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Lying game
Aim of the activity
Improve fluency skills.
Preparation
You will need dice for this game.
Procedure
Write a list of general topics, numbered 1 to 6, on the board. For example,
1) love; 2) family; 3) sport and hobbies; 4) holiday; 5) ambitions; 6) food
Students work in groups. One student in the group throws the dice and the number showing
on the dice decides on their topic for the next part of the activity. They then have to talk for
one minute on the topic, but before they do that, they choose a card, which they must keep
hidden from the other members of the group. On one card is written Tell the truth and on
the other is Tell a lie. While they are talking, they must follow the instruction on the card and
the object of the exercise is for the rest of the group to decide whether they are telling the
truth or lying.
Label game
Aim of the activity
To revise idioms by using them to talk about personal experiences, thus making the new
language more memorable.
1
Preparation
Make a copy of a list of idioms to be practised for each student in the class.
You will need 6 to 10 blank sticky address labels for each student in the class. Post-its can be
used as an alternative. You will also need a poster-size piece of paper for each group of 3 to
4 students, dice and counters.
Procedure
Give a copy of the list of the idioms to be practised to each student in the class.
Give each student in the class a pile of blank sticky address labels.
Ask them to look at the list of idioms and to think of a time when any of them were relevant
to their own experience.
For each relevant idiom, they should take a sticky label and write the idiom on it, as well as
the approximate time of their life the event they are thinking of happened (e.g. last year,
yesterday, when I was a child, on my birthday, about three weeks ago etc). They should not
write down what happened, just the idiom at this stage.
When they have finished writing idioms on separate labels, ask the students to work in groups
and give each group a poster-size piece of paper.
Students now arrange their idioms in a line or a snake on the piece of paper in chronological
order and stick them down.
Give each group dice and counters and ask the students to take it in turns to throw the dice
and move their counter along the idioms according to the number on the dice.
Students should either talk about a time when the idiom they land on was relevant to
themselves, or ask the student who wrote the idiom down to talk about their experience.
students to guess but that there will be some words they are not allowed to use.
3) Ask them to work in groups of six to eight and to divide each group into Team A and
Team B.
4) Give each team a set of word cards, but tell them not to look at them yet.
5) Explain how to play the game using the instructions below:
HOW TO PLAY THE GAME
1) Team A should sit facing Team B with a desk between them.
2) Put the word cards in a pile face down on the desk.
3) Decide which team is going to start.
4) Player A stands facing their team, Team A, picks up a card from the top of the pile and
holds it up so that Team B can see the words on the card. One player from Team B starts
timing Player A for one minute.
5) Player A describes the word at the top of the card to their team, without using the other
words on the card. If they use one of the words on the card, they take another card.
6) If they do not know the word at the top of their card, they can put it back to the bottom of
the pile and take another one.
7) When Team A have guessed the word, Player A takes the next card from the top of the pile
and repeats the activity.
8) Player A continues to describe words for their team to guess for one minute. After one
minute, count the number of words Team A have guessed and give one point for each correct
guess.
9) The game continues with teams and players taking it in turns to describe and guess words
until all the cards have been used.
10) The team with the highest score at the end of the game are the winners.
Board games
Aim of the activity
To practise using new structures or target language in a fun yet controlled
way.
Preparation
Prepare a game board with a start, a finish and a different prompt for the target language in
each box on the board. You also need dice or coins and counters.
Procedure
Students play in teams and move around the board according to the number they throw on
the dice.
For example, to practise first conditionals, put one half of an "if" sentence in each box on the
game board so that the students have to complete the sentence using the correct sequence
of sentences before they can move on.
To practise present perfect, put a different topic in each box on the game board so that the
students have to use the present perfect tense. For example, "Talk about a present you've
give someone recently." "Talk about something you've given up." or "Talk about a beautiful
place you've visited."
To practise irregular past participles, put a different verb in each box on the game board and
ask the students to ask a question or make up a sentence in the simple past each time they
land on a verb.
OTHER PUBLISHED GAMES:
PICTIONARY
OUTBURST
INSPEAQUENCE
TOPIX
SCRABBLE
BOGGLE