturedPartsScale=1.000000
[3370.72] Log:
FractureDirectSpawnChanceScale=1.000000
[3370.72] Log:
FractureRadialSpawnChanceScale=1.000000
[3370.72] Log:
FractureCullDistanceScale=1.000000
[3370.72] Log:
bForceCPUAccessToGPUSkinVerts=false
[3370.72] Log:
bDisableSkeletalInstanceWeights=false
[3370.72] Log:
ApexClothingAvgSimFrequencyWindow=60
[3370.72] Log:
MobileFlashRedForUncachedShaders=False
[3370.72] Log:
ApexLODResourceBudget=100000.000000
[3370.72] Log:
ApexDestructionMaxChunkIslandCount=150
[3370.72] Log:
ApexDestructionMaxChunkSeparationLOD=1.000000
[3370.72] Log:
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,M
inMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=1024,LO
DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LOD
Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias
=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=204
8,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage
)
[3370.72] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024
,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=0,
MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LO
DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LOD
Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=0
,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,

LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=512,LO
DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=0,
MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=102
4,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage
)
[3370.72] Log:
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=0,M
inMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,Min
MagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,
MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0
,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_Simple
Average)
[3370.72] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBia
s=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LOD
Bias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=4096
,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=256,MaxLODSize=
4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAver
age)
[3370.72] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4
096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
[3370.72] Log:
Reflections=True
[3370.72] Log:
DisableLightEnvironments=False
[3370.72] Log:
DisableForceDynamicLighting=False
[3370.72] Log:
AmbientShadowColor=(R=0.0,G=0.0,B=0.0)
[3370.72] Log:
MinShadowAngle=0.0
[3370.72] Log:
DisableSphericalHarmonicLights=False
[3370.72] Log:
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,L
ODBias=0,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_CharacterSpecPower=(MinLODSize=128,MaxLODSize=512
,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_World_Low=(MinLODSize=128,MaxLODSize=512,LODBias=
0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_World_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=
0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=128,MaxLODSize=2048
,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=128,MaxLODSize=1024,
LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
EffectsLevel=3
[3370.72] Log:
IniVersion=6.9
[3370.72] Log:
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LO
DBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[SystemSettingsEditor]
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=2048,MaxLODSize=409

6,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=256,MaxLODSize=
4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
ResX=1280
[3370.72] Log:
ResY=720
[3370.72] Log:
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[SystemSettingsSplitScreen2]
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowBetterModulatedShadows=FALSE

[3370.72] Log:
[SystemSettingsMobileTextureBias]
[3370.72] Log:
BasedOn=SystemSettingsMobile
[3370.72] Log:
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Min
MagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODB
ias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBi
as=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1
,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,
LODBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,L
ODBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Mi
nMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LOD
Bias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODB
ias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,M
inMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LO
DBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LOD
Bias=1,MinMagFilter=aniso,MipFilter=point)

[3370.72] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1
,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,M
inMagFilter=linear,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,
LODBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,Mi
nMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMag
Filter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,
MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1
,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
[3370.72] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBia
s=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LOD
Bias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,L
ODBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=25
6,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,L
ODBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,L
ODBias=1,MinMagFilter=aniso,MipFilter=point)
[3370.72] Log:
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
MobileEnableMSAA=True

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[3370.72] Log:

[Engine.OnlineSubsystem]

[3370.72] Log:
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",Interfac
eClassName="Engine.OnlineRecentPlayersList")
[3370.72] Log:
AsyncMinCompletionTime=0.0
[3370.72] Log:
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[FullScreenMovie]
bForceNoMovies=FALSE
StartupMovies=Startup.swf

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[AnimNotify]
Trail_MaxSampleRate=200.0

[3370.72]
[3370.72]
atList
[3370.72]
[3370.72]

Log:
Log:

[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyCh

Log:
Log:

ProfileSettingsClassName=BmGame.RProfileSettings

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldFlattenMaterials=False

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

FlattenedTextureResolutionBias=1
UDKRemotePort=41765
UDKRemotePortPIE=41766

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
bUseHardwareCursorWhenWindowed=TRUE

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[Engine.ApexDestructibleActor]
DamageParamsObjectName=BmDamageMap

[3370.72] Log:
[3370.72] Log:

[Configuration]

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
[3370.72] Log:
OW_B5 OW_B6 OW_C5
[3370.72] Log:

[Engine.RockMergeLevels]
ExcludeIfAnyMatch=__
ExcludeIfAnyMatch=_Ch
ExcludeIfAnyMatch=_BM
ExcludeIfAnyMatch=_CW
ExcludeIfAnyMatch=_Late
ExcludeIfAnyMatch=_NoStart
ExcludeIfAnyMatch=_PX
ExcludeIfAnyMatch=_LOD
ExcludeIfAnyMatch=_FAR
ExcludeIfAnyMatch=Under_B4
IncludeIfAllMatch=OW_
IncludeIfAnyMatch=_Design
IncludeIfAnyMatch=_CLight
IncludeIfAnyMatch=_Light
IncludeIfAnyMatch=_Static
IncludeIfAnyMatch=_FX
IncludeIfAnyMatch=_Audio
IncludeIfAnyMatch=_Anim
FarLODMerge1=OW_A6 OW_A7 OW_A8 OW_A9
FarLODMerge2=OW_B2 OW_B4 OW_B7
FarLODMerge3=OW_C1 OW_C4 OW_C6
FarLODMerge4=OW_C2 OW_C3 OW_C7
FarLODMerge5=OW_E3 OW_E4 OW_E6
FarLODMerge6=OW_R1 OW_R2 OW_R3
FarLODMerge7=OW_R5 OW_R6 OW_R7 OW_R8
FarLODMerge8=OW_RC1 OW_RC2
FarLODMerge9=OW_RC4 OW_RC5
FarLODMerge10=OW_A1 OW_A2 OW_A3 OW_A4 OW_A5 OW_B0 OW_B1 OW_B3
OW_E1 OW_E2 OW_E5

[3370.72] Log:
[3370.72] Log:

[BmEditor.BmEdEngine]
bShowBrushMarkerPolys=True

[3370.72] Log:
[3370.72] Log:

bAllowNearDepthOverrideInMatinee=False

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[Windows.StandardUser]
MyDocumentsSubDirName=WB Games\Batman Arkham City

[3370.72] Log:
[Engine.AudioDevice]
[3370.72] Log:
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroup
Names=(Music,SFX,Dialogue))
[3370.72] Log:
SoundGroups=(GroupName=Music,Properties=(Volume=1))
[3370.72] Log:
SoundGroups=(GroupName=SFX,Properties=(Volume=1))
[3370.72] Log:
SoundGroups=(GroupName=Dialogue,Properties=(Volume=1))
[3370.72] Log:
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[BmGameInfoSummary]
ClassName=BmGame.RGameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=Batman
Description=Batman

[3370.72] Log:
[Metrics]
[3370.72] Log:
bRecordMetrics=true
[3370.72] Log:
bPopupQuestions=false
[3370.72] Log:
ConnectionString=Provider=SQLOLEDB.1;Persist Security Info=Fal
se;User ID=SQLMETRICS;Password=Dbadata7!;Data Source=SQL1;Initial Catalog=Metric
s
[3370.72] Log:
RemoteConnectionStringOverride=Data Source=SQL1;Initial Catalo
g=Metrics;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Net
work Library=dbmssocn
[3370.72] Log:
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:

[IniVersion]
0=1321952695.000000
1=1321948933.000000
2=1321953059.000000
3=1322440646.000000
4=1321950701.000000

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:

[AppCompat]
MeasuredCPUScore=115.562447
CompatLevelComposite=4
CompatLevelCPU=5
CompatLevelGPU=4

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[WinDrv.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

[3370.72] Log: FileName: ..\..\BmGame\Config\BmGame.ini

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[Engine.GameInfo]
DefaultGame=BmGame.RGameInfo
DefaultServerGame=BmGame.RGameInfo
bAdminCanPause=false
MaxPlayers=2
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=0
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[Engine.AccessControl]
IPPolicies=ACCEPT;*

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[DefaultPlayer]
Name=Player
Team=255

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
DebugDisplay=AI

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[Engine.PlayerController]
bAimingHelp=true
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[Engine.Weapon]
Priority=-1.0

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

[Engine.WorldInfo]
DefaultGravityZ=-1000.0
RBPhysicsGravityScaling=1.5
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=
DecalManagerClassPath=
FractureManagerClassPath=BmGame.RFractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:

FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=TRUE
bAllowHostMigration=FALSE
HostMigrationTimeout=15

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:

[Engine.AutoTestManager]
NumMinutesPerMap=50
#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY

[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[Engine.DecalManager]
DecalLifeSpan=120.0
MaxActiveDecals=100

[3370.72] Log:
[Engine.UIDataStore_GameResource]
[3370.72] Log:
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassNam
e="Engine.UIGameInfoSummary")
[3370.72] Log:
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:

[GameFramework.MobileHud]
bShowMobileHud=true
bShowGameHud=false

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[GameFramework.MobileInputZone]
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.5
SizeX=100
SizeY=100
VertMultiplier=1.0
HorizMultiplier=1.0
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
bApplyGlobalScaleToActiveSizes=true
AuthoredGlobalScale=2.0

[3370.72] Log:
[3370.72] Log:

[Configuration]

[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

[BmGame.RGameInfo]
MapElementList=(MapName="Church", Base=0, Count=4)
MapElementList=(MapName="Court", Base=4, Count=5)
MapElementList=(MapName="Gcpd", Base=9, Count=5)
MapElementList=(MapName="Museum", Base=14, Count=50)
MapElementList=(MapName="Ow", Base=64, Count=370)
MapElementList=(MapName="Baness", Base=434, Count=2)
MapElementList=(MapName="Madhatter", Base=436, Count=1)
MapElementList=(MapName="Nora", Base=437, Count=2)
MapElementList=(MapName="Zsasz", Base=439, Count=3)
MapElementList=(MapName="Steel", Base=442, Count=52)
MapElementList=(MapName="Under", Base=494, Count=47)
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

e="OWA_Riddle_7", X=14007, Y=-3130, Z=2439)


; Church
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_19", X=15256, Y=-779, Z=2459)
; Church_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_16", X=15219, Y=-3395, Z=3255)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_17", X=14234, Y=-4416, Z=3744)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Court_CH2_Bullet", X=18728, Y=-3960, Z=186)
; Court
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_6", X=18654, Y=-4374, Z=-384)
; Court_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_5", X=20524, Y=-4466, Z=774)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_4", X=19752, Y=-5024, Z=-264)
; Court_B1_Ch23456789
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_3", X=19778, Y=-4528, Z=421)
; Court_B1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="GCPD_CH5_Return", X=1568, Y=-1232, Z=1314)
; GCPD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_36", X=1174, Y=1708, Z=1537)
; GCPD_A1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_37", X=2120, Y=-3590, Z=1376)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_35", X=2461, Y=2239, Z=2183)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_38", X=2992, Y=-188, Z=1601)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Museum_CH3b_Override", X=-4272, Y=-9088, Z=61634) ; Museum
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_6", X=-5524, Y=-9024, Z=60452) ; Museum_A1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_9", X=-3488, Y=-10364, Z=60416)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_10", X=-3477, Y=-11592, Z=60420)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Museum_CWPickup_4", X=-4358, Y=-9084, Z=61616)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Museum_CWPickup_5", X=-3492, Y=-11985, Z=61697)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_18", X=-5591, Y=-8191, Z=60372)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_19", X=-2595, Y=-11696, Z=61192)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_17", X=-3227, Y=-9804, Z=61174)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_16", X=-811, Y=-9764, Z=60160)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_23", X=-5376, Y=-12064, Z=60288)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_7", X=10944, Y=-17056, Z=60288) ; Museum_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_9", X=6866, Y=-18140, Z=60288)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_22", X=8192, Y=-17075, Z=60288)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Museum_CWPickup_1", X=12746, Y=-23057, Z=61168)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_8", X=10177, Y=-16607, Z=61744)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="Museum_Pickup_6", X=12748, Y=-22596, Z=61168)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_21", X=12647, Y=-22811, Z=60290)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_3", X=7750, Y=-22840, Z=60492) ; Museum_B1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_5", X=6802, Y=-20038, Z=60288)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_6", X=7560, Y=-19208, Z=61182)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_1", X=6416, Y=-6240, Z=61584) ; Museum_B2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_7", X=1692, Y=-10372, Z=61370)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Museum_CWPickup_3", X=6350, Y=-11086, Z=61689)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Museum_CWPickup_2", X=6942, Y=-13408, Z=61167)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_13", X=3904, Y=-10928, Z=61182)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_11", X=6638, Y=-13479, Z=61836)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_10", X=7721, Y=-13557, Z=60918)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_12", X=10284, Y=-6763, Z=60716)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_2", X=13237, Y=-29859, Z=61791) ; Museum_C1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_5", X=8606, Y=-25692, Z=60288)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_4", X=13402, Y=-25534, Z=60290)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_3", X=10967, Y=-27996, Z=63304)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_3", X=12921, Y=-25240, Z=60408)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_2", X=11163, Y=-30074, Z=60559)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_1", X=10092, Y=-30482, Z=61442)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_4", X=10341, Y=-25242, Z=60409)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_1", X=11870, Y=-30784, Z=61438)
[3370.72] Log:
MapElementItemList=(ItemType="CrimeScene", ItemSubType="", Ite
mName="Museum_CH4_NinjaBlood", X=11168, Y=-27324, Z=60544)
; Museum_C1_Ch4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_2", X=10044, Y=-26776, Z=60682)
; Museum_C1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_5", X=18708, Y=-6048, Z=62180) ; Museum_C2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_4", X=17640, Y=-8512, Z=62048)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_14", X=17229, Y=-5972, Z=62136)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_15", X=15651, Y=-4595, Z=61953)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_8", X=17096, Y=-9728, Z=61802)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_7", X=9276, Y=-1948, Z=59847) ; Museum_S1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"

, ItemName="Museum_Penguin_11", X=7292, Y=-864, Z=59760)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Museum_Penguin_12", X=7340, Y=-936, Z=59760)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Museum_Pickup_20", X=10199, Y=-2302, Z=59695)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Museum_Riddle_8", X=7860, Y=128, Z=59636)
; Museum_S1_Ch56789
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_2", X=14912, Y=-9212, Z=-244)
; OW_A1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_4", X=19107, Y=-9585, Z=-130)
; OW_A1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_2", X=16804, Y=-8013, Z=-122)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_1", X=15060, Y=-12277, Z=-270)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWA_CWPickup_1", X=16318, Y=-7241, Z=223)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_3", X=16656, Y=-8864, Z=2688)
; OW_A1_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_5", X=15224, Y=-2605, Z=496) ; OW_A2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_8", X=13268, Y=2151, Z=1154) ; OW_A3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_12", X=22299, Y=305, Z=978)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_10", X=18392, Y=2566, Z=998)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_12", X=15021, Y=284, Z=10)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_5", X=21907, Y=-811, Z=2334)
; OW_A3_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_10", X=17408, Y=8, Z=-128)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_7", X=24486, Y=-956, Z=382)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_8", X=16968, Y=-1806, Z=-128)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWA_CWPickup_2", X=20385, Y=-2037, Z=260)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_9", X=20448, Y=1159, Z=1472)
; OW_A3_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_11", X=15620, Y=1600, Z=2807)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_11", X=22546, Y=5153, Z=1170) ; OW_A4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_6", X=19786, Y=4754, Z=576)
; OW_A4_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_13", X=22864, Y=1792, Z=368)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_36", X=24501, Y=8240, Z=344)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWA_CWPickup_3", X=21487, Y=5712, Z=2624)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_14", X=23007, Y=6433, Z=1664)
; OW_A4_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_9", X=9733, Y=7202, Z=1105) ; OW_A5
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="SSRiddlerPOI", X=15872, Y=4454, Z=384)
; OW_A5_Ch3b_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="OWA_Pickup_21", X=9660, Y=10124, Z=2589)


; OW_A5_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_20", X=12400, Y=8264, Z=858)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_18", X=13536, Y=6775, Z=2014)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWA_CWPickup_4", X=12204, Y=8073, Z=1147)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_11", X=10500, Y=-4676, Z=-508)
; OW_A6
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_9", X=9392, Y=-11570, Z=-608)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_1", X=11424, Y=-4016, Z=-480)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_6", X=12864, Y=-8321, Z=345)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_23", X=11712, Y=-6544, Z=-256)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_24", X=12360, Y=-5512, Z=1275)
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="SSMadHatterPOI", X=12127, Y=-5918, Z=1424) ; OW_A6_ChM12
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_22", X=12329, Y=-11097, Z=2402)
; OW_A6_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_12", X=9388, Y=-2726, Z=369)
; OW_A7
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_7", X=13094, Y=-1261, Z=736)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_4", X=9550, Y=-3387, Z=46)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_26", X=9379, Y=-431, Z=2492)
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="SSHushPOI2", X=12348, Y=-2120, Z=12)
; OW_A7_ChH23
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWA7b", X=7113, Y=939, Z=158)
; OW_A7_ChT1_Ch1b2345689
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWA7a", X=10884, Y=473, Z=386)
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWA7c", X=9065, Y=4573, Z=-250)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_13", X=7294, Y=-912, Z=90)
; OW_A7_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_25", X=11952, Y=-2488, Z=2047)
; OW_A7_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_27", X=9176, Y=5080, Z=-256)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_1", X=7340, Y=-12684, Z=146) ; OW_A8
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWA8", X=6273, Y=-8766, Z=-635) ; OW_A8_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_8", X=8200, Y=-16156, Z=-648)
; OW_A8_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_32", X=7089, Y=-8388, Z=-640)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_30", X=7020, Y=-7674, Z=-607)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_29", X=6596, Y=-12872, Z=-640)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_15", X=5697, Y=-8368, Z=256)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",

ItemName="OWA_CWPickup_5", X=7056, Y=-8329, Z=35)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_28", X=5168, Y=-16383, Z=538)
; OW_A8_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_8", X=2654, Y=-8009, Z=285)
; OW_A9
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_3", X=4767, Y=-6091, Z=-47)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWA_Camera_2", X=7592, Y=-6247, Z=65)
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="SSHushPOI3", X=4480, Y=-4464, Z=-618)
; OW_A9_ChH3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_15", X=5120, Y=-5824, Z=3978)
; OW_A9_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_31", X=7320, Y=-6691, Z=-656)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_33", X=6109, Y=-5030, Z=-636)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_34", X=6439, Y=-3011, Z=258)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWA_Pickup_35", X=5612, Y=-720, Z=1986)
; OW_A9_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWR2_Ryder", X=8216, Y=-11672, Z=-656) ; OW_R2_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyR3", X=12171, Y=-7403, Z=-262) ; OW_R3_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWR4_RyderSub", X=22800, Y=1204, Z=384) ; OW_R4_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_12", X=20703, Y=12024, Z=2516)
; OW_B0
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_11", X=26914, Y=15861, Z=1864)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWB_CWPickup_1", X=28116, Y=15570, Z=2681)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_3", X=29772, Y=17615, Z=304)
; OW_B0_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_1", X=28014, Y=18443, Z=2500)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_12", X=22512, Y=9892, Z=1756) ; OW_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_7", X=18089, Y=12683, Z=4459)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_1", X=15784, Y=10780, Z=1824)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_8", X=15976, Y=13946, Z=1832)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_3", X=18304, Y=13176, Z=1808)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_1", X=17982, Y=7845, Z=1908)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_4", X=17601, Y=13466, Z=2798)
; OW_B1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_1", X=16928, Y=10141, Z=2096)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_3", X=27099, Y=10611, Z=420)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_7", X=19084, Y=10000, Z=1248)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_6", X=19393, Y=10046, Z=1662)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="OWB_Pickup_5", X=22038, Y=12828, Z=1094)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_4", X=23908, Y=10938, Z=1936)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_8", X=18601, Y=11374, Z=3010)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_8", X=25184, Y=16148, Z=1852) ; OW_B2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_4", X=20308, Y=18344, Z=1696)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_12", X=20224, Y=17024, Z=742)
; OW_B2_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_9", X=25931, Y=20854, Z=1395)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_11", X=22900, Y=21008, Z=1536)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_10", X=25300, Y=23276, Z=2112)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_9", X=9172, Y=11364, Z=4184) ; OW_B3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_10", X=8684, Y=13932, Z=2220)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_7", X=12976, Y=11988, Z=1672)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_13", X=13168, Y=10992, Z=704)
; OW_B3_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_14", X=7744, Y=12020, Z=1987)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_15", X=11520, Y=13712, Z=2880)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_3", X=10588, Y=16356, Z=2384) ; OW_B4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_2", X=14602, Y=16168, Z=2746)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_6", X=14578, Y=16265, Z=3316)
; OW_B4_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_19", X=10246, Y=18449, Z=2217)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_16", X=17474, Y=17512, Z=2916)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_17", X=14335, Y=16735, Z=1573)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_18", X=13152, Y=18651, Z=1575)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWB_CWPickup_3", X=10832, Y=16608, Z=817)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWB_CWPickup_2", X=18554, Y=15169, Z=1072)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_7", X=16788, Y=21953, Z=523)
; OW_B5
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_10", X=17728, Y=21874, Z=2604)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_6", X=21980, Y=16580, Z=1852)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_5", X=17440, Y=22612, Z=1468)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_8", X=20286, Y=23664, Z=3043)
; OW_B5_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_23", X=17109, Y=20719, Z=1139)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="OWB_Pickup_24", X=18751, Y=24774, Z=766)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_25", X=18946, Y=22733, Z=1801)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_22", X=19818, Y=20846, Z=512)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_21", X=20138, Y=22300, Z=513)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWB_CWPickup_4", X=16273, Y=21657, Z=621)
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="SSDeadshotPOI", X=9258, Y=19000, Z=2783)
; OW_B6_ChD12
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_26", X=5119, Y=16779, Z=2334)
; OW_B6_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_27", X=5382, Y=13893, Z=2111)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_20", X=9693, Y=18442, Z=3910)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_6", X=9156, Y=18124, Z=3912) ; OW_B6_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_11", X=14892, Y=22104, Z=2888) ; OW_B7
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="SSBanePOI", X=12650, Y=23818, Z=2194)
; OW_B7_ChB9_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_10", X=12656, Y=23808, Z=2368)
; OW_B7_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_33", X=6357, Y=24114, Z=265)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_31", X=9836, Y=25867, Z=1141)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_32", X=9154, Y=23211, Z=725)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_30", X=12288, Y=25504, Z=2356)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_29", X=11914, Y=26434, Z=1560)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_28", X=12759, Y=25088, Z=326)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_5", X=5267, Y=18293, Z=2999) ; OW_R8
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWB_Balloons_4", X=6640, Y=15092, Z=2480)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_9", X=5077, Y=18224, Z=2232)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWB_Camera_2", X=6556, Y=16715, Z=2188)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_9", X=5439, Y=17025, Z=3734)
; OW_R8_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_2", X=-1856, Y=15648, Z=4192) ; OW_C1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_1", X=2912, Y=23648, Z=3040)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_4", X=2946, Y=24646, Z=1548)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_2", X=1560, Y=21700, Z=1660)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_1", X=-3152, Y=17408, Z=1536)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWC_Riddle_3", X=-572, Y=19427, Z=1079)
; OW_C1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam

e="OWC_Riddle_2", X=6266, Y=21374, Z=450)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWC_Riddle_1", X=1042, Y=13222, Z=1316)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWC_CWPickup_1", X=-936, Y=14209, Z=1800)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_5", X=-4504, Y=17556, Z=1610)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_4", X=-4065, Y=19093, Z=4637)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_3", X=-3700, Y=13513, Z=1043)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_1", X=-13, Y=16430, Z=145)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_2", X=-2312, Y=14488, Z=984)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_4", X=592, Y=31392, Z=1424)
; OW_C2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_3", X=1824, Y=28288, Z=1984)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_5", X=3840, Y=29388, Z=1664)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWC_CWPickup_2", X=2440, Y=27364, Z=1849)
; OW_C2_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_8", X=3595, Y=31073, Z=887)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_7", X=1352, Y=27510, Z=1008)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_9", X=1613, Y=30699, Z=2184)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_6", X=2421, Y=27446, Z=1415)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_6", X=-1571, Y=25755, Z=2112) ; OW_C3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_5", X=-3056, Y=29440, Z=3328)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_6", X=-2240, Y=27136, Z=1680)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_3", X=212, Y=24064, Z=1536)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWC_Riddle_4", X=-3356, Y=29616, Z=1690)
; OW_C3_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWC_Riddle_5", X=-4768, Y=20982, Z=2000)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_14", X=-1539, Y=30293, Z=4142)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_17", X=-2548, Y=20408, Z=1020)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_11", X=-2044, Y=28812, Z=1028)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_10", X=-1369, Y=27479, Z=1020)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_15", X=-3792, Y=23440, Z=1104)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_16", X=-4205, Y=24881, Z=1580)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_12", X=-4363, Y=28991, Z=6142)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_13", X=-5248, Y=28160, Z=1623)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam

e="OWC_Riddle_6", X=-10274, Y=20577, Z=1955)


; OW_C4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_9", X=-9688, Y=20116, Z=4404)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_7", X=-6272, Y=19712, Z=5632)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_12", X=-6282, Y=17662, Z=2541)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_11", X=-9002, Y=16497, Z=2331)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWC_CWPickup_3", X=-8843, Y=18015, Z=4570)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_18", X=-5551, Y=12261, Z=1592)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_22", X=-6764, Y=19948, Z=2036)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_24", X=-8183, Y=19067, Z=1854)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_23", X=-9277, Y=17940, Z=1868)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_20", X=-9499, Y=13494, Z=1885)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_21", X=-10696, Y=14350, Z=1870)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_19", X=-7993, Y=13629, Z=3296)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_12", X=-17928, Y=21232, Z=2888)
; OW_C5
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_11", X=-13628, Y=24780, Z=5808)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_10", X=-6612, Y=25920, Z=2620)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_8", X=-9116, Y=21760, Z=2560)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_7", X=-6876, Y=25216, Z=2304)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_C5_Grapple_Boost", X=-8095, Y=26800, Z=0)
; OW_C5_Ch3a
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWC_CWPickup_4", X=-13704, Y=24543, Z=4361) ; OW_C5_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_26", X=-12336, Y=29104, Z=3513)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_27", X=-13196, Y=26194, Z=4104)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_25", X=-7826, Y=23466, Z=342)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWC_Camera_10", X=-15872, Y=15277, Z=2469)
; OW_C6
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_33", X=-14819, Y=21163, Z=2461)
; OW_C6_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_34", X=-16500, Y=14929, Z=2394)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_35", X=-12233, Y=19408, Z=3233)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_30", X=-13293, Y=12535, Z=1879)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_28", X=-20486, Y=15231, Z=1841)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_29", X=-13544, Y=12888, Z=4761)
; OW_C6_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite

mName="OWC_Camera_9", X=-16847, Y=18742, Z=2944)


; OW_C7
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWC_Riddle_7", X=-19408, Y=21280, Z=1952)
; OW_C7_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_36", X=-16592, Y=23539, Z=368)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_37", X=-21823, Y=23389, Z=2777)
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWRC1b", X=-3091, Y=19554, Z=1021)
; OW_RC1_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWRC1a", X=-3718, Y=15678, Z=1039)
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWRC2a", X=-1787, Y=29189, Z=1002)
; OW_RC2_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWRC2b", X=406, Y=29892, Z=988)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWC_Balloons_8", X=-11264, Y=15232, Z=3136) ; OW_RC3
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWRC3", X=-9438, Y=14875, Z=1870)
; OW_RC3_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWD_CWPickup_1", X=-7085, Y=-7066, Z=-800) ; OW_D0
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_2", X=-8321, Y=-7870, Z=-896)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_11", X=-8353, Y=-9410, Z=-896)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWD_Riddle_2", X=-6416, Y=-9912, Z=-1572)
; OW_D1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_4", X=-8691, Y=-7512, Z=-1664)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_1", X=-5050, Y=-8690, Z=-1660)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_3", X=-8247, Y=-8673, Z=-1792)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_12", X=-7296, Y=-9344, Z=-1664)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWD_Riddle_3", X=-9278, Y=408, Z=-1406)
; OW_D2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_6", X=-7648, Y=-2986, Z=-1773)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWD_Riddle_1", X=-7458, Y=-2089, Z=-1553)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWD_CWPickup_2", X=-6959, Y=1543, Z=-1322)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_7", X=-6940, Y=270, Z=-1774)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_5", X=-6942, Y=-4757, Z=-1698)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_9", X=-5728, Y=1280, Z=-1760)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_8", X=-5984, Y=1024, Z=-1760)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_10", X=-5728, Y=1024, Z=-1760)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_10", X=-7655, Y=-5551, Z=-1757)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_9", X=-6970, Y=-2755, Z=-1240)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWD_Riddle_4", X=-5276, Y=5334, Z=-1502)
; OW_D3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="OWD_Pickup_12", X=-8168, Y=9332, Z=-1784)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWD_CWPickup_3", X=-8640, Y=1991, Z=-1023)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_17", X=-5656, Y=4168, Z=-1406)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_20", X=-3347, Y=5208, Z=-1290)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_18", X=-4670, Y=8292, Z=-1570)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_16", X=-5570, Y=4194, Z=-1664)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_14", X=-6943, Y=4668, Z=-1306)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_15", X=-7141, Y=2872, Z=-1010)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_11", X=-8477, Y=3733, Z=-978)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_19", X=-4485, Y=5590, Z=-2075)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_8", X=-8576, Y=2944, Z=-1789)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_7", X=-6144, Y=5193, Z=-1664)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_6", X=-2176, Y=5504, Z=-1140)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_5", X=-7296, Y=10131, Z=-1787)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_23", X=-7304, Y=13856, Z=-1505)
; OW_D4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWD_CWPickup_5", X=-4625, Y=11832, Z=-759)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWD_CWPickup_4", X=-7330, Y=13082, Z=-1216)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_22", X=-4672, Y=12672, Z=-1152)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_4", X=-7327, Y=10240, Z=-1152)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_3", X=-6400, Y=11825, Z=-1136)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_24", X=-8979, Y=11960, Z=-991)
; OW_D4_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_26", X=-8980, Y=11714, Z=-987)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_25", X=-8985, Y=11834, Z=-990)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWD_Riddle_5", X=-7166, Y=12207, Z=-193)
; OW_D4_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_21", X=-7333, Y=11677, Z=295)
; OW_D5
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_2", X=-7343, Y=14336, Z=258)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="OWD_Teeth_1", X=-9548, Y=15749, Z=268)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWD_Pickup_27", X=-6566, Y=15740, Z=288)
; OW_D5_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_1", X=-536, Y=-21504, Z=1700) ; OW_E1
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWE1a", X=-4096, Y=-23168, Z=1094)
; OW_E1_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa

me="ArkhamBullyOWE1b", X=507, Y=-23057, Z=1090)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_8", X=954, Y=-19956, Z=1088)
; OW_E1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_6", X=-1912, Y=-20315, Z=1777)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_5", X=2383, Y=-20896, Z=3840)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_2", X=-1920, Y=-22720, Z=-384)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_4", X=308, Y=-22115, Z=1214)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_1", X=182, Y=-24325, Z=3584)
; OW_E1_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_3", X=-6537, Y=-23198, Z=1092)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_7", X=-1708, Y=-18776, Z=-381)
; OW_E2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_8", X=-2000, Y=-13912, Z=240)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_2", X=-884, Y=-15252, Z=1932)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_10", X=2969, Y=-15176, Z=2049)
; OW_E2_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_11", X=-1918, Y=-17152, Z=3328)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_9", X=955, Y=-16064, Z=3200)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_12", X=3072, Y=-9504, Z=136) ; OW_E3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_10", X=3044, Y=-14004, Z=196)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_9", X=444, Y=-10012, Z=1720)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_11", X=2921, Y=-13301, Z=408)
; OW_E3_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_4", X=-5280, Y=-12064, Z=1632)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_3", X=-624, Y=-9944, Z=1464)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWE_CWPickup_1", X=-2656, Y=-11040, Z=3165)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_12", X=-1920, Y=-17408, Z=-384)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_16", X=-2808, Y=-9598, Z=-336)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_13", X=-721, Y=-11943, Z=-256)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_15", X=-1500, Y=-8805, Z=2042)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_17", X=-3807, Y=-10722, Z=3878)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_14", X=-1600, Y=-11008, Z=3168)
; OW_E3_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_6", X=-2212, Y=-6648, Z=152) ; OW_E4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_5", X=-1932, Y=-544, Z=284)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_20", X=3346, Y=-5915, Z=1618)
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa

me="ArkhamBullyOWE4", X=-486, Y=-7665, Z=-361) ; OW_E4_ChT1_Ch1b234569


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_6", X=-2896, Y=-1408, Z=1440)
; OW_E4_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_5", X=576, Y=-6368, Z=3248)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWE_CWPickup_2", X=2091, Y=-3705, Z=1664)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_22", X=-2133, Y=-864, Z=2410)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_19", X=1212, Y=-1328, Z=-288)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_18", X=2697, Y=-3558, Z=736)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_21", X=-256, Y=-7550, Z=-382)
; OW_E4_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_4", X=-7924, Y=-3900, Z=220) ; OW_E5
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_3", X=-9124, Y=-15572, Z=1796)
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWE5", X=-8748, Y=-16144, Z=1100)
; OW_E5_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_7", X=-4090, Y=-15621, Z=1306)
; OW_E5_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWE_CWPickup_3", X=-5515, Y=-18939, Z=3968)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_24", X=-2389, Y=-17247, Z=1858)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_25", X=-8588, Y=-17264, Z=1088)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_23", X=-9792, Y=-18944, Z=3968)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_9", X=-10456, Y=-4700, Z=-260)
; OW_E6
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_7", X=-7136, Y=-7932, Z=84)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CCTV", Ite
mName="OWE_Camera_11", X=-7680, Y=-12064, Z=1656)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWE_CWPickup_5", X=-4221, Y=-5800, Z=3679) ; OW_E6_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWE_CWPickup_4", X=-10631, Y=-13320, Z=1090)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_29", X=-9527, Y=-10764, Z=1220)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_27", X=-6500, Y=-14424, Z=136)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_26", X=-6524, Y=-14331, Z=-292)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_35", X=-4226, Y=-7058, Z=3648)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_34", X=-3842, Y=-3200, Z=1217)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_32", X=-11175, Y=-4683, Z=193)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_28", X=-9009, Y=-10314, Z=3714)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_33", X=-6514, Y=-2448, Z=1151)
; OW_E6_Static_LOD
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_31", X=-9059, Y=-6979, Z=3074)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="OWE_Pickup_30", X=-8440, Y=-9918, Z=1092)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_1", X=-4123, Y=-512, Z=1376)
; OW_E7_Static_Ch789
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_36", X=-4837, Y=86, Z=-1574)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_10", X=-659, Y=1198, Z=-323)
; OW_E8_Ch789_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_39", X=-2704, Y=1693, Z=4)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_37", X=-116, Y=2936, Z=501)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWE_Pickup_38", X=-3157, Y=3145, Z=91)
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="SSHushPOI", X=-5760, Y=-2560, Z=-347)
; OW_RE1_ChH12
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyOWRE1", X=1005, Y=-2148, Z=-371) ; OW_RE1_ChT1_Ch1b234569
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWB_Riddle_2", X=34629, Y=68111, Z=1664)
; OW
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWE_Riddle_2", X=1328, Y=4160, Z=18696)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH7_Access_Tower_Near", X=-1752, Y=-1192, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH7_Access_Tower", X=-1918, Y=3074, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge1", X=2702, Y=20728, Z=4153)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge6", X=1128, Y=-12762, Z=4418)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge8", X=12361, Y=-3466, Z=2955)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge5", X=-6878, Y=19990, Z=4965)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge3", X=5418, Y=24513, Z=4677)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge4", X=2503, Y=21826, Z=4760)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge2", X=6281, Y=24119, Z=4398)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallenge7", X=8969, Y=23879, Z=3281)
[3370.72] Log:
MapElementItemList=(ItemType="ARTraining", ItemSubType="", Ite
mName="ARChallengeGrapnel", X=5115, Y=15726, Z=3704)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="CH1_Find_Courthouse", X=16777, Y=-4574, Z=0)
; OW__Ch1
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH2_Bullet", X=15649, Y=4701, Z=0)
; OW__Ch2a
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH2_Steel_Chimney", X=-13452, Y=25616, Z=0)
; OW__Ch2b
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CW2_Sub_Lair", X=28840, Y=14986, Z=0) ; OW__Ch2c
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CW2_Sub_Lair", X=28840, Y=14986, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CW2_Sub_Gadgets", X=21678, Y=-826, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH3_Rescue_Freeze", X=-6528, Y=-15100, Z=0)
; OW__Ch3b
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH3_Rescue_Freeze_Silent", X=-6528, Y=-15094, Z=0)
; OW__Ch3c
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item

Name="OW_CH3_Final_Jammer_Entrance", X=-6528, Y=-10346, Z=0)


[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH4_Sub_1_Ninja_Band_OM", X=6904, Y=-7853, Z=0)
; OW__Ch4
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Ch4_OW_Museum_Exit_Ninja_Blood", X=-6528, Y=-14398, Z=0) ; OW__Ch4a
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_Ch4_Ninja_Hint", X=-11225, Y=15754, Z=0)
; OW__Ch4b
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_Ch5_Rescue_Sharp", X=-1991, Y=-4546, Z=0)
; OW__Ch5
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_Ch5_GCPD_Return", X=18122, Y=23458, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="PointOfInterest", ItemSubType=""
, ItemName="Ch5IcebergLoungePOI", X=-2245, Y=-21479, Z=1090)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_Rescue_VV", X=18823, Y=14819, Z=0)
; OW__Ch6
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CW3_Main_Break_In_Storage", X=8064, Y=-12106, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_Ch6_Steel_Rear_Entrance", X=-15486, Y=18679, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_Ch6_Infiltrate_Steel_Chim", X=-13434, Y=25646, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CW9_Main_TwoFace", X=-6524, Y=-14784, Z=0)
; OW__Ch9
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CW9_Main_Valuables", X=21705, Y=-1162, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="ThugAss", ItemSubType="", ItemNa
me="ArkhamBullyE3DemoRyder", X=8163, Y=-11566, Z=-428) ; OW__ChV1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWB_CWPickup_5", X=13195, Y=24259, Z=5356) ; BaneSS_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWB_Pickup_34", X=11600, Y=24262, Z=4938)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWA_Riddle_10", X=11398, Y=-8712, Z=969)
; MadHatter_01_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWC_Riddle_9", X=2529, Y=22287, Z=178)
; Nora_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="OWC_CWPickup_5", X=2523, Y=23734, Z=45)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="OWC_Riddle_8", X=-3591, Y=16925, Z=377)
; Zsasz_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_39", X=-3627, Y=18821, Z=256)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="OWC_Pickup_38", X=-3561, Y=18054, Z=482)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Steel_CH6_Office", X=6777, Y=-1536, Z=930)
; Steel
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Steel_CH2_Sub_7_Office", X=7424, Y=-2304, Z=748)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Steel_Riddle_4", X=-982, Y=2406, Z=32)
; Steel_A1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_12", X=-2918, Y=1926, Z=-894)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Steel_Ch2_Sub_6_Doc", X=-4336, Y=104, Z=-490)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_6", X=-591, Y=-904, Z=-1021)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_7", X=-4725, Y=493, Z=-516)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Steel_CWPickup_4", X=-1725, Y=1879, Z=-190)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="Steel_Pickup_14", X=-1946, Y=3599, Z=87)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_13", X=-4449, Y=-546, Z=2)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Steel_Riddle_2", X=6639, Y=-2368, Z=738)
; Steel_B1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_5", X=5757, Y=2412, Z=6)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_2", X=6651, Y=-2581, Z=680)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_1", X=8748, Y=-1919, Z=2)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Steel_CWPickup_2", X=4758, Y=-1193, Z=47)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Steel_CWPickup_1", X=5748, Y=2156, Z=385)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_4", X=7342, Y=1495, Z=656)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_1", X=7183, Y=3100, Z=-330)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_3", X=4595, Y=-1207, Z=42)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_2", X=6150, Y=421, Z=-144)
; Steel_B1_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_24", X=6560, Y=8072, Z=-2000)
; Steel_B2
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Steel_CH2_Crane", X=6512, Y=-1312, Z=-2000)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_12", X=6935, Y=10851, Z=-1999)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_23", X=5010, Y=10052, Z=-2446)
; Steel_B2_Ch6789
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Steel_Riddle_7", X=6251, Y=9230, Z=-1916)
; Steel_B2_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Steel_Riddle_3", X=1592, Y=474, Z=78)
; Steel_C2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_11", X=1656, Y=32, Z=1218)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_10", X=1596, Y=1840, Z=-142)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_9", X=2440, Y=4336, Z=134)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_5", X=848, Y=2449, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_4", X=4208, Y=-623, Z=2)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Steel_CWPickup_3", X=994, Y=664, Z=1212)
; Steel_C2_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_3", X=9392, Y=9720, Z=-1992)
; Steel_C3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_7", X=10048, Y=10341, Z=-1554)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_6", X=9401, Y=221, Z=165)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_8", X=10486, Y=9901, Z=-2896)
; Steel_C3_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Steel_Riddle_6", X=-5480, Y=4468, Z=-587)
; Steel_C4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_22", X=-2484, Y=12302, Z=38)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"

, ItemName="Steel_HarleyHead_11", X=-957, Y=12201, Z=-480)


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_10", X=-5602, Y=3408, Z=-882)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_21", X=-2048, Y=10008, Z=-732)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_20", X=-4403, Y=4458, Z=-491)
; Steel_C4_Static
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Steel_Riddle_5", X=-6461, Y=737, Z=-459)
; Steel_C5
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_15", X=-7008, Y=1178, Z=-552)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_16", X=-7936, Y=3360, Z=-704)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_18", X=-7104, Y=5352, Z=-320)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Steel_Riddle_1", X=-7082, Y=3632, Z=-779)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_9", X=-7486, Y=5158, Z=-876)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Steel_HarleyHead_8", X=-6501, Y=693, Z=-502)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="CWPickup",
ItemName="Steel_CWPickup_5", X=-7168, Y=1860, Z=11)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_19", X=-6538, Y=5105, Z=-892)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Steel_Pickup_17", X=-10282, Y=6113, Z=-480)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_11", X=1466, Y=6324, Z=-1792)
; Under_A3
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_10", X=-599, Y=5736, Z=-2431)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_9", X=-980, Y=3904, Z=-1796)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_12", X=2114, Y=2334, Z=-1947)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_2", X=3170, Y=3994, Z=-945)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_1", X=937, Y=4096, Z=-872)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Underworld_Riddle_2", X=1312, Y=3854, Z=-1792)
; Under_A3_FX
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Underworld_Riddle_6", X=-236, Y=10103, Z=10772)
; Under_B4
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Underworld_Riddle_1", X=2309, Y=10073, Z=13179)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_26", X=2071, Y=9780, Z=15086)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_25", X=906, Y=9295, Z=10828)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_11", X=1591, Y=10099, Z=11843)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_10", X=976, Y=10103, Z=15602)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_9", X=672, Y=10091, Z=11650)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH7_Access_Tower_Near", X=-1752, Y=-1192, Z=0) ; Under_B4_Ch07b_OW_Heli
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="OW_CH7_Access_Tower", X=-1918, Y=3074, Z=0)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I

temName="Underworld_Pickup_14", X=-283, Y=-862, Z=-612) ; Under_B5


[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_17", X=344, Y=604, Z=-898)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_15", X=1006, Y=-813, Z=-516)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_13", X=-812, Y=-2298, Z=-848)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_16", X=885, Y=-1815, Z=-1412)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_16", X=887, Y=-1814, Z=-548)
[3370.72] Log:
MapElementItemList=(ItemType="Objective", ItemSubType="", Item
Name="Under_CH7_Main_Stop_Airstrikes", X=1056, Y=4064, Z=0)
; Under_B6
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_3", X=-4832, Y=4871, Z=-491) ; Under_C1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_8", X=-5815, Y=2944, Z=-512)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_6", X=-2921, Y=4032, Z=572)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_5", X=-3671, Y=6048, Z=-211)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_1", X=-4302, Y=5926, Z=279)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_4", X=-3901, Y=6124, Z=80)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_2", X=-5008, Y=6328, Z=-83)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_7", X=-3918, Y=4136, Z=-1892)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Underworld_Riddle_3", X=10094, Y=5205, Z=-2391)
; Under_C2
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_18", X=10995, Y=5168, Z=-1911)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_19", X=12416, Y=4731, Z=-2432)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_23", X=15920, Y=2312, Z=-2942)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_22", X=10472, Y=1993, Z=-2348)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_21", X=13010, Y=816, Z=-2396)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_20", X=13018, Y=1728, Z=-2436)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_5", X=13865, Y=3964, Z=-1923) ; Under_C2_Stati
c
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_3", X=7200, Y=4001, Z=-1730)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_4", X=8818, Y=4002, Z=-1730)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Underworld_Riddle_5", X=20636, Y=3953, Z=-1943)
; Under_S1
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="", ItemNam
e="Underworld_Riddle_4", X=15939, Y=6293, Z=-2116)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Pickup", I
temName="Underworld_Pickup_24", X=15563, Y=-197, Z=-2416)
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_6", X=14205, Y=4063, Z=-1779) ; Under_S1_Debri
s_Ch456789
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"

, ItemName="Underworld_DemonSeal_7", X=18531, Y=4236, Z=-1863) ; Under_S1_Stati


c
[3370.72] Log:
MapElementItemList=(ItemType="Riddle", ItemSubType="Breakable"
, ItemName="Underworld_DemonSeal_8", X=18532, Y=3683, Z=-1863)
[3370.72] Log:
DLCBundlesInstalled=
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A1", FarLODsToUnload=("OW_RC
","OW_C2","OW_C3","OW_C7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A2", FarLODsToUnload=("OW_RC
","OW_C2","OW_C3","OW_C7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A3", FarLODsToUnload=("OW_RC
","OW_C2","OW_C3","OW_C7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A4", FarLODsToUnload=("OW_RC
"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A6", FarLODsToUnload=("OW_RC
","OW_C2","OW_C3","OW_C7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A7", FarLODsToUnload=("OW_RC
"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A8", FarLODsToUnload=("OW_RC
","OW_C2","OW_C3","OW_C7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_A9", FarLODsToUnload=("OW_RC
","OW_C2","OW_C3","OW_C7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B", FarLODsToUnload=("OW_RC4
","OW_RE"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B1", FarLODsToUnload=("OW_R1
"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B2", FarLODsToUnload=("OW_R1
"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B3", FarLODsToUnload=("OW_E3
","OW_E4","OW_E6"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B4", FarLODsToUnload=("OW_R1
"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B5", FarLODsToUnload=("OW_R1
"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B6", FarLODsToUnload=("OW_E3
","OW_E4","OW_E6","OW_R1","OW_R3"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_B7", FarLODsToUnload=("OW_E3
","OW_E4","OW_E6","OW_R1","OW_R3"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_C", FarLODsToUnload=("OW_RE"
,"OW_R1","OW_R2","OW_R3"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_C2", FarLODsToUnload=("OW_A6
","OW_A7","OW_A8","OW_A9","OW_E3","OW_E4","OW_E6"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_C3", FarLODsToUnload=("OW_A6
","OW_A7","OW_A8","OW_A9","OW_E3","OW_E4","OW_E6"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_C4", FarLODsToUnload=("OW_A6
","OW_A7","OW_A8","OW_A9","OW_E3","OW_E4","OW_E6"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_C5", FarLODsToUnload=("OW_A6
","OW_A7","OW_A8","OW_A9","OW_E3","OW_E4","OW_E6"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_C6", FarLODsToUnload=("OW_A6
","OW_A7","OW_A8","OW_A9","OW_E3","OW_E4","OW_E6"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_C7", FarLODsToUnload=("OW_A6
","OW_A7","OW_A8","OW_A9","OW_E3","OW_E4","OW_E6"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_E", FarLODsToUnload=("OW_C2"
,"OW_C1","OW_C3","OW_C7","OW_RC","OW_R4","OW_R5","OW_R6","OW_R7","OW_R8"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_E1", FarLODsToUnload=("OW_B2
","OW_B4","OW_B7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_E4", FarLODsToUnload=("OW_B2
","OW_B4","OW_B7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_E5", FarLODsToUnload=("OW_B2
","OW_B4","OW_B7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_E6", FarLODsToUnload=("OW_B2

","OW_B4","OW_B7"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_E8",FarLODsToUnload=("OW_B",
"OW_C","OW_RC","OW_R1","OW_R2","OW_R3","OW_R4","OW_R5","OW_R6","OW_R7","OW_R8"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_D0",FarLODsToUnload=("OW_B",
"OW_C","OW_RC","OW_R5","OW_R6","OW_R7","OW_R8"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_D1",FarLODsToUnload=("OW_B",
"OW_C","OW_RC","OW_R1","OW_R2","OW_R3","OW_R4","OW_R5","OW_R6","OW_R7","OW_R8"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_D2",FarLODsToUnload=("OW_A6"
,"OW_B","OW_C","OW_RC","OW_R1","OW_R2","OW_R3","OW_R4","OW_R5","OW_R6","OW_R7","
OW_R8"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_D3",FarLODsToUnload=("OW_A",
"OW_B","OW_C","OW_E","OW_RE","OW_RC","OW_R1","OW_R2","OW_R3","OW_R4","OW_R5","OW
_R6","OW_R7","OW_R8"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_D4",FarLODsToUnload=("OW_A6"
,"OW_B","OW_E","OW_RE","OW_R1","OW_R2","OW_R3","OW_R4","OW_R5","OW_R6","OW_R7","
OW_R8"))
[3370.72] Log:
FarLODUnloadList=(CurrentArea="OW_D5",FarLODsToUnload=("OW_B",
"OW_E","OW_RE","OW_R1","OW_R2","OW_R3","OW_R4","OW_R5","OW_R6","OW_R7","OW_R8"))
[3370.72] Log:
AlwaysLoadedUnloadList=(CurrentLevel="OW_D1",LevelsToUnload=("
OW__Static","OW__Static_Tower_Ch1234567","OW__Static_Tower_Ch89"))
[3370.72] Log:
AlwaysLoadedUnloadList=(CurrentLevel="OW_D2",LevelsToUnload=("
OW__Static","OW__Static_Tower_Ch1234567","OW__Static_Tower_Ch89"))
[3370.72] Log:
AlwaysLoadedUnloadList=(CurrentLevel="OW_D3",LevelsToUnload=("
OW__Static","OW__Static_Tower_Ch1234567","OW__Static_Tower_Ch89"))
[3370.72] Log:
AlwaysLoadedUnloadList=(CurrentLevel="OW_D4",LevelsToUnload=("
OW__Static","OW__Static_Tower_Ch1234567","OW__Static_Tower_Ch89"))
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatMuseum", ID=11, SID
=2, PackId=0, ScriptRef="GFxUI.Challenge.C11", Start="Museum,Museum_B1,Museum_B1
_CH0,Museum_B1_Static,Museum_B1_Lights,Museum_B1_Fx,Museum_B1_CLights,Museum_B1_
Audio?Flags=Challenge,Challenge_Normal?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatCourt", ID=12, SID=
1, PackId=0, ScriptRef="GFxUI.Challenge.C12", Start="Court,Court_B1,Court_B1_CH0
,Court_B1_Static,Court_B1_Lights,Court_B1_Fx,Court_B1_CLights,Court_B1_Audio?Fla
gs=Challenge,Challenge_Normal,UseSingleCamera?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatSteel", ID=13, SID=
5, PackId=0, ScriptRef="GFxUI.Challenge.C13", Start="Steel,Steel_B3,Steel_B3_CH0
,Steel_B3_Static,Steel_B3_Lights,Steel_B3_Fx,Steel_B3_CLights,Steel_B3_Audio?Fla
gs=Challenge,Challenge_Normal?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatUnder", ID=14, SID=
4, PackId=0, ScriptRef="GFxUI.Challenge.C14", Start="Under,Under_S1,Under_S1_CH0
,Under_S1_Static,Under_S1_Lights,Under_S1_Fx,Under_S1_CLights,Under_S1_Audio,Und
er_Combat_Audio?Flags=Challenge,Challenge_Normal?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatOW", ID=15, SID=3,
PackId=0, ScriptRef="GFxUI.Challenge.C15", Start="CombatRooftop,CombatRooftop_A6
?Flags=Challenge,Challenge_Normal?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatProcess", ID=16, SI
D=6, PackId=0, ScriptRef="GFxUI.Challenge.C16", Start="OW,OW_E8,OW_E8_Ch0,OW_E4,
OW_E7,OW_E6,OW_RE1,OW_R1,OW_A9_Static_LOD,OW_E2_Static_LOD,OW_E5_Static_LOD,OW_A
8_Static_LOD?Flags=Challenge,Challenge_Normal?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatMuseumEX", ID=17, S
ID=8, PackId=0, ScriptRef="GFxUI.Challenge.C17", Start="Museum,Museum_B1,Museum_
B1_CH0,Museum_B1_Static,Museum_B1_Lights,Museum_B1_Fx,Museum_B1_CLights,Museum_B
1_Audio?Flags=Challenge,Challenge_Hard?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatCourtEX", ID=18, SI
D=7, PackId=0, ScriptRef="GFxUI.Challenge.C18", Start="Court,Court_B1,Court_B1_C
H0,Court_B1_Static,Court_B1_Lights,Court_B1_Fx,Court_B1_CLights,Court_B1_Audio?F
lags=Challenge,Challenge_Hard,UseSingleCamera?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatSteelEX", ID=19, SI
D=11, PackId=0, ScriptRef="GFxUI.Challenge.C19", Start="Steel,Steel_B3,Steel_B3_
CH0,Steel_B3_Static,Steel_B3_Lights,Steel_B3_Fx,Steel_B3_CLights,Steel_B3_Audio?

Flags=Challenge,Challenge_Hard?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatUnderEX", ID=20, SI
D=10, PackId=0, ScriptRef="GFxUI.Challenge.C20", Start="Under,Under_S1,Under_S1_
CH0,Under_S1_Static,Under_S1_Lights,Under_S1_Fx,Under_S1_CLights,Under_S1_Audio,
Under_Combat_Audio?Flags=Challenge,Challenge_Hard?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatOWEX", ID=21, SID=9
, PackId=0, ScriptRef="GFxUI.Challenge.C21", Start="CombatRooftop,CombatRooftop_
A6?Flags=Challenge,Challenge_Hard?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Combat",Name="CombatProcessEX", ID=22,
SID=12, PackId=0, ScriptRef="GFxUI.Challenge.C22", Start="OW,OW_E8,OW_E8_Ch0,OW_
E4,OW_E7,OW_E6,OW_RE1,OW_R1,OW_A9_Static_LOD,OW_E2_Static_LOD,OW_E5_Static_LOD,O
W_A8_Static_LOD?Flags=Challenge,Challenge_Hard?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorMuseum", ID=31,
SID=15, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C31", Start="Museu
m,Museum_A1,Museum_A1_CH0,Museum_A1_Static,Museum_A1_Lights,Museum_A1_Fx,Museum_
A1_CLights,Museum_A1_Audio?Flags=Challenge,Challenge_Normal,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorUnderworld", ID
=32, SID=17, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C32", Start="U
nder,Under_A3,Under_A3_CH0,Under_A3_Static,Under_A3_Lights,Under_A3_Fx,Under_A3_
CLights,Under_A3_Audio?Flags=Challenge,Challenge_Normal,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorSteel", ID=33,
SID=13, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C33", Start="Steel,
Steel_A1,Steel_A1_CH0,Steel_A1_Static,Steel_A1_Lights,Steel_A1_Fx,Steel_A1_CLigh
ts,Steel_A1_Audio?Flags=Challenge,Challenge_Normal,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorTower", ID=34,
SID=18, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C34", Start="Under,
Under_B6,Under_B6_CH0,Under_B4,Under_B6_Static,Under_B6_Lights,Under_B6_CLights,
Under_B6_Audio?Flags=Challenge,Challenge_Normal,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorGCPD", ID=35, S
ID=14, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C35", Start="GCPD,GC
PD_A1,GCPD_A1_CH0,GCPD_A1_Static,GCPD_A1_Lights,GCPD_A1_Fx,GCPD_A1_CLights,GCPD_
A1_Audio?Flags=Challenge,Challenge_Normal,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorTrain", ID=36,
SID=16, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C36", Start="OW,OW_
D3,OW_D3_CH0?Flags=Challenge,Challenge_Normal,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorMuseumEX", ID=3
7, SID=21, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C37", Start="Mus
eum,Museum_A1,Museum_A1_CH0,Museum_A1_Static,Museum_A1_Lights,Museum_A1_Fx,Museu
m_A1_CLights,Museum_A1_Audio?Flags=Challenge,Challenge_Hard,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorUnderworldEX",
ID=38, SID=23, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C38", Start=
"Under,Under_A3,Under_A3_CH0,Under_A3_Static,Under_A3_Lights,Under_A3_Fx,Under_A
3_CLights,Under_A3_Audio?Flags=Challenge,Challenge_Hard,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorSteelEX", ID=39
, SID=19, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C39", Start="Stee
l,Steel_A1,Steel_A1_CH0,Steel_A1_Static,Steel_A1_Lights,Steel_A1_Fx,Steel_A1_CLi
ghts,Steel_A1_Audio?Flags=Challenge,Challenge_Hard,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorTowerEX", ID=40
, SID=24, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C40", Start="Unde
r,Under_B6,Under_B6_CH0,Under_B4,Under_B6_Static,Under_B6_Lights,Under_B6_CLight
s,Under_B6_Audio?Flags=Challenge,Challenge_Hard,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorGCPDEX", ID=41,
SID=20, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C41", Start="GCPD,
GCPD_A1,GCPD_A1_CH0,GCPD_A1_Static,GCPD_A1_Lights,GCPD_A1_Fx,GCPD_A1_CLights,GCP
D_A1_Audio?Flags=Challenge,Challenge_Hard,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Predator",Name="PredatorTrainEX", ID=42
, SID=22, PackId=0, bPredator=true, ScriptRef="GFxUI.Challenge.C42", Start="OW,O
W_D3,OW_D3_CH0?Flags=Challenge,Challenge_Hard,Pred?NoFadeIn")
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign1", ID=64, SID=
1, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_1", CampaignEntry=((Id=33),(Id=12

),(Id=35)),Modifiers=(CMod_Neg_TimeLimit,CMod_Neg_ProtectiveAura,CMod_Pos_Replen
ishingHealth))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign2", ID=65, SID=
2, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_2", CampaignEntry=((Id=15),(Id=31
),(Id=11)),Modifiers=(CMod_Neg_DecreasedHealth,CMod_Neg_OneHandTied,CMod_Pos_Tak
edownProjectiles))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign3", ID=66, SID=
3, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_3", CampaignEntry=((Id=13),(Id=36
),(Id=14)),Modifiers=(CMod_Neg_DangerZones,CMod_Neg_ScatteredWeapons,CMod_Pos_Re
plenishingHealth,CMod_Pos_FreeMedal))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign4", ID=67, SID=
4, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_4", CampaignEntry=((Id=34),(Id=16
),(Id=32)),Modifiers=(CMod_Neg_ExtremeEnemies,CMod_Neg_IncreasedAggression,CMod_
Neg_DecreasedHealth,CMod_Pos_SuperPowered))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign5", ID=68, SID=
5, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_5", CampaignEntry=((Id=37),(Id=20
),(Id=39)),Modifiers=(CMod_Neg_IncreasedAggression,CMod_Neg_ScatteredWeapons,CMo
d_Neg_DangerZones,CMod_Pos_FreeMedal,CMod_Pos_ReplenishingHealth))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign6", ID=69, SID=
6, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_6", CampaignEntry=((Id=22),(Id=41
),(Id=19)),Modifiers=(CMod_Neg_TimeLimit,CMod_Neg_DecreasedHealth,CMod_Neg_Prote
ctiveAura,CMod_Neg_OneHandTied,CMod_Pos_SuperPowered))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign7", ID=70, SID=
7, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_7", CampaignEntry=((Id=38),(Id=21
),(Id=42)),Modifiers=(CMod_Neg_ExtremeEnemies,CMod_Neg_IncreasedAggression,CMod_
Neg_ProtectiveAura,CMod_Neg_ScatteredWeapons,CMod_Pos_TakedownProjectiles,CMod_P
os_FreeMedal))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign8", ID=71, SID=
8, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_8", CampaignEntry=((Id=17),(Id=40
),(Id=18)),Modifiers=(CMod_Neg_ExtremeEnemies,CMod_Neg_TimeLimit,CMod_Neg_Decrea
sedHealth,CMod_Neg_DangerZones,CMod_Neg_OneHandTied,CMod_Pos_SuperPowered))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign11", ID=74, SID
=9, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_11", CampaignEntry=((Id=11),(Id=
13),(Id=16)),Modifiers=(CMod_Neg_TimeLimit,CMod_Neg_IncreasedAggression,CMod_Neg
_DangerZones,CMod_Pos_ReplenishingHealth))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign12", ID=75, SID
=10, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_12", CampaignEntry=((Id=33),(Id
=32),(Id=34)),Modifiers=(CMod_Neg_ExtremeEnemies,CMod_Neg_ScatteredWeapons,CMod_
Neg_OneHandTied,CMod_Pos_TakedownProjectiles))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign13", ID=76, SID
=11, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_13", CampaignEntry=((Id=18),(Id
=21),(Id=20)),Modifiers=(CMod_Neg_DecreasedHealth,CMod_Neg_ScatteredWeapons,CMod
_Neg_OneHandTied,CMod_Neg_ExtremeEnemies,CMod_Neg_ProtectiveAura,CMod_Pos_SuperP
owered))
[3370.72] Log:
ChallengeMapList=(Row="Campaign",Name="Campaign14", ID=77, SID
=12, PackId=0, ScriptRef="GFxUI.MapMenu.Campaign_14", CampaignEntry=((Id=41),(Id
=37),(Id=42)),Modifiers=(CMod_Neg_TimeLimit,CMod_Neg_IncreasedAggression,CMod_Ne
g_DangerZones,CMod_Neg_ProtectiveAura,CMod_Neg_ScatteredWeapons,CMod_Pos_FreeMed
al))
[3370.72] Log:
bDemoBuild=false
[3370.72] Log:
DebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentr
y?Movie=0_CW_Intro?StreamMovie?Area=CW,CW_C1?Chapters=1,1z,Z1?Start=CW_Start?NoF
adeIn?NoFadeOut?Players=Playable_Catwoman?Flags=Batman_RiddlesDisabled?CreateSav
e")
[3370.72] Log:
DebugLevelStarts=(Name="FE_NoCatwoman", LevelNames="start bate
ntry?Movie=0_01?StreamMovie?Area=OW,OW_E8,OW_E4,OW_E7,OW_E6,OW_RE1,OW_R1_Static_
LOD,OW_E3_Static_LOD?Chapters=1,1z,Z1?Start=CH0_Start?NoFadeIn?Players=Playable_
BruceWayne?Flags=Batman_RiddlesDisabled?CreateSave")
[3370.72] Log:
DebugLevelStarts=(Name="FE_Benchmark", LevelNames="start baten
try?Area=benchmark_01,Steel,Steel_A1,Museum,Court,OW?DisableFrameSmoothing?Bench

mark?NoFadeIn?Causeevent=PlayCam?Flags=Challenge")
[3370.72] Log:
DebugLevelStarts=(Name="FE_VSlice", LevelNames="start batentry
?Area=OW,OW_A9,OW_A6,OW_A7,OW_A8,OW_R1,OW_R2,OW_E3,OW_E4,OW_A1_Static_LOD,OW_A2,
OW_A3_Static_LOD,OW_A4_Static_LOD,OW_A5_Static_LOD,OW_R3,OW_E2_Static_LOD,OW_E6_
Static_LOD,OW_E5_Static_LOD,OW_RE1_Static_LOD?Flags=Vertical_Slice,Demo_Riddler_
Door_Switch,Map_TriggeredCityStories,Batman_ResonatorCodes,Teleport_Church_To_Mu
seum,Demo_Ryder_Bully,Demo_Courthouse_Lock,Public_Demo?Chapters=1,1b,Z1,V1?Start
=BeginVS?")
[3370.72] Log:
InterrogationInfo=(Name="GCPD_A1", InterrogationIndex=1, NumIn
terrogations=1, bRepeatForever=true)
[3370.72] Log:
InterrogationInfo=(Name="Riddler", InterrogationIndex=2, NumIn
terrogations=24, bRepeatForever=true)
[3370.72] Log:
InterrogationInfo=(Name="CH5", InterrogationIndex=3, NumInterr
ogations=1, bRepeatForever=true)
[3370.72] Log:
InterrogationInfo=(Name="Hush_SS", InterrogationIndex=4, NumIn
terrogations=1, bRepeatForever=true)
[3370.72] Log:
InterrogationInfo=(Name="Riddler_Final_01", InterrogationIndex
=5, NumInterrogations=1, bRepeatForever=true)
[3370.72] Log:
InterrogationInfo=(Name="Cat", InterrogationIndex=6, NumInterr
ogations=1, bRepeatForever=false)
[3370.72] Log:
DLCBundlesInstalled=Catwoman
[3370.72] Log:
DLCBundlesInstalled=CwAS
[3370.72] Log:
[3370.72]
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[3370.72]

Log:
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[AreaNamesList]
AreaNames=NoStory
AreaNames=OW_A
AreaNames=OW_B
AreaNames=OW_C
AreaNames=OW_D
AreaNames=OW_E
AreaNames=Court
AreaNames=Church
AreaNames=Steel
AreaNames=Museum
AreaNames=Under
AreaNames=GCPD
AreaNames=Theatre
AreaNames=DentsOffice
AreaNames=Riddler

[3370.72] Log:
[3370.72] Log:
on="Theatre" )
[3370.72] Log:
ntsOffice" )
[3370.72] Log:

[BmGame.RSaveGameManager]
LocationIDRemaps=( MapName="Under", MapRoom="Under_S2", Locati

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[AlternativeRegionMovie]
RegionUS=LegalUS

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[Engine.Pawn]
VehicleCheckRadius=1000

[3370.72] Log:
[3370.72] Log:
[3370.72] Log:

[BmGame.RPlayerController]
ButtonCover=true
bLobbyV2=false

LocationIDRemaps=( MapName="CW", MapRoom="CW_C1", Location="De

[3370.72] Log:
e, Mask=0)
[3370.72] Log:
false, Mask=0)
[3370.72] Log:
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[3370.72] Log:

PlayableCharactersV2=(BaseId=0, Id=0, Name="Batman", bBad=fals


PlayableCharactersV2=(BaseId=0, Id=7, Name="Batman_Inc", bBad=
CI_KeyMap=
CI_KeyMap=_Start
CI_KeyMap=_Back
CI_KeyMap=_A
CI_KeyMap=_B
CI_KeyMap=_X
CI_KeyMap=_Y
CI_KeyMap=_ShoulderL
CI_KeyMap=_TriggerL
CI_KeyMap=_A
CI_KeyMap=_ShoulderR
CI_KeyMap=_TriggerR
CI_KeyMap=_A
CI_KeyMap=_A
CI_KeyMap=_A
CI_KeyMap=_A
CI_KeyMap=_Mouse
CI_KeyMap=_A
CI_KeyMap=_A
CI_KeyMap=_LMB
CI_KeyMap=_AnalogueL_click
CI_KeyMap=_TriggerL*_TriggerR
CI_KeyMap=_A
CI_KeyMap=_ShoulderL
CI_KeyMap=_TriggerL$__Hold
CI_KeyMap=_TriggerR
CI_KeyMap=_ShoulderR
CI_KeyMap=_A
CI_KeyMap=_Back
CI_KeyMap=_DPad
CI_KeyMap=_AnalogueL
CI_KeyMap=_AnalogueL
CI_KeyMap=_AnalogueL
CI_KeyMap=_AnalogueL
CI_KeyMap=_AnalogueL
CI_KeyMap=_AnalogueR
CI_KeyMap=_TriggerR&_A
CI_KeyMap=_TriggerR&_A$__Hold
CI_KeyMap=_AnalogueL&_AnalogueR
CI_KeyMap=_TriggerR$__Hold
CI_KeyMap=_DPad_U
CI_KeyMap=_DPad_D
CI_KeyMap=_DPad_L
CI_KeyMap=_DPad_R
CI_KeyMap=_AnalogueR
CI_KeyMap=_TriggerL&_TriggerR
CI_KeyMap=_ShoulderL^_ShoulderR
CI_KeyMap=_ShoulderL
CI_KeyMap=_ShoulderR
CI_KeyMap=_TriggerR&_Y
CI_KeyMap=_Y
CI_KeyMap=_X
CI_KeyMap=_ShoulderR
CI_KeyMap=_B
CI_KeyMap=_A&_X
CI_KeyMap=_B&_Y

[3370.72]
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[3370.72]

Log:
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CI_KeyMap=_B
CI_KeyMap=_A
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_AnalogueR
CI_KeyMap=_AnalogueL_click
CI_KeyMap=_AnalogueR_click
CI_KeyMap=_TriggerL&_ShoulderR
CI_KeyMap=_TriggerL$__Tap
CI_KeyMap=_TriggerL&_Y
CI_KeyMap=_TriggerL&_X
CI_KeyMap=_TriggerR$_TriggerR
CI_KeyMap=_TriggerL&_B
CI_KeyMap=_TriggerR$_TriggerR
CI_KeyMap=_TriggerR
CI_KeyMap=_Blank
CI_KeyMap=_DPad
CI_KeyMap=_AnalogueL&_AnalogueR
CI_KeyMap=_sixaxisShake1
CI_KeyMap=_sixaxisShake2
CI_KeyMap=_ShoulderR&_AnalogueL
CI_KeyMap=_TriggerR&_X
CI_KeyMap=_AnalogueL$__Away&_Y$__Hold
CI_KeyMap=_B^!_X
CI_KeyMap=_B^_A$_A
CI_KeyMap=_B^_A$_A^_AnalogueL&_X
CI_KeyMap=_AnalogueL&_A$__Hold
CI_KeyMap=_ShoulderR
CI_KeyMap=_B$_B$_B
CI_KeyMap=_A&_X
CI_KeyMap=_X&_Y
CI_KeyMap=_A&_B
CI_KeyMap=_AnalogueL&_A$_A
CI_KeyMap=_A$__Hold
CI_KeyMap=_ShoulderL$__Tap
CI_KeyMap=_ShoulderL$__Hold
CI_KeyMap=_A$_A$__Hold
CI_KeyMap=_ShoulderR
CI_KeyMap=_TriggerR
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad
CI_KeyMap=_DPad

[3370.72] Log:
CI_KeyMap=_DPad
[3370.72] Log:
CI_KeyMap=_ShoulderR$__Hold
[3370.72] Log:
CI_KeyMap=_ShoulderR$__Tap
[3370.72] Log:
CI_KeyMap=_A$_A$_X
[3370.72] Log:
CI_KeyMap=!_X
[3370.72] Log:
CI_KeyMap=_ShoulderR$__Hold
[3370.72] Log:
CI_KeyMap=_ShoulderR$__Release
[3370.72] Log:
CI_KeyMap=_TriggerR
[3370.72] Log:
CI_KeyMap=_TriggerL
[3370.72] Log:
CI_KeyMap=_TriggerL&_TriggerR
[3370.72] Log:
CI_KeyMap=_TriggerL&_ShoulderR
[3370.72] Log:
CI_KeyMap=_TriggerL&_Y^_X
[3370.72] Log:
CI_KeyMap=_TriggerL&_TriggerR$__Hold
[3370.72] Log:
CI_KeyMap=_TriggerL&_ShoulderR$__Hold
[3370.72] Log:
CI_KeyMap=_TriggerR$__Hold
[3370.72] Log:
CI_KeyMap=_Y$__Tap
[3370.72] Log:
CI_KeyMap=_TriggerL&_B
[3370.72] Log:
UpgradeItems=( ItemName="Movement",
ItemType=UI
T_Batsuit,
SlotId=0,
PromptList="34,22,107" )
[3370.72] Log:
UpgradeItems=( ItemName="DetectiveMode",
ItemType=UI
T_Batsuit,
SlotId=1,
PromptList="76" )
[3370.72] Log:
UpgradeItems=( ItemName="Slide",
ItemType=UI
T_Batsuit,
SlotId=2,
PromptList="19" )
[3370.72] Log:
UpgradeItems=( ItemName="DropAttack",
ItemType=UI
T_Batsuit,
SlotId=3,
PromptList="69" )
[3370.72] Log:
UpgradeItems=( ItemName="Grapple",
ItemType=UI
T_Batsuit,
SlotId=4,
PromptList="31,32,105" )
[3370.72] Log:
UpgradeItems=( ItemName="Glide",
ItemType=UI
T_Batsuit,
SlotId=5,
PromptList="33,37" )
[3370.72] Log:
UpgradeItems=( ItemName="DiveBoost",
ItemType=UI
T_Batsuit,
SlotId=6,
PromptList="33,18", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="GlideKick",
ItemType=UI
T_Batsuit,
SlotId=7,
PromptList="70,104" )
[3370.72] Log:
//+UpgradeItems=( ItemName="InformantScanner",
ItemType
=UIT_Batsuit,
SlotId=15,
Buy=true, AfterFlag="Auto_Detect_Informants_Unl
ocked" )
[3370.72] Log:
UpgradeItems=( ItemName="EnvironmentAnalysis",
ItemType=UI
T_Batsuit,
SlotId=10,
PromptList="77", AfterFlag="Environmental_Analysis
_Unlocked" )
[3370.72] Log:
UpgradeItems=( ItemName="InformantInterrogation", ItemType=UI
T_Batsuit,
SlotId=11,
PromptList="94", Tutorial=TUT_None, AfterFlag="Auto
_Detect_Informants_Unlocked" )
[3370.72] Log:
UpgradeItems=( ItemName="GrappleBoost",
ItemType=UI
T_Batsuit,
SlotId=12,
PromptList="28,30", AfterFlag="Batman_GlideBoost",
Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="BallisticArmour",
ItemType=UI
T_Batsuit,
SlotId=15,
Buy=true, Stages=4 )
[3370.72] Log:
UpgradeItems=( ItemName="MeleeArmour",
ItemType=UI
T_Batsuit,
SlotId=16,
Buy=true, Stages=4 )
[3370.72] Log:
UpgradeItems=( ItemName="Shockwave",
ItemType=UI
T_Batsuit,
SlotId=17,
PromptList="18,108", Buy=true, Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="GlideBoostAttack",
ItemType=UI
T_Batsuit,
SlotId=18,
PromptList="70,109", Buy=true, AfterFlag="Unlocked
_Shockwave", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="HeatSignatureMask",
ItemType=UI
T_Batsuit,
SlotId=19,
Buy=true, AfterFlag="Heat_Signature_Conceal_Unlocke
d" )
[3370.72] Log:
UpgradeItems=( ItemName="Batarang",
ItemType=UI
T_Gadgets,
SlotId=0,
PromptList="85,38" )
[3370.72] Log:
UpgradeItems=( ItemName="RCBatarang",
ItemType=UI

T_Gadgets,
SlotId=1,
PromptList="115,117,116,118" )
[3370.72] Log:
UpgradeItems=( ItemName="Batclaw",
ItemType=UI
T_Gadgets,
SlotId=2,
PromptList="80,95,98" )
[3370.72] Log:
UpgradeItems=( ItemName="QuickGel",
ItemType=UI
T_Gadgets,
SlotId=3,
PromptList="84,40,96" )
[3370.72] Log:
UpgradeItems=( ItemName="CryptographicSeq",
ItemType=UI
T_Gadgets,
SlotId=4,
PromptList="78" )
[3370.72] Log:
UpgradeItems=( ItemName="SmokePellets",
ItemType=UI
T_Gadgets,
SlotId=5,
PromptList="91,43,65", AfterFlag="Equip_SmokeBomb" )
[3370.72] Log:
UpgradeItems=( ItemName="QuickREC",
ItemType=UI
T_Gadgets,
SlotId=6,
PromptList="82,44,97", AfterFlag="Equip_MagneticBlas
t" )
[3370.72] Log:
UpgradeItems=( ItemName="LineLauncher",
ItemType=UI
T_Gadgets,
SlotId=7,
PromptList="81,106", AfterFlag="Equip_LineLauncher"
)
[3370.72] Log:
UpgradeItems=( ItemName="ReverseBatarang",
ItemType=UI
T_Gadgets,
SlotId=8,
PromptList="23", AfterFlag="Equip_ReverseBatarang"
)
[3370.72] Log:
UpgradeItems=( ItemName="QuickBlast",
ItemType=UI
T_Gadgets,
SlotId=9,
PromptList="88,103", AfterFlag="Equip_FreezeSpray" )
[3370.72] Log:
UpgradeItems=( ItemName="BatclawDisarm",
ItemType=UI
T_Gadgets,
SlotId=10,
PromptList="80,95", Buy=true, AfterFlag="Sonic_Batcl
awDisarm_Unlocked" )
[3370.72] Log:
UpgradeItems=( ItemName="SonicBatarang",
ItemType=UI
T_Gadgets,
SlotId=11,
PromptList="92", Buy=true, AfterFlag="Sonic_Batara
ng_Unlocked", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="SonicBatarangShock",
ItemType=UI
T_Gadgets,
SlotId=12,
PromptList="41", Buy=true, AfterFlag="Unlocked_Son
icBatarang", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="LineLauncherTightrope", ItemType=UI
T_Gadgets,
SlotId=13,
PromptList="45", Buy=true, AfterFlag="Line_Launcher
_Tightrope_Unlocked", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="FreezeBlastProximity",
ItemType=UI
T_Gadgets,
SlotId=14,
PromptList="47", Buy=true, AfterFlag="Freeze_Proxi
mity_Unlocked", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="ResonatorRange",
ItemType=UI
T_Gadgets,
SlotId=15,
Buy=true, AfterFlag="Sequencer_Range_Unlocked" )
[3370.72] Log:
UpgradeItems=( ItemName="ResonatorEasy",
ItemType=UI
T_Gadgets,
SlotId=16,
Buy=true, AfterFlag="Sequencer_Power_Unlocked" )
[3370.72] Log:
UpgradeItems=( ItemName="JammerWeaponJam",
ItemType=UI
T_Gadgets,
SlotId=17,
PromptList="83", Buy=true, AfterFlag="Jammer_Upgrad
able", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="JammerMineRemote",
ItemType=UI
T_Gadgets,
SlotId=18,
PromptList="79", AfterFlag="Unlocked_JammerMineRemo
te", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="FreezeBlastExplosion",
ItemType=UI
T_Gadgets,
SlotId=19,
PromptList="89", Buy=false, AfterFlag="Equip_Freez
eClusterGrenade", Tutorial=TUT_None )
[3370.72] Log:
UpgradeItems=( ItemName="Strike",
ItemType=UI
T_Combat,
SlotId=0,
PromptList="73" )
[3370.72] Log:
UpgradeItems=( ItemName="Counter",
ItemType=UI
T_Combat,
SlotId=1,
PromptList="63" )
[3370.72] Log:
UpgradeItems=( ItemName="Evade",
ItemType=UI
T_Combat,
SlotId=2,
PromptList="26" )
[3370.72] Log:
UpgradeItems=( ItemName="Redirect",
ItemType=UI
T_Combat,
SlotId=3,
PromptList="25" )
[3370.72] Log:
UpgradeItems=( ItemName="Stun",
ItemType=UI
T_Combat,
SlotId=4,
PromptList="13" )
[3370.72] Log:
UpgradeItems=( ItemName="ProjectileCounter",
ItemType=UI
T_Combat,
SlotId=5,
PromptList="66" )

[3370.72] Log:
UpgradeItems=( ItemName="GroundTakedown",
ItemType=UI
T_Combat,
SlotId=6,
PromptList="20", Tutorial=TUT_Combat_GroundTakedown
)
[3370.72] Log:
UpgradeItems=( ItemName="Beatdown",
ItemType=UI
T_Combat,
SlotId=7,
PromptList="12", Tutorial=TUT_Combat_Beatdown )
[3370.72] Log:
UpgradeItems=( ItemName="AerialAttack",
ItemType=UI
T_Combat,
SlotId=8,
PromptList="0,24", Tutorial=TUT_Combat_AerialAttack
)
[3370.72] Log:
UpgradeItems=( ItemName="SuperStun",
ItemType=UI
T_Combat,
SlotId=9,
PromptList="75", Tutorial=TUT_Combat_SuperStun, Afte
rFlag="SuperStun_WayneTech_Unlocked" )
[3370.72] Log:
UpgradeItems=( ItemName="Takedown",
ItemType=UI
T_Combat,
SlotId=10,
PromptList="17", Tutorial=TUT_Combat_Takedown )
[3370.72] Log:
UpgradeItems=( ItemName="Batswarm",
ItemType=UI
T_Combat,
SlotId=11,
PromptList="15", Buy=true, Tutorial=TUT_Combat_Grou
pStun )
[3370.72] Log:
UpgradeItems=( ItemName="MultiGroundTakedown",
ItemType=UI
T_Combat,
SlotId=12,
PromptList="14", Buy=true, Tutorial=TUT_Combat_Grou
pGroundKO, AfterFlag="Unlocked_Batswarm" )
[3370.72] Log:
UpgradeItems=( ItemName="DisarmAndDestroy",
ItemType=UI
T_Combat,
SlotId=13,
PromptList="16", Buy=true, Tutorial=TUT_Combat_Disa
rmAndDestroy, AfterFlag="Unlocked_MultiGroundTakedown" )
[3370.72] Log:
UpgradeItems=( ItemName="BladeCounter",
ItemType=UI
T_Combat,
SlotId=14,
PromptList="36", AfterFlag="BladeCounter_WayneTech_
Unlocked", Tutorial=TUT_Thug_Knife )
[3370.72] Log:
UpgradeItems=( ItemName="DoublePowerCombo",
ItemType=UI
T_Combat,
SlotId=15,
PromptList="74", Buy=true, Tutorial=TUT_Combat_Rhyt
hm )
[3370.72] Log:
UpgradeItems=( ItemName="SpecialMoveCost",
ItemType=UI
T_Combat,
SlotId=16,
Buy=true, AfterFlag="Unlocked_DoublePowerCombo")
[3370.72] Log:
UpgradeItems=( ItemName="SuperComboMode",
ItemType=UI
T_Combat,
SlotId=17,
Buy=true, Tutorial=TUT_None, AfterFlag="Unlocked_Sp
ecialMoveCost" )
[3370.72] Log:
UpgradeItems=( ItemName="SuperComboGadgets",
ItemType=UI
T_Combat,
SlotId=18,
Buy=true, Tutorial=TUT_None, AfterFlag="Unlocked_Su
perComboMode")
[3370.72] Log:
UpgradeItems=( ItemName="SuperBladeComboCounter", ItemType=UI
T_Combat,
SlotId=19,
PromptList="35", Buy=true, Tutorial=TUT_Combat_Supe
rBladeComboCounter, AfterFlag="Critical_Combo_Counter_Unlocked" )
[3370.72] Log:
UpgradeItems=( ItemName="VantagePoint",
ItemType=UI
T_Predator, SlotId=0 )
[3370.72] Log:
UpgradeItems=( ItemName="CornerCover",
ItemType=UI
T_Predator, SlotId=1,
PromptList="21" )
[3370.72] Log:
UpgradeItems=( ItemName="SilentTD",
ItemType=UI
T_Predator, SlotId=2,
PromptList="67" )
[3370.72] Log:
UpgradeItems=( ItemName="QuickTD",
ItemType=UI
T_Predator, SlotId=3,
PromptList="72" )
[3370.72] Log:
UpgradeItems=( ItemName="DoubleTD",
ItemType=UI
T_Predator, SlotId=4,
PromptList="64" )
[3370.72] Log:
UpgradeItems=( ItemName="InvertedTD",
ItemType=UI
T_Predator, SlotId=5,
PromptList="120" )
[3370.72] Log:
UpgradeItems=( ItemName="GrateTD",
ItemType=UI
T_Predator, SlotId=6,
PromptList="68" )
[3370.72] Log:
UpgradeItems=( ItemName="LedgeTD",
ItemType=UI
T_Predator, SlotId=7,
PromptList="121" )
[3370.72] Log:
UpgradeItems=( ItemName="InvLedgeTD",
ItemType=UI
T_Predator, SlotId=8,
PromptList="68" )
[3370.72] Log:
UpgradeItems=( ItemName="WindowTD",
ItemType=UI
T_Predator, SlotId=9,
PromptList="68" )
[3370.72] Log:
UpgradeItems=( ItemName="WallTD",
ItemType=UI

T_Predator, SlotId=10,
PromptList="68" )
[3370.72] Log:
UpgradeItems=( ItemName="VentTD",
ItemType=UI
T_Predator, SlotId=11,
PromptList="68" )
[3370.72] Log:
UpgradeItems=( ItemName="CoverTD",
ItemType=UI
T_Predator, SlotId=12,
PromptList="21,68" )
[3370.72] Log:
UpgradeItems=( ItemName="GrappleTD",
ItemType=UI
T_Predator, SlotId=13,
PromptList="28,119", AfterFlag="Batman_GlideBoost"
)
[3370.72] Log:
UpgradeItems=( ItemName="CWClimb",
ItemType=UI
T_Catwoman, SlotId=0,
PromptList="27" )
[3370.72] Log:
UpgradeItems=( ItemName="CWWhipSwing",
ItemType=UI
T_Catwoman, SlotId=1,
PromptList="29" )
[3370.72] Log:
UpgradeItems=( ItemName="CWUpsidedownClimb",
ItemType=UI
T_Catwoman, SlotId=2,
PromptList="110,112,111" )
[3370.72] Log:
UpgradeItems=( ItemName="CWInvertedTD",
ItemType=UI
T_Catwoman, SlotId=3,
PromptList="68" )
[3370.72] Log:
UpgradeItems=( ItemName="CWPounce",
ItemType=UI
T_Catwoman, SlotId=4,
PromptList="71" )
[3370.72] Log:
UpgradeItems=( ItemName="CWQuickWhip",
ItemType=UI
T_Catwoman, SlotId=5,
PromptList="93,42,114,113" )
[3370.72] Log:
UpgradeItems=( ItemName="CWQuickBolas",
ItemType=UI
T_Catwoman, SlotId=6,
PromptList="86,101", AfterFlag="Equip_Bolas" )
[3370.72] Log:
UpgradeItems=( ItemName="CWCaltrops",
ItemType=UI
T_Catwoman, SlotId=7,
PromptList="87,102", AfterFlag="Equip_Caltrops" )
[3370.72] Log:
UpgradeItems=( ItemName="CWBallisticArmour",
ItemType=UI
T_Catwoman, SlotId=10,
Buy=true, Stages=2 )
[3370.72] Log:
UpgradeItems=( ItemName="CWMeleeArmour",
ItemType=UI
T_Catwoman, SlotId=11,
Buy=true, Stages=2 )
[3370.72] Log:
UpgradeItems=( ItemName="CWGroupAttack",
ItemType=UI
T_Catwoman, SlotId=12,
PromptList="100", Buy=true, Tutorial=TUT_Combat_Gro
upAttack )
[3370.72] Log:
UpgradeItems=( ItemName="CWGroupTrip",
ItemType=UI
T_Catwoman, SlotId=13,
PromptList="99", Buy=true, Tutorial=TUT_Combat_Grou
pTrip )
[3370.72] Log:
CI_KeyboardMap=
[3370.72] Log:
CI_KeyboardMap=_Start
[3370.72] Log:
CI_KeyboardMap=_Select
[3370.72] Log:
CI_KeyboardMap=Enter
[3370.72] Log:
CI_KeyboardMap=Escape
[3370.72] Log:
CI_KeyboardMap=RightControl
[3370.72] Log:
CI_KeyboardMap=Backspace
[3370.72] Log:
CI_KeyboardMap=_ShoulderL
[3370.72] Log:
CI_KeyboardMap=_TriggerL
[3370.72] Log:
CI_KeyboardMap=_A
[3370.72] Log:
CI_KeyboardMap=_ShoulderR
[3370.72] Log:
CI_KeyboardMap=_TriggerR
[3370.72] Log:
CI_KeyboardMap=_A
[3370.72] Log:
CI_KeyboardMap=_A
[3370.72] Log:
CI_KeyboardMap=_A
[3370.72] Log:
CI_KeyboardMap=_A
[3370.72] Log:
CI_KeyboardMap=_Mouse
[3370.72] Log:
CI_KeyboardMap=_A
[3370.72] Log:
CI_KeyboardMap=_A
[3370.72] Log:
CI_KeyboardMap=_LMB
[3370.72] Log:
CI_KeyboardMap=C
[3370.72] Log:
CI_KeyboardMap=_Mouse_Wheel
[3370.72] Log:
CI_KeyboardMap=SpaceBar
[3370.72] Log:
CI_KeyboardMap=X
[3370.72] Log:
CI_KeyboardMap=_RMB
[3370.72] Log:
CI_KeyboardMap=_LMB

[3370.72]
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Log:
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Log:

CI_KeyboardMap=F
CI_KeyboardMap=SpaceBar
CI_KeyboardMap=Tab
CI_KeyboardMap=1*8
CI_KeyboardMap=W*S*A*D
CI_KeyboardMap=W
CI_KeyboardMap=S
CI_KeyboardMap=W*S
CI_KeyboardMap=A*D
CI_KeyboardMap=_Mouse
CI_KeyboardMap=LeftControl&SpaceBar
CI_KeyboardMap=LeftControl&SpaceBar$__Hold
CI_KeyboardMap=
CI_KeyboardMap=LeftControl$__Hold
CI_KeyboardMap=
CI_KeyboardMap=
CI_KeyboardMap=
CI_KeyboardMap=
CI_KeyboardMap=
CI_KeyboardMap=_RMB&_LMB
CI_KeyboardMap=
CI_KeyboardMap=
CI_KeyboardMap=
CI_KeyboardMap=LeftControl&_RMB
CI_KeyboardMap=_RMB
CI_KeyboardMap=_LMB
CI_KeyboardMap=_Thumb1
CI_KeyboardMap=_Thumb1
CI_KeyboardMap=SpaceBar&_LMB
CI_KeyboardMap=E
CI_KeyboardMap=LeftControl
CI_KeyboardMap=SpaceBar
CI_KeyboardMap=One
CI_KeyboardMap=Three
CI_KeyboardMap=Two
CI_KeyboardMap=Zero
CI_KeyboardMap=Eight
CI_KeyboardMap=Equals
CI_KeyboardMap=Seven
CI_KeyboardMap=Six
CI_KeyboardMap=Four
CI_KeyboardMap=Five
CI_KeyboardMap=Underscore
CI_KeyboardMap=Nine
CI_KeyboardMap=_Mouse
CI_KeyboardMap=Z
CI_KeyboardMap=Z
CI_KeyboardMap=_RMB&_Thumb1
CI_KeyboardMap=One$One
CI_KeyboardMap=Two$Two
CI_KeyboardMap=Three$Three
CI_KeyboardMap=LeftShift
CI_KeyboardMap=CapsLock
CI_KeyboardMap=
CI_KeyboardMap=_Thumb1
CI_KeyboardMap=W*S
CI_KeyboardMap=One*Zero
CI_KeyboardMap=A*D*_LMB*_RMB
CI_KeyboardMap=
CI_KeyboardMap=

[3370.72]
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Log:
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Log:

CI_KeyboardMap=F&W*S*A*D
CI_KeyboardMap=LeftControl&_LMB
CI_KeyboardMap=W*S*A*D$__Away&_RMB
CI_KeyboardMap=_Thumb1^!_LMB
CI_KeyboardMap=_Thumb1^SpaceBar$SpaceBar
CI_KeyboardMap=_Thumb1^SpaceBar$SpaceBar^W*S*A*D&_LMB
CI_KeyboardMap=SpaceBar
CI_KeyboardMap=F
CI_KeyboardMap=_Thumb1$_Thumb1$_Thumb1
CI_KeyboardMap=R
CI_KeyboardMap=Q
CI_KeyboardMap=C
CI_KeyboardMap=SpaceBar$SpaceBar
CI_KeyboardMap=SpaceBar$__Hold
CI_KeyboardMap=X$__Tap
CI_KeyboardMap=X$__Hold
CI_KeyboardMap=SpaceBar$SpaceBar$__Hold
CI_KeyboardMap=_Thumb1
CI_KeyboardMap=_LMB
CI_KeyboardMap=One
CI_KeyboardMap=Two
CI_KeyboardMap=Three
CI_KeyboardMap=Four
CI_KeyboardMap=Five
CI_KeyboardMap=Six
CI_KeyboardMap=Seven
CI_KeyboardMap=Eight
CI_KeyboardMap=Nine
CI_KeyboardMap=Zero
CI_KeyboardMap=Underscore
CI_KeyboardMap=Equals
CI_KeyboardMap=F$__Hold
CI_KeyboardMap=F$__Tap
CI_KeyboardMap=SpaceBar$SpaceBar$_LMB
CI_KeyboardMap=!_LMB
CI_KeyboardMap=_Thumb1$__Hold
CI_KeyboardMap=_Thumb1$__Release
CI_KeyboardMap=LeftControl
CI_KeyboardMap=_RMB
CI_KeyboardMap=_RMB&_LMB
CI_KeyboardMap=_RMB&_Thumb1
CI_KeyboardMap=Unbound
CI_KeyboardMap=_RMB&_LMB$__Hold
CI_KeyboardMap=_RMB&_Thumb1$__Hold
CI_KeyboardMap=_LMB$__Hold
CI_KeyboardMap=_RMB$__Tap
CI_KeyboardMap=Two$Two
IniVersion=6.9
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound

[3370.72]
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Log:
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CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=_Up*_Down*_Left*_Right
CI_KeyboardMap2=_Up
CI_KeyboardMap2=_Down
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=_Left*_Right
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=_Mouse
CI_KeyboardMap2=Unbound

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Log:
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CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=_Up*_Down
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=_Left*_Right*_LMB*_RMB
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound
CI_KeyboardMap2=Unbound

[3370.72] Log:
CI_KeyboardMap2=Unbound
[3370.72] Log:
PlayableCharactersV2=(BaseId=1, Id=0, Name="Catwoman", bBad=fa
lse, Mask=0)
[3370.72] Log:
PlayableCharactersV2=(BaseId=1, Id=1, Name="Catwoman_Animated"
, bBad=false, Mask=0)
[3370.72] Log:
PlayableCharactersV2=(BaseId=1, Id=2, Name="Catwoman_Halloween
", bBad=false, Mask=0)
[3370.72] Log:
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]
[3370.72]

Log:
Log:
Log:
Log:
Log:
Log:

[BmGame.RBatarangProjectile_Controllable]
OverworldRCBatarangRange=8000
OverworldRCBatarangWarnRange=1500
OverworldRCBatarangMaxHeight=99999999999
OverworldRCBatarangWarnHeight=1000

[3370.72] Log:
[BmGame.RFlagManager]
[3370.72] Log:
NonSavedFlags=AnyoneTalking,Batman_InCombat,Batman_InDialogue,
Batman_InXrayMode,Batman_TalkingToZsasz,NoFadeInOnStart,Batman_NoSaveAtDoors
[3370.72] Log:
[3370.72] Log:
[BmGame.RGIFrontend]
[3370.72] Log:
TheCharacterList=(Character=EViewer_Batman, Start="CV_Batman_V
3")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Bruce_Wayne, Start="CV_Bru
ce_Wayne")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Batwing, Start="CV_Batwing
")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Jack_Ryder, Start="CV_Jack
_Ryder")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Vicki_Vale, Start="CV_Vick
i_Vale")
[3370.72] Log:
TheCharacterList=(Character=EViewer_BatmanRabbithead, Start="C
V_Batman_Rabbit_Head")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Robin, Start="CV_Robin")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Catwoman, Start="CV_Catwom
an")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Gordon, Start="CV_Gordon")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Azrael, Start="CV_Azrael")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Mr_Freeze, Start="CV_Mr_Fr
eeze_Suitless")
[3370.72] Log:
TheCharacterList=(Character=EViewer_ArmouredFreeze, Start="CV_
Mr_Freeze")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Bane, Start="CV_Bane")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Black_Mask, Start="CV_Blac
k_Mask")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Clayface, Start="CV_Clayfa
ce")
[3370.72] Log:
TheCharacterList=(Character=EViewer_DeadShot, Start="CV_Dead_S
hot")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Calendar_Man, Start="CV_Ca
lendar_Man")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Harley_Quinn, Start="CV_Ha
rley")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Hush, Start="CV_Hush")
[3370.72] Log:
TheCharacterList=(Character=EViewer_ClayfaceJoker, Start="CV_C
layface_Joker")
[3370.72] Log:
TheCharacterList=(Character=EViewer_SickJoker, Start="CV_Joker
_Sick")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Croc, Start="CV_Killer_Cro

c")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Mad_Hatter, Start="CV_Mad_
Hatter")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Zsasz, Start="CV_Mr_Zsasz"
)
[3370.72] Log:
TheCharacterList=(Character=EViewer_Penguin, Start="CV_Penguin
")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Ivy, Start="CV_Poison_Ivy"
)
[3370.72] Log:
TheCharacterList=(Character=EViewer_Ras_Ghul, Start="CV_Ras_Al
_Ghul")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Riddler, Start="CV_Riddler
")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Solomon_Grundy, Start="CV_
Solomon_Grundy")
[3370.72] Log:
TheCharacterList=(Character=EViewer_TwoFace, Start="CV_TwoFace
")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Hugo_Strange, Start="CV_Hu
go_Strange")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Talia_Ghul, Start="CV_Tali
a")
[3370.72] Log:
TheCharacterList=(Character=EViewer_ArkhamGuards, Start="CV_Go
od_Guard")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Doctors, Start="CV_Paramed
ic")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Hobos, Start="CV_Hobo")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Kidnappeddoctor, Start="CV
_Kidnapped_Female_Doctor")
[3370.72] Log:
TheCharacterList=(Character=EViewer_UndercoverCops, Start="CV_
Undercover_Cop")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Quincy_Sharp, Start="CV_Wa
rden")
[3370.72] Log:
TheCharacterList=(Character=EViewer_JokerThugs, Start="CV_Joke
r_Thugs")
[3370.72] Log:
TheCharacterList=(Character=EViewer_PenguinThugs, Start="CV_Pe
nguin_Thug_1")
[3370.72] Log:
TheCharacterList=(Character=EViewer_TwoFaceThugs, Start="CV_Tw
oFace_Thugs")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Lieutenants, Start="CV_Jok
er_Lieutenant")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Lunatics, Start="CV_Lunati
cs")
[3370.72] Log:
TheCharacterList=(Character=EViewer_Ninjas, Start="CV_League_O
f_Assasins")
[3370.72] Log:
TheCharacterList=(Character=EViewer_TygerGuards, Start="CV_Tyg
er_Guard")
[3370.72] Log:
TheCharacterList=(Character=EViewer_PenguinTitanThug, Start="C
V_Penguin_Titan_Thug")
[3370.72] Log:
TheCharacterList=(Character=EViewer_JokerTitanThug, Start="CV_
Joker_Titan_Thug")
[3370.72] Log:
TheCharacterList=(Character=EViewer_JokerPenguinThugs, Start="
CV_Penguin_Thug_Refactioned")
[3370.72] Log:
TheCharacterList=(Character=EViewer_TwoFacePenguinThugs, Start
="CV_Penguin_Thug_Refactioned_2")
[3370.72] Log:
TheCharacterList=(Character=EViewer_JokerfiedOutcasts, Start="
CV_Jokerfied_Outcasts")
[3370.72] Log:
TheCharacterList=(Character=EViewer_DLC_BatmanInc, bLoadPackag
e=TRUE, Start="CV_DLC11_Batman_Inc", NameRef="$Batman_Inc.CharSelect.Name")
[3370.72] Log:
TheCharacterList=(Character=EViewer_DLC_ASCatwoman, bLoadPacka
ge=TRUE, Start="CV_DLC4_Catwoman_AS", NameRef="$Catwoman_Animated.CharSelect.Nam

e")
[3370.72] Log:
TheCharacterList=(Character=EViewer_DLC_CatwomanHalloween, bLo
adPackage=TRUE, Start="CV_DLC_Catwoman_Halloween", NameRef="$Catwoman_Halloween.
CharSelect.Name")
[3370.72] Log:
[3370.72] Log:
[BmGame.RGameplayEventsWriter]
[3370.72] Log:
bLogStatsToDatabase=FALSE
[3370.72] Log:
bLogStatsToFile=FALSE
[3370.72] Log:
ConnectionString=Provider=sqloledb;Data Source=SQL1;Initial Ca
talog=GameStats;Trusted_Connection=Yes
[3370.72] Log:
RemoteConnectionIP=10.0.0.142
[3370.72] Log:
RemoteConnectionStringOverride=Data Source=SQL1;Initial Catalo
g=GameStats;Integrated Security=True;Pooling=False;Asynchronous Processing=True;
Network Library=dbmssocn
[3370.72] Log:
[3370.72] Log:
[BmGame.RPlayerControllerCombat]
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A1", RiddleIndex=2, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A6", RiddleIndex=9, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A6", RiddleIndex=11, SpeechCh
apter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A7", RiddleIndex=12, SpeechCh
apter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A9", RiddleIndex=15, SpeechCh
apter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A7", RiddleIndex=13, SpeechCh
apter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A3", RiddleIndex=5, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A6", RiddleIndex=8, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="OW_A4", RiddleIndex=6, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="Ow_A6", RiddleIndex=1, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="Court_B1", RiddleIndex=3, Speech
Chapter=2, EnableOnFlag="Ch2b_Bell_Tower_Exploded")
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="Court_B1", RiddleIndex=4, Speech
Chapter=2)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="Church_B1", RiddleIndex=7, Speec
hChapter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWA", Room="MadHatter_01", RiddleIndex=10, S
peechChapter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B1", RiddleIndex=4, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B2", RiddleIndex=2, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B5", RiddleIndex=8, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B7", RiddleIndex=10, SpeechCh
apter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B4", RiddleIndex=6, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B6", RiddleIndex=9, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B0", RiddleIndex=3, SpeechCha
pter=9)

[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B5", RiddleIndex=7, SpeechCha
pter=9, EnableOnFlag="Equip_LineLauncher")
[3370.72] Log:
RiddleInfo=(Zone="OWB", Room="OW_B1", RiddleIndex=1, SpeechCha
pter=9, EnableOnFlag="Equip_MagneticBlast")
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="OW_C4", RiddleIndex=6, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="OW_C7", RiddleIndex=7, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="OW_C3", RiddleIndex=4, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="OW_C3", RiddleIndex=5, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="OW_C1", RiddleIndex=2, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="OW_C1", RiddleIndex=3, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="OW_C1", RiddleIndex=1, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="Zsasz_B1", RiddleIndex=8, Speech
Chapter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWC", Room="Nora_B1", RiddleIndex=9, SpeechC
hapter=3, EnableOnFlag="SS_Nora_NoraLocKnownToFreeze")
[3370.72] Log:
RiddleInfo=(Zone="OWD", Room="OW_D1", RiddleIndex=2, SpeechCha
pter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWD", Room="OW_D2", RiddleIndex=3, SpeechCha
pter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWD", Room="OW_D3", RiddleIndex=4, SpeechCha
pter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWD", Room="OW_D5", RiddleIndex=5, SpeechCha
pter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWD", Room="OW_D2", RiddleIndex=1, SpeechCha
pter=3)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E5", RiddleIndex=7, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E4", RiddleIndex=8, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E1", RiddleIndex=2, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E4", RiddleIndex=5, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E6", RiddleIndex=9, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E3", RiddleIndex=4, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E3", RiddleIndex=3, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E4", RiddleIndex=6, SpeechCha
pter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E2", RiddleIndex=11, SpeechCh
apter=9)
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E7", RiddleIndex=1, SpeechCha
pter=9, EnableOnFlag="Batman_HsResonator")
[3370.72] Log:
RiddleInfo=(Zone="OWE", Room="OW_E8", RiddleIndex=10, SpeechCh
apter=9, EnableOnFlag="Batman_HsResonator")
[3370.72] Log:
RiddleInfo=(Zone="Steel", Room="Steel_C5", RiddleIndex=1, Spee
chChapter=7)
[3370.72] Log:
RiddleInfo=(Zone="Steel", Room="Steel_B1", RiddleIndex=2, Spee
chChapter=7, EnableOnFlag="Equip_LineLauncher")
[3370.72] Log:
RiddleInfo=(Zone="Steel", Room="Steel_C2", RiddleIndex=3, Spee
chChapter=7, EnableOnFlag="Equip_LineLauncher")

[3370.72] Log:
RiddleInfo=(Zone="Steel", Room="Steel_A1", RiddleIndex=4, Spee
chChapter=7)
[3370.72] Log:
RiddleInfo=(Zone="Steel", Room="Steel_C5", RiddleIndex=5, Spee
chChapter=7)
[3370.72] Log:
RiddleInfo=(Zone="Steel", Room="Steel_C4", RiddleIndex=6, Spee
chChapter=7, EnableOnFlag="Ch6_Steel_C4_MidPoint")
[3370.72] Log:
RiddleInfo=(Zone="Steel", Room="Steel_B2", RiddleIndex=7, Spee
chChapter=6)
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_B2", RiddleIndex=1, Sp
eechChapter=3)
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_C1", RiddleIndex=2, Sp
eechChapter=3, EnableOnFlag="Ch3_Radio_Jammers_Deactivated")
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_B1", RiddleIndex=3, Sp
eechChapter=3, Room2="Museum_B1Pit")
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_C2", RiddleIndex=4, Sp
eechChapter=3)
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_C2", RiddleIndex=5, Sp
eechChapter=3)
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_A1", RiddleIndex=6, Sp
eechChapter=4)
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_S1", RiddleIndex=8, Sp
eechChapter=3, EnableOnFlag="CH4_Museum_C1_NinjasBlood")
[3370.72] Log:
RiddleInfo=(Zone="Museum", Room="Museum_S1", RiddleIndex=7, Sp
eechChapter=3, EnableOnFlag="CH4_Museum_C1_NinjasBlood")
[3370.72] Log:
RiddleInfo=(Zone="Underworld", Room="Under_B4", RiddleIndex=6,
SpeechChapter=8)
[3370.72] Log:
RiddleInfo=(Zone="Underworld", Room="Under_B4", RiddleIndex=1,
SpeechChapter=8)
[3370.72] Log:
RiddleInfo=(Zone="Underworld", Room="Under_A3", RiddleIndex=2,
SpeechChapter=5)
[3370.72] Log:
RiddleInfo=(Zone="Underworld", Room="Under_C2", RiddleIndex=3,
SpeechChapter=6)
[3370.72] Log:
RiddleInfo=(Zone="Underworld", Room="Under_S1", RiddleIndex=4,
SpeechChapter=6, EnableOnFlag="CH4_UnderS3_ResOfRas")
[3370.72] Log:
RiddleInfo=(Zone="Underworld", Room="Under_S1", RiddleIndex=5,
SpeechChapter=6, EnableOnFlag="CH4_UnderS3_ResOfRas")
[3370.72] Log:
AutoJezRoutes=(Name="test",MapList=("entry","OW","entry2","Ste
el","entry3","Under","entry4","museum","entry5","Court","Church","entry6","Nora"
,"Zsasz","GCPD","Hush","BaneSS","Riddler","exit"))
[3370.72] Log:
AutoJezRoutes=(Name="court",MapList=("court"))
[3370.72] Log:
AutoJezRoutes=(Name="cw",MapList=("cw"))
[3370.72] Log:
AutoJezRoutes=(Name="ivylair",MapList=("ivylair"))
[3370.72] Log:
AutoJezRoutes=(Name="church",MapList=("church"))
[3370.72] Log:
AutoJezRoutes=(Name="nora",MapList=("nora"))
[3370.72] Log:
AutoJezRoutes=(Name="zsasz",MapList=("zsasz"))
[3370.72] Log:
AutoJezRoutes=(Name="hush",MapList=("hush"))
[3370.72] Log:
AutoJezRoutes=(Name="madhatter",MapList=("madhatter"))
[3370.72] Log:
AutoJezRoutes=(Name="baness",MapList=("baness"))
[3370.72] Log:
AutoJezRoutes=(Name="gcpd",MapList=("gcpd"))
[3370.72] Log:
AutoJezRoutes=(Name="ow",MapList=("ow"))
[3370.72] Log:
AutoJezRoutes=(Name="steel",MapList=("steel"))
[3370.72] Log:
AutoJezRoutes=(Name="museum",MapList=("museum"))
[3370.72] Log:
AutoJezRoutes=(Name="under",MapList=("under"))
[3370.72] Log:
AutoJezRoutes=(Name="riddler",MapList=("riddler"))
[3370.72] Log:
AutoJezRoutes=(Name="challenges",MapList=("Combat_Museum","Com
bat_Court","Combat_Steel","Combat_Under","Combat_Lazarus","Predator_Museum","Pre
dator_Under","Predator_Steel","Predator_GCPD"))
[3370.72] Log:
AutoJezChapters=(Name="court",Chapter=1)
[3370.72] Log:
AutoJezChapters=(Name="church",Chapter=2)
[3370.72] Log:
AutoJezChapters=(Name="gcpd",Chapter=5)

[3370.72] Log:
AutoJezChapters=(Name="ow",Chapter=1)
[3370.72] Log:
AutoJezChapters=(Name="steel",Chapter=2)
[3370.72] Log:
AutoJezChapters=(Name="museum",Chapter=3)
[3370.72] Log:
AutoJezChapters=(Name="under",Chapter=4)
[3370.72] Log:
AutoJezChapters=(Name="nora",Chapter=6)
[3370.72] Log:
AutoJezChapters=(Name="zsasz",Chapter=6)
[3370.72] Log:
AutoJezChapters=(Name="hush",Chapter=6)
[3370.72] Log:
AutoJezChapters=(Name="cw",Chapter=6)
[3370.72] Log:
AutoJezChapters=(Name="ivylair",Chapter=2)
[3370.72] Log:
AutoJezChapters=(Name="madhatter",Chapter=6)
[3370.72] Log:
AutoJezChapters=(Name="baness",Chapter=6)
[3370.72] Log:
AutoJezChapters=(Name="riddler",Chapter=6)
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=RiddlerType_Pickup,I=1
6,U=0),(T=RiddlerType_Pickup,I=21,U=0),(T=RiddlerType_Pickup,I=26,U=0),(T=Riddle
rType_Pickup,I=31,U=0),(T=RiddlerType_Pickup,I=36,U=0),(T=RiddlerType_Riddle,I=5
,U=0,V=56),(T=RiddlerType_Riddle,I=10,U=0,V=30),(T=RiddlerType_Camera3,I=0,U=0),
(T=RiddlerType_CWPickup,I=1,U=0),(T=RiddlerType_Pickup,I=2,U=0),(T=RiddlerType_P
ickup,I=7,U=0),(T=RiddlerType_Pickup,I=12,U=0),(T=RiddlerType_Pickup,I=17,U=0),(
T=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType_Pickup,I=27,U=0),(T=RiddlerType_Pi
ckup,I=32,U=0),(T=RiddlerType_Riddle,I=1,U=0,V=63),(T=RiddlerType_Riddle,I=6,U=0
,V=07),(T=RiddlerType_Riddle,I=11,U=0,V=22),(T=RiddlerType_Camera6,I=0,U=0),(T=R
iddlerType_CWPickup,I=2,U=0),(T=RiddlerType_Pickup,I=3,U=0),(T=RiddlerType_Picku
p,I=8,U=0),(T=RiddlerType_Pickup,I=13,U=0),(T=RiddlerType_Pickup,I=18,U=0),(T=Ri
ddlerType_Pickup,I=23,U=0),(T=RiddlerType_Pickup,I=28,U=0),(T=RiddlerType_Pickup
,I=33,U=0),(T=RiddlerType_Riddle,I=2,U=0,V=54),(T=RiddlerType_Riddle,I=7,U=0,V=0
1),(T=RiddlerType_Riddle,I=12,U=0,V=16),(T=RiddlerType_Camera9,I=0,U=0),(T=Riddl
erType_CWPickup,I=3,U=0),(T=RiddlerType_Pickup,I=4,U=0),(T=RiddlerType_Pickup,I=
9,U=0),(T=RiddlerType_Pickup,I=14,U=0),(T=RiddlerType_Pickup,I=19,U=0),(T=Riddle
rType_Pickup,I=24,U=0),(T=RiddlerType_Pickup,I=29,U=0),(T=RiddlerType_Pickup,I=3
4,U=0),(T=RiddlerType_Riddle,I=3,U=0,V=55),(T=RiddlerType_Riddle,I=8,U=0,V=06),(
T=RiddlerType_Riddle,I=13,U=0,V=14),(T=RiddlerType_Camera12,I=0,U=0),(T=RiddlerT
ype_CWPickup,I=4,U=0),(T=RiddlerType_Pickup,I=5,U=0),(T=RiddlerType_Pickup,I=10,
U=0),(T=RiddlerType_Pickup,I=15,U=0),(T=RiddlerType_Pickup,I=20,U=0),(T=RiddlerT
ype_Pickup,I=25,U=0),(T=RiddlerType_Pickup,I=30,U=0),(T=RiddlerType_Pickup,I=35,
U=0),(T=RiddlerType_Riddle,I=4,U=0,V=15),(T=RiddlerType_Riddle,I=9,U=0,V=42),(T=
RiddlerType_Riddle,I=15,U=0,V=27),(T=RiddlerType_CameraHub,I=1,U=0),(T=RiddlerTy
pe_CWPickup,I=5,U=0) ), RowUnlocks=((T=RRT_Tape,TC=Tape_Catwoman),(T=RRT_Tape,TC
=Tape_Catwoman),(T=RRT_Tape,TC=Tape_Catwoman),(T=RRT_Tape,TC=Tape_Catwoman),(T=R
RT_Tape,TC=Tape_Catwoman)) );
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=7,U=0),(T=RiddlerType_Pickup,I=12,U=0),(T=RiddlerType_Pickup,I=1
7,U=0),(T=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType_Pickup,I=27,U=0),(T=Riddle
rType_Pickup,I=32,U=0),(T=RiddlerType_Pickup,I=37,U=0),(T=RiddlerType_Riddle,I=4
,U=0,V=46),(T=RiddlerType_Riddle,I=10,U=0,V=11),(T=RiddlerType_Balloon3,I=0,U=0)
,(T=RiddlerType_CWPickup,I=1,U=0),(T=RiddlerType_Pickup,I=3,U=0),(T=RiddlerType_
Pickup,I=8,U=0),(T=RiddlerType_Pickup,I=13,U=0),(T=RiddlerType_Pickup,I=18,U=0),
(T=RiddlerType_Pickup,I=23,U=0),(T=RiddlerType_Pickup,I=28,U=0),(T=RiddlerType_P
ickup,I=33,U=0),(T=RiddlerType_Pickup,I=38,U=0),(T=RiddlerType_Riddle,I=6,U=0,V=
33),(T=RiddlerType_Camera3,I=0,U=0),(T=RiddlerType_Balloon6,I=0,U=0),(T=RiddlerT
ype_CWPickup,I=2,U=0),(T=RiddlerType_Pickup,I=4,U=0),(T=RiddlerType_Pickup,I=9,U
=0),(T=RiddlerType_Pickup,I=14,U=0),(T=RiddlerType_Pickup,I=19,U=0),(T=RiddlerTy
pe_Pickup,I=24,U=0),(T=RiddlerType_Pickup,I=29,U=0),(T=RiddlerType_Pickup,I=34,U
=0),(T=RiddlerType_Riddle,I=1,U=0,V=63),(T=RiddlerType_Riddle,I=7,U=0,V=24),(T=R
iddlerType_Camera6,I=0,U=0),(T=RiddlerType_Balloon9,I=0,U=0),(T=RiddlerType_CWPi
ckup,I=3,U=0),(T=RiddlerType_Pickup,I=5,U=0),(T=RiddlerType_Pickup,I=10,U=0),(T=
RiddlerType_Pickup,I=15,U=0),(T=RiddlerType_Pickup,I=20,U=0),(T=RiddlerType_Pick
up,I=25,U=0),(T=RiddlerType_Pickup,I=30,U=0),(T=RiddlerType_Pickup,I=35,U=0),(T=
RiddlerType_Riddle,I=2,U=0,V=04),(T=RiddlerType_Riddle,I=8,U=0,V=25),(T=RiddlerT
ype_Camera9,I=0,U=0),(T=RiddlerType_Balloon12,I=0,U=0),(T=RiddlerType_CWPickup,I

=4,U=0),(T=RiddlerType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=Riddle
rType_Pickup,I=16,U=0),(T=RiddlerType_Pickup,I=21,U=0),(T=RiddlerType_Pickup,I=2
6,U=0),(T=RiddlerType_Pickup,I=31,U=0),(T=RiddlerType_Pickup,I=36,U=0),(T=Riddle
rType_Riddle,I=3,U=0,V=43), (T=RiddlerType_Riddle,I=9,U=0,V=47),(T=RiddlerType_C
amera12,I=0,U=0),(T=RiddlerType_CameraHub,I=1,U=0),(T=RiddlerType_CWPickup,I=5,U
=0) ), RowUnlocks=((T=RRT_Tape,TC=Tape_Dr_Freeze),(T=RRT_Tape,TC=Tape_Dr_Freeze)
,(T=RRT_Tape,TC=Tape_Dr_Freeze),(T=RRT_Tape,TC=Tape_Dr_Freeze),(T=RRT_Tape,TC=Ta
pe_Dr_Freeze)) );
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=RiddlerType_Pickup,I=1
6,U=0),(T=RiddlerType_Pickup,I=21,U=0),(T=RiddlerType_Pickup,I=26,U=0),(T=Riddle
rType_Pickup,I=33,U=0),(T=RiddlerType_Pickup,I=39,U=0),(T=RiddlerType_Riddle,I=4
,U=0,V=18),(T=RiddlerType_Riddle,I=9,U=0,V=34),(T=RiddlerType_Balloon3,I=0,U=0),
(T=RiddlerType_CWPickup,I=1,U=0),(T=RiddlerType_Pickup,I=2,U=0),(T=RiddlerType_P
ickup,I=7,U=0),(T=RiddlerType_Pickup,I=12,U=0),(T=RiddlerType_Pickup,I=17,U=0),(
T=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType_Pickup,I=27,U=0),(T=RiddlerType_Pi
ckup,I=34,U=0),(T=RiddlerType_Pickup,I=38,U=0),(T=RiddlerType_Riddle,I=5,U=0,V=4
5),(T=RiddlerType_Camera3,I=0,U=0),(T=RiddlerType_Balloon6,I=0,U=0),(T=RiddlerTy
pe_CWPickup,I=2,U=0),(T=RiddlerType_Pickup,I=3,U=0),(T=RiddlerType_Pickup,I=10,U
=0),(T=RiddlerType_Pickup,I=13,U=0),(T=RiddlerType_Pickup,I=18,U=0),(T=RiddlerTy
pe_Pickup,I=23,U=0),(T=RiddlerType_Pickup,I=28,U=0),(T=RiddlerType_Pickup,I=35,U
=0),(T=RiddlerType_Riddle,I=1,U=0,V=63),(T=RiddlerType_Riddle,I=6,U=0,V=62),(T=R
iddlerType_Camera6,I=0,U=0),(T=RiddlerType_Balloon9,I=0,U=0),(T=RiddlerType_CWPi
ckup,I=3,U=0),(T=RiddlerType_Pickup,I=4,U=0),(T=RiddlerType_Pickup,I=9,U=0),(T=R
iddlerType_Pickup,I=14,U=0),(T=RiddlerType_Pickup,I=19,U=0),(T=RiddlerType_Picku
p,I=25,U=0),(T=RiddlerType_Pickup,I=29,U=0),(T=RiddlerType_Pickup,I=36,U=0),(T=R
iddlerType_Riddle,I=2,U=0,V=17),(T=RiddlerType_Riddle,I=7,U=0,V=13),(T=RiddlerTy
pe_Camera9,I=0,U=0),(T=RiddlerType_Balloon12,I=0,U=0),(T=RiddlerType_CWPickup,I=
4,U=0),(T=RiddlerType_Pickup,I=5,U=0),(T=RiddlerType_Pickup,I=8,U=0),(T=RiddlerT
ype_Pickup,I=15,U=0),(T=RiddlerType_Pickup,I=20,U=0),(T=RiddlerType_Pickup,I=24,
U=0),(T=RiddlerType_Pickup,I=30,U=0),(T=RiddlerType_Pickup,I=37,U=0),(T=RiddlerT
ype_Riddle,I=3,U=0,V=08),(T=RiddlerType_Riddle,I=8,U=0,V=51),(T=RiddlerType_Came
ra12,I=0,U=0),(T=RiddlerType_CameraHub,I=1,U=0),(T=RiddlerType_CWPickup,I=5,U=0)
), RowUnlocks=((T=RRT_Tape,TC=Tape_Joker),(T=RRT_Tape,TC=Tape_Joker),(T=RRT_Tap
e,TC=Tape_Joker),(T=RRT_Tape,TC=Tape_Joker),(T=RRT_Tape,TC=Tape_Joker)) );
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=RiddlerType_Pickup,I=1
7,U=0),(T=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType_Pickup,I=27,U=0),(T=Riddle
rType_Riddle,I=5,U=0,V=29),(T=RiddlerType_CWPickup,I=1,U=0),(T=RiddlerType_None)
,(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_P
ickup,I=2,U=0),(T=RiddlerType_Pickup,I=7,U=0),(T=RiddlerType_Pickup,I=12,U=0),(T
=RiddlerType_Pickup,I=18,U=0),(T=RiddlerType_Pickup,I=23,U=0),(T=RiddlerType_Rid
dle,I=1,U=0,V=63),(T=RiddlerType_Teeth3,I=0,U=0),(T=RiddlerType_CWPickup,I=2,U=0
),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_
None),(T=RiddlerType_Pickup,I=3,U=0),(T=RiddlerType_Pickup,I=8,U=0),(T=RiddlerTy
pe_Pickup,I=14,U=0),(T=RiddlerType_Pickup,I=19,U=0),(T=RiddlerType_Pickup,I=24,U
=0),(T=RiddlerType_Riddle,I=2,U=0,V=58),(T=RiddlerType_Teeth6,I=0,U=0),(T=Riddle
rType_CWPickup,I=3,U=0),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType
_None),(T=RiddlerType_None),(T=RiddlerType_Pickup,I=4,U=0),(T=RiddlerType_Pickup
,I=9,U=0),(T=RiddlerType_Pickup,I=15,U=0),(T=RiddlerType_Pickup,I=20,U=0),(T=Rid
dlerType_Pickup,I=25,U=0),(T=RiddlerType_Riddle,I=3,U=0,V=48),(T=RiddlerType_Tee
th9,I=0,U=0),(T=RiddlerType_CWPickup,I=4,U=0),(T=RiddlerType_None),(T=RiddlerTyp
e_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_Pickup,I=5,U=0)
,(T=RiddlerType_Pickup,I=10,U=0),(T=RiddlerType_Pickup,I=16,U=0),(T=RiddlerType_
Pickup,I=21,U=0),(T=RiddlerType_Pickup,I=26,U=0),(T=RiddlerType_Riddle,I=4,U=0,V
=12),(T=RiddlerType_Teeth12,I=0,U=0),(T=RiddlerType_CWPickup,I=5,U=0),(T=Riddler
Type_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None)), RowU
nlocks=((T=RRT_Tape,TC=Tape_Two_Face),(T=RRT_Tape,TC=Tape_Two_Face),(T=RRT_Tape,
TC=Tape_Two_Face),(T=RRT_Tape,TC=Tape_Two_Face),(T=RRT_Tape,TC=Tape_Two_Face)) )
;

[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=RiddlerType_Pickup,I=1
6,U=0),(T=RiddlerType_Pickup,I=21,U=0),(T=RiddlerType_Pickup,I=26,U=0),(T=Riddle
rType_Pickup,I=31,U=0),(T=RiddlerType_Pickup,I=36,U=0),(T=RiddlerType_Riddle,I=2
,U=0,V=57),(T=RiddlerType_Riddle,I=7,U=0,V=37),(T=RiddlerType_Camera3,I=0,U=0),(
T=RiddlerType_CWPickup,I=1,U=0),(T=RiddlerType_Pickup,I=2,U=0),(T=RiddlerType_Pi
ckup,I=7,U=0),(T=RiddlerType_Pickup,I=12,U=0),(T=RiddlerType_Pickup,I=17,U=0),(T
=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType_Pickup,I=27,U=0),(T=RiddlerType_Pic
kup,I=32,U=0),(T=RiddlerType_Pickup,I=37,U=0),(T=RiddlerType_Riddle,I=3,U=0,V=32
),(T=RiddlerType_Riddle,I=8,U=0,V=53),(T=RiddlerType_Camera6,I=0,U=0),(T=Riddler
Type_CWPickup,I=2,U=0),(T=RiddlerType_Pickup,I=3,U=0),(T=RiddlerType_Pickup,I=8,
U=0),(T=RiddlerType_Pickup,I=13,U=0),(T=RiddlerType_Pickup,I=18,U=0),(T=RiddlerT
ype_Pickup,I=23,U=0),(T=RiddlerType_Pickup,I=28,U=0),(T=RiddlerType_Pickup,I=33,
U=0),(T=RiddlerType_Pickup,I=38,U=0),(T=RiddlerType_Riddle,I=4,U=0,V=31),(T=Ridd
lerType_Riddle,I=9,U=0,V=23),(T=RiddlerType_Camera9,I=0,U=0),(T=RiddlerType_CWPi
ckup,I=3,U=0),(T=RiddlerType_Pickup,I=4,U=0),(T=RiddlerType_Pickup,I=9,U=0),(T=R
iddlerType_Pickup,I=14,U=0),(T=RiddlerType_Pickup,I=19,U=0),(T=RiddlerType_Picku
p,I=24,U=0),(T=RiddlerType_Pickup,I=29,U=0),(T=RiddlerType_Pickup,I=34,U=0),(T=R
iddlerType_Pickup,I=39,U=0),(T=RiddlerType_Riddle,I=5,U=0,V=44),(T=RiddlerType_R
iddle,I=10,U=0,V=09),(T=RiddlerType_Camera12,I=0,U=0),(T=RiddlerType_CWPickup,I=
4,U=0),(T=RiddlerType_Pickup,I=5,U=0),(T=RiddlerType_Pickup,I=10,U=0),(T=Riddler
Type_Pickup,I=15,U=0),(T=RiddlerType_Pickup,I=20,U=0),(T=RiddlerType_Pickup,I=25
,U=0),(T=RiddlerType_Pickup,I=30,U=0),(T=RiddlerType_Pickup,I=35,U=0),(T=Riddler
Type_Riddle,I=1,U=0,V=63),(T=RiddlerType_Riddle,I=6,U=0,V=10),(T=RiddlerType_Rid
dle,I=11,U=0,V=36),(T=RiddlerType_CameraHub,I=1,U=0),(T=RiddlerType_CWPickup,I=5
,U=0) ), RowUnlocks=((T=RRT_Tape,TC=Tape_Penguin),(T=RRT_Tape,TC=Tape_Penguin),(
T=RRT_Tape,TC=Tape_Penguin),(T=RRT_Tape,TC=Tape_Penguin),(T=RRT_Tape,TC=Tape_Pen
guin)) );
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=RiddlerType_Pickup,I=1
6,U=0),(T=RiddlerType_Pickup,I=21,U=0),(T=RiddlerType_Riddle,I=2,U=0,V=20),(T=Ri
ddlerType_Riddle,I=7,U=0,V=28),(T=RiddlerType_CWPickup,I=1,U=0),(T=RiddlerType_N
one),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerTy
pe_Pickup,I=2,U=0),(T=RiddlerType_Pickup,I=7,U=0),(T=RiddlerType_Pickup,I=12,U=0
),(T=RiddlerType_Pickup,I=17,U=0),(T=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType
_Riddle,I=3,U=0,V=02),(T=RiddlerType_Head3,I=0,U=0),(T=RiddlerType_CWPickup,I=2,
U=0),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerTy
pe_None),(T=RiddlerType_Pickup,I=3,U=0),(T=RiddlerType_Pickup,I=8,U=0),(T=Riddle
rType_Pickup,I=13,U=0),(T=RiddlerType_Pickup,I=18,U=0),(T=RiddlerType_Pickup,I=2
3,U=0),(T=RiddlerType_Riddle,I=4,U=0,V=21),(T=RiddlerType_Head6,I=0,U=0),(T=Ridd
lerType_CWPickup,I=3,U=0),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerTy
pe_None),(T=RiddlerType_None),(T=RiddlerType_Pickup,I=4,U=0),(T=RiddlerType_Pick
up,I=9,U=0),(T=RiddlerType_Pickup,I=14,U=0),(T=RiddlerType_Pickup,I=19,U=0),(T=R
iddlerType_Pickup,I=24,U=0),(T=RiddlerType_Riddle,I=5,U=0,V=19),(T=RiddlerType_H
ead9,I=0,U=0),(T=RiddlerType_CWPickup,I=4,U=0),(T=RiddlerType_None),(T=RiddlerTy
pe_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_Pickup,I=5,U=0
),(T=RiddlerType_Pickup,I=10,U=0),(T=RiddlerType_Pickup,I=15,U=0),(T=RiddlerType
_Pickup,I=20,U=0),(T=RiddlerType_Riddle,I=1,U=0,V=63),(T=RiddlerType_Riddle,I=6,
U=0,V=35),(T=RiddlerType_Head12,I=0,U=0),(T=RiddlerType_CWPickup,I=5,U=0),(T=Rid
dlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None) ),
RowUnlocks=((T=RRT_Concept,TA=ConceptArt_Steelmill_production_line),(T=RRT_Conc
ept,TA=ConceptArt_Steel_Plant_Main_Hall),(T=RRT_Concept,TA=ConceptArt_Steel_Plan
t_ToyRoom),(T=RRT_Concept,TA=ConceptArt_Steel_Plant),(T=RRT_Concept,TA=ConceptAr
t_Steelmill_Hall_of_mirrors)) );
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=RiddlerType_Pickup,I=1
6,U=0),(T=RiddlerType_Pickup,I=21,U=0),(T=RiddlerType_Riddle,I=3,U=0,V=40),(T=Ri
ddlerType_Riddle,I=8,U=0,V=38),(T=RiddlerType_CWPickup,I=1,U=0),(T=RiddlerType_N
one),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerTy
pe_Pickup,I=2,U=0),(T=RiddlerType_Pickup,I=7,U=0),(T=RiddlerType_Pickup,I=12,U=0

),(T=RiddlerType_Pickup,I=17,U=0),(T=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType
_Riddle,I=4,U=0,V=26),(T=RiddlerType_Penguin3,I=0,U=0),(T=RiddlerType_CWPickup,I
=2,U=0),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=Riddle
rType_None),(T=RiddlerType_Pickup,I=3,U=0),(T=RiddlerType_Pickup,I=8,U=0),(T=Rid
dlerType_Pickup,I=13,U=0),(T=RiddlerType_Pickup,I=18,U=0),(T=RiddlerType_Pickup,
I=23,U=0),(T=RiddlerType_Riddle,I=5,U=0,V=03),(T=RiddlerType_Penguin6,I=0,U=0),(
T=RiddlerType_CWPickup,I=3,U=0),(T=RiddlerType_None),(T=RiddlerType_None),(T=Rid
dlerType_None),(T=RiddlerType_None),(T=RiddlerType_Pickup,I=4,U=0),(T=RiddlerTyp
e_Pickup,I=9,U=0),(T=RiddlerType_Pickup,I=14,U=0),(T=RiddlerType_Pickup,I=19,U=0
),(T=RiddlerType_Riddle,I=1,U=0,V=63),(T=RiddlerType_Riddle,I=6,U=0,V=41),(T=Rid
dlerType_Penguin9,I=0,U=0),(T=RiddlerType_CWPickup,I=4,U=0),(T=RiddlerType_None)
,(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_P
ickup,I=5,U=0),(T=RiddlerType_Pickup,I=10,U=0),(T=RiddlerType_Pickup,I=15,U=0),(
T=RiddlerType_Pickup,I=20,U=0),(T=RiddlerType_Riddle,I=2,U=0,V=52),(T=RiddlerTyp
e_Riddle,I=7,U=0,V=39),(T=RiddlerType_Penguin12,I=0,U=0),(T=RiddlerType_CWPickup
,I=5,U=0),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=Ridd
lerType_None) ), RowUnlocks=((T=RRT_Concept,TA=ConceptArt_Museum_Exteror),(T=RRT
_Concept,TA=ConceptArt_Museum),(T=RRT_Concept,TA=ConceptArt_Window_Cell),(T=RRT_
Concept,TA=ConceptArt_Museum_Corridor),(T=RRT_Concept,TA=ConceptArt_Iceberg_Loun
ge)) );
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Pickup,I=1,U=0),(T=Riddl
erType_Pickup,I=6,U=0),(T=RiddlerType_Pickup,I=11,U=0),(T=RiddlerType_Pickup,I=1
7,U=0),(T=RiddlerType_Pickup,I=22,U=0),(T=RiddlerType_Riddle,I=1,U=0,V=63),(T=Ri
ddlerType_Riddle,I=6,U=0,V=59),(T=RiddlerType_None),(T=RiddlerType_None),(T=Ridd
lerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_Pickup,I=
2,U=0),(T=RiddlerType_Pickup,I=7,U=0),(T=RiddlerType_Pickup,I=13,U=0),(T=Riddler
Type_Pickup,I=18,U=0),(T=RiddlerType_Pickup,I=23,U=0),(T=RiddlerType_Riddle,I=2,
U=0,V=60),(T=RiddlerType_Under3,I=0,U=0),(T=RiddlerType_None),(T=RiddlerType_Non
e),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType
_Pickup,I=3,U=0),(T=RiddlerType_Pickup,I=8,U=0),(T=RiddlerType_Pickup,I=14,U=0),
(T=RiddlerType_Pickup,I=19,U=0),(T=RiddlerType_Pickup,I=24,U=0),(T=RiddlerType_R
iddle,I=3,U=0,V=61),(T=RiddlerType_Under6,I=0,U=0),(T=RiddlerType_None),(T=Riddl
erType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=R
iddlerType_Pickup,I=4,U=0),(T=RiddlerType_Pickup,I=9,U=0),(T=RiddlerType_Pickup,
I=15,U=0),(T=RiddlerType_Pickup,I=20,U=0),(T=RiddlerType_Pickup,I=25,U=0),(T=Rid
dlerType_Riddle,I=4,U=0,V=49),(T=RiddlerType_Under9,I=0,U=0),(T=RiddlerType_None
),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_
None),(T=RiddlerType_Pickup,I=5,U=0),(T=RiddlerType_Pickup,I=10,U=0),(T=RiddlerT
ype_Pickup,I=16,U=0),(T=RiddlerType_Pickup,I=21,U=0),(T=RiddlerType_Pickup,I=26,
U=0),(T=RiddlerType_Riddle,I=5,U=0,V=50),(T=RiddlerType_Under12,I=0,U=0),(T=Ridd
lerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=RiddlerType_None),(T=
RiddlerType_None) ), RowUnlocks=((T=RRT_Concept,TA=ConceptArt_Underground_Alley)
,(T=RRT_Concept,TA=ConceptArt_Wondercity_reveal),(T=RRT_Concept,TA=ConceptArt_La
zarus_pit_1),(T=RRT_Concept,TA=ConceptArt_Desert),(T=RRT_Concept,TA=ConceptArt_H
_Strange_tower)) );
[3370.72] Log:
RiddlerPages=( Items=( (T=RiddlerType_Batman,I=1,U=0), (T=Ridd
lerType_Batman,I=2,U=0), (T=RiddlerType_Batman,I=3,U=0), (T=RiddlerType_Batman,I
=4,U=0), (T=RiddlerType_Batman,I=5,U=0), (T=RiddlerType_Batman,I=6,U=0), (T=Ridd
lerType_Batman,I=7,U=0), (T=RiddlerType_Batman,I=8,U=0), (T=RiddlerType_Batman,I
=41,U=0),(T=RiddlerType_None), (T=RiddlerType_None), (T=RiddlerType_None), (T=Ri
ddlerType_Batman,I=9,U=0), (T=RiddlerType_Batman,I=10,U=0), (T=RiddlerType_Batma
n,I=11,U=0), (T=RiddlerType_Batman,I=12,U=0), (T=RiddlerType_Batman,I=13,U=0), (
T=RiddlerType_Batman,I=14,U=0), (T=RiddlerType_Batman,I=15,U=0), (T=RiddlerType_
Batman,I=16,U=0), (T=RiddlerType_Batman,I=42,U=0),(T=RiddlerType_None), (T=Riddl
erType_None), (T=RiddlerType_None), (T=RiddlerType_Batman,I=17,U=0), (T=RiddlerT
ype_Batman,I=18,U=0), (T=RiddlerType_Batman,I=19,U=0), (T=RiddlerType_Batman,I=2
0,U=0), (T=RiddlerType_Batman,I=21,U=0), (T=RiddlerType_Batman,I=22,U=0), (T=Rid
dlerType_Batman,I=23,U=0), (T=RiddlerType_Batman,I=24,U=0), (T=RiddlerType_Batma
n,I=43,U=0), (T=RiddlerType_None), (T=RiddlerType_None), (T=RiddlerType_None), (
T=RiddlerType_Batman,I=25,U=0), (T=RiddlerType_Batman,I=27,U=0), (T=RiddlerType_

Batman,I=32,U=0),(T=RiddlerType_Batman,I=33,U=0),(T=RiddlerType_Batman,I=35,U=0)
, (T=RiddlerType_Batman,I=36,U=0), (T=RiddlerType_Batman,I=39,U=0), (T=RiddlerTy
pe_Batman,I=40,U=0),(T=RiddlerType_Batman,I=44,U=0),(T=RiddlerType_None), (T=Rid
dlerType_None), (T=RiddlerType_None), (T=RiddlerType_Batman,I=26,U=0), (T=Riddle
rType_Batman,I=28,U=0), (T=RiddlerType_Batman,I=29,U=0), (T=RiddlerType_Batman,I
=30,U=0), (T=RiddlerType_Batman,I=31,U=0), (T=RiddlerType_Batman,I=34,U=0), (T=
RiddlerType_Batman,I=37,U=0),(T=RiddlerType_Batman,I=38,U=0),(T=RiddlerType_Batm
an,I=45,U=0), (T=RiddlerType_None),(T=RiddlerType_None), (T=RiddlerType_None) ),
RowUnlocks=((T=RRT_Concept,TA=ConceptArt_Renders_Catwoman),(T=RRT_Concept,TA=Co
nceptArt_Renders_Harley),(T=RRT_Concept,TA=ConceptArt_Renders_Joker),(T=RRT_Conc
ept,TA=ConceptArt_Renders_Penguin),(T=RRT_Concept,TA=ConceptArt_Renders_Riddler)
) );
[3370.72] Log:
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[BmGame.RGFxMovieBackScreen]
UpgradePrompts=(ID=CI_AerialAttack, Label="00" )
UpgradePrompts=(ID=CI_AimGadget, Label="01" )
UpgradePrompts=(ID=CI_AimGadget, Label="02" )
UpgradePrompts=(ID=CI_AimGadget, Label="03" )
UpgradePrompts=(ID=CI_AimGadget, Label="04" )
UpgradePrompts=(ID=CI_AimGadget, Label="05" )
UpgradePrompts=(ID=CI_AimGadget, Label="06" )
UpgradePrompts=(ID=CI_AimGadget, Label="07" )
UpgradePrompts=(ID=CI_AimGadget, Label="08" )
UpgradePrompts=(ID=CI_AimGadget, Label="09" )
UpgradePrompts=(ID=CI_AimGadget, Label="10" )
UpgradePrompts=(ID=CI_AimGadget, Label="11" )
UpgradePrompts=(ID=CI_BeatDown, Label="12" )
UpgradePrompts=(ID=CI_CapeStun, Label="13" )
UpgradePrompts=(ID=CI_CombatSpecialBottom, Label="14" )
UpgradePrompts=(ID=CI_CombatSpecialLeft, Label="15" )
UpgradePrompts=(ID=CI_CombatSpecialTop, Label="16" )
UpgradePrompts=(ID=CI_CombatTakeDown, Label="17" )
UpgradePrompts=(ID=CI_Crouch, Label="18" )
UpgradePrompts=(ID=CI_Slide, Label="19" )
UpgradePrompts=(ID=CI_CrouchGrab, Label="20" )
UpgradePrompts=(ID=CI_CrouchInteract, Label="21" )
UpgradePrompts=(ID=CI_Crouch, Label="22" )
UpgradePrompts=(ID=CI_SecondaryGadgetHoldShort, Label="23" )
UpgradePrompts=(ID=CI_DirectedAerialAttack, Label="24" )
UpgradePrompts=(ID=CI_Evade, Label="25" )
UpgradePrompts=(ID=CI_Evade, Label="26" )
UpgradePrompts=(ID=CI_UseGrapple, Label="27" )
UpgradePrompts=(ID=CI_UseGrapple, Label="28" )
UpgradePrompts=(ID=CI_UseGrapple, Label="29" )
UpgradePrompts=(ID=CI_GrappleBoost, Label="30" )
UpgradePrompts=(ID=CI_GrappleToClimb, Label="31" )
UpgradePrompts=(ID=CI_GrappleToHang, Label="32" )
UpgradePrompts=(ID=CI_HoldRunGlide, Label="33" )
UpgradePrompts=(ID=CI_HoldRunGlide, Label="34" )
UpgradePrompts=(ID=CI_KnifeCounter, Label="35" )
UpgradePrompts=(ID=CI_KnifeCounter, Label="36" )
UpgradePrompts=(ID=CI_LeftStick, Label="37" )
UpgradePrompts=(ID=CI_QuickBatarang, Label="38" )
UpgradePrompts=(ID=CI_QuickCurrentGadget, Label="39" )
UpgradePrompts=(ID=CI_SecondaryGadgetShort, Label="40" )
UpgradePrompts=(ID=CI_SecondaryGadgetShort, Label="41" )
UpgradePrompts=(ID=CI_SecondaryGadgetShort, Label="42" )
UpgradePrompts=(ID=CI_SecondaryGadgetShort, Label="43" )
UpgradePrompts=(ID=CI_SecondaryGadgetShort, Label="44" )

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UpgradePrompts=(ID=CI_SecondaryFire, Label="45" )
UpgradePrompts=(ID=CI_SecondaryGadgetShort, Label="46" )
UpgradePrompts=(ID=CI_SecondaryGadgetShort, Label="47" )
UpgradePrompts=(ID=CI_SelectBatarang, Label="48" )
UpgradePrompts=(ID=CI_SelectHarpoonGun, Label="49" )
UpgradePrompts=(ID=CI_SelectControllableBatarang, Label="50" )
UpgradePrompts=(ID=CI_SelectExplosiveGel, Label="51" )
UpgradePrompts=(ID=CI_SelectFreezeBlast, Label="52" )
UpgradePrompts=(ID=CI_SelectFreezeCluster, Label="53" )
UpgradePrompts=(ID=CI_SelectGadget1, Label="54" )
UpgradePrompts=(ID=CI_SelectGadget2, Label="55" )
UpgradePrompts=(ID=CI_SelectGadget3, Label="56" )
UpgradePrompts=(ID=CI_SelectJammer, Label="57" )
UpgradePrompts=(ID=CI_SelectLineLauncher, Label="58" )
UpgradePrompts=(ID=CI_SelectREC, Label="59" )
UpgradePrompts=(ID=CI_SelectResonatorTuner, Label="60" )
UpgradePrompts=(ID=CI_SelectSmokeBomb, Label="61" )
UpgradePrompts=(ID=CI_SelectSonicBatarang, Label="62" )
UpgradePrompts=(ID=CI_SilentTakeDown, Label="63" )
UpgradePrompts=(ID=CI_SilentTakedown, Label="64" )
UpgradePrompts=(ID=CI_SilentTakedown, Label="65" )
UpgradePrompts=(ID=CI_SilentTakeDown, Label="66" )
UpgradePrompts=(ID=CI_SilentTakedown, Label="67" )
UpgradePrompts=(ID=CI_SilentTakedown, Label="68" )
UpgradePrompts=(ID=CI_Strike, Label="69" )
UpgradePrompts=(ID=CI_Strike, Label="70" )
UpgradePrompts=(ID=CI_Strike, Label="71" )
UpgradePrompts=(ID=CI_Strike, Label="72" )
UpgradePrompts=(ID=CI_Strike, Label="73" )
UpgradePrompts=(ID=CI_Strike, Label="74" )
UpgradePrompts=(ID=CI_SuperStun, Label="75" )
UpgradePrompts=(ID=CI_ToggleDetectiveMode, Label="76" )
UpgradePrompts=(ID=CI_TriggerScan, Label="77" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="78" )
UpgradePrompts=(ID=CI_UseGadgetHoldShort, Label="79" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="80" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="81" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="82" )
UpgradePrompts=(ID=CI_UseGadgetHoldShort, Label="83" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="84" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="85" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="86" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="87" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="88" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="89" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="90" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="91" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="92" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="93" )
UpgradePrompts=(ID=CI_SilentTakeDown, Label="94" )
UpgradePrompts=(ID=CI_QuickBatClaw, Label="95" )
UpgradePrompts=(ID=CI_QuickGel, Label="96" )
UpgradePrompts=(ID=CI_QuickMagBlast, Label="97" )
UpgradePrompts=(ID=CI_BatclawSlam, Label="98" )
UpgradePrompts=(ID=CI_CombatSpecialBottom, Label="99" )
UpgradePrompts=(ID=CI_CombatSpecialLeft, Label="100" )
UpgradePrompts=(ID=CI_QuickGel, Label="101" )
UpgradePrompts=(ID=CI_QuickCaltrops, Label="102" )
UpgradePrompts=(ID=CI_QuickFreeze, Label="103" )
UpgradePrompts=(ID=CI_Crouch, Label="104" )

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UpgradePrompts=(ID=CI_Cancel, Label="105" )
UpgradePrompts=(ID=CI_SilentTakeDown, Label="106" )
UpgradePrompts=(ID=CI_CrouchInteract, Label="107" )
UpgradePrompts=(ID=CI_CapeStun, Label="108" )
UpgradePrompts=(ID=CI_Crouch, Label="109" )
UpgradePrompts=(ID=CI_CrouchInteractHold, Label="110" )
UpgradePrompts=(ID=CI_UseGrapple, Label="111" )
UpgradePrompts=(ID=CI_RunGlide, Label="112" )
UpgradePrompts=(ID=CI_QuickBatclaw, Label="113" )
UpgradePrompts=(ID=CI_QuickBatarang, Label="114" )
UpgradePrompts=(ID=CI_SecondaryFire, Label="115" )
UpgradePrompts=(ID=CI_ReadyGadgetButton, Label="116" )
UpgradePrompts=(ID=CI_UseGadget, Label="117" )
UpgradePrompts=(ID=CI_UseGadgetShort, Label="118" )
UpgradePrompts=(ID=CI_GrappleBoost, Label="119" )
UpgradePrompts=(ID=CI_SilentTakeDown, Label="120" )
UpgradePrompts=(ID=CI_SilentTakeDown, Label="121" )
MapCriminalDBCharacterList=ProgressCharacter_Azrael
MapCriminalDBCharacterList=ProgressCharacter_Bane
MapCriminalDBCharacterList=ProgressCharacter_ARTraining
MapCriminalDBCharacterList=ProgressCharacter_DeadShot
MapCriminalDBCharacterList=ProgressCharacter_Hush
MapCriminalDBCharacterList=ProgressCharacter_IceBergCops
MapCriminalDBCharacterList=ProgressCharacter_Mad_Hatter
MapCriminalDBCharacterList=ProgressCharacter_Nora
MapCriminalDBCharacterList=ProgressCharacter_FreezeCluster
MapCriminalDBCharacterList=ProgressCharacter_Riddler
MapCriminalDBCharacterList=ProgressCharacter_Zsasz
MapCriminalDBCharacterList=ProgressCharacter_Bullies

[3370.73] Log:
[BmGame.RGFxMovieUI_ConceptGallery]
[3370.73] Log:
GalleryPages=(Title="$UI.GalleyPage1",
10,11,12,14,15,16,31,18,19,55,20))
[3370.73] Log:
GalleryPages=(Title="$UI.GalleyPage2",
28,29,30,24,26,32,33,34,35,36,37,38,39,40))
[3370.73] Log:
GalleryPages=(Title="$UI.GalleyPage3",
48,49,50,51,53,54,56,58,57,59,46,52,60,80))
[3370.73] Log:
GalleryPages=(Title="$UI.GalleyPage4",
64,66,68,78,69,70,71,72,74,73,75,77,13,79))
[3370.73] Log:

IDs=(1,2,3,4,5,6,7,8,9,
IDs=(21,22,76,23,25,27,
IDs=(41,42,43,44,45,47,
IDs=(61,62,67,17,65,63,

[3370.73] Log:
[BmGame.RDebugCameraController]
[3370.73] Log:
NumRoundShotsPerTake=64
[3370.73] Log:
CreateRoundShotFolders=true ; set to true if each roundshot
take should go into a separate folder like "RoundShot_001/..." etc.
[3370.73] Log:
NumOrbitShotsPerTake=64
[3370.73] Log:
CreateOrbitShotFolders=true ; set to true if each orbitshot
take should go into a separate folder like "OrbitShot_001/..." etc.
[3370.73] Log:
[3370.73]
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[BmGame.RDebugMenu]
FlagListTypes=All
FlagListTypes=From Code
FlagListTypes=From Map
FlagListTypes=Chapter
FlagListTypes=Unlocked_
FlagListTypes=ChalAvail_
FlagListTypes=MapObj_
FlagListTypes=SS_

[3370.73]
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Log:
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[3370.73]
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= 10 )
[3370.73]
e = 15 )
[3370.73]
= 20 )
[3370.73]
= 30 )
[3370.73]

Log:
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FlagListTypes=?Riddler
FlagListTypes=?_Visible
FlagListTypes=Equip_

[BmGame.RHelicopterBase]
HelicopterDifficultyLevels=(
;// Easy
Log:
HelicopterDifficultyLevels=(
;// Normal
Log:
HelicopterDifficultyLevels=(
;// Hard
Log:
HelicopterDifficultyLevels=(
;// NewGamePlus
Log:

ChaingunDamage = 1, RocketDamage
ChaingunDamage = 2.5, RocketDamag
ChaingunDamage = 5, RocketDamage
ChaingunDamage = 8, RocketDamage

[BmScript.RGFxMovieUI_FrontendCredits]
CreditsSectionOrder=ROCK_OutsourcePartners
CreditsSectionOrder=ROCK_AddEngineProgrammers
CreditsSectionOrder=ROCK_AddCharConceptArt
CreditsSectionOrder=ROCK_SpecialThanks
CreditsSectionOrder=ROCK_BatBabies
CreditsSectionOrder=NVIDIA_Title
CreditsSectionOrder=NVIDIA_Engineering
CreditsSectionOrder=NVIDIA_ArtTeam
CreditsSectionOrder=NVIDIA_QATesters
CreditsSectionOrder=NVIDIA_DevRelationsManagement
CreditsSectionOrder=WB_Publishing
CreditsSectionOrder=WB_ExecProducer
CreditsSectionOrder=WB_Producer
CreditsSectionOrder=WB_AssociateProducer
CreditsSectionOrder=WB_VicePresProduction
CreditsSectionOrder=WB_ProductionCoordinator1
CreditsSectionOrder=WB_ProductionAssist
CreditsSectionOrder=WB_QA_Title
CreditsSectionOrder=WB_DirectorQA
CreditsSectionOrder=WB_QALead
CreditsSectionOrder=WB_LeadSupport
CreditsSectionOrder=WB_SeniorQA
CreditsSectionOrder=WB_QAAnalysts
CreditsSectionOrder=WB_QACertSupervisor
CreditsSectionOrder=WB_SeniorCertTesters
CreditsSectionOrder=WB_QACertTeam
CreditsSectionOrder=WB_VicePresDevelopment
CreditsSectionOrder=WB_DirectorArt
CreditsSectionOrder=WB_DirectorDesign
CreditsSectionOrder=WB_DirectorEngineering
CreditsSectionOrder=WB_DirectorProduction
CreditsSectionOrder=WB_ProductionCoordinator2
CreditsSectionOrder=WB_CreativeDirector
CreditsSectionOrder=WB_DirectorStratMarketDev
CreditsSectionOrder=WB_UsabilityManager
CreditsSectionOrder=WB_RatingsSpecialist
CreditsSectionOrder=WB_SubmissionsSpecialist
CreditsSectionOrder=WB_ManagerFirstPartyOps
CreditsSectionOrder=WB_DirectorFirstPartyOps
CreditsSectionOrder=WB_DirectorTalentRelations
CreditsSectionOrder=WB_ManagerRightsClearances
CreditsSectionOrder=WB_DirectorMarketing
CreditsSectionOrder=WB_VicePresMarketing

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CreditsSectionOrder=WB_MarketingManager
CreditsSectionOrder=WB_MarketingAssociate1
CreditsSectionOrder=WB_MarketingAssociate
CreditsSectionOrder=WB_MarketingCoord
CreditsSectionOrder=WB_PRRepresentative
CreditsSectionOrder=WB_PRManager
CreditsSectionOrder=WB_VicePresPR
CreditsSectionOrder=WB_MarketingAssetsManager
CreditsSectionOrder=WB_MarketingAssetsCoord
CreditsSectionOrder=WB_DirectorDevRelAcquisitions
CreditsSectionOrder=WB_ManagerInfoTech
CreditsSectionOrder=WB_InfoTech
CreditsSectionOrder=WB_USSales
CreditsSectionOrder=WB_CanadaSales
CreditsSectionOrder=WB_MexicoSales
CreditsSectionOrder=WB_BrazilSales
CreditsSectionOrder=WB_ManagerTradeMarketing
CreditsSectionOrder=WB_SalesPlanningAnalysis
CreditsSectionOrder=WB_ManagerSalesComms
CreditsSectionOrder=WB_VicePresTradeMarketing
CreditsSectionOrder=WB_SnrVicePresSalesDist
CreditsSectionOrder=WB_VicePresBusDevelopment
CreditsSectionOrder=WB_DepGeneralCounsel
CreditsSectionOrder=WB_VicePresFinance
CreditsSectionOrder=WB_VicePresProjectMgmtProcess
CreditsSectionOrder=WB_SnrVicePresWorldMarketing
CreditsSectionOrder=WB_SnrVicePresProdDevelopment
CreditsSectionOrder=WB_SnrVicePresBusOperations
CreditsSectionOrder=WB_ExecVicePresWorldOps
CreditsSectionOrder=WB_President
CreditsSectionOrder=WB_EMEATitle
CreditsSectionOrder=WB_MarketingPRDirectorEMEA
CreditsSectionOrder=WB_PAHesterWoodliffe
CreditsSectionOrder=WB_ProdManagerEMEA
CreditsSectionOrder=WB_MarketingManagerEMEA
CreditsSectionOrder=WB_JnrProdManagerEMEA
CreditsSectionOrder=WB_PRManagerEMEA
CreditsSectionOrder=WB_PRExecutiveEMEA
CreditsSectionOrder=WB_JnrManagerCreativeServicesLocEMEA
CreditsSectionOrder=WB_MarketingPRIntern
CreditsSectionOrder=WB_SalesAnalysisManagerEMEA
CreditsSectionOrder=WB_SalesCoordinatorEMEA
CreditsSectionOrder=WB_SalesPA
CreditsSectionOrder=WB_DirectorSupplyChainEMEA
CreditsSectionOrder=WB_InternationalSupplyChainManager
CreditsSectionOrder=WB_SupplyChainManagerGames
CreditsSectionOrder=WB_SalesIntern
CreditsSectionOrder=WB_SalesIntern2
CreditsSectionOrder=WB_DirectorInternationalFinance
CreditsSectionOrder=WB_APACTitle
CreditsSectionOrder=WB_DirectorSalesMarketingAPAC
CreditsSectionOrder=WB_ManagerPRAPAC
CreditsSectionOrder=WB_ManagerMarketingAPAC
CreditsSectionOrder=WB_NationalAccountManager
CreditsSectionOrder=WB_SnrRepLocalizationManager
CreditsSectionOrder=WB_SupervisingSoundDesigner
CreditsSectionOrder=WB_AdrMixer
CreditsSectionOrder=WB_SoundDesigner
CreditsSectionOrder=WB_SoundEditor
CreditsSectionOrder=WB_FoleyArtist1

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CreditsSectionOrder=WB_FoleyArtist2
CreditsSectionOrder=WB_FoleyMixer
CreditsSectionOrder=IMAGENATION_Title
CreditsSectionOrder=StoryWrittenBy
CreditsSectionOrder=VoiceOverActors
CreditsSectionOrder=VoiceOverDirector
CreditsSectionOrder=DialogueRecorded
CreditsSectionOrder=WB_SoundEngineer
CreditsSectionOrder=Composer
CreditsSectionOrder=AdditionalComposition
CreditsSectionOrder=MusicOrchConductor
CreditsSectionOrder=AdditionalOrchestrations
CreditsSectionOrder=MusicPreperation
CreditsSectionOrder=ScoreCoordinator
CreditsSectionOrder=ScoreRecordedAndMixedBy
CreditsSectionOrder=AssistantEngineers
CreditsSectionOrder=CutsceneReRecordingMixer
CreditsSectionOrder=RecordedAndMixedAtAirStudios
CreditsSectionOrder=MusiciansProvidedBy
CreditsSectionOrder=OnlyYou
CreditsSectionOrder=SpecialThanks
CreditsSectionOrder=DC_Title
CreditsSectionOrder=DC_ChiefCreativeOfficer
CreditsSectionOrder=DC_CreativeDirectorInteractive
CreditsSectionOrder=DC_CreativeAssociate1
CreditsSectionOrder=DC_CreativeAssociate2
CreditsSectionOrder=DC_President
CreditsSectionOrder=DC_CoPublishers
CreditsSectionOrder=DC_ExecutiveVP
CreditsSectionOrder=DC_SnrVPBusinessLegalAffairs
CreditsSectionOrder=DC_SnrVPFinance
CreditsSectionOrder=DC_SnrVPExecEditorVertigo
CreditsSectionOrder=DC_VPPublishingOperations
CreditsSectionOrder=DC_VPArtDirectionDesign
CreditsSectionOrder=DC_VPMarketing
CreditsSectionOrder=DC_VPTalentRelationsServices
CreditsSectionOrder=DC_VPStrategyPlanningReporting
CreditsSectionOrder=DC_SnrVPFranchiseManagement
CreditsSectionOrder=DC_VPExecEditorMAD
CreditsSectionOrder=DC_SnrVPManufacturingOps
CreditsSectionOrder=DC_VPEditorInChief
CreditsSectionOrder=DC_VPPublicity
CreditsSectionOrder=DC_SnrVPDigital
CreditsSectionOrder=DC_VPBusLegalAffairsPublishing
CreditsSectionOrder=DC_VPBusAffairsTalent
CreditsSectionOrder=DC_VPManufacturingAdmin
CreditsSectionOrder=DC_VPBusinessAffairsMedia
CreditsSectionOrder=DC_VPOnline
CreditsSectionOrder=DC_VPBookSales
CreditsSectionOrder=DC_SnrVPPublicity
CreditsSectionOrder=DC_SnrVPSales
CreditsSectionOrder=DC_SpecialThanks
CreditsSectionOrder=WBNET_Title
CreditsSectionOrder=WBNET_PublishingExec
CreditsSectionOrder=WBNET_PublishingProducer
CreditsSectionOrder=WBNET_ExecProducer
CreditsSectionOrder=WBNET_AssociateProducer
CreditsSectionOrder=WBNET_VPTech
CreditsSectionOrder=WBNET_SeniorDirPlatTech
CreditsSectionOrder=WBNET_DirGameTech

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CreditsSectionOrder=WBNET_DevDirEngineer
CreditsSectionOrder=WBNET_EngManagers
CreditsSectionOrder=WBNET_SoftEngineers
CreditsSectionOrder=WBNET_WebProducer
CreditsSectionOrder=WBNET_LeadWebDev
CreditsSectionOrder=WBNET_WebDev
CreditsSectionOrder=WBNET_GraphicDesigners
CreditsSectionOrder=WBNET_DirectorSQA
CreditsSectionOrder=WBNET_SQAManagers
CreditsSectionOrder=WBNET_SQAEngineers
CreditsSectionOrder=WBNET_DirBusinessIntel
CreditsSectionOrder=WBNET_BussIntelAnalysts
CreditsSectionOrder=WBNET_ProjectManager
CreditsSectionOrder=WBNET_ExecDirMarketing
CreditsSectionOrder=WBNET_DirectorComms
CreditsSectionOrder=WBNET_OnlineCommRelationsSpec
CreditsSectionOrder=COMPUCOM_Title
CreditsSectionOrder=COMPUCOM_QADirector
CreditsSectionOrder=COMPUCOM_AccountManager
CreditsSectionOrder=COMPUCOM_GamesProjectManager
CreditsSectionOrder=COMPUCOM_QALeads
CreditsSectionOrder=COMPUCOM_QAAnalysts
CreditsSectionOrder=SQS_Title
CreditsSectionOrder=SQS_AccountManager
CreditsSectionOrder=SQS_QAManager
CreditsSectionOrder=SQS_QAProjectLeads
CreditsSectionOrder=SQS_LeadTesters
CreditsSectionOrder=SQS_Testers
CreditsSectionOrder=TT_Title
CreditsSectionOrder=TT_HeadQA
CreditsSectionOrder=TT_QALeads
CreditsSectionOrder=TT_QATesters
CreditsSectionOrder=BABEL_Title
CreditsSectionOrder=BABEL_QACoords
CreditsSectionOrder=BABEL_ProjectManager
CreditsSectionOrder=BABEL_DirectorSalesAmericas
CreditsSectionOrder=BABEL_PreProductionCoord
CreditsSectionOrder=BABEL_LocalisationTesters
CreditsSectionOrder=BABEL_French
CreditsSectionOrder=BABEL_Italian
CreditsSectionOrder=BABEL_German
CreditsSectionOrder=BABEL_CastilianSpanish
CreditsSectionOrder=BABEL_LatinSpanish
CreditsSectionOrder=BABEL_BrazilianPortuguese
CreditsSectionOrder=BABEL_Polish
CreditsSectionOrder=BABEL_Russian
CreditsSectionOrder=BABEL_Japanese
CreditsSectionOrder=BABEL_Korean

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[IniVersion]
0=1321953884.000000
1=1321948445.000000
2=1321950697.000000
3=1322440646.000000
4=1321950589.000000

[3370.73] Log: FileName: ..\..\BmGame\Config\BmInput.ini


[3370.73] Log:
[Engine.PlayerInput]

[3370.73] Log:
MoveForwardSpeed=1200
[3370.73] Log:
MoveStrafeSpeed=1200
[3370.73] Log:
LookRightScale=375
[3370.73] Log:
LookUpScale=-300
[3370.73] Log:
MouseSensitivity=30.0
[3370.73] Log:
DoubleClickTime=0.250000
[3370.73] Log:
bEnableMouseSmoothing=true
[3370.73] Log:
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRe
lease StopFire")
[3370.73] Log:
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease Sto
pAltFire")
[3370.73] Log:
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[3370.73] Log:
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0"
)
[3370.73] Log:
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 Ab
soluteAxis=100")
[3370.73] Log:
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
[3370.73] Log:
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[3370.73] Log:
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0"
)
[3370.73] Log:
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 Abso
luteAxis=100")
[3370.73] Log:
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=1.0 AbsoluteAxis=100")
[3370.73] Log:
Bindings=(Name="Look",Command="Button bLook")
[3370.73] Log:
Bindings=(Name="Pause",Command="Pause")
[3370.73] Log:
Bindings=(Name="LookToggle",Command="Toggle bLook")
[3370.73] Log:
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 Abso
luteAxis=100")
[3370.73] Log:
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 Ab
soluteAxis=100")
[3370.73] Log:
Bindings=(Name="CenterView",Command="Button bSnapLevel")
[3370.73] Log:
Bindings=(Name="Walking",Command="Button bRun")
[3370.73] Log:
Bindings=(Name="Strafe",Command="Button bStrafe")
[3370.73] Log:
Bindings=(Name="NextWeapon",Command="NextWeapon")
[3370.73] Log:
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
[3370.73] Log:
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest"
)
[3370.73] Log:
Bindings=(Name="Turn180",Command="Button bTurn180")
[3370.73] Log:
Bindings=(Name="W",Command="MoveForward")
[3370.73] Log:
Bindings=(Name="S",Command="MoveBackward")
[3370.73] Log:
Bindings=(Name="A",Command="StrafeLeft")
[3370.73] Log:
Bindings=(Name="D",Command="StrafeRight")
[3370.73] Log:
Bindings=(Name="F",Command="FreezeRendering")
[3370.73] Log:
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[3370.73] Log:
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[3370.73] Log:
Bindings=(Name="LeftMouseButton",Command="Fire")
[3370.73] Log:
Bindings=(Name="RightMouseButton",Command="AltFire")
[3370.73] Log:
Bindings=(Name="LeftControl",Command="Jump")
[3370.73] Log:
Bindings=(Name="SpaceBar",Command="Jump")
[3370.73] Log:
Bindings=(Name="BackSpace",Command="Jump")
[3370.73] Log:
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelea
se ShowMenu")
[3370.73] Log:
Bindings=(Name="E",Command="Use")
[3370.73] Log:
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
[3370.73] Log:
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
[3370.73] Log:
Bindings=(Name="C",Command="DoDuck")
[3370.73] Log:
Bindings=(Name="P",Command="TogglePhysicsMode")
[3370.73] Log:
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease To

ggleSpeaking false")
[3370.73] Log:
Bindings=(Name="T",Command="Talk")
[3370.73] Log:
Bindings=(Name="Y",Command="TeamTalk")
[3370.73] Log:
Bindings=(Name="Up",Command="MoveForward")
[3370.73] Log:
Bindings=(Name="Down",Command="MoveBackward")
[3370.73] Log:
Bindings=(Name="Left",Command="TurnLeft")
[3370.73] Log:
Bindings=(Name="Right",Command="TurnRight")
[3370.73] Log:
Bindings=(Name="LeftShift",Command="Walking")
[3370.73] Log:
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
[3370.73] Log:
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift
=True,Alt=False,bIgnoreAlt=True)
[3370.73] Log:
Bindings=(Name="F2",Command="viewmode unlit")
[3370.73] Log:
Bindings=(Name="F3",Command="viewmode lit")
[3370.73] Log:
Bindings=(Name="F4",Command="viewmode detaillighting")
[3370.73] Log:
Bindings=(Name="F5",Command="viewmode shadercomplexity")
[3370.73] Log:
Bindings=(Name="F9",Command="shot")
[3370.73] Log:
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Contr
ol=True,Shift=True)
[3370.73] Log:
Bindings=(Name="End",Command="Camera FirstPerson")
[3370.73] Log:
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
[3370.73] Log:
Bindings=(Name="PageUp",Command="Camera Fixed")
[3370.73] Log:
Bindings=(Name="Home",Command="Camera FixedTracking")
[3370.73] Log:
Bindings=(Name="Insert",Command="Camera FreeCam")
[3370.73] Log:
Bindings=(Name="XboxTypeS_X",Command="Use")
[3370.73] Log:
Bindings=(Name="XboxTypeS_A",Command="Jump")
[3370.73] Log:
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Back",Command="")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu"
)
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetin
gMode")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1
.0 DeadZone=0.3")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.
0 DeadZone=0.3")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.
0 DeadZone=0.2")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=
0.8 DeadZone=0.2")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeft
AnalogTrigger Speed=1.0 DeadZone=0.11")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRig
htAnalogTrigger Speed=1.0 DeadZone=0.11")
[3370.73] Log:
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee |
OnRelease StopUseAttractModeInputConfig")
[3370.73] Log:
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee |
OnRelease StartUseAttractModeInputConfig")
[3370.73] Log:
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobi
leInputConfig")
[3370.73] Log:
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
[3370.73] Log:
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.0
5")

[3370.73] Log:
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1
DeadZone=0.05")
[3370.73] Log:
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone
=0.15")
[3370.73] Log:
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone
=0.15")
[3370.73] Log:
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease St
opFire")
[3370.73] Log:
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
[3370.73] Log:
Bindings=(Name="MOBILE_Jump",Command="Jump")
[3370.73] Log:
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps"
)
[3370.73] Log:
Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTrac
king")
[3370.73] Log:
Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPri
mitive -1")
[3370.73] Log:
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedP
rimitive 1")
[3370.73] Log:
bInvertMouse=true
[3370.73] Log:
bInvertCapeGlide=true
[3370.73] Log:
Bindings=(Name="F5",Command="ReloadLevel")
[3370.73] Log:
Bindings=(Name="F8",Command="show postprocess")
[3370.73] Log:
Bindings=(Name="F11",Command="ToggleMovieRecord")
[3370.73] Log:
Bindings=(Name="F6",Command="Stat StartFile")
[3370.73] Log:
Bindings=(Name="F7",Command="Stat StopFile")
[3370.73] Log:
Bindings=(Name="V",Command="FreezeAll")
[3370.73] Log:
Bindings=(Name="C",Command="ToggleLockCamera", Control=True)
[3370.73] Log:
Bindings=(Name="Y",Command="ToggleGhost")
[3370.73] Log:
Bindings=(Name="T",Command="Teleport",Alt=false)
[3370.73] Log:
Bindings=(Name="T",Command="DebugTest",Alt=true)
[3370.73] Log:
Bindings=(Name="Add", Command="AddXP")
[3370.73] Log:
Bindings=(Name="Period",Command="ToggleThoughts")
[3370.73] Log:
Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts
")
[3370.73] Log:
Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnReleas
e StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelea
se StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelea
se StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnReleas
e StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnR
elease StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnReleas
e StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRel
ease StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnR
elease StopDebugCameraMovement")
[3370.73] Log:
Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=t
rue)
[3370.73] Log:
Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Bu
tton bRunButton")
[3370.73] Log:
Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease
EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | LedgeToC
eilingPressed | LandPressed")
[3370.73] Log:
Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed
| OnRelease GrappleReleased | Button aGrappleButton")
[3370.73] Log:
Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease Gad

getReleased")
[3370.73] Log:
Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabRe
leased | Button aTakedownButton")
[3370.73] Log:
Bindings=(Name="Cover", Command="CoverPressed | OnRelease Cove
rReleased");
[3370.73] Log:
Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease
UnreadyGadget | Button bReadyGadgetButton")
[3370.73] Log:
Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRele
ase EndGadgetMode")
[3370.73] Log:
Bindings=(Name="ForensicMode", Command="SelectForensicModePres
sed | OnRelease SelectForensicModeReleased")
[3370.73] Log:
Bindings=(Name="GrappleOrGadget", Command="BankPoints | Grappl
eOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
[3370.73] Log:
Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="Grappl
eOrStrikeGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton")
[3370.73] Log:
Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickSt
rikePressed | OnRelease GadgetReleased")
[3370.73] Log:
Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPres
sed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton
| FloorTakedownModifierPressed | LedgeToCeilingPressed | LandPressed")
[3370.73] Log:
Bindings=(Name="QuickStrike", Command="TriggerQuickStrike | On
Release QuickStrikeReleased")
[3370.73] Log:
Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | On
Release HeavyStrikeReleased")
[3370.73] Log:
Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike |
OnRelease ChargeStrikeReleased")
[3370.73] Log:
Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker |
OnRelease BlockBreakerReleased")
[3370.73] Log:
Bindings=(Name="Redirect", Command="TriggerRedirect | OnReleas
e RedirectReleased")
[3370.73] Log:
Bindings=(Name="ContextSensitive", Command="PressedContextSens
itive | OnRelease ReleasedContextSensitive")
[3370.73] Log:
Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRel
ease UnReadyBatarang")
[3370.73] Log:
Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCo
unterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget
| Button bReadyGadgetButton | Button aTakedownButton")
[3370.73] Log:
Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPres
sed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPre
ssed | LedgeToCeilingPressed | LandPressed"))
[3370.73] Log:
Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | On
Release ChargeVenomReleased")
[3370.73] Log:
Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | On
Release HoldToTauntReleased")
[3370.73] Log:
Bindings=(Name="Y",Command="ToggleGhost",Shift=true, bIgnoreSh
ift=false)
[3370.73] Log:
Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift
=false)
[3370.73] Log:
Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease Deb
ugMenuUpReleased")
[3370.73] Log:
Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease D
ebugMenuDownReleased")
[3370.73] Log:
Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease D
ebugMenuLeftReleased")
[3370.73] Log:
Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease
DebugMenuRightReleased")
[3370.73] Log:
Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease De
bugMenuUpReleased")
[3370.73] Log:
Bindings=(Name="Down",Command="DebugMenuDownPressed | OnReleas
e DebugMenuDownReleased")

[3370.73] Log:
Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnReleas
e DebugMenuLeftReleased")
[3370.73] Log:
Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRele
ase DebugMenuRightReleased")
[3370.73] Log:
Bindings=(Name="Q",Command="DebugMenuPrevPage")
[3370.73] Log:
Bindings=(Name="E",Command="DebugMenuNextPage")
[3370.73] Log:
Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease Debug
MenuOff")
[3370.73] Log:
Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease D
ebugMenuOff")
[3370.73] Log:
Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | Debu
gMenuSelectA")
[3370.73] Log:
Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Co
ntrol=False,Alt=False)
[3370.73] Log:
Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=T
rue)
[3370.73] Log:
Bindings=(Name="K",Command="DebugKillAllEnemies")
[3370.73] Log:
Bindings=(Name="I",Command="ToggleLookInvert")
[3370.73] Log:
Bindings=(Name="G",Command="DebugGiveAllGadgets",Shift=false)
[3370.73] Log:
Bindings=(Name="G",Command="DebugGiveFreezeBlast",Shift=true)
[3370.73] Log:
Bindings=(Name="F",Command="DebugMenuSelect2")
[3370.73] Log:
Bindings=(Name="Escape",Command="UserPause")
[3370.73] Log:
Bindings=(Name="Pause",Command="UserPause")
[3370.73] Log:
Bindings=(Name="P",Command="TogglePhysicsGrabber",Alt=false,Co
ntrol=false)
[3370.73] Log:
Bindings=(Name="P",Command="TogglePaths",Alt=true)
[3370.73] Log:
Bindings=(Name="P",Command="ToggleAIPaths",Control=true)
[3370.73] Log:
Bindings=(Name="M",Command="ToggleMute",Control=true)
[3370.73] Log:
Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
[3370.73] Log:
Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
[3370.73] Log:
Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
[3370.73] Log:
Bindings=(Name="L",Command="DebugLoadGame",Alt=true)
[3370.73] Log:
Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRight
Shoulder")
[3370.73] Log:
Bindings=(Name="Underscore",Command="DebugWeaponOut | Button a
LeftShoulder")
[3370.73] Log:
Bindings=(Name="SLASH",Command="GPU")
[3370.73] Log:
Bindings=(Name="RightBracket",Command="Stat Levels")
[3370.73] Log:
Bindings=(Name="U",Command="UnlockAllUpgrades TRUE")
[3370.73] Log:
Bindings=(Name="U",Command="DebugGiveArmour",Shift=true,Contro
l=false)
[3370.73] Log:
Bindings=(Name="U",Command="DebugRemoveArmour",Shift=false,Con
trol=true)
[3370.73] Log:
Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack")
[3370.73] Log:
Bindings=(Name="O",Command="RestoreHealth")
[3370.73] Log:
Bindings=(Name="PageUp",Command="DebugMenuStepUp")
[3370.73] Log:
Bindings=(Name="PageDown",Command="DebugMenuStepDown")
[3370.73] Log:
Bindings=(Name="R",Command="DebugMenuSelectA")
[3370.73] Log:
Bindings=(Name="Subtract", Command="BmRagDoll")
[3370.73] Log:
Bindings=(Name="N", Command="TriggerRandomOverlay")
[3370.73] Log:
Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Co
ntrol=False,Alt=True)
[3370.73] Log:
Bindings=(Name="N",Command="TriggerRandomOverlay")
[3370.73] Log:
Bindings=(Name="J",Command="Scale Set WorldDisplacementMultipl
ier 1.0",Shift=false)
[3370.73] Log:
Bindings=(Name="J",Command="Scale Set WorldDisplacementMultipl
ier 0.0",Shift=true)
[3370.73] Log:
Bindings=(Name="F12",Command="causeEvent PlayTessMovie", Contr
ol=true)
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | D

ebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aLe


ftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightTrigger",Command="HangFromVanta
gePoint | StealthOrGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff |
DebugMenuNextPage | Axis aRightTrigger Speed=1.0 DeadZone=0.2 | AttackThrow | A
xis aUp Speed=1.0 DeadZone=0.1")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuS
electA | ToggleCameraZoom")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSe
lectA | CentreCamera | DoubleTapToMute")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bGadgetSe
lectLeft | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bGadgetS
electRight | DebugMenuRightPressed | OnRelease DebugMenuRightReleased")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveDialogueOption
Up | Button bGadgetSelectUp | DebugMenuUpPressed | OnRelease DebugMenuUpReleased
")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveDialogueOpti
onDown | Button bGadgetSelectDown | DebugMenuDownPressed | OnRelease DebugMenuDo
wnReleased")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Start",Command="UserPause")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1
.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.
0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" )
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.
0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=
1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0")
[3370.73] Log:
Bindings=(Name="XboxTypeS_A",Command="ChargeVenom | DebugCamSi
ngleFrameStep | ContextSensitive | Run | CapeGlide | AcceptConversation | Evade
| DebugMenuSelectA | CancelBatarangCamera")
[3370.73] Log:
Bindings=(Name="XboxTypeS_B",Command="QuickGadgetB | VenomShoc
kwave | BlockBreaker | ExitAgilityMode | SkipCutscene | CancelGadget | DebugMenu
SelectB | CancelBatarangCamera")
[3370.73] Log:
Bindings=(Name="XboxTypeS_X",Command="TriggerQuickStrike | Qui
ckGadgetX | DebugMenuSelectX | CancelBatarangCamera")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Y",Command="QuickGadgetY | VenomCoun
ter | Grab | ActivateNoise | AttackFearFinish | DebugMenuSelectY | SpecialMoveC
heat | CancelBatarangCamera")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStep
Up | ForensicMode | Button aLeftShoulder | SlowDownSpectatorCamera")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuSte
pDown | Grapple | SecondaryFireGadget | OnRelease SecondaryFireReleased | DebugM
enuQualifyOn | OnRelease DebugMenuQualifyOff | Button aRightShoulder | SpeedUpSp
ectatorCamera | OnRelease SecondaryFireReleased")
[3370.73] Log:
IniVersion=6.9
[3370.73] Log:
Bindings=(Name="W",Command="MoveForward | DebugMenuUpPressed |
OnRelease DebugMenuUpReleased | Axis aRawLHJoyUp Speed=1.0", Shift=false, Contr
ol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):ME
TA:COM_FORWARD,0,-1,-1,"",false,true,CI_Movement,CI_LeftStick,CI_LeftStickUp,CI_
LeftStickUpAndDown
[3370.73] Log:
Bindings=(Name="S",Command="MoveBackward | DebugMenuDownPresse
d | OnRelease DebugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fal
se):META:COM_BACK,0,-1,-1,"",false,true,CI_Movement,CI_LeftStick,CI_LeftStickDow
n,CI_LeftStickUpAndDown
[3370.73] Log:
Bindings=(Name="A",Command="StrafeLeft | DebugMenuLeftPressed
| OnRelease DebugMenuLeftReleased | Axis aRawLHJoyRight Speed=-1.0", Shift=false

, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa


lse):META:COM_LEFT,0,-1,-1,"",false,true,CI_LeftStick,CI_LeftStickLeftAndRight
[3370.73] Log:
Bindings=(Name="D",Command="StrafeRight | DebugMenuRightPresse
d | OnRelease DebugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift=fal
se, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=
false):META:COM_RIGHT,0,-1,-1,"",false,true,CI_LeftStick,CI_LeftStickLeftAndRigh
t
[3370.73] Log:
Bindings=(Name="SpaceBar",Command="ChargeVenom | ContextSensit
ive | Run | CapeGlide | AcceptConversation | Evade | CancelBatarangCamera", Shif
t=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnor
eAlt=false):META:COM_RUN_GLIDE_USE,0,-1,-1,"bRunButton",false,true,CI_RunGlide,C
I_Interact,CI_Jump
[3370.73] Log:
Bindings=(Name="LeftControl",Command="Stealth | CancelBatarang
Camera | CancelGadget | ExitAgilityMode", Shift=false, Control=false, Alt=false,
bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_CROUCH,0,-1,1,"bCrouchButton",false,true,CI_Slide,CI_Cancel
[3370.73] Log:
Bindings=(Name="Z",Command="ToggleCameraZoom", Shift=false, Co
ntrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
:META:COM_ZOOM,0,-1,-1,"",false,true,CI_Zoom
[3370.73] Log:
Bindings=(Name="F",Command="Grapple", Shift=false, Control=fal
se, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM
_GRAPPLE,0,-1,-1,"",false,false,CI_UseGrapple
[3370.73] Log:
Bindings=(Name="Unbound",Command="ToggleCrouch", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fals
e):META:COM_CROUCH_TOGGLE,0,-1,-1,"",false,true
[3370.73] Log:
Bindings=(Name="X",Command="ForensicMode | Button aLeftShoulde
r", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false
, bIgnoreAlt=false):META:COM_DETECTIVE_MODE,1,-1,-1,"",false,true,CI_VisionModes
[3370.73] Log:
Bindings=(Name="LeftMouseButton",Command="VenomAttack | Gadget
OrQuickStrike | Axis aRightTrigger Speed=1.0 | SkipCutscene", Shift=false, Contr
ol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):ME
TA:COM_GRAPPLE_USE_STRIKE,1,0,-1,"",false,true,CI_Strike,CI_UseGadget,CI_RecDown
,CI_X
[3370.73] Log:
Bindings=(Name="Unbound",Command="Gadget | Axis aRightTrigger
Speed=1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCt
rl=false, bIgnoreAlt=false):META:COM_USE_GADGET,1,0,0,"",false,true,CI_UseGadget
,CI_RecDown
[3370.73] Log:
Bindings=(Name="Unbound",Command="VenomAttack | QuickStrike",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bI
gnoreAlt=false):META:COM_STRIKE,1,0,0,"",false,true,CI_Strike
[3370.73] Log:
Bindings=(Name="RightMouseButton",Command="VenomCounter | Hold
ToZoomOrCounter", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIg
noreCtrl=false, bIgnoreAlt=false):META:COM_READY,1,1,-1,"bReadyGadgetButton",fal
se,true,CI_AimGadget,CI_SilentTakeDown,CI_Y,CI_ReadyGadgetButton
[3370.73] Log:
Bindings=(Name="Unbound",Command="HoldToZoom", Shift=false, Co
ntrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
:META:COM_AIM_GADGET,1,1,-1,"bReadyGadgetButton",false,true,CI_AimGadget,CI_Read
yGadgetButton
[3370.73] Log:
Bindings=(Name="Unbound",Command="VenomCounter | Grab", Shift=
false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreA
lt=false):META:COM_COUNTER,1,1,-1,"",false,true,CI_SilentTakeDown
[3370.73] Log:
Bindings=(Name="ThumbMouseButton",Command="SecondaryFireGadget
| VenomShockwave | BlockBreaker | OnRelease SecondaryFireReleased | Button aRig
htShoulder | HangFromVantagepoint", Shift=false, Control=false, Alt=false, bIgno
reShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_CAPESTUN,1,2,-1,"",
false,true,CI_CapeStun,CI_SecondaryFire,CI_RecUp,CI_HangFromVantagePoint
[3370.73] Log:
Bindings=(Name="Unbound",Command="SecondaryFireGadget | OnRele
ase SecondaryFireReleased | Button aRightShoulder", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_GAD
GET_SECONDARY,1,2,-1,"",false,true,CI_SecondaryFire

[3370.73] Log:
Bindings=(Name="Unbound",Command="DebugMenuNextPage | VenomSho
ckwave | BlockBreaker | HangFromVantagepoint", Shift=false, Control=false, Alt=f
alse, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_CAPESTUN
,1,2,-1,"",false,true,CI_CapeStun,CI_HangFromVantagePoint
[3370.73] Log:
Bindings=(Name="MouseScrollUp",Command="GadgetSelectLeft", Shi
ft=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgno
reAlt=false):META:COM_PREV_GADGET,0,-1,-1,"",false,true
[3370.73] Log:
Bindings=(Name="MouseScrollDown",Command="GadgetSelectRight",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bI
gnoreAlt=false):META:COM_NEXT_GADGET,0,-1,-1,"",false,true
[3370.73] Log:
Bindings=(Name="E",Command="DebugMenuNextPage | TriggerCombatT
akedown", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl
=false, bIgnoreAlt=false):META:COM_COMBAT_TAKEDOWN,0,-1,-1,"",false,true,CI_Comb
atTakeDown
[3370.73] Log:
Bindings=(Name="R",Command="TriggerPrimaryGroupCombatMove", Sh
ift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgn
oreAlt=false):META:COM_PRIMARY_GROUP_COMBAT,0,-1,-1,"",false,true,CI_CombatSpeci
alLeft
[3370.73] Log:
Bindings=(Name="C",Command="TriggerSecondaryGroupCombatMove",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bI
gnoreAlt=false):META:COM_SECONDARY_GROUP_COMBAT,0,-1,-1,"",false,true,CI_CombatS
pecialBottom
[3370.73] Log:
Bindings=(Name="Q",Command="TriggerWeaponDestroy", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_WEAPON_DESTROY,0,-1,-1,"",false,true,CI_CombatSpecialTop
[3370.73] Log:
Bindings=(Name="One",Command="SelectGadget 0", Shift=false, Co
ntrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
:META:COM_SEL_GADGET0,1,-1,-1,"",false,true,CI_SelectGadget1,CI_SelectBatarang
[3370.73] Log:
Bindings=(Name="Two",Command="SelectGadget 1", Shift=false, Co
ntrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
:META:COM_SEL_GADGET1,1,-1,-1,"",false,true,CI_SelectGadget2,CI_SelectHarpoonGun
[3370.73] Log:
Bindings=(Name="Three",Command="SelectGadget 2", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fals
e):META:COM_SEL_GADGET2,1,-1,-1,"",false,true,CI_SelectGadget3,CI_SelectExplosiv
eGel
[3370.73] Log:
Bindings=(Name="Four",Command="SelectGadget 3", Shift=false, C
ontrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false
):META:COM_SEL_GADGET3,1,-1,-1,"",false,true,CI_SelectGadget4,CI_SelectREC
[3370.73] Log:
Bindings=(Name="Five",Command="SelectGadget 4", Shift=false, C
ontrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false
):META:COM_SEL_GADGET4,1,-1,-1,"",false,true,CI_SelectGadget5,CI_SelectFreezeBla
st
[3370.73] Log:
Bindings=(Name="Six",Command="SelectGadget 5", Shift=false, Co
ntrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
:META:COM_SEL_GADGET5,1,-1,-1,"",false,true,CI_SelectGadget6,CI_SelectSmokeBomb
[3370.73] Log:
Bindings=(Name="Seven",Command="SelectGadget 6", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fals
e):META:COM_SEL_GADGET6,1,-1,-1,"",false,true,CI_SelectGadget7,CI_SelectSonicBat
arang
[3370.73] Log:
Bindings=(Name="Eight",Command="SelectGadget 7", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fals
e):META:COM_SEL_GADGET7,1,-1,-1,"",false,true,CI_SelectGadget8,CI_SelectLineLaun
cher
[3370.73] Log:
Bindings=(Name="Nine",Command="SelectGadget 8", Shift=false, C
ontrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false
):META:COM_SEL_GADGET8,1,-1,-1,"",false,true,CI_SelectGadget9,CI_SelectJammer
[3370.73] Log:
Bindings=(Name="Zero",Command="SelectGadget 9", Shift=false, C
ontrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false
):META:COM_SEL_GADGET9,1,-1,-1,"",false,true,CI_SelectGadget10,CI_SelectResonato
rTuner

[3370.73] Log:
Bindings=(Name="Underscore",Command="SelectGadget 10", Shift=f
alse, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAl
t=false):META:COM_SEL_GADGET10,1,-1,-1,"",false,true,CI_SelectGadget11,CI_Select
FreezeCluster
[3370.73] Log:
Bindings=(Name="Equals",Command="SelectGadget 11", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET11,1,-1,-1,"",false,true,CI_SelectGadget12,CI_SelectCont
rollableBatarang
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 0", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET0,1,-1,-1,"",false,true,CI_QuickBatarang
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 1", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET1,1,-1,-1,"",false,true,CI_QuickBatClaw,CI_QuickCaltr
ops
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 2", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET2,1,-1,-1,"",false,true,CI_QuickGel
[3370.73] Log:
Bindings=(Name="CapsLock",Command="PCQuickGadget 3", Shift=fal
se, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=
false):META:COM_QUICK_GADGET3,1,-1,-1,"",false,true,CI_QuickMagBlast
[3370.73] Log:
Bindings=(Name="LeftShift",Command="PCQuickGadget 4", Shift=fa
lse, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt
=false):META:COM_QUICK_GADGET4,1,-1,-1,"",false,true,CI_QuickFreeze
[3370.73] Log:
Bindings=(Name="Up",Command="MoveForward | DebugMenuUpPressed
| OnRelease DebugMenuUpReleased | Axis aRawLHJoyUp Speed=1.0", Shift=false, Cont
rol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):M
ETA:COM_FORWARD,0,-1,-1,"",true,true,CI_Movement,CI_LeftStick,CI_LeftStickUp
[3370.73] Log:
Bindings=(Name="Down",Command="MoveBackward | DebugMenuDownPre
ssed | OnRelease DebugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=fal
se, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=
false):META:COM_BACK,0,-1,-1,"",true,true,CI_Movement,CI_LeftStick,CI_LeftStickD
own
[3370.73] Log:
Bindings=(Name="Left",Command="StrafeLeft | DebugMenuLeftPress
ed | OnRelease DebugMenuLeftReleased | Axis aRawLHJoyRight Speed=-1.0", Shift=fa
lse, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt
=false):META:COM_LEFT,0,-1,-1,"",true,true,CI_LeftStick,CI_LeftStickLeftAndRight
[3370.73] Log:
Bindings=(Name="Right",Command="StrafeRight | DebugMenuRightPr
essed | OnRelease DebugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift
=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnore
Alt=false):META:COM_RIGHT,0,-1,-1,"",true,true,CI_LeftStick,CI_LeftStickLeftAndR
ight
[3370.73] Log:
Bindings=(Name="Unbound",Command="ChargeVenom | ContextSensiti
ve | Run | CapeGlide | AcceptConversation | Evade | CancelBatarangCamera", Shift
=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnore
Alt=false):META:COM_RUN_GLIDE_USE,0,-1,-1,"bRunButton",true,true,CI_RunGlide,CI_
Interact,CI_Jump
[3370.73] Log:
Bindings=(Name="Unbound",Command="Stealth | CancelBatarangCame
ra | CancelGadget | ExitAgilityMode", Shift=false, Control=false, Alt=false, bIg
noreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_CROUCH,0,-1,-1,"b
CrouchButton",true,true,CI_Slide,CI_Cancel
[3370.73] Log:
Bindings=(Name="Unbound",Command="ToggleCameraZoom", Shift=fal
se, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=
false):META:COM_ZOOM,0,-1,-1,"",true,true,CI_Zoom
[3370.73] Log:
Bindings=(Name="Unbound",Command="Grapple", Shift=false, Contr
ol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):ME
TA:COM_GRAPPLE,0,-1,-1,"",true,false,CI_UseGrapple
[3370.73] Log:
Bindings=(Name="Unbound",Command="ToggleCrouch", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fals
e):META:COM_CROUCH_TOGGLE,0,-1,-1,"",true,true

[3370.73] Log:
Bindings=(Name="Unbound",Command="ForensicMode | Button aLeftS
houlder", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl
=false, bIgnoreAlt=false):META:COM_DETECTIVE_MODE,1,-1,-1,"",true,true,CI_Vision
Modes
[3370.73] Log:
Bindings=(Name="Unbound",Command="VenomAttack | GadgetOrQuickS
trike | Axis aRightTrigger Speed=1.0", Shift=false, Control=false, Alt=false, bI
gnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_GRAPPLE_USE_STRI
KE,1,0,-1,"",true,true,CI_Strike,CI_UseGadget,CI_RecDown,CI_X
[3370.73] Log:
Bindings=(Name="Unbound",Command="Gadget | Axis aRightTrigger
Speed=1.0", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCt
rl=false, bIgnoreAlt=false):META:COM_USE_GADGET,1,0,0,"",true,true,CI_UseGadget,
CI_RecDown
[3370.73] Log:
Bindings=(Name="Unbound",Command="VenomAttack | QuickStrike",
Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bI
gnoreAlt=false):META:COM_STRIKE,1,0,0,"",true,true,CI_Strike
[3370.73] Log:
Bindings=(Name="Unbound",Command="HoldToZoomOrCounter", Shift=
false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreA
lt=false):META:COM_READY,1,1,-1,"bReadyGadgetButton",true,true,CI_AimGadget,CI_S
ilentTakeDown,CI_Y,CI_ReadyGadgetButton
[3370.73] Log:
Bindings=(Name="Unbound",Command="HoldToZoom", Shift=false, Co
ntrol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
:META:COM_AIM_GADGET,1,1,-1,"bReadyGadgetButton",true,true,CI_AimGadget,CI_Ready
GadgetButton
[3370.73] Log:
Bindings=(Name="Unbound",Command="VenomCounter | Grab", Shift=
false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreA
lt=false):META:COM_COUNTER,1,1,-1,"",true,true,CI_SilentTakeDown
[3370.73] Log:
Bindings=(Name="Unbound",Command="SecondaryFireGadget | VenomS
hockwave | BlockBreaker | OnRelease SecondaryFireReleased | Button aRightShoulde
r", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false
, bIgnoreAlt=false):META:COM_CAPESTUN,1,2,-1,"",true,true,CI_CapeStun,CI_Seconda
ryFire,CI_RecUp,CI_HangFromVantagePoint
[3370.73] Log:
Bindings=(Name="Unbound",Command="SecondaryFireGadget | OnRele
ase SecondaryFireReleased | Button aRightShoulder", Shift=false, Control=false,
Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_GAD
GET_SECONDARY,1,2,-1,"",true,true,CI_SecondaryFire
[3370.73] Log:
Bindings=(Name="Unbound",Command="DebugMenuPrevPage | VenomSho
ckwave | BlockBreaker | HangFromVantagepoint", Shift=false, Control=false, Alt=f
alse, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_CAPESTUN
,1,2,-1,"",true,true,CI_CapeStun,CI_HangFromVantagePoint
[3370.73] Log:
Bindings=(Name="Unbound",Command="GadgetSelectLeft", Shift=fal
se, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=
false):META:COM_PREV_GADGET,0,-1,-1,"",true,true
[3370.73] Log:
Bindings=(Name="Unbound",Command="GadgetSelectRight", Shift=fa
lse, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt
=false):META:COM_NEXT_GADGET,0,-1,-1,"",true,true
[3370.73] Log:
Bindings=(Name="Unbound",Command="DebugMenuNextPage | TriggerC
ombatTakedown", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgno
reCtrl=false, bIgnoreAlt=false):META:COM_COMBAT_TAKEDOWN,0,-1,-1,"",true,true,CI
_CombatTakeDown
[3370.73] Log:
Bindings=(Name="Unbound",Command="TriggerPrimaryGroupCombatMov
e", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false
, bIgnoreAlt=false):META:COM_PRIMARY_GROUP_COMBAT,0,-1,-1,"",true,true,CI_Combat
SpecialLeft
[3370.73] Log:
Bindings=(Name="Unbound",Command="TriggerSecondaryGroupCombatM
ove", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=fal
se, bIgnoreAlt=false):META:COM_SECONDARY_GROUP_COMBAT,0,-1,-1,"",true,true,CI_Co
mbatSpecialBottom
[3370.73] Log:
Bindings=(Name="Unbound",Command="TriggerWeaponDestroy", Shift
=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnore
Alt=false):META:COM_WEAPON_DESTROY,0,-1,-1,"",true,true,CI_CombatSpecialTop

[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 0", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET0,1,-1,-1,"",true,true,CI_SelectGadget1
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 1", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET1,1,-1,-1,"",true,true,CI_SelectGadget2
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 2", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET2,1,-1,-1,"",true,true,CI_SelectGadget3
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 3", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET3,1,-1,-1,"",true,true,CI_SelectGadget4
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 4", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET4,1,-1,-1,"",true,true,CI_SelectGadget5
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 5", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET5,1,-1,-1,"",true,true,CI_SelectGadget6
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 6", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET6,1,-1,-1,"",true,true,CI_SelectGadget7,CI_SelectSonicBa
tarang
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 7", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET7,1,-1,-1,"",true,true,CI_SelectGadget8,CI_SelectLineLau
ncher
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 8", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET8,1,-1,-1,"",true,true,CI_SelectGadget9,CI_SelectJammer
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 9", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse):META:COM_SEL_GADGET9,1,-1,-1,"",true,true,CI_SelectGadget10,CI_SelectResona
torTuner
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 10", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_SEL_GADGET10,1,-1,-1,"",true,true,CI_SelectGadget11,CI_SelectFree
zeCluster
[3370.73] Log:
Bindings=(Name="Unbound",Command="SelectGadget 11", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_SEL_GADGET11,1,-1,-1,"",true,true,CI_SelectGadget12,CI_SelectCont
rollableBatarang
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 0", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET0,1,-1,-1,"",true,true,CI_QuickBatarang
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 1", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET1,1,-1,-1,"",true,true,CI_QuickBatClaw,CI_QuickCaltro
ps
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 2", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET2,1,-1,-1,"",true,true,CI_QuickGel
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 3", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET3,1,-1,-1,"",true,true,CI_QuickMagBlast
[3370.73] Log:
Bindings=(Name="Unbound",Command="PCQuickGadget 4", Shift=fals
e, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=f
alse):META:COM_QUICK_GADGET4,1,-1,-1,"",true,true,CI_QuickFreeze
[3370.73] Log:
Bindings=(Name="TAB", Command="OpenLevelUpOrMap")
[3370.73] Log:

[3370.73] Log:
[Engine.DebugCameraInput]
[3370.73] Log:
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
[3370.73] Log:
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
[3370.73] Log:
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[3370.73] Log:
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0"
)
[3370.73] Log:
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 Ab
soluteAxis=100")
[3370.73] Log:
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
[3370.73] Log:
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[3370.73] Log:
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0"
)
[3370.73] Log:
Bindings=(Name="Q",Command="MoveDown")
[3370.73] Log:
Bindings=(Name="E",Command="MoveUp")
[3370.73] Log:
Bindings=(Name="W",Command="MoveForward")
[3370.73] Log:
Bindings=(Name="S",Command="MoveBackward")
[3370.73] Log:
Bindings=(Name="A",Command="StrafeLeft")
[3370.73] Log:
Bindings=(Name="D",Command="StrafeRight")
[3370.73] Log:
Bindings=(Name="F",Command="FreezeRendering")
[3370.73] Log:
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[3370.73] Log:
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[3370.73] Log:
Bindings=(Name="Left",Command="TurnLeft")
[3370.73] Log:
Bindings=(Name="Right",Command="TurnRight")
[3370.73] Log:
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,S
hift=False,Alt=True)
[3370.73] Log:
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease Norm
alSpeed",Control=False,Shift=False,Alt=False)
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebug
Camera")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1
.0 DeadZone=0.3")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.
0 DeadZone=0.3")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.
0 DeadZone=0.2")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=
0.8 DeadZone=0.2")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
[3370.73] Log:
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease No
rmalSpeed")
[3370.73] Log:
Bindings=(Name="Pause",Command="Pause")
[3370.73] Log:
Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Co
ntrol=False,Alt=False)
[3370.73] Log:
Bindings=(Name="Period",Command="ToggleThoughts")
[3370.73] Log:
Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts
")
[3370.73] Log:
Bindings=(Name="P",Command="TogglePaths",Alt=true)
[3370.73] Log:
Bindings=(Name="P",Command="ToggleAIPaths",Control=true)
[3370.73] Log:
Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false)
[3370.73] Log:
Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true)
[3370.73] Log:
Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false)
[3370.73] Log:
Bindings=(Name="I",Command="DialogueInc | ToggleLookInvert")
[3370.73] Log:
Bindings=(Name="O",Command="DialogueCapture")
[3370.73] Log:
Bindings=(Name="P",Command="DialogueCaptureAll")
[3370.73] Log:
Bindings=(Name="SLASH",Command="GPU")
[3370.73] Log:
Bindings=(Name="RightBracket",Command="Stat Levels")
[3370.73] Log:
Bindings=(Name="F1",Command="viewmode wireframe")
[3370.73] Log:
Bindings=(Name="F2",Command="viewmode unlit")

[3370.73] Log:
Bindings=(Name="F3",Command="viewmode lit")
[3370.73] Log:
Bindings=(Name="F8",Command="show postprocess")
[3370.73] Log:
Bindings=(Name="F9",Command="shot",Shift=False)
[3370.73] Log:
Bindings=(Name="W",Command="MoveForward | DebugMenuUpPressed |
OnRelease DebugMenuUpReleased | Axis aRawLHJoyUp Speed=1.0", Shift=false, Contr
ol=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
[3370.73] Log:
Bindings=(Name="S",Command="MoveBackward | DebugMenuDownPresse
d | OnRelease DebugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false,
Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fal
se)
[3370.73] Log:
Bindings=(Name="A",Command="StrafeLeft | DebugMenuLeftPressed
| OnRelease DebugMenuLeftReleased | Axis aRawLHJoyRight Speed=-1.0", Shift=false
, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=fa
lse)
[3370.73] Log:
Bindings=(Name="D",Command="StrafeRight | DebugMenuRightPresse
d | OnRelease DebugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift=fal
se, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=
false)
[3370.73] Log:
Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease De
bugMenuUpReleased")
[3370.73] Log:
Bindings=(Name="Down",Command="DebugMenuDownPressed | OnReleas
e DebugMenuDownReleased")
[3370.73] Log:
Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnReleas
e DebugMenuLeftReleased")
[3370.73] Log:
Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRele
ase DebugMenuRightReleased")
[3370.73] Log:
Bindings=(Name="Q",Command="DebugMenuPrevPage")
[3370.73] Log:
Bindings=(Name="E",Command="DebugMenuNextPage")
[3370.73] Log:
Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease Debug
MenuOff")
[3370.73] Log:
Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease D
ebugMenuOff")
[3370.73] Log:
Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | Debu
gMenuSelectA")
[3370.73] Log:
Bindings=(Name="T", Command="TrackingMode");
[3370.73] Log:
Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep
| DebugMenuSelectA")
[3370.73] Log:
Bindings=(Name="XboxTypeS_X",Command="ResetRoll")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Start",Command="Pause")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftTrigger",Command="DebugMenuQuali
fyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aUp Speed=-1.0 D
eadZone=0.1")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightTrigger",Command="DebugMenuQual
ifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPage | Axis aUp Speed=1.0 D
eadZone=0.1")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Left",Command="DebugMenuLeftPre
ssed | OnRelease DebugMenuLeftReleased | StartRollLeft | OnRelease StopRoll")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Right",Command="DebugMenuRightP
ressed | OnRelease DebugMenuRightReleased | StartRollRight | OnRelease StopRoll"
)
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Up",Command="DebugMenuUpPressed
| OnRelease DebugMenuUpReleased | StartZoomIn | OnRelease StopZoom")
[3370.73] Log:
Bindings=(Name="XboxTypeS_DPad_Down",Command="DebugMenuDownPre
ssed | OnRelease DebugMenuDownReleased | StartZoomOut | OnRelease StopZoom")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStep
Up | SlowDownSpectatorCamera")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuSte
pDown | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | SpeedUpSpectatorCam
era")
[3370.73] Log:
Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Co

ntrol=False,Alt=True)
[3370.73] Log:
Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=T
rue,Alt=False)
[3370.73] Log:
Bindings=(Name="F9",Command="Take360Screenshot",Shift=True)
[3370.73] Log:
Bindings=(Name="F9",Command="Take360OrbitScreenshot",Control=T
rue)
[3370.73] Log:
Bindings=(Name="F9",Command="Take360OrbitXYScreenshot",Alt=Tru
e)
[3370.73] Log:
Bindings=(Name="SpaceBar",Command="Set360OrbitLocation",Shift=
False)
[3370.73] Log:
Bindings=(Name="SpaceBar",Command="Reset360OrbitLocation",Shif
t=True)
[3370.73] Log:
Bindings=(Name="XboxTypeS_B",Command="FocusDof")
[3370.73] Log:
Bindings=(Name="XboxTypeS_Y",Command="ToggleDebugLight")
[3370.73] Log:
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="TrackingMod
e")
[3370.73] Log:
Bindings=(Name="XboxTypeS_RightThumbstick",Command="OrbitMode"
)
[3370.73] Log:
[3370.73] Log:
[UnrealEd.EditorViewportInput]
[3370.73] Log:
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
[3370.73] Log:
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
[3370.73] Log:
Bindings=(Command="DELETE",Name=Delete)
[3370.73] Log:
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
[3370.73] Log:
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
[3370.73] Log:
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
[3370.73] Log:
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
[3370.73] Log:
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
[3370.73] Log:
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
[3370.73] Log:
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=Tr
ue)
[3370.73] Log:
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shif
t=True)
[3370.73] Log:
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
[3370.73] Log:
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shi
ft=True)
[3370.73] Log:
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=T
rue)
[3370.73] Log:
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Cont
rol=True,Shift=True)
[3370.73] Log:
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=T
rue)
[3370.73] Log:
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=Tr
ue)
[3370.73] Log:
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True
)
[3370.73] Log:
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
[3370.73] Log:
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
[3370.73] Log:
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
[3370.73] Log:
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
[3370.73] Log:
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=
True)
[3370.73] Log:
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
[3370.73] Log:
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=Tru
e)
[3370.73] Log:
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
[3370.73] Log:
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=
True)
[3370.73] Log:
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True

)
[3370.73] Log:
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=Tr
ue)
[3370.73] Log:
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
[3370.73] Log:
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=T
rue)
[3370.73] Log:
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES"
,Name=Z,Shift=True)
[3370.73] Log:
Bindings=(Command="EDIT COPY",Name=C,Control=True)
[3370.73] Log:
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
[3370.73] Log:
Bindings=(Command="DUPLICATE",Name=W,Control=True)
[3370.73] Log:
Bindings=(Command="EDIT CUT",Name=X,Control=True)
[3370.73] Log:
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[3370.73] Log:
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[3370.73] Log:
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=
True)
[3370.73] Log:
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
[3370.73] Log:
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=Tr
ue)
[3370.73] Log:
Bindings=(Command="CAMERA ALIGN",Name=Home)
[3370.73] Log:
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,
Shift=True)
[3370.73] Log:
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
[3370.73] Log:
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
[3370.73] Log:
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=Tr
ue,Shift=True)
[3370.73] Log:
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
[3370.73] Log:
Bindings=(Command="ACTOR DESELECT",Name=Escape)
[3370.73] Log:
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=T
rue)
[3370.73] Log:
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=Tr
ue,Shift=True)
[3370.73] Log:
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shi
ft=True)
[3370.73] Log:
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,S
hift=True)
[3370.73] Log:
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,
Shift=True)
[3370.73] Log:
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Contr
ol=True,Shift=True)
[3370.73] Log:
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
[3370.73] Log:
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
[3370.73] Log:
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
[3370.73] Log:
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
[3370.73] Log:
Bindings=(Command="Scale Set WorldDisplacementMultiplier 1.0",
Name=J,Alt=true,Shift=false)
[3370.73] Log:
Bindings=(Command="Scale Set WorldDisplacementMultiplier 0.0",
Name=J,Alt=true,Shift=true)
[3370.73] Log:
[3370.73]
[3370.73]
[3370.73]
=True)
[3370.73]
[3370.73]

Log:
Log:
Log:

[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift

Log:
Log:

Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

[3370.73] Log:
[3370.73] Log:
[3370.73] Log:

[Engine.Console]
ConsoleKey=F10
TypeKey=Quote

[3370.73] Log:
MaxScrollbackSize=1024
[3370.73] Log:
HistoryBot=-1
[3370.73] Log:
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the g
ame)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (O
pens the specified map)")
[3370.73] Log:
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll
<ClassName> <PropertyName> (Display property values for instances of classname)"
)
[3370.73] Log:
ManualAutoCompleteList=(Command="DisplayAllState",Desc="Displa
yAllState <ClassName> (Display state names for all instances of classname)")
[3370.73] Log:
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayCl
ear (Clears previous DisplayAll entries)")
[3370.73] Log:
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",De
sc="FlushPersistentDebugLines (Clears persistent debug line cache)")
[3370.73] Log:
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassN
ame> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDE
FAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of c
lassname)")
[3370.73] Log:
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllStat
e <ClassName> (Log state names for all instances of classname)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Cl
ass=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Ins
ide=InsideObject>")
[3370.73] Log:
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Ob
j ListContentRefs <Class=ClassName> <ListClass=ClassName>")
[3370.73] Log:
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classe
s (Shows all classes)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectN
ame> Class=<OptionalObjectClass> Lists referencers of the specified object")
[3370.73] Log:
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <C
lass=ClassName> or <Name=ObjectName> or TRACE")
[3370.73] Log:
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefaul
t <Class=ClassName>")
[3370.73] Log:
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject
<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
[3370.73] Log:
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <
Class/ObjectName> (Reloads config variables for the specified object/class)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <
Class/ObjectName> (Reloads localized variables for the specified object/class)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <
PropertyName> <Value> (Sets property to value on objectname)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUND
S (Displays bounding boxes for all visible objects)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Tog
gles BSP rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show CO
LLISION (Toggles collision rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER
(Toggles cover rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECAL
S (Toggles decal rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Tog
gles fog rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="S
how LEVELCOLORATION (Toggles per-level coloration)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS
(Toggles path rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show
POSTPROCESS (Toggles post process rendering)")

[3370.73] Log:
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show S
KELMESHES (Toggles skeletal mesh rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERR
AIN (Toggles terrain rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLU
MES (Toggles volume rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLI
NES (Toggles spline rendering)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Sho
ws FPS counter)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (S
hows hardware unit framerate)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVEL
S (Displays level streaming info)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (D
isplays game performance stats)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMOR
Y (Displays memory stats)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat X
BOXMEMORY (Displays Xbox memory stats while playing on PC)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYS
ICS (Displays physics performance stats)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat ST
REAMING (Displays basic texture streaming stats)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="
Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat CO
LLISION")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PA
RTICLES")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIP
T")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO"
)
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
[3370.73] Log:
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Gr
oups/Sets/Group (List groups of stats, saved sets, or specific stats within a sp
ecified group)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextu
res (Lists all loaded textures and their current memory footprint)")
[3370.73] Log:
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLe
vel (restarts the level)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds
(Lists all the loaded sounds and their memory footprint)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (L
ist the WaveInstances and whether they have a source)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListS
oundClasses (Lists a summary of loaded sound collated by class)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSou
ndModes (Lists loaded sound modes)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="Li
stAudioComponents (Dumps a detailed list of all AudioComponent objects)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="Lis
tSoundDurations")
[3370.73] Log:
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySound
Cue (Lists a summary of loaded sound collated by class)")
[3370.73] Log:
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoun
dWave")
[3370.73] Log:
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundM

ode <ModeName>")
[3370.73] Log:
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="D
isableLowPassFilter")
[3370.73] Log:
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="Disabl
eEQFilter")
[3370.73] Log:
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="Isolat
eDryAudio")
[3370.73] Log:
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateR
everb")
[3370.73] Log:
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetS
oundState (Resets volumes to default and removes test filters)")
[3370.73] Log:
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="Modif
ySoundClass <SoundClassName> Vol=<new volume>")
[3370.73] Log:
ManualAutoCompleteList=(Command="MusicDebug",Desc="Displays de
bug information on currently loading, removing and loaded music sections")
[3370.73] Log:
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Des
c="Disables all on-screen warnings/messages")
[3370.73] Log:
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc
="Enables all on-screen warnings/messages")
[3370.73] Log:
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc
="Toggles display state of all on-screen warnings/messages")
[3370.73] Log:
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles di
splay state of all on-screen warnings/messages")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
[3370.73] Log:
ManualAutoCompleteList=(Command="LoadSavedGame",Desc="LoadSave
dGame <File.bsg> (Restores the saved game file)")
[3370.73] Log:
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]

Log:
Log:
Log:
Log:
Log:
Log:

[Engine.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true

[3370.73] Log:
[3370.73] Log:

[Engine.UIDataStore_InputAlias]

[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]

[GFxUI.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=NumPadFour
Gamepad_RightStick_Right=NumPadSix
Gamepad_RightStick_Up=NumPadEight
Gamepad_RightStick_Down=NumPadTwo
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=Enter

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

XboxTypeS_B=Escape
XboxTypeS_X=LeftControl
XboxTypeS_Y=RightShift
XboxTypeS_LeftShoulder=Underscore
XboxTypeS_LeftTrigger=LeftBracket
XboxTypeS_LeftThumbStick=NumPadSeven
XboxTypeS_RightShoulder=Equals
XboxTypeS_RightTrigger=RightBracket
XboxTypeS_RightThumbStick=NumPadNine
XboxTypeS_Start=SpaceBar
XboxTypeS_Back=Tab
LeftMouseButton=Enter
RightMouseButton=Escape

[3370.73]
[3370.73]
[3370.73]
[3370.73]

Log:
Log:
Log:
Log:

[GFxUI.GamepadMouse]
X=XboxTypeS_RightX
Y=XboxTypeS_RightY

[3370.73] Log:
[3370.73] Log:

[Configuration]

[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]

Log:
Log:
Log:
Log:
Log:
Log:
Log:

[BmGame.RPlayerInput]
bInvertJoystick=true
bInvertCapeGlide=true
GlanceUpScale=-200
GlanceRightScale=200
bUseEasyControls=false

[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
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[3370.73]
[3370.73]
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[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[GFxUI.PlayerInput0]
XboxTypeS_Start=1
XboxTypeS_Back=2
XboxTypeS_A=3
XboxTypeS_B=4
XboxTypeS_X=5
XboxTypeS_Y=6
XboxTypeS_LeftTrigger=7
XboxTypeS_LeftShoulder=8
XboxTypeS_LeftThumbStick=9
XboxTypeS_RightTrigger=10
XboxTypeS_RightShoulder=11
XboxTypeS_RightThumbStick=12
XboxTypeS_DPad_Left=13
XboxTypeS_DPad_Right=14
XboxTypeS_DPad_Up=15
XboxTypeS_DPad_Down=16
Gamepad_LeftStick_Left=17
Gamepad_LeftStick_Right=18
Gamepad_LeftStick_Up=19
Gamepad_LeftStick_Down=20
Gamepad_RightStick_Left=21
Gamepad_RightStick_Right=22
Gamepad_RightStick_Up=23
Gamepad_RightStick_Down=24
Tab=2
Enter=3
SpaceBar=3
Escape=4

[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
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[3370.73]
[3370.73]
[3370.73]
[3370.73]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

Left=13
Right=14
Up=15
Down=16
A=13
D=14
W=15
S=16
RightControl=5
Backspace=6
LeftBracket=7
Underscore=8
C=9
RightBracket=10
Equals=11
LeftMouseButton=3
RightMouseButton=4
MiddleMouseButton=5

[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
[3370.73]
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[GFxUI.PlayerInput1]
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W=15
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[Engine.UIInputConfiguration]
[3370.73] Log:
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[Editor.EditorViewportInput]
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[3370.73] Log: FileName: ..\..\BmGame\Config\BmUI.ini


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[Engine.UIInteraction]
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UIJoystickDeadZone=0.9
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MouseButtonRepeatDelay=0.15
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DoubleClickTriggerSeconds=0.5
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ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,Adjace
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ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,Adjace
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ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_Lef
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[Engine.GameUISceneClient]
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bShowCurrentState=true
bShowMousePos=true

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[Configuration]

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[Fonts]
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[BmGame.R3rdPersonCamera]
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[3370.73] Log:
[ArkhamCityStories]
[3370.73] Log:
01_a=AARON CASH
[3370.73] Log:
01_b=Aaron Cash recalled that night back at Arkham Asylum when
, watching from a security monitor, he saw Quincy Sharp scrawl an elaborate mess
age on the floor of the cell block control room using a rusty nail and blood fro
m his fingertips before forcing his way out of the cell, only to disappear into
the chaos.
He didn't know where Sharp had gone, but he was sure that there was something se
riously wrong with the future mayor of Gotham City.
With no other career options available and a nagging feeling that he had seen Hu
go Strange before, he reluctantly accepted the job of running a small medical te
am charged with providing assistance to any resident of Arkham City who needed i
t.
[3370.73] Log:
02_a=THE ABRAMOVICI TWINS (1 OF 2)

[3370.73] Log:
02_b=Andrei Abramovici was a respected man in the small Siberi
an village where he lived with his pregnant wife. When word reached Andrei that
his wife was in labor, he rushed home, excited to be at her side, but was met on
ly by the midwife. His wife had not survived the birth; complications due to the
special nature of his newborn sons were to blame.
Pushing into the room, he found his twin sons, joined at the shoulder, screaming
for their mother.
He took the twins and left town. Crying, he stood on a bridge over the freezing
cold river and contemplated throwing them to their deaths, but he could not do i
t. Leaving his sons outside the tent of a traveling freak show, Andrei returned
home to his village a broken man.
[3370.73] Log:
03_a=THE ABRAMOVICI TWINS (2 OF 2)
[3370.73] Log:
03_b=The Joker heard tales of the conjoined Abramovici twins,
now widely known as Hammer and Sickle, and their reputation for brutality, and h
e wanted them for himself. Sending Harley on a desperate mission to retrieve the
m, she passed on the message to the circus owner that her puddin' would pay big
for the twins.
Of course the owner refused to sell his headlining act. He promptly vanished, on
ly to be found three months later with a new smile carved on his face.
[3370.73] Log:
04_a=ARKHAM ISLAND SOLD
[3370.73] Log:
04_b=Once the decision to create Arkham City had been approved
, Mayor Sharp ordered that Arkham Island be put up for sale. In a press conferen
ce, he claimed, "This is a fantastic revenue opportunity for Gotham City."
Although a number of prominent Gotham companies entered bids for the land, the w
inning bid came from a previously unknown security company named TYGER.
Within weeks of the sale, TYGER was also awarded the contract to police Arkham C
ity and instantly began using the island to launch its fleet of helicopter gunsh
ips to patrol the new prison facility.
[3370.73] Log:
05_a=ARKHAM CITY MEDICAL TEAM
[3370.73] Log:
05_b=Cash chose the abandoned church building near the Solomon
Wayne courthouse to situate his medical team at. Knowing that Strange was only
providing the minimal amount of medical assistance to placate those campaigning
against Arkham City, Cash was forced to beg for equipment and additional medical
supplies.
The first donations came from Bruce Wayne himself, who supplied a series of secu
rity shutters to keep the people within the building safe, along with cutting-ed
ge body armor and supplies.
On hearing about Wayne's donations, Strange was furious and locked down all supp
ly routes between the medical team and the outside world.
[3370.73] Log:
06_a=HUGO STRANGE'S STORAGE VAULT
[3370.73] Log:
06_b=On the perimeter wall of Arkham City is the TYGER confisc
ated goods vault. This high-security facility houses all the items confiscated f
rom criminals upon their admittance to the prison. A special vault is used to pr
otect the equipment and ill-gotten gains of the various super-criminals and it i
s guarded 24/7 by a squad of TYGER guards.
Upon her arrest, Hugo Strange placed all Catwoman's belongings there, and she ha
s vowed to get them back and leave Arkham City for good.
[3370.73] Log:
07_a=SEISMIC DISTURBANCES
[3370.73] Log:
07_b=Just weeks before Arkham City was due to open for busines
s, the streets and roads in the northeast of the facility were devastated by a s
eries of unexplained seismic incidents. The large scale subsidence left the stre
et level of an entire district submerged under water.

Campaigners opposed to Hugo Strange's super-prison demanded further investigatio


n into the cause of the disturbances, arguing that this was further proof that t
he area was unfit under basic humanitarian grounds.
However, Strange vetoed plans for an enquiry on his land. He provided his own ex
perts to demonstrate that the seismic activity was a one-off event and maintaine
d that the inmates had given up their rights to any decent standard of living.
[3370.73] Log:
08_a=COMPULSORY PURCHASE
[3370.73] Log:
08_b=Upon becoming mayor, Quincy Sharp presented Gotham City w
ith his plan to create a super-prison in the north of the city, claiming that th
e site was selected because it contained extreme areas of social decay and negle
ct.
When Bruce Wayne spoke out at the consultation committee hearing, the mayor poin
ted out that this location was where Wayne's parents had been murdered decades b
efore.
The council passed the motion to create Arkham City and set about issuing eminen
t domain seizures, allowing it to purchase all the land within the site's walls.
[3370.73] Log:
09_a=STUDYING THE BAT
[3370.73] Log:
09_b=Hugo Strange's obsession with Bruce Wayne and Batman was
unbearable. He needed to know every small detail of how this man functioned, to
understand exactly what made him tick, so that he could finally destroy him.
Strange manipulated the mayor into allowing squads of TYGER officers to be deplo
yed into Gotham City under the pretense of aiding the police. However, unknown t
o the people of Gotham, the TYGER guards had only one target: The Batman.
Strange knew his men would initially fail, but he studied every defeat meticulou
sly, analyzing the techniques and strategies of his opponent. It would be only a
matter of time before he had the necessary data to defeat the Bat.
[3370.73] Log:
10_a=OPEN FOR BUSINESS
[3370.73] Log:
10_b=Mayor Quincy Sharp looked proud as he addressed Gotham on
the night that Arkham City officially opened for business. As he introduced Hug
o Strange to the mass of journalists, he felt sure that the hard work and sacrif
ices had been worth it.
He could hardly believe that he had achieved so much in the 18 months since the
events on Arkham Island. As the champagne bottle smashed against the wall, Stran
ge whispered to him that he would soon have Catwoman and Two-Face arrested and b
rought to his prison.
Quincy smiled. With Arkham City's construction complete, he was guaranteed the a
pproval of the city and with all the super villains in his custody, their next t
arget would be Batman: the person he blamed for everything.
[3370.73] Log:
11_a=BANE
[3370.73] Log:
11_b=After being hit by the Batmobile and knocked into the dar
k waters surrounding Arkham Island, Bane swam to shore but was quickly recapture
d and taken back to the asylum.
Weakened by his injuries and the experiments performed upon him by Doctor Young,
he patiently waited, plotting his revenge.
Forced into keeping a low profile as he recovered, Bane searched Arkham City for
a suitable location to act as a hideout and found just what he needed in the fo
rm of the Krank Toys building.
There, surrounded by toys, he waited, recuperating, until the time was right to
make his move.

[3370.73] Log:
12_a=TITAN ON THE STREETS
[3370.73] Log:
12_b=Having no love for his fellow prisoners in Arkham City, B
ane set up and presided over an underground fighting contest where inmates fough
t in vain for the privilege of trying to take him down.
Word of these fights spread throughout Arkham, and the Joker sent Bane a little
surprise. As Bane moved in for the kill, the Joker's henchman triggered a TITAN
injection that ripped through his body, transforming him into a monstrous TITAN.
Barely surviving the fight, Bane had a new problem. Somehow, TITAN had found its
way into Arkham City, and it was up to him to stop it from falling into the wro
ng hands.
[3370.73] Log:
13_a=BLACK MASK
[3370.73] Log:
13_b=Roman Sionis, a.k.a. Black Mask, is the first and only in
mate to have escaped from Arkham City.
Using explosives stolen from the Penguin, he waited until the TYGER shift change
, blasted his way through the containment wall, and went on the run in Gotham Ci
ty.
Furious, Hugo Strange ordered his TYGER operatives onto the streets, to focus al
l their attention on finding Black Mask, who was finally recaptured after a viol
ent siege at the meatpacking plant he owned.
Promising that no one else would ever escape again, Strange fitted a series of a
utomated machine guns to the walls of Arkham City, designed to kill anyone else
who dared to try.
[3370.73] Log:
14_a=CLOSE ARKHAM CITY
[3370.73] Log:
14_b=As Hugo Strange was revealed as the public face of Arkham
City, Batman attempted to uncover any information he could about the history of
this mysterious figure. Convinced that nothing in Arkham City was what it seeme
d to be, Batman dug deeper and deeper but came up blank.
It was as if all evidence of Strange had been wiped clean. One thing was certain
, however: Strange could not have done this alone.
Batman was determined to ensure that the site of his parents' death would not be
come a monument to Gotham's failure and dedicated himself to shutting down Arkha
m City.
[3370.73] Log:
15_a=CALENDAR MAN
[3370.73] Log:
15_b=Julian Day, a.k.a. Calendar Man, had been locked in his c
ell in Arkham Asylum for a full year when he was moved to Arkham City. Unable to
celebrate the passing holidays in his own inimitable style, he could do nothing
more than just imagine what he would have done if he were free.
In Arkham City, he quickly found the Solomon Wayne Courthouse and claimed it as
his own. Anyone who dared come in was overpowered and taken to a cell where they
remained until the next holiday, when Day would kill them.
It was all going well, until Two-Face arrived with a small army and took the Cou
rthouse for himself, locking Day up in a cell.
[3370.73] Log:
16_a=CLAYFACE
[3370.73] Log:
16_b=Basil Karlo, a.k.a. Clayface, used his ability to mimic t
he exact appearance of anyone, to impersonate Quincy Sharp and escape from Arkha
m Asylum.
On the run in Gotham City, Clayface has been forced to constantly change his app
earance in order to stay one step ahead of Hugo Strange and his guards.

His current whereabouts are unknown.


[3370.73] Log:
17_a=THE FALCONE FAMILY
[3370.73] Log:
17_b=The Falcones are America's oldest surviving crime family.
Generation after generation has ruled the underworld with iron fists, preferrin
g to stay away from more colorful super-villain activities. They maintain legiti
mate business interests, including garbage collection and shipping companies.
The current head of the family, Carmine The Roman Falcone is feared by all and unt
il recently had the city in his pocket. But something has changed.
Quincy Sharp, the newly elected mayor, and a man who should be afraid of him was
not. Carmine's attempts to intimidate Sharp had resulted in his henchmen myster
iously disappearing, and Sharp has struck back, with the TYGER guards closing do
wn Falcone's operations all over the city.
[3370.73] Log:
18_a=A FAMILY BUSINESS
[3370.73] Log:
18_b=As Hugo Strange's TYGER guards' grip on the city tightene
d, a Falcone family meeting was called. The choice was simple: Stay in Gotham an
d face arrest and imprisonment in Arkham City, or leave.
The younger members of the family argued that The Falcones run from no one, but in
the end it was the Roman's decision.
The next day the entire family packed up and left Gotham, heading to the relativ
e safety of Bldhaven.
[3370.73] Log:
19_a=A SICK PLAN (1 OF 3)
[3370.73] Log:
19_b=After Batman stopped him from escaping Arkham Asylum, the
Joker sat alone in his padded cell, knowing something was wrong.
The first sign was an unusual lump on his shoulder. He felt... tainted. Weeks we
nt by and ten more unusual lumps appeared.
The TITAN had done something to him, something bad, something that wasn't funny
at all.
[3370.73] Log:
20_a=A SICK PLAN (2 OF 3)
[3370.73] Log:
20_b=The Joker was dying. He knew it and soon so would anyone
who saw him. The last thing he needed was to appear weak before his rivals.
So one day at lunch, the Joker took a spoon and dug out another inmate's eyes, k
nowing this would get him solitary confinement. He could keep out of sight, at l
east until his transfer to Arkham City.
The Joker needed an escape plan, and on the night of his transfer, Harley Quinn
provided one. Disguised as an Arkham guard, she overpowered the Joker's escorts
and stole her puddin' away to a boat waiting on the island's quayside.
[3370.73] Log:
21_a=A SICK PLAN (3 OF 3)
[3370.73] Log:
21_b=As the boat carrying the twisted pair sped off towards Go
tham, it was joined by a second. A secret alarm placed by Batman had alerted him
to the Joker's escape, and here he was in the Batboat, pursuing the fugitives.
They ignored his orders to stop, so Batman opened fire. As Harley steered the bo
at to shore, missiles ripped the hull to pieces.
They swam, the weakened Joker being pulled through the water by a distraught Har
ley, desperate to save her puddin'. She pulled the Joker out of the water to saf
ety, somehow avoiding Batman's searchlight. She and the Joker sat there, gasping
for breath, when they suddenly realized where they were: Arkham City.
[3370.73] Log:
22_a=STRANGE GOINGS ON
[3370.73] Log:
22_b=Working at Arkham Asylum, Professor Hugo Strange used a s
eries of complicated psychological profiling techniques to identify the man behi
nd Batman's mask as Bruce Wayne.

Planning to become both rich and famous, he plotted to sell the secret of Batman
's identity to the highest bidder. Word spread throughout the criminal underworl
d that Batman's greatest secret was for sale, but before anyone could act on it,
Hugo Strange vanished.
[3370.73] Log:
23_a=HUGO STRANGE'S EXPERIMENTS
[3370.73] Log:
23_b=Now in charge of Arkham City, Strange continues his radic
al experiments into the workings of the human mind. During processing, Strange p
ersonally selects inmates that fit his criteria and has them taken away to his I
nmate Behavioral Analysis Unit.
No one knows what happens to the missing prisoners in that room except Strange h
imself. Sometimes they emerge lobotomized to roam the streets, but more often th
ey are never heard from again. Some people believe that Strange brainwashes the
missing thugs and turns them into his TYGER guards whereas others believe he has
a deal with the Penguin and hands him them to use as target practice.
[3370.73] Log:
24_a=GORDON vs. SHARP (1 OF 2)
[3370.73] Log:
24_b=As the plans for Arkham City became public knowledge, Com
missioner Gordon, incensed at not having been consulted over Mayor Sharp's decis
ion, attempted to block construction with a court order.
He failed.
The Commissioner called on Batman and explained that he suspected corruption at
the highest levels of Sharp's administration.
[3370.73] Log:
25_a=GORDON vs. SHARP (2 OF 2)
[3370.73] Log:
25_b=After losing his case against Mayor Sharp, Gordon was sum
moned to City Hall. Sharp tried to reason with Gordon, explaining that Arkham Ci
ty would be something they could both be proud of, but Gordon held his ground.
Sharp calmly stated that he understood Gordon's position and expected Gordon to
quietly resign.
Furious, Gordon stormed out. He might have resigned if he hadn't been talked out
of it by Batman. Batman suggested attacking Mayor Sharp and Arkham City with a
public campaign, headed not by Gordon, but someone with the money and profile ne
eded to win popular support. Someone like Bruce Wayne.
[3370.73] Log:
26_a=HOLDING GRUDGES (1 OF 3)
[3370.73] Log:
26_b=Soon after his arrival in Gotham City, the Penguin decide
d to make an impression on the underworld elite with a gala opening for his nigh
tclub, the Iceberg Lounge. He included the notorious Joker, whose appearance wou
ld surely impress the crowd.
When the Joker arrived, Harley Quinn on his arm and a dainty flower in his lapel
, the Penguin was thrilled. He was hosting the sinister soiree of the century--u
ntil a clumsy waitress spilled a drink on the Joker.
The laughing Joker aimed his flower and an acid spray melted the girl's face. As
alarmed patrons fled the scene, a cold, dark rage at the Joker curled inside Pe
nguin.
[3370.73] Log:
27_a=HOLDING GRUDGES (2 OF 3)
[3370.73] Log:
27_b=The Joker eagerly returned to the Iceberg Lounge a few we
eks later, but was insulted to find his name was not on the guest list. Willing
to overlook this obvious mistake, he shot the doorman on his way in, kicked his
feet up at a table, and ordered a glass of warm milk.
He was pleased when alongside the milk was a summons to the club's VIP section.
Led to a back room--past a tank where Tiny the Shark circled--the Joker happily
greeted the Penguin, who promptly pushed him out of a door onto the street. The

Penguin squawked out that the club had a new "no clowns" policy before slamming
the door.
[3370.73] Log:
28_a=HOLDING GRUDGES (3 OF 3)
[3370.73] Log:
28_b=After arriving at Arkham City, the Joker and Harley Quinn
were eager to explore their new stomping ground.
Reflecting that years had passed since the Penguin banned Joker from the club, t
hey sought out the blue neon lights of the Iceberg Lounge. Harley pounded on the
door, certain that Cobblepot would let bygones be bygones.
The Penguin answered, a hulking guard at his side, and immediately reminded them
of his "no clowns" policy. He just managed to close the door before the acid fr
om Joker's flower shot out at his face.
[3370.73] Log:
29_a=A KILLER IN THE SEWERS
[3370.73] Log:
29_b=In order to remove Waylon Jones, a.k.a. Killer Croc, from
the sewers below Arkham Asylum, Strange ordered a squad of TYGER guards to lure
him out using body parts from deceased inmates.
Although this strategy proved unsuccessful, the team was able to subdue Croc whe
n he emerged from the sewers looking for food once the supply of bodies had run
out.
[3370.73] Log:
30_a=THE MAD HATTER (1 OF 2)
[3370.73] Log:
30_b=Disgusted at the crimes Jervis Tetch committed in the gui
se of the Mad Hatter, Quincy Sharp decreed that Tetch should never see the outsi
de world again.
For months, Tetch was locked in solitary confinement, deep in the bowels of Arkh
am Asylum's Maximum Security wing. Locked up in the dark without his hats, his t
ea, and, most importantly, his Alice, Tetch's mind crumbled. Professor Hugo Stra
nge became fascinated by Tetch's case, taking particular interest in Tetch's min
d control experiments.
Strange manipulated security procedures, allowing him full access to Tetch behin
d the warden's back.
[3370.73] Log:
31_a=THE MAD HATTER (2 OF 2)
[3370.73] Log:
31_b=If Hugo Strange's plans were going to work, he needed a w
ay to control Quincy Sharp. Having worked with Tetch for months, he had refined
and perfected a psychoactive compound that would make anyone who ingested it mor
e malleable and open to suggestion.
The next day, Strange invited Sharp to join him for tea at his office in the Adm
inistration Building.
[3370.73] Log:
32_a=THE MARONI FAMILY
[3370.73] Log:
32_b=The Maroni family has long been at war with their archriv
als, the Falcones. In a constant game of one-upmanship, each family has been hur
t. Sons and daughters have been killed, businesses have burnt to the ground, and
still it goes on.
Determined to win the war once and for all, the Maronis met in their family rest
aurant and talked into the night.
Little did they know that as they talked, they were surrounded by Carmine Falcon
e's men who opened fire, killing almost everyone within. With their leadership g
one, the surviving Maronis have all been incarcerated in Arkham City.
[3370.73] Log:
33_a=MAXIE ZEUS
[3370.73] Log:
33_b=Not every building in Arkham City was in disrepair before
the mega-prison was constructed. One operating building was the Gotham City Oly
mpus Nightclub, originally owned by Maxie Zeus.
Although Maxie disappeared in Arkham Asylum after one too many rounds of electro

shock therapy, the club kept running in his absence, leading some to think Maxie
hasn't gone far.
[3370.73] Log:
34_a=A COLD START (1 OF 2)
[3370.73] Log:
34_b=When Hugo Strange arranged for Nora Fries to be moved to
Arkham City, her husband Victor Fries, a.k.a. Mister Freeze, escaped from his re
frigerated containment cell to find her. But Strange was waiting for him, and he
calmly informed Victor that Nora had been transported for her own safety and th
at if Victor wished to see her again, he should move quietly into his new home i
n Arkham City.
To motivate Victor further, Strange promised him full access to laboratory facil
ities in the old GCPD building, now abandoned within the high-security walls of
Arkham City, stocked with all the tools required to seek a cure for Nora.
[3370.73] Log:
35_a=A COLD START (2 OF 2)
[3370.73] Log:
35_b=Mister Freeze stood alone in his new laboratory. Everythi
ng Strange had promised was true. Everything except his frozen wife, Nora, who w
as nowhere to be seen.
Furious, Freeze upgraded his suit's weapon systems, arming himself to force Stra
nge to give him back his wife. Waiting until dark, he marched out of the GCPD, o
nly to be ambushed by a squad of TYGER operatives with orders to take him to Pro
fessor Strange.
[3370.73] Log:
36_a=ILLEGAL OPERATIONS
[3370.73] Log:
36_b=While in residence at Arkham Asylum, Hugo Strange experim
ented on prisoners as part of the process leading to him unlocking the workings
of the mind in order to control it. In order to cover up his experiments, he arr
anged for these poor individuals to be lobotomized, locked in the cells and forg
otten.
It was during these experiments that Strange perfected his ability to place post
hypnotic suggestions in the minds of his victims; a technique he used to guarant
ee absolute loyalty from his handpicked TYGER guards.
After escaping from custody, the Joker released the lunatics and allowed them to
roam free across Arkham Island in an attempt to stop Batman.
[3370.73] Log:
37_a=THE COBBLEPOT FEUD (1 OF 5)
[3370.73] Log:
37_b=At the opening of the Cobblepot Towers, Henry Cobblepot,
print magnate turned hotelier, looked at his latest hotel, determined to outclas
s the also-newly opened Grand Wayne Plaza.
Desperate to ruin his rival, Judge Solomon Wayne, Henry laughed at reports that
the people of Gotham preferred the restrained splendor of the Wayne Hotel to his
own location's. He swore that the Cobblepot hotels would be the premier destina
tions of the world.
He was wrong, and it cost him both his fortune and his health. On his deathbed,
Henry left the remains of his fortune to his son, Stanley Cobblepot. Stanley vow
ed to outdo the Wayne family and their empire, now headed by Alan Wayne.
[3370.73] Log:
38_a=THE COBBLEPOT FEUD (2 OF 5)
[3370.73] Log:
38_b=Stanley Cobblepot instigated a very public feud with the
Wayne family. As the Wayne business empire extended to include hotels and other
public buildings, Stanley was determined to outdo them, pouring more and more mo
ney into his fledgling hotel business, to the detriment of the newspaper busines
s and his relationship with his son, Oswald.
As Stanley's businesses crumbled around him, he sent Oswald to school in England
. Feeling abandoned and picked on by his peers for his homely appearance, Oswald
skipped class after class, preferring the company of the thieves and scoundrels
he met on the streets.

By the time his father's empire collapsed, Oswald had vanished.


[3370.73] Log:
39_a=THE COBBLEPOT FEUD (3 OF 5)
[3370.73] Log:
39_b=When the council decided to shut down the Pinkney Natural
History Museum, they sold this historic structure to the highest bidder. Locate
d in a deteriorating part of the city many investors passed up the opportunity b
ut for Oswald Cobblepot this was exactly what he wanted.
He purchased the building and established this as his base of operations, conver
ting the attached theme restaurant, the Iceberg Lounge, into a high profile nigh
tclub. To the public, the Iceberg Lounge was a reputable establishment. But belo
w the surface was a den of iniquity, a go-to place for illicit and illegal wares
.
The adjacent museum exhibit halls were repurposed as the Penguin's storage facil
ity, housing everything from his torture room, his weapon cache and a gladiator
pit. Illegal fights to the death occurred nightly, with the victors earning a jo
b on Penguin's crew.
[3370.73] Log:
40_a=THE COBBLEPOT FEUD (4 OF 5)
[3370.73] Log:
40_b=The Penguin's operation was run on fear and pain. One nig
ht, a guest at the Iceberg Lounge was caught cheating at poker. The Penguin tort
ured this man in full view of everyone. A friend of the man grabbed a beer bottl
e, smashed it on a table, and attacked, driving the bottle hard into the Penguin
's face.
As the Penguin screamed, the attacker and his friend were dragged away to a priv
ate torture room. Cobblepot was examined by the finest doctors in Gotham City bu
t the prognosis was always the same; removing the bottle could be fatal.
[3370.73] Log:
41_a=THE COBBLEPOT FEUD (5 OF 5)
[3370.73] Log:
41_b=When the Penguin received the eminent domain seizure from
City Hall ordering him to vacate the Iceberg Lounge, he replied with a letter t
elling Mayor Sharp that no one tells Oswald Cobblepot what to do. He'd bought hi
s property legally and the city could find somewhere else to stick their prison.
On the day that the perimeter wall was due to be completed, the GCPD were dispat
ched with backup from TYGER guards to forcibly reclaim the building. The Penguin
ordered his men to fire at the police, killing three veteran officers.
With the Penguin's criminal nature no longer in dispute, Mayor Sharp ordered the
wall closed, trapping the Penguin and his gang in Arkham City.
[3370.73] Log:
42_a=POISONOUS INTENT (1 OF 2)
[3370.73] Log:
42_b=Ready to turn over a new leaf, Pamela Isley rejected her
Poison Ivy persona and opened a small flower shop in the backstreets of Gotham.
Surrounded by plants, she was content for a while. But society continued to mist
reat her "babies" and eventually, she snapped.
A man came to buy flowers for his wife, obviously feeling guilty about having be
en unfaithful. Pamela smiled and handed over an elaborate bouquet. The plants ca
me to life, rapidly growing onto his screaming face and piercing his skin with t
oxic thorns. Pamela laughed. Poison Ivy was back.
[3370.73] Log:
43_a=POISONOUS INTENT (2 OF 2)
[3370.73] Log:
43_b=After being given an overdose of TITAN by the Joker, Pois
on Ivy was left to die in her airtight cell by Warden Sharp, who blamed her for
the mass destruction of Arkham Island.
As her health declined, she prayed for salvation; it came in the form of a pries
t, who was unknowingly covered in pollen from the trees near his church. As he p
erformed the last rites, Ivy manipulated the pollen into an antidote that worked
in harmony with the unique, natural toxins in her blood, and, to the amazement
of the priest, she began a full recovery.

Furious, Warden Sharp locked her in a biological containment unit and arranged f
or her to be one of the first criminals sent to Arkham City.
[3370.73] Log:
44_a=ELECTION TIME
[3370.73] Log:
44_b=Quincy Sharp claimed to have been instrumental in stoppin
g the riot at Arkham Asylum, stirring a tide of public admiration. Throughout hi
s mayoral campaign, Sharp repeatedly told voters that he would never allow their
safety to be threatened by criminal scum.
His victory was assured when he announced that he would create a new, high-secur
ity prison that would forever separate the good people of Gotham City from the b
ad. Once elected, his first move was to put the relatively unknown psychiatrist,
Professor Hugo Strange, in charge of the whole facility.
[3370.73] Log:
45_a=THE RATCATCHER
[3370.73] Log:
45_b=Otis Flannegan, a.k.a. the Ratcatcher, looked out through
the cellar window on the opening day of Arkham City. He had kept out of trouble
so far, but he would need a plan to survive. Arkham City claimed to be escape-p
roof and the Penguin had the illicit goods market sewn up, so Ratcatcher would s
ell small comforts.
Fine soap. Breath mints. Extra buttons. He sent his rats out to collect such ite
ms from the outside world. It worked, business was brisk, and he felt safe, unti
l the Penguin came looking for his rival vendor.
Flannegan was dragged screaming through the streets of Arkham City, followed by
a trail of rats, into the museum and never to be seen again.
[3370.73] Log:
46_a=A NEW ROBIN
[3370.73] Log:
46_b=Richard "Dick" Grayson was the youngest in a family of ac
robats known as the Flying Graysons. Their death-defying act was all that kept t
he circus where they performed in business. As the people of Gotham clamored for
tickets to the show, the mob came looking for their cut. After the circus owner
refused them, mobsters killed Dick's parents during a packed performance attend
ed by Bruce Wayne.
Wanting to protect the devastated orphan, Bruce took Dick under his wing and bec
ame his legal guardian, eventually entrusting the boy with his greatest secret.
Desperate to help his friend and mentor, Dick trained hard to become Robin, patr
olling Gotham at Batman's side.
Now an adult, Dick fights crime on his own as the vigilante called Nightwing.
[3370.73] Log:
47_a=SCARECROW
[3370.73] Log:
47_b=No one has seen Jonathan Crane, a.k.a. the Scarecrow, sin
ce he was attacked by Killer Croc in the sewers below Arkham Asylum.
Some say he escaped certain death by dragging what was left of himself onto a TI
TAN container and floating out to sea, while others believe he was eaten by Croc
.
Undeterred, Batman has spent months searching for Crane, refusing to believe tha
t he is dead. If Crane is out there, plotting his revenge on Batman, then Batman
knows Gotham will never be truly safe.
[3370.73] Log:
48_a=BURIED ON A SUNDAY (1 OF 2)
[3370.73] Log:
48_b=On a dark and stormy night, in the late 19th century, a m
erchant named Cyrus Gold was murdered and dumped in the swamps near the emerging
Gotham City. As the body sunk into the pit, it was exposed to an unusual chemic
al in the swamp which miraculously reanimated the merchant. He set out wandering
the streets of Old Gotham, unable to remember his name and only able to recite
the nursery rhyme Solomon Grundy.
Seemingly able to cheat death, the undead man, now called Solomon Grundy, was ca
ptured and ruthlessly experimented on. Determined to discover what had brought G

rundy back to life, it became apparent that the creature was now immortal, due t
o a combination of the swamp chemicals and the storm that raged on the night of
his death.
[3370.73] Log:
49_a=BURIED ON A SUNDAY (2 OF 2)
[3370.73] Log:
49_b=As the army moved through the condemned Wonder City searc
hing for stragglers, no one expected what lay in R's al Ghkl's private medical la
boratory. For months, Solomon Grundy had been exposed to the Lazarus chemical an
d then repeatedly electrocuted.
He had died dozens of times, but each time he was brought back for more. While t
he soldiers debated what he even was, Grundy revived again--and killed everyone
nearby.
Mentally broken by his ordeal, he waited at the lab for the doctors to return an
d murder him again.
[3370.73] Log:
50_a=TALIA'S GUARD
[3370.73] Log:
50_b=Even though she is a fearsome warrior in her own right, a
s R's al Ghkl's daughter, Talia is always shadowed by a secretive order of highly
trained female protectors, known as the Elite Guard.
Each individual guard is chosen generations in advance and trained from birth to
be the best of the best, easily capable of holding her own against a hundred me
n.
[3370.73] Log:
51_a=BROKERING DEALS
[3370.73] Log:
51_b=Sherman Fine, a.k.a. the Broker, has carved out a lucrati
ve business in Gotham City by being the go-to guy to purchase property. Mainly h
ired by the criminal underclass, Sherman will find and arrange all the necessary
paperwork to ensure that the deal will go untraced while providing exactly what
the client needs.
In the past he has purchased rooms on behalf of the Great White Shark, Mister Zs
asz, and the Joker. When planning his revenge on Batman, the Riddler took advant
age of the Broker's services to secure the buildings that would later house his
challenges.
[3370.73] Log:
52_a=SCARFACE (1 OF 2)
[3370.73] Log:
52_b=The original Scarface puppet was carved from the old gall
ows tree at Blackgate prison, and eventually fell into the hands of the meek Arn
old Wesker, who'd disappointed his mafia family by showing more interest in vent
riloquism than gunplay.
Scarface became an unlikely mob boss in Wesker's hands--until Wesker was locked
up in Arkham Asylum without his precious puppet. Forced to improvise, he scroung
ed up materials for a new Scarface--one left mute upon Wesker's departure from t
he asylum.
When the Joker took over Arkham, he discovered Scarface in lock-up and took a li
king to the puppet. Scarface quickly received a garish repaint and a new voice,
complete with a demented laugh and a twisted sense of humor.
[3370.73] Log:
53_a=SCARFACE (2 OF 2)
[3370.73] Log:
53_b=When Batman shut down the Joker's riot at Arkham Asylum,
it seemed the relationship between the newly demented Scarface puppet and the Cl
own Prince had ended--until one of the Joker's old henchmen, Mugsy Binks, showed
up at the Steel Mill in Arkham City. He'd rescued Scarface from the old asylum,
knowing it would buy him favor with Joker. And Mugsy was skillful enough to mak
e a dozen more copies, freeing the Joker to mutilate any puppet that failed to a
muse him.
After all, another Scarface could quickly be built up for him to laugh with, abu
se, and then break into pieces. Joker's only regret is that people aren't so eas
ily toyed with and replaced. Or are they?

[3370.73] Log:
54_a=CATWOMAN AND TWO-FACE (1 OF 3)
[3370.73] Log:
54_b=As Strange's grip tightened and the gates of Arkham City
slammed shut on Gotham's criminals, only three were left at large; Two-Face, Cat
woman, and Batman. Catwoman sat in her apartment, debating whether to flee, when
her phone rang. On the other end: the unmistakable voice of Two-Face. Sorry, Kit
ty-cat, but one of us had to go down. Suddenly, TYGER guards were at her door.
Fleeing, Catwoman fought her way through guard after guard to the safety of a ne
arby roof. She could only watch as the guards ransacked her apartment until they
found her safe. She readied her claws, but a shadowy figure appeared behind her
and held a gloved hand over her mouth until she passed out.
[3370.73] Log:
55_a=CATWOMAN AND TWO-FACE (2 OF 3)
[3370.73] Log:
55_b=Catwoman came to in the Batmobile as it raced through the
streets of Gotham. She angrily told Batman that he should not have gotten invol
ved. Batman told her to give up on her loot and leave town before it was too lat
e.
Undeterred, she asked how Batman knew so much about Arkham City. He explained th
at he had found a secret room in Sharp's office back at Arkham Asylum, filled wi
th detailed plans for the new prison complex.
Catwoman thanked him and pressed the emergency eject button on her seat. The Bat
mobile screeched to a halt, but it was too late. Catwoman had disappeared... and
Batman knew exactly where she was headed.
[3370.73] Log:
56_a=CATWOMAN AND TWO-FACE (3 OF 3)
[3370.73] Log:
56_b=Two-Face was already in the warden's office in Arkham Asy
lum, photographing the plans to the secret vault inside Arkham City. As Catwoman
burst into the room, Two-Face laughed as he tossed the originals into the fire.
Furious, she knocked him to the ground, grabbed the camera and ran.
With seemingly no escape for either of them and the TYGER guards alerted and clo
sing in fast, Catwoman was suddenly pulled to safety by Batman, leaving Two-Face
to be captured.
As Catwoman ascended, she opened the camera to reveal her prize only to find the
memory card had vanished. She looked down on Two-Face who was showing her the c
ard, before calmly swallowing it. Furious, Catwoman sliced though the line and p
lummeted to the ground, only to be surrounded by TYGER guards, arrested and take
n to Arkham City.
[3370.73] Log:
57_a=TYGERS IN THE CITY
[3370.73] Log:
57_b=After disagreeing with Commissioner Gordon over the polic
ing of Arkham City, Quincy Sharp announced that a private firm had been commissi
oned to provide a total security solution: TYGER.
Unknown to everyone but Hugo Strange, each TYGER operative was profiled and impl
anted with a posthypnotic suggestion that made them unquestionably loyal to him
and him alone.
[3370.73] Log:
58_a=VICKI VALE
[3370.73] Log:
58_b=When Vicki Vale first interviewed Quincy Sharp, just days
after the events at Arkham Asylum, she felt something was wrong. Sharp's later
appearance on the Gotham Nightliner show that she co-hosts confirmed her suspici
ons. Convinced that Sharp was not the hero he made himself out to be, Vale press
ed him for answers and he became confused, struggling with the facts.
As she moved in for the journalist kill, she was shocked when Sharp suddenly reg
ained his composure, answering all her questions with authority. It was as if he
suddenly spoke with someone else's voice.
Whatever was going on, Vale became even more determined to uncover the truth.
[3370.73] Log:
59_a=WONDER CITY (1 OF 3)

[3370.73] Log:
59_b=Over a century ago, the mysterious R's al Ghkl arrived in
Gotham City and met with the Gotham elders. Even then, Gotham was a crime-ridden
, lawless place. R's promised a brighter future for all in exchange for a deed to
the north end of the city. The Gothamites laughed at this strange man, until he
produced more gold than they had ever seen.
The deed in hand, R's began construction of a new city, a utopian vision powered
by clean, free energy. With no crime, the future would be bright, and as the las
t brick was laid by the slaves he had shipped in from his homeland, R's presented
the future of Gotham: Wonder City.
[3370.73] Log:
60_a=WONDER CITY (2 OF 3)
[3370.73] Log:
60_b=Mechanical guardians watched over the population of Wonde
r City while behind the scenes, lawbreakers were removed and executed. Wonder To
wer stood above it all, a monument to prosperity. But for R's, the real reason fo
r choosing this location was simple. Beneath the streets, he had located a chemi
cal source that he called Lazarus. In small doses it would rejuvenate a person,
but R's believed that with enough power the Lazarus could be super-charged to def
eat any ailment... even death itself!
Unknown to all but R's and his engineers, Wonder Tower was actually a giant light
ning rod. When the time was right, he would test his theory.
[3370.73] Log:
61_a=WONDER CITY (3 OF 3)
[3370.73] Log:
61_b=Wonder City continued to operate for months before the ef
fect of prolonged exposure to the Lazarus chemical became clear; it was driving
the city's inhabitants insane. When R's al Ghkl failed to act, the newly formed G
otham City Hall did. Wonder City was declared a public health hazard and quarant
ined.
Troops dragged the screaming citizens out of their homes, straight to Arkham Asy
lum. R's al Ghkl disappeared. As Gotham reached into the sky, new neighborhoods w
ere built over Wonder City, until the site was all but forgotten. Some years lat
er, R's returned in need of his old Lazarus Pit. As his forces began the mining p
rocess, the streets above collapsed, but R's forced them to keep digging.
[3370.73] Log:
62_a=THE PAYPHONE KILLER
[3370.73] Log:
62_b=At first it was just missing people, last seen near payph
ones, but then the bodies started to appear, mutilated and posed. Stories of a p
ayphone killer spread fast.
As the sound of ringing phones haunted the streets, Mr. Zsasz smiled. Hiding in
a lair he'd purchased from the Broker, he monitored an array of surveillance cam
eras pointing at each payphone in Arkham City.
As each victim answered his call, he acted fast, following them, tracking their
movements, and then, when the time was right, killing them. It was perfect. He k
new one day he would see Batman holding that phone, and then he would be able to
carve his final mark.
[3370.73] Log:
Intro=Arkham City is home to the most notorious criminals in a
ll of Gotham City. Whenever a suspicious event is detected, the Batcomputer will
automatically mark the location on the map. Investigate these events to uncover
more super-criminal activity.
[3370.73] Log:
IntroTitle=SIDE MISSIONS
[3370.73] Log:
Unlocked=ARKHAM CITY STORY UNLOCKED
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[Azrael]
GlyphRescanned=Symbol Already Scanned
GlyphScanned=Symbol Scanned
LeftStickControl=Move symbol
RightStickControl=Rotate/zoom symbol

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[Bios]
Attributes=ATTRIBUTES
Base=Based In
Bio=BIO
eyes=Eye Color
First=First Appearance
Hair=Hair Color
Height=Height
Info=INFORMATION
NoData=Mission not started
Occupation=Occupation
PageBios=CHARACTER BIOS
PageStories1=ARKHAM CITY STORIES
PageStories2=ARKHAM CITY STORIES
PageStory1=[temp] STORY1
PageStory2=[temp] STORY2
Play=Play
RealName=Real Name
Stop=Stop
TapeUnlockedFor=Interview Tape unlocked for
Tapes=TAPES
Unlocked=CHARACTER BIO UNLOCKED
View=View
ViewerUnlocked=CHARACTER TROPHY UNLOCKED
Weight=Weight

[3370.73] Log:
[Boss]
[3370.73] Log:
CombatAnalysis=Batcomputer Analysis: Mr. Freeze
[3370.73] Log:
FreezeAdapting=Neutralizing environmental threat
[3370.73] Log:
FreezeDanger=Visual contact with target: Batman
[3370.73] Log:
FreezeDeployingSeekers=Deploying Seeker drones
[3370.73] Log:
FreezeDownloadingCodes=Accessing Batcomputer
[3370.73] Log:
FreezeFollowingSeekerInfo=Tracking Seeker data
[3370.73] Log:
FreezeRecovering=Reinitializing systems
[3370.73] Log:
FreezeSeekersAcquiringTarget=Seekers acquiring target
[3370.73] Log:
FreezeStunned=Suit functionality compromized
[3370.73] Log:
FreezeTelemetry=Intercepted: Suit Telemetry
[3370.73] Log:
FreezeTrackingHeatSigs=Tracking heat signatures
[3370.73] Log:
FreezeUnseen=No visual contact with target: Batman
[3370.73] Log:
FreezeVulnerable=Defenses offline
Vulnerable to attack
[3370.73] Log:
FreezeWeaponJammed=Weapon malfunction
[3370.73] Log:
GrundyFinishHim=Finish Grundy
[3370.73] Log:
GrundyGelNodes=Use Quickfire Explosive Gel to destroy the gene
rator nodes
[3370.73] Log:
IntroTitle=Mr. FREEZE
[3370.73] Log:
IntroTitle1=COMBAT ANALYSIS
[3370.73] Log:
IntroTitle2=PROCESSING POSSIBLE ATTACKS...
[3370.73] Log:
JammingBegins=Adaptive Detective Mode Jamming
[3370.73] Log:
JammingBlocked=Jamming Signal Blocked
[3370.73] Log:
JammingLockedOn=Detective Mode Jamming Successful
[3370.73] Log:
LockOnImminent=Alert: Jamming Imminent
[3370.73] Log:
Recovering=Charging defensive pulse
[3370.73] Log:
Takedown_DropDownAndSkylight_Desc=Freeze's suit restricts his
field of view leaving him vulnerable to attacks from directly above.
[3370.73] Log:
Takedown_DropDownAndSkylight_Title=Drop Attack
[3370.73] Log:
Takedown_ElectricFloor_Desc=While Freeze's suit provides prote
ction against most forms of liquid, if that liquid is electrified this will temp

orarily leave him stunned.


[3370.73] Log:
Takedown_ElectricFloor_Title=Electrification
[3370.73] Log:
Takedown_GlideKick_Desc=Freeze's slow movement speed make him
powerless to protect against a surprise glide kick attack from behind.
[3370.73] Log:
Takedown_GlideKick_Title=Glide Kick
[3370.73] Log:
Takedown_Grate_Desc=The tracking devices used by Freeze do not
scan below ground level. An attack from directly underneath Freeze would be imp
ossible for him to block.
[3370.73] Log:
Takedown_Grate_Title=Floor Grate
[3370.73] Log:
Takedown_Jammer_Desc=Freeze's weapons use a constantly changin
g encryption key. However, it is believed he has a personal override which would
instantly disrupt their usage. Warning: Once used, his weapons can be remodulat
ed so the jammer would become ineffective.
[3370.73] Log:
Takedown_Jammer_Title=Jammer Gadget
[3370.73] Log:
Takedown_Ledge_Desc=Freeze's restricted field of view leaves h
im vulnerable to surprise ledge grab attacks.
[3370.73] Log:
Takedown_Ledge_Title=Ledge Grab
[3370.73] Log:
Takedown_LineLaunch_Desc=The Line Launcher gadget allows for r
apid attacks from behind or the side to immobilize him. Warning: Once used, Free
ze will identify and track the Line Launcher's distinctive firing sound therefor
e rendering repeat attacks impossible.
[3370.73] Log:
Takedown_LineLaunch_Title=Line Launcher
[3370.73] Log:
Takedown_Magnet_Desc=Industrial Electromagnets can be powered
up using a Remote Electrical Charge, warping and overwhelming any metallic objec
ts within their magnetic field.
[3370.73] Log:
Takedown_Magnet_Title=Industrial Electromagnet
[3370.73] Log:
Takedown_ReverseLedge_Desc=If lured beneath a raised platform,
Freeze is vulnerable to a surprise attack from above.
[3370.73] Log:
Takedown_ReverseLedge_Title=Reverse Ledge Grab
[3370.73] Log:
Takedown_Silent_Desc=Freeze's slow movement and single minded
determination to track down his target make him susceptible to a close ranged, s
urprise takedown from behind.
[3370.73] Log:
Takedown_Silent_Title=Silent Takedown
[3370.73] Log:
Takedown_WeakWall_Desc=While providing substantial protection,
Freeze's suit cannot withstand multiple high velocity impacts simultaneously. L
uring Freeze into an exploding structural weakness will immediately immobilize h
im.
[3370.73] Log:
Takedown_WeakWall_Title=Structural Weakness
[3370.73] Log:
Takedown_Window_Desc=Analysis of Freeze's scanning systems rev
eals he is unable to track low targets crouched behind windows or walls. These p
rovide an ideal way to get close enough to Freeze for a surprise attack without
being seen.
[3370.73] Log:
Takedown_Window_Title=Windows
[3370.73] Log:
Warning=Warning:
[3370.73] Log:
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[Breakables]
Balloon12=Destroyed 12 Joker Balloons
Balloon3=Destroyed 3 Joker Balloons
Balloon6=Destroyed 6 Joker Balloons
Balloon9=Destroyed 9 Joker Balloons
Camera12=Destroyed 12 TYGER Security Cameras
Camera3=Destroyed 3 TYGER Security Cameras
Camera6=Destroyed 6 TYGER Security Cameras
Camera9=Destroyed 9 TYGER Security Cameras
Complete=RIDDLER CHALLENGE COMPLETE
Head12=Destroyed 12 Harley Heads
Head3=Destroyed 3 Harley Heads
Head6=Destroyed 6 Harley Heads
Head9=Destroyed 9 Harley Heads

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Penguin12=Destroyed 12 Penguins
Penguin3=Destroyed 3 Penguins
Penguin6=Destroyed 6 Penguins
Penguin9=Destroyed 9 Penguins
Teeth12=Destroyed 12 Joker Teeth
Teeth3=Destroyed 3 Joker Teeth
Teeth6=Destroyed 6 Joker Teeth
Teeth9=Destroyed 9 Joker Teeth
Under12=Destroyed 12 Demon Seals
Under3=Destroyed 3 Demon Seals
Under6=Destroyed 6 Demon Seals
Under9=Destroyed 9 Demon Seals

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Log:
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[Challenge]
02=
03=
04=
05=
06=
07=
AverageCombo=Average Combo:
BaseScore=Base Score
BestScore=Best Score:
BestSingleMoveScore=Best Single Move Score:
BestTime=Best Time:
C11_Desc0=20000
C11_Desc1=26000
C11_Desc2=32000
C11_Title=Survival of the Fittest
C12_Desc0=7000
C12_Desc1=12000
C12_Desc2=18000
C12_Title=Blind Justice
C13_Desc0=30000
C13_Desc1=45000
C13_Desc2=60000
C13_Title=Funhouse Brawl
C14_Desc0=10000
C14_Desc1=20000
C14_Desc2=30000
C14_Title=Hell's Gate
C15_Desc0=12000
C15_Desc1=18000
C15_Desc2=24000
C15_Title=Rooftop Rumble
C16_Desc0=10000
C16_Desc1=20000
C16_Desc2=30000
C16_Title=Prison Riot
C17_Desc0=30000
C17_Desc1=45000
C17_Desc2=60000
C17_Title=Survival of the Fittest (Extreme)
C18_Desc0=12000
C18_Desc1=18000
C18_Desc2=24000
C18_Title=Blind Justice (Extreme)
C19_Desc0=30000
C19_Desc1=45000

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Log:
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C19_Desc2=60000
C19_Title=Funhouse Brawl (Extreme)
C20_Desc0=15000
C20_Desc1=30000
C20_Desc2=45000
C20_Title=Hell's Gate (Extreme)
C21_Desc0=18000
C21_Desc1=24000
C21_Desc2=30000
C21_Title=Rooftop Rumble (Extreme)
C22_Desc0=15000
C22_Desc1=30000
C22_Desc2=45000
C22_Title=Prison Riot (Extreme)
C31_Desc0=23
C31_Desc1=0
C31_Desc2=38
C31_Title=Natural Selection
C32_Desc0=43
C32_Desc1=20
C32_Desc2=39
C32_Title=Lost City
C33_Desc0=24
C33_Desc1=20
C33_Desc2=14
C33_Title=Meltdown Mayhem
C34_Desc0=15
C34_Desc1=25
C34_Desc2=33
C34_Title=Top of the World
C35_Desc0=0
C35_Desc1=21
C35_Desc2=34
C35_Title=Police Brutality
C36_Desc0=2
C36_Desc1=11
C36_Desc2=9
C36_Title=End of the Line
C37_Desc0=38
C37_Desc1=31
C37_Desc2=23
C37_Title=Natural Selection (Extreme)
C38_Desc0=39
C38_Desc1=38
C38_Desc2=43
C38_Title=Lost City (Extreme)
C39_Desc0=6
C39_Desc1=38
C39_Desc2=24
C39_Title=Meltdown Mayhem (Extreme)
C40_Desc0=3
C40_Desc1=30
C40_Desc2=15
C40_Title=Top of the World (Extreme)
C41_Desc0=5
C41_Desc1=21
C41_Desc2=34
C41_Title=Police Brutality (Extreme)
C42_Desc0=11
C42_Desc1=10

[3370.73] Log:
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[3370.73] Log:
ery medal.
[3370.73] Log:
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ery medal.
[3370.73] Log:
[3370.73] Log:
ery medal.
[3370.73] Log:
[3370.73] Log:
ery medal.
[3370.73] Log:
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ery medal.
[3370.73] Log:
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ery medal.
[3370.73] Log:
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ery medal.
[3370.73] Log:
[3370.73] Log:
ery medal.
[3370.73] Log:
[3370.73] Log:
ery medal.
[3370.73] Log:

C42_Desc2=2
C42_Title=End of the Line (Extreme)
C51_Desc0=5000
C51_Desc1=10000
C51_Desc2=15000
C51_Title=The Joker's Carnival
C52_Desc0=5000
C52_Desc1=10000
C52_Desc2=15000
C52_Title=Iceberg Lounge VIP Room
C53_Desc0=5000
C53_Desc1=10000
C53_Desc2=15000
C53_Title=Freight Train
C54_Desc0=24
C54_Desc1=1
C54_Desc2=31
C54_Description=Clear the room as quickly as possible.
C54_Title=Black Mask
C55_Desc0=5000
C55_Desc1=10000
C55_Desc2=20000
C55_Title=Wayne Manor Armory
C56_Desc0=38
C56_Desc1=11
C56_Desc2=15
C56_Description=Clear the room as quickly as possible.
C56_Title=Wayne Manor Main Hall
C57_Desc0=12
C57_Desc1=22
C57_Desc2=30
C57_Description=Clear the room as quickly as possible.
C57_Title=The Batcave
C64_Description=Use 3 modifiers across 3 levels and acquire ev
C64_Title=Search and Destroy
C65_Description=Use 3 modifiers across 3 levels and acquire ev
C65_Title=Street Justice
C66_Description=Use 4 modifiers across 3 levels and acquire ev
C66_Title=Offensive Maneuvers
C67_Description=Use 4 modifiers across 3 levels and acquire ev
C67_Title=City Invader
C68_Description=Use 5 modifiers across 3 levels and acquire ev
C68_Title=Midnight Assault
C69_Description=Use 5 modifiers across 3 levels and acquire ev
C69_Title=Hostile Takeover
C70_Description=Use 6 modifiers across 3 levels and acquire ev
C70_Title=Double Jeopardy
C71_Description=Use 6 modifiers across 3 levels and acquire ev
C71_Title=Ruthless Vengeance
C72_Description=Use 6 modifiers across 2 levels and acquire ev
C72_Title=Black Mask Campaign

[3370.73] Log:
C73_Description=Use 6 modifiers across 2 levels and acquire ev
ery medal.
[3370.73] Log:
C73_Title=Wayne Manor Campaign
[3370.73] Log:
C74_Title=Combat Expert
[3370.73] Log:
C75_Title=Predator Expert
[3370.73] Log:
C76_Title=Combat Master
[3370.73] Log:
C77_Title=Predator Master
[3370.73] Log:
CampaignComplete=Campaign Complete
[3370.73] Log:
CampaignLocked=Campaign Locked
[3370.73] Log:
CampaignMastered=Campaign Mastered
[3370.73] Log:
CampaignProgress=CAMPAIGN PROGRESS
[3370.73] Log:
CampaignUnlocked=CAMPAIGN UNLOCKED
[3370.73] Log:
ChallengeBonus=Perfect Fight Bonus
[3370.73] Log:
ChallengeStatNameCombat0=Strikes
[3370.73] Log:
ChallengeStatNameCombat1=Counters
[3370.73] Log:
ChallengeStatNameCombat2=Stuns
[3370.73] Log:
ChallengeStatNameCombat3=Specials
[3370.73] Log:
ChallengeStatNameCombat4=KOs
[3370.73] Log:
CombatComplete=COMBAT COMPLETE
[3370.73] Log:
Combo=Combo
[3370.73] Log:
CombosAchieved=Combos Achieved:
[3370.73] Log:
DarkKnightBonus=Perfect Round Bonus
[3370.73] Log:
EndlessBonus=Flawless Freeflow Bonus
[3370.73] Log:
Endurance=Endurance Round
[3370.73] Log:
GadgetVariationBonus=Gadget Variation Bonus
[3370.73] Log:
LeaderboardEmpty=This Leaderboard is currently empty.
[3370.73] Log:
LeaderboardNoRanking=You have not recorded a result on this Le
aderboard yet.
[3370.73] Log:
LeaderboardTitleFriends=Leaderboard - Friends Only
[3370.73] Log:
LeaderboardTitleMe=Leaderboard - My Rank
[3370.73] Log:
LeaderboardTitleRanked=Leaderboard - Top 100
[3370.73] Log:
Locked=Challenge Locked
[3370.73] Log:
MaxCombo=Highest Combo:
[3370.73] Log:
Medal=Medal
[3370.73] Log:
Medals=MEDALS:
[3370.73] Log:
MedalsCollected=Earned Riddler Medals:
[3370.73] Log:
movename=Move Name
[3370.73] Log:
NewHighScore=NEW HIGH SCORE!
[3370.73] Log:
NewLeaderboardScore=NEW PERSONAL BEST!
[3370.73] Log:
PointsForMove=Total Points
[3370.73] Log:
PredGoal_0_Desc=Explode a weak wall into a henchman to knock h
im out.
[3370.73] Log:
PredGoal_100=Knock Knock
[3370.73] Log:
PredGoal_100_Desc=Distract a henchman with a Batarang thrown i
n the environment and then perform a Silent Takedown while he is distracted.
[3370.73] Log:
PredGoal_101=Fire Hazard
[3370.73] Log:
PredGoal_101_Desc=Batarang a fire extinguisher and silently ta
ke down a henchman caught up in the smoke.
[3370.73] Log:
PredGoal_102=Window Pain
[3370.73] Log:
PredGoal_102_Desc=Perform a Takedown through a glass window.
[3370.73] Log:
PredGoal_103=Bola'd Over
[3370.73] Log:
PredGoal_103_Desc=Knock down a henchman with the Bolas and the
n finish him off with a ground takedown.
[3370.73] Log:
PredGoal_104=Mind Your Head
[3370.73] Log:
PredGoal_104_Desc=Knock down a henchman with a Shuriken and th
en finish him off with a ground takedown.
[3370.73] Log:
PredGoal_105=Mind Your Head
[3370.73] Log:
PredGoal_105_Desc=Knock down a henchman with a Wing Ding and t
hen finish him off with a ground takedown.
[3370.73] Log:
PredGoal_106=Knock Knock

[3370.73] Log:
PredGoal_106_Desc=Distract a henchman with the Bolas thrown in
the environment and then perform a Silent Takedown while he is distracted.
[3370.73] Log:
PredGoal_107=Knock Knock
[3370.73] Log:
PredGoal_107_Desc=Distract a henchman with a Shuriken thrown i
n the environment and then perform a Silent Takedown while he is distracted.
[3370.73] Log:
PredGoal_108=Knock Knock
[3370.73] Log:
PredGoal_108_Desc=Distract a henchman with a Wing Ding thrown
in the environment and then perform a Silent Takedown while he is distracted.
[3370.73] Log:
PredGoal_109=Fire Hazard
[3370.73] Log:
PredGoal_109_Desc=Use the Bolas on a fire extinguisher and sil
ently take down a henchman caught up in the smoke.
[3370.73] Log:
PredGoal_10_Desc=Kick 3 henchmen in one move using the Line La
uncher.
[3370.73] Log:
PredGoal_110=Fire Hazard
[3370.73] Log:
PredGoal_110_Desc=Use a Shuriken on a fire extinguisher and si
lently take down a henchman caught up in the smoke.
[3370.73] Log:
PredGoal_111=Fire Hazard
[3370.73] Log:
PredGoal_111_Desc=Use a Wing Ding on a fire extinguisher and s
ilently take down a henchman caught up in the smoke.
[3370.73] Log:
PredGoal_112=High Speed Impact
[3370.73] Log:
PredGoal_112_Desc=Use a boosted Remote Shuriken to knock a hen
chman over an edge.
[3370.73] Log:
PredGoal_113=Whip Into Shape
[3370.73] Log:
PredGoal_113_Desc=Trip up a henchman with the Whip and then fi
nish him off with a ground takedown.
[3370.73] Log:
PredGoal_11_Desc=Knock down 3 henchmen with one Remote Control
Batarang.
[3370.73] Log:
PredGoal_12_Desc=Use the Sonic Shock Batarang to pacify a henc
hman. (Upgrade required)
[3370.73] Log:
PredGoal_13_Desc=Use the Triple Batarang to knock down 3 hench
men with one throw.
[3370.73] Log:
PredGoal_14_Desc=Use the Line Launcher to kick a henchman off
an edge and knock him out.
[3370.73] Log:
PredGoal_15_Desc=Exit a floor grate and approach silently to t
ake down a henchman.
[3370.73] Log:
PredGoal_16_Desc=Using the Ultra Batclaw, pull the floor out f
rom under a henchman.
[3370.73] Log:
PredGoal_17_Desc=Using the Ultra Batclaw, pull the floor out f
rom under 2 henchmen.
[3370.73] Log:
PredGoal_18_Desc=Using the Ultra Batclaw, pull the floor out f
rom under 3 henchmen.
[3370.73] Log:
PredGoal_19_Desc=Sneak up behind a henchman and perform a Sile
nt Takedown.
[3370.73] Log:
PredGoal_1_Desc=Knock down a henchman with a Batarang and then
finish him off with a ground takedown.
[3370.73] Log:
PredGoal_20_Desc=While hanging from a ledge, grab a henchman a
nd pull him down over the edge.
[3370.73] Log:
PredGoal_21_Desc=Use Corner Cover to hide and then take down a
n approaching henchman.
[3370.73] Log:
PredGoal_22_Desc=Smash through a glass ceiling onto a henchman
below to take him down.
[3370.73] Log:
PredGoal_23_Desc=Perform an Inverted Takedown from a vantage p
oint.
[3370.73] Log:
PredGoal_24_Desc=Drop down on top of a henchman and then knock
him out on the ground.
[3370.73] Log:
PredGoal_25_Desc=Punch an armed henchman.
[3370.73] Log:
PredGoal_26_Desc=Use the Ultra Batclaw to pull a wall down on
a henchman.
[3370.73] Log:
PredGoal_27_Desc=Appear out of nowhere to surprise a terrified
henchman.

[3370.73] Log:
PredGoal_28_Desc=Spray the Explosive Gel on the ground and det
onate it to stun a patrolling enemy (Auto Proximity Detonation required).
[3370.73] Log:
PredGoal_29_Desc=Take out the armored henchman first.
[3370.73] Log:
PredGoal_2_Desc=Glide kick a henchman and then knock him out o
n the ground.
[3370.73] Log:
PredGoal_30_Desc=Punch any three different armed henchmen.
[3370.73] Log:
PredGoal_31_Desc=Take down all of the henchmen without taking
damage.
[3370.73] Log:
PredGoal_32_Desc=Leave the henchman with the Jammer backpack u
ntil last.
[3370.73] Log:
PredGoal_33_Desc=When a henchman climbs to the top of a ladder
, send him flying back down.
[3370.73] Log:
PredGoal_34_Desc=Perform an Inverted Takedown from a vantage p
oint through the glass ceiling.
[3370.73] Log:
PredGoal_35_Desc=During a Silent Takedown perform a Knockout S
mash to takedown the henchman instantly.
[3370.73] Log:
PredGoal_36_Desc=While standing on a ledge directly above your
target, perform a Reverse Ledge Takedown on the henchman below you.
[3370.73] Log:
PredGoal_37_Desc=Hanging Disarm Takedown
[3370.73] Log:
PredGoal_38_Desc=While hanging from a ledge, grab two henchmen
simultaneously and pull them down over the ledge.
[3370.73] Log:
PredGoal_39_Desc=Sneak up behind two henchmen and perform a Do
uble Takedown.
[3370.73] Log:
PredGoal_3_Desc=Take down three henchmen at once with one wall
using Explosive Gel.
[3370.73] Log:
PredGoal_40_Desc=Double Vantage Point Takedown
[3370.73] Log:
PredGoal_41_Desc=Perform a Takedown while travelling on the Li
ne Launcher.
[3370.73] Log:
PredGoal_42_Desc=Swing Kick then Ground Takedown
[3370.73] Log:
PredGoal_43_Desc=Perform a Takedown through a Weak Wooden Wall
.
[3370.73] Log:
PredGoal_44_Desc=While climbing on the ceiling perform a Taked
own on an enemy below you.
[3370.73] Log:
PredGoal_45_Desc=Perform a Pounce Attack on a henchman and the
n knock him out on the ground.
[3370.73] Log:
PredGoal_46_Desc=Knock down an enemy with the Caltrops and the
n take him down.
[3370.73] Log:
PredGoal_47_Desc=While climbing on the ceiling perform a Taked
own on an enemy above you.
[3370.73] Log:
PredGoal_48=Boomerang Batarang
[3370.73] Log:
PredGoal_48_Desc=Knock down a henchman with the Reverse Batara
ng and then take him down with a Silent Takedown as he looks the wrong way for B
atman.
[3370.73] Log:
PredGoal_49=Boom Box
[3370.73] Log:
PredGoal_49_Desc=Use Explosive Gel to stun a henchman getting
a weapon from a Weapons Crate.
[3370.73] Log:
PredGoal_4_Desc=Take down 2 henchmen with 2 different walls at
once using Explosive Gel.
[3370.73] Log:
PredGoal_50=Confiscated Weapon
[3370.73] Log:
PredGoal_50_Desc=Use the Batclaw to disarm a henchman, then ta
ke him down (upgrade required).
[3370.73] Log:
PredGoal_51=Get Over Here
[3370.73] Log:
PredGoal_51_Desc=Use the Batclaw to pull a henchman through a
window.
[3370.73] Log:
PredGoal_52=Line Drive
[3370.73] Log:
PredGoal_52_Desc=Kick 1 henchman using the Line Launcher.
[3370.73] Log:
PredGoal_53=Rope-a-Dope
[3370.73] Log:
PredGoal_53_Desc=While on a Line Launcher wire walk, perform a
Drop Attack on a henchman.
[3370.73] Log:
PredGoal_54=Switch Hitter

[3370.73] Log:
PredGoal_54_Desc=Kick one henchman while on the Line Launcher,
then fire the Line Launcher again from the current line and kick a different he
nchman.
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PredGoal_55=Shock Tactics
[3370.73] Log:
PredGoal_55_Desc=Shoot a henchman with the REC Gadget and caus
e him to fire into the air, scaring another henchman.
[3370.73] Log:
PredGoal_56=Human Cannonball
[3370.73] Log:
PredGoal_56_Desc=Shoot an Armored henchman with the REC Gadget
to send him flying back into another henchman
[3370.73] Log:
PredGoal_57=Freeze Frame
[3370.73] Log:
PredGoal_57_Desc=Use the Freeze Blast on a henchman, then take
him down while frozen.
[3370.73] Log:
PredGoal_58=Cold War
[3370.73] Log:
PredGoal_58_Desc=Use the Freeze Cluster Grenade to immobilize
three or more henchmen at one time (upgrade required).
[3370.73] Log:
PredGoal_59=Frozen Assets
[3370.73] Log:
PredGoal_59_Desc=Use the Freeze Blast to immobilize a henchman
getting a weapon from a weapons crate, then take him down.
[3370.73] Log:
PredGoal_5_Desc=Take down 3 henchmen with 3 different walls at
once using Explosive Gel.
[3370.73] Log:
PredGoal_60=Smoke Detector
[3370.73] Log:
PredGoal_60_Desc=Use the Smoke Pellet to create a smoke cloud
and take down a henchman as he panics in the smoke.
[3370.73] Log:
PredGoal_61=Fists of Fury
[3370.73] Log:
PredGoal_61_Desc=Take down a henchman with a Beat Down.
[3370.73] Log:
PredGoal_62=Have a Nice Trip
[3370.73] Log:
PredGoal_62_Desc=Slide into a henchman and then knock him out
on the ground.
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PredGoal_63=Choke Slam
[3370.73] Log:
PredGoal_63_Desc=Use the Dive Bomb Tackle to knock down a henc
hman, then take him out on the ground.
[3370.73] Log:
PredGoal_64=Deep Impact
[3370.73] Log:
PredGoal_64_Desc=Use the Shock Wave Attack on two or more henc
hman (upgrade required).
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PredGoal_65=Venting Anger
[3370.73] Log:
PredGoal_65_Desc=Perform a Takedown through a vent cover on a
henchman.
[3370.73] Log:
PredGoal_66=Grate Moves
[3370.73] Log:
PredGoal_66_Desc=While in a floor grate perform a Takedown on
a henchman.
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PredGoal_67=Three of a Kind
[3370.73] Log:
PredGoal_67_Desc=Perform a 3 hit combo.
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PredGoal_68=Crazy Eights
[3370.73] Log:
PredGoal_68_Desc=Perform an 8 hit combo.
[3370.73] Log:
PredGoal_69=Batarang Boost Armored Thug
[3370.73] Log:
PredGoal_69_Desc=Use a Remote Batarang Boost to knock down an
armored henchman and then take him down.
[3370.73] Log:
PredGoal_6_Desc=Line Launch through a window into a henchman o
n the other side.
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PredGoal_70=High Speed Impact
[3370.73] Log:
PredGoal_70_Desc=Use a boosted Remote Batarang to knock a henc
hman over an edge.
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PredGoal_71=Chaos Theory
[3370.73] Log:
PredGoal_71_Desc=Perform an Inverted Takedown from a vantage p
oint on a Thermal henchman.
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PredGoal_72=Mined Your Step
[3370.73] Log:
PredGoal_72_Desc=Detonate a mine using the Mine Detonator as a
henchman walks over it. (Upgrade required)
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PredGoal_73=Combat Floor KO
[3370.73] Log:
PredGoal_73_Desc=Combat Floor KO

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PredGoal_74=Floor Grab
[3370.73] Log:
PredGoal_74_Desc=Floor Grab
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PredGoal_75=Punch KO
[3370.73] Log:
PredGoal_75_Desc=Punch KO
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PredGoal_76=Stick Up
[3370.73] Log:
PredGoal_76_Desc=Knock down 1 henchman with the Escrima Stick,
then take him down.
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PredGoal_77=Triple Ricochet
[3370.73] Log:
PredGoal_77_Desc=Knock down 3 henchmen at once with the Escrim
a Stick.
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PredGoal_78=Pound the Beat
[3370.73] Log:
PredGoal_78_Desc=Knock down 1 henchman with the Electrical Bla
st, then take him down.
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PredGoal_79=Triple Header
[3370.73] Log:
PredGoal_79_Desc=Use the Electrical Blast attack on three or m
ore henchmen.
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PredGoal_7_Desc=Batclaw a henchman and pull him off a walkway
to take him down.
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PredGoal_80=Bowled Over
[3370.73] Log:
PredGoal_80_Desc=Sneak up behind a henchman and knock him off
of a walkway with the Electrical Blast.
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PredGoal_81=Bullseye
[3370.73] Log:
PredGoal_81_Desc=Shoot a henchman in the body with the Wrist D
art to stun them, then perform a ground takedown.
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PredGoal_82=Head Shot
[3370.73] Log:
PredGoal_82_Desc=Shoot a henchman in the head with the Wrist D
art for a one-hit takedown.
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PredGoal_83=Triple Head Shot
[3370.73] Log:
PredGoal_83_Desc=Shoot 3 henchmen in the head with the Wrist D
art for one-hit takedowns.
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PredGoal_84=Shield Bash
[3370.73] Log:
PredGoal_84_Desc=Knock a henchman down with the Shield Bash an
d then take him down.
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PredGoal_85=Bullet Shield
[3370.73] Log:
PredGoal_85_Desc=Block a henchman's bullets before performing
a Shield Bash, then take them down.
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PredGoal_86=Shield Smash
[3370.73] Log:
PredGoal_86_Desc=Use a Shield Bash to knock a henchman off of
a ledge.
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PredGoal_87=Zip Kick
[3370.73] Log:
PredGoal_87_Desc=Knock a henchman down with the Zip Kick and t
hen take him down.
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PredGoal_88=Zip Kick Off
[3370.73] Log:
PredGoal_88_Desc=Use the Zip Kick to knock a henchman off of a
walkway.
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PredGoal_89=Zip Kick Bowling
[3370.73] Log:
PredGoal_89_Desc=Zip Kick a henchman into another henchman.
[3370.73] Log:
PredGoal_8_Desc=Use the Ultra Batclaw to pull 3 henchmen off a
walkway at once, taking them all out.
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PredGoal_90=Snap Flashed
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PredGoal_90_Desc=Knock down 1 henchman with a Snap Flash and t
hen take him down.
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PredGoal_91=Triple Snap Flashed
[3370.73] Log:
PredGoal_91_Desc=Knock down 3 henchmen with a Snap Flash.
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PredGoal_92=Snap Flash Trap
[3370.73] Log:
PredGoal_92_Desc=Place a Snap Flash on a stunned henchman, the
n use it to knock down a different henchman.
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PredGoal_93=Gun Thief
[3370.73] Log:
PredGoal_93_Desc=Disarm a henchman with an aimed Whip attack.
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PredGoal_94=Cat Fight

[3370.73] Log:
PredGoal_94_Desc=Perform a Beatdown on an armed henchman.
[3370.73] Log:
PredGoal_95=Lone Gunman
[3370.73] Log:
PredGoal_95_Desc=While climbing on the ceiling, perform a Take
down on a sniper above you.
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PredGoal_96=Weapon Jam
[3370.73] Log:
PredGoal_96_Desc=Use the Disruptor on one henchman's gun, let
him try to use it and then take him down (upgrade required).
[3370.73] Log:
PredGoal_97=Take the Bait
[3370.73] Log:
PredGoal_97_Desc=Attract a henchman over to a position using t
he Sonic Batarang and then perform a Silent Takedown (upgrade required).
[3370.73] Log:
PredGoal_98=Perpetual Motion
[3370.73] Log:
PredGoal_98_Desc=Shoot an armored henchman with the REC Gadget
and send him over an edge to knock him out.
[3370.73] Log:
PredGoal_99=Bringing Down the Roof
[3370.73] Log:
PredGoal_99_Desc=Explode a weak ceiling onto a henchman to kno
ck him out.
[3370.73] Log:
PredGoal_9_Desc=Kick 2 henchmen in one move using the Line Lau
ncher.
[3370.73] Log:
PredGoal_Desc=Perform a Boomerang Batarang knock-out and then
perform a Takedown.
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PredatorComplete=CHALLENGE COMPLETE
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PredatorEventColumn=Takedown
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PredatorTimeColumn=Time
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PredGoal_0=Blast Zone
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PredGoal_1=Mind your Head
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PredGoal_10=Domino Effect
[3370.73] Log:
PredGoal_11=Three in a Row
[3370.73] Log:
PredGoal_12=Sonic Boom
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PredGoal_13=The Magic Number
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PredGoal_14=Kick Off
[3370.73] Log:
PredGoal_15=Grate then Grab
[3370.73] Log:
PredGoal_16=Whipped Up
[3370.73] Log:
PredGoal_17=Two for the price of one
[3370.73] Log:
PredGoal_18=Three fall
[3370.73] Log:
PredGoal_19=Silence is Golden
[3370.73] Log:
PredGoal_2=Aerial Assault
[3370.73] Log:
PredGoal_20=Over the Ledge
[3370.73] Log:
PredGoal_21=Round the Bend
[3370.73] Log:
PredGoal_22=Smash Landing
[3370.73] Log:
PredGoal_23=Hang Time
[3370.73] Log:
PredGoal_24=Break Your Fall
[3370.73] Log:
PredGoal_25=Hit and Run
[3370.73] Log:
PredGoal_26=Crash landing
[3370.73] Log:
PredGoal_27=Scare Tactics
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PredGoal_28=Watch Your Step
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PredGoal_29=Armor Piercing
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PredGoal_3=Crowd Control
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PredGoal_30=Three Strikes
[3370.73] Log:
PredGoal_31=Bullet Proof
[3370.73] Log:
PredGoal_32=Don't Touch That Dial
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PredGoal_33=What Goes Up
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PredGoal_34=Smash and Grab
[3370.73] Log:
PredGoal_35=Knockout Smash
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PredGoal_36=Feet First
[3370.73] Log:
PredGoal_37=Hanging Disarm Takedown
[3370.73] Log:
PredGoal_38=Friends Fly Free
[3370.73] Log:
PredGoal_39=Skull Cracker
[3370.73] Log:
PredGoal_4=Two for Two
[3370.73] Log:
PredGoal_40=Double Vantage Point Takedown
[3370.73] Log:
PredGoal_41=Clothes Line

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PredGoal_42=Swing Kick
PredGoal_43=Breaking and Entering
PredGoal_44=Cat Nap
PredGoal_45=Pouncer
PredGoal_46=Caltrop Trip
PredGoal_47=Whipped Up
PredGoal_5=Three for Three
PredGoal_6=Break Through
PredGoal_7=Fall Guy
PredGoal_8=Tug of war
PredGoal_9=Chain Reaction
Retries=RETRIES:
Score=Score
Statistics=STATISTICS
StatisticsCombat=ROUND STATISTICS
StatisticsPredator=PREDATOR STATISTICS
Summary=Challenge Summary
Time=TIME:
Total=TOTAL
TotalScore=TOTAL SCORE:
TotalTime=Time Taken
Unlocked=CHALLENGE MAP UNLOCKED
VariationBonus=Variation Bonus
Wave=ROUND
WaveCompleted=ROUND COMPLETE
WavesAllCompleted=ALL ROUNDS COMPLETE

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[CinematicOverlay]
EnygmaScanComplete1=100%
EnygmaScanComplete2=COMPLETE
EnygmaScanTitle=SCANNING DEVICE

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[CombatFlow]
Complete=Challenge Complete
Failed=Challenge Failed
HealthChallenge=Perfect Fight Bonus
HealthWave=Perfect Round Bonus
Total=Total Score
Wave1=Round 1
Wave2=Round 2
Wave3=Round 3
Wave4=Round 4
WaveComplete=Round Complete

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[CombatMoves]
AerialAttack=Aerial Attack
BMBatswarm=Special Combo Bat Swarm
BMDisarmAndDestroy=Special Combo Disarm and Destroy
BMGroupGroundKO=Special Combo Multi Ground Takedown
Batarang=Combo Batarang
BatClaw=Batclaw Pull
BatclawSlam=Batclaw Slam
Beatdown=Beat Down
BeatdownFinish=Beat Down Finisher
BeatdownStart=Beat Down Start
BeatdownStrike=Beat Down Strike
BladeComboCounter=Blade Dodge

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CWBullWhip=Whip Trip
CWCaltrops=Caltrops
CWGroupAttack=Special Combo Whiplash
CWGroupTrip=Special Combo Whip Trip
CWProjectile=Bola
Charge=Titan Charge
Counter=Counter
DirectedAerialAttack=Directed Aerial Attack
Evade=Evade
Freeze=Freeze Blast
Gel=Explosive Gel
GroundTakedown=Ground Pound
LieutenantFinish=Lieutenant Takedown
NWDart=Dart
NWGroupAttack=Group Attack
NWGroupElectrify=Group Electrify
NWGroupStun=Group Stun
NWProjectile=Wing-Ding
NWStick=Escrima Stick
PowerStrike=Critical Strike
ProjectileCounter=Projectile Counter
RBGroupAttack=Group Attack
RBProjectile=Shuriken
RBShieldCharge=Shield Barge
RBStickyBomb=Snap-Flash
RBThrow=Throw
RBThrowKnockdown=Throw Knockdown
RBThrowRingOut=Ring Out
RBZipKick=Zip Kick
REC=REC
Redirect=Redirect
Shockwave=Titan shock wave
Slide=Slide Attack
SmokePellet=Smoke Pellet
Strike=Strike
Stun=Stun
SuperBladeComboCounter=Blade Dodge Takedown
SuperStun=Ultra Stun
takedown=Special Combo Takedown
TitanBerserk=Titan Berserk
TitanFinish=Titan Takedown
TitanRideCharge=Rodeo Charge
TitanRideShockwave=Rodeo Shock Wave
TitanRideStrike=Rodeo Strike
TitanStrike=Collateral Damage

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[Concepts]
01=Catwoman
02=Two-Face
03=The Joker
04=The Penguin
05=The Riddler
06=Batman
07=Batman and Catwoman
08=Robin
09=Two-Face and crew
10=Catwoman's execution
11=TYGER Sniper
12=The Penguin's Henchmen

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ion Hall
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13=The Lazarus Pit


14=Solomon Grundy
15=The Joker's Henchmen
16=Mister Freeze
17=Experience Antarctic Dining
18=Calendar Man
19=Professor Hugo Strange
20=The Abramovici Twins: Hammer and Sickle
21=The Joker's crew
22=The League of Assassins
23=Harley Quinn intercom
24=The Batwing MK2
25=The Joker's sickbed
26=TYGER helicopter
27=Death of the Joker
28=Perchance to Dream
29=Dream World
30=The Mad Hatter's tea party
31=The Riddler's Trophy
32=The Enigma Machine
33=Arkham City main entrance
34=Ace Chemicals administration building
35=The predator watches
36=The Monarch theater
37=The rooftops of Arkham City
38=The streets of Arkham City
39=Gotham rain
40=Arkham City
41=Amusement Mile
42=Falcone Shipping
43=The Bowery
44=Gotham Skyline
45=Wayne Tower
46=Gotham Architecture
47=The Gotham Monorail
48=Subway entrance
49=Subway station
50=Battle in the subway
51=Subway terminal
52=Streets in ruins
53=Industrial buildings
54=Sionis Steel Mill: Production line
55=Batman confronts the Penguin
56=Sionis Steel Mill: Loading bay
57=Batman in the Steel Mill
58=Sionis Steel Mill: Furnace
59=The Joker's house of mirrors
60=Protocol Ten in effect
61=The GCPD building
62=Mister Freeze's lab in the GCPD
63=Cyrus Pinkney's Institute for Natural History
64=Cyrus Pinkney's Institute for Natural History: Mammoth
65=Zsasz imprisoned
66=Cyrus Pinkney's Institute for Natural History: Exibits
67=The Iceberg Lounge
68=Cyrus Pinkney's Institute for Natural History: Main Exhibit

Log:
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69=Solomon Wayne Courthouse


70=Two-Face's courtroom
71=The Church

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w Tapes
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72=The Church: Pipe Organ


73=Alleyways of Wonder City
74=Wonder City
75=The mechanical guardians of Wonder City
76=Mechanical Guardian
77=Lazarus Pit Experimentation
78=Trials in the desert
79=Wonder Tower
80=Grand Finale
ClayfaceDesc=Concept Images, Character Trophies & Bios
ClayfaceTitle=CLAYFACE REWARDS UNLOCKED
HatterDesc=Concept Images, Character Trophies, Bios & Intervie

Log:
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HatterTitle=MAD HATTER REWARDS UNLOCKED


Unlocked=NEW CONCEPT ART UNLOCKED

[3370.74] Log:
[Controller]
[3370.74] Log:
AimBatarang=Aim Gadget
/ Tap to Quickfire Throw Batarang
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AimBatarangCW=Aim Gadget
/ Tap to Quickfire Whip
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AimBatarangNW=Aim Gadget
/ Tap to Quickfire Wing-Ding
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AimBatarangRB=Aim Gadget
/ Tap to Quickfire Shuriken
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CapeStun=Cape Stun
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CapeStunCW=Whip Stun
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CapeStunNW=Stun
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CapeStunRB=Staff Stun
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CentreCam=Center Camera
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Counter=Counter
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Crouch=Crouch / Use Gadget
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CrouchCW=Crouch / Use Gadget
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CrouchPS3=Crouch
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CrouchPS3CW=Crouch
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CrouchPS3J=Crouch
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DetectiveMode=Detective Mode / Hold to Scan
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DetectiveModeCW=Thief Vision
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GadgetSelect=Select Gadget
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Grapple=Grapple
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GrappleCW=Claw Climb
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GrapplePS3=Grapple / Use Gadget
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GrapplePS3CW=Claw Climb / Use Gadget
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LookAround=Look around
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Map=WayneTech
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MapJ=Predator Challenges
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Move=Move
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Pause=Pause
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QuickBatClaw=Quickfire Batclaw
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QuickBatclawRB=Quickfire Zip Kick
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QuickExplosiveGel=Quickfire Explosive Gel
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QuickExplosiveGelCW=Quickfire Bolas
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QuickExplosiveGelNW=Quickfire Electrical Blast
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QuickFreezeBlast=Quickfire Freeze Blast
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QuickFreezeBlastNW=Quickfire Dart
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QuickFreezeBlastRB=Quickfire Bullet Shield Charge
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QuickREC=Quickfire REC
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QuickRECCW=Quickfire Caltrops
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QuickRECNW=Quickfire Stick Ricochet

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QuickRECRB=Quickfire Snap Flash


QuickWhip=Quickfire Whip
Run=Run / Double Tap to Evade
Strike=Strike
ThrowBatarang=Throw Batarang
UseGadget=Use Gadget
ZoomCam=Zoom

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[CopName]
1=OFC. Best
2=OFC. Forrester
3=OFC. Whitman
4=OFC. Strickland
5=SGT. Miller
6=OFC. Michaels
7=OFC. Sanchez
8=OFC. Denning
9=OFC. Southwold

[3370.74] Log:
[CutScenes]
[3370.74] Log:
AwaitingData=Awaiting data confirmation. Please make sure all
peripherals are online. Software will try again in 5 seconds.
[3370.74] Log:
CWPDA_Init=Initializing
[3370.74] Log:
MrFreezeArmor=Mr Freeze Armor
[3370.74] Log:
ProcessingCure=Processing cure data.
[3370.74] Log:
TargetComponentFound=Target Component Found
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[Detective]
Agitated=Condition: Agitated
Armoured=Armored
Chromato=Chromato
Crazy=Condition: Crazed
Critical=Condition: Terrified
Fine=Condition: Calm
Frozen=Cryogenic Suspension
GrundySpecial=Condition: Unknown
HostileTakenDown=Hostile taken down
HostilesArmed=Armed
HostilesDetected=Hostiles Detected
HostilesUnArmed=Unarmed
injured=Condition: Injured
LifeSignsMinimal=Life Signs Minimal
New=NEW
Overheated=Condition: Hyperthermic
RobotActive=Circuits Active
RobotDormant=Minimal Activity
RobotOffline=Circuits Offline
Scanning_Enabled=Scanning is Enabled
SmokeLevel=Smoke Density
SubZero=Sub-zero Physiology
Unconcious=Condition: Unconscious
Undead=Condition: Undead
Unknown=Condition: Unknown
Weapon_Assault=Assault Rifle
Weapon_Shock=Shock Baton
Weapon_Shotgun=Shotgun
Weapon_knife=Combat Knife

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Weapon_pipe=Metal Pipe
Weapon_unarmed=Unarmed
Wounded=Condition: Nervous
BPM=bpm

[3370.74] Log:
[DifficultyInfo]
[3370.74] Log:
Easy=For novice players or those new to the action adventure g
enre only. Enemies are no match for the strength, gadgets and intelligence of Th
e Batman.
[3370.74] Log:
Hard=WARNING! Enemies are faster, tougher and more dangerous r
ight from the start. Challenges will push Batman to the limit. This should only
be attempted by players who are experts at Batman: Arkham Asylum, or the very br
ave!
[3370.74] Log:
Normal=A balanced difficulty option suitable for most players.
Enemies are tough, aggressive and merciless but you are The Batman, ready to br
ing justice to the streets.
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[Download]
Boost=Requesting Grapnel Boost drop off
Codes=Downloading Gotham Municipal Codes
Cops=Downloading GCPD personnel database
Freeze=Scanning for coldest point in Arkham City
Ice=Activating Ice Density Scanner
Jammers=Scanning jammer signal direction
LineLauncher=Requesting Line Launcher drop off
MCP=Downloading Master Control Program
Phones=Scanning for ringing phones
Prints=Uploading fingerprints to Batcomputer
Rinformants=Downloading known Riddler associates
Tracker=Activating homing tracker

[3370.74] Log:
[Enygma]
[3370.74] Log:
AnswerRiddle=Answer Riddle
[3370.74] Log:
Cooldown=COOLDOWN:
[3370.74] Log:
CooldownDetails=The cooldown period has ended. You can have an
other go.
[3370.74] Log:
CooldownTitle=Enigma Device
[3370.74] Log:
CurrentRiddle=RIDDLE ME THIS:
[3370.74] Log:
R1_01L=FUNC
[3370.74] Log:
R1_01R=URITY
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R1_02L=
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R1_02R=
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R1_03L=SEC
[3370.74] Log:
R1_03R=TION
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R1_04L=
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R1_04R=
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R1_05L=INSEC
[3370.74] Log:
R1_05R=RET
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R1_06L=
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R1_06R=
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R1_ANSWER=SECRET
[3370.74] Log:
R1_QUESTION=If you know me, you'll want to share me but if you
share me, I'll be gone. What am I?
[3370.74] Log:
R2_01L=ANGRI
[3370.74] Log:
R2_01R=MOON
[3370.74] Log:
R2_02L=B
[3370.74] Log:
R2_02R=

[3370.74] Log:
R2_03L=
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R2_03R=NESS
[3370.74] Log:
R2_04L=RING
[3370.74] Log:
R2_04R=
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R2_05L=DARK
[3370.74] Log:
R2_05R=ROOM
[3370.74] Log:
R2_06L=
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R2_06R=
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R2_ANSWER=DARKNESS
[3370.74] Log:
R2_QUESTION=The more there is, the less you see. What could I
be?
[3370.74] Log:
R3_01L=BRA
[3370.74] Log:
R3_01R=NY
[3370.74] Log:
R3_02L=BROO
[3370.74] Log:
R3_02R=TAGRAM
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R3_03L=
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R3_03R=
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R3_04L=PEN
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R3_04R=DING
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R3_05L=S
[3370.74] Log:
R3_05R=ALTY
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R3_06L=
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R3_06R=
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R3_ANSWER=PENNY
[3370.74] Log:
R3_QUESTION=I have a head, a tail, but never any legs. Do you
know what I am?
[3370.74] Log:
R4_01L=AVOID
[3370.74] Log:
R4_01R=TTER
[3370.74] Log:
R4_02L=SHA
[3370.74] Log:
R4_02R=ING
[3370.74] Log:
R4_03L=BRO
[3370.74] Log:
R4_03R=STU
[3370.74] Log:
R4_04L=UNCO
[3370.74] Log:
R4_04R=DOW
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R4_05L=
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R4_05R=VER
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R4_06L=
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R4_06R=KEN
[3370.74] Log:
R4_ANSWER=SHADOW
[3370.74] Log:
R4_QUESTION=I'll be right under your feet, in the midday sun;
you cannot lose me, no matter how you run. What am I?
[3370.74] Log:
R5_01L=SLO
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R5_01R=TH
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R5_02L=OR
[3370.74] Log:
R5_02R=ACLE
[3370.74] Log:
R5_03L=MIR
[3370.74] Log:
R5_03R=ROR
[3370.74] Log:
R5_04L=BAND
[3370.74] Log:
R5_04R=AGE
[3370.74] Log:
R5_05L=BAN
[3370.74] Log:
R5_05R=E
[3370.74] Log:
R5_06L=ZOP
[3370.74] Log:
R5_06R=POZ
[3370.74] Log:
R5_ANSWER=MIRROR
[3370.74] Log:
R5_QUESTION=Hit me hard and I will crack but you'll never stop
me from staring back. What am I?
[3370.74] Log:
Riddle1=If you know me, you'll want to share me but if you sha
re me, I'll be gone. What am I?
[3370.74] Log:
Riddle2=The more there is, the less you see. What could I be?
[3370.74] Log:
Riddle3=I have a head, a tail, but never any legs. Do you know

what I am?
[3370.74] Log:
Riddle4=I'll be right under your feet, in the midday sun; you
cannot lose me, no matter how you run. What am I?
[3370.74] Log:
Riddle5=Hit me hard and I will crack but you'll never stop me
from staring back. What am I?
[3370.74] Log:
RotateLeft=Rotate left wheel
[3370.74] Log:
RotateRight=Rotate right wheel
[3370.74] Log:
SelectSolution=SELECT SOLUTION:
[3370.74] Log:
Solved=SOLVED
[3370.74] Log:
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[EvidenceLabel]
SS_Bane_Location=Bane's Lair
SS_DeadShot_Crime1=1
SS_DeadShot_Crime2=3
SS_DeadShot_Crime3=4
SS_DeadShot_Crime4=6
SS_DeadShot_Crime5=7
SS_DeadShot_Crime6=9
SS_DeadShot_Crime7=11
SS_DeadShot_Location=15
SS_DeadShot_Locked=16
SS_DeadShot_PossibleA=12A
SS_DeadShot_PossibleB=12B
SS_DeadShot_PossibleC=12C
SS_DeadShot_Real=13
SS_DeadShot_RyderLocation=14
SS_DeadShot_Tracjectory1=2
SS_DeadShot_Tracjectory2=5
SS_DeadShot_Tracjectory3=8
SS_DeadShot_Tracjectory4=10
SS_Hush_End1=3
SS_Hush_End2=8
SS_Hush_Objective=10
SS_Hush_Start1=2
SS_Hush_Start2=7
SS_Hush_Victim1=1
SS_Hush_Victim2=5
SS_Hush_Victim3=6
SS_Hush_Witness1=4
SS_Hush_Witness3=9

[3370.74] Log:
[FrontEnd]
[3370.74] Log:
CorruptSave=CORRUPT SAVE!
[3370.74] Log:
Menu_Options=OPTIONS
[3370.74] Log:
Menu_Start=PRESS START
[3370.74] Log:
OfCampaign=Campaigns Medals
[3370.74] Log:
OfCustom=Custom Medals
[3370.74] Log:
OfRanked=Ranked Medals
[3370.74] Log:
SaveGame1=SAVED GAME 1
[3370.74] Log:
SaveGame2=SAVED GAME 2
[3370.74] Log:
SaveGame3=SAVED GAME 3
[3370.74] Log:
SaveGame4=SAVED GAME 4
[3370.74] Log:
SaveGameSelect=SAVED GAME SELECT
[3370.74] Log:
SelectChallengeType=SELECT CHALLENGE TYPE
[3370.74] Log:
SelectChallengeTypeCampaignsDesc=Are you tough enough to take
on Riddler's Campaigns? Fight your way through a brutal gauntlet of challenges,
while tactically choosing which modifiers to use on each map. The only requireme
nt is that you must have used every modifier by the end of the Campaign.

[3370.74] Log:
SelectChallengeTypeCustomDesc=Choose your map and then apply m
ultiple modifiers to create your own unique challenge. There are thousands of po
ssibilities!
[3370.74] Log:
SelectChallengeTypeRankedDesc=Take on the various challenge ma
ps, and use the online leaderboards to compare your skills against your friends
and the best players in the world.
[3370.74] Log:
StartNewGame=EMPTY
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[GadgetSelect]
RBatDistract=Sonic Batarang
RBatarangNw=Wing-Ding
RBatarangRb=Shuriken
RBatarangRb_Controllable=Remote Controlled Shuriken
RCwBolas=Bolas
RCwBullwhip=Whip
RCwCaltrops=Caltrops
RFreezeClusterGrenadeBm=Freeze Cluster Grenade
RFreezeGunJammerBm=Disruptor: Freeze Override
RFreezeSprayBm=Freeze Blast
RGooSprayBm=Explosive Gel
RGooSprayRb=Explosive Gel
RHarpoonGunBm=Batclaw
RHarpoonGunLv2=Ultra Batclaw
RJammerGadgetBm=Disruptor
RLineLauncherBm=Line Launcher
RMagneticBlastBm=Remote Electrical Charge
RMagneticBlastLv2=Remote Electrical Charge
RNightwingSticks=Electrical Blast
RNightwingSticksBounceThrow=Escrima Stick
RNightwingWristDart=Wrist Dart
RResonatorTunerBm=Cryptographic Sequencer
RRobinBatClaw=Zip Kick
RRobinBlowDart=Wrist Dart
RRobinStaffShield=Bullet Shield
RRobinStickyBomb=Snap-Flash
RSmokeBombBm=Smoke Pellet
RBatarangBm=Batarang
RBatarang_Controllable=Remote Controlled Batarang
RBatarang_ControllableTut=Remote Controlled Batarang

[3370.74] Log:
[Gadgets]
[3370.74] Log:
Bolas_Desc_1=A projectile weapon used to knock down enemies. I
n combat use the Quickfire controls to unleash 3 rapid fire Bolas at a time with
out losing your combo.
[3370.74] Log:
Bolas_Title_1=Bolas
[3370.74] Log:
Caltrops_Desc_1=An anti-personnel device used to leave traps f
or unsuspecting enemies. Anyone walking over the Caltrops will be tripped up and
fall to the ground.
[3370.74] Log:
Caltrops_Title_1=Caltrops
[3370.74] Log:
ContinuePrompt=Continue
[3370.74] Log:
ControlBatarang_Desc_1=Batarang that can be steered in flight
[3370.74] Log:
ControlBatarang_Stats_1=
[3370.74] Log:
ControlBatarang_Title_1=Remote Control Batarang
[3370.74] Log:
DoubleLineLauncher_Desc_1=Allows rapid movement between two ho
rizontal points. Can be redeployed while riding to change direction without touc
hing the ground.
[3370.74] Log:
DoubleLineLauncher_Title_1=Line Launcher
[3370.74] Log:
FreezeBlast_Desc_1=High-powered sub-zero temperature projectil

e which detonates on impact. Used to solidify water or temporarily incapacitate


assailants.
[3370.74] Log:
FreezeBlast_Title_1=Freeze Blast
[3370.74] Log:
FreezeClusterGrenade=Freeze Cluster Grenade
[3370.74] Log:
FreezeClusterGrenade1=Creates a large freeze blast explosion c
apable of freezing multiple enemies to the ground at once. Trapped enemies are f
ree to move their torsos and can still attack.
[3370.74] Log:
Freeze_Gun_Jammer=Disruptor: Freeze Override
[3370.74] Log:
Freeze_Gun_Jammer1=Used to remotely disable custom designed Fr
eeze Gun weaponry. Must be activated in close proximity of target.
[3370.74] Log:
GrappleBoost_Desc_1=Boosts the speed of the grapple, launching
you high into the air above the target point, allowing movement across the enti
re city without touching the ground.
[3370.74] Log:
GrappleBoost_Title_1=Prototype Grapnel Boost
[3370.74] Log:
JammerMineDetonation=Disruptor: Mine Detonator
[3370.74] Log:
JammerMineDetonation1=Remotely detonates mines to knock down n
earby enemies or to access areas and locate Riddler trophies. The Disruptor devi
ce can only be used 2 times before a recharge period is required.
[3370.74] Log:
JokerGun_Title_1=Gun
[3370.74] Log:
JokerSpecs_Title_1=Specs
[3370.74] Log:
JokerTeeth_Title_1=Teeth
[3370.74] Log:
LineLaunch_Title=Line Launch
[3370.74] Log:
Magnetic_Field_Amplifier1=Deploys a high current charge to pow
er generators and electromagnets. Can be fired at enemies to administer a locali
zed non-lethal electric shock.
[3370.74] Log:
Magnetic_Field_Amplifier1_Title=Remote Electrical Charge
[3370.74] Log:
ResonatorUp_Desc_1=Tyger protocols added allowing access into
secure Tyger facility areas.
[3370.74] Log:
ResonatorUp_Title_1=Cryptographic Sequencer Upgrade
[3370.74] Log:
Resonator_Stats_1=Hacks into computer terminals to override mu
nicipal security protocols.
[3370.74] Log:
Resonator_Title_1=Cryptographic Sequencer
[3370.74] Log:
ReverseBatarang=Reverse Batarang
[3370.74] Log:
ReverseBatarang1=Pre-programmed Remote Batarang that loops bac
k on itself to hit an enemy from behind, leaving them dazed and confused.
[3370.74] Log:
Statistics=STATISTICS:
[3370.74] Log:
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Log:
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[Gallery]
ImageUnlocked=Concept Art Unlocked
ImageUnlockedDesc=A new Concept Image has been unlocked in the

Log:
Log:

View=View

[3370.74] Log:
[GameOver]
[3370.74] Log:
CampaignTitle=You have failed the Campaign. Do you wish to ret
ry, or quit to the Campaign Menu?
[3370.74] Log:
CampaignTitleNoRetries=You have failed the Campaign and have n
o more retries available.
[3370.74] Log:
ChallengeTitle=You have failed the Challenge. Do you wish to r
etry, or quit to the Challenge Menu?
[3370.74] Log:
Quit=Quit
[3370.74] Log:
Retry=Retry
[3370.74] Log:
Title=Your mission has failed. Do you wish to retry, or quit t
o the Main Menu?
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:

[Global]
Loading=Loading...

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Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

__Away=(Away)
__Hold=(Hold)
__Release=(Release)
__SameTime=(At The Same Time)
__Tap=(Tap)
__TapAndHold=(Double Tap Then Hold)
__TimesTwo=(x2)

[3370.74] Log:
[Goals]
[3370.74] Log:
G0=Blast zone
[3370.74] Log:
G0_Desc=Explode a weak wall into a henchman to knock him out.
[3370.74] Log:
G1=Mind your head
[3370.74] Log:
G10=Domino effect
[3370.74] Log:
G10_Desc=Kick 3 henchmen in one move using the Line Launcher.
[3370.74] Log:
G11=Three in a row
[3370.74] Log:
G11_Desc=Knock down 3 henchmen with one Remote Control Bataran
g.
[3370.74] Log:
G12=Sonic boom
[3370.74] Log:
G12_Desc=Use the Sonic Shock Batarang to pacify an enemy (Upgr
ade required).
[3370.74] Log:
G13=The magic number
[3370.74] Log:
G13_Desc=Use the Triple Batarang to knock down 3 henchmen with
one throw.
[3370.74] Log:
G14=Kick off
[3370.74] Log:
G14_Desc=Use the Line Launcher to kick a henchman off an edge
and knock him out.
[3370.74] Log:
G15=Grate moves
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G15_Desc=Jump out of a floor grate and take down a henchman.
[3370.74] Log:
G16=Whipped Up
[3370.74] Log:
G16_Desc=Using the Ultra Batclaw, pull the floor out from unde
r a henchman.
[3370.74] Log:
G17=Two for the price of one
[3370.74] Log:
G17_Desc=Using the Ultra Batclaw, pull the floor out from unde
r 2 henchmen.
[3370.74] Log:
G18=Three fall
[3370.74] Log:
G18_Desc=Using the Ultra Batclaw, pull the floor out from unde
r 3 henchmen.
[3370.74] Log:
G19=Silence is golden
[3370.74] Log:
G19_Desc=Sneak up behind a henchman and perform a Silent Taked
own.
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G1_Desc=Knock down a henchman with a Batarang and then take hi
m down.
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G2=Aerial assault
[3370.74] Log:
G20=Over the ledge
[3370.74] Log:
G20_Desc=While hanging from a ledge, grab a henchman and pull
him off the ledge.
[3370.74] Log:
G21=Round the bend
[3370.74] Log:
G21_Desc=Use Corner Cover to hide and then take down an approa
ching henchman.
[3370.74] Log:
G22=Smash landing
[3370.74] Log:
G22_Desc=Smash through a glass ceiling onto a henchman below t
o take him down.
[3370.74] Log:
G23=Hang time
[3370.74] Log:
G23_Desc=Perform an Inverted Takedown from a vantage point.
[3370.74] Log:
G24=Break your fall
[3370.74] Log:
G24_Desc=Drop down on top of a henchman and then knock him out
on the ground.
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G25=Hit and run
[3370.74] Log:
G25_Desc=Punch an armed henchman.

[3370.74] Log:
G26=Crash landing
[3370.74] Log:
G26_Desc=Use the Ultra Batclaw to pull a wall down on a henchm
an.
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G27=Shock tactics
[3370.74] Log:
G27_Desc=Appear out of nowhere to surprise a terrified henchma
n.
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G28=Watch your step
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G28_Desc=Spray the Explosive Gel on the ground and detonate it
to stun a patrolling enemy
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G29=Pre-emptive Strike
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G29_Desc=Take down the high security henchman (in red) first.
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G2_Desc=Glide kick a henchman and then knock him out on the gr
ound.
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G3=Crowd control
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G30=Three Strikes
[3370.74] Log:
G30_Desc=Punch any three different armed henchmen.
[3370.74] Log:
G31=Bullet Proof
[3370.74] Log:
G31_Desc=Take down all of the henchmen without taking damage.
[3370.74] Log:
G32=Last Man Standing
[3370.74] Log:
G32_Desc=Take down the high security henchman (in red) last.
[3370.74] Log:
G33=What Goes Up
[3370.74] Log:
G33_Desc=When a henchman climbs to the top of a ladder, send h
im flying back down.
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G34=Smash and Grab
[3370.74] Log:
G34_Desc=Perform an Inverted Takedown from a vantage point thr
ough the glass ceiling.
[3370.74] Log:
G35=Quick Silent Takedown
[3370.74] Log:
G35_Desc=Quick Silent Takedown
[3370.74] Log:
G36=Reverse Choke Takedown
[3370.74] Log:
G36_Desc=Reverse Choke Takedown
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G37=Hanging Disarm Takedown
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G37_Desc=Hanging Disarm Takedown
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G38=Double Ledge Takedown
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G38_Desc=Double Ledge Takedown
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G39=Double Head Takedown
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G39_Desc=Double Head Takedown
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G3_Desc=Take down 3 henchmen at once with one wall using Explo
sive Gel.
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G4=Two for two
[3370.74] Log:
G40=Double Vantage Point Takedown
[3370.74] Log:
G40_Desc=Double Vantage Point Takedown
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G41=Line Launcher Grab Takedown
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G41_Desc=Line Launcher Grab Takedown
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G42=Swing Kick
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G42_Desc=Swing Kick then Ground Takedown
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G43=Takedown through weak wall
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G43_Desc=Takedown through weak wall
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G44=Inverted Ceiling Takedown
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G44_Desc=Inverted Ceiling Takedown
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G45=Pounce KO Takedown
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G45_Desc=Perform a Pounce knock-out and then perform a Takedow
n
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G46=Caltrop KO Takedown
[3370.74] Log:
G46_Desc=Perform a Caltrop knock-out and then perform a Takedo
wn
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G4_Desc=Take down 2 henchmen with 2 different walls at once us
ing Explosive Gel.
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G5=Three for three
[3370.74] Log:
G5_Desc=Take down 3 henchmen with 3 different walls at once us
ing Explosive Gel.

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Log:
Log:

G6=Break through
G6_Desc=Line Launch through a window into a henchman on the ot

Log:
Log:

G7=Fall guy
G7_Desc=Batclaw a henchman and pull him off a walkway to take

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Proximity
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Log:
[HUD]
Log:
ComboEarly=Early
Log:
ComboLate=Late
Log:
ComboPerfect=Perfect
Log:
Critical=Critical Strike
Log:
DatabaseMatch=Database Match
Log:
East=E
Log:
HealthBatman=BATMAN
Log:
HealthBruceWayne=BRUCE WAYNE
Log:
HealthCatwoman=CATWOMAN
Log:
HealthClayface=CLAYFACE
Log:
HealthFreeze=MISTER FREEZE
Log:
HealthGrundy=SOLOMON GRUNDY
Log:
HealthNightwing=NIGHTWING
Log:
HealthRasalgul=R'S AL GHjL
Log:
HealthRobin=ROBIN
Log:
HealthTwoface=TWOFACE
Log:
InformantFoundOne=Informant Identified
Log:
InformantNotFound=Scan Aborted
Log:
InformantScanning=Facial Recognition Scan
Log:
Level=Level
Log:
LevelUp=UPGRADE
Log:
Loot=LOOT
Log:
MaxGaugeBonus=MAX GAUGE BONUS
Log:
MissileLaunchDetected=Missile Launch Detected
Log:
North=N
Log:
PickupScanNew=Riddler trophy added to Map
Log:
PickupScanOld=Riddler trophy already tagged
Log:
PickupScanning=Tagging Riddler trophy
Log:
ProxContacts=Hostiles:
Log:
Proximity=Explosive Gel
Detection
Log:
Pull=Pull
Log:
Push=Push
Log:
RiddlerInformant=Riddler's Informant
Log:
Seconds=s
Log:
South=S
Log:
West=W
Log:
Xp=XP
Log:
XP_Combo_Bonus=MAX COMBO BONUS
Log:
XP_GadgetVariation_Bonus=GADGET VARIATION BONUS
Log:
XP_Intimidation_Bonus=INTIMIDATION BONUS
Log:
XP_Takedown_Variation=TAKEDOWN VARIATION BONUS
Log:
XP_Variation_Bonus=VARIATION BONUS
Log:

Log:
Log:
taking
Log:
Log:
Log:

[3370.74] Log:

G8=Tug of war
G8_Desc=Use the Ultra Batclaw to pull 3 henchmen off a walkway
them all out.
G9=Chain reaction
G9_Desc=Kick 2 henchmen in one move using the Line Launcher.

[HelicopterScan]

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Log:
Log:
Log:
Log:
Log:

ConnectingToHelicopter=Establishing Connection...
ControlHelicopterAlreadyScanned=Master Control Program
ControlHelicopterScanned=Master Control Program Located
HelicopterOutOfRange=Out of Range
OtherHelicopterAlreadyScanned=Master Control Program Not Prese

Log:
Log:
Log:

OtherHelicopterScanned=Master Control Program Not Present


ReceivingData=Analyzing Control System

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Log:
Log:
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Log:

[IntroCredits]
Title_A=a
Title_And=and
Title_ArkhamCity=ARKHAM CITY
Title_Batman=BATMAN
Title_Presents=presents
Title_Production=production

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Log:
[Leaderboard]
Log:
LeaderboardFetch=Retrieving Leaderboard Results.
Log:
LeaderboardFetchError=Failed to retrieve Leaderboard Results.
Log:
LeaderboardNotOnline=You need to be signed into Xbox LIVE to a
leaderboards.
Log:

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Log:
Log:
Log:
Log:
Log:

[LiveLan]
FindingServers=Searching for games...
GameStart=Start
NoServers=No joinable games detected.

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Log:
Log:
Log:
Log:

[Loading]
Institute=INSTITUTE FOR THE CRIMINALLY INSANE
ObjectivesTitle=CURRENT OBJECTIVES:

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[Lobby]
Campaign=Campaigns
ChangeSkin=Change Skin
Custom=Custom
ExitMessage=Are you sure you wish to end the session?
Goals=Goals
Head2Head=Head to Head
Page=Page
Ranked=Ranked
Ready=READY
Select=Select
TitleCombat=COMBAT MAPS
TitleDLC=DOWNLOADED MAPS
TitlePredator=PREDATOR MAPS
Unselect=Un-Select

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Log:
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Log:

[Map]
AddSSWaypoint=Set As Current Objective
AddWaypoint=Set Custom Waypoint
BaneSS=Arkham City - Amusement Mile
BasementLevel=BASEMENT LEVEL
Bios=Bio

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Log:
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CW=Arkham City - The Bowery


CaseFileIcon=Details
CaseFiles=SIDE MISSIONS
CatwomanLootBar=CATWOMAN'S LOOT
Center=Center
ChangeFilter=Side Mission Progress
Church=Church
ClearWaypoint=Remove Waypoint
Close=Close
CloseDB=Arkham City
Closed=CLOSED
CoordEast=E
CoordNorth=N
CoordSouth=S
CoordWest=W
Court=Two-Face's courthouse
Courthouse=Two-Face's courthouse
CriminalDatabase=Side Missions
Deceased=Deceased
DentsOffice=Campaign Office
East=East
Enter=Enter Location
ExitToOverworld=EXIT
GCPD=G.C.P.D Precinct building
Garden=Botanical Gardens
GoalReachedUserDesc=Custom waypoint
GoalReachedUserIconTitle=REACHED OBJECTIVE MARKER FOR:
GoalReachedUserTitle=REACHED OBJECTIVE MARKER FOR:
GoalSetUserDesc=Custom waypoint
GoalSetUserIconTitle=OBJECTIVE MARKER CHANGED TO:
GoalSetUserTitle=OBJECTIVE MARKER CHANGED TO:
GothamCity=GOTHAM CITY
GroundLevel=GROUND LEVEL
HideRiddler=Hide ?
Hush=Arkham City - Park Row
IvyLair=Arkham City - Amusement Mile
MadHatter=Arkham City - Park Row
MapObj_InSubMap=There is something to do at this location!
MapUnavailable=MAP NOT AVAILABLE
MissingOfficers=Missing GCPD Officers
Museum=Museum
NoStory=
Nora=Arkham City - Industrial District
North=North
NotAvailable=MAP NOT AVAILABLE
OW=Arkham City Streets
OW_A=Arkham City - Park Row
OW_B=Arkham City - Amusement Mile
OW_C=Arkham City - Industrial District
OW_D=Arkham City - Metro Subway
OW_E=Arkham City - The Bowery
objectives=OBJECTIVES
ObjectivesTitle=MAIN OBJECTIVES:
Pan=Pan
Progress=Progress
RemoveWaypoint=Return To Main Objective
Rescued=RESCUED
RestrictedArea=RESTRICTED AREA
Riddler=Riddler Room
RiddlerList=HOSTAGES:

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SetFilter=View Side Mission Info


ShowAll=Show all
ShowBatman=Show Batman
ShowRiddler=Show ?
Steel=Sionis Steel Mill
SteelWorks=Sionis Steel Mill
Theatre=Theatre
Title=Map & Objectives
Under=Wonder City
View=View
West=West
WorldMap=Arkham City
Zoom=Zoom
ZoomIn=Zoom in
ZoomOut=Zoom out
Zsasz=Arkham City - Industrial District

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Log:
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[MapIcon]
ARChallenge1=AR Training (1 of 4)
ARChallenge2=AR Training (2of 4)
ARChallenge3=AR Training (3 of 4)
ARChallenge4=AR Training (4 of 4)
ARChallenge5=Advanced AR Training 1
ARChallenge6=Advanced AR Training 2
ARChallenge7=Advanced AR Training 3
ARChallenge8=Advanced AR Training 4
ARChallengeGrapnel=Grapnel Boost Upgrade
ArkhamBullyE3DemoRyder=Assault In Progress
ArkhamBullyOWA7a=Assault In Progress
ArkhamBullyOWA7b=Assault In Progress
ArkhamBullyOWA7c=Assault In Progress
ArkhamBullyOWA8=Assault In Progress
ArkhamBullyOWE1a=Assault In Progress
ArkhamBullyOWE1b=Assault In Progress
ArkhamBullyOWE4=Assault In Progress
ArkhamBullyOWE5=Assault In Progress
ArkhamBullyOWR2_Ryder=Assault In Progress
ArkhamBullyOWR2_RyderSub=Assault In Progress
ArkhamBullyOWR4_RyderSub=Assault in Progress
ArkhamBullyOWRC1a=Assault In Progress
ArkhamBullyOWRC1b=Assault In Progress
ArkhamBullyOWRC2a=Assault In Progress
ArkhamBullyOWRC2b=Assault In Progress
ArkhamBullyOWRC3=Assault In Progress
ArkhamBullyOWRE1=Assault In Progress
ArkhamBullyR3=Assault In Progress
AssassinBandages=Scan Assassin's Bandages
Breakable=Breakable Object
CCTV=TYGER Security Camera
CH1_Find_Courthouse=Enter The Courthouse
CH2_Steel_Exterior=Access Steel Mill
CH6SteelB2POI=Mister Freeze Stolen Equipment
CH7_Access_Tower=Access Wonder Tower
CWPickup=Catwoman Trophy
CW_CW3_Main_Break_In_Storage=Break Into Vault
Catwoman_SwitchPoint=Character Switch Point
Ch4_OW_Museum_Exit_Ninja_Blood=Track Assassin's Blood
Ch5IcebergLoungePOI=Undercover Cops With Gadget Upgrade
Church_CH2_Bullet=Locate Shooter

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Court_CH2_Bullet=Scan Crime Scene


GCPD_CH5_Return=Deliver Blood To Freeze
InSubLoc=(inside building)
Museum_CH3_Rescue_Freeze=Rescue Mister Freeze
Museum_CH4_NinjaBlood=Scan Assassin's Blood
Museum_CW9_Main_TwoFace=Retrieve Loot From Two-Face
Museum_Cop=GCPD Officer
Museum_Cop1=GCPD Officer
Museum_Cop2=GCPD Officer
Museum_Cop3=GCPD Officer
Museum_Cop4=GCPD Officer
Museum_Cop5=GCPD Officer
Museum_Cop6=GCPD Officer
Museum_Cop7=GCPD Officer
Museum_Cop8=GCPD Officer
Museum_Cop9=GCPD Officer
NinjaBlood_OWTrailStart=Forensic Trail: Assassin's Blood
OW_CW2_Sub_Gadgets=Retrieve Equipment
OW_CW2_Sub_Lair=Break Into Ivy's Lair
OW_CW3_Main_Batman=Rescue Batman
OW_CW9_Main_Valuables=Retrieve Loot
OW_Player_MadHatter_01=Mad Hatter's Hideout
Pickup=Riddler Trophy
Player=Current Location
Rescue_Sharp=Rescue Quincy Sharp
Rescue_VV=Rescue Vicki Vale
Riddle=Riddle
RiddlerItem=Riddler Trophy
SSBanePOI=Distress Flare
SSDeadshotPOI=S.O.S. Broadcast Source
SSHushPOI=Crime Scene: Unidentified Murder Victim
SSHushPOI2=Identity Theft Victim #2
SSHushPOI3=Identity Theft Victim #3
SSMadHatterPOI=Cure Drop Off Point
SSRiddlerPOI=Medical Team Missing
SS_Azrael_Glyph1=Mysterious Symbol
SS_Azrael_Glyph2=Mysterious Symbol
SS_Azrael_Glyph3=Mysterious Symbol
SS_Azrael_Glyph4=Mysterious Symbol
SS_Azrael_Location=Location Revealed By Symbols
SS_Bane_Crate_MuseumC2=Titan Container in Museum
SS_Bane_Crate_OWC=Titan Container
SS_Bane_Crate_OWD=Titan Container
SS_Bane_Crate_OWE=Titan Container
SS_Bane_Crate_SteelB1=Titan Container in Steel Mill
SS_Bane_Crate_UnderA3=Titan Container
SS_Bane_Location=Bane's Hideout
SS_DeadShot_Crime1=Crime Scene: Sniper Victim
SS_DeadShot_Crime2=Crime Scene: Sniper Position
SS_DeadShot_Crime3=Crime Scene: Deadshot Victim #2
SS_DeadShot_Crime4=Crime Scene: Deadshot Firing Position
SS_DeadShot_Crime5=Crime Scene: Deadshot Victim #3
SS_DeadShot_Crime6=Bullet Ricochet Point
SS_DeadShot_Crime7=Crime Scene: Deadshot Firing Position
SS_DeadShot_Location=Deadshot's Showdown
SS_DeadShot_Locked=Deadshot Locked Up
SS_DeadShot_PossibleA=Possible Deadshot Evidence
SS_DeadShot_PossibleB=Possible Deadshot Evidence
SS_DeadShot_PossibleC=Possible Deadshot Evidence
SS_DeadShot_Real=Deadshot's PDA

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very medal.
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very medal. Beat
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very medal. Beat
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very medal. Beat
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very medal. Beat

SS_DeadShot_RyderLocation=Jack Ryder Assassination Location


SS_DeadShot_Tracjectory1=Sniper Rifle Bullet Trajectory
SS_DeadShot_Tracjectory2=Sniper Rifle Bullet Trajectory
SS_DeadShot_Tracjectory3=Sniper Rifle Bullet Trajectory
SS_DeadShot_Tracjectory4=Sniper Rifle Bullet Trajectory
SS_DeadShot_Victim2Zone=Deadshot Victim #2 Approx. Location
SS_DeadShot_Victim3Zone=Deadshot Victim #3 Approx. Location
SS_Hush_End1=Forensic Trail: Murder Victim's Blood
SS_Hush_End2=Forensic Trail: Bleach
SS_Hush_Objective=Identity Thief's Hideout
SS_Hush_Start1=Forensic Trail: Murder Victim's Blood
SS_Hush_Start2=Forensic Trail: Bleach
SS_Hush_Victim1=Crime Scene: Murder Victim
SS_Hush_Victim2=Crime Scene: Identity Theft Victim #2
SS_Hush_Victim3=Crime Scene: Identity Theft Victim #3
SS_Hush_Witness1=Potential Identity Theft Witness
SS_Hush_Witness3=Potential Identity Theft Witness
SS_Mad_Hatter_Location=Mad Hatter's Hideout
SS_Nora_FreezeLocation=Mister Freeze's Lab
SS_Nora_NoraLocation=Nora Fries Location
SS_Nora_NoraZone=Nora Fries Approx. Location
SS_Riddler_Hostage0=Riddler Hostage
SS_Riddler_Location=Riddler's Hideout
SS_Riddler_Room1=Riddler Hostage
SS_Riddler_Room2=Riddler Hostage
SS_Riddler_Room3=Riddler Hostage
SS_Riddler_Room4=Riddler Hostage
SS_Riddler_Room5=Riddler Hostage
SS_Riddler_Room6=Riddler's Hideout
SS_Zsasz_Location=Zsasz's Hideout
SS_Zsasz_RingingPhone=Ringing Phone
Steel_CH2_Sub_7_Office=Break Into Office
Steel_CH6_Office=Locate Joker
Steel_Ch2_Sub_6_Doc=Doctor
ThugAss=Assault In Progress
Under_CH7_Main_Stop_Airstrikes=Breach Observation Deck
UserMarker=Custom Waypoint
Victim1Blood=Forensic Trail: Murder Victim's Blood
assassinBlood=Forensic Trail: Assassin's Blood
[MapMenu]
Campaign_10_Desc=Use 6 modifiers across 2 levels and acquire e
Campaign_10_Title=Wayne Manor Campaign
Campaign_11_Title=Combat Expert
Campaign_12_Title=Predator Expert
Campaign_13_Title=Combat Master
Campaign_14_Title=Predator Master
Campaign_1_Desc=Use 12 modifiers across 6 levels
this Campaign to unlock Extreme Challenge Maps!
Campaign_1_Title=Search and Destory
Campaign_2_Desc=Use 12 modifiers across 6 levels
this Campaign to unlock Extreme Challenge Maps!
Campaign_2_Title=Street Justice
Campaign_3_Desc=Use 12 modifiers across 6 levels
this Campaign to unlock Extreme Challenge Maps!
Campaign_3_Title=Offensive Maneuvers
Campaign_4_Desc=Use 12 modifiers across 6 levels
this Campaign to unlock Extreme Challenge Maps!

and acquire e
and acquire e
and acquire e
and acquire e

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Campaign_4_Title=City Invader
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Campaign_5_Desc=Use 12 modifiers across 6 levels and acquire e
very medal. Beat this Campaign to unlock Extreme Challenge Maps!
[3370.74] Log:
Campaign_5_Title=Midnight Assault
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Campaign_6_Desc=Use 12 modifiers across 6 levels and acquire e
very medal. Beat this Campaign to unlock Extreme Challenge Maps!
[3370.74] Log:
Campaign_6_Title=Hostile Takeover
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Campaign_7_Desc=Use 12 modifiers across 6 levels and acquire e
very medal. Beat this Campaign to unlock Extreme Challenge Maps!
[3370.74] Log:
Campaign_7_Title=Double Jeopardy
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Campaign_8_Desc=Use 12 modifiers across 6 levels and acquire e
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Campaign_8_Title=Ruthless Vengeance
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Campaign_9_Desc=Use 6 modifiers across 2 levels and acquire ev
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[3370.74] Log:
Campaign_9_Title=Black Mask Campaign
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Combat_10_Desc=Earn the highest score.
[3370.74] Log:
Combat_10_Title=Hell's Gate (Extreme)
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Combat_11_Desc=Earn the highest score.
[3370.74] Log:
Combat_11_Title=Rooftop Rumble (Extreme)
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Combat_12_Desc=Earn the highest score.
[3370.74] Log:
Combat_12_Title=Prison Riot (Extreme)
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Combat_1_Desc=Earn the highest score.
[3370.74] Log:
Combat_1_Title=Survival of the Fittest
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Combat_2_Desc=Earn the highest score.
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Combat_2_Title=Blind Justice
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Combat_3_Desc=Earn the highest score.
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Combat_3_Title=Funhouse Brawl
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Combat_4_Desc=Earn the highest score.
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Combat_4_Title=Hell's Gate
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Combat_5_Desc=Earn the highest score.
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Combat_5_Title=Rooftop Rumble
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Combat_6_Desc=Earn the highest score.
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Combat_6_Title=Prison Riot
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Combat_7_Desc=Earn the highest score.
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Combat_7_Title=Survival of the Fittest (Extreme)
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Combat_8_Desc=Earn the highest score.
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Combat_8_Title=Blind Justice (Extreme)
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Combat_9_Desc=Earn the highest score.
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Combat_9_Title=Funhouse Brawl (Extreme)
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Head2Head_1_Desc=Outscore the other player by taking down as m
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Head2Head_1_Title=Head to Head Challenge
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Predator_10_Desc=Clear the room as quickly as possible
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Predator_10_Title=Top of the World (Extreme)
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Predator_11_Desc=Clear the room as quickly as possible
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Predator_11_Title=Police Brutality (Extreme)
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Predator_12_Desc=Clear the room as quickly as possible
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Predator_12_Title=End of the Line (Extreme)
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Predator_1_Desc=Clear the room as quickly as possible.
[3370.74] Log:
Predator_1_Title=Natural Selection
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Predator_2_Desc=Clear the room as quickly as possible.
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Predator_2_Title=Lost City
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Predator_3_Desc=Clear the room as quickly as possible.
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Predator_3_Title=Meltdown Mayhem
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Predator_4_Desc=Clear the room as quickly as possible.
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Predator_4_Title=Top of the World
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Predator_5_Desc=Clear the room as quickly as possible.
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Predator_5_Title=Police Brutality
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Predator_6_Desc=Clear the room as quickly as possible

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d substations.
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otential targets
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kham City.
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Predator_6_Title=End of the Line


Predator_7_Desc=Clear the room as quickly as possible
Predator_7_Title=Natural Selection (Extreme)
Predator_8_Desc=Clear the room as quickly as possible
Predator_8_Title=Lost City (Extreme)
Predator_9_Desc=Clear the room as quickly as possible
Predator_9_Title=Meltdown Mayhem (Extreme)
[MapOverlays]
Deadshot_CrossReferencing=Cross referencing lead rich areas an
Deadshot_CrossReferencingEnd=Cross referencing terminated. 3 p
identified.
Deadshot_HighlightingLead=Highlighting lead rich areas.
Deadshot_HighlightingSubstations=Pinpointing substations in Ar

[Menus]
1Player_Catwoman=Play without Catwoman
1Player_Continue=CONTINUE STORY
1Player_ContinuePlus=CONTINUE STORY PLUS
1Player_NewGame=NEW GAME
1Player_NewGamePlus=NEW GAME PLUS
1Player_Replay=REPLAY
1Player_Vslice=E3 DEMO
1_01=Intro
1_01b=Twoface Intro
1_02=Catwoman saved
2_03=Joker
3_04=Meet the Penguin
3_05=Find Mister Freeze
3_06=Solomon Grundy Intro
3_07=Batman Identifies the Cure
4_08=Meet Nightwing
4_09=Meet Talia
4_10=The Ressurection of R'as al Ghkl, part 1
4_10b=The Ressurection of R'as al Ghkl, part 2
5_11=Mister Freeze GCPD Intro
5_12=Joker Steals the Cure
6_13=Batman Confronts Joker
6_14=Talia's Sacrifice
7_15=Batman Confronts Strange
8_16=Talia Kills the Wrong Joker
8_17=Everybody Dies in the End
CWEP1=CATWOMAN EPISODE 1
CWEP2=CATWOMAN EPISODE 2
CWEP3=CATWOMAN EPISODE 3
CWEP4=CATWOMAN EPISODE 4
Catwoman_EPs=CATWOMAN EPISODES
CharacterLocked=Locked
Debug_AbilitiesTest=Test area for Batman controls
Debug_DebugLevelSelect=Debug Level Select
Demo_01=Clayface transformation prototype
Exit_Exit=EXIT
Extras_Bios=Bios
Extras_Characters=CHARACTER TROPHIES
Extras_Cinematics=Cinematics
Extras_ConceptGallery=CONCEPT ART

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Extras_Secrets=Secrets
Extras_Stats=STATISTICS
Extras_Trophys=Trophys
Friendlies_GoodGuard=Good guard
Friendlies_Hobo=Hobo
Friendlies_JackRyder=Jack Ryder
Friendlies_KidnappedDoctor=Kidnapped Doctor
Friendlies_Paramedic=Paramedic
Friendlies_Reporter=Reporter
Friendlies_UndercoverCop=Undercover cop
Friendlies_VickyVale=Vicki Vale
Heads_DoctorHeads=Heads set, doctors
Heads_EnemyHeads=Head set, enemies
Heads_Generic1=Head set, generic 1
Heads_Generic2=Head set, generic 2
Heads_GoodGuardHeads=Heads set, guards
Heads_HoboHeads=Heads set, hobos
Heads_PenguinFactionHeads=Heads set, Penguin faction
Heads_ReporterHeads=Heads set, reporters
Heads_TwoFaceOutcasts=Heads set, TwoFace outcasts
Heads_UndercoverCopHeads=Heads set, undercover cops
Live_Live=Games for Windows - LIVE
Map_Showcase=Characters Showcase Level
ModeLocked=MODE LOCKED
Options_3D=3D OPTIONS
Options_Audio=AUDIO OPTIONS
Options_Benchmark=BENCHMARK
Options_Controls=CONTROLS
Options_Credits=CREDITS
Options_Game=GAME OPTIONS
Options_Menu=OPTIONS
PauseExit_Exit=EXIT
Player_Batman=The Batman
Player_BatmanRabbitHead=Batman (Rabbit head)
Player_BatmanUnmasked=Batman, Unmasked
Player_Batman_1970=Batman, 1970
Player_Batman_AS=Batman, Animated series
Player_Batman_Beyond=Batman, Beyond
Player_Batman_DK=Batman, The Dark Knight Returns
Player_Batman_Earth_1=Batman, Earth One (DLC)
Player_BruceWayne=Bruce Wayne
Player_Catwoman=Catwoman
Player_Catwoman_AS=Catwoman, Animated series
Player_Nightwing=Nightwing
Player_RedRobin=Red Robin
Player_Robin=Robin
Player_Robin_AS=Robin, Animated series
Player_TaliaAlGhul=Talia al Ghkl
Player_TwoFace=Twoface
Restart_Restart=RESTART
Resume_Resume=RESUME
Riddler_Campaign=CAMPAIGNS
Riddler_Custom=CUSTOM CHALLENGES
Riddler_Leaderboards=View Leaderboards
Riddler_Ranked=RANKED CHALLENGES
Riddler_Riddler=RIDDLER'S REVENGE
Story_DLC=EXTRA MISSIONS
Story_Synopsis=STORY SYNOPSIS
Thugs_ClayfaceDrones=Clayface Drones

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Thugs_GrundyFollower=Grundy's follower
Thugs_JokerLieut=Joker's Lieutenant
Thugs_JokerThugs=Joker's thugs
Thugs_JokerTitan=Joker's Titan Thug
Thugs_LeagueOfAssasins=League of Assassins
Thugs_MadHatterThug=Mad Hatter Thug
Thugs_Outcasts=Outcasts
Thugs_PengThug=Penguin thug
Thugs_PengThugs=Penguin Thugs
Thugs_PengThugsRefactioned=Penguin thugs, refactioned
Thugs_PengThugsRefactioned2=Penguin thugs, refactioned2
Thugs_PengTitan=Penguin's Titan thug
Thugs_PenguinLieutenant=Penguin Lieutenant
Thugs_TwoFaceThugs=TwoFace thugs
Thugs_TygerGuards=TYGER Guards
Thugs_TygerGuardsArmoured=TYGER Guards, armored
Villains_Azrael=Azrael
Villains_Black_Mask=Black Mask
Villains_CalendarMan=Calendar Man
Villains_Clayface=Clayface
Villains_Dead_Shot=Deadshot
Villains_Harley=Harley Quinn
Villains_HugoStrange=Hugo Strange
Villains_Hush=Hush
Villains_Joker=Joker
Villains_JokerSick=Joker, sick
Villains_MadHatter=Mad Hatter
Villains_MrFreeze=Mister Freeze, with suit
Villains_MrFreezeSuitless=Mister Freeze, suitless
Villains_Penguin=Penguin
Villains_QuincySharp=Quincy Sharp
Villains_RasAlGhul=R's al Ghkl
Villains_Riddler=The Riddler
Villains_Solomon_Grundy=Solomon Grundy
WBID_WBID=WBID

[3370.74] Log:
[MenusDesc]
[3370.74] Log:
CatwomanEPs=Replay Catwoman's story episodes.
[3370.74] Log:
CatwomanEPs_Locked=Downloadable content package required.
[3370.74] Log:
CatwomanEPs_StartStory=Unlocked by playing the Story.
[3370.74] Log:
Characters=View 3D character models.
[3370.74] Log:
Characters_Locked=Unlock by solving Riddler secrets in the Mai
n Story mode.
[3370.74] Log:
ConceptGallery=View environment and character concept art.
[3370.74] Log:
ConceptGallery_Locked=Unlock by solving Riddler secrets in the
Main Story mode.
[3370.74] Log:
Continue=Resume game from last checkpoint.
[3370.74] Log:
ContinuePlus=Resume New Game Plus from last checkpoint.
[3370.74] Log:
Credits=View Batman: ArkhamCity" credits.
[3370.74] Log:
Exit=Quit game.
[3370.74] Log:
LIVE=Open Guide.
[3370.74] Log:
NewGame=Start the Main Story mode.
[3370.74] Log:
NewGamePlus=Start with all gadgets to take on tough new enemy
configurations.
[3370.74] Log:
NewGamePlus_Locked=Complete the Main Story on Normal or Hard d
ifficulty to unlock this mode.
[3370.74] Log:
Options3D=Adjust 3D settings.
[3370.74] Log:
OptionsAudio=Adjust volume and subtitles settings.
[3370.74] Log:
OptionsBenchmark=Test your PC's performance.

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[3370.74] Log:
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:
tory mode.
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:
ode.
[3370.74] Log:
[3370.74] Log:
[3370.74] Log:

OptionsControls=View controls.
OptionsGame=Adjust gameplay and brightness settings.
OptionsMenu=Adjust game settings and view controls.
Restart=Restart from last saved checkpoint.
RestartChallenge=Restart the challenge.
Resume=Return to gameplay.
Riddler=Take on Ranked, Campaign and Custom challenge maps.
Riddler_Locked=Unlock by solving Riddler secrets in the Main S
Stats=View gameplay statistics.
Stats_Locked=No gameplay statistics recorded yet.
StoryDLC=Experience a new story chapter in Arkham City.
StoryDLC_Locked=Downloadable content package required.
Synopsis=Previously in Arkham City...
Synopsis_Locked=Unlock by progressing through the Main Story m
VSlice=
WBID=Enter your WBID login and password here.

[3370.74] Log:
[Modifiers]
[3370.74] Log:
Failed_Reason_AlreadyUsed=This Modifier has already been used
during the Campaign.
[3370.74] Log:
Failed_Reason_CopyAlreadyActive=A copy of this Modifier is alr
eady active.
[3370.74] Log:
Failed_Reason_MoreModifersRequired1=Unless you select at least
one more modifier for this challenge, you will not be able to complete the Camp
aign.
[3370.74] Log:
Failed_Reason_MoreModifersRequired2=Unless you select at least
two more modifiers for this challenge, you will not be able to complete the Cam
paign.
[3370.74] Log:
Failed_Reason_MoreModifersRequired3=Unless you select three mo
difiers for this challenge, you will not be able to complete the Campaign.
[3370.74] Log:
Failed_Reason_NoSlotsLeft=There are no more Modifier slots ava
ilable.
[3370.74] Log:
Failed_Reason_NotUnlocked=This modifier is unlocked by playing
the main game.
[3370.74] Log:
Failed_Reason_OrCannotComplete=This Modifier must be used in t
his challenge, or you will not be able to complete the Campaign.
[3370.74] Log:
Failed_Reason_Ranked=Modifiers may not be disabled in Ranked c
hallenges.
[3370.74] Log:
Failed_Title_CannotDisable=Cannot Disable Modifier
[3370.74] Log:
Failed_Title_CannotEnable=Cannot Enable Modifier
[3370.74] Log:
Failed_Title_CannotStart=Cannot Begin Challenge
[3370.74] Log:
GoButtonNoOptions_Desc=Start the challenge.
[3370.74] Log:
GoButtonWithOptions_Desc=Start the challenge with the selected
modifiers.
[3370.74] Log:
GoButton_Title=Begin
[3370.74] Log:
ModSelect=Select modifiers:
[3370.74] Log:
Mod_ArmouredEnemies_Desc=One or more enemies will be equipped
with armor, neutralizing standard strikes and Takedowns.
[3370.74] Log:
Mod_ArmouredEnemies_Title=Armored Enemies
[3370.74] Log:
Mod_BombsAway_Desc=Avoid the falling explosives!
[3370.74] Log:
Mod_BombsAway_Title=Bombs Away
[3370.74] Log:
Mod_DangerZones_Desc=In Combat, Gun Racks will be activated du
ring the challenge for enemies to obtain firearms. In Predator, the environment
will have booby-trapped Vantage Points.
[3370.74] Log:
Mod_DangerZones_Title=Danger Zones
[3370.74] Log:
Mod_DecreasedHealth_Desc=The player starts the challenge with
reduced health.

[3370.74] Log:
Mod_DecreasedHealth_Title=Decreased Health
[3370.74] Log:
Mod_ExtremeEnemies_CAT_Desc=In Combat, all gadgets will be dis
abled. In Predator, Thief Vision will be scrambled for the entire challenge.
[3370.74] Log:
Mod_ExtremeEnemies_Desc=In Combat, all gadgets will be disable
d. In Predator, Detective Mode will be scrambled for the entire challenge.
[3370.74] Log:
Mod_ExtremeEnemies_Title=Gadget Malfunction
[3370.74] Log:
Mod_FocusAuraMultiple_Desc=Multiple enemies are surrounded by
a protective aura, making them vulnerable only to attacks from one player
[3370.74] Log:
Mod_FocusAuraMultiple_Title=Multiple Protective Aura
[3370.74] Log:
Mod_FocusAuraSimultaneous_Desc=One enemy is surrounded by a sp
ecial protective aura, making them vulnerable only to a Takedown by both players
at the same time!
[3370.74] Log:
Mod_FocusAuraSimultaneous_Title=Team Up Protective Aura
[3370.74] Log:
Mod_FreeMedal_Desc=Player is automatically given a medal if th
ey don't complete all 3 objectives at the end of the challenge.
[3370.74] Log:
Mod_FreeMedal_Title=Free Medal
[3370.74] Log:
Mod_HalfStrikeDamage_Desc=Players will do half damage when per
forming strikes
[3370.74] Log:
Mod_HalfStrikeDamage_Title=Half Strike Damage
[3370.74] Log:
Mod_IncreasedAggression_Desc=Enemies will be stronger, faster
and tougher!
[3370.74] Log:
Mod_IncreasedAggression_Title=Increased Aggression
[3370.74] Log:
Mod_JammerTech_Desc=One or more enemies will be equipped with
Signal Jammer backpacks. Until defeated, these enemies will scramble Detective M
ode.
[3370.74] Log:
Mod_JammerTech_Title=Signal Jammer Technology
[3370.74] Log:
Mod_MineTech_Desc=One or more enemies will be equipped with an
ti-personnel mines.
[3370.74] Log:
Mod_MineTech_Title=Mine Layer Technology
[3370.74] Log:
Mod_MinedVantagePoints_Desc=The environment will have mined Va
ntage Points
[3370.74] Log:
Mod_MinedVantagePoints_Title=Mined Vantage Points
[3370.74] Log:
Mod_OneHandTied_Desc=In Combat, counter icons will not be disp
layed before an enemy attacks. In Predator, the player will not be able to perfo
rm a Silent Takedown from behind.
[3370.74] Log:
Mod_OneHandTied_Title=One Hand Tied
[3370.74] Log:
Mod_OneHitKill_Desc=Players will die when they are hit once by
an enemy!
[3370.74] Log:
Mod_OneHitKill_Title=One Hit Kill
[3370.74] Log:
Mod_PoisonedChalice_Desc=Players will begin the challenge pois
oned with their health slowly decreasing. Defeat enemies to regain health!
[3370.74] Log:
Mod_PoisonedChalice_Title=Poisoned Chalice
[3370.74] Log:
Mod_PreMined_Desc=The environment will start pre-mined with pr
oximity activated explosives
[3370.74] Log:
Mod_PreMined_Title=Pre-mined
[3370.74] Log:
Mod_ProtectiveAura_Desc=One enemy will be surrounded with a pr
otective aura which prevents them from taking damage. The aura moves from enemy
to enemy over time.
[3370.74] Log:
Mod_ProtectiveAura_Title=Protective Aura
[3370.74] Log:
Mod_ReplenishingHealth_Desc=The player will slowly regain lost
health over time.
[3370.74] Log:
Mod_ReplenishingHealth_Title=Replenishing Health
[3370.74] Log:
Mod_ScatteredWeapons_Desc=In Combat, enemies will pick up and
throw objects at you. In Predator, the environment will start pre-mined with pro
ximity activated explosives.
[3370.74] Log:
Mod_ScatteredWeapons_Title=Scattered Weapons
[3370.74] Log:
Mod_SuperPowered_Desc=Gain the ability to punch through Shield
s, Armor and Tasers without getting blocked. In Predator, you will move faster w
hen crouched.
[3370.74] Log:
Mod_SuperPowered_Title=Super Powered

[3370.74] Log:
Mod_TakedownProjectiles_Desc=Upgrades your primary projectile
weapon to knock out enemies with a single hit when thrown with the Quickfire but
ton.
[3370.74] Log:
Mod_TakedownProjectiles_Title=Takedown Projectiles
[3370.74] Log:
Mod_TimeLimit_Desc=Adds a time limit to complete the challenge
. Defeat enemies to extend your time.
[3370.74] Log:
Mod_TimeLimit_Title=Time Limit
[3370.74] Log:
Mod_TrackingDevices_Desc=Thugs will be alerted when other thug
s are taken out silently
[3370.74] Log:
Mod_TrackingDevices_Title=Tracking devices
[3370.74] Log:
Remaining=Remaining modifiers:
[3370.74] Log:
SelectMod=MODIFIER SELECT
[3370.74] Log:
SelectUpToThree=Select up to 3 modifiers:
[3370.74] Log:
StartButton=START!
[3370.74] Log:
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Log:
Log:
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Log:
Log:

[Months]
1=January
10=October
11=November
12=December
2=February
3=March
4=April
5=May
6=June
7=July
8=August
9=September

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Log:
Log:
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Log:

[Objectives]
NewObjective=NEW OBJECTIVE
NewPrimaryObjective=NEW PRIMARY OBJECTIVE
ObjectiveComplete=OBJECTIVE COMPLETE
PrimaryObjectiveComplete=PRIMARY OBJECTIVE COMPLETE

[3370.74] Log:
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[3370.74] Log:
er button.
[3370.74] Log:
button.
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[3370.74] Log:

[Options]
AcceptAndContinue=Accept and Continue
AutoFlowOff=Counters must be performed manually with the count
AutoFlowOn=Counters are performed automatically on the strike
Autoflow=Auto Counters
Brightness=Brightness
BuyCode=Buy Code
CameraAssist=Camera Assist
Continue=Continue
ContinueWithoutCW=Continue without Catwoman
ControlType=Control Type
Difficulty=Difficulty
EyeInversion3D=Invert Eyes
ForgotPassword=Forgot password
Hints=Hints
Hints2=Hints
Intensity3D=Intensity
InvertBatarang=Invert Batarang Flight Controls
InvertGlide=Invert Flight Controls
InvertLook=Invert Look

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Log:
Log:
Log:
Log:
Log:
Log:
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Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

InvertRotation=Invert Rotation
NewWBID=This is a new WBID
PadOnly=This option only applies to Gamepads.
PublicPrivate=Public Game?
ReEnter=Re-enter email and password
ReadEULA=Read EULA
ReadPrivacyPolicy=Read Privacy Policy
ReadTermsService=Read Terms of Service
RedeemCode=Redeem code
Render3D=Render 3D
SixAxis=SIXAXIS" wireless controller Glide
SplitScreen=Splitscreen Type
StorageDevice=Storage Device
Subtitles=Subtitles
Vibration=Vibration
VolumeDialogue=Dialogue Volume
VolumeHeadset=Headset Volume
VolumeMusic=Music Volume
VolumeSFX=SFX Volume
Vsync=V-Sync

[3370.74] Log:
[PasswordCracker]
[3370.74] Log:
CommsConnect=CONNECTING...
[3370.74] Log:
CommsDisrupted=Communication with Batcomputer jammed
[3370.74] Log:
CommsInit=INITIALIZING...
[3370.74] Log:
CompromiseSourceData=Compromise Source Data?
[3370.74] Log:
DONT_GothamMunicipalNetwork=Gotham Municipal Network
[3370.74] Log:
DONT_MobileElectronicDevice=Mobile Electronic Device
[3370.74] Log:
DONT_RiddlerMatrix=Riddler Matrix
[3370.74] Log:
DONT_TygerMcpMainframe=TYGER MCP Mainframe
[3370.74] Log:
DOTT_AccessBridge=Access Bridge
[3370.74] Log:
DOTT_AccessDoor=Access Door
[3370.74] Log:
DOTT_ControlBox=Security Console
[3370.74] Log:
DOTT_DeadshotPda=Deadshot PDA
[3370.74] Log:
DOTT_DisplayCabinet=Display Cabinet
[3370.74] Log:
DOTT_ElectrifiedFenceActivate=Electrified Fence Activation
[3370.74] Log:
DOTT_ElectrifiedFenceDeactivate=Electrified Fence Control
[3370.74] Log:
DOTT_ElevatorControlCall=Elevator Control
[3370.74] Log:
DOTT_ElevatorControlLower=Elevator Control - Lower
[3370.74] Log:
DOTT_ElevatorControlRaise=Elevator Control - Raise
[3370.74] Log:
DOTT_MaintenanceAccess=Maintenance Access
[3370.74] Log:
DOTT_RiddlerBarrier=Electrified Barrier
[3370.74] Log:
DOTT_RiddlerElectricFloor=Electrified Floor
[3370.74] Log:
DOTT_SecurityDoor=Security Door
[3370.74] Log:
DOTT_TowerMaintenanceHatch=Tower Maintenance Hatch
[3370.74] Log:
DOTT_TunnelAccess=Tunnel Access
[3370.74] Log:
DownloadComplete=Download Completed
[3370.74] Log:
Exchanged=Exchanged
[3370.74] Log:
ExchangingKey=Exchanging key...
[3370.74] Log:
Instructions=Rotate analogue sticks slowly to find the point a
t which the letters stop tumbling to crack the code.
[3370.74] Log:
InstructionsKeyboard=Rotate slowly to find the point at which
the letters stop tumbling to crack the code.
[3370.74] Log:
InstructionsXbox=Rotate left and right sticks slowly to find t
he point at which the letters stop tumbling to crack the code.
[3370.74] Log:
OverloadControl=Overload control mechanism?
[3370.74] Log:
PasswordAccepted=Password Accepted
[3370.74] Log:
PasswordRejected=Password Rejected
[3370.74] Log:
RandomCharacters=BEIDOTUQPWLMSJXKYN

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Log:
Log:
Log:
Log:
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Log:

RiddlerElectrifiedFloor=Electrified Floor
SecurityLevel=Security Level
SyncComplete=Synchronising Complete
TargetKilled=Target Eliminated
TargetNew=New Target
TargetNext=NEXT TARGET
TitleHacking=Hacking:
TitleTarget=Target:
Victim1Name=Laurence Graham
Victim1Time=Assassination time: 1:00 am
Victim2Name=Sarli Jayakody
Victim2Time=Assassination time: 1:30 am
Victim3Name=Andrew Brian
Victim3Time=Assassination time: 2:00 am
Victim4Name=Jack Ryder
Victim4Time=Assassination time: est. 2:30
Victim5Name=Bruce Wayne
Victim5Time=Assassination time: est. 3:00
Victim6Name=The Batman
Victim6Time=Assassination time: est. 3:30

Panels

am
am
am

[3370.74] Log:
[PopUpMsg]
[3370.74] Log:
AbortCampaignYN=All unsaved progress will be lost. Are you sur
e you want to quit the current Campaign?
[3370.74] Log:
AbortChallengeYN=All unsaved progress will be lost. Are you su
re you want to quit the current challenge?
[3370.74] Log:
CorruptSaveMessage=The save game is corrupt. Please delete it.
[3370.74] Log:
CorruptSaveMessage2=The save game is corrupt.
[3370.74] Log:
CorruptSaveMessage2Overwrite=Would you like to overwrite the c
orrupt save?
[3370.74] Log:
DeleteSaveGameMessage=Are you sure that you wish to delete tha
t save game?
[3370.74] Log:
ExitCampaignYN=Any medals gained in this challenge will be los
t. Are you sure you want to quit the current challenge?
[3370.74] Log:
ExitFrontendYN=All unsaved progress will be lost. Are you sure
you want to quit the current game?
[3370.74] Log:
InsufficientFreespaceMessage=Insufficient freespace.
[3370.74] Log:
NewGamePlus=NEW GAME PLUS UNLOCKED!
[3370.74] Log:
NewGamePlusInfo=Take on the story mode again but this time arm
ed with every gadget and upgrade you have already collected. However, you're goi
ng to need them, as this is the ultimate challenge, with tough new enemy configu
rations, and faster, better armed enemies right from the start.
IMPORTANT: New Game Plus is a separate mode accessed from the Main Menu and does
NOT affect the progress of your original game. XP, upgrades, and gadgets are sh
ared between both modes.
[3370.74] Log:
NewGamePlusInfo2=Take on the story mode again but this time ar
med with every gadget and upgrade you have already collected. However, you're go
ing to need them, as this is the ultimate challenge, with no counter icons, toug
h new enemy configurations, and faster, better armed enemies right from the star
t.
IMPORTANT: New Game Plus is a separate mode accessed from the Main Menu and does
NOT affect the progress of your original game. XP, upgrades, gadgets and Riddle
r trophies are shared between both modes.
[3370.74] Log:
NewGamePlus_AltOutfit=ALTERNATIVE BATMAN OUTFITS
[3370.74] Log:
NewGamePlus_AltOutfit_Info=Any downloaded alternative Batman o
utfits can now be worn in the Main Story mode and New Game Plus. Choose your alt
ernative outfit after continuing your game from the Main Menu.

[3370.74] Log:
NoServers=No joinable games detected.
[3370.74] Log:
RestartCampaignYN=Any medals gained in this challenge will be
lost. Are you sure you want to restart from the beginning of this challenge?
[3370.74] Log:
RestartYN=All unsaved progress will be lost. Are you sure you
want to restart from the last checkpoint?
[3370.74] Log:
SelectDifficulty=Please choose a difficulty level.
[3370.74] Log:
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Log:
Log:
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Log:

[Progress]
CurrentStatus=Current Status:
LastLocation=Last Known Location:
ViewBio=View Bio

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Log:
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Log:

[Prompt]
ACCEPT=Accept
Actions=Actions
Adjust=Adjust
BACK=Back
Cancel=Back
Close=Close
Continue=Continue
Cycle=Cycle
Delete=Delete
ExitSession=Exit Session
Filter=Change Filter
Gamertag=Gamer card
Leaderboard=Leaderboard
Map=Map
MapChange=Change Map
MapDetails=Campaign Details
Move=Move
Movement=Movement
Play=Play
PlayerMenu=Player Menu
Reset=Defaults
Scroll=Scroll
Select=Select
show=Show
Skip=Skip

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Log:
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Log:
Log:

[RadioScanner]
Aborted=Cancelled
AlreadyDecrypted=Signal already resolved
CarrierFound=Carrier Wave Found
DecryptedSignal=Decrypted signal
Decrypting=Encrypted - Decrypting...
EncStrengthHigh=2048 bit (high)
EncStrengthLow=512 bit (low)
EncStrengthMedium=1024 bit (medium)
EncStrengthMilitary=4096 bit (military grade)
EncTypeMorse=Morse code
EncTypeNone=None
EncTypePGP=PGP
EncTypeRSA=RSA
EncryptedDataAccess=Accessing Broadcast Keys
EncryptedDataCard=Encrypted Data Chip
Incomplete=Incomplete
InterceptActive=Active Intercept Engaged

[3370.74] Log:
InterceptActiveDescription=Key broadcasts on this frequency wi
ll be automatically intercepted.
[3370.74] Log:
NoCarrier=No Carrier Wave
[3370.74] Log:
NoSignal=NO SIGNAL
[3370.74] Log:
NoStation=No signal detected
[3370.74] Log:
None=None
[3370.74] Log:
Radio1=Station Feed 1
[3370.74] Log:
Radio2=Station Feed 2
[3370.74] Log:
Radio3=Station Feed 3
[3370.74] Log:
ResolvedSignal=Resolved signal
[3370.74] Log:
Scanning=Scanning frequency...
[3370.74] Log:
SignalDetected=NEW SIGNAL DETECTED
[3370.74] Log:
SignalStrength=Signal Strength
[3370.74] Log:
StationName_Coordinates=UNIDENTIFIED BROADCAST
[3370.74] Log:
StationName_Countdown=UNIDENTIFIED COUNTDOWN
[3370.74] Log:
StationName_ForeignSOS=UNIDENTIFIED BROADCAST
[3370.74] Log:
StationName_GothamFM=GOTHAM FM
[3370.74] Log:
StationName_HugoStrange=UNIDENTIFIED BROADCAST
[3370.74] Log:
StationName_IncomingComms=Incoming Comms
[3370.74] Log:
StationName_JokerPhone=INCOMING CALL
[3370.74] Log:
StationName_JokerSniperFrequency=JOKER BROADCAST
[3370.74] Log:
StationName_MorseCode=UNIDENTIFIED BROADCAST
[3370.74] Log:
StationName_Police=GCPD DISPATCH
[3370.74] Log:
StationName_Puffin-Zero=PUFFIN ZERO
[3370.74] Log:
StationName_Riddler_Station_00=RIDDLER BROADCAST
[3370.74] Log:
StationName_Riddler_Station_01=RIDDLER BROADCAST
[3370.74] Log:
StationName_Riddler_Station_02=RIDDLER BROADCAST
[3370.74] Log:
StationName_Riddler_Station_03=RIDDLER BROADCAST
[3370.74] Log:
StationName_Riddler_Station_04=RIDDLER BROADCAST
[3370.74] Log:
StationName_Scarecrow01=UNKNOWN SOURCE
[3370.74] Log:
StationName_Scarecrow02=UNKNOWN SOURCE
[3370.74] Log:
StationName_Scarecrow03=UNKNOWN SOURCE
[3370.74] Log:
StationName_TygerEncryptedFrequency=TYGER COMMUNICATIONS
[3370.74] Log:
StationName_VerticalSliceRiddler=RIDDLER BROADCAST
[3370.74] Log:
TitleEncStrength=Encryption Strength:
[3370.74] Log:
TitleEncType=Encryption Type:
[3370.74] Log:
TitleTransType=Transmitter:
[3370.74] Log:
TransTypeFM=FM radio
[3370.74] Log:
TransTypeLowOrbit=Low Earth orbit
[3370.74] Log:
TransTypeMicrowave=Microwave
[3370.74] Log:
TransTypeSatellite=Satellite
[3370.74] Log:
TransTypeShortwave=Shortwave
[3370.74] Log:
TransTypeTerrestrial=Terrestrial
[3370.74] Log:
Unknown=Unknown
[3370.74] Log:
VoiceRecognition=Voice Recognition:
[3370.74] Log:
[3370.74] Log:
[Riddler]
[3370.74] Log:
BatChal_01=Glide continuously for over 150 meters (without usi
ng the Grapnel Boost upgrade)
[3370.74] Log:
BatChal_02=Glide continuously for 250 meters (Grapnel Boost up
grade permitted)
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BatChal_03=Perform a vertical dive for over 50 meters
[3370.74] Log:
BatChal_04=Perform five consecutive line launches without touc
hing the ground
[3370.74] Log:
BatChal_05=Glide for 30 meters while maintaining a height of l
ess than 5 meters above the water
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BatChal_06=Achieve a x20 combat combo
[3370.74] Log:
BatChal_07=Use 3 Quickfire gadgets in one combat encounter
[3370.74] Log:
BatChal_08=Achieve a x5 variation bonus in one combat encounte

r
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BatChal_09=Aerial Attack off a stunned enemy into another (3 r
equired)
[3370.74] Log:
BatChal_10=Use the Slide to trip an enemy (3 required)
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BatChal_11=Perform a Beat Down to finish an enemy (5 required)
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BatChal_12=Counter an enemy projectile (3 required)
[3370.74] Log:
BatChal_13=Hit an explosive object with a Batarang before it i
s thrown
[3370.74] Log:
BatChal_14=Take out 2 enemies at once with the Glide Boost Att
ack
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BatChal_15=Use a Combo Batarang in combat (10 required)
[3370.74] Log:
BatChal_16=Perform a Batclaw Slam (5 required)
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BatChal_17=Use the Quickfire Remote Electrical Charge during a
combo (5 required)
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BatChal_18=Use the Quickfire Explosive Gel during a combo (5 r
equired)
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BatChal_19=Use the Quickfire Freeze Blast during a combo (5 re
quired)
[3370.74] Log:
BatChal_20=Use the Smoke Pellet to disorientate enemies into a
ttacking each other
[3370.74] Log:
BatChal_21=Finish a fight with a Combo Batarang (3 required)
[3370.74] Log:
BatChal_22=Use the Remote Electrical Charge to get an armed en
emy to fire his weapon and surprise at least one other nearby enemy
[3370.74] Log:
BatChal_23=Use the Remote Electrical Charge to force an enemy
to hit another enemy (3 required)
[3370.74] Log:
BatChal_24=Use the Remote Electrical Charge to blast one armor
ed thug into any other thug
[3370.74] Log:
BatChal_25=Use the Freeze Cluster Grenade to immobilize three
or more henchmen at one time (upgrade required).
[3370.74] Log:
BatChal_26=Use the Freeze Blast to freeze an armed enemy befor
e taking him out
[3370.74] Log:
BatChal_27=Use the Freeze Blast to freeze an enemy then a Bata
rang to knock them down
[3370.74] Log:
BatChal_28=Use the Smoke Pellet to disorientate an armed enemy
and follow up with a Takedown
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BatChal_29=Disarm an enemy using the Batclaw Disarm (3 require
d)
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BatChal_30=Use the Disruptor to jam the gun of an armed enemy
and then get him to try and fire
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BatChal_31=Use the Remote Electrical Charge to temporarily dis
able a backpack Jammer device
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BatChal_32=Perform a Grapnel Boost Takedown
[3370.74] Log:
BatChal_33=Use the Reverse Batarang to knock down an enemy
[3370.74] Log:
BatChal_34=Take down an enemy using the Sonic Shock Batarang
[3370.74] Log:
BatChal_35=Kick an enemy while riding on the Line Launcher (3
required)
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BatChal_36=While riding on the Line Launcher towards an unawar
e enemy, use the Takedown attack to drop down and knock them out
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BatChal_37=Perform an Inverted Takedown from a Vantage Point
[3370.74] Log:
BatChal_38=Perform a Knockout Smash (5 required)
[3370.74] Log:
BatChal_39=Catch a Remote Batarang
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BatChal_40=Fly a fully boosted Remote Batarang into a thug and
send him flying through the air
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BatChal_41=Use Caltrops to stun an enemy (3 required)
[3370.74] Log:
BatChal_42=Perform a Special Combo Whiplash and Special Combo
Whip Trip in one combo flow
[3370.74] Log:
BatChal_43=Complete one Claw Climb using at least 8 separate l
eaps without missing the timing for a single jump
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BatChal_44=Perform a Pounce attack (3 Required)
[3370.74] Log:
BatChal_45=Use the Quickfire Whip attack during combat (3 requ

ired)
[3370.74] Log:
BatChal_BestCombo=Best:
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BatChal_BestDistance=Best Distance:
[3370.74] Log:
BatChal_Current=Progress:
[3370.74] Log:
CWPickupFound=Riddler trophy found
[3370.74] Log:
CameraHubHacked=TYGER CAMERA NETWORK HACKED
[3370.74] Log:
CameraHubHacked2=Security camera locations in this sector adde
d to map
[3370.74] Log:
CatwomanRequiredForChallenge=Playable Catwoman must be install
ed to complete this challenge.
[3370.74] Log:
CatwomanRequiredForTrophy=Playable Catwoman must be installed
to collect this item.
[3370.74] Log:
ChallengeSolved=RIDDLER CHALLENGE COMPLETE
[3370.74] Log:
ConceptArtUnlocked=NEW CONCEPT ART UNLOCKED
[3370.74] Log:
ConceptArtUnlocked1=Concept Art can be viewed from the front e
nd main menu.
[3370.74] Log:
EnvAnalysis=ENVIRONMENT ANALYSIS
[3370.74] Log:
EnvNothing=No Subject Detected
[3370.74] Log:
EnvObscured=Subject Obscured
[3370.74] Log:
EnvOutOfView=Subject Out Of View
[3370.74] Log:
EnvTooSmall=Subject Too Small
[3370.74] Log:
Found=FOUND
[3370.74] Log:
InterrogationDone=INFORMANT INTERROGATED
[3370.74] Log:
InterrogationDone2=Riddler secrets added to map
[3370.74] Log:
InterrogationDoneNumberLeft=%d Interrogation subjects left
[3370.74] Log:
JokerTeethDestroyed10=Destroyed 10 Joker Teeth
[3370.74] Log:
JokerTeethDestroyed20=Destroyed 20 Joker Teeth
[3370.74] Log:
JokerTeethDestroyed5=Destroyed 5 Joker Teeth
[3370.74] Log:
KeyIcon=Unlocks a reward
[3370.74] Log:
Listen=Listen to tape now
[3370.74] Log:
LocalTotal=Local Total
[3370.74] Log:
Location=Location
[3370.74] Log:
MapFound=Riddler Map Found
[3370.74] Log:
MapFound2=Secrets Revealed On Map
[3370.74] Log:
NoRiddlesYet=Patience Batman! My riddles will be revealed to y
ou when I decide you are ready for them...
[3370.74] Log:
PickupFound=Riddler trophy found
[3370.74] Log:
ProjectAlign=Solution not aligned
[3370.74] Log:
ProjectPartial=Solution partially detected
[3370.74] Log:
RequirementsNotMet=You do not have the required gadget / upgra
de to complete this challenge
[3370.74] Log:
RiddleReSolved=RIDDLE ALREADY SOLVED
[3370.74] Log:
RiddleSolved=RIDDLE SOLVED
[3370.74] Log:
RowCompleted=ROW COMPLETED
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Skip=Skip
[3370.74] Log:
TapeFound=Prisoner Interview Found
[3370.74] Log:
TapeUnlocked=NEW TAPE UNLOCKED
[3370.74] Log:
TapeUnlocked1=Listen to interview tapes on the Character Bios
screen
[3370.74] Log:
TeethDestroyed=Teeth Destroyed:
[3370.74] Log:
Title=Riddler's Challenge
[3370.74] Log:
TitleJokerTeeth=Joker Teeth
[3370.74] Log:
TitleMap=Mystery
[3370.74] Log:
TitlePickup=Riddler Trophy
[3370.74] Log:
TitleRiddle=Riddle
[3370.74] Log:
TitleTape=Prisoner Interview Tape
[3370.74] Log:
ToScan=Hold - Scan in the solution to the riddle
[3370.74] Log:
TotalComplete=Total Complete
[3370.74] Log:

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[RobotScan]
AlreadyScanned=Already Scanned
ConnectingToFirstRobot=Analyzing Physical Encoding
ConnectingToOtherRobot=Connecting...
ConnectionAborted=Connection Aborted
ConnectionLost=Connection Interrupted
FinishedComplete=Data Complete
FinishedPartial=Connection Closed - Incomplete Data
ReceivingData=Receiving Data...

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[Scanner]
Aborted=Aborted
AtomBullet=Bullet Impact Point
AtomRadio=Radio control signal
Completed=Completed
Detected=Detected
evidence=Evidence
EvidenceDetail_Ammonia=Ammonia
EvidenceDetail_Bleach=sodium hypochlorite (Bleach)
EvidenceDetail_BloodNinja=Blood constitution
EvidenceDetail_BulletImpact_Deadshot=10.36x77mm sniper
EvidenceDetail_BulletImpact_Sniper=12.7mm sniper
EvidenceDetail_Deadshot=Deadshot
EvidenceDetail_FingerPrintBruceWayne=Bruce Wayne
EvidenceDetail_FingerPrintUnknown=Unknown fingerprint
EvidenceDetail_FootPrintHush=Foot Print 7'23''
EvidenceDetail_HeartRemoved=Removed heart
EvidenceDetail_HushSurgery=High precision surgery
EvidenceDetail_Lead=Lead particles
EvidenceDetail_PlasticCoating=Electric substation cable
EvidenceDetail_RadioTransmitter=Frequency: 535.815
EvidenceDetail_Rust=Iron (III) oxide
EvidenceDetail_ShellCasing=Deadshot signed ammo
EvidenceDetail_Substation=Power Grid Substation
EvidenceDetail_VictimBlood=Victim's blood
EvidenceType_BloodSample=Blood sample
EvidenceType_BulletImpact=Bullet impact
EvidenceType_ChemicalSample=Chemical sample
EvidenceType_DeadBody=Cadaver
EvidenceType_FingerPrint=Finger print
EvidenceType_FootPrint=Foot Print
EvidenceType_Incision=Incision
EvidenceType_PlasticCoating=Cable plastic coating
EvidenceType_PowerGrid=Power Grid Element
EvidenceType_RadioTransmitter=Radio Transmitter
EvidenceType_ShellCasing=Shell Casing
Generic_Identified=Evidence identified
Generic_Match=Match found
Generic_Processing=Processing evidence
Generic_Searching=Searching database
Generic_Unidentified=NO MATCH
Mode_Blood=DNA Trace ID
Mode_Cold=Temperature Tracking
Mode_Distortion=Detective Mode Jammed
Mode_EmField=Electromagnetic Field
Mode_FingerPrint=Fingerprint tracking
Mode_FootPrint=Footprint tracking
Mode_Investigate=Detective Mode
Mode_Scanner=Evidence Scanner

[3370.74] Log:
[3370.74]
> %d Unarmed.
Armed.
Log:
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Mode_Vapour=Vapor tracking
NPCCount=%d Hostiles Detected.
Scanning=Scanning
Unknown=UNKNOWN

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[SideStory]
Prefix=SIDE MISSION:
SUI_Close=Side Story Completed
SUI_Open=New Side Story Added
SUI_Update=Side Story Updated

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[Skins]
Armoured=Armored

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[Statistics]
Bios=Bat Computer Data
CF_ARTraining=A.R. Training
CF_Azrael=Watcher in the Wings
CF_Bane=Fragile Alliance
CF_Bullies=Acts of Violence
CF_DeadShot=Shot in the Dark
CF_FreezeCluster=Hot and Cold
CF_Hush=Identity Theft
CF_IceBergCops=Remote Hideaway
CF_Mad_Hatter=The Tea Party
CF_Nora=Heart of Ice
CF_Riddler=Enigma Conundrum
CF_Zsasz=Cold Call Killer
CW_Loot=Loot Retrieved
CW_Total=Overall Progress
CW_Trophies=Riddler Trophies
CW_Upgrades=Upgrades
Catwoman=Catwoman
CatwomanNA=Catwoman - Not Installed
CollectTotal=Overall Progress
Concepts=Concept Art
EP1_Story=Story Percentage
EP1_Total=Overall Progress
EP1_Trophies=Riddler Secrets
Episode1=Mission 1
Informants=Informants Interrogated
MainStory=Story Mode
PercentComplete=% Complete
QQQ=???
Ridder_Medals=Riddler's Revenge Medals
RiddlerDLC_Bm_CampMedals=Batman's Campaign Medals
RiddlerDLC_Bm_Medals=Batman's Ranked Medals
RiddlerDLC_Cw_CampMedals=Catwoman's Campaign Medals
RiddlerDLC_Cw_Medals=Catwoman's Ranked Medals
RiddlerDLC_Medals=Challenge Medals
RiddlerDLC_Nw_CampMedals=Nightwing's Campaign Medals
RiddlerDLC_Nw_Medals=Nightwing's Ranked Medals
RiddlerDLC_Rb_CampMedals=Robin's Campaign Medals
RiddlerDLC_Rb_Medals=Robin's Ranked Medals
RiddlerDLC_Total=Overall Progress
Riddler_Bm_CampMedals=Campaign Medals
Riddler_Bm_Medals=Ranked Medals

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Riddler_Medals=Challenge Medals
Riddler_Total=Overall Progress
RiddlersRevenge=Riddler's Revenge
RiddlersRevengeDLC=Riddler's Revenge Downloadable Content
Riddles=Riddler Secrets
StoryMode=Original
StoryModePlus=Story +
StoryProgress=Main Story Progress
Total=Overall Progress
Trophies=Character Trophies
Upgrades=WayneTech Upgrades
UpgradesCollectables=Upgrades and Collectables

[3370.74] Log:
[Synopsis]
[3370.74] Log:
Caption00="This is Vicki Vale reporting live from Arkham City;
the controversial super-prison built right here in the heart of Gotham."
[3370.74] Log:
Caption01="Wake up, Mr. Wayne. We have much to discuss."
[3370.74] Log:
Caption02="By the end of tonight, Protocol Ten will make me a
hero just like you... BATMAN! If you try to stop me, I guarantee everyone will k
now your secret."
[3370.74] Log:
Caption03="Goodbye, Mr. Wayne. I very much doubt we will meet
again."
[3370.74] Log:
Caption04="Welcome to hell, Brucey-boy."
[3370.74] Log:
Caption05="I think he's broken my bloody hand!"
[3370.74] Log:
Caption06=
[3370.74] Log:
Caption07="Screw justice. Kill her and they'll all fear us."
[3370.74] Log:
Caption08="I vote for a stay of execution."
[3370.74] Log:
Caption09="It was Joker. You're not safe here. No one is."
[3370.74] Log:
Caption10="Alfred, I've got a lock on the signal used to remot
ely control the sniper rifle. Joker's behind this."
[3370.74] Log:
Caption11="The radio transmissions are coming from within the
Steel Mill."
[3370.74] Log:
Caption12="You fell for the ol' fake Joker gag, Batman."
[3370.74] Log:
Caption13="Look, we're running out of time, I need your help.
I nearly had a cure; it was so close and then it was taken from me."
[3370.74] Log:
Caption14="Alfred, Joker's poisoned me. He may have poisoned G
otham too. Mister Freeze has the only cure."
[3370.74] Log:
Caption15="The old GCPD building. Freeze must be using one of
the old forensic labs. I've got to get in there."
[3370.74] Log:
Caption16="There were... complications. Penguin has got his ha
nds on Freeze."
[3370.74] Log:
Caption17="Penguin's mine. You need to stay focused on that cu
re or innocent people will die."
[3370.74] Log:
Caption18="Looks like you made him angry, Batman. Good luck wi
th that."
[3370.74] Log:
Caption19="You will regret what you did, Mr. Cobblepot."
[3370.74] Log:
Caption20="The cure is unstable. It requires an enzyme that ha
s been bonded to human DNA. That will take decades: time it appears you do not h
ave."
[3370.74] Log:
Caption21="What if I told you I know a man who has been expose
d to the enzyme you need for centuries? His name is R's al Ghkl."
[3370.74] Log:
Caption22="All I need is a sample of R's' blood. It is your onl
y hope for a cure."
[3370.74] Log:
Caption23="If R's al Ghkl is in Arkham City, I now have a trail
right to him."
[3370.74] Log:
Caption24="You didn't need to get yourself arrested to see me,
Bruce."
[3370.74] Log:
Caption25="Are you prepared to take the Demon Trials? You must
show you are willing to take a life to save the world."

[3370.74] Log:
Caption26="These tests will prove if you are strong enough to
lead my forces. To save this world from the evil that is destroying it."
[3370.74] Log:
Caption27="You did it. Now your final challenge awaits you thr
ough this door. I pray the spirits will be kind."
[3370.74] Log:
Caption28="You have witnessed the secret of my Lazarus Pit. Go
od. Now, only one of us can leave this chamber alive."
[3370.74] Log:
Caption29="You should have killed me."
[3370.74] Log:
Caption30="You lied to me. I thought you loved me, Bruce. I th
ought you were ready to join our crusade."
[3370.74] Log:
Caption31="The Lazarus Pit has corrupted your mind. If your pi
t falls into the wrong hands, you will be powerless to stop centuries of destruc
tion. Call off your crusade or I'll be back for you."
[3370.74] Log:
Caption32="Citizens of Arkham. As I speak, there is a new inma
te entering my facility: Quincy Sharp, Mayor of Gotham and failed Warden of Old
Arkham Asylum."
[3370.74] Log:
Caption33="Strange came to me back at the Asylum. He had power
ful friends who funded everything. All I had to do was set up Arkham City and pu
t Strange in charge."
[3370.74] Log:
Caption34="The formula is complete. The bonding process appear
s to have been successful."
[3370.74] Log:
Caption35="You will bring me Nora, or you will die!"
[3370.74] Log:
Caption36=
[3370.74] Log:
Caption37="Harley Quinn took the cure."
[3370.74] Log:
Caption38="Then what are you waiting for? Go and get the cure
back. The clown must pay for what he has done to us."
[3370.74] Log:
Caption39="If you wanted to be cured so badly, you only had to
ask."
[3370.74] Log:
Caption40="Any last requests?"
[3370.74] Log:
Caption41="Free Batman and we will give you the secret of immo
rtality."
[3370.74] Log:
Caption42="We offered you this chance, Batman. Now follow your
heart."
[3370.74] Log:
Caption43="Protocol Ten has started. Strange is launching miss
ile strikes on Arkham City from Wonder Tower."
[3370.74] Log:
Caption44="Wonder Tower's locked down. No way in without the c
odes. One of the choppers will be carrying the master control program. I just ne
ed to find that chopper."
[3370.74] Log:
Caption45="I've got the code. I'm heading to Wonder Tower to s
top Protocol Ten."
[3370.74] Log:
Caption46="This is just the beginning. You cannot stop me, soo
n I will command forces beyond your comprehension."
[3370.74] Log:
Caption47="Your part in this is over, Professor. Strange."
[3370.74] Log:
Caption48="GET OUT OF THERE!"
[3370.74] Log:
Caption49="R's al Ghkl was the power behind Hugo Strange. This
whole place was part of his plan."
[3370.74] Log:
Caption50="So, listen, Batman. I'm putting on a little show fo
r you. It's going to be a doozy. A real red carpet affair. You'd better hurry th
ough, if you take too long, the leading lady may be found dead in her dressing r
oom."
[3370.74] Log:
Caption51="Hurry up and take your seat, Batman."
[3370.74] Log:
Caption52="Problem solved."
[3370.74] Log:
Caption53="Harley Quinn stole the cure for him. I took it back
."
[3370.74] Log:
Caption54="Talia!"
[3370.74] Log:
Caption55="For one night only, standing in for yours truly, an
d doing a damn fine job of it, if I do say so myself, ladies and gentlemen, I gi
ve you... Clayface!"
[3370.74] Log:
Caption56=
[3370.74] Log:
Caption57="Get out of my way, Bats! I've got a date with immor
tality."

[3370.74] Log:
Caption58=
[3370.74] Log:
Caption59="I killed your girlfriend, poisoned Gotham and hell.
.. It's not even breakfast. And we all know you'll save me."
[3370.74] Log:
Caption60="Every decision you've ever made ends with death and
misery. People die. I stop you. You just break out and do it again."
[3370.74] Log:
Caption61="Think of it as a running gag..."
[3370.74] Log:
Caption62=
[3370.74] Log:
Caption63="Do you want to know something funny? Even after eve
rything you've done, I would have saved you."
[3370.74] Log:
Caption64="That actually is...(coughs)...pretty funny..."
[3370.74] Log:
Caption65=
[3370.74] Log:
Caption66="Batman? What the hell happened in there?"
[3370.74] Log:
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[TabMenu]
Bios=BATCOMPUTER DATA
Enygma=ENIGMA
Map=MAP/OBJECTIVES
Riddler=RIDDLES
Upgrade=WAYNETECH

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[Tapes]
Call=YOU HAVE A MISSED CALL
Tape=INTERVIEW TAPE UNLOCKED
Voicemail=New voicemail from Joker available

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REVENGE
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[Titles]
Actions=ACTIONS
CatwomanEpisodes=CATWOMAN EPISODES
CharacterSelect=SELECT CHARACTER
CharacterViewer=CHARACTER TROPHIES
Combat=COMBAT
ConceptArt=CONCEPT ART GALLERY
Confirm=CONFIRM
Congratulations=CONGRATULATIONS
DifficultySelect=NEW GAME OPTIONS
Gadgets=GADGETS
GameTypeSelect=SELECT CHALLENGE TYPE
Loading=LOADING
MainMenu=MAIN MENU
MapSelect=SELECT CHALLENGE
MapSelectCampaign=SELECT CAMPAIGN
MapSelectCustom=SELECT CUSTOM CHALLENGE
MapSelectRanked=SELECT RANKED CHALLENGE
Movements=NAVIGATION
Options3D=3D OPTIONS
OptionsAudio=AUDIO OPTIONS
OptionsControls=CONTROLS
OptionsGame=GAME OPTIONS
Previously=PREVIOUSLY...
Redeem=REDEEM CODE
Riddler=RIDDLER'S REVENGE
Riddler2=RIDDLER'S

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SkinSelect=SELECT CHARACTER SKIN


SlotSelect=SELECT SAVED GAME
Stats=STATISTICS
Synopsis=STORY SYNOPSIS

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WBID=WBID LOGIN

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[ToolTip]
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Brightness=The darkened Batman logo on the picture above shoul
d only just be visible.
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CameraAssist=Camera will track Batman's movement direction aut
omatically when walking or crouching.
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EyeInversion3D=This setting requires 3DTV mode to be enabled.
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Hints=Hints will be given upon death or when stuck on a tough
challenge. This option can be turned on or off at any time during play from the
Game Options menu.
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Hints2=Hints will be given upon death or when stuck on a tough
challenge.
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TutorialText=Provides tutorial messages for new players.
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[Tracking]
AirwavesSaturated1=AIRWAVES
AirwavesSaturated2=SATURATED
BroadcastIntercept=Broadcast Intercepted
CannotLocalise=CANNOT LOCALISE
ClimateAnalyser=Climate Analyzer
LocalSurveillance=Local Surveillance
LostBugSignal=CONNECTION INTERRUPTED
Max=MAX
Min=MIN
NoSignal=NO SIGNAL
Range=Range:
SurveillanceAlert=Surveillance Alert
TrackingJammerTowers=Disruptor Signal Tracker
TrackingJokerRadio=Joker Radio Signal Strength
ZsaszPhone=Ringing Phone Detected

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[UI]
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3DTV=3DTV
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ArmouredBatmanUnlocked=Congratulations! You have unlocked the
Armored Batsuit for use in the Challenge Mode.
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BiosUnlocked=Character Bios
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Campaign=Campaign
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CatwomanEpisodeInfo=You already have a Game in progress, but y
ou can replay the Catwoman story sections via the "Catwoman Episode" menu option
.
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ChallengeDied=CHALLENGE FAILED
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ChallengeExit=Exit the Challenge?
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ChallengeMode=CHALLENGE MODE
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ChallengeRetry=Retry Challenge?
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Challenges=Challenges
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CharacterBio=CHARACTER BIOS
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CharacterViewer=Character Trophies
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ChooseDifficulty=CHOOSE DIFFICULTY
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CompletedChallenges=Completed Challenges:
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ConfirmDelete=Are you sure you wish to delete this Save Game?
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ConfirmUpgrade=Are you sure you wish to take this upgrade?
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Continue=Continue
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ControlConfig=Controller Configuration
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Controls=View Controls
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Credits=Credits
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Custom=Custom

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eness of Batman's

DemoChallenge=DEMO CHALLENGE
Difficulty=Difficulty
Disable=Disable
Easy=EASY
Either=Either
Enable=Enable
FreeFlowCombat=Freeflow Combat
GalleyPage1=PAGE 1
GalleyPage2=PAGE 2
GalleyPage3=PAGE 3
GalleyPage4=PAGE 4
GameOver=MISSION FAILED
Gamepad=XBOX 360
Gamepad2=CONTROLLER FOR WINDOWS
Hard=HARD
HardDifficultyWarning=Enemies are tougher and have better awar
hiding places.

There is no attack indicator to assist in combat.


This should only be attempted by players who are experts at Batman: Arkham Asylu
m, or the very brave!
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HideStats=Hide Statistics
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Hint=HINT
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Horizontal=Horizontal
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InfiColor=INFICOLOR
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Information=Information
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Intro=Intro
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KeepOptionChanges=Do you want to keep the changed Options?
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Keyboard=Keyboard
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KeyboardAlt=Keyboard Alt.
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MainMenu=MAIN MENU
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Metres=m
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Mode0=Type-A
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Mode1=Type-B
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Mode2=Type-C
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New=NEW
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NewGame=NEW GAME
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NextLoc=Next Location
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No=No
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NoContinueWithoutCatwoman=The playable Catwoman downloadable c
ontent was not found. You have saved at a point that requires playable Catwoman
to be present to continue your game progress.
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NoSaveLoseProgress=Any progress may be lost, are you sure you
wish to return?
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NoStoryProgress=Story not started.
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Normal=NORMAL
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Off=Off
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On=On
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OverwriteStoryProgress=Are you sure that you wish to overwrite
your existing Story progress?
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Page=SECTION
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Paused=PAUSE MENU
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PredatorGoals=PREDATOR MEDAL CHALLENGES
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PressStart=Press START
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PrevLoc=Previous Location
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ProfileSelect=PROFILE SELECT
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ProfileStats=PROFILE STATISTICS
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Quit=QUIT
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Rank=Rank

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Ranked=Ranked
Replay=Replay
Restart=Restart from Checkpoint
RestartChallenge=Restart Challenge
Resume=RESUME
Retry=RETRY
Retry2=Retry Challenge
RetryChallenge=Retry from the beginning?
retryCount=Retries Available:
Riddler=Riddles
SavePending=Please wait a moment while game data is saved.
Saving=Saving...
Score=Score:
Secrets=Secrets:
ShowStats=Show Statistics
SignedIn=Signed in as:
SixAxis=Motion sensor function
StartGame=Start Game
StoryMode=CONTINUE STORY
Subtitles=SUBTITLES
Time=Time:
TimePlayed=Time Played:
TotalComplete=COMPLETE
TotalScore=TOTAL
UnlockedChallenges=Unlocked Challenges:
UnlockedCharBios=Unlocked Character Bios:
Upgrades=Upgrades
Vertical=Vertical
ViewBio=View Character Bio
ViewCityStory=View Arkham City Story
ViewDatabase=View Case File
ViewEnygma=View Enigma Emulation
viewmap=Location added to map
ViewNewDeadshotVictim=View Deadshot Victim Location
ViewNewHushVictim=View Murder Victim Location
ViewNewSideStory=View New Side Mission
ViewRiddler=View Riddler Grid
ViewTape=Listen to Voicemail
ViewUpgrade=View Upgrades
WaveComplete=Wave Complete
Yes=Yes

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degradation
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[UI_MiscMovies]
BroadcastJammerOff=Radio Broadcasts Resume
BroadcastJammerOn=Jamming Radio Broadcasts
HQFilterbody=Exclude matches not containing chlorophyll
HQFiltermain=Modifying fingerprint filter
IceDensityMeter=Ice Density Meter
JammerSignalError=Lost Connection
JammerSignalError2=No data available
JammerSignalStrength=Jammer Signal Strength
YoungFilterbody=Exclude matches older than 60 minutes based on

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[Upgrade]
01=
02=

YoungFiltermain=Modifying fingerprint filter

[3370.74] Log:
AVAILABLE=Upgrade Available
[3370.74] Log:
AerialAttack=Aerial Attack
[3370.74] Log:
AerialAttackDesc=Use this move to attack over the top of an en
emy's defense and come crushing down on them. This is especially useful against
enemies using shields as they cannot block an Aerial Attack.
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AerialAttack_mini=Aerial Attack
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AnytimeTd=Special Combo Takedown
[3370.74] Log:
AnytimeTdDesc=This combat special move will immediately incapa
citate most enemies in a single move, regardless of their health or current weap
on. This Special Combo Move can only be performed after your Combo score reaches
x8 or above. The combo meter will flash when Special Combo Moves are available.
[3370.74] Log:
AnytimeTd_mini=Special Combo Takedown
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BallisticArmour=Ballistic Armor v1.0
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BallisticArmour1=Ballistic Armor v1.0
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BallisticArmour1Controls=
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BallisticArmour1Desc=Provides a 25% increase in the level of p
rotection against firearm damage.
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BallisticArmour1_mini=Ballistic Armor v1.0
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BallisticArmour2=Ballistic Armor v2.0
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BallisticArmour2Controls=
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BallisticArmour2Desc=Provides a 50% increase in the level of p
rotection against firearm damage.
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BallisticArmour2_mini=Ballistic Armor v2.0
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BallisticArmour3=Ballistic Armor v3.0
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BallisticArmour3Controls=
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BallisticArmour3Desc=Provides a 75% increase in the level of p
rotection against firearm damage.
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BallisticArmour3_mini=Ballistic Armor v3.0
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BallisticArmour4=Ballistic Armor v4.0
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BallisticArmour4Controls=
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BallisticArmour4Desc=Provides a 100% increase in the level of
protection against firearm damage.
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BallisticArmour4_mini=Ballistic Armor v4.0
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BallisticArmourDesc=
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BallisticArmour_mini=Ballistic Armor v1.0
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Batarang=Batarang
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BatarangDesc=Your signature weapon. Use it to stun enemies or
hit objects that are out of reach. Use the Quickfire Batarang to unleash up to 3
rapid fire Batarangs in the middle of combat without losing your combo. A Quick
Batarang throw is also very effective when discovered by a single armed enemy,
stunning them temporarily to provide enough time to escape.
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BatarangSteer=Remote Control Batarang
[3370.74] Log:
BatarangSteerDesc=Special Batarang that can be controlled afte
r being released, making it useful for hitting switches and objects out of reach
. Brake and flip controls provide high levels of manoeuvrability. Hold the Boost
to impact into an enemy at high velocity, and send them flying. If directed int
o electricity, the Batarang will retain the electric charge, and can then be uti
lized to overload items such as fuse boxes.
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BatarangSteer_mini=Remote Control Batarang
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Batarang_mini=Batarang
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BatClaw=Batclaw
[3370.74] Log:
BatclawDesc=Fires a claw-like projectile that interacts with o
ut of reach objects and pull them towards you. In combat, use the Batclaw on ene
mies and follow up immediately with a Strike attack, to perform the Batclaw Slam
. This does double the damage of a normal Strike but takes more time to perform,
leaving you vulnerable to attack.
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BatclawDisarm=Batclaw Disarm
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BatclawDisarmControls=
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BatclawDisarmDesc=This upgrade to the Batclaw enables you to s
urprise an attacker armed with a firearm by snatching the weapon from their hand

s from a distance. This can be used effectively in combat situations using the Q
uickfire Batclaw.
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BatclawDisarm_mini=Batclaw Disarm
[3370.74] Log:
Batclaw_mini=Batclaw
[3370.74] Log:
Batswarm=Special Combo Bat Swarm
[3370.74] Log:
BatswarmDesc=This combat special move calls in a swarm of bats
to attack and disorientate all enemies within your immediate proximity. For gre
atest impact, move into position in the middle of an attacking group before trig
gering to maximize the number of enemies taking damage. This Special Combo Move
can only be performed after your Combo score reaches x8 or above.
[3370.74] Log:
Batswarm_mini=Special Combo Bat Swarm
[3370.74] Log:
Beatdown=Beat Down
[3370.74] Log:
BeatdownDesc=Unleash a flurry of quick, focused blows on a sin
gle enemy without knocking them to the floor. If performed for long enough, this
can be used to finish off an opponent in one attack. This move is especially ef
fective against armored enemies who are invulnerable to most other attacks. The
Beat Down is very powerful but leaves you vulnerable to attack from other enemie
s while it is performed.
[3370.74] Log:
Beatdown_mini=Beat Down
[3370.74] Log:
BladeCounter=Blade Dodge
[3370.74] Log:
BladeCounterDesc=Enemies armed with knifes and other sharp obj
ects will attack with multiple swipes in quick succession. To avoid these repeat
ed attacks you must perform a number of dodges in a row by moving away from the
assailant while the Counter button is held.
[3370.74] Log:
BladeCounter_mini=Blade Dodge
[3370.74] Log:
CWBallisticArmour=Ballistic Armor v1.0
[3370.74] Log:
CWBallisticArmour1=Ballistic Armor v1.0
[3370.74] Log:
CWBallisticArmour1Controls=
[3370.74] Log:
CWBallisticArmour1Desc=Provides a 25% increase in the level of
protection against firearm damage.
[3370.74] Log:
CWBallisticArmour1_mini=Ballistic Armor v1.0
[3370.74] Log:
CWBallisticArmour2=Ballistic Armor v2.0
[3370.74] Log:
CWBallisticArmour2Controls=
[3370.74] Log:
CWBallisticArmour2Desc=Provides a 50% increase in the level of
protection against firearm damage.
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CWBallisticArmour2_mini=Ballistic Armor v2.0
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CWBallisticArmour_mini=Ballistic Armor v1.0
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CWCaltrops=Caltrops
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CWCaltropsDesc=Deploy these anti-personnel devices to leave tr
aps for unsuspecting enemies. Anyone walking over them will be tripped up and fa
ll to the ground. In combat, these can be thrown with the Quickfire controls.
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CWCaltrops_mini=Caltrops
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CWClimb=Climb
[3370.74] Log:
CWClimbDesc=Using the suit's metallic claws, you can effortles
sly climb up any wall or building. To begin a climb, position yourself close to
the base of the wall. Use the aiming reticule to time your successive climbs per
fectly for a faster, more dynamic ascent.
[3370.74] Log:
CWClimb_mini=Climb
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CWGroupAttack=Special Combo Whiplash
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CWGroupAttackControls=
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CWGroupAttackDesc=This brutal combat special move unleashes a
flurry of rapid whip strikes in all directions that inflicts damage on any enemy
within range. For maximum impact, position yourself in the center of a group of
enemies before triggering the move. This Special Combo Move can only be perform
ed after your Combo score reaches x8 or above.
[3370.74] Log:
CWGroupAttack_mini=Special Combo Whiplash
[3370.74] Log:
CWGroupTrip=Special Combo Whip Trip
[3370.74] Log:
CWGroupTripControls=
[3370.74] Log:
CWGroupTripDesc=This combat special move trips up all enemies
surrounding you, which can be very effective when overwhelmed by a large group o

f enemies. This also breaks up the number of attackers at any given time, giving
the opportunity to perform a Ground Takedown if the number of enemies is low en
ough. This Special Combo Move can only be performed after your Combo score reach
es x8 or above.
[3370.74] Log:
CWGroupTrip_mini=Special Combo Whip Trip
[3370.74] Log:
CWInvertedTD=Ceiling Takedown
[3370.74] Log:
CWInvertedTDDesc=Perform this silent takedown by moving above
an enemy using the Ceiling Crawl. Be careful, any enemy that finds the unconscio
us victim is more likely to look up to the ceiling to see what happened, so plan
your escape.
[3370.74] Log:
CWInvertedTD_mini=Ceiling Takedown
[3370.74] Log:
CWMeleeArmour=Combat Armor v1.0
[3370.74] Log:
CWMeleeArmour1=Combat Armor v1.0
[3370.74] Log:
CWMeleeArmour1Controls=
[3370.74] Log:
CWMeleeArmour1Desc=Provides a 25% increase in the level of pro
tection against melee attacks.
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CWMeleeArmour1_mini=Combat Armor v1.0
[3370.74] Log:
CWMeleeArmour2=Combat Armor v2.0
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CWMeleeArmour2Controls=
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CWMeleeArmour2Desc=Provides a 50% increase in the level of pro
tection against melee attacks.
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CWMeleeArmour2_mini=Combat Armor v2.0
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CWMeleeArmour_mini=Combat Armor v1.0
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CWPounce=Pounce
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CWPounceDesc=This powerful pounce from higher ground will knoc
k an enemy to the floor. This move is useful when initiating combat with a group
or, when attacking an isolated enemy, can be followed by a Ground Takedown for
a quick knockout.
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CWPounce_mini=Pounce
[3370.74] Log:
CWQuickBolas=Bolas
[3370.74] Log:
CWQuickBolasDesc=Use this projectile weapon to knock down unaw
are enemies. In combat you can unleash 3 rapid fire Bolas at a time without losi
ng your combo. A Quickfire Bola throw is very useful when discovered by a single
armed enemy, stunning them temporarily as you escape.
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CWQuickBolas_mini=Bolas
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CWQuickWhip=Whip
[3370.74] Log:
CWQuickWhipDesc=Use the whip to trip up enemies or quickly dis
arm anyone, including enemies with guns. The only enemies that cannot be disarme
d are those using shields. The Quickfire controls allow you to trip or disarm en
emies while in combat.
[3370.74] Log:
CWQuickWhip_mini=Whip
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CWUpsidedownClimb=Ceiling Climb
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CWUpsidedownClimbControls=
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CWUpsidedownClimbDesc=Move undetected and upside down on any m
esh ceiling. Jump up to ceilings from below or swing down from above when on a w
alkway that has a mesh ceiling underneath. Be careful though, if above an uncons
cious enemy, other enemies are more likely to look up to the ceiling and spot yo
u.
[3370.74] Log:
CWUpsidedownClimb_mini=Ceiling Climb
[3370.74] Log:
CWWhipSwing=Whip Swing
[3370.74] Log:
CWWhipSwingDesc=Rapidly swing between nearby structures using
your whip. To begin the Whip Swing, move to the edge of a building or roof. This
move can also be performed mid-air after a jump.
[3370.74] Log:
CWWhipSwing_mini=Whip Swing
[3370.74] Log:
Cat_Batsuit=BATSUIT
[3370.74] Log:
Cat_Catwoman=CATWOMAN
[3370.74] Log:
Cat_Combat=COMBAT
[3370.74] Log:
Cat_Gadgets=GADGETS
[3370.74] Log:
Cat_Predator=PREDATOR
[3370.74] Log:
Category=Category

[3370.74] Log:
ComboBoost=Special Combo Boost
[3370.74] Log:
ComboBoostDesc=All Special Combo Moves will be available after
achieving a combo of x5 instead of the normal requirement of x8. This upgrade w
ill be applied to all playable characters.
[3370.74] Log:
ComboBoost_mini=Special Combo Boost
[3370.74] Log:
Confirm=Are you sure?
[3370.74] Log:
Confirm1=CONFIRM
[3370.74] Log:
Confirm2=Are you sure you want to take this upgrade?
[3370.74] Log:
ConfirmBack=Back
[3370.74] Log:
Continue=Continue
[3370.74] Log:
ControlDetails=CONTROLS
[3370.74] Log:
Controls=Controls
[3370.74] Log:
CornerCover=Corner Cover
[3370.74] Log:
CornerCoverDesc=While hidden in Corner Cover, you can take out
any approaching, unaware enemy when they move into close proximity. This move w
ill quickly grab your target and silently choke them into unconsciousness while
leaving you undetected.
[3370.74] Log:
CornerCover_mini=Corner Cover
[3370.74] Log:
Counter=Counter
[3370.74] Log:
CounterDesc=The Counter is one of the most important moves in
your arsenal and mastery of this is critical to success in combat. This move ins
tantly turns an enemy's attack back against them and keeps you on the attack eve
n when under attack. When multiple enemies strike at once, tap the Counter butto
n once for each attacker to fend them off.
[3370.74] Log:
Counter_mini=Counter
[3370.74] Log:
CoverTD=Corner Cover Takedown
[3370.74] Log:
CoverTDDesc=While hidden in Corner Cover, you can take out any
approaching, unaware enemy when they move into close proximity. This move will
quickly grab your target and silently choke them into unconsciousness while leav
ing you undetected.
[3370.74] Log:
CoverTD_mini=Corner Cover Takedown
[3370.74] Log:
CryptographicSeq=Cryptographic Sequencer
[3370.74] Log:
CryptographicSeqDesc=The Cryptographic Sequencer is used to ha
ck into security consoles and unlock access to secure areas. After recovering an
encryption key, the Sequencer enables you to lock on to secure radio broadcasts
which are subsequently stored, tracked and played back by the Batcomputer.
[3370.74] Log:
CryptographicSeq_mini=Cryptographic Sequencer
[3370.74] Log:
CurrentXP=Current XP
[3370.74] Log:
DetectiveMode=Detective Mode
[3370.74] Log:
DetectiveModeDesc=Gain an immediate tactical analysis of the c
urrent location, identifying potential threats, even through solid walls. Threat
s carrying firearms are highlighted in orange. All other personnel in the vicini
ty are highlighted in blue. This scan mode also highlights items of interest in
the environment, providing information via a direct connection to the Batcompute
r.
[3370.74] Log:
DetectiveMode_mini=Detective Mode
[3370.74] Log:
DisableTutorial=Disable Tutorial
[3370.74] Log:
DisarmAndDestroy=Special Combo Disarm and Destroy
[3370.74] Log:
DisarmAndDestroyDesc=This combat special move focuses your att
ack on a single armed attacker and permanently destroys their weapon. This move
is especially effective against enemies with powerful weapons because it stops t
he weapon from being re-used by other enemies. Use this move tactically to destr
oy dangerous weapons early on, when in a fight against a large number of enemies
. This Special Combo Move can only be performed after your Combo score reaches x
8 or above.
[3370.74] Log:
DisarmAndDestroy_mini=Special Combo Disarm and Destroy
[3370.74] Log:
DiveBoost=Dive Bomb
[3370.74] Log:
DiveBoostDesc=When gliding, the Dive Bomb immediately sends yo
u accelerating towards the ground at great speed. By pulling up out of the Dive
Bomb after a few seconds you can transfer this downward speed into a horizontal

glide. Alternate between the Dive Bomb and a steady glide climb repeatedly to co
ver large distances at great speed.
[3370.74] Log:
DiveBoost_mini=Dive Bomb
[3370.74] Log:
DoublePowerCombo=Critical Strikes
[3370.74] Log:
DoublePowerComboDesc=Successful Critical Strikes reward perfec
t combat timing with devastating power. The goal is to perform a strike just aft
er finishing the previous move. However if you press too early or tap repeatedly
then you will not perform a Critical Strike. These well timed blows also increa
se the Combo by x2 for each strike, allowing for quicker activation of Special C
ombo Moves.
[3370.74] Log:
DoublePowerCombo_mini=Critical Strikes
[3370.74] Log:
DoubleTD=Double Takedown
[3370.74] Log:
DoubleTDDesc=Move silently into position behind two unaware en
emies, to administer a brutal, head-cracking move that knocks them both simultan
eously unconscious. Be careful though, this attack is noisy so it will alert oth
er nearby enemies to your position.
[3370.74] Log:
DoubleTD_mini=Double Takedown
[3370.74] Log:
DropAttack=Drop Attack
[3370.74] Log:
DropAttackDesc=When overlooking an enemy from above, you can u
se this height to your advantage to launch a surprise attack directly down onto
your target. You can select your target by highlighting them with the bat-symbol
marker. You can combo directly from this attack if there are other enemies near
by, or launch immediately into a Ground Takedown.
[3370.74] Log:
DropAttack_mini=Drop Attack
[3370.74] Log:
EnableTutorial=Enable Tutorial
[3370.74] Log:
EnvironmentAnalysis=Environment Analysis
[3370.74] Log:
EnvironmentAnalysisDesc=The Environment Analysis has two main
functions. Firstly, you can use this to scan in Riddler trophies which are unobt
ainable. This adds their location to the map screen allowing you to return to co
llect them later. Secondly, the Environment Analysis is used to scan in the solu
tions to the many riddles that Riddler poses Batman.
[3370.74] Log:
EnvironmentAnalysis_mini=Environment Analysis
[3370.74] Log:
Evade=Evade
[3370.74] Log:
EvadeDesc=Use Evade to quickly move around during combat. When
under enemy fire, evading reduces the amount of damage received. You can also e
vade through glass or over railings.
[3370.74] Log:
Evade_mini=Evade
[3370.74] Log:
FloorGrateTd=Grate Attack
[3370.74] Log:
FloorGrateTdDesc=Allows Batman to attack and take down an enem
y through a wall vent cover.
[3370.74] Log:
FloorGrateTd_mini=Grate Attack
[3370.74] Log:
FreezeBlastExplosion=Freeze Cluster
[3370.74] Log:
FreezeBlastExplosionDesc=This advanced Freeze weapon technolog
y creates a large blast radius capable of freezing multiple enemies to the groun
d at once. Trapped enemies are free to move their torsos and can still attack, s
o approach enemies with firearms from behind to minimize any risk.
[3370.74] Log:
FreezeBlastExplosion_mini=Freeze Cluster
[3370.74] Log:
FreezeBlastProximity=Freeze Proximity Mine
[3370.74] Log:
FreezeBlastProximityDesc=The Freeze Proximity Mine will automa
tically detonate and freeze an enemy on approach. Upgrade compatible with Freeze
Blast and Freeze Cluster gadgets.
[3370.74] Log:
FreezeBlastProximity_mini=Freeze Proximity Mine
[3370.74] Log:
GFxUI_ResonatorRangeControls=
[3370.74] Log:
GFxUI_VantagePointControls=
[3370.74] Log:
Glide=Glide
[3370.74] Log:
GlideBoostAttack=Glide Boost Attack
[3370.74] Log:
GlideBoostAttackDesc=This incredibly powerful attack can be us
ed to take down multiple enemies in a single move. To successfully pull this off
, you will need to be traveling at extremely high velocity. Press Glide Kick to
lock onto your target and then hold the Dive Bomb button. If you can fill the Ba

tsymbol icon before impact then you will instantly knock out your target and any
enemies standing directly behind them.
[3370.74] Log:
GlideBoostAttack_mini=Glide Boost Attack
[3370.74] Log:
GlideDesc=When gliding, your cape takes on a rigid form, allow
ing you full control of pitch and yaw. Mastering this move, in combination with
the Dive Bomb, is key to moving quickly and effectively around Arkham City's str
eets. If you glide directly into a wall, you can kick directly off this into ano
ther glide.
[3370.74] Log:
GlideKick=Glide Kick
[3370.74] Log:
GlideKickDesc=When gliding through the streets or perched up h
igh, you can target any enemy within range for a Glide Kick. The Glide Kick will
knock most enemies to the ground, making it an effective way to initiate combat
with a group. When used on an isolated target an effective tactic is to immedia
tely follow up with a Ground Takedown to finish them off. If you want to focus y
our attack completely on your target, hold the Dive Bomb button after locking on
for more damage.
[3370.74] Log:
GlideKick_mini=Glide Kick
[3370.74] Log:
Glide_mini=Glide
[3370.74] Log:
Grapple=Grapnel
[3370.74] Log:
GrappleBoost=Grapnel Boost
[3370.74] Log:
GrappleBoostDesc=This reward for completing the basic AR chall
enges allows for incredibly fast movement across Arkham City. When grappling ove
r medium to long distances, this gadget boosts the speed of the grapple, launchi
ng you high into the air above the target point. Combine this move with the Dive
Boost and Glide to cover huge distances without ever touching the ground.
[3370.74] Log:
GrappleBoost_mini=Grapnel Boost
[3370.74] Log:
GrappleDesc=The Grapnel is an essential part of your navigatio
n equipment. To grapple, simply look at any ledge, and fire the Grapnel to move
there instantly. While running or gliding, the Grapnel will still continuously t
arget the nearest valid point in the direction you are moving so you can grapple
at almost any time, as long as there is somewhere to grapple to.
[3370.74] Log:
GrappleTD=Grapnel Boost Takedown
[3370.74] Log:
GrappleTDDesc=By aiming the Grapnel Gun at the ledge below an
enemy and using the Grapnel Boost, you will grab the enemy, lift him high into t
he air and then smash him into the ground, knocking him out instantly. Note: Thi
s move can only be used in external locations due to the distance required to ac
tivate the Grapnel Boost.
[3370.74] Log:
GrappleTD_mini=Grapnel Boost Takedown
[3370.74] Log:
Grapple_mini=Grapnel
[3370.74] Log:
GrateTD=Grate Takedown
[3370.74] Log:
GrateTDDesc=When under a floor grate, use the Takedown move to
leap out and knock unconscious a nearby enemy in one seamless move. Be careful,
this move is not silent and will attract other enemies who will immediately sea
rch the nearby floor grate on discovering the victim.
[3370.74] Log:
GrateTD_mini=Grate Takedown
[3370.74] Log:
GroundTakedown=Ground Takedown
[3370.74] Log:
GroundTakedownDesc=This powerful move knocks out a downed enem
y in one attack and is very effective in both combat and predator situations. Wh
ile performing the Ground Takedown you are vulnerable to attack, so it is import
ant to ensure that there is enough time for the move to complete successfully be
fore committing to it.
[3370.74] Log:
GroundTakedown_mini=Ground Takedown
[3370.74] Log:
HangAttackTd=Inverted Takedown
[3370.74] Log:
HangAttackTdDesc=Allows Batman to swoop down and grab assailan
ts as they pass under a vantage point and leave them strung up underneath. Be ca
reful, this noisy takedown will attract other enemies so move away from the vant
age point to avoid being seen.
[3370.74] Log:
HangAttackTd_mini=Inverted Takedown
[3370.74] Log:
HeatSignatureMask=Heat Signature Conceal
[3370.74] Log:
HeatSignatureMaskControls=

[3370.74] Log:
HeatSignatureMaskDesc=The Heat Signature Conceal renders you u
ndetectable by enemies equipped with thermal vision. This is effective as long a
s you remain perfectly still while being scanned. If grappling to or from a vant
age point while being scanned then you will still be detected.
[3370.74] Log:
HeatSignatureMask_mini=Heat Signature Conceal
[3370.74] Log:
InformantInterrogation=Interrogation
[3370.74] Log:
InformantInterrogationDesc=Interrogating the Riddler's informa
nts is key to locating the whereabouts of the Riddler trophies hidden in Arkham
City. To extract information from an informant you must knock out every other en
emy in the vicinity to make time for the interrogation. A good tactic is to use
the Evade move to vault over the informant should he attack, to keep him conscio
us for questioning.
[3370.74] Log:
InformantInterrogation_mini=Interrogation
[3370.74] Log:
InvLedgeTD=Hanging Ledge Takedown
[3370.74] Log:
InvLedgeTDDesc=While standing on a ledge directly above an ene
my, you can drop down and use your legs to silently choke the enemy unconscious.
[3370.74] Log:
InvLedgeTD_mini=Hanging Ledge Takedown
[3370.74] Log:
InvertedTD=Inverted Takedown
[3370.74] Log:
InvertedTDDesc=While positioned on a Vantage Point, drop down
and grab an enemy directly below and leave them suspended from the Vantage Point
, screaming for help. Move on quickly after performing this move as when a victi
m is discovered, the other enemies will invariably search the Vantage Point for
his attacker.
[3370.74] Log:
InvertedTD_mini=Inverted Takedown
[3370.74] Log:
JammerMineDeactivate=Disruptor: Mine Detonator
[3370.74] Log:
JammerMineDeactivateDesc=Detonates proximity mines that have b
een placed in the environment. If timed correctly, the concussive effect of thes
e explosions can be used to knock enemies out. Additionally, removing mines can
be used to reveal secret areas or access Riddler Trophies. The Disruptor device
can only be used 2 times before a recharge period is required.
[3370.74] Log:
JammerMineDeactivate_mini=Disruptor: Mine Detonator
[3370.74] Log:
JammerMineRemote=Disruptor: Mine Detonator
[3370.74] Log:
JammerMineRemoteDesc=Detonates proximity mines that have been
placed in the environment. If timed correctly, the concussive effect of these ex
plosions can be used to knock enemies out. Additionally, removing mines can be u
sed to reveal secret areas or access Riddler Trophies. The Disruptor device can
only be used 2 times before a recharge period is required.
[3370.74] Log:
JammerMineRemote_mini=Disruptor: Mine Detonator
[3370.74] Log:
JammerTracker=Disruptor: Mine Detonator
[3370.74] Log:
JammerWeaponJam=Disruptor: Firearm Jammer
[3370.74] Log:
JammerWeaponJamDesc=Remotely disables enemy firearms without t
he enemy being aware that the gun they are carrying has become jammed. Once disa
bled, these targets will be shown as blue in Detective Mode so they can be easil
y identified. This gadget can also be used to disable TYGER sentry guns and temp
orarily disable TYGER helicopter machine guns. After 2 uses of the Disruptor, a
recharge period is required.
[3370.74] Log:
JammerWeaponJam_mini=Disruptor: Firearm Jammer
[3370.74] Log:
LedgeTD=Ledge Takedown
[3370.74] Log:
LedgeTDDesc=While hanging from a ledge, reach up and grab an e
nemy on the walkway above and pull them off to knock them out. This move is not
silent and will attract nearby enemies to investigate.
[3370.74] Log:
LedgeTD_mini=Ledge Takedown
[3370.74] Log:
Level=Level
[3370.74] Log:
LevelUp=LEVEL UP
[3370.74] Log:
LineLauncher=Line Launcher
[3370.74] Log:
LineLauncherDesc=Use the Line Launcher to rapidly move horizon
tally across areas. While riding the Line Launcher you can aim in a new directio
n and fire this again to change direction without dropping to the ground. Offens
ively, this gadget can also be used to take down unaware enemies by moving above
them and using the Takedown button as you approach to drop down and take them o

ut in one move. Note that this powerful move will alert nearby enemies.
[3370.74] Log:
LineLauncherTightrope=Line Launcher Tightrope
[3370.74] Log:
LineLauncherTightropeDesc=This upgrade to the Line Launcher en
ables you to flip up on top of the zip line and use it as a tightrope. This can
be used to create new positions to observe and attack enemies, or to collect Rid
dler trophies. While on the cable, you can move above an enemy to perform a Drop
Attack or Glide Kick.
[3370.75] Log:
LineLauncherTightrope_mini=Line Launcher Tightrope
[3370.75] Log:
LineLauncher_mini=Line Launcher
[3370.75] Log:
Locked=Not Available.
[3370.75] Log:
LockedDesc=This item is not yet available.
[3370.75] Log:
MeleeArmour=Combat Armor v1.0
[3370.75] Log:
MeleeArmour1=Combat Armor v1.0
[3370.75] Log:
MeleeArmour1Controls=
[3370.75] Log:
MeleeArmour1Desc=Provides a 25% increase in the level of prote
ction against melee attacks.
[3370.75] Log:
MeleeArmour1_mini=Combat Armor v1.0
[3370.75] Log:
MeleeArmour2=Combat Armor v2.0
[3370.75] Log:
MeleeArmour2Controls=
[3370.75] Log:
MeleeArmour2Desc=Provides a 50% increase in the level of prote
ction against melee attacks.
[3370.75] Log:
MeleeArmour2_mini=Combat Armor v2.0
[3370.75] Log:
MeleeArmour3=Combat Armor v3.0
[3370.75] Log:
MeleeArmour3Controls=
[3370.75] Log:
MeleeArmour3Desc=Provides a 75% increase in the level of prote
ction against melee attacks.
[3370.75] Log:
MeleeArmour3_mini=Combat Armor v3.0
[3370.75] Log:
MeleeArmour4=Combat Armor v4.0
[3370.75] Log:
MeleeArmour4Controls=
[3370.75] Log:
MeleeArmour4Desc=Provides a 100% increase in the level of prot
ection against melee attacks.
[3370.75] Log:
MeleeArmour4_mini=Combat Armor v4.0
[3370.75] Log:
MeleeArmourDesc=
[3370.75] Log:
MeleeArmour_mini=Combat Armor v1.0
[3370.75] Log:
Movement=Movement
[3370.75] Log:
MovementDesc=Traverse the streets and rooftops of Arkham City
with ease. Hold the run button to automatically climb over obstacles and jump ov
er gaps. While crouched, movement is quick and silent, making this a very useful
tactic when a stealthy approach is desired.
[3370.75] Log:
Movement_mini=Movement
[3370.75] Log:
MultiGroundTakedown=Special Combo Multi Ground Takedown
[3370.75] Log:
MultiGroundTakedownDesc=Flipping up into the air and throwing
out a number of Batarangs simultaneously, this combat special move instantly inc
apacitates all enemies that are currently knocked down. This move can be very ef
fective if timed correctly but will also fail if there are no targets currently
on the ground. This Special Combo Move can only be performed after your Combo sc
ore reaches x8 or above.
[3370.75] Log:
MultiGroundTakedown_mini=Special Combo Multiple Takedown
[3370.75] Log:
NotEnoughXP=NOT ENOUGH XP
[3370.75] Log:
NotEnoughXP1=Collect %d more XP to level up and equip this upg
rade.
[3370.75] Log:
Points=Upgrades Available:
[3370.75] Log:
ProjectileCounter=Projectile Counter
[3370.75] Log:
ProjectileCounterDesc=If an object is thrown at you, the count
er button can be used to catch this object and throw it back at the person who t
hrew it. Additionally, the object can be re-directed towards a different enemy,
by pushing in their direction as it is caught.
[3370.75] Log:
ProjectileCounter_mini=Projectile Counter
[3370.75] Log:
Prompt00=Aerial Attack
[3370.75] Log:
Prompt01=Aim Batarang

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Prompt02=Aim Bolas
Prompt03=Aim Bullwhip
Prompt04=Aim Caltrops
Prompt05=Aim Cryptographic Sequencer
Prompt06=Aim Explosive Gel
Prompt07=Aim Freeze Blast
Prompt08=Aim RC Batarang
Prompt09=Aim REC
Prompt10=Aim Smoke Pellet
Prompt100=Special Combo Whiplash
Prompt101=Quickfire Bolas
Prompt102=Quickfire Caltrops
Prompt103=Quickfire Freeze Blast
Prompt104=Dive Bomb Tackle (while glide kick locked on)
Prompt105=Cancel
Prompt106=Takedown (while on line launcher)
Prompt107=Hang from edge
Prompt108=Shock Wave Attack (after landing)
Prompt109=Glide Boost Attack (while glide kick locked on)
Prompt11=Aim Sonic Batarang
Prompt110=Flip Down Under Walkway
Prompt111=Jump Up to Ceiling (when below)
Prompt112=Flip Back Up Onto Walkway (when inverted)
Prompt113=Quickfire Disarm
Prompt114=Quickfire Trip
Prompt115=Auto Level
Prompt116=Brake
Prompt117=Boost
Prompt118=U-Turn
Prompt119=Grapnel Boost Takedown
Prompt12=Beat Down
Prompt120=Inverted Takedown
Prompt121=Ledge Takedown
Prompt13=Stun
Prompt14=Special Combo Multi Ground Takedown
Prompt15=Special Combo Bat Swarm
Prompt16=Special Combo Disarm and Destroy
Prompt17=Special Combo Takedown
Prompt18=Dive Bomb (while gliding)
Prompt19=Slide (while Running)
Prompt20=Ground Takedown
Prompt21=Enter Corner Cover (when near corner)
Prompt22=Crouch
Prompt23=Reverse Batarang
Prompt24=Directed Aerial Attack
Prompt25=(Towards enemy) Redirect
Prompt26=Evade
Prompt27=Climb Wall
Prompt28=Fire Grapnel Gun
Prompt29=Whip Swing
Prompt30=Grapnel Boost
Prompt31=Grapple and Climb
Prompt32=Grapple to Hang
Prompt33=Glide
Prompt34=Run, Jump and Climb
Prompt35=Blade Dodge Takedown (release and press between each

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Prompt36=Blade Dodge
Prompt37=Steer Glide
Prompt38=Quickfire Batarang

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Prompt39=Quickfire Gadget
Prompt40=Detonate Explosive Gel
Prompt41=Detonate Sonic Batarang
Prompt42=Disarm Enemy
Prompt43=Drop Smoke Pellet
Prompt44=Aim / Fire Negative Charge
Prompt45=Line Launcher Wire Walk (while on zip line)
Prompt46=Throw Boomerang Batarang
Prompt47=Aim / Throw Freeze Proximity Mine
Prompt48=Select Batarang
Prompt49=Select Batclaw
Prompt50=Select RC Batarang
Prompt51=Select Explosive Gel
Prompt52=Select Freeze Blast
Prompt53=Select Freeze Cluster
Prompt54=Select Bullwhip
Prompt55=Select Bolas
Prompt56=Select Caltrops
Prompt57=Select Jammer
Prompt58=Select Batarang
Prompt59=Select REC
Prompt60=Select Cryptographic Sequencer
Prompt61=Select Smoke Pellet
Prompt62=Select Sonic Batarang
Prompt63=Counter
Prompt64=Double Takedown
Prompt65=Drop Smoke Pellet (when under fire)
Prompt66=Projectile Counter
Prompt67=Silent Takedown
Prompt68=Takedown
Prompt69=Drop Attack
Prompt70=Glide Kick
Prompt71=Pounce On Target
Prompt72=Knockout Smash (during silent takedown)
Prompt73=Strike
Prompt74=Strike (just after finishing previous move)
Prompt75=Ultra Stun
Prompt76=Detective Mode
Prompt77=Environment Analysis
Prompt78=Deploy Cryptographic Sequencer
Prompt79=Detonate Mine
Prompt80=Aim / Fire Batclaw
Prompt81=Aim / Fire Line Launcher
Prompt82=Aim / Fire Positive Charge
Prompt83=Jam Firearm
Prompt84=Place Explosive Gel
Prompt85=Aim / Throw Batarang
Prompt86=Aim / Throw Bolas
Prompt87=Aim / Throw Caltrops
Prompt88=Aim / Throw Freeze Blast
Prompt89=Aim / Throw Freeze Cluster
Prompt90=Aim / Throw RC Batarang
Prompt91=Aim / Throw Smoke Pellet
Prompt92=Aim / Throw Sonic Batarang
Prompt93=Trip Enemy
Prompt94=Interrogate
Prompt95=Quickfire Batclaw
Prompt96=Quickfire Explosive Gel
Prompt97=Quickfire REC
Prompt98=Batclaw Slam

[3370.75] Log:
Prompt99=Special Combo Whip Trip
[3370.75] Log:
PromptAim=Aim
[3370.75] Log:
PromptAnytime=Special Combo Takedown
[3370.75] Log:
PromptCancel=Cancel
[3370.75] Log:
PromptClose=Close
[3370.75] Log:
PromptContinue=Continue
[3370.75] Log:
PromptDetonate=Detonate
[3370.75] Log:
PromptDetonteCharge=Detonate specific charge
[3370.75] Log:
PromptDirection=Choose direction to throw
[3370.75] Log:
PromptDoublePower=Press the strike button once immediately aft
er the contact point of a previous combo blow to unleash a critical combo strike
. Upgrade will be applied to all playable characters.
[3370.75] Log:
PromptHang=Hang from vantage point
[3370.75] Log:
PromptHangAttack=Inverted Takedown
[3370.75] Log:
PromptMove=Move
[3370.75] Log:
PromptSelect=Choose
[3370.75] Log:
PromptSelectGadget=Select Gadget
[3370.75] Log:
PromptSteer=Steer
[3370.75] Log:
PromptThrow=Throw
[3370.75] Log:
PromptUnlock=Unlock
[3370.75] Log:
PromptUpgrade=Upgrade
[3370.75] Log:
PromptView=View
[3370.75] Log:
PromptZoom=Zoom in on charge to be detonated
[3370.75] Log:
QuickBlast=Freeze Blast
[3370.75] Log:
QuickBlastDesc=Deploy this projectile to cause an ice-based ex
plosion that will freeze an enemy in position for an extended period of time. Th
is can be used effectively in combat situations using the Quickfire controls. Ad
ditionally, the Freeze Blast is powerful enough to freeze water of any temperatu
re, creating a temporary ice platform capable of supporting Batman's weight.
[3370.75] Log:
QuickBlast_mini=Freeze Blast
[3370.75] Log:
QuickGel=Explosive Gel
[3370.75] Log:
QuickGelDesc=A liquid explosive useful to temporarily incapaci
tate enemy targets, or explode through structural weaknesses. Up to 3 charges ca
n be placed at any given time and these can be detonated simultaneously or indep
endently by zooming in on the specific charge. Features a built in proximity det
ector. Use the Quickfire Explosive Gel controls to seamlessly include this gadge
t during combat.
[3370.75] Log:
QuickGel_mini=Explosive Gel
[3370.75] Log:
QuickREC=REC (Remote Electrical Charge)
[3370.75] Log:
QuickRECDesc=The Remote Electrical Charge provides electricity
to powered down generators and electromagnets. Additionally, it can be fired at
enemies to administer a localized non-lethal electric shock. This is particular
ly effective against armored assailants.
[3370.75] Log:
QuickREC_mini=REC (Remote Electrical Charge)
[3370.75] Log:
QuickTD=Knockout Smash
[3370.75] Log:
QuickTDDesc=While performing a Silent Takedown, use the Knocko
ut Smash to instantly render the thug unconscious. However this move is noisy an
d will attract nearby enemies. If you have an escape route planned this move can
be used strategically to manipulate the other enemies in the room to search for
you long after you have gone.
[3370.75] Log:
QuickTD_mini=Knockout Smash
[3370.75] Log:
RCBatarang=Remote Control Batarang
[3370.75] Log:
RCBatarangBoost=Remote Control Batarang Boost
[3370.75] Log:
RCBatarangBoostDesc=Speed boost modification which, when used
at the right time, can knock a target clean off of their feet. Can even be used
to knock down Armored inmates.
[3370.75] Log:
RCBatarangBoost_mini=Remote Control Batarang Boost
[3370.75] Log:
RCBatarangDesc=Special Batarang that can be controlled after b
eing released, making it useful for hitting switches and objects out of reach. B
rake and flip controls provide high levels of maneuverability. Hold the Boost to

impact into an enemy at high velocity to send them flying. If directed into ele
ctricity, the Batarang will retain the electric charge, and can then be utilized
to overload items such as fuse boxes.
[3370.75] Log:
RCBatarang_mini=Remote Control Batarang
[3370.75] Log:
RailDrag=Ledge Attack
[3370.75] Log:
RailDragDesc=Pull assailants from walkways and ledges while ha
nging below them.
[3370.75] Log:
RailDrag_mini=Ledge Attack
[3370.75] Log:
Redirect=Redirect
[3370.75] Log:
RedirectDesc=This move flips you over the head of an attacking
enemy. It is very effective to use when surrounded, giving you time and space t
o launch your next attack.
[3370.75] Log:
Redirect_mini=Redirect
[3370.75] Log:
ResonatorEasy=Cryptographic Power Amplifier
[3370.75] Log:
ResonatorEasyControls=
[3370.75] Log:
ResonatorEasyDesc=Increases the power of the Cryptographic Seq
uencer, allowing easier deciphering of security systems.
[3370.75] Log:
ResonatorEasy_mini=Cryptographic Power Amplifier
[3370.75] Log:
ResonatorRange=Cryptographic Range Amplifier
[3370.75] Log:
ResonatorRangeControls=
[3370.75] Log:
ResonatorRangeDesc=Increases effective range of the Cryptograp
hic Sequencer, allowing you to override out-of-reach Security Consoles and open
up areas that would otherwise be inaccessible.
[3370.75] Log:
ResonatorRange_mini=Cryptographic Range Amplifier
[3370.75] Log:
ReverseBatarang=Reverse Batarang
[3370.75] Log:
ReverseBatarangDesc=This special pre-programmed Remote Bataran
g will loop back on itself and hit an enemy from behind leaving them dazed and c
onfused while searching for their attacker in the wrong direction. It is perfect
for disorientating an enemy so that you can sneak up and take them down during
the confusion.
[3370.75] Log:
ReverseBatarang_mini=Reverse Batarang
[3370.75] Log:
Secret=Mystery Item
[3370.75] Log:
SecretDesc=You'll get a surprise when you unlock this item.
[3370.75] Log:
SelectOneItem=Select item to unlock.
[3370.75] Log:
Shockwave=Shock Wave Attack
[3370.75] Log:
ShockwaveDesc=This gadget automatically stores the kinetic ene
rgy from Dive Bombing directly into the ground. You can then trigger this after
landing to send out a kinetic shock wave which knocks any non-armored enemies in
the immediate vicinity to the ground. This is very useful when entering combat
with a large number of thugs on the Arkham City streets.
[3370.75] Log:
Shockwave_mini=Shock Wave Attack
[3370.75] Log:
SilentTD=Silent Takedown
[3370.75] Log:
SilentTDDesc=This signature move allows you to sneak up on an
unaware enemy and take them down silently in order to avoid unnecessary attentio
n. While performing the takedown, continue to survey the room and plan an escape
route to avoid detection. Enemies equipped with heartbeat monitors will attract
nearby enemies to investigate once unconscious, so it is preferable to keep mov
ing following a takedown.
[3370.75] Log:
SilentTD_mini=Silent Takedown
[3370.75] Log:
SkillPoints=UPGRADES AVAILABLE:
[3370.75] Log:
Slide=Slide
[3370.75] Log:
SlideDesc=Use the slide to navigate through very small gaps al
lowing access to new areas. The slide can also be used to kick straight through
vent covers, saving the time in pulling these off, but at the cost of making mor
e noise and potentially alerting nearby threats. Finally, the slide can be used
to initiate combat as the first strike of a combo attack.
[3370.75] Log:
Slide_mini=Slide
[3370.75] Log:
SmokePellets=Smoke Pellet
[3370.75] Log:
SmokePelletsDesc=The Smoke pellet floods an area with disorien
tating smoke, allowing you to safely escape while under fire. Additionally, you

can target a group of enemies with the Smoke Pellet and take them down silently
during the confusion. When used in combat, enemies will panic and attack wildly,
often hitting each other. Requires a recharge time after use.
[3370.75] Log:
SmokePellets_mini=Smoke Pellet
[3370.75] Log:
SonicBatarang=Sonic Batarang
[3370.75] Log:
SonicBatarangDesc=Once deployed, the Sonic Batarang gives off
a high-pitched alarm that will interfere with nearby enemies wearing heartbeat m
onitors, causing them to investigate. Use this to distract enemies or lead them
into traps. Once thrown, requires a short recharge time before reuse. Note: The
Sonic Batarang will have no effect on enemies who are not equipped with an armba
nd heartbeat monitor.
[3370.75] Log:
SonicBatarangExp=Sonic Shock Batarang
[3370.75] Log:
SonicBatarangExpDesc=Upgrade to the Sonic Batarang. Allows thi
s to be detonated once thrown to overload the heartbeat monitor of a nearby henc
hman, incapacitating him. However, the residual interference will stop any furth
er Sonic Batarangs from being effective in this location. Note: The Sonic Shock
Batarang will have no effect on enemies who are not equipped with an armband hea
rtbeat monitor.
[3370.75] Log:
SonicBatarangExp_mini=Sonic Shock Batarang
[3370.75] Log:
SonicBatarangShock=Sonic Shock Batarang
[3370.75] Log:
SonicBatarangShockDesc=Upgrade to the Sonic Batarang which int
egrates a high power electrical charge that can be detonated once deployed. This
will overload the heartbeat monitor of a nearby henchman, incapacitating him. H
owever, the residual interference will stop any further Sonic Batarangs from bei
ng effective in this location. Note: The Sonic Shock Batarang will have no effec
t on enemies who are not equipped with an armband heartbeat monitor.
[3370.75] Log:
SonicBatarangShock_mini=Sonic Shock Batarang
[3370.75] Log:
SonicBatarang_mini=Sonic Batarang
[3370.75] Log:
SpecialMoveCost=Special Combo Boost
[3370.75] Log:
SpecialMoveCostControls=
[3370.75] Log:
SpecialMoveCostDesc=All Special Combo Moves will be available
after achieving a combo of x5 instead of the normal requirement of x8. This upgr
ade will be applied to all playable characters.
[3370.75] Log:
SpecialMoveCost_mini=Special Combo Boost
[3370.75] Log:
Strike=Strike
[3370.75] Log:
StrikeDesc=The Strike is your primary close range attack. Once
you have delivered 3 sequential blows in a fight, you will enter FreeFlow. Whil
e in FreeFlow, you will cover a much greater distance with your attacks and your
strikes will increase in power, knocking most enemies to the ground. In order t
o maintain the Freeflow, you must continue to successfully engage enemies withou
t being hit.
[3370.75] Log:
Strike_mini=Strike
[3370.75] Log:
Stun=Cape Stun
[3370.75] Log:
StunDesc=Use the weighted tips of your cape to disorientate at
tacking enemies and temporarily stun them. The move will affect all enemies stan
ding immediately in front of you.
[3370.75] Log:
Stun_mini=Cape Stun
[3370.75] Log:
SuperBladeComboCounter=Blade Dodge Takedown
[3370.75] Log:
SuperBladeComboCounterDesc=A powerful counter move that will i
nstantly take out any enemy that attacks with a blade or sharp object. To succes
sfully complete this move, the counter button must be held as an enemy attacks b
ut then released and held again in between each of the attacker's swipes. This u
pgrade will be applied to all playable characters.
[3370.75] Log:
SuperBladeComboCounter_mini=Blade Dodge Takedown
[3370.75] Log:
SuperComboGadgets=FreeFlow Power Gadgets
[3370.75] Log:
SuperComboGadgetsControls=
[3370.75] Log:
SuperComboGadgetsDesc=When using Quickfire combat gadgets whil
e in FreeFlow Focus mode, this upgrade dramatically increases their power. Howev
er, once a FreeFlow Power Gadget is used, the FreeFlow Focus mode is immediately
lost.

[3370.75] Log:
SuperComboGadgets_mini=FreeFlow Power Gadgets
[3370.75] Log:
SuperComboMode=FreeFlow Focus
[3370.75] Log:
SuperComboModeControls=
[3370.75] Log:
SuperComboModeDesc=When achieving a combo of x12 or above, wit
hout using a Special Combo Move, you will enter FreeFlow Focus mode. This increa
ses movement speed and reaction times. However using any Special Combo Move will
reset the FreeFlow Focus. Upgrade will be applied to all playable characters.
[3370.75] Log:
SuperComboMode_mini=FreeFlow Focus
[3370.75] Log:
SuperStun=Ultra Stun
[3370.75] Log:
SuperStunDesc=Use 3 Cape Stuns in quick succession on one targ
et to perform the Ultra Stun. This move knocks down most enemies for an extended
period of time without doing any damage. This move is particularly effective ag
ainst TITAN enhanced enemies, breaking down their defense and leaving them vulne
rable to a Beat Down attack.
[3370.75] Log:
SuperStun_mini=Ultra Stun
[3370.75] Log:
takedown=Special Combo Takedown
[3370.75] Log:
TakedownDesc=This combat special move will immediately incapac
itate most enemies in a single move, regardless of their health or current weapo
n. This Special Combo Move can only be performed after your Combo score reaches
x8 or above. The combo meter will flash when Special Combo Moves are available.
[3370.75] Log:
Takedown_mini=Special Combo Takedown
[3370.75] Log:
Title=WAYNETECH
[3370.75] Log:
TutorialActivated=TUTORIAL ACTIVATED
[3370.75] Log:
TutorialDescription=This will display the on screen button pro
mpts required to perform this action next time Batman is in a position to do it.
[3370.75] Log:
UIT_Armour=Armor
[3370.75] Log:
UIT_Combat=Combat
[3370.75] Log:
UIT_Gadget=Gadget
[3370.75] Log:
UIT_Stealth=Predator
[3370.75] Log:
UNLOCK1=You have unlocked a WayneTech upgrade.
[3370.75] Log:
UNLOCK2=Fill the XP meter to upgrade the Batsuit and gain enha
nced skills.
[3370.75] Log:
UNLOCK3=Select your upgrade from the WayneTech selection scree
n.
[3370.75] Log:
UNLOCK_title=CONGRATULATIONS!
[3370.75] Log:
UPG=UPGRADED
[3370.75] Log:
Upgrade=Upgrade
[3370.75] Log:
VantagePoint=Vantage Point
[3370.75] Log:
VantagePointControls=
[3370.75] Log:
VantagePointDesc=Use Vantage Points to survey and study enemy
movement while avoiding detection. Used in combination with Detective Mode, thes
e provide the ideal position to identify isolated enemies and to strategically p
lan the best way to take these out. If discovered by armed enemies, quickly swin
g between different Vantage Points to lose them.
[3370.75] Log:
VantagePoint_mini=Vantage Point
[3370.75] Log:
VentTD=Vent Takedown
[3370.75] Log:
VentTDDesc=When behind a vent cover, and there is a target on
the other side, you can smash through the vent and, in one seamless move, grab a
nd knock them unconscious. Be careful, this move is not silent and will attract
other enemies.
[3370.75] Log:
VentTD_mini=Vent Takedown
[3370.75] Log:
View=View
[3370.75] Log:
WallTD=Wooden Wall Takedown
[3370.75] Log:
WallTDDesc=From a starting point directly behind a weak wall,
you can smash through the wood and grab the unsuspecting thug and choke him into
unconsciousness. Be careful, this move will attract nearby enemies, so plan you
r escape route.
[3370.75] Log:
WallTD_mini=Wooden Wall Takedown
[3370.75] Log:
WayneTech=WayneTech Systems
[3370.75] Log:
WelcomeMsg=Select your upgrade from the WayneTech selection sc

reen.
[3370.75] Log:
WelcomeTitle=Welcome to WayneTech
[3370.75] Log:
WindowTD=Window Takedown
[3370.75] Log:
WindowTDDesc=When behind a window, you can take out an enemy o
n the other side in one move. As you smash through the window, the noise will at
tract nearby enemies so be careful to evaluate the whereabout of other targets i
n the room before using this move.
[3370.75] Log:
WindowTD_mini=Window Takedown
[3370.75] Log:
[3370.75] Log:
[WBID]
[3370.75] Log:
AccountCreated=Congratulations, your WBID was created successf
ully! You are now all set to take advantage of Batman: Arkham City" community fe
atures! An email has been sent to the email address you entered. Click on the li
nk in the email to verify your email address.
[3370.75] Log:
Busy=Busy...
[3370.75] Log:
ConfirmSkip=If you sign up for WBID you'll get access to all t
he Batman: Arkham City" community features such as;
-Special online competitions and challenges!
-Earn community reputation
-Earn special rewards!
Visit http://community.batmanarkhamcity.com for more information.
[3370.75] Log:
CreateButton=Create WBID/Sign In
[3370.75] Log:
CreateNew=No email and password association was found. If this
is an existing WBID please enter correct email & password.
[3370.75] Log:
CreateOrSkip=Sign in to your WBID or quickly make a new WBID t
o use.
[3370.75] Log:
DashConfirmPassword=Confirm Password
[3370.75] Log:
DashEnterEmail=Enter Email
[3370.75] Log:
DashEnterEmailWBID=Enter Email for your WBID
[3370.75] Log:
DashEnterPassword=Enter Password
[3370.75] Log:
DashEnterPasswordWBID=Enter Password for your WBID
[3370.75] Log:
ForgotPass=If your email %s is a registered WBID, an email wil
l be sent to it containing your new password.
[3370.75] Log:
Instructions=Please enter your email address & password associ
ated with your WBID. If you don't have a WBID, one will be automatically created
for you.
[3370.75] Log:
LoggedIn=Thanks for registering your WBID with Batman Arkham C
ity" !
[3370.75] Log:
NewEmail=The email you entered is already registered with WBID
. Please enter a new one or go back and select Forgot Password.
[3370.75] Log:
PasswordNoMatch=Please re-enter your password correctly.
[3370.75] Log:
RemindButton=Remind Me Next Time
[3370.75] Log:
SkipButton=Skip WBID
[3370.75] Log:
[3370.75] Log:
[Zsasz]
[3370.75] Log:
CasefileFeed=Casefile Feed
[3370.75] Log:
CellularRelayScan=Scanning for cellular relays...
[3370.75] Log:
CompletedMessage=Signal Triangulation Complete
Signal Location Identified
[3370.75] Log:
ConnectToTelecoms=Accessing Arkham City telecommunications gri
d...
[3370.75] Log:
ConnectingToBatcomputer=Connecting to Batcomputer...
[3370.75] Log:
FeedLastLocationInfo=Arkham City inmate
Indefinite Incarceration
No parole hearings permitted
No appeals permitted
[3370.75] Log:
FeedLastLocationTitle=Legal status
[3370.75] Log:
FeedModusOperandiInfo=- Sociopath with no regard for

human life.
- No pattern of killing, making
him difficult to track.
- Compulsive need to kill others.
[3370.75] Log:
FeedModusOperandiTitle=Modus Operandi
[3370.75] Log:
FeedPhone0Info=Location: 892,1083
Time since last activity: 2.2 hours.
Last call duration: 1.7 minutes.
[3370.75] Log:
FeedPhone0Title=(455) 555-4889
[3370.75] Log:
FeedPhone10Info=Location:
Time since last activity: 3.4 hours.
Last call duration: 1.35 minutes.
[3370.75] Log:
FeedPhone10Title=(455) 555-9112
[3370.75] Log:
FeedPhone11Info=Location: 1111,279
Time since last activity: 3.9 hours.
Last call duration: 3.99 minutes.
[3370.75] Log:
FeedPhone11Title=(455) 555-6446
[3370.75] Log:
FeedPhone12Info=Location: 572,856
Time since last activity: 2 hours.
Last call duration: 7 minutes.
[3370.75] Log:
FeedPhone12Title=(455) 555-7892
[3370.75] Log:
FeedPhone13Info=Location: 1286,237
Time since last activity: 6 hours.
Last call duration: 2.82 minutes.
[3370.75] Log:
FeedPhone13Title=(455) 555-9836
[3370.75] Log:
FeedPhone14Info=Location: 755,954
Time since last activity: 1.6 hours.
Last call duration: 1.63 minutes.
[3370.75] Log:
FeedPhone14Title=(455) 555-4243
[3370.75] Log:
FeedPhone15Info=Location: 281,282
Time since last activity: 2.4 hours.
Last call duration: 4.4 minutes.
[3370.75] Log:
FeedPhone15Title=(455) 555-8173
[3370.75] Log:
FeedPhone1Info=Location: 1499,377
Time since last activity: 2.7 hours.
Last call duration: 1.9 minutes.
[3370.75] Log:
FeedPhone1Title=(455) 555-2633
[3370.75] Log:
FeedPhone2Info=Location: 411,488
Time since last activity: 5.02 hours.
Last call duration: 2.09 minutes.
[3370.75] Log:
FeedPhone2Title=(455) 555-2572
[3370.75] Log:
FeedPhone3Info=Location: 499,058
Time since last activity: 5.85 hours.
Last call duration: 4.5 minutes.
[3370.75] Log:
FeedPhone3Title=(455) 555-7281
[3370.75] Log:
FeedPhone4Info=Location: 455,736
Time since last activity: 1.3 hours.
Last call duration: 2.4 minutes.
[3370.75] Log:
FeedPhone4Title=(455) 555-4508
[3370.75] Log:
FeedPhone5Info=Location: 1010,828
Time since last activity: 3 hours.
Last call duration: 1.54 minutes.
[3370.75] Log:
FeedPhone5Title=(455) 555-6433
[3370.75] Log:
FeedPhone6Info=Location: 111,309
Time since last activity: 9 hours.
Last call duration: 1.99 minutes.
[3370.75] Log:
FeedPhone6Title=(455) 555-7793
[3370.75] Log:
FeedPhone7Info=Location: 1221,987
Time since last activity: 5.5 hours.
Last call duration: 6.3 minutes.

[3370.75] Log:
FeedPhone7Title=(455) 555-7116
[3370.75] Log:
FeedPhone8Info=Location: 1221,986
Time since last activity: 4.76 hours.
Last call duration: 2 minutes.
[3370.75] Log:
FeedPhone8Title=(455) 555-5716
[3370.75] Log:
FeedPhone9Info=Location: 1371,291
Time since last activity: 1.83 hours.
Last call duration: 0.33 minutes.
[3370.75] Log:
FeedPhone9Title=(455) 555-5906
[3370.75] Log:
FeedRelayInfo=Standard cellular relay stations.
Property of Gotham Telecommunications.
Signal provenance falsified.
[3370.75] Log:
FeedRelayTitle=Cellular relays
[3370.75] Log:
FeedVictim1Info=Attempted Murder: Dr. S Cassidy
Zsasz broke free from Arkham Asylum and followed his psychiatrist back to her ap
artment to torture and kill her. I was able to save the doctor and return Zsasz
to the asylum.
[3370.75] Log:
FeedVictim1Title=Recent Activity 4-20
[3370.75] Log:
FeedVictim2Info=1st Degree Murder: Mr. A Rowse
The victim was found in an alleyway to the west of Gotham. Forensic evidence sho
ws that he was held from behind and repeatedly stabbed using a serrated blade.
[3370.75] Log:
FeedVictim2Title=Recent Activity 2-12
[3370.75] Log:
FeedVictim3Info=1st Degree Murder: Mr. J Carpenter
Zsasz forced this aspiring artist to create paintings detailing the most deprave
d acts of violence he could imagine before slicing his throat and leaving him to
die.
[3370.75] Log:
FeedVictim3Title=Recent Activity 1-27
[3370.75] Log:
FeedVictorInfo=Age: 37
Weight: 150 lb
Height: 5' 8"
Hair: None (formerly blonde)
Birth place: Gotham City
Risk: EXTREME
[3370.75] Log:
FeedVictorTitle=Victor Zsasz
[3370.75] Log:
FilterByProfile=Filtering recent criminal activity...
[3370.75] Log:
HangUp=Hang up
[3370.75] Log:
InPosition=Initializing infrastructure scan...
[3370.75] Log:
InitCasefileFeed=Initiating casefile feed...
[3370.75] Log:
InitManualTriangulation=Initiating manual signal triangulation
...
[3370.75] Log:
InitSignalTriangulation=Initiating automatic signal triangulat
ion...
[3370.75] Log:
Instructions=Use the WayneTech satellite to triangulate Zsasz'
position.
[3370.75] Log:
Interpolating=Automatic interpolation...
[3370.75] Log:
LeftStickControl=Track signal
[3370.75] Log:
LostSignal=SIGNAL LOST
[3370.75] Log:
MissingPersonsReports=Accessing Casefile history...
[3370.75] Log:
PrepareTriangulation=Initializing triangulation grid...
[3370.75] Log:
ProgressBar=Triangulation Progress
[3370.75] Log:
ReadyToTrace=Triangulation grid initialized.
[3370.75] Log:
ReconnectToBegin=Re-establish connection to begin triangulatio
n.
[3370.75] Log:
Rerouting=Rerouting satellite...
[3370.75] Log:
RingingPhoneIdentified=Ringing phone identified.
[3370.75] Log:
ScanComplete=Scan complete.
[3370.75] Log:
TelephoneScan=Scanning for public telephones...
[3370.75] Log:
TracingCall=TRACING CALL
[3370.75] Log:

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Log: FileName: ..\..\BmGame\Localization\INT\Frontend.INT


Log:
[Buttonpress]
Log:
CW_Drop_Suitcases=Drop Suitcases And Rescue Batman
Log:
CW_Leave_Arkham=Leave Arkham City
Log:
DoubleTap=Double Tap
Log:
Hold=Hold
Log:
Secret_Panel=Activate Secret Panel
Log:
SingleTap=Tap
Log:
Suit_Up=Suit Up
Log:

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[CharacterNames]
ARTraining=Batcomputer
Aaron_Cash=M.P.T. Aaron Cash
Abramovici_1=Abramovici
Abramovici_2=Abramovici
Adam_Hamasaki=Medic Adam Hamasaki
Alfred=Alfred
Alfred_Pennyworth=Alfred
Anne_Bishop=M.P.T. Anne Bishop
Announcement=Announcer
ArkhamGuards=Medical Protection Team
ArmouredFreeze=Mister Freeze (Armored)
Assassin_1=Assassin
Assassin_2=Assassin
Azrael=Azrael
Bane=Bane
Batcomputer=Batcomputer
Batman=Batman
BatmanRabbithead=Mad Hatter Batman
Batwing=Batwing
Black_Mask=Black Mask
Bobby_Sanchez=G.C.P.D. Officer Sanchez
Bruce_Wayne=Bruce Wayne
Bullies=Arkham Assault
Calendar_Man=Calendar Man
Camera=TYGER Camera Operator
Catwoman=Catwoman
Clayface=Clayface
ClayfaceJoker=Clayface Joker
Copter=TYGER Helicopter
Croc=Killer Croc
David_Higgins=Political Prisoner
Deadshot=Deadshot
Doctors=Doctors
Dr_Freeze=Mister Freeze
ELEVATOR=Elevator Announcer
Eddie_Burlow=M.P.T. Eddie Burlow
Elvis_Jones=G.C.P.D. Officer Jones
Ernest_Ray=Political Prisoner
Female_Doc_3=Doctor
Female_Doc_4=Doctor
Fiona_Wilson=Fiona Wilson
FreezeCluster=Stolen Freeze Tech
GEN_guard_1=M.P.T. Officer
GEN_guard_2=M.P.T. Officer
GEN_guard_3=M.P.T. Officer
Gen_Hobo1=Political Prisoner
Gen_Hobo2=Political Prisoner
Gen_Hobo3=Political Prisoner

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Gordon=Jim Gordon
Harley_Quinn=Harley Quinn
Harvey_Dent=Two-Face
Hobo4=Political Prisoner
Hobo5=Political Prisoner
Hobo6=Political Prisoner
Hobo7=Political Prisoner
Hobo8=Political Prisoner
HoboGen1=Political Prisoner
Hobo_4=Political Prisoner
Hobo_5=Political Prisoner
Hobo_6=Political Prisoner
Hobo_7=Political Prisoner
Hobo_8=Political Prisoner
Hobos=Political Prisoner
Hugo_Strange=Hugo Strange
Hush=Hush
Ian_Ball=Political Prisoner
IceBergCops=Iceberg Lounge
Ivy=Poison Ivy
Jack_Ryder=Jack Ryder
Jason_Michaels=G.C.P.D. Officer Michaels
Jim_Gordon=Jim Gordon
Joker=Joker
JokerPenguinThugs=Joker Penguin Thugs
JokerThugs=Joker Thugs
JokerTitanThug=Joker Titan Thug
Joker_henchman=Joker Henchman
JokerfiedOutcasts=Joker Outcasts
Jon_Forrester=G.C.P.D. Officer Forrester
Kidnappeddoctor=Kidnapped Doctor
Killer_Croc=Killer Croc
Leon_Whitman=G.C.P.D. Officer Whitman
Lieutenants=Lieutenants
Lunatics=Behaviorally Modified Inmates
Mad_Hatter=Mad Hatter
Male_Doc_2=Doctor
Male_Doc_3=Doctor
Martha_Wayne=Martha Wayne
Mayor=Mayor Quincy Sharp
Mister_Freeze=Mister Freeze
mr_freeze=Mister Freeze
Mysterious_stranger=Mysterious Watcher
Nightwing=Nightwing
Ninjas=Assassin
Nora=Nora Fries
Oracle=Oracle
Outcast=New Inmate
Public=
Paul_Denning=G.C.P.D. Officer Denning
Penguin=Penguin
PenguinThugs=Penguin Thugs
PenguinTitanThug=Penguin Titan Thug
Penguin_thug=Penguin Thug
Poison_Ivy=Poison Ivy
Pthug=Penguin Thug
Quincy_Sharp=Mayor Quincy Sharp
Ras_Ghul=R's al Ghkl
Ras_al_Ghul=R's al Ghkl
Reporters=Reporters

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Riddler=The Riddler
Robin=Robin
Roger_Strickland=G.C.P.D. Officer Strickland
SickJoker=Sick Joker
Solomon_Grundy=Solomon Grundy
Stacy_Baker=Dr. Stacy Baker
TV_Voice=Presenter
TYGER_1=TYGER Guard
TYGER_2=TYGER Guard
TYGER_3=TYGER Guard
TYGER_4=TYGER Guard
Talia_Ghul=Talia al Ghkl
Talia_al_Ghul=Talia al Ghkl
Thomas_Elliot=Doctor Thomas Elliot
Thomas_Wayne=Thomas Wayne
Thug_01=Inmate
Thug_02=Inmate
Thug_03=Inmate
Thug_04=Inmate
Thug_05=Inmate
Thug_06=Inmate
Thug_07=Inmate
Thug_08=Inmate
Thug_09=Inmate
Thug_10=Inmate
Thug_11=Inmate
Thug_12=Inmate
Tom_Miller=G.C.P.D. Officer Miller
TwoFace=Two-Face
TwoFacePenguinThugs=Two-Face Penguin Thugs
TwoFaceThugs=Two-Face Thugs
TwoFace_follower=Two-Face Follower
Two_Face=Two-Face
TygerGuards=TYGER Guards
Tyger_command=Command Center
UndercoverCops=Undercover Cops
Unknown=Unknown
Vicki_Vale=Vicki Vale
Victor_Fries=Mister Freeze
Voice=Voice Mail
William_North=M.P.T. William North
Zach_Franklin=M.P.T. Officer Zach Franklin
Zsasz=Zsasz

[3370.75] Log:
[DeathTips]
[3370.75] Log:
Armoured_Thugs1=Armored thugs are invulnerable to most attacks
. Use the Beat Down move to unleash a flurry of blows to take them out.
[3370.75] Log:
Armoured_thugs2=Armored thugs cannot be taken down silently. U
se combat attacks or gadget traps to take them out.
[3370.75] Log:
Chase_ninja=Keep up with the ninja as she moves across the Ark
ham City rooftops. If you lose her you will not be able to track down R's al Ghkl
for a sample of his blood.
[3370.75] Log:
Choppers=Keep track of the helicopter searchlights and navigat
e around these to avoid being spotted.
[3370.75] Log:
Church_window=Use evade to dive through the church window and
escape from Joker's explosives.
[3370.75] Log:
Clayface_Lazarus_Pit_stage=Clayface is at his most vulnerable
just after reforming and attacking. Use a Freeze Blast for maximum damage.
[3370.75] Log:
Clayface_theatre_stage=Lure Clayface into the explosives charg

es set in the four corners of the room for maximum damage.


[3370.75] Log:
Deadshot1=Alternate between diving and gliding to cover large
distances quickly.
[3370.75] Log:
Deadshot2=You left Jack Ryder to be executed by Deadshot. Take
out Deadshot and put an end to his assassinations.
[3370.75] Log:
Deadshot3=Deadshot can kill with a single, well aimed shot. Be
sure to approach him when his back is turned.
[3370.75] Log:
Demon_trail_avoidance=The desert environment is deadly. Avoid
landing or touching anywhere except for the trial targets identified by R's.
[3370.75] Log:
Demon_trial_gliding=Alternate between diving and gliding to co
ver large distances quickly.
[3370.75] Log:
Disable_Freeze_Gun=The security override only works over a ver
y short range. Get in close to Penguin to disable the Freeze Gun and take him do
wn.
[3370.75] Log:
Find_Freeze_Gun_jammer=Penguin is too well armed to take down
head on. Search the museum for a way to disable the Freeze Gun first.
[3370.75] Log:
Freeze=Mister Freeze will systematically hunt Batman down by t
racking the heat from his footprints. Use this to lure Freeze into traps.
[3370.75] Log:
GargoyleExplode=Avoid using the booby-trapped gargoyles unless
absolutely necessary for a quick escape.
[3370.75] Log:
General1=Use Vantage Points and Detective Mode to survey the a
rea and plan your attack.
[3370.75] Log:
General2=Isolate vulnerable inmates and pick them off silently
one by one without being seen.
[3370.75] Log:
General3=Get in close behind enemies for Silent Takedowns to a
void attracting other inmates.
[3370.75] Log:
General4=If detected, grapple up and swing quickly between van
tage points to escape.
[3370.75] Log:
General_combat1=Use Counter to avoid incoming attacks.
[3370.75] Log:
General_combat2=If surrounded, use Evade to escape and give yo
urself more space and time.
[3370.75] Log:
Grundy=Use the Explosive Gel to destroy the generator nodes on
the floor, stopping Solomon Grundy from being able to recharge with energy.
[3370.75] Log:
Gun_locker=Listen for weapon storage alarms and prioritize ene
mies trying to access them.
[3370.75] Log:
Gun_thug=Use Detective Mode to identify armed inmates and prio
ritize before engaging in combat.
[3370.75] Log:
Heartbeat_monitors=The heartbeat monitors worn by most armed t
hugs will alert other inmates to your location after a Silent Takedown. Keep on
the move to avoid detection.
[3370.75] Log:
Hostage_executed=You were seen by the hostage taker and the ho
stage was killed. Take down the hostage taker from behind to avoid being spotted
.
[3370.75] Log:
Ice_platforms=Use the Freeze Blast to create ice platforms to
navigate through the boiling water in the cooling tunnels.
[3370.75] Log:
Ivys_poison=Jump up to the ceiling to avoid Ivy's poisonous ga
s as it spreads through the room.
[3370.75] Log:
Jammer_thugs=Neutralise the thug with the Signal Jammer backpa
ck first to unscramble Detective Mode and reveal the location of the remaining t
hugs in the room.
[3370.75] Log:
Knife=Inmates with knives or bottles can attack with multiple
swipes in a short space of time. Use the Blade Dodge to avoid these attacks.
[3370.75] Log:
Leaving_Catwoman=You failed to save Catwoman from being killed
by Two-Face. Take out the thugs before Two-Face can kill her.
[3370.75] Log:
Lieutenant=Use the quickfire Remote Electrical Charge on lieut
enant henchmen to turn their attacks against other thugs.
[3370.75] Log:
Mine_layer_thugs=Mines are synced up to the enemy armbands whi
ch makes them harmless to enemies but deadly to you. Plan your route to avoid th
ese or upgrade your gadgets to utilize them for your own strategies.
[3370.75] Log:
Molten_metal=Find a way to cool down the molten metal to gain

access into the main Steel Mill.


[3370.75] Log:
Ninja=Ninjas can attack with multiple swipes of their sword in
a short space of time. Use the Blade Dodge to avoid these attacks.
[3370.75] Log:
Projectiles=Use Counter to catch incoming projectiles and then
direct back at any of the surrounding attackers.
[3370.75] Log:
Ras_Giant_Ras_stage=Quickfire the Remote Electrical Charge int
o R's to take him down. Time shots carefully to avoid his sand army shield.
[3370.75] Log:
Ras_Ninja_stage=Use Evade to dodge the R's charge attack while
taking on his sand army.
[3370.75] Log:
Riddler1=Search the room for ways to control the electrified f
loor panels.
[3370.75] Log:
Riddler2=Riddler does not play by the rules. Check to make sur
e he is not cheating.
[3370.75] Log:
Riddler3=Riddler has created this death trap to be impossible
to solve. You will need to collect all your gadgets and upgrades to outsmart him
.
[3370.75] Log:
Shark_attack=Fight off the shark using Batman's powerful shark
repellent: a flurry of furious strikes.
[3370.75] Log:
Sharp_left_to_die=You left Quincy Sharp to be taken away by th
e Two Face thugs and executed. Rescue Sharp before the thugs kill him.
[3370.75] Log:
Shield_Thug=Thugs using shields can stop most attacks. Use the
Aerial Attack move to pound down on them from above where their shield will not
protect them.
[3370.75] Log:
Simultaneous_Attacks=If multiple enemies attack at the same ti
me, then tap the Counter button multiple times to defend yourself.
[3370.75] Log:
Sniper_thugs=Sniper thugs are equipped with long range night v
ision allowing them to see you across large distances. Keep track of the distinc
tive laser targeting beam and stay out of their view.
[3370.75] Log:
Sniper_thugs_in_overworld=Sniper thugs are equipped with long
range night vision allowing them to see you across large distances. Keep track o
f the distinctive laser targeting beam and stay out of their view.
[3370.75] Log:
Stranges_Vault=You were seen and the vault was locked down. Ta
ke out the TYGER guards without being seen or heard.
[3370.75] Log:
Stranges_Vault_Key=You were seen and the vault was locked down
. Steal the key cards without being detected.
[3370.75] Log:
Stun_Stick=Enemies with Stun Batons will inflict damage if att
acked directly and cannot be countered. Use evade to jump over them and then att
ack from behind.
[3370.75] Log:
Talia_left_to_die=You left Talia to be killed by Joker. Take o
ut the snipers and get to the theatre before Joker executes her.
[3370.75] Log:
Thermal_vision_thugs=Thugs equipped with thermal vision goggle
s can locate you when on Vantage Points but need to get close to these to scan t
hem. Be sure to track their movement carefully.
[3370.75] Log:
Titan_Henchman=Use the Super Stun move to temporarily daze a T
itan infected henchman allowing you to attack without retaliation.
[3370.75] Log:
Two_Face_Reinforcements=Two Face will continually bring in rei
nforcements. Focus your attention on Two Face to finish him off.
[3370.75] Log:
Vale_left_to_die=You left Vicki Vale to be taken out by Joker'
s snipers. Take out the snipers before they kill her.
[3370.75] Log:
Weak_ice=Move slowly across the fragile ice to make sure it do
esn't break. Crouched movement is faster than walking but just as light footed.
[3370.75] Log:
Zsasz1=Zsasz realised you were in the room and killed the host
ages. Take down Zsasz silently to save the hostages.
[3370.75] Log:
Zsasz2=Alternate between diving and gliding to cover large dis
tances quickly.
[3370.75] Log:
Zsasz3=Avoid engaging with other enemies when rushing to get t
o a ringing phone, or Zsasz will kill his hostage.
[3370.75] Log:
[3370.75] Log:

[Detective]

[3370.75] Log:
AccessHatch=Provides access to the church tower
[3370.75] Log:
AccessHatch_Title=SERVICE HATCH
[3370.75] Log:
AmmoCrate=Weapons containers. Security disarmed.
[3370.75] Log:
AmmoCrate_title=SECURE AMMUNITION CONTAINER
[3370.75] Log:
BatVault=Secure delivery system for Batman's gadgets
[3370.75] Log:
BatVault_Title=BAT-VAULT
[3370.75] Log:
BatclawValve=Rusted shut, can be pulled opened with Batclaw.
[3370.75] Log:
BatclawValveTitle=VALVE COVER
[3370.75] Log:
BelltowerHatch=Wooden service entrance to the church bell towe
r.
[3370.75] Log:
BelltowerHatchTitle=BELL TOWER HATCH
[3370.75] Log:
BleachBottle=A bottle containing bleach.
[3370.75] Log:
BleachBottle_Title=CONTAINER
[3370.75] Log:
BreakableGlass=Non-reinforced glass can be broken with enough
force.
[3370.75] Log:
BreakableGlassTitle=FRAGILE GLASS
[3370.75] Log:
Camera=Monitors and records prisoner activity in Arkham City.
[3370.75] Log:
CameraBox=Monitors and transmits the feed from all security ca
meras in this sector.
[3370.75] Log:
CameraBox_Title=TYGER CCTV RELAY HUB
[3370.75] Log:
CameraTitle=TYGER SECURITY CAMERA
[3370.75] Log:
Chopper=The skids of this vehicle provide a suitable point to
survey the city.
[3370.75] Log:
ChopperPrimary=The Master Control Program can be accessed via
this vehicle's maintenance panel.
[3370.75] Log:
ChopperPrimaryTitle=MASTER HELICOPTER
[3370.75] Log:
ChopperSecondary=This helicopter does not possess the Master C
ontrol Program.
[3370.75] Log:
ChopperSecondaryTitle=SCANNED HELICOPTER
[3370.75] Log:
ChopperTitle=TYGER HELICOPTER
[3370.75] Log:
ChopperUnscanned=This helicopter has not been scanned.
[3370.75] Log:
ChopperUnscannedTitle=UNSCANNED HELICOPTER
[3370.75] Log:
CircuitBreaker=Toggles electricity to the fences.
[3370.75] Log:
CircuitBreakerTitle=CIRCUIT BREAKER
[3370.75] Log:
Crane=Attached to rails. Magnetic
[3370.75] Log:
CranePowerReroute=Control syncronization cables routed into an
electrical relay junction.
[3370.75] Log:
CranePowerRerouteTitle=CONTROL SYNCRONIZATION CABLES
[3370.75] Log:
CraneSwitchOff=Moves crane along rails - Switch currently deac
tivated
[3370.75] Log:
CraneSwitchOn=Moves crane along rails
[3370.75] Log:
CraneSwitchTitle=CRANE CONTROLS
[3370.75] Log:
CraneSwitchTitleOff=CRANE CONTROLS - DEACTIVATED
[3370.75] Log:
Crane_Title=IRON CRANE
[3370.75] Log:
DLC_meatrack=A mechanical device used to transport meat around
the abattoir. Can be grappled to and used as a mobile vantage point.
[3370.75] Log:
DLC_meatrackTitle=MECHANICAL MEAT RACK
[3370.75] Log:
Dead=Status: Deceased
[3370.75] Log:
DeadshotPDA=PDA
[3370.75] Log:
DeadshotPDATitle=An electronic device containing important inf
ormation.
[3370.75] Log:
DisruptBox=Developed by WayneTech, these security panels are u
sed throughout Gotham to protect the municipal buildings.
[3370.75] Log:
DisruptBoxTitle=MUNICIPAL SECURITY CONSOLE
[3370.75] Log:
DisruptDISABLEBox=
[3370.75] Log:
DoorBlocked=Blocked
[3370.75] Log:
DoorLocked=Locked
[3370.75] Log:
DoorTitle=DOOR
[3370.75] Log:
DoorUnknown=
[3370.75] Log:
DoorUnlocked=Unlocked

[3370.75] Log:
Fire_Extinguisher=Contains pressurized gas used to extinguish
fire.
[3370.75] Log:
Fire_Extinguisher_Title=FIRE EXTINGUISHER
[3370.75] Log:
FlipGrate=A metallic service hatch that allows access to maint
enance locations.
[3370.75] Log:
FlipGrateTitle=SERVICE HATCH
[3370.75] Log:
FloorGrate=Access points for maintenance tunnels.
[3370.75] Log:
FloorGrateTitle=FLOOR GRATE
[3370.75] Log:
FloorPanel=High voltage surface designed to incapacitate.
[3370.75] Log:
FloorPanelTitle=ELECTRIFIED SECURITY FLOOR
[3370.75] Log:
FreezeCluster=Creates a large blast radius capable of freezing
multiple enemies to the ground at once.
[3370.75] Log:
FreezeClusterTitle=FREEZE WEAPON TECHNOLOGY
[3370.75] Log:
FreezeSeeker=Self-propelled drone armed with medium-yield shap
ed charge. Nitrogen-cooled HgCdTe IIR sensor.
[3370.75] Log:
FreezeSeekerTitle=HEAT-SEEKING DRONE
[3370.75] Log:
FriendlyState=Identity: Unknown
[3370.75] Log:
FrozenElectricSwitch=Power cables provide electricity to elect
rical devices. Disabled by extreme cold.
[3370.75] Log:
FrozenElectricSwitchTitle=FROZEN CONTROL SWITCH
[3370.75] Log:
FrozenFloorGrate=Access points for maintenance tunnels. Blocke
d by solid ice.
[3370.75] Log:
FrozenFloorGrateTitle=FROZEN GRATE
[3370.75] Log:
FrozenMagnetSurface=AC motor surrounded by electromagnetic fie
ld. Disabled by extreme cold.
[3370.75] Log:
FrozenMagnetSurfaceTitle=FROZEN ELECTROMAGNET
[3370.75] Log:
FrozenTrophy=Hidden around the Quarantine Zone by Edward Nigma
AKA The Riddler. Encased in ice, cannot be collected from range.
[3370.75] Log:
FrozenTrophyTitle=FROZEN RIDDLER TROPHY
[3370.75] Log:
Fuse_box=Contains fuses that will blow and shut down power to
all connecting circuits if electrically overloaded.
[3370.75] Log:
Fuse_box_title=FUSE BOX
[3370.75] Log:
Gas_Canister=Pressurized steel container holding liquefied pro
pane gas.
[3370.75] Log:
Gas_CanisterTitle=PROPANE CYLINDER
[3370.75] Log:
GateSwitch=Opens associated security gates.
[3370.75] Log:
GateSwtich_Title=SECURITY GATE OVERRIDE
[3370.75] Log:
GooWall=Structurally weak walls & floors will collapse with a
controlled explosion.
[3370.75] Log:
GooWallHarpOnlyBefore=Out of reach.
[3370.75] Log:
GooWallPostGel=Structurally weak walls & floors will collapse
with a controlled explosion.
[3370.75] Log:
GooWallPostHarp=Structurally weak walls will collapse through
a controlled explosion or when pulled with enough force.
[3370.75] Log:
GooWallPostHarpOnlyAfter=Structurally weak walls will collapse
when pulled with enough force.
[3370.75] Log:
GooWallThugsBoth=Falling debris from structural weaknesses cou
ld hurt bystanders.
[3370.75] Log:
GooWallThugsGoo=Falling debris from structural weaknesses coul
d hurt bystanders.
[3370.75] Log:
GooWallThugsHarpoon=Falling debris from structural weaknesses
could hurt bystanders.
[3370.75] Log:
GooWallTitle=STRUCTURAL WEAKNESS
[3370.75] Log:
GroundLevelGrate=A metal cover to prevent access to machinery.
[3370.75] Log:
GroundLevelGrateTitle=SECURE VENTILATION COVER
[3370.75] Log:
GrundyPad=Susceptible to a controlled explosion
[3370.75] Log:
GrundyPadTitle=GENERATOR NODE
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GunLocker=Locker containing Quarantine Zone Security firearm s
upplies to be used only in a breakout attempt.
[3370.75] Log:
GunLockerTitle=GUN LOCKER

[3370.75] Log:
HSDisruptBox=Heavily encrypted security panel. Only accessible
with the TYGER Master Control Program.
[3370.75] Log:
HSDisruptBoxTitle=TYGER SECURITY CONSOLE
[3370.75] Log:
HS_elevator=Security Console for the Wonder Tower elevator. Pr
otected by High Security protocols.
[3370.75] Log:
HS_elevator_title=HIGH SECURITY ELEVATOR CONTROL
[3370.75] Log:
HarpoonGrate=Wall mounted and held in place with security bolt
s.
[3370.75] Log:
HarpoonGrateBatclaw=Wall mounted and held in place with securi
ty bolts.
[3370.75] Log:
HarpoonGrateSpeech=Wall mounted and held in place with securit
y bolts.
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HarpoonGrateTitle=VENTILATION COVER
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HarpoonWall=Out of reach.
[3370.75] Log:
HarpoonWallTitle=STRUCTURAL WEAKNESS
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Harpoon_Anchor=Secure metal ring that the Batclaw can be attac
hed to.
[3370.75] Log:
Harpoon_Anchor_Title=ANCHOR POINT
[3370.75] Log:
IceRaft=Temporary raft created using Freeze technology.
[3370.75] Log:
IceRaft_Title=ICE RAFT
[3370.75] Log:
IceRescue=Hi density ice crystalline structure should be break
able with enough force.
[3370.75] Log:
IceRescueTitle=FREEZE GUN ICE
[3370.75] Log:
Ice_Surface_Solid=Frozen water surface created using technolog
y stolen from Mister Freeze.
[3370.75] Log:
Ice_Surface_Title=FROZEN ICE SURFACE
[3370.75] Log:
Ice_Surface_weak=Frozen water surface created using technology
stolen from Mister Freeze. Damaged and unsafe.
[3370.75] Log:
Iceberg=Huge frozen blocks of ice created using technology sto
len from Mister Freeze
[3370.75] Log:
Iceberg_title=ICEBERG
[3370.75] Log:
Induction_coil=An electrical transformer that can reverse magn
etic polarity using high voltage pulses.
[3370.75] Log:
Induction_coil_title=MAGNETIC INDUCTION COIL
[3370.75] Log:
Jammer=A jamming device that blocks all radio wave communicati
ons by flooding the airwaves with noise
[3370.75] Log:
JammerTitle=COMMUNICATIONS DISRUPTOR
[3370.75] Log:
Jammer_broken=A jamming device that blocks all radio wave comm
unications by flooding the airwaves with noise. Currently offline.
[3370.75] Log:
Jammer_broken_title=COMMUNICATIONS DISRUPTOR - BROKEN
[3370.75] Log:
JokerToxinCylinder=A cylinder of the deadly chemical created b
y the Joker. Attacks the nervous system, causing a slow, painful death.
[3370.75] Log:
JokerToxinCylinderTitle=JOKER TOXIN CYLINDER
[3370.75] Log:
LiveCables=Power cables provide electricity for devices throug
hout the Quarantine Zone.
[3370.75] Log:
LiveCablesTitle=LIVE POWER CABLE
[3370.75] Log:
MagCrate=Container of metallic objects.
[3370.75] Log:
MagCrateTitle=SIONIS STEEL PALLET
[3370.75] Log:
MagCratea=Container of metallic objects.
[3370.75] Log:
MagCrateaTitle=SIONIS STEEL PALLET
[3370.75] Log:
MagnetSurface=AC motor surrounded by electromagnetic field. Ca
n be powered up using the Remote Electrical Charge.
[3370.75] Log:
MagnetSurfaceBroken=Severely damaged Industrial Electromagnet.
[3370.75] Log:
MagnetSurfaceNoMFA=AC motor surrounded by electromagnetic fiel
d.
[3370.75] Log:
MagnetSurfaceNoMFATitle=INDUSTRIAL ELECTROMAGNET
[3370.75] Log:
MagnetSurfaceTitle=INDUSTRIAL ELECTROMAGNET
[3370.75] Log:
MagnetSurfaceTitleBroken=BROKEN INDUSTRIAL ELECTROMAGNET
[3370.75] Log:
MagnetSurfacepoweroff=AC motor surrounded by electromagnetic f
ield. Currently powered down.

[3370.75] Log:
MagnetSurfacepoweroffTitle=INDUSTRIAL ELECTROMAGNET - POWERED
DOWN
[3370.75] Log:
Managers_Door=A solid, reinforced security door. Structural we
aknesses detected. Can only be opened by separating the door from its frame.
[3370.75] Log:
Managers_door_title=REINFORCED DOOR
[3370.75] Log:
Manhole=Provides access between sewer tunnels and ground level
[3370.75] Log:
ManholeLadder=Provides access between sewer tunnels and ground
level
[3370.75] Log:
ManholeLadder_Title=LADDER
[3370.75] Log:
Manhole_Title=MANHOLE COVER
[3370.75] Log:
Motor=Inactive electrical motor. Can be powered up using the R
emote Electrical Charge.
[3370.75] Log:
MotorTitle=INDUSTRIAL MOTOR
[3370.75] Log:
Motornorec=Inactive electrical motor
[3370.75] Log:
Motornorectitle=INACTIVE ELECTRICAL MOTOR
[3370.75] Log:
PTurret=Protects access to TYGER restricted areas. Repurposed
by Penguin to protect his valuables.
[3370.75] Log:
PlayTape=Tape recorders are used to keep records of prisoner e
valuation sessions.
[3370.75] Log:
PlayTapeTitle=TAPE RECORDER
[3370.75] Log:
PoisonGas=Gas created in the smelting process. Highly toxic an
d burning hot.
[3370.75] Log:
PoisonGasTitle=HIGH-TEMPERATURE WASTE GAS
[3370.75] Log:
Power=A switch that controls power supply to the attached mach
inery
[3370.75] Log:
Power_cable=Power cables provide electricity to electrical dev
ices.
[3370.75] Log:
Power_title=MASTER CONTROL SWITCH
[3370.75] Log:
PressurePad=Operates nearby Riddler objects when triggered. Th
e mechanism is activated by pressure.
[3370.75] Log:
PressurePadTitle=RIDDLER PRESSURE PAD
[3370.75] Log:
ProcessedComplete=Fully Processed
[3370.75] Log:
ProcessedPartial=Processed
[3370.75] Log:
ProcessedZero=Not Processed
[3370.75] Log:
RIddlerControlBox=Modified WayneTech console, re-purposed and
reprogrammed by The Riddler to control machinery and puzzles.
[3370.75] Log:
RIddlerControlBoxTitle=RIDDLER SECURITY CONSOLE
[3370.75] Log:
raft=A floating maintenance raft originally used by museum wor
kers for cleaning purposes. The Batclaw can attach to metal anchor points.
[3370.75] Log:
RaftRope=Maintenance raft with functional anchor points. Suspe
nded by weak cables, susceptible to a Batarang hit.
[3370.75] Log:
RaftTitle=RAFT
[3370.75] Log:
Riddler=Hidden around the Quarantine Zone by Edward Nigma AKA
The Riddler.
[3370.75] Log:
RiddlerBombHat=Helmet created by the Riddler to detonate and k
ill the wearer should the location beam be disrupted or the proximity sensor tri
ggered.
[3370.75] Log:
RiddlerBombHat_Title=RIDDLER HELMET
[3370.75] Log:
RiddlerCW=Hidden in Arkham City by The Riddler. Booby trapped
to provide an electric shock if any except Catwoman attempts to handle
[3370.75] Log:
RiddlerElevator=A simple switch activated elevator.
[3370.75] Log:
RiddlerElevatorTitle=ELEVATOR
[3370.75] Log:
RiddlerSwitch=A simple pressure based switch created by the Ri
ddler to control his puzzles and machinery.
[3370.75] Log:
RiddlerSwitchTitle=RIDDLER SWITCH
[3370.75] Log:
RiddlerTitle=RIDDLER TROPHY
[3370.75] Log:
RiddlerTransActive=An active transmitter for a remote detonati
on device.
[3370.75] Log:
RiddlerTransInactive=An inactive transmitter for a remote deto
nation device

[3370.75] Log:
RiddlerTransTitle=RIDDLER TRANSMITTER
[3370.75] Log:
Rope=Length of natural fibers, braided together. Susceptible t
o a Batarang hit.
[3370.75] Log:
Rope2Cut=Super-strong cable developed by Lucius Fox at WayneTe
ch. Can only be cut using a Batarang.
[3370.75] Log:
Rope2NoCut=Super-strong cable developed by Lucius Fox at Wayne
Tech. Cannot be cut without harming the suspended enemy.
[3370.75] Log:
Rope2NoCutTitle=HIGH TENSILE CABLE
[3370.75] Log:
RopeTitle=ROPE
[3370.75] Log:
SecretWaynePanel=A secret panel designed by Batman to provide
access to other areas of Wayne Manor.
[3370.75] Log:
SecretWaynePanel_Title=SECRET PANEL
[3370.75] Log:
SecretsMap=A hand drawn map that appears to show the location
of all the Riddler's challenges.
[3370.75] Log:
SecretsMapTitle=RIDDLER SECRETS MAP
[3370.75] Log:
SecurityGate=Electrical security gates stop prisoners from esc
aping the Quarantine Zone.
[3370.75] Log:
SecurityGateDisabled=SECURITY GATE - DEACTIVATED
[3370.75] Log:
SecurityGateTitle=SECURITY GATE
[3370.75] Log:
Shutter=Reinforced security shutter stops inmates escaping int
o the Gotham underworld.
[3370.75] Log:
Shutter_title=SECURITY SHUTTER
[3370.75] Log:
Smashed_Mangers_Door=Remove crane to allow access.
[3370.75] Log:
Smashed_Mangers_Title=DESTROYED DOOR
[3370.75] Log:
SoftWood=Weak wooden panelling can be broken with enough force
.
[3370.75] Log:
SoftWoodTitle=SOFT WOOD PANELLING
[3370.75] Log:
SubstationHatch=A metal panel protecting the inner workings of
the electrical substation.
[3370.75] Log:
SubstationHatchTITLE=SUBSTATION MAINTENANCE HATCH
[3370.75] Log:
SurgicalBlade=A surgical blade used to cut skin with precision
.
[3370.75] Log:
SurgicalBlade_Title=SCALPEL
[3370.75] Log:
SurgicalSaw=A surgical saw used to cut through bone.
[3370.75] Log:
SurgicalSaw_Title=SURGICAL SAW
[3370.75] Log:
TYGERfloorSwitch=Disables electrical floor grid power supply.
[3370.75] Log:
TYGERfloorSwitchTitle=SECURITY SWITCH
[3370.75] Log:
Tape=Tape recording of prisoner interview sessions. May provid
e a useful psychological insight.
[3370.75] Log:
TapeTitle=INTERVIEW TAPE
[3370.75] Log:
TitanCrate=Secure container used to ship samples of the TITAN
formula. Susceptible to a controlled explosion.
[3370.75] Log:
TitanCrateTitle=TITAN CONTAINER
[3370.75] Log:
TripWire=Explosive charges connected to motion sensors. Any ne
arby movement will cause them to explode.
[3370.75] Log:
TripWireRiddler=Explosive charges connected to motion sensors.
Any nearby movement will cause them to explode. There is a reloading mechanism
that replaces detonated mines.
[3370.75] Log:
TripWireRiddlerDestroyed=Explosive charges connected to motion
sensors. Deactivated.
[3370.75] Log:
TripWireRiddlerTitle=RIDDLER PROXIMITY MINE
[3370.75] Log:
TripWireTitle=PROXIMITY MINE
[3370.75] Log:
Turret=Protects access to TYGER restricted areas.
[3370.75] Log:
TurretTitle=TYGER SENTRY TURRET
[3370.75] Log:
Valve=Clears the cooling system of built up steam reserves. Ca
n be activated with the Batarang
[3370.75] Log:
ValveTitle=PRESSURE RELEASE VALVE
[3370.75] Log:
ValveTitleOff=PRESSURE RELEASE VALVE - INACTIVE
[3370.75] Log:
VantagePoint=A covert position from which to survey a location
.

[3370.75] Log:
VantagePointBomb=Booby-trapped vantage point. Rigged with a sh
ort-fuse proximity explosive.
[3370.75] Log:
VantagePointDestroy=Damaged and unusable.
[3370.75] Log:
VantagePointDestroyTitle=DESTROYED VANTAGE POINT
[3370.75] Log:
VantagePointTitle=VANTAGE POINT
[3370.75] Log:
Water_Valve=Distributes water coolant to control the ambient r
oom temperature.
[3370.75] Log:
Water_Valve_title=WATER VALVE CONTROL
[3370.75] Log:
Weak_Fan_Cover=This cover could be smashed open if hit with en
ough force.
[3370.75] Log:
Weak_Fan_Cover_Title=VENTILATION SHAFT COVERING
[3370.75] Log:
[3370.75] Log:
[Fail_Screen]
[3370.75] Log:
Ch1_Catwoman_dead=You failed to take out the executioner and C
atwoman was killed.
[3370.75] Log:
Failed=Objective Failed
[3370.75] Log:
Hostage_fail=The hostage taker saw you and killed the hostage.
[3370.75] Log:
Ninja_Chase=You failed to keep up with the Assassin.
[3370.75] Log:
Quincy_Sharp=You failed to protect Mayor Sharp from the inmate
s of Arkham City and he was killed
[3370.75] Log:
Vicki_Vale=You failed to take out Joker's Snipers and Vicki Va
le was killed.
[3370.75] Log:
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[3370.75]

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[Fonts]
NormalFont=Arial Unicode MS
SmallFont=Tahoma
TitleFont=Times New Roman

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[GadgetHelp]
BA_Back=Back
BA_FlickStation=Cycle Decoded Broadcasts
BA_Proceed=Proceed
BA_ProceedJammed=Exit
BA_Scan=Decode Broadcast
BA_TunePasswords=Tune Passkeys
BA_Unzoom=Return
BA_Zoom=Fine Tune Frequency
BroadcastAnalyserInUse=Tune
EnterGrate=Enter Grate
Enygma=Select Answer
ExitGrate=Exit Grate
RBatDistract=Sonic Batarang
RBatarangAim=Aim Batarang
RBatarangCAim=Aim Batarang
RBatarangCSelect=Select Remote Control Batarang
RBatarangCUse=Throw Batarang
RBatarangNoTarget=Find Batarang Target
RBatarangNwUse=Throw Wing-Ding
RBatarangQuick=Quickfire Batarang
RBatarangRbCUse=Throw Remote Control Shuriken
RBatarangRbUse=Throw Shuriken
RBatarangSelect=Select Batarang
RBatarangSonicAim=Aim Sonic Batarang
RBatarangSonicSelect=Select Sonic Batarang
RBatarangSonicUse=Throw Sonic Batarang
RBatarangUse=Throw Batarang
RBatarang_ControllableBmReverse=Lock On Reverse Batarang Targe

t
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RBatarang_ControllableBmReverseFire=Throw Reverse Batarang


RBatarang_ControllableRbReverseFire=Throw Reverse Shuriken
RBatarangsAim=Aim Batarangs
RBatarangsSelect=Select Batarangs
RBatarangsUse=Throw Batarangs
RChatterTeethGadget=Chattering Teeth
RChatterTeethGadgetUse=Throw Chattering Teeth
RCwBolasAim=Aim Bolas
RCwBolasSelect=Select Bolas
RCwBolasUse=Throw Bolas
RCwBullwhip=Whip
RCwBullwhipAim=Aim Whip
RCwBullwhipDisarm=Disarm
RCwBullwhipGeneric=Use Whip
RCwBullwhipPickup=Get Pickup
RCwBullwhipSwitch=Hit Switch
RCwBullwhipUse=Trip
RCwCaltropsAim=Aim Caltrops
RCwCaltropsSelect=Select Caltrops
RCwCaltropsUse=Throw Caltrops
RFreezeClusterGrenadeBm=Freeze Cluster Grenade
RFreezeClusterGrenadeBmAim=Aim Freeze Cluster Grenade
RFreezeClusterGrenadeBmQuick=Quickfire Freeze Cluster Grenade
RFreezeClusterGrenadeBmSecondary=Throw Freeze Cluster Mine
RFreezeClusterGrenadeBmSelect=Select Freeze Cluster Grenade
RFreezeClusterGrenadeBmUse=Throw Freeze Cluster Grenade
RFreezeGunJammerBm=Security Override
RFreezeGunJammerBmUse=Activate Freeze Gun Override
RFreezeSprayBm=Freeze Blast
RFreezeSprayBmAim=Aim Freeze Blast
RFreezeSprayBmQuick=Quickfire Freeze Blast
RFreezeSprayBmSecondary=Throw Freeze Blast Mine
RFreezeSprayBmSelect=Select Freeze Blast
RFreezeSprayBmUse=Throw Freeze Blast
RGooSprayBMQDetonate=Quickfire Detonate
RGooSprayBm=Explosive Gel
RGooSprayBmAim=Prepare Explosive Gel
RGooSprayBmDetonate=Detonate
RGooSprayBmQuick=Quickfire Explosive Gel
RGooSprayBmSelect=Select Explosive Gel
RGooSprayBmUse=Spray Explosive Gel
RHarpoonGunBm=Batclaw
RHarpoonGunBmAim=Aim Batclaw
RHarpoonGunBmSelect=Select Batclaw
RHarpoonGunBmUse=Fire Batclaw
RHarpoonGunLv2=Ultra Batclaw
RHarpoonGunNw=Batclaw
RHarpoonGunNwAim=Aim Batclaw
RHarpoonGunNwUse=Fire Batclaw
RHarpoonGunQuick=Quickfire Batclaw
RJammerGadgetBm=Jammer Gadget
RJammerGadgetBmDetonateMine=Detonate Mine
RJammerGadgetBmDisableWeapon=Disable Weapon
RJammerGadgetBmDisarmMine=Disarm Mine
RJokerGlasses=Joker Glasses
RJokerGlassesUse=Use Joker glasses
RJokerGun=Gun
RJokerGunUse=Fire Gun
RLineLauncherBm=Line Launcher

[3370.75] Log:
RLineLauncherBmAim=Aim Line Launcher
[3370.75] Log:
RLineLauncherBmSelect=Select Line Launcher
[3370.75] Log:
RLineLauncherBmUse=Fire Line Launcher
[3370.75] Log:
RLineLauncherDropVillain=Drop Villain
[3370.75] Log:
RLineLauncherGrab=Grab & Takedown
[3370.75] Log:
RLineLauncherNw=Line Launcher
[3370.75] Log:
RLineLauncherNwAim=Aim Line Launcher
[3370.75] Log:
RLineLauncherNwUse=Fire Line Launcher
[3370.75] Log:
RLineLauncherRescue=Rescue Hostage
[3370.75] Log:
RLineLauncherTightRope=Wire Walk
[3370.75] Log:
RMagneticBlastBeginAdjustValues=Activate the Electrical Field
[3370.75] Log:
RMagneticBlastBm=Remote Electrical Charge
[3370.75] Log:
RMagneticBlastBmAim=Aim Remote Electrical Charge
[3370.75] Log:
RMagneticBlastBmAttract=Attract Charge
[3370.75] Log:
RMagneticBlastBmCloseDoor=Lower Shutter
[3370.75] Log:
RMagneticBlastBmConfirm=Confirm
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RMagneticBlastBmFuseBox=Overload Fuse Box
[3370.75] Log:
RMagneticBlastBmLowerLift=Lower Elevator
[3370.75] Log:
RMagneticBlastBmOpenDoor=Raise Shutter
[3370.75] Log:
RMagneticBlastBmQuick=Quickfire Electrical Charge
[3370.75] Log:
RMagneticBlastBmRaiseLift=Raise Elevator
[3370.75] Log:
RMagneticBlastBmRepulse=Fire Remote Electrical Charge
[3370.75] Log:
RMagneticBlastBmSelect=Select Remote Electrical Charge
[3370.75] Log:
RMagneticBlastBmShockEnemy=Shock Enemy
[3370.75] Log:
RMagneticBlastBmUse=Fire Remote Electrical Charge
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RNightwingSticks=Electrical Blast
[3370.75] Log:
RNightwingSticksAim=Ready EM Blast
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RNightwingSticksBounceThrow=Escrima Stick
[3370.75] Log:
RNightwingSticksBounceThrowAim=Aim Escrima Stick
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RNightwingSticksBounceThrowUse=Ricochet Throw
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RNightwingSticksUse=Trigger EM Blast
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RNightwingWristDartAim=Aim Wrist Dart
[3370.75] Log:
RNightwingWristDartUse=Fire Wrist Dart
[3370.75] Log:
RResonatorTunerBm=Cryptographic Sequencer
[3370.75] Log:
RResonatorTunerBmAim=Prepare Cryptographic Sequencer
[3370.75] Log:
RResonatorTunerBmHack=Hack Device
[3370.75] Log:
RResonatorTunerBmNoTarget=Target electronic Security Consoles
with Cryptographic Sequencer to hack the device
[3370.75] Log:
RResonatorTunerBmSelect=Select Cryptographic Sequencer
[3370.75] Log:
RResonatorTunerBmUse=Use Cryptographic Sequencer
[3370.75] Log:
RResonatorTunerNoTarget=Locate Cryptographic Sequencer Target
[3370.75] Log:
RRobinBatClawUse=Zip Kick
[3370.75] Log:
RRobinBlowDart=Wrist Dart
[3370.75] Log:
RRobinBlowDartAim=Aim Wrist Dart
[3370.75] Log:
RRobinBlowDartUse=Fire Dart
[3370.75] Log:
RRobinStaffShieldBash=Shield Bash
[3370.75] Log:
RRobinStickyBombDetonate=Detonate Snap-Flash
[3370.75] Log:
RRobinStickyBombUse=Place Snap-Flash
[3370.75] Log:
RSmokeBombBm=Smoke Pellet
[3370.75] Log:
RSmokeBombBmAim=Ready Smoke Pellet
[3370.75] Log:
RSmokeBombBmDrop=Drop Smoke Pellet
[3370.75] Log:
RSmokeBombBmSelect=Select Smoke Pellet
[3370.75] Log:
RSmokeBombBmUse=Throw Smoke Pellet
[3370.75] Log:
RSmokeBombEscape=(x2) Smoke Pellet Escape
[3370.75] Log:
RSwordRasUse=Throw Sword
[3370.75] Log:
RBatarang=Batarang
[3370.75] Log:
RbatarangC=Remote Control Batarang
[3370.75] Log:
RbatarangCAutolevel=Auto Level
[3370.75] Log:
RbatarangCBoost=Boost
[3370.75] Log:
RbatarangCBrake=Brake

[3370.75] Log:
RbatarangCUTurn=U-Turn
[3370.75] Log:
RbatarangSonic=Sonic Batarang
[3370.75] Log:
Rbatarangs=Batarangs
[3370.75] Log:
Rinvestigate=(Tap) Detective Mode
[3370.75] Log:
SonicBatarangDisabled=Sonic Batarangs cannot be used again in
a location once a Sonic Shock Batarang has been detonated.
[3370.75] Log:
SonicBatarangExplanation=The Sonic Batarang will disrupt nearb
y heartbeat monitors and attract nearby enemies.
[3370.75] Log:
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[3370.75] Log:
uching the ground
[3370.75] Log:
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armor
[3370.75] Log:
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ff Wall
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)
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[3370.75] Log:

[HelpText]
2FaceSafe=Crack Safe
ARTrainingGrapnelLoc=View Grapnel Boost Location
ARTrainingInitialHelp=Glide through all the targets without to
to complete the AR training
ARTrainingLocation=View AR Training
Activate=Use
ArmouredThugs=Use the Beat Down to take out thugs wearing body
BatclawSlam=Batclaw Slam
Bio=Character Bio
ButtonPromptAerialAttackOffThug=Aerial Attack
ButtonPromptAerialAttackOffWall=(Towards Wall) Aerial Attack O
ButtonPromptBeatDown=Beat Down
ButtonPromptCamera=Look Up
ButtonPromptCatwalkToCeiling=Climb To Ceiling
ButtonPromptCeilingToCatwalk=Climb Up
ButtonPromptCeilingToDangle=Climb To Ledge
ButtonPromptClimb=Climb
ButtonPromptClimbDown=Climb Down
ButtonPromptCombatAnalysis=View Batcomputer Analysis
ButtonPromptCombatTkd=Combat Takedown
ButtonPromptCornerGrab=Corner Takedown
ButtonPromptCornerLook=Corner Cover
ButtonPromptCover=Cover
ButtonPromptCrouch=Crouch
ButtonPromptDangleToCeiling=Climb To Ceiling
ButtonPromptDisableJammer=Disable Communications Disruptor
ButtonPromptDisarm=Disarm
ButtonPromptDoubleGrab=Silent Double Takedown
ButtonPromptDropAttack=Drop Attack
ButtonPromptDropFromCeiling=Drop Down
ButtonPromptFlipToCeiling=Flip To Ceiling
ButtonPromptFloorGrab=Ground Takedown
ButtonPromptGameCamera=Look
ButtonPromptGlide=Glide
ButtonPromptGlideKick=Glide Kick
ButtonPromptGrab=Silent Takedown
ButtonPromptGrab2=Silent Takedown (when directly above target)
ButtonPromptGrab3=Silent Takedown (when directly behind target
ButtonPromptGrapple=Grapple
ButtonPromptGrappleVantage=Grapple To Vantage Point
ButtonPromptGrateFromCeiling=Open Grate
ButtonPromptGrateToCeiling=Open Grate
ButtonPromptHangDoubleGrab=Inverted Double Takedown
ButtonPromptHangGrab=Inverted Takedown
ButtonPromptInterrogate=Interrogate
ButtonPromptJump=Run & Jump

[3370.75] Log:
ButtonPromptKick=Kick
[3370.75] Log:
ButtonPromptKnifeCounter=Counter Knife Attacks
[3370.75] Log:
ButtonPromptLand=Land
[3370.75] Log:
ButtonPromptLedgeDoubleGrab=Double Ledge Takedown
[3370.75] Log:
ButtonPromptLedgeGrab=Ledge Takedown
[3370.75] Log:
ButtonPromptLift=Lift
[3370.75] Log:
ButtonPromptNoisyDblTkd=Double Takedown
[3370.75] Log:
ButtonPromptNoisyDblTkd2=Double Takedown (when directly behind
targets)
[3370.75] Log:
ButtonPromptNoisyTkd=Takedown
[3370.75] Log:
ButtonPromptNoisyTkd2=Takedown (when by wood panelling)
[3370.75] Log:
ButtonPromptPickPocket=Pick Pocket
[3370.75] Log:
ButtonPromptPlantTracker=Counter To Plant Tracking Device
[3370.75] Log:
ButtonPromptPounceDown=Pounce
[3370.75] Log:
ButtonPromptPounceOnThug=Pounce Attack
[3370.75] Log:
ButtonPromptPounceToCeiling=Pounce To Ceiling
[3370.75] Log:
ButtonPromptReleaseGrapple=Release Grapple
[3370.75] Log:
ButtonPromptRun=Run
[3370.75] Log:
ButtonPromptSearch=Search
[3370.75] Log:
ButtonPromptSlide=Crouch while running.
[3370.75] Log:
ButtonPromptStruggle=Struggle
[3370.75] Log:
ButtonPromptStunStick=Evade and Strike Backwards
[3370.75] Log:
ButtonPromptSwing=Swing Between Vantage Points
[3370.75] Log:
ButtonPromptSwingDown=Swing Down
[3370.75] Log:
ButtonPromptSwingKick=Swing Kick
[3370.75] Log:
ButtonPromptVentFirstPerson=First Person
[3370.75] Log:
ButtonPromptWallClimb=Climb Up
[3370.75] Log:
BuyCW=Download Catwoman Bundle Pack to play as Catwoman and co
llect these trophies
[3370.75] Log:
BuyCWContent=Download Catwoman Bundle Pack to play as Catwoman
[3370.75] Log:
CWIdentifyLoot=Use Thief Vision to identify thugs carrying Cat
woman's loot.
[3370.75] Log:
Cancel=Cancel
[3370.75] Log:
CatDetect=Thief Vision
[3370.75] Log:
CeilingSpottedTutorial=Enemies will check the ceiling if they
find a nearby unconscious body.
[3370.75] Log:
CharacterSwitchUnlocked=CHARACTER SWITCH POINTS UNLOCKED
[3370.75] Log:
CheckGordon=Examine
[3370.75] Log:
ClayfaceBomb=Liable to detonate with a forceful collision.
[3370.75] Log:
ClayfaceBombTitle=EXPLOSIVE CHARGES
[3370.75] Log:
ClayfaceVulnerable=Clayface is vulnerable to close combat atta
cks when in a frozen state
[3370.75] Log:
ClearTheAreaLunatics=Incapacitate nearby threats to continue
[3370.75] Log:
ClearTheAreaThugs=Secure area to continue
[3370.75] Log:
ClimbOutOfWater=Climb Up
[3370.75] Log:
CombatKO=Freeflow Takedown
[3370.75] Log:
ComboBlade=Blade Dodge
[3370.75] Log:
ComboBladeDesc=Pull away from the attacker and hold Counter to
perform a Blade Dodge
[3370.75] Log:
ContentNotInstalled=CONTENT NOT INSTALLED
[3370.75] Log:
CornerCover=Use Corner Cover to assess the threat ahead
[3370.75] Log:
CornerCoverNear=Corner Cover (near corner)
[3370.75] Log:
Counter=Counter
[3370.75] Log:
CriticalStrike=Critical Strike
[3370.75] Log:
CriticalStrikeTooSoon=Too Soon...
[3370.75] Log:
CriticalStrikeTutorial=Perform your next strike immediately af
ter the moment of impact to perform Critical Strikes.
[3370.75] Log:
Crouch=Use crouch to move silently and quickly.
[3370.75] Log:
CrouchTutorial=Use crouch to move silently and quickly
[3370.75] Log:
CutClayface=Cut Clayface

[3370.75] Log:
CwPounceGood=GOOD
[3370.75] Log:
CwPouncePerfect=PERFECT!!
[3370.75] Log:
CwPounceTooEarly=Too Early
[3370.75] Log:
CwPounceTooLate=Too Late
[3370.75] Log:
DetectRobots=Use Detective Mode to locate more Mechanical Guar
dians
[3370.75] Log:
DetectiveModeOff=Turn Off Detective Mode
[3370.75] Log:
DisableLiftSwitch=Disable brake
[3370.75] Log:
DisarmAndDestroy=Special Combo Disarm And Destroy Weapon
[3370.75] Log:
DiveWindow=Dive Through Window
[3370.75] Log:
DoorBlocked=Door Blocked
[3370.75] Log:
DoorLocked=Door Locked
[3370.75] Log:
DoorOpening=Door Opening...
[3370.75] Log:
DoorUse=Open Door
[3370.75] Log:
Drink=Drink
[3370.75] Log:
DroneSwitch=Switch Sides
[3370.75] Log:
EMachine=Enigma Machine
[3370.75] Log:
EnterApp=Enter Apartment
[3370.75] Log:
Escape=Escape
[3370.75] Log:
Evade=Evade
[3370.75] Log:
ExitCover=Exit
[3370.75] Log:
ExplodedCeilingTakedown=Exploding Ceiling Takedown
[3370.75] Log:
ExplodedWallTakedown=Exploding Wall Takedown
[3370.75] Log:
FindCornerCover=Find Corner Cover
[3370.75] Log:
FlipGrate=Catwoman can use Service Hatches to swing to the cei
ling below.
[3370.75] Log:
Flowers=Pay Your Respects
[3370.75] Log:
ForensicsMode=Evidence Scanner
[3370.75] Log:
ForensicsScan=Scan In Evidence
[3370.75] Log:
ForensicsXRay=Detective Mode
[3370.75] Log:
ForensicsZoom=Evidence Scanner
[3370.75] Log:
FreezeBlast=Use the Freeze Blast to turn boiling water into ic
e
[3370.75] Log:
FreezeCluster=Collect Freeze Technology
[3370.75] Log:
FreezeCombatAnalysis=Use the Batcomputer to analyze Mr. Freeze
and identify any potential weaknesses.
[3370.75] Log:
FreezeEnemies=Target enemies with the Freeze Blast to paralyze
them momentarily
[3370.75] Log:
FreezePipe=Use the Freeze Blast to block ruptured stream pipes
.
[3370.75] Log:
GadgetOverLedgeTakedown=Gadget Over Ledge Takedown
[3370.75] Log:
GagHarley=Gag/Ungag Harley
[3370.75] Log:
GlassTakedown=Glass Takedown
[3370.75] Log:
Glide=Glide
[3370.75] Log:
GlideDive=Dive
[3370.75] Log:
GlideOffWall=Glide Off Wall
[3370.75] Log:
GrabSword=Grab Sword
[3370.75] Log:
GrabVial=Grab Vial
[3370.75] Log:
GrappleEscape=Escape
[3370.75] Log:
GrappleJump=Hold During Grapple
[3370.75] Log:
GrappleToPrimaryHelicopter=Grapple to Primary Helicopter witho
ut being seen to download Master Control Program
[3370.75] Log:
GrateOpenFaster=Open Faster
[3370.75] Log:
GrateOpenQuietly=Open
[3370.75] Log:
GratePullDown=Pull Down
[3370.75] Log:
GrateSpottedTutorial=Enemies will check in grates if they find
a nearby unconscious body.
[3370.75] Log:
GroupAttack=Special Combo Whiplash
[3370.75] Log:
GroupGroundKO=Special Combo Multi Ground Takedown
[3370.75] Log:
GroupStun=Special Combo Bat Swarm

[3370.75] Log:
GroupTrip=Special Combo Whip Trip
[3370.75] Log:
Hang=Hang
[3370.75] Log:
Hang2Shimmy=Hang From Edge
[3370.75] Log:
HostageTaken=Detective Mode To Locate Hostage
[3370.75] Log:
HostageTakenTitle=HOSTAGE TAKEN!
[3370.75] Log:
HushTape=Listen To Journal
[3370.75] Log:
IceSmashTakedown=Ice Smash Takedown
[3370.75] Log:
Interrogate=Interrogate Surrendering Thug (when near)
[3370.75] Log:
Interrogate_Generic=Interrogate Thug (when near)
[3370.75] Log:
Interrogate_Sharp=Interrogate %s
[3370.75] Log:
InvestigationMode=Detective Mode
[3370.75] Log:
IvyVineEscape=Escape
[3370.75] Log:
Jammer_Help=Neutralize the Signal Jammer thug to unscramble De
tective Mode
[3370.75] Log:
Jump=Jump
[3370.75] Log:
JumpToShimmy=Jump the gap towards the ledge to catch hold of i
t.
[3370.75] Log:
Jump_Railing=Jump To Railing
[3370.75] Log:
LadderClimb=Climb
[3370.75] Log:
LedgeHangDown=Drop Down
[3370.75] Log:
LedgeHangShimmy=Shimmy
[3370.75] Log:
LedgeHangUp=Climb Up
[3370.75] Log:
LevelUp=Upgrade
[3370.75] Log:
LieutenantQuickGadgetHelpDesc=Use Quickfire gadgets against Li
eutenants
[3370.75] Log:
LineLaunch=Aim and fire the Line Launcher again while riding i
t to travel around corners
[3370.75] Log:
LineLauncherKO=Line Launcher Takedown
[3370.75] Log:
Loading=Loading...
[3370.75] Log:
Locked=Locked
[3370.75] Log:
LoseHelicopter=Lose attacking helicopter to continue
[3370.75] Log:
MagArmour=Target the armored thug with the Remote Electrical C
harge to knock him into nearby enemies.
[3370.75] Log:
Map=Map / Objectives
[3370.75] Log:
MineExplosionTakedown=Controlled Explosion
[3370.75] Log:
NormalTakedown=Takedown
[3370.75] Log:
Open=Open
[3370.75] Log:
OpenCase=Open Briefcase
[3370.75] Log:
OpenSafe=Open Safe
[3370.75] Log:
OverLedgeTakedown=Falling Down Knockout
[3370.75] Log:
Paused=Paused
[3370.75] Log:
PenRadio=Take Encryption Card From Penguin Radio
[3370.75] Log:
Perch=Walk into Railing to Perch
[3370.75] Log:
Phone=Answer Phone
[3370.75] Log:
PickUpCWPickup=Pick Up Riddler Trophy
[3370.75] Log:
PickUpPickup=Pick Up Riddler Trophy
[3370.75] Log:
PickUpSecretsMap=Pick Up Secrets Map
[3370.75] Log:
PickUpTape=Play Tape
[3370.75] Log:
PickupCase=Pickup Briefcase
[3370.75] Log:
PickupOrchid=Pickup Ivy's Orchid
[3370.75] Log:
PounceToCeiling=Pounce Up (when under meshed ceiling)
[3370.75] Log:
PredArmour=Armored thugs cannot be taken down silently. Use co
mbat attacks or gadget traps to take them out.
[3370.75] Log:
PredHostageTaken=Take down the hostage taker without being spo
tted
[3370.75] Log:
PredatorGoalScreen=Medal Challenges
[3370.75] Log:
ProgramRemoteBatarang=Program the Remote Batarang to take down
down R's al Ghkl
[3370.75] Log:
Pull=Pull
[3370.75] Log:
PullFromCatwalkTakedown=Pull From Catwalk Takedown

[3370.75] Log:
QuickGadget=Quickfire Current Gadget
[3370.75] Log:
QuickTakedownPrompt=Knockout Smash
[3370.75] Log:
QuickWhip=Whip
[3370.75] Log:
Quick_Batarang=Quickfire Batarang
[3370.75] Log:
RECDesc=Use the Remote Electrical Charge to provide power to m
otorized devices in the environment.
[3370.75] Log:
RLineLauncherTakedown=Line Launcher Takedown
[3370.75] Log:
RailingLookCamera=Look Down
[3370.75] Log:
RailingWalk=Walk On Railing
[3370.75] Log:
RedThug=Thugs carrying firearms are displayed in orange
[3370.75] Log:
Redirect=Redirect
[3370.75] Log:
RemoteBatarang=Use the Remote Controlled Batarang to activate
switches which are out of reach.
[3370.75] Log:
RemoveControlBox=Download Master Control Program
[3370.75] Log:
Rescue=Rescue %s
[3370.75] Log:
Rescue2=Rescue
[3370.75] Log:
ResonatorDecrypt=Decrypt Carrier
[3370.75] Log:
ResonatorTune=Tune
[3370.75] Log:
Riddler=Riddler's Challenge
[3370.75] Log:
Riddler4_Code="How the hell did you do that? The numbers are 1
-1-5, 7-8-0."
[3370.75] Log:
RiddlerInform=Scan for Riddler Informants
[3370.75] Log:
RiddlerInform2=Take out all thugs EXCEPT Riddler informant to
interrogate him
[3370.75] Log:
Riddler_Church_Scan_Help="I am an instrument whose music alway
s comes from the heart. What am I?"
[3370.75] Log:
Riddler_Enygma_Help=Use the Enigma Machine to solve the riddle
and locate the next hostage
[3370.75] Log:
Riddler_Radio_Freq_00="He told me to tell you something. He wa
s very, very specific. It's just some numbers: 2-7-5, 3-2-5. I have no idea what
they mean."
[3370.75] Log:
Riddler_Radio_Freq_01="6-2-5, 9-2-5!. That's what he told me t
o tell you. I don't know what it means, but he said he'd kill the others if I di
dn't tell you exactly what he said."
[3370.75] Log:
Riddler_Radio_Freq_02="Yeah. It's 8-6-0. 1-2-0. He said someth
ing about it helping you."
[3370.75] Log:
Riddler_Radio_Freq_03="... oh, yes, it was 6-0-6 by 1-2-0."
[3370.75] Log:
Riddler_Radio_Freq_04="How the hell did you do that? The numbe
rs are 1-1-5, 7-8-0."
[3370.75] Log:
SMB1_Crane_Rec_Reminder_01=Use the Remote Electrical Charge to
swing the crane hook into Joker's office.
[3370.75] Log:
SMB1_Crane_Rec_Reminder_02=Use the Remote Electrical Charge to
pull off the doors to the Joker's office.
[3370.75] Log:
SPEscapeTutorial=Use the Grapnel Gun to escape to a vantage po
int!
[3370.75] Log:
SPSwingTutorial=Move quickly between vantage points to lose at
tackers.
[3370.75] Log:
SaveBatman=Help Batman
[3370.75] Log:
Scan=Environment Analysis
[3370.75] Log:
ScanDronePaths=Hold - Scan for flight paths
[3370.75] Log:
ScanGlyph=Scan Symbol
[3370.75] Log:
ScanHelicopters=Scan TYGER Helicopter
[3370.75] Log:
ScanHelicopters_Instructions=Scan TYGER helicopters to locate
Master Control Program
[3370.75] Log:
ScanRiddle=Use Environment Analysis to scan and store solution
s to Riddles.
[3370.75] Log:
ScanRobot=Scan Mechanical Guardian
[3370.75] Log:
ScanTygerFrequency=Use Cryptographic Sequencer to intercept TY
GER communications
[3370.75] Log:
Scan_Trophy=Scan in currently unobtainable trophies to add the

m to the map for collection later.


[3370.75] Log:
Scan_Trophy_Button=Scan In Trophy Location
[3370.75] Log:
ShieldAerialAttack=Use the Aerial Attack to take out thugs usi
ng shields
[3370.75] Log:
ShockwaveAttack=Detonate Shock Wave
[3370.75] Log:
SixaxisSteer=Steer by tilting the wireless controller
[3370.75] Log:
Skip=Skip
[3370.75] Log:
Slide=Slide (while running)
[3370.75] Log:
Smoke=Use a Smoke Pellet to escape when discovered by armed en
emies
[3370.75] Log:
SmokeBombCounter=Drop Smoke Pellet
[3370.75] Log:
SonicBatarangTakedown=Sonic Batarang Takedown
[3370.75] Log:
StatArmouredThugsDefeated=Armored Thugs Defeated
[3370.75] Log:
StatBankedPoints=Banked Points
[3370.75] Log:
StatBankedTime=Banked Time
[3370.75] Log:
StatEnemiesDefeated=Enemies Defeated
[3370.75] Log:
StatJokerDefeated=Joker Defeated?
[3370.75] Log:
StatLieutenantsDefeated=Lieutenants Defeated
[3370.75] Log:
StatMaxCombo=Max Combo
[3370.75] Log:
StatMaxGaugeBonus=Max Gauge Bonus
[3370.75] Log:
StatMaxLevelBank=Max Level Banked
[3370.75] Log:
StatMaxLevelReached=Max Level Reached
[3370.75] Log:
StatNinjasDefeated=Ninjas Defeated
[3370.75] Log:
StatThugsDefeated=Thugs Defeated
[3370.75] Log:
StatTitansDefeated=Titans Defeated
[3370.75] Log:
Strike=Strike
[3370.75] Log:
StunStickThugs=Evade over Stun Stick thugs and strike them fro
m behind to avoid being shocked
[3370.75] Log:
SuperComboBladeDesc=Perform the Blade Dodge Takedown by releas
ing the counter button between each of the attacker's multiple swipes.
[3370.75] Log:
SuperStun=Ultra Stun
[3370.75] Log:
SuperStunDesc=Use the Ultra Stun to start a Beat Down on a Tit
an infected thug
[3370.75] Log:
SwitchCharacter=Take A Break
[3370.75] Log:
SwitchCharacterPoints=Use switch points at various locations i
n Arkham City to change character
[3370.75] Log:
SwitchToBM=Switch to Batman
[3370.75] Log:
SwitchToCW=Switch to Catwoman
[3370.75] Log:
TakeCure=Take Cure
[3370.75] Log:
takedown=Takedown
[3370.75] Log:
TakedownProjectileTakedown=Projectile Takedown
[3370.75] Log:
TakedownVariety=When facing a group of armed thugs, use a rang
e of takedowns for an XP Variation Bonus. Use noisy takedowns for an XP Intimida
tion Bonus.
[3370.75] Log:
TalkBaker=Talk To Dr. Stacey Baker
[3370.75] Log:
TalkCalander=Talk To Calendar Man
[3370.75] Log:
TalkHatter=Talk To Mad Hatter
[3370.75] Log:
TalkIvy=Talk To Ivy
[3370.75] Log:
TalkTo=Talk To %s
[3370.75] Log:
Threats=Use Detective Mode to identify potential threats
[3370.75] Log:
ThrowLunatic=Throw Lunatic
[3370.75] Log:
TrackWires=Use Detective Mode to track the wires back to the S
ecurity Gate Control
[3370.75] Log:
Triple_Baterang_Help=Use the Quickfire Batarang to throw 3 Bat
arangs in quick succession.
[3370.75] Log:
Use=Use
[3370.75] Log:
UseComputer=Use Computer
[3370.75] Log:
UseGadgets=Use gadgets during combat to take out enemies more
effectively
[3370.75] Log:
VRRaceLost=AR Training failed

[3370.75] Log:
VRRaceStarted=AR Training initiated
[3370.75] Log:
VRRaceTitle=BATCOMPUTER UPDATE
[3370.75] Log:
VRRaceWon=AR Training completed
[3370.75] Log:
Vault=Run And Climb
[3370.75] Log:
VenomGetOn=Get On
[3370.75] Log:
VenomHangOn=Hang On
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WireWalk=Walk On Wire
[3370.75] Log:
Wire_On=Climb onto wires in the environment.
[3370.75] Log:
Wire_TD=Take down enemies from wire vantage points.
[3370.75] Log:
Zoom=Click To Zoom
[3370.75] Log:
ZsaszPhone=Locate Ringing Phone
[3370.75] Log:
ZsaszRace=Answer the ringing phone as soon as possible or Zsas
z will kill his hostage
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[LevelDesc]
03=
AceBuilding=Ace Chemicals Building
BaneSS_B1=Krank Co. Toys
Batman=Physical Challenges
CW=TYGER Confiscated Goods Vault
CW_A1=Sewer
CW_A1_Corridor=Collapsed Corridor
CW_A1_Gotham=Gotham City
CW_A1_Sewer=Sewer
CW_A1_Storage=Confiscated Goods Vault
CW_C1=Harvey Dent's Campaign Office
Church=Church / Medical Center
Church_B1=Medical Center
Court=Solomon Wayne Courthouse
Court_B1=Solomon Wayne Courthouse
GCPD=Gotham City Police Dept.
GCPD_A1=Gotham City Police Dept.
GCPD_A1_Secret1=Ventilation System
GCPD_Global=GCPD Building
Hush_C1=Makeshift Surgery
IvyLair_B1=Poison Ivy's Lair
MadHatter_01=
MadHatter_02=Rabbit Hole
MadHatter_03=Wonderland
Museum=Museum
Museum_A1=Armory
Museum_B1=
Museum_B1Pit=Gladiator Pit
Museum_B2=Torture Chamber
Museum_B2_Secret1=Alcove
Museum_C1=Trophy Room
Museum_C1_Secret1=Trophy Room
Museum_C1_Secret2=Trophy Room
Museum_C2=War Room
Museum_S1=Iceberg Lounge
Museum_S2=Iceberg Chamber
Nora_B1=Storage Warehouse 5B
OW=
OWA=Park Row
OWB=Amusement Mile
OWC=Industrial District
OWD=Subway
OWE=The Bowery
OW_A1=Park Row

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OW_A2=Park Row
OW_A3=Park Row
OW_A4=Park Row
OW_A5=Park Row
OW_A6=Park Row
OW_A7=Park Row
OW_A8=Park Row
OW_A9=Park Row
OW_B0=Amusement Mile
OW_B1=Amusement Mile
OW_B2=Amusement Mile
OW_B3=Amusement Mile
OW_B4=Amusement Mile
OW_B5=Amusement Mile
OW_B6=Amusement Mile
OW_B7=Amusement Mile
OW_C1=Industrial District
OW_C2=Industrial District
OW_C3=Industrial District
OW_C4=Industrial District
OW_C5=Industrial District
OW_C6=Industrial District
OW_C7=Industrial District
OW_D0=Subway Station
OW_D1=Subway Station
OW_D2=Subway Tunnels
OW_D3=Subway Terminal
OW_D3_Override=Subway Terminal
OW_D4=Subway Maintenance Access
OW_D5=Subway Maintenance Access
OW_E1=The Bowery
OW_E2=The Bowery
OW_E3=The Bowery
OW_E4=The Bowery
OW_E5=The Bowery
OW_E6=The Bowery
OW_E7=Arkham City Processing Center
OW_E7_Secret=Arkham City Processing Center
OW_E8=Arkham City Processing Center
ProcessingCenter=Arkham City Processing Center
Riddler_01=Riddler Room
Riddler_03=Riddler Room
Riddler_04=Riddler Room
Riddler_05=Riddler Room
Riddler_07=Riddler Room
Riddler_08=Riddler's Lair
Steel=Steel Mill
Steel_A1=Smelting Chamber
Steel_B1=Loading Bay
Steel_B1_Office=Manager's Office
Steel_B1_Secret1=Ventilation System
Steel_B1_main=Loading Bay
Steel_B2=Boiler Room
Steel_B3=Joker's Fun House
Steel_C1=Waste Exchange
Steel_C2=Assembly Line
Steel_C3=Freight Elevator
Steel_C4=Cooling Tunnel - B
Steel_C4_Secret1=Alcove
Steel_C4_Secret2=Ventilation System

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Steel_C5=Cooling Tunnel - D
Tower=Wonder Tower
TygerBuilding=Confiscated Goods Vault
Under=Wonder City
Under_A3=Wonder Tower Foundations
Under_B2=
Under_B4=Wonder Tower
Under_B4_bis=Tower
Under_B5=Collapsed Streets
Under_B6=Security Control Center
Under_B6_bis=Observation Deck
Under_C1=Collapsed Streets
Under_C1_Secret1=Collapsed Streets
Under_C2=Wonder Avenue
Under_C2_Corridor=Secret Corridor
Under_C2_main=Wonder Avenue
Under_C2_part2=Wonder Avenue
Under_C2_part3=Wonder Avenue
Under_C3=Wonder Drive
Under_C4=
Under_C5=
Under_C6=
Under_S1=Chamber of the Demon
Under_S1_Secret=Chamber of the Demon
Under_S1_Stairs=Secret Stairs
Under_S2=
Under_S3=
Underworld=Wonder City
Zsasz_B1=

[3370.75] Log:
[LoadBmSTip]
[3370.75] Log:
1=Use the Quickfire Batarang to unleash up to 3 Batarangs when
in combat without losing your combo.
[3370.75] Log:
10=Maximize your combo in combat by seamlessly moving from one
target to another without missing a strike.
[3370.75] Log:
11=Earn XP bonuses in combat by chaining together large combos
or by using a variety of different moves in one combo.
[3370.75] Log:
12=Isolate armed inmates and take them out silently to avoid a
ttracting attention.
[3370.75] Log:
13=Use the Evade move to reduce damage when under fire.
[3370.75] Log:
14=Earn XP to regain health and upgrade to the latest WayneTec
h technology.
[3370.75] Log:
15=Be sure to explore every corner of Arkham City as there are
stories to uncover in even the most unexpected places.
[3370.75] Log:
16=Use the map screen to place your own Custom Waypoint on the
map screen to navigate anywhere in Arkham City.
[3370.75] Log:
17=Collect Riddler Trophies to earn additional XP and upgrade
your equipment even faster.
[3370.75] Log:
18=Use Detective Mode to pin point the location of any assault
s being committed that you hear on the surveillance scanner.
[3370.75] Log:
2=Use the Map & Objectives screen to view your main objective
at any time.
[3370.75] Log:
3=When stuck, use Detective Mode to search the environment for
clues on how to progress.
[3370.75] Log:
4=Unlock combat and predator challenges by solving secrets on
the Riddler grid.
[3370.75] Log:
5=Try the Riddler's Revenge Challenge Mode to improve your com
bat and predator skills.
[3370.75] Log:
6=Use the Quickfire feature to instantly unleash gadgets. This

is especially useful in combat situations where time is at a premium.


[3370.75] Log:
7=The Batclaw Slam does twice the damage of a normal strike ma
king it a very effective way to initiate combat.
[3370.75] Log:
8=Use the WayneTech screen to learn about Batman's arsenal of
moves and to activate dynamic tutorials for more complex actions.
[3370.75] Log:
9=When gliding, alternate between Dive Bomb and a steady climb
to cover large distances very quickly.
[3370.75] Log:
[3370.75] Log:
[LoadCh9Tip]
[3370.75] Log:
100=Rescue the hostages taken by Riddler and locked up in his
death-traps.
[3370.75] Log:
101=Work with Bane to destroy all the TITAN containers in Arkh
am City.
[3370.75] Log:
102=Find and stop Deadshot from assassinating his targets.
[3370.75] Log:
103=Stop Zsasz from capturing and murdering random targets in
Arkham City.
[3370.75] Log:
104=Reunite Freeze with his wife, Nora, who has been kidnapped
by Joker.
[3370.75] Log:
105=Identify the serial killer behind the Identity Theft murde
rs.
[3370.75] Log:
106=Who is the mysterious figure watching me?
[3370.75] Log:
107=You're invited to the tea party. Don't be late!
[3370.75] Log:
108=Take on the Batcomputer AR navigation training challenges
to prove your skills at diving and gliding.
[3370.75] Log:
109=Track down the Freeze weapon technology stolen by Joker an
d hidden in the Steel Mill.
[3370.75] Log:
110=Rendezvous with the undercover cops in the Iceberg Lounge
to retrieve the Penguin tech they have found.
[3370.75] Log:
111=Stop the random acts of violence against the political pri
soners inside Arkham City.
[3370.75] Log:
112=Collect the remaining Riddler trophies in Arkham City
[3370.75] Log:
113=Track down the thugs who have stolen Catwoman's loot
[3370.75] Log:
114=Arkham City site secured and ready for shut down
[3370.75] Log:
[3370.75] Log:
[LoadCombatTip]
[3370.75] Log:
1=Build up large combos to get bigger score multipliers.
[3370.75] Log:
2=Use the Quickfire gadget controls to incorporate your gadget
s seamlessly into combat.
[3370.75] Log:
3=Maximize your combo in combat by seamlessly moving from one
target to another without making a mistake.
[3370.75] Log:
4=Variation Bonus: The more moves you can combine into a singl
e combo, the greater the variation bonus.
[3370.75] Log:
5=Gadget Variation Bonus: Earn a bonus for using different typ
es of gadgets during the round.
[3370.75] Log:
6=Flawless Freeflow Bonus: Defeat an entire round in one singl
e flowing combo.
[3370.75] Log:
7=Perfect Round Bonus: Complete a round without taking a singl
e hit.
[3370.75] Log:
8=Perfect Fight Bonus: Complete all rounds without taking a si
ngle hit.
[3370.75] Log:
[3370.75] Log:
[LoadDLCJokerTip]
[3370.75] Log:
1=Build up your level as high as you can, then bank the level to
score points and time. The higher the level climbs, the more difficult the enem
ies become.
[3370.75] Log:

[3370.75] Log:
[LoadPredBMTip]
[3370.75] Log:
1=Isolate armed inmates and take them out silently to avoid at
tracting attention.
[3370.75] Log:
10=Get in close behind enemies for Silent Takedowns to avoid a
ttracting other inmates.
[3370.75] Log:
11=The heartbeat monitors worn by most armed thugs will alert
other inmates to your location after a Silent Takedown. Keep on the move to avoi
d detection.
[3370.75] Log:
2=Use the Evade move to reduce damage when under fire.
[3370.75] Log:
3=If discovered by armed enemies, grapple up and move quickly
between vantage points to lose them.
[3370.75] Log:
4=If discovered unexpectedly by a single armed enemy, use the
Quickfire Batarang to knock him down and escape.
[3370.75] Log:
5=An extended boost of the Remote Control Batarang can be used
to send enemies flying clean off walkways.
[3370.75] Log:
6=The Batclaw can be used to pull enemies from walkways and se
nd them falling to the ground.
[3370.75] Log:
7=Once deployed, the Explosive Gel features a proximity detect
or. This lets you know when a patrolling enemy have moved into the blast radius.
[3370.75] Log:
8=The Smoke Pellet can be used as an offensive weapon as well.
Throw this into the middle of a tightly packed group of enemies to temporarily
stun them.
[3370.75] Log:
9=Use gargoyles and Detective Mode to survey the area and plan
your attack.
[3370.75] Log:
[3370.75] Log:
[LoadPredCWTip]
[3370.75] Log:
1=Catwoman's Bolas can be used to knock down unaware enemies,
or thrown into the environment to create a distraction.
[3370.75] Log:
2=Throw Catwoman's Caltrops onto the ground to lay a trap for
patrolling enemies.
[3370.75] Log:
3=While hanging from the ceiling, Catwoman can drop down on to
p of enemies walking below her, and take them out silently.
[3370.75] Log:
4=When hanging underneath a walkway, with an enemy directly ab
ove, you can use Catwoman's whip to hook onto the enemy and pull him over the si
de to knock him out.
[3370.75] Log:
5=Use Catwoman's whip to target the firearm of an enemy to ins
tantly disarm them.
[3370.75] Log:
6=Catwoman's nimble frame allows her to run right up behind en
emies without being heard.
[3370.75] Log:
[3370.75] Log:
[LoadPredNWTip]
[3370.75] Log:
1=Nightwing's Wrist Dart can either stun an enemy or knock the
m out. Go for a head shot to instantly take them down.
[3370.75] Log:
2=When aiming the Wrist Dart, you can zoom in for a more accur
ate shot.
[3370.75] Log:
3=Throw the Escrima Stick around corners to hit enemies who ar
e otherwise out of reach.
[3370.75] Log:
4=The Escrima Sticks can ricochet off of several unaware enemi
es at once if they are standing near each other.
[3370.75] Log:
5=Launch the Electrical Blast from a high point to increase it
s effect. The higher you are, the stronger the effect when you land.
[3370.75] Log:
[3370.75] Log:
[3370.75] Log:
use it!
[3370.75] Log:
fore it needs to

[LoadPredRoTips]
1=The Zip Kick will alert nearby enemies  be careful where you
2=The Bullet Shield can deflect a limited amount of bullets be
recharge.

[3370.75] Log:
3=The Bullet Shield will block bullets from the front, but not
the sides or back.
[3370.75] Log:
4=Robin can sneak up and plant a Snap Flash onto an unsuspecti
ng enemy's back.
[3370.75] Log:
5=Robin can plant a Snap Flash on a stunned enemy on the groun
d.
[3370.75] Log:
6=The Snap Flash can knock down the enemy it's planted on as w
ell as any others nearby.
[3370.75] Log:
[3370.75] Log:
[Objectives]
[3370.75] Log:
ARTrainingCompleted=AR TRAINING
[3370.75] Log:
ARTrainingCompleted1=Complete 3 more AR training challenges to
unlock Grapnel Boost upgrade
[3370.75] Log:
ARTrainingCompleted2=Complete 2 more AR training challenges to
unlock Grapnel Boost upgrade
[3370.75] Log:
ARTrainingCompleted3=Complete 1 more AR training challenges to
unlock Grapnel Boost upgrade
[3370.75] Log:
ARTrainingCompleted5=Advanced AR training 1 completed
[3370.75] Log:
ARTrainingCompleted6=Advanced AR training 2 completed
[3370.75] Log:
ARTrainingCompleted7=Advanced AR training 3 completed
[3370.75] Log:
ARTrainingCompleted8=Advanced AR training 4 completed
[3370.75] Log:
ARTrainingGrapnelDeployed=Grapnel Boost upgrade deployed to Ar
kham City
[3370.75] Log:
ARTrainingNewExercise=New AR training downloaded from Batcompu
ter
[3370.75] Log:
ARTrainingOnline=BATCOMPUTER UPDATE
[3370.75] Log:
ARTrainingOnlineDesc=AR training online
[3370.75] Log:
CH0_Main_Climb=Climb to the top of the ACE Chemicals building
to collect your equipment
[3370.75] Log:
CH0_Main_Escape=Escape custody
[3370.75] Log:
CH0_startclimb=Climb to higher ground to contact Alfred
[3370.75] Log:
CH1_Main_1_SaveCatwoman=Save Catwoman from Two-Face
[3370.75] Log:
CH1_Sub_1_FindCourt=Locate and enter Two-Face's Courthouse
[3370.75] Log:
CH2_Main_FindJoker=Interrogate Joker to uncover Protocol Ten
[3370.75] Log:
CH2_Sub_1_Crime1=Scan the crime scene for ballistic evidence
[3370.75] Log:
CH2_Sub_2_Trail1=Locate the source of the sniper shot
[3370.75] Log:
CH2_Sub_3_Crime2=Scan the sniper rifle for forensic evidence
[3370.75] Log:
CH2_Sub_4_Trail2=Track down the source of the radio signal to
locate Joker
[3370.75] Log:
CH2_Sub_5_Steel=Access the Sionis Steel Mill through the main
chimney
[3370.75] Log:
CH2_Sub_6_Doc=Save the doctor from Joker's thugs
[3370.75] Log:
CH2_Sub_7_Office=Break into Joker's office in the Loading Bay
[3370.75] Log:
CH2_Sub_8_Crane=Bypass Harley's crane override control
[3370.75] Log:
CH3=
[3370.75] Log:
CH3_Main_0_Collect_Grapple_Boost=Collect the prototype Grapnel
Boost
[3370.75] Log:
CH3_Main_1_LocateMr_Freeze=Locate Mister Freeze and recover th
e cure
[3370.75] Log:
CH3_Main_2_Stop_Penguin=Confront Penguin in the Iceberg Lounge
[3370.75] Log:
CH3_Main_Grundy=Defeat Solomon Grundy
[3370.75] Log:
CH3_Sub_1_Follow_trail_GCPD=Track Freeze's location by identif
ying the coldest point in Arkham City
[3370.75] Log:
CH3b_Main_1_Rescue_Freeze=Rescue Mister Freeze from Penguin in
the Museum
[3370.75] Log:
CH3b_Sub_2_Destroy_jammer_devices=Disable Penguin's Communicat
ions Disruptors
[3370.75] Log:
CH3b_Sub_3_Destroy_Final_Jammer=Disable Penguin's Final Commun
ications Disruptor underground

[3370.75] Log:
CH3b_Sub_5_Rescue_all_GCPD=Rescue remaining undercover GCPD of
ficers in the Museum
[3370.75] Log:
CH3b_Sub_7_Collect_FreezeSuit_Override=Collect the security ov
erride from Freeze's suit to disable the Freeze Gun
[3370.75] Log:
CH4_Main_Obtain_the_blood_of_Ras_al_Ghul=Locate R's al Ghkl and
retrieve a sample of his blood
[3370.75] Log:
CH4_Sub_1_Collect_supplies=Collect supplies at the ????
[3370.75] Log:
CH4_Sub_1_Ninja_Band=Scan assassin's bandages for evidence
[3370.75] Log:
CH4_Sub_1_Ninja_Chase=Catch assassin and plant tracking device
[3370.75] Log:
CH4_Sub_1_Ninja_Tracker=Follow assassin using tracker device t
o locate R's al Ghkl
[3370.75] Log:
CH4_Sub_1_Ninja_blood=Scan the assassin's blood to create a fo
rensics trail to track her down
[3370.75] Log:
CH4_Sub_2_Enter_Underworld=Enter the Gotham Underground
[3370.75] Log:
CH4_Sub_2_Ninja_blood=Track the assassin's blood trail to unco
ver the location of R's al Ghkl
[3370.75] Log:
CH4_Sub_3_Challenge_of_Demon=Complete the Challenges of the De
mon
[3370.75] Log:
CH4_Sub_4_Defeat_demons_head=Defeat the Demon's Head
[3370.75] Log:
CH4_Sub_5_Scan_Robot=Reconstruct video data from the Mechanica
l Guardian
[3370.75] Log:
CH4_Sub_6_Find_More_Robots=Locate more Mechanical Guardians to
fully reconstruct the video data
[3370.75] Log:
CH4_Sub_7_Secret_Door=Locate the secret entrance using the vid
eo data
[3370.75] Log:
CH5_Main_Freeze=Defeat Mister Freeze
[3370.75] Log:
CH5_Main_Manufacture_the_Cure=Manufacture the cure
[3370.75] Log:
CH5_Main_Rescue_Sharp=Interrogate Quincy Sharp for information
on Hugo Strange
[3370.75] Log:
CH5_Sub_1_Return_to_GCPD=Return to the GCPD lab to deliver the
blood of R's al Ghkl to Mister Freeze
[3370.75] Log:
CH6_Main_Get_Cure=Retrieve the cure from Joker
[3370.75] Log:
CH6_Main_Rescue_VV=Rescue Vicki Vale from chopper crash site
[3370.75] Log:
CH6_Sub_1_Infiltrate_Steel=Infiltrate the Steel Mill
[3370.75] Log:
CH6_Sub_2_Get_to_Office=Locate Joker in the Steel Mill
[3370.75] Log:
CH7_Main_Stop_Airstrikes=Breach Wonder Tower observation deck
to stop Protocol Ten
[3370.75] Log:
CH7_Sub_1_Primary_Tyger_Helicopter=Scan the TYGER helicopters
to locate the Master Control Program
[3370.75] Log:
CH7_Sub_2_Retrieve_Tyger_Security_Codes=Retrieve Master Contro
l Program transmitter from Primary Helicopter
[3370.75] Log:
CH7_Sub_3_Main_Entrance=Gain access to Wonder Tower
[3370.75] Log:
CH7_Sub_4_Access_Tower=Gain access to Wonder Tower
[3370.75] Log:
CH8_Main_1_Talia=Follow tracker to save Talia from Joker
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CH8_Main_2_Cure=Get cure from Joker
[3370.75] Log:
CH8_Main_3_Stop_Joker=Get the cure from Joker and stop him fro
m becoming immortal
[3370.75] Log:
CH8_Main_Clayface=Defeat Clayface
[3370.75] Log:
CH8_Sub_1_Track_Talia=Follow tracker to save Talia from Joker
[3370.75] Log:
CW2_Main_Ivy=Convince Poison Ivy to use her plants to access t
he Confiscated Goods Vault
[3370.75] Log:
CW2_Sub_Gadgets=Retrieve equipment from Catwoman's hideout
[3370.75] Log:
CW2_Sub_Lair=Break into Poison Ivy's lair
[3370.75] Log:
CW3_Main_Batman=Rescue Batman from the Steel Mill wreckage
[3370.75] Log:
CW3_Main_Break_In_Storage=Break into the Confiscated Goods Vau
lt
[3370.75] Log:
CW3_Main_Break_In_Vault=Break into the main vault to collect t
he loot
[3370.75] Log:
CW3_Main_Escape=Escape Arkham City with the loot
[3370.75] Log:
CW3_Sub_Pickpocket=Pickpocket three key cards from the TYGER g

uards without being seen or heard


[3370.75] Log:
CW3_Sub_Unlock_Vault=Return to the security room to unlock the
vault
[3370.75] Log:
CW9_Main_Loot=Beat up the Two-Face thugs in Arkham City to ret
rieve Catwoman's loot
[3370.75] Log:
CW9_Main_TwoFace=Retrieve Catwoman's loot from Two-Face in the
Museum
[3370.75] Log:
CW9_Main_Valuables=Retrieve Catwoman's loot from her hideout a
nd leave Arkham City
[3370.75] Log:
NewIncidentDetected=BATCOMPUTER UPDATE
[3370.75] Log:
NewIncidentDetectedDesc=New side mission identified
[3370.75] Log:
VS_Main_1_Tune_In=Tune into Riddler
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VS_Main_2_Save_Hostage=Save the hostage from Riddler
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[Sequencer_Cameo]
01=CITYOFTERROR
02=JOKERSASYLUM
03=RAVAGEEFFIGY
04=ARKHAMGHOSTS
05=BATMANHORROR
06=GOTHAMDAMAGE
07=DEATHSDISMAY
08=DARKERFREAKS
09=EVILERSPIRIT
10=SOLEMNVISION
11=SYMBOLWRAITH
12=PRISONPANICS

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[Sequencer_DeadshotFake]
01=HEADYING
02=ENTESHOT

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[Sequencer_DeadshotReal]
01=HEADSHOT

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[Sequencer_MuseumReal]
01=DINOSAUR
02=JURASSIC
03=PRIMEVAL
04=REPTILIA
05=SKELETON
06=TRIASSIC
Freeze=MICROWAvE
FrontDoor=FOSSIL

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[Sequencer_OWReal]
01=CARRIAGE
02=COMPARTMENT
03=LOCOMOTIVE

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[Sequencer_PuzzleFake]
RR4_1=CEREBLATE
RR5_1=EFFORTGENCE
RR5_2=LOGICATICAL

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[Sequencer_PuzzleReal]
01=CONTEMPLATE
02=DELIBERATE
03=INTELLIGENCE
04=PERCEPTIVENESS
05=INSIGHTFULNESS
06=COMPREHENSION
07=EFFORTLESSNESS
08=INGENUOUSNESS
09=INTELLECTUAL
10=CEREBRAL
11=DEADEND
12=LOGICAL
13=ANALYTICAL
14=BRAINPOWER

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[Sequencer_PuzzleTyReal]
01=ADMITTANCE
02=SURVEILLANCE
03=RECONNAISSANCE
04=ACKNOWLEDGEMENT
05=OBSERVATION
06=NAKAMURA
07=INTERROGATION
08=SCRUTINIZE
09=PROMOTE
10=CHRONICLE
11=ARMAMENT
12=AUTHORITATIVE

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[Sequencer_SecretMunReal]
01=PARKING
02=CUSTODY
03=TICKETS
04=REFUSE
05=METROPOLIS
06=TOUGHEN
07=ORNITHOLOGY
08=ARTIFACT

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[Sequencer_SideReal]
GCPD=DISSECT
Hush=MOCKINGBIRD
Nora=FROZENBAIT
Riddle1=CONUNDRUM
Riddle2=BAMBOOZLING
Riddle3=INCONCEIVABLE

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[Sequencer_SteelReal]
01=ROMANSIONIS
C3=FURNACE

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[Sequencer_UnderFake]

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A3_2_1=OBSESRMIND
A3_2_2=OBSESENIUS
A3_2_3=OBSESASSIC
B4_1_1=SAFEGUHIATrY
B4_1_2=SAFEGUSSIOrS
B4_2_1=MaSTEENANCE
B4_2_2=PeRFEENANCE
B4_2_3=SeCREENANCE
B6_1=DEVdLENIUS
B6_2=PROdUENIUS
B6_3=BALdGCTION
B6_4=BALdGMENTS
E8_1=MEDICCTION
E8_2=JAMMECTION

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[Sequencer_UnderReal]
A3_1=MEDICATION
A3_2=OBSESSIONS
B4_1=SAFEGUARDInG
B4_2=MaINTENANCE
B6=GOTHAMSAVIOR
C1=FORTIFICATION
E4=MASTERMIND
E8=PERFECTION

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[TRC]
Checkpoint=Checkpoint
Saving=Saving content. Please don't turn off your console.
SavingMsg=Saving

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[Tapes]
Catwoman=Catwoman
Dr_Freeze=Mister Freeze
Hugo_Strange=Hugo Strange
Joker=The Joker
Mad_Hatter=Mad Hatter
Penguin=The Penguin
Quincy_Sharp=Mayor Quincy Sharp
Riddler=The Riddler
Two_Face=Two-Face
Vicki_Vale=Vicki Vale

[3370.75] Log:
[Tips]
[3370.75] Log:
01=Earn XP to regain health and upgrade to the latest WayneTec
h technology.
[3370.75] Log:
02=Use the Quickfire Batarang throw to unleash an instant Bata
rang when under pressure.
[3370.75] Log:
03=Maximize your combo in combat by seamlessly moving from one
target to another without missing a strike.
[3370.75] Log:
04=Earn XP bonuses in combat by chaining together large combos
or by using a variety of different moves in one combo.
[3370.75] Log:
05=Isolate armed inmates and take them out silently to avoid a
ttracting attention.
[3370.75] Log:
06=If detected by armed thugs, grapple up and swing quickly be
tween vantage points to escape.
[3370.75] Log:
07=Use the Evade move to reduce damage when under fire.

[3370.75] Log:
08=Use the Map & Objectives screen to view your main objective
at any time.
[3370.75] Log:
09=When stuck, use Detective Mode to search the environment fo
r clues on how to progress.
[3370.75] Log:
10=Forensic trails show up on the map, allowing you to pick th
em up again at any time.
[3370.75] Log:
11=Unlock combat and predator challenges by solving secrets on
the Riddler grid.
[3370.75] Log:
12=Try the Challenge Mode to improve your combat and predator
skills.
[3370.75] Log:
13=Most gadgets feature an Action Camera. Have you discovered
how to activate this?
[3370.75] Log:
BC01=Build up large combos to get bigger score multipliers.
[3370.75] Log:
BC02=Maximize your combo in combat by seamlessly moving from o
ne target to another without missing a strike.
[3370.75] Log:
BC03=Variation Bonus: The more moves you can combine into a si
ngle combo, the greater the variation bonus.
[3370.75] Log:
BC04=Flawless Freeflow Bonus: Defeat an entire round in one si
ngle flowing combo.
[3370.75] Log:
BC05=Perfect Round Bonus: Complete a round without taking a si
ngle hit.
[3370.75] Log:
BC06=Perfect Fight Bonus: Complete all rounds without taking a
single hit.
[3370.75] Log:
BP01=Complete all the Predator Medal Challenges to move up the
leaderboard.
[3370.75] Log:
BP02=Isolate armed inmates and take them out silently to avoid
attracting attention.
[3370.75] Log:
BP03=If detected by armed thugs, grapple up and swing quickly
between vantage points to escape.
[3370.75] Log:
BP04=Use the Evade move to reduce damage when under fire.
[3370.75] Log:
JP03=If detected by armed guards... run!
[3370.75] Log:
JP04=Use the Evade move to reduce damage when under fire.
[3370.75] Log:
SC01=How long can you survive the skeleton onslaught without t
aking a single hit?
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[3370.75] Log:
[Tutorial]
[3370.75] Log:
Batarang_1=Use aim mode to throw Batarangs at specific targets
such as enemies or scenery.
[3370.75] Log:
Batarang_Quick_1=Throw a Batarang instantly at any time using
the Quickfire throw.
[3370.75] Log:
Batarang_Quick_2=Tap - Quickfire Batarang
[3370.75] Log:
Batarang_Switch=Use Batarangs to activate switches that are ou
t of reach.
[3370.75] Log:
BatClaw_1=The Batclaw can pull security grates off walls.
[3370.75] Log:
Camera_1=Look around the environment to spot important objects
, characters and information.
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Climb=Run towards low walls or fences to climb them.
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CombatTakedown=Combat Takedown
[3370.75] Log:
Counter_1=Counter
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Crouch_1=Crouch to move silently and enter small areas such as
vents.
[3370.75] Log:
Detective_1=Use Detective Mode to highlight important objects
in the environment.
[3370.75] Log:
Detective_Crimescene_1=In a crime scene, use Detective Mode to
search for evidence.
[3370.75] Log:
Detective_Trail=Use Detective Mode to follow evidence trails.
[3370.75] Log:
Dive=Alternate between Dive Bomb and a steady climb to cover l
arge distances quickly.
[3370.75] Log:
DiveBomb=Dive Bomb (while gliding)

[3370.75] Log:
DropDown=Drop down behind armed enemies to take them out silen
tly.
[3370.75] Log:
Explosive_Gel_1=The Explosive Gel can be used to blast through
weaknesses in floors and walls.
[3370.75] Log:
Explosive_Gel_2=Detonate the Explosive Gel to destroy the floo
r.
[3370.75] Log:
GlideSteerLR=Steer Left/Right
[3370.75] Log:
GlideSteerUD=Pitch Up/Down
[3370.75] Log:
GlideWhileFalling=Glide
[3370.75] Log:
Glide_1=Glide after leaping from an edge.
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Grapple=Grapple
[3370.75] Log:
GrappleBoostInstructions=When grappling over longer distance,
use the Grapnel Boost to launch Batman into the air.
[3370.75] Log:
GrappleBoostPrompt=Grapnel Boost (while grappling)
[3370.75] Log:
GrappleChopper=Lose line of sight with the pursuing TYGER heli
copter to grapple up to it without being detected.
[3370.75] Log:
Grapple_1=Look up to grapple wherever the Grapple Icon appears
.
[3370.75] Log:
Grapple__Vantage_1=Grapple up to a vantage point to gain a bet
ter tactical view of the surrounding area and plan your attack.
[3370.75] Log:
Grapple__Vantage_2=Use Vantage Points to get behind enemies wi
thout being detected.
[3370.75] Log:
Ice_1=Move slowly across the frozen water surface
[3370.75] Log:
Ice_2=Avoid patches of weak ice
[3370.75] Log:
Jump_1=Run to automatically jump across gaps.
[3370.75] Log:
Jump_2=Run and Jump
[3370.75] Log:
Jump_glide=Glide
[3370.75] Log:
KnockOutSmashInstructions=Using the Knockout Smash instant fin
ishing move will alert nearby enemies.
[3370.75] Log:
magnet_1=Use the Remote Electrical Charge to create a new exit
route.
[3370.75] Log:
PredatorGroundTakedownInstructions=Floored enemies can be fini
shed off with a Ground Takedown.
[3370.75] Log:
PredatorGroundTakedownPrompt=Ground Takedown (when next to tar
get)
[3370.75] Log:
PullUpFromDive=Pull Up
[3370.75] Log:
Rail_Walk=Climb onto and walk along railings.
[3370.75] Log:
RopeSpottedTutorial=Enemies will check the nearby area if they
find an unconscious body hanging from an edge.
[3370.75] Log:
RunAndGlide=Run Off An Edge To Glide
[3370.75] Log:
RunningGrapple=Grapple
[3370.75] Log:
Scan_1=Scan in evidence to analyze and track the source.
[3370.75] Log:
Shimmy_1=Jump the gap towards the ledge to catch hold of it.
[3370.75] Log:
Shimmy_2=Shimmy along until there is space to climb up.
[3370.75] Log:
Shimmy_3=Climb up towards the ledge and then shimmy along.
[3370.75] Log:
Silent_1=Silent Takedown
[3370.75] Log:
Slide_1=Slide under low areas.
[3370.75] Log:
SonicBrangFail=Sonic Batarang unable to locate target
[3370.75] Log:
StealthMove=Crouch
[3370.75] Log:
Strike_1=Strike
[3370.75] Log:
Vantage_1=From a Vantage Point, you can target and move to oth
er Vantage Points to gain a tactical advantage.
[3370.75] Log:
Vantage_Point_Drop=Drop onto Vantage Points when they are belo
w you.
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Log:
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[Upgrades]
Batsuit=New Batsuit Upgrade Available
Catwoman=New Catwoman Upgrade Available
Combat=New Combat Upgrade Available

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Log:
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Log:

Gadget=New Gadget Upgrade Available


Predator=New Predator Upgrade Available
Title=WAYNETECH EQUIPMENT UNLOCKED

[3370.75] Log: FileName: ..\..\BmGame\Localization\INT\PC.INT


[3370.75] Log:
[AutoRun]
[3370.75] Log:
IDS_ABOUTBOX=&About BmAutorun...
[3370.75] Log:
IDS_ABOUT_COPYRIGHT=Copyright (C) 2008 Rocksteady Studios Ltd
[3370.75] Log:
IDS_ABOUT_TITLE=About BmAutorun
[3370.75] Log:
IDS_ABOUT_VERSION=BmAutorun Version 1.0
[3370.75] Log:
IDS_APPERROR_DEFAULT=Error Running App
[3370.75] Log:
IDS_APPERROR_FILE_NOT_FOUND=The specified file was not found
[3370.75] Log:
IDS_DLG_INSTALL_DEMO=Install Demo
[3370.75] Log:
IDS_DLG_INSTALL_DX=Install DirectX
[3370.75] Log:
IDS_DLG_INSTALL_GAME=Install Game
[3370.75] Log:
IDS_DLG_PLAY_GAME=Play Game
[3370.75] Log:
IDS_DLG_QUIT=Quit
[3370.75] Log:
IDS_DLG_SETUP_GAME=Game Setup
[3370.75] Log:
IDS_DLG_VIEW_README=View Readme
[3370.75] Log:
IDS_LAUNCHFAIL=Failed to Launch autorun.exe. Another Instance
is already running.
[3370.75] Log:
IDS_LAUNCHFAIL_TITLE=Application Failed To Launch
[3370.75] Log:
IDS_OK=OK
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[Benchmark]
Active=Benchmark Active
Average=Average
Finished=Benchmark Complete
Maximum=Maximum
Minimum=Minimum

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[BmLauncher]
COM_AIM_GADGET=Aim Gadget
COM_BACK=Backward
COM_CAPESTUN=Cape Stun
COM_COMBATTAKEDOWN=Combat Takedown
COM_COMBAT_TAKEDOWN=Special Combo Takedown
COM_COUNTER=Counter/Takedown
COM_CROUCH=Crouch
COM_CROUCH_TOGGLE=Toggle Crouch
COM_CRYPTO_TUNE=Use Cryptographic Sequencer
COM_DETECTIVE_MODE=Detective Mode
COM_FORWARD=Forward
COM_GADGETS=Select Gadget
COM_GADGET_SECONDARY=Gadget Secondary Feature
COM_GRAPPLE=Grapple
COM_GRAPPLE_OR_GADGET=Use Gadget/Grapple
COM_GRAPPLE_USE_STRIKE=Grapple/Use Gadget/Strike
COM_LEFT=Left
COM_LEVELUP=Level Up/Map Menu
COM_MAP=WayneTech
COM_MOVEMENT=Movement
COM_MOVEMENT2=
COM_NEXT_GADGET=Next Gadget
COM_PREV_GADGET=Previous Gadget
COM_PRIMARY_GROUP_COMBAT=Special Combo Bat Swarm
COM_QUICKBATARANG=Quickfire Batarang

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COM_QUICKBATCLAW=Quickfire Batclaw
[3370.75] Log:
COM_QUICK_GADGET0=Quickfire Gadget 1
[3370.75] Log:
COM_QUICK_GADGET1=Quickfire Gadget 2
[3370.75] Log:
COM_QUICK_GADGET2=Quickfire Gadget 3
[3370.75] Log:
COM_QUICK_GADGET3=Quickfire Gadget 4
[3370.75] Log:
COM_QUICK_GADGET4=Quickfire Gadget 5
[3370.75] Log:
COM_READY=Ready Gadget/Counter
[3370.75] Log:
COM_RIGHT=Right
[3370.75] Log:
COM_RUN_GLIDE_USE=Run/Glide/Use
[3370.75] Log:
COM_SECONDARY_GROUP_COMBAT=Special Combo Multi Ground Takedown
[3370.75] Log:
COM_SEL_GADGET0=Select Gadget 1
[3370.75] Log:
COM_SEL_GADGET1=Select Gadget 2
[3370.75] Log:
COM_SEL_GADGET10=Select Gadget 11
[3370.75] Log:
COM_SEL_GADGET11=Select Gadget 12
[3370.75] Log:
COM_SEL_GADGET2=Select Gadget 3
[3370.75] Log:
COM_SEL_GADGET3=Select Gadget 4
[3370.75] Log:
COM_SEL_GADGET4=Select Gadget 5
[3370.75] Log:
COM_SEL_GADGET5=Select Gadget 6
[3370.75] Log:
COM_SEL_GADGET6=Select Gadget 7
[3370.75] Log:
COM_SEL_GADGET7=Select Gadget 8
[3370.75] Log:
COM_SEL_GADGET8=Select Gadget 9
[3370.75] Log:
COM_SEL_GADGET9=Select Gadget 10
[3370.75] Log:
COM_STRIKE=Strike
[3370.75] Log:
COM_TAKEDOWN=Takedown
[3370.75] Log:
COM_THROW=Throw
[3370.75] Log:
COM_USE=Use
[3370.75] Log:
COM_USE_GADGET=Use Gadget
[3370.75] Log:
COM_WEAPON_DESTROY=Special Combo Disarm and Destroy
[3370.75] Log:
COM_ZOOM=Zoom
[3370.75] Log:
DX11TESSELLATION=DIRECTX 11 TESSELLATION
[3370.75] Log:
FORM_BADSHADER=Batman:ArkhamCity requires a graphics card which
supports shader model 3.0 or later.
[3370.75] Log:
FORM_BADSHADER_TITLE=Error
[3370.75] Log:
FORM_CANCEL=Cancel
[3370.75] Log:
FORM_CTL_SETTINGS=Settings
[3370.75] Log:
FORM_CTL_TAB_GADGETS=Gadget Select
[3370.75] Log:
FORM_CTL_TAB_MOVEMENT=Controls
[3370.75] Log:
FORM_CTL_TITLE=Options
[3370.75] Log:
FORM_DSP_AO=Ambient Occlusion
[3370.75] Log:
FORM_DSP_BLOOM=Bloom
[3370.75] Log:
FORM_DSP_BY=by
[3370.75] Log:
FORM_DSP_DETAIL_LEVEL=Detail Level
[3370.75] Log:
FORM_DSP_DISABLED=Disabled
[3370.75] Log:
FORM_DSP_DISTORTION=Distortion
[3370.75] Log:
FORM_DSP_DRIVER_VERSION_WARNING=Your NVIDIA(TM) Graphics Drive
r is not up to date - for the best in-game experience, we recommend that you upd
ate your driver
[3370.75] Log:
FORM_DSP_DX11_FEATURES=MVSS and HBAO
[3370.75] Log:
FORM_DSP_DYNAMIC_LIGHTS=Dynamic Lights
[3370.75] Log:
FORM_DSP_DYNAMIC_SHADOWS=Dynamic Shadows
[3370.75] Log:
FORM_DSP_EFFECTS=Effects
[3370.75] Log:
FORM_DSP_ENABLED=Enabled
[3370.75] Log:
FORM_DSP_FOG_VOLUMES=Fog Volumes
[3370.75] Log:
FORM_DSP_FULLSCREEN=Fullscreen
[3370.75] Log:
FORM_DSP_HIGH=High
[3370.75] Log:
FORM_DSP_LENSFLARES=Lens Flares
[3370.75] Log:
FORM_DSP_LIGHTSHAFTS=Light Shafts
[3370.75] Log:
FORM_DSP_LOW=Low
[3370.75] Log:
FORM_DSP_MEDIUM=Medium
[3370.75] Log:
FORM_DSP_MOTION_BLUR=Motion Blur

[3370.75] Log:
FORM_DSP_MSAA=Anti-Aliasing
[3370.75] Log:
FORM_DSP_MSAA_16xCSAA=NVIDIA(TM) 16x CSAA
[3370.75] Log:
FORM_DSP_MSAA_16xQCSAA=NVIDIA(TM) 16xQ CSAA
[3370.75] Log:
FORM_DSP_MSAA_2xMSAA=2x MSAA
[3370.75] Log:
FORM_DSP_MSAA_32xCSAA=NVIDIA(TM) 32x CSAA
[3370.75] Log:
FORM_DSP_MSAA_4xMSAA=4x MSAA
[3370.75] Log:
FORM_DSP_MSAA_8xCSAA=NVIDIA(TM) 8x CSAA
[3370.75] Log:
FORM_DSP_MSAA_8xMSAA=8x MSAA
[3370.75] Log:
FORM_DSP_MSAA_Disabled=Disabled
[3370.75] Log:
FORM_DSP_MSAA_Incompatible=NVIDIA(TM) 8000+ required
[3370.75] Log:
FORM_DSP_MSAA_WARNING=Your hardware does not support Multi Sam
ple Anti-Aliasing.
Multi Sample Anti-Aliasing will be disabled.
[3370.75] Log:
FORM_DSP_NO=No
[3370.75] Log:
FORM_DSP_NORMAL=Normal
[3370.75] Log:
FORM_DSP_OFF=Off
[3370.75] Log:
FORM_DSP_PHYSXLEVELTM=Hardware Accelerated PhysX(TM)
[3370.75] Log:
FORM_DSP_PHYSXLEVELTM_T1=NVIDIA(TM) GeForce GTX 560 or better
recommended
[3370.75] Log:
FORM_DSP_PHYSXLEVELTM_T2=NVIDIA(TM) GeForce GTX 570 + dedicate
d GTX 460 or better recommended
[3370.75] Log:
FORM_DSP_PHYSX_WARNING=Your hardware does not support NVIDIA(T
M) Hardware Accelerated PhysX(TM).
Performance will be reduced without dedicated hardware.
[3370.75] Log:
FORM_DSP_PIXELS=pixels
[3370.75] Log:
FORM_DSP_REFLECTIONS=Reflections
[3370.75] Log:
FORM_DSP_RESOLUTION=Resolution
[3370.75] Log:
FORM_DSP_RESOLUTION_WS=WS
[3370.75] Log:
FORM_DSP_SETTINGS=Display Settings
[3370.75] Log:
FORM_DSP_SPH_HARMONICS=Spherical Harmonic Lighting
[3370.75] Log:
FORM_DSP_STEREO=NVIDIA(TM) Stereoscopic 3D
[3370.75] Log:
FORM_DSP_STEREO_NONE=Not Available
[3370.75] Log:
FORM_DSP_STEREO_NONE_TIP=(NVIDIA(TM) GeForce 8800+ required fo
r 3D Vision)
[3370.75] Log:
FORM_DSP_STEREO_NOT_ENABLED=Disabled in NVIDIA(TM) Control Pan
el
[3370.75] Log:
FORM_DSP_STEREO_NOT_SUPPORTED=GeForce 8800+ required
[3370.75] Log:
FORM_DSP_STEREO_NVIDIA_3DV_ENABLED=NVIDIA(TM) 3D Vision enable
d
[3370.75] Log:
FORM_DSP_STEREO_NVIDIA_3DV_NOT_ENABLED=NVIDIA(TM) 3D Vision di
sabled
[3370.75] Log:
FORM_DSP_STEREO_NVIDIA_3DV_NOT_ENABLED_TIP=(Use NVIDIA(TM) Con
trol Panel to enable 3D Vision)
[3370.75] Log:
FORM_DSP_STEREO_NVIDIA_3DV_NOT_INITIALISED=Not Available
[3370.75] Log:
FORM_DSP_STEREO_STATUS=Stereoscopic 3D Status
[3370.75] Log:
FORM_DSP_STEREO_WARNING_NOT_ENABLED=NVIDIA(TM) Stereoscopic 3D
is not enabled in the NVIDIA(TM) Control Panel.
NVIDIA(TM) Stereoscopic 3D will be disabled.
[3370.75] Log:
FORM_DSP_STEREO_WARNING_NOT_SUPPORTED=Your hardware does not s
upport NVIDIA(TM) Stereoscopic 3D.
NVIDIA(TM) Stereoscopic 3D will be disabled.
[3370.75] Log:
FORM_DSP_TITLE=Display Settings
[3370.75] Log:
FORM_DSP_USEDX10=Use DirectX 10
[3370.76] Log:
FORM_DSP_USEDX11=DirectX 11 Features
[3370.76] Log:
FORM_DSP_VERY_HIGH=Very High
[3370.76] Log:
FORM_DSP_VSYNC=V Sync
[3370.76] Log:
FORM_DSP_YES=Yes
[3370.76] Log:
FORM_EXIT=Exit
[3370.76] Log:
FORM_GETKEY_HELP=Press the key to bind
[3370.76] Log:
FORM_GETKEY_TITLE=Select Key

[3370.76] Log:
FORM_GETKEY_UNBIND=Unassign
[3370.76] Log:
FORM_MINPC_HEADING=Minimum System Warning
[3370.76] Log:
FORM_MINPC_MESSAGE=Warning! Your computer does not meet the Bat
man: Arkham City' minimum system requirements. If you continue you may experienc
e poor performance.
[3370.76] Log:
FORM_OK=OK
[3370.76] Log:
FORM_PLAY=Play
[3370.76] Log:
FORM_README=View Readme File
[3370.76] Log:
FORM_README_TITLE=Read Me
[3370.76] Log:
FORM_RESET=Reset To Defaults
[3370.76] Log:
FORM_TITLE=Batman Launcher
[3370.76] Log:
FXAA=FXAA
[3370.76] Log:
FXAA_HI=FXAA (high)
[3370.76] Log:
FXAA_MED=FXAA (medium)
[3370.76] Log:
MSAA_FXAA_LO=FXAA (low)
[3370.76] Log:
[3370.76]
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Log:
Log:
Log:
Log:

[Device]
SelectOnA=Continue
SelectOnB=Choose

[3370.76] Log:
[Error]
[3370.76] Log:
1=A sign-in change occurred. You are now being returned to the
title screen.
[3370.76] Log:
10=You have been disconnected due to a duplicate login. You ar
e now being returned to the title screen.
[3370.76] Log:
11=Invalid LIVE user.
[3370.76] Log:
15=New downloadable content is ready for use. You are now bein
g returned to the title screen.
[3370.76] Log:
2=A sign-in change occurred. You are now being returned to the
title screen.
[3370.76] Log:
3=A sign-in change occurred. You are now being returned to the
title screen.
[3370.76] Log:
5=Connection to LIVE has been dropped.
[3370.76] Log:
6=No network connection!
[3370.76] Log:
7=LIVE service is temporarily unavailable.
[3370.76] Log:
8=An update is required before connection to LIVE is possible.
[3370.76] Log:
9=LIVE Servers are too busy to handle the request.
[3370.76] Log:
CorruptDLC=Damaged downloadable content detected.Please downlo
ad it again, or delete it.
[3370.76] Log:
LiveProblem=LIVE Issue
[3370.76] Log:
NoLoginNoSave=You have not signed into a Gamer Profile. Are yo
u sure you wish to continue? If you do, you will not be able to save the game, o
r access any Games for Windows - LIVE game content.
[3370.76] Log:
[3370.76] Log:
[General]
[3370.76] Log:
SaveGameDetail=Save %d
Completed: %d%% - %s
Challenges: %s
Riddler: %s
Upgrades: %s
Bios: %s
[3370.76] Log:
[3370.76] Log:
[Installer]
[3370.76] Log:
Cancel=Cancel
[3370.76] Log:
ConfirmCancel=Are you sure you want to cancel Batman: Arkham C
ity installation?

[3370.76] Log:
GameDesc=In Batman: Arkham City", play as Batman and experienc
e a gritty, story-driven action game featuring enhanced Free-Flow Combat, evolve
d Invisible Predator and enriched Detective Modes and face an expanded Rogues Ga
llery in Arkham City  a slum quarantined to contain the blight of the criminally
insane, festering in the diseased heart of Gotham City.
[3370.76] Log:
Heading=Batman: Arkham City Setup
[3370.76] Log:
Installing=Installing Batman: Arkham City
[3370.76] Log:
No=No
[3370.76] Log:
OK=OK
[3370.76] Log:
PleaseInsert=Please insert 'Batman: Arkham City Installation D
isk 2'
[3370.76] Log:
PleaseInsertDisk1=Please insert 'Batman: Arkham City" Installa
tion Disk 1'
[3370.76] Log:
PleaseWait=Please wait while Windows configures Batman: Arkham
City.
[3370.76] Log:
Yes=Yes
[3370.76] Log:
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Log:
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Log:
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Log:
Log:
Log:
Log:

[Keys]
A=A
Add=+
Alt=Alt
B=B
Backslash=\
Backspace=Backspace
C=C
CapsLock=Caps Lock
Comma=,
Ctrl=Ctrl
D=D
Decimal=Numeric keypad .
Delete=Delete
Divide=Numeric keypad /
Down=Down
E=E
Eight=8
End=End
Enter=Enter
Equals==
Escape=Escape
F=F
F1=F1
F10=F10
F11=F11
F12=F12
F2=F2
F3=F3
F4=F4
F5=F5
F6=F6
F7=F7
F8=F8
F9=F9
Five=5
Four=4
G=G
H=H
I=I
Insert=Insert
J=J

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Log:
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Log:

K=K
L=L
Left=Left
LeftAlt=Left Alt
LeftBracket=[
LeftControl=Left Control
LeftMouseButton=Left Mouse Button
LeftShift=Left Shift
M=M
MiddleMouseButton=Middle Mouse Button
Mouse=Mouse
MouseScrollDown=Mouse Scroll Down
MouseScrollUp=Mouse Scroll Up
Mouse_LR=Mouse Left/Right
Multiply=*
N=N
Nine=9
NumPadEight=Numeric keypad 8
NumPadFive=Numeric keypad 5
NumPadFour=Numeric keypad 4
NumPadNine=Numeric keypad 9
NumPadOne=Numeric keypad 1
NumPadSeven=Numeric keypad 7
NumPadSix=Numeric keypad 6
NumPadThree=Numeric keypad 3
NumPadTwo=Numeric keypad 2
NumPadZero=Numeric keypad 0
O=O
One=1
P=P
PageDown=Page Down
PageUp=Page Up
Period=.
Q=Q
Quote=
R=R
Right=Right
RightAlt=Right Alt
RightBracket=]
RightControl=Right Control
RightMouseButton=Right Mouse Button
RightShift=Right Shift
S=S
ScrollLock=Scroll Lock
Semicolon=;
Seven=7
Shift=Shift
Six=6
Slash=/
SpaceBar=Space Bar
Subtract=T=T
Tab=Tab
Three=3
ThumbMouseButton=Thumb Mouse Button 1
ThumbMouseButton2=Thumb Mouse Button 2
Tilde=~
Two=2
U=U
Unbound=Unassigned

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Log:
Log:
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Log:
Log:
Log:
Log:
Log:
Log:

Underscore=_
Up=Up
V=V
W=W
X=X
Y=Y
Z=Z
Zero=0

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Log:
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Log:

[KeysShort]
A=A
Add=+
Alt=Alt
B=B
Backslash=\
Backspace=Backspace
C=C
CapsLock=CapsLock
Comma=,
Ctrl=Ctrl
D=D
Decimal=Num.
Delete=Del
Divide=/
Down=_Down
E=E
Eight=8
End=End
Enter=Enter
Equals==
Escape=Esc
F=F
F1=F1
F10=F10
F11=F11
F12=F12
F2=F2
F3=F3
F4=F4
F5=F5
F6=F6
F7=F7
F8=F8
F9=F9
Five=5
Four=4
G=G
H=H
I=I
Insert=Insert
J=J
K=K
L=L
Left=_Left
LeftAlt=LAlt
LeftBracket=[
LeftControl=LCtrl
LeftMouseButton=_LMB
LeftShift=LShift

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Log:
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Log:

M=M
MiddleMouseButton=_MMB
Mouse=_Mouse
MouseScrollDown=_Mouse_Wheel
MouseScrollUp=_Mouse_Wheel
Mouse_LR=_Mouse_LR
Multiply=*
N=N
Nine=9
NumPadEight=Num8
NumPadFive=Num5
NumPadFour=Num4
NumPadNine=Num9
NumPadOne=Num1
NumPadSeven=Num7
NumPadSix=Num6
NumPadThree=Num3
NumPadTwo=Num2
NumPadZero=Num0
O=O
One=1
P=P
PageDown=PgDn
PageUp=PgUp
Period=.
Q=Q
Quote=
R=R
Right=_Right
RightAlt=RAlt
RightBracket=]
RightControl=RCtrl
RightMouseButton=_RMB
RightShift=RShift
S=S
ScrollLock=ScrollLock
Semicolon=;
Seven=7
Shift=Shift
Six=6
Slash=/
SpaceBar=Space
Subtract=T=T
Tab=Tab
Three=3
ThumbMouseButton=_Thumb1
ThumbMouseButton2=_Thumb2
Tilde=~
Two=2
U=U
Unbound=Unassigned
Underscore=_
Up=_Up
V=V
W=W
X=X
Y=Y
Z=Z
Zero=0

[3370.76] Log:
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Log:
Log:
Log:
Log:

[Prompt]
DLCStore=LIVE Marketplace
SteamStore=Steam Store

[3370.76] Log:
[UI]
[3370.76] Log:
BmLauncherInfo=To change controls and display settings, right
click the game icon in the Games Explorer in Windows 7/Vista and select Launcher
, or select Launcher from the Start menu in Windows XP.
[3370.76] Log:
CatwomanInfo=Catwoman is a unique character with her own story
, moves, and weapons. Unlock Catwoman by redeeming the 1st purchaser code includ
ed in the game case, or by visiting LIVE Marketplace.
[3370.76] Log:
ChallengeNeedsLoggedIn=You need to be signed into a LIVE Profi
le and connected to LIVE to access the leaderboards. Scores will not be recorded
on the leaderboards. Do you wish to proceed offline?
[3370.76] Log:
CorruptSave=The save is corrupt. Please delete it.
[3370.76] Log:
DLCNeedsLoggedIn=You need to be signed into a LIVE Profile to
access Downloadable Content.
[3370.76] Log:
Exit=Are you sure you wish to exit to desktop? Any unsaved pro
gress will be lost.
[3370.76] Log:
ExitToDesktopMsg=Are you sure you wish to exit to desktop?
[3370.76] Log:
Gamertag=Gamertag
[3370.76] Log:
GoOnlineForStore=You must be signed into a LIVE-enabled profil
e to access the LIVE Marketplace.
[3370.76] Log:
LeaderboardFetch=Retrieving Leaderboard Results.
[3370.76] Log:
LeaderboardFetchError=Failed to retrieve Leaderboard Results.
[3370.76] Log:
LeaderboardNotOnline=You need to be connected to LIVE to acces
s the leaderboards.
[3370.76] Log:
Marketplace=LIVE Marketplace
[3370.76] Log:
NeedFreespace=Insufficient free space to create a new save gam
e.
[3370.76] Log:
NoDLCPresent=New downloadable content available. Connect to LI
VE Marketplace to download.
[3370.76] Log:
NoDLCPresentSoon=Connect to LIVE Marketplace to download addit
ional content.
[3370.76] Log:
NoSavingWithoutSteamClient=The Steam Client must be running fo
r save functionality to be available... The Game will not save your progress to
disc unless you restart the Game with the Steam Client running.
[3370.76] Log:
NoSteamStore=Unable to open the Steam Store. Please ensure tha
t the Steam client is active and that the Steam Overlay is enabled.
[3370.76] Log:
OnlineDisabled=Online service is disabled due to parental cont
rol restrictions.
[3370.76] Log:
PressStart=Click to Start
[3370.76] Log:
SavingDesc=This game supports Autosave and this icon will appe
ar whenever game data is being saved.
Please do not turn off your computer while this icon is visible.
[3370.76] Log:
ScanningDLC=Searching for Downloadable Content.
[3370.76] Log:
ScanningDLCTitle=Please Wait...
[3370.76] Log:
SteamInitFailure=Unable to connect to an active Steam client.
Please ensure that Steam is running.
[3370.76] Log:
SteamNotLoggedIn=You are not currently logged in to a Steam ac
count.
[3370.76] Log:
WBIDMustBeSignedIn=You need to be signed into a LIVE Profile a
nd connected to LIVE to access the WBID login.
[3370.76] Log:
[3370.76] Log: FileName: ..\..\BmGame\Localization\INT\Xbox.INT

[3370.76] Log:
[Device]
[3370.76] Log:
NoDevice=Are you sure you wish to Continue without selecting a
Storage Device? Gameplay will not be saved unless one is selected.
[3370.76] Log:
NoOnB=No
[3370.76] Log:
OverwriteMessage=Are you sure you wish to overwrite the save p
resent on this device?
[3370.76] Log:
RemovedMessage=The selected storage device has been removed. A
utosaving is now disabled. You must select a storage device to re-enable autosav
ing.
[3370.76] Log:
RemovedTitle=Storage Device Removed
[3370.76] Log:
SelectMessage=Are you sure you wish to Continue without select
ing a Storage Device? Gameplay will not be saved until one is selected.
[3370.76] Log:
SelectOnA=Continue
[3370.76] Log:
SelectOnB=Choose
[3370.76] Log:
SelectTitle=Storage Device
[3370.76] Log:
YesOnA=Yes
[3370.76] Log:
[3370.76] Log:
[Error]
[3370.76] Log:
1=A sign-in change occurred. You are now being returned to the
title screen.
[3370.76] Log:
10=You have been disconnected due to a duplicate login. You ar
e now being returned to the title screen.
[3370.76] Log:
11=Invalid Xbox LIVE user.
[3370.76] Log:
14=The storage device containing required downloadable content
was removed. You are now being returned to the title screen.
[3370.76] Log:
15=New downloadable content is ready for use. You are now bein
g returned to the title screen.
[3370.76] Log:
2=A sign-in change occurred. You are now being returned to the
title screen.
[3370.76] Log:
3=A sign-in change occurred. You are now being returned to the
title screen.
[3370.76] Log:
5=Connection to Xbox LIVE has been dropped.
[3370.76] Log:
6=No network connection!
[3370.76] Log:
7=Xbox LIVE service is temporarily unavailable.
[3370.76] Log:
8=An update is required before connection to Xbox LIVE is poss
ible.
[3370.76] Log:
9=Xbox LIVE Servers are too busy to handle the request.
[3370.76] Log:
BadDLC_Button=Return to Xbox Dashboard
[3370.76] Log:
BadDLC_ButtonRestart=Restart Batman: Arkham City
[3370.76] Log:
BadDLC_Desc=
Damaged downloadable content detected.
If it is corrupt please download it again, or delete it using the Xbox Dashboard
.
Batman: Arkham City will now return to the Xbox Dashboard.
[3370.76] Log:
BadDLC_DescRestart=
Missing downloadable content detected.
If the content was on a Xbox 360 Memory Unit, please do not remove it during gam
e play.
Batman: Arkham City will now return to the title screen.
[3370.76] Log:
BadDLC_Title=DOWNLOADABLE CONTENT ISSUE
[3370.76] Log:
CorruptDLC=Damaged or unavailable downloadable content detecte
d.
Please download it again, or delete it from the Xbox Dashboard.
[3370.76] Log:
LiveProblem=Xbox LIVE Issue

[3370.76] Log:
NoLoginNoSave=You have not signed into a Gamer Profile. Are yo
u sure you wish to continue? If you do, you will not be able to save the game, o
r access any Xbox LIVE Marketplace content.
[3370.76] Log:
SelectorDisabled=The Storage Device Selector is unavailable be
cause you have chosen to play without being able to save your progress.
[3370.76] Log:
StorageDeviceRemoved=The selected storage device has been remo
ved. Please select a different one to continue.
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:

[General]
SaveGameDetail=Completed: %d%% (%s)

[3370.76] Log:
[3370.76] Log:
[3370.76] Log:

[Prompt]
DLCStore=Xbox LIVE Marketplace

[3370.76] Log:
[UI]
[3370.76] Log:
CatwomanInfo=Catwoman is a unique character with her own story
, moves, and weapons. Unlock Catwoman by redeeming the 1st purchaser code includ
ed in the game case, or by visiting Xbox LIVE Marketplace.
[3370.76] Log:
ChallengeNeedsLoggedIn=You need to be signed into a Xbox LIVE
Gamer Profile and connected to Xbox LIVE to access the leaderboards. Scores will
not be recorded on the leaderboards. Do you wish to proceed offline?
[3370.76] Log:
CorruptDLCFound=Corrupt downloadable content detected. It will
not be available for use. Please delete it using the Xbox Dashboard.
[3370.76] Log:
CorruptSave=The save is corrupt. Please delete it.
[3370.76] Log:
DLCAvailable=Downloadable Content Available.
[3370.76] Log:
DLCHasChanged_MainMenu=A sign-in or Downloadable Content chang
e has taken place. Returning to the Main Menu.
[3370.76] Log:
DLCNeedsLoggedIn=You need to be signed into a Gamer Profile to
access Downloadable Content.
[3370.76] Log:
DLCNeedsSavingEnabled=You need to be signed into a Gamer Profi
le, and have selected a Storage Device, to access Downloadable Content.
[3370.76] Log:
DeviceHDD=Hard Drive
[3370.76] Log:
DeviceSelector=Select Storage Device
[3370.76] Log:
Gamertag=Gamertag
[3370.76] Log:
GoOnlineForStore=You need to be signed into Xbox LIVE to acces
s the Xbox LIVE Marketplace.
[3370.76] Log:
LeaderboardFetch=Retrieving Leaderboard Results.
[3370.76] Log:
LeaderboardFetchError=Failed to retrieve Leaderboard Results.
[3370.76] Log:
LeaderboardNotOnline=You need to be signed into Xbox LIVE to a
ccess the leaderboards.
[3370.76] Log:
Marketplace=Xbox LIVE Marketplace
[3370.76] Log:
NeedFreespace=Insufficient free space to create a new save gam
e. Open the Device selector?
[3370.76] Log:
NoController=Please reconnect the controller.
[3370.76] Log:
NoDLCPresent=New downloadable content available. Connect to Xb
ox LIVE Marketplace to download.
[3370.76] Log:
NoDLCPresentSoon=Connect to Xbox LIVE Marketplace to download
additional content.
[3370.76] Log:
OnlineDisabled=Online service is disabled due to parental cont
rol restrictions.
[3370.76] Log:
SavingDesc=This game supports Autosave and this icon will appe
ar whenever game data is being saved.
Please do
[3370.76]
Please do
[3370.76]

not turn off your console while this icon is visible.


Log:
ScanningDLC=Searching for Downloadable Content.
not remove any storage device.
Log:
ScanningDLCTitle=Please Wait...

[3370.76] Log:
WBIDMustBeSignedIn=You need to be signed into a Xbox LIVE Prof
ile and connected to Xbox LIVE to access the WBID login.
[3370.76] Log:
[3370.76] Log: FileName: ..\..\BmGame\Localization\INT\Riddler.INT
[3370.76] Log:
[BatChal]
[3370.76] Log:
01=Glide continuously for over 150 meters (without using the G
rapnel Boost upgrade)
[3370.76] Log:
02=Glide continuously for 250 meters (Grapnel Boost upgrade pe
rmitted)
[3370.76] Log:
03=Perform a vertical dive for over 50 meters
[3370.76] Log:
04=Perform five consecutive line launches without touching the
ground
[3370.76] Log:
05=Glide for 30 meters while maintaining a height of less than
5 meters above the water
[3370.76] Log:
06=Achieve a x20 combat combo
[3370.76] Log:
07=Use 3 Quickfire gadgets in one combat encounter
[3370.76] Log:
08=Achieve a x5 variation bonus in one combat encounter
[3370.76] Log:
09=Aerial Attack off a stunned enemy into another (3 required)
[3370.76] Log:
10=Use the Slide to trip an enemy (3 required)
[3370.76] Log:
11=Perform a Beat Down to finish an enemy (5 required)
[3370.76] Log:
12=Counter an enemy projectile (3 required)
[3370.76] Log:
13=Hit an explosive object with a Batarang before it is thrown
[3370.76] Log:
14=Take out 2 enemies at once with the Glide Boost Attack
[3370.76] Log:
15=Use a Combo Batarang in combat (10 required)
[3370.76] Log:
16=Perform a Batclaw Slam (5 required)
[3370.76] Log:
17=Use the Quickfire Remote Electrical Charge during a combo (
5 required)
[3370.76] Log:
18=Use the Quickfire Explosive Gel during a combo (5 required)
[3370.76] Log:
19=Use the Quickfire Freeze Blast during a combo (5 required)
[3370.76] Log:
20=Use the Smoke Pellet to disorientate enemies into attacking
each other
[3370.76] Log:
21=Finish a fight with a Combo Batarang (3 required)
[3370.76] Log:
22=Use the Remote Electrical Charge to get an armed enemy to f
ire his weapon and surprise at least one other nearby enemy
[3370.76] Log:
23=Use the Remote Electrical Charge to force an enemy to hit a
nother enemy (3 required)
[3370.76] Log:
24=Use the Remote Electrical Charge to blast one armored thug
into any other thug
[3370.76] Log:
25=Use the Freeze Cluster Grenade to immobilize three or more
henchmen at one time (upgrade required).
[3370.76] Log:
26=Use the Freeze Blast to freeze an armed enemy before taking
him out
[3370.76] Log:
27=Use the Freeze Blast to freeze an enemy then a Batarang to
knock them down
[3370.76] Log:
28=Use the Smoke Pellet to disorientate an armed enemy and fol
low up with a Takedown
[3370.76] Log:
29=Disarm an enemy using the Batclaw Disarm (3 required)
[3370.76] Log:
30=Use the Disruptor to jam the gun of an armed enemy and then
get him to try and fire
[3370.76] Log:
31=Use the Remote Electrical Charge to temporarily disable a b
ackpack Jammer device
[3370.76] Log:
32=Perform a Grapnel Boost Takedown
[3370.76] Log:
33=Use the Reverse Batarang to knock down an enemy
[3370.76] Log:
34=Take down an enemy using the Sonic Shock Batarang
[3370.76] Log:
35=Kick an enemy while riding on the Line Launcher (3 required
)
[3370.76] Log:
36=While riding on the Line Launcher towards an unaware enemy,
use the Takedown attack to drop down and knock them out
[3370.76] Log:
37=Perform an Inverted Takedown from a Vantage Point

[3370.76] Log:
38=Perform a Knockout Smash (5 required)
[3370.76] Log:
39=Catch a Remote Batarang
[3370.76] Log:
40=Fly a fully boosted Remote Batarang into a thug and send hi
m flying through the air
[3370.76] Log:
41=Use Caltrops to stun an enemy (3 required)
[3370.76] Log:
42=Perform a Special Combo Whiplash and Special Combo Whip Tri
p in one combo flow
[3370.76] Log:
43=Complete one Claw Climb using at least 8 separate leaps wit
hout missing the timing for a single jump
[3370.76] Log:
44=Perform a Pounce attack (3 Required)
[3370.76] Log:
45=Use the Quickfire Whip attack during combat (3 required)
[3370.76] Log:
[3370.76] Log:
[Grid]
[3370.76] Log:
Balloon12=Joker Balloon
[3370.76] Log:
Balloon12Desc=Can the knight burst the clown's bubble?
[3370.76] Log:
Balloon3=Joker Balloon
[3370.76] Log:
Balloon3Desc=Would a pin prove quite as dangerous to the real
clown?
[3370.76] Log:
Balloon6=Joker Balloon
[3370.76] Log:
Balloon6Desc=Stay away from sharp objects, Dark Knight, or thi
s may burst.
[3370.76] Log:
Balloon9=Joker Balloon
[3370.76] Log:
Balloon9Desc=Pop goes the clown?
[3370.76] Log:
BatmanCombat=Combat Challenge
[3370.76] Log:
BatmanGadget=Gadget Challenge
[3370.76] Log:
BatmanNav=Navigational Challenge
[3370.76] Log:
CWPickup=Catwoman Trophy
[3370.76] Log:
CWPickupDesc=Will the cat bag all the trophies?
[3370.76] Log:
Camera12=TYGER Security Camera
[3370.76] Log:
Camera12Desc=Why are the TYGER's eyes in the sky?
[3370.76] Log:
Camera3=TYGER Security Camera
[3370.76] Log:
Camera3Desc=These Tyger's eyes burn bright in the sky.
[3370.76] Log:
Camera6=TYGER Security Camera
[3370.76] Log:
Camera6Desc=Do you feel like you're being watched? Maybe you a
re.
[3370.76] Log:
Camera9=TYGER Security Camera
[3370.76] Log:
Camera9Desc=How many eyes are watching from the skies?
[3370.76] Log:
CameraHub=TYGER CCTV Relay Hub
[3370.76] Log:
CameraHubDesc=Interrogate the TYGER's brain, and you may learn
how to blind it.
[3370.76] Log:
Catwoman=Catwoman Challenge
[3370.76] Log:
Chip=CHIP
[3370.76] Log:
Head12=Harley Head
[3370.76] Log:
Head12Desc=I charge you with willful destruction of Joker's pr
operty, Dark Knight.
[3370.76] Log:
Head3=Harley Head
[3370.76] Log:
Head3Desc=I'm surprised that Joker hasn't knocked the head off
this annoying woman already.
[3370.76] Log:
Head6=Harley Head
[3370.76] Log:
Head6Desc=Will someone please shut up that annoying woman?
[3370.76] Log:
Head9=Harley Head
[3370.76] Log:
Head9Desc=This chatty idiot needs gagging; permanently.
[3370.76] Log:
Penguin12=Penguin
[3370.76] Log:
Penguin12Desc=No matter what you throw at it, this bird won't
fly away.
[3370.76] Log:
Penguin3=Penguin
[3370.76] Log:
Penguin3Desc=Which ice cold birds can't fly?
[3370.76] Log:
Penguin6=Penguin
[3370.76] Log:
Penguin6Desc=These birds are dressed for dinner. Are you hungr

y?
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
bout?
[3370.76]
[3370.76]
[3370.76]
[3370.76]
up?
[3370.76]
[3370.76]
ed?
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

Penguin9=Penguin
Penguin9Desc=Is this lone bird looking for its emperor?
Pickup=Riddler Trophy
PickupDesc=Will you be able to find them all?
Pred=Invisible Predator Challenge
Riddle=Riddle
Tape=Interview Tape
Teeth12=Joker Teeth
Teeth12Desc=Are you cold? No? Then what's all the chattering a

Log:
Log:
Log:
Log:

Teeth3=Joker Teeth
Teeth3Desc=What's that annoying noise?
Teeth6=Joker Teeth
Teeth6Desc=Chatter, chatter, chatter. Why won't you just shut

Log:
Log:

Teeth9=Joker Teeth
Teeth9Desc=I can hear you from here, are you cold or just scar

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

TitleCatwomanPickPocket=Catwoman PickPocket
TitleCatwomanPickup=Catwoman Pickup
TitleRiddle=Riddle
TitleTape=Tape
TitleTrophy=Riddler Trophy
Under12=Demon Seal
Under12Desc=Is this the the signature of a demon?
Under3=Demon Seal
Under3Desc=How does the demon make his mark?
Under6=Demon Seal
Under6Desc=Do you know how to write the demon's name?
Under9=Demon Seal
Under9Desc=This name will seal the deal for us all.

[3370.76] Log:
[Museum]
[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
2=Who's in control here? The puppet or the puppeteer?
[3370.76] Log:
3=Was he framed? Or does it run in the family?
[3370.76] Log:
4=Have Joker's pets laughed themselves to death, or just eaten
too much?
[3370.76] Log:
5=Brothers in arms. Brothers at war. Who's right? Who's... Lef
t?
[3370.76] Log:
6=See no evil, hear no evil, speak no evil, or there will be e
xplosive consequences.
[3370.76] Log:
7=Can anyone TOP the Penguin when it comes to the full VIP tre
atment?
[3370.76] Log:
8=How do you protect yourself when it's raining bullets?
[3370.76] Log:
[3370.76] Log:
[OWA]
[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
10=I wonder how you can land an appointment with this milliner
? Perhaps it would be best to book?
[3370.76] Log:
11=Do you have Strange thoughts? Maybe you should seek help?
[3370.76] Log:
12=I am an actor who can transform a film with the final cut.
Who am I?
[3370.76] Log:
13=Six legs went in and only two came out. Where am I?
[3370.76] Log:
14=Who's in control here? The puppet or the puppeteer?

[3370.76] Log:
15=Acing the chemistry test will illuminate you.
[3370.76] Log:
2=DA campaign special: Get two votes, for the price of one.
[3370.76] Log:
3=BANG! BANG! Order in the court.
[3370.76] Log:
4=Who's crazy enough to date this guy?
[3370.76] Log:
5=It's far from PURRFECT, but she calls it home.
[3370.76] Log:
6=You've been warned. People aren't the only unstable part of
this city.
[3370.76] Log:
7=If you find the name, does the Cash come hand in hand?
[3370.76] Log:
8=This den is where the vicious animals take your treasure. Is
it theft, if it's already stolen?
[3370.76] Log:
9=Has this flower turned over a new leaf?
[3370.76] Log:
999=I'm an instrument whose music always comes from the heart.
What am I?
[3370.76] Log:
[3370.76] Log:
[OWB]
[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
10=This place has taken a TURN for the worse. Is it a little B
EAR for your tastes?
[3370.76] Log:
2=Look out! Can you see where the madness began?
[3370.76] Log:
3=If she is the ROOT of evil, how could anyone be expected to
CONTAIN her?
[3370.76] Log:
4=Which acrobat family gambled with their lives, and has now b
een left to fly solo?
[3370.76] Log:
6=Would an invitation to party like the gods be a bolt out of
the blue?
[3370.76] Log:
7=Park in his spot and you may just get a ticket.
[3370.76] Log:
8=Always a shining example of justice? Not if you ask me.
[3370.76] Log:
9=If you're afraid, don't be scared to crow about it.
[3370.76] Log:
[3370.76] Log:
[OWC]
[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
2=Which notorious family keeps talking trash?
[3370.76] Log:
3=Breaking news! Get out while you still can.
[3370.76] Log:
4=Air, sea or land. It would be criminal not to use these wise
guys, wouldn't it?
[3370.76] Log:
5=Was this parasite ratted out, or does he continue to plague
Gotham?
[3370.76] Log:
6=Does Zsasz still pose a threat? This guy called to find out.
[3370.76] Log:
7=Did you hear the HOLE story of how Black Mask escaped?
[3370.76] Log:
8=If you're planning on making your mark in Arkham City, you'l
l need a special kind of realtor.
[3370.76] Log:
9=Can you find this cool couple before the romance thaws?
[3370.76] Log:
[3370.76] Log:
[OWD]
[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
2=BOARD at drive-time? I'm not going to broadcast any more clu
es!
[3370.76] Log:
3=Coming back from the dead is cheating on any day of the week
.
[3370.76] Log:
4=It's vacation time. Where shall I go? Somewhere venomous?
[3370.76] Log:
5=This Killer was collared, but is he now on the loose?
[3370.76] Log:
[3370.76] Log:

[OWE]

[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
10=You don't want to be caught off-guard in this place, do you
?
[3370.76] Log:
11=You don't have to be crazy to shop here, do you?
[3370.76] Log:
2=My intellect towers above yours, Batman. I wonder if you'll
ever solve this riddle?
[3370.76] Log:
3=The feuding families always sit down to a good meal. Will th
ere be a massacre?
[3370.76] Log:
4=Cowboy, trilby or bowler? Hats off to anyone brave enough to
try one on.
[3370.76] Log:
5=Do you need to look SHARP to campaign for change?
[3370.76] Log:
6=Was the writing on the wall from the moment you entered?
[3370.76] Log:
7=Arkham City is not the place to be rich or famous. Bruce Way
ne has never felt quite so wanted.
[3370.76] Log:
8=You're a dummy if you don't try and buy one.
[3370.76] Log:
9=Studies have shown that if you're not on your best behavior,
you'll come out crazy. How Strange?
[3370.76] Log:
[3370.76] Log:
[Steel]
[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
2=They say the more things change the more they stay the same.
Which dummy said that?
[3370.76] Log:
3=Once assembled, do these two become one again?
[3370.76] Log:
4=Surely someone was clowning around when they qualified this
person?
[3370.76] Log:
5=Do you really need to hammer it home? Everyone knows Harley
is stupid.
[3370.76] Log:
6=Who can BOYLE and Freeze at the same time?
[3370.76] Log:
7=What's a funnyman without his box of tricks?
[3370.76] Log:
[3370.76] Log:
[Underworld]
[3370.76] Log:
1=This question can only be answered from an unusual perspecti
ve. Can you get yourself there?
[3370.76] Log:
2=Crime is a global issue. You'll never stop it, Batman.
[3370.76] Log:
3=Read all about it! Is this a sign of the Times?
[3370.76] Log:
4=Wanted: Dead... and alive?
[3370.76] Log:
5=Do these demonic twins pose a threat?
[3370.76] Log:
6=Where can you get a wonderful view of the past?
[3370.76] Log:
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]

Log: FileName: ..\..\BmGame\Localization\INT\Progress.INT


Log:
[ARTraining]
Log:
CaseFileName=A.R. TRAINING
Log:
P0=Complete 4 challenges to unlock Grapnel Boost upgrade
Log:
P10=Complete 3 challenges to unlock Grapnel Boost upgrade
Log:
P100=AR navigational training completed
Log:
P20=Complete 2 challenges to unlock Grapnel Boost upgrade
Log:
P200=
Log:
P30=Complete 1 challenge to unlock Grapnel Boost upgrade
Log:
P40=Collect the prototype Grapnel Boost upgrade
Log:
P60=Complete advanced challenges
Log:
P70=Complete advanced challenges
Log:
P80=Complete advanced challenges
Log:
P90=Complete advanced challenges
Log:
S0=AR navigational training
Log:
S100=AR navigational training completed

[3370.76] Log:
[3370.76]
[3370.76]
[3370.76]
the clues
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
tcave
[3370.76]

Log:
[Azrael]
Log:
CaseFileName=WATCHER IN THE WINGS
Log:
P0=Stay vigilant for sightings of the mystery figure and scan
he leaves behind
Log:
P1=Solve the puzzle hidden in the symbols
Log:
P10=
Log:
P2=Investigate the location revealed by the symbols
Log:
S0=Who is the mysterious figure watching me?
Log:
S1=Azrael identified - Flagged for further investigation at Ba

[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]
m City
[3370.76]
[3370.76]

Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:
Log:

[Bane]
BaneLocation=Bane's Lair
CaseFileName=FRAGILE ALLIANCE
P0=
P1=6 TITAN containers remaining
P100=Bane neutralized - Case file closed
P15=TITAN container destroyed
P2=5 TITAN containers remaining
P20=All TITAN containers destroyed
P3=4 TITAN containers remaining
P30=Return to Bane in the Krank Co. Toy Factory
P4=3 TITAN containers remaining
P5=2 TITAN containers remaining
P6=1 TITAN container remaining
S0=Work with Bane to destroy all the TITAN containers in Arkha

Log:
Log:

S10=Bane neutralized - Case file closed

Log:

[3370.76] Log:
[Bullies]
[3370.76] Log:
CaseFileName=ACTS OF VIOLENCE
[3370.76] Log:
P0=
[3370.76] Log:
S0=Stop the random acts of violence against the political pris
oners inside Arkham City
[3370.76] Log:
S10=Political prisoner rescued
[3370.76] Log:
S100=Political prisoners rescued - Case file closed
[3370.76] Log:
[3370.76] Log:
[DeadShot]
[3370.76] Log:
CaseFileName=SHOT IN THE DARK
[3370.76] Log:
NewVictim=New Deadshot victim located
[3370.76] Log:
P0=
[3370.76] Log:
P10=Track the sniper bullet trajectory to locate the origin of
the shot
[3370.76] Log:
P15=Scan the sniper shot origin crime scene for evidence
[3370.76] Log:
P20=Find further leads to continue the investigation
[3370.76] Log:
P23=Locate Deadshot assassination victim #2 - position triangu
lated to this sector
[3370.76] Log:
P25=Scan the assassination crime scene for evidence
[3370.76] Log:
P30=Track the sniper bullet trajectory to locate the origin of
the shot
[3370.76] Log:
P35=Scan the sniper shot origin crime scene for evidence
[3370.76] Log:
P40=Potential areas highlighted. Need more evidence.
[3370.76] Log:
P45=Find further leads to continue the investigation
[3370.76] Log:
P47=Locate Deadshot assassination victim #3 - position triangu
lated to this sector

[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
the shot
[3370.76] Log:
[3370.76] Log:
s whereabouts
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:

P5=Scan the assassination crime scene for evidence


P50=Scan the assassination crime scene for evidence
P55=Track the sniper bullet trajectory to locate the origin of

[3370.76]
[3370.76]
[3370.76]
[3370.76]
ill
[3370.76]
[3370.76]

Log:
Log:
Log:
Log:

[FreezeCluster]
CaseFileName=HOT AND COLD
P0=
S0=Locate the Freeze technology stolen by Joker in the Steel M

Log:
Log:

S100=Freeze Cluster upgrade collected - Case file closed

P70=Scan the sniper shot origin crime scene for evidence


P75=Search the three possible locations for clues to Deadshot'
P80=Retrieve information from Deadshot's PDA
P85=Save Jack Ryder from being assassinated by Deadshot
P90=Defeat Deadshot
P95=Deadshot neutralized - Case file closed
S0=
S10=Find and stop Deadshot
S20=Deadshot neutralized - Case file closed
S5=Find and stop the mystery assassin

[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
ion
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
tion
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
at Batcave
[3370.76] Log:
[3370.76] Log:
at Batcave
[3370.76] Log:
[3370.76] Log:

[Hush]
CaseFileName=IDENTITY THEFT
NewVictim=New murder victim located
P0=
P10=Follow the blood trail to try and uncover further informat

[3370.76]
[3370.76]
[3370.76]
[3370.76]
o collect
[3370.76]
[3370.76]

Log:
Log:
Log:
Log:
upgrade
Log:
Log:

[IceBergCops]
CaseFileName=REMOTE HIDEAWAY
P0=
S0=Rendezvous with the undercover cops in the Iceberg Lounge t

[3370.76]
[3370.76]
[3370.76]
[3370.76]

Log:
Log:
Log:
Log:

[Mad_Hatter]
CaseFileName=THE TEA PARTY
P0=Fight to regain your sanity
P10=Mad Hatter neutralized - Case file closed

P20=Find further leads to continue the investigation


P25=Scan the crime scene for evidence
P27=Find further leads to continue the investigation
P30=Scan the crime scene for evidence
P35=Follow the bleach trail to try and uncover further informa
P45=Investigate the killer's hideout
P5=Scan the crime scene for evidence
P50=Search the hideout for evidence
P55=Hush identity revealed - Flagged for further investigation
S0=Investigate suspicious circumstances of murdered inmate
S10=Hush identity revealed - Flagged for further investigation
S5=Find out who is behind the Identity Theft murders

S100=Remote Mine Detonator collected - Case file closed

[3370.76]
[3370.76]
[3370.76]
[3370.76]

Log:
Log:
Log:
Log:

[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
her
[3370.76] Log:
on of his wife
[3370.76] Log:
[3370.76] Log:
apped by Joker
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:

P15=
S0=Is this a potential cure for Joker's poisoned blood?
S15=Mad Hatter neutralized - Case file closed
[Nora]
CaseFileName=HEART OF ICE
Complete=Nora rescued - Case file closed
FreezeLoc=Mister Freeze's location
NoraLoc=Nora's location
P0=Track down where Joker is holding Freeze's wife and rescue
P20=Return to Mister Freeze in GCPD to let him know the locati
P30=
S0=Reunite Freeze with his wife, Nora Fries, who has been kidn
S30=Nora rescued - Case file closed
SS_Nora_NoraZone=Approximate area where Nora is being held

[3370.76] Log:
[Riddler]
[3370.76] Log:
01=
[3370.76] Log:
CaseFileName=ENIGMA CONUNDRUM
[3370.76] Log:
P0=Rescue the hostage from the Courthouse
[3370.76] Log:
P100=Riddler neutralized - Case file closed
[3370.76] Log:
P105=
[3370.76] Log:
P15=Find more Riddler secrets to reveal the location
xt Riddler room
[3370.76] Log:
P20=Use the Enigma Machine to unlock the location of
Riddler room
[3370.76] Log:
P22=Rescue the hostage from the second Riddler room
[3370.76] Log:
P30=Find more Riddler secrets to reveal the location
xt Riddler room
[3370.76] Log:
P35=Use the Enigma Machine to unlock the location of
Riddler room
[3370.76] Log:
P37=Rescue the hostage from the third Riddler room
[3370.76] Log:
P45=Find more Riddler secrets to reveal the location
xt Riddler room
[3370.76] Log:
P5=Rescue the hostage from the Riddler room
[3370.76] Log:
P50=Use the Enigma Machine to unlock the location of
Riddler room
[3370.76] Log:
P52=Rescue the hostage from the fourth Riddler room
[3370.76] Log:
P60=Find more Riddler secrets to reveal the location
nal Riddler room
[3370.76] Log:
P65=Use the Enigma Machine to unlock the location of
Riddler room
[3370.76] Log:
P67=Rescue the hostage from the final Riddler room
[3370.76] Log:
P75=Find more Riddler secrets to unlock the location
r's hideout and confront the Riddler.
[3370.76] Log:
P90=Find Riddler's hideout and take down the Riddler
[3370.76] Log:
S0=Save the hostages from Riddler
[3370.76] Log:
S1=Riddler neutralized - Case file closed
[3370.76] Log:
[3370.76]
[3370.76]
[3370.76]
[3370.76]
[3370.76]

Log:
Log:
Log:
Log:
Log:

[SideMission]
ARChallenge1=Complete AR training challenges
ARChallenge10=Complete AR training challenges
ARChallenge2=Complete AR training challenges
ARChallenge3=Complete AR training challenges

of the ne
the next
of the ne
the next
of the ne
the next
of the fi
the final
of Riddle

[3370.76] Log:
ARChallenge4=Complete AR training challenges
[3370.76] Log:
ARChallenge5=Complete AR training challenges
[3370.76] Log:
ARChallenge6=Complete AR training challenges
[3370.76] Log:
ARChallenge7=Complete AR training challenges
[3370.76] Log:
ARChallenge8=Complete AR training challenges
[3370.76] Log:
ARChallenge9=Complete AR training challenges
[3370.76] Log:
ARChallengeGrapnel=Collect the Grapnel Boost upgrade
[3370.76] Log:
CH6SteelB2POI=Locate the Freeze technology stolen by Joker in
the Steel Mill
[3370.76] Log:
Ch5IcebergLoungePOI=Rendezvous with undercover cops in Iceberg
Lounge to collect upgrade
[3370.76] Log:
NotSure=Collect Grapnel Boost upgrade dropped off by Batwing
[3370.76] Log:
SSBanePOI=Investigate reason for distress flare
[3370.76] Log:
SSDeadshotPOI=Investigate SOS broadcast source
[3370.76] Log:
SSHushPOI=Investigate suspicious circumstances of murdered inm
ate
[3370.76] Log:
SSHushPOI2=Investigate Identity Theft victim #2 crime scene
[3370.76] Log:
SSHushPOI3=Investigate Identity Theft victim #3 crime scene
[3370.76] Log:
SSMadHatterPOI=Collect cure deployed by Alfred
[3370.76] Log:
SSRiddlerPOI=Investigate reason for lost contact with medical
team
[3370.76] Log:
Title=SIDE MISSION:
[3370.76] Log:
Unknown=Unknown
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
[3370.76] Log:
es
[3370.76] Log:
[3370.76] Log:
rkham City
[3370.76] Log:
[3370.76] Log:

[Zsasz]
CaseFileName=COLD CALL KILLER
P0=Answer Zsasz's phone calls to triangulate his position
P101=Location identified - Take down Zsasz and save the hostag
P102=
S0=Stop Zsasz from capturing and murdering random targets in A
S1=Zsasz neutralized - Case file closed

[3370.76] Log: Log file closed, 11/29/11 20:15:49

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