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2013-07-30

Cygnar
Commander Stryker Combined Arms
Models allowed: Cygnar non-character warjacks, Ol Rowdy, Field Mechaniks, Long Gunner Infantry,
Trencher Infantry, Stormblade Infantry, Journeyman Warcaster, or Stormblade solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Up to one heavy warjack gains Advance Move for each Field Mechanik unit in the
army. (Before the start of the game but after both players have deployed, a model with
Advance Move can make a full advance).
Tier 2:
Requirements: Stykers battlegroup contains Ol Rowdy.
Benefit: You gain +1 on your starting game roll.
Tier 3:
Requirements: Two or more Long Gunner Infantry units.
Benefit: Add a unit attachment to one Long Gunner Infantry unit free of cost. This unit
attachment ignores FA restrictions.
Tier 4:
Requirements: Strykers battlegroup includes two or more Lancer warjacks.
Benefit: Friendly models/units can begin the game affected by Strykers upkeep spells. These
spells and their targets must be declared before either player sets up models. Stryker does
not pay focus to upkeep these spells during your first turn.
Lord Commander Stryker Charge of the Storm Brigade
Models allowed: Cygnar non-character warjacks, Ol Rowdy, Thunderhead, Field Mechaniks, Storm
Knight units, Stormsmith Storm Towers, Squire, or Storm Knight solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Storm Lance units in this army become FA 2. Reduce the point cost of Stormclad
warjacks by 1.
Tier 2:
Requirements: Two or more Stormblade units.
Benefit: Add a unit attachment to one Stormblade Infantry unit free of cost. This unit
attachment ignores FA restrictions.
Tier 3:
Requirements: Major Katherine Laddermore.
Benefit: Place Major Katherine Laddermore and Storm Lance units after normal deployment.
These models are placed at the same time as your models with Advance Deployment (if any).
These models must be placed within your normal deployment zone.
Tier 4:
Requirements: Two or more Stormclad warjacks.
Benefit: Your deployment is extended 2 forward.

Page 1 of 45
Captain Victoria Haley The Dead Line
Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Thorn, Field Mechaniks,
Long Gunner Infantry, Precursor Knights, Sword Knights, Gun Mage Captain Adept, or Journeyman
Warcaster.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Long Gunner Infantry unit by 1.
Tier 2:
Requirements: Two or more Long Gunner Infantry units.
Benefit: Add a unit attachment to one Long Gunner Infantry unit free of cost. This unit
attachment ignores FA restrictions.
Tier 3:
Requirements: One or more jack marshaled warjacks.
Benefit: Jack marshaled warjacks and the units that control them gain Advance Deployment.
Tier 4:
Requirements: Haleys battlegroup includes two or more Hunter warjacks.
Benefit: Models/units in the army gain Pathfinder during your first turn of the game.
Major Victoria Haley - Gravediggers
Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Thorn, Field Mechaniks,
Trencher units, or Trencher solos.
Tier 1:
Requirements: Only the models listed.
Benefit: You can redeploy one Trencher model/unit after both players have deployed but
before the first players first turn. The redeployed models must be placed on the table in a
location they could have been deployed initially.
Tier 2:
Requirements: Captain Maxwell Finn.
Benefit: You gain +1 on your starting game roll.
Tier 3:
Requirements: Two or more Trencher Commando and/or Trencher Infantry units.
Benefit: For each Trencher Commando or Trencher Infantry unit, place one trench template
anywhere within 20 of the back edge of Haleys deployment zone after terrain has been
placed but before either player deploys his/her army. Trench templates cannot be placed
within 3 of a terrain feature but can be placed within 3 of each other.
Tier 4:
Requirements: Haleys battlegroup includes two or more heavy warjacks.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 2 of 45

Major Victoria Haley Storm Bringers (NQ37)


Models allowed: Warjacks with Damage type Electricity or weapons with Electro Leap, Thorn, Field
Mechaniks, Stormblade units, Arcane Tempest units, Field Mechanic units, Stormsmith Storm Tower,
Stormsmith Stormcaller, Arcane Tempest solos, Arlan Strangeways, Stormblade solos, or Storm Strider.
Tier 1:
Requirements: Only the models listed.
Benefit: For each Field Mechanik unit in the army 1 Storm Strider gains Advance Move.
(Before the start of the game but after both players have deployed, a model with Advance
Move can make a full advance).
Tier 2:
Requirements: At least one Stormsmith Storm Tower and one Stormsmith Stormcaller.
Benefit: For each Stormsmith Storm Tower, add a Stormsmith Stormcaller free of cost. These
models do not count toward FA restrictions.
Tier 3:
Requirements: Haleys battlegroup includes Thorn.
Benefit: Warjacks in Haleys battlegroup are automatically allocated 1 focus point at the start
of your first Control Phase. This focus is in addition to any point Haley allocates.
Tier 4:
Requirements: Two Storm Striders.
Benefit: Storm Striders begin the game with 3 power tokens.

Captain Allister Caine The Huntsman


Models allowed: Cygnar non-character light warjacks, Arcane Tempest units, Rangers, or Arcane
Tempest solos.
Tier 1:
Requirements: Only the models listed.
Benefit: You can redeploy one model/unit after both players have deployed but before the
first players first turn. The redeployed models must be placed on the table in a location they
could have been deployed initially.
Tier 2:
Requirements: Two or more Arcane Tempest Gun Mage units.
Benefit: Add one Gun Mage Captain Adept solo to the army free of cost. This model does not
count toward FA restrictions.
Tier 3:
Requirements: One or more Ranger units.
Benefit: Your deployment zone is extended 2 forward.
Tier 4:
Requirements: Caines battlegroup includes two or more Lancer warjacks.
Benefit: Friendly models/units can begin the game affected by Caines upkeep spells. These
spells and their targets must be declared before either player sets up models. Caine does not
pay focus to upkeep these spells during your first turn.

Lieutenant Allister Caine Sons of the Tempest


Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Arcane Tempest units,
or Arcane Tempest solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Non-character Arcane Tempest Gun Mage units become FA U. Reduce the point cost
of each Arcane Tempest Gun Mage unit by 1.
Tier 2:
Requirements: Two or more Arcane Tempest Gun Mage units.
Benefit: Add a unit attachment to one Arcane Tempest Gun Mage unit free of cost. This
attachment ignores FA restrictions.
Tier 3:
Requirements: Three or more warjacks.
Benefit: You gain +1 on your starting game roll.
Tier 4:
Requirements: Black 13th Gun Mage Strike Force.
Benefit: Caine and Arcane Tempest models/units gain Stealth during the first round of the
game.

Captain Allister Caine The Street Sweepers (NQ34)


Models allowed: Cygnar non-character warjacks with SPD 6 or more, Trencher Commandos, Trencher
Infantry, or non-character Trencher solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Warjacks controlled by Trencher Jack Marshals gain Advance Deployment.
Tier 2:
Requirements: One or more Trencher Commando units.
Benefit: Add one Trencher Commando Scattergunner weapon attachment model to each
Trencher Commando unit free of cost. Trencher Commando units with Scattergunner
attachments can include up to 3 additional Scattergunners.
Tier 3:
Requirements: Two or more Trencher units.
Benefit: For every two Trencher units, place one wall template anywhere within 20 of the
back edge of Caines deployment zone after terrain has been placed but before either player
deploys his army. Walls cannot be placed within 3 of another terrain feature, including
another wall template. The walls are linear obstacles that grant cover.
Tier 4:
Requirements: Caines battlegroup includes three or more warjacks.
Benefit: Models in this army gain Pathfinder during your first turn of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Commander Adept Nemo Eye of the Storm
Models allowed: Cygnar non-character warjacks, Thunderhead, Field Mechaniks, Storm Knight units,
Journeyman Warcaster, Squire, Storm Knight solos, or Stormsmith solos.
Tier 1:
Requirements: Only the models listed.
Benefit: If the army includes a Journeyman Warcaster, the Journeyman Warcaster and any
warjacks it controls gain Advance Deployment.
Tier 2:
Requirements: Two or more light warjacks.
Benefit: You gain +1 on your starting game roll.
Tier 3:
Requirements: Two or more Stormblade Infantry units.
Benefit: Add a unit attachment to one Stormblade Infantry unit free of cost. This unit
attachment ignores FA restrictions.
Tier 4:
Requirements: Nemos battlegroup includes the Thunderhead.
Benefit: During your first turn of the game, models in Nemos battlegroup gain +2 SPD.
General Adept Nemo The Weathermen
Models allowed: Cygnar non-character warjacks, Thunderhead, Field Mechaniks, Stormguard,
Stormsmith units, Journeyman Warcaster, Squire, or Stormsmith solos.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Stormsmith Stormcaller solos increases by +1 for each heavy warjack
included. Additionally, Stormsmith Stormcaller solos gain Advance Deployment.
Tier 2:
Requirements: Two or more Firefly warjacks.
Benefit: Firefly warjacks gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Two or more Stormguard units.
Benefit: Add a Stormsmith Storm Tower unit free of cost. This unit ignores FA restrictions.
Tier 4:
Requirements: Nemos battlegroup includes two or more heavy warjacks.
Benefit: Friendly models/units can begin the game affected by Nemos upkeep spells. These
spells and their targets must be declared before either player sets up models. Nemo does not
pay focus to upkeep these spells during your first turn.

Page 3 of 45
Artificer General Nemo Lightning War
Models allowed: Lancers, Cygnar non-character warjacks with Immunity: Electricity, Thunderhead, Field
Mechaniks, Cygnar units with Immunity: Electricity, Journeyman Warcaster, Cygnar solos with Immunity:
Electricity, or Storm Strider.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Stormguard units by 1.
Tier 2:
Requirements: One or more Stormwall colossals.
Benefit: After deployment but before the start of the game, you can place any number of
your Stormwalls Lightning Pods anywhere within 20 of the back edge of your deployment
zone.
Tier 3:
Requirements: Two or more units.
Benefit: Your deployment zone is extended 2 forward.
Tier 4:
Requirements: Character warjack with Immunity: Electricity.
Benefit: During your first Control Phase of the game, warjacks in Nemos battlegroup are each
allocated 1 focus point.
Captain E. Dominic Darius Wrecking Crew
Models allowed: Cygnar non-character warjacks, Thunderhead, Field Mechaniks, Sword Knight,
Journeyman Warcaster, Squire, or Captain Arlan Strangeways.
Tier 1:
Requirements: Only the models listed.
Benefit: Models in Darius battlegroup gain Pathfinder during your first turn of the game.
Tier 2:
Requirements: Two or more Sword Knight units.
Benefit: Add a unit attachment to one Sword Knight unit free of cost. This unit attachment
ignores FA restrictions.
Tier 3:
Requirements: No light warjacks in the army.
Benefit: Reduce the point cost of each heavy warjack by 1.
Tier 4:
Requirements: Darius battlegroup includes the Thunderhead.
Benefit: Your deployment is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Captain E. Dominic Darius Field Tests (NQ43)
Models allowed: Cygnar non-character warjacks, Field Mechaniks, Rangers, Stormblades, Stormsmith
units, Squire, Stormblade solos, or Stormsmith solos.
Tier 1:
Requirements: Only the models listed.
Benefit: During your first turn, when a Stormwall uses Activate Lightning Pod, you can place
up to three Lightning Pods instead of placing one.
Tier 2:
Requirements: One or more Ranger units.
Benefit: Halfjacks in the army gain Advance Deployment.
Tier 3:
Requirements: Darius battlegroup includes one or more Stormwall colossals.
Benefit: For each Stormwall in the army, add 1 Stormsmith Stormcaller solo to the army free
of cost. These solos ignore FA restrictions.
Tier 4:
Requirements: Two or more warjacks with base ARM 19.
Benefit: Warjacks with base ARM 19 gain +2 SPD during your first turn of the game.
Major Markus Siege Brisbane The Big Guns
Models allowed: Cygnar non-character warjacks, Triumph, Field Mechaniks, Rangers, Trencher units,
Journeyman Warcaster, or Trencher solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Trencher Infantry and Trencher Commando unit by 1.
Additionally, the FA of the Trencher Cannon and the Trencher Chain Gun units increase by +1
for every Trencher Infantry and Trencher Commando unit included.
Tier 2:
Requirements: Three or more Trencher weapon crew units
Benefit: Add one Trencher Master Gunner solo to the army free of cost. This model does not
count toward FA restrictions.
Tier 3:
Requirements: Two or more Trencher Commando and/or Trencher Infantry units.
Benefit: For each Trencher Commando or Trencher Infantry unit, place one 3 AOE cloud
effect anywhere completely within 20 of the back edge of Sieges deployment zone after
both players have finished deploying their armies but before the first player takes his/her first
turn. These cloud effects leave play after the first round of the game.
Tier 4:
Requirements: Sieges battlegroup includes two or more Defender warjacks.
Benefit: Heavy warjacks gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)

Page 4 of 45
Captain Jeremiah Kraye Mobile Strike Force
Models allowed: Cygnar non-character warjacks, Field Mechaniks, Rangers, Cygnar Light Cavalry units,
Black 13th Gun Mage Strike Force, Gun Mage Captain Adept, Cygnar Light Cavalry solos, or Ranger solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Ranger units in this army become FA U. Reduce the point cost of each Ranger unit by
1.
Tier 2:
Requirements: Krayes battlegroup include two or more Hunter warjacks.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Two or more Ranger units.
Benefit: For each Ranger unit, place one wall template or 4 AOE forest anywhere completely
within 20 of the back edge of Krayes deployment zone after terrain has been place but
before either player deploys his/her army. Wall templates and forests cannot be placed
within 3 of another terrain feature. Wall templates are linear obstacles that grant cover.
Tier 4:
Requirements: Krayes battlegroup includes two or more heavy warjacks.
Benefit: Heavy warjacks in Krayes battlegroup gain Advance Deployment.

Captain Kara Sloan - Gunslingers


Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Arcane Tempest Gun
Mages, Field Mechaniks, Long Gunner Infantry, Rangers, or Journeyman Warcaster.
Tier 1:
Requirements: Only the models listed.
Benefit: Models in the army gain Pathfinder during your first turn of the game.
Tier 2:
Requirements: Two or more Long Gunner Infantry units.
Benefit: Long Gunner Infantry units gain Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: One or more Ranger units.
Benefit: You can redeploy models in Sloans battlegroup after both players have deployed but
before the first players turn. The redeployed models must be placed on the table in a
location they could have been deployed initially.
Tier 4:
Requirements: Sloans battlegroup includes two or more heavy warjacks.
Benefit: Reduce the point cost of each heavy warjack by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 5 of 45

Constance Blaize, Knight of the Prophet - Army of Light


Models allowed: Cygnar non-character warjacks, Gallant, Sword Knights, Field Mechaniks, Morrowan
units, Journeyman Warcaster, Archduke Alain Runewood, or Morrowan solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Precursor Knights become FA U. Additionally, Harlan Versh, Illuminated One, gains
Advance Deployment.
Tier 2:
Requirements: Two or more Precursor Knight units.
Benefit: Add an attachment to one Precursor Knight unit free of cost. This attachment does
not count toward FA restrictions.
Tier 3:
Requirements: Archduke Alain Runewood.
Benefit: Precursor Knight and Sword Knight units gain +2 SPD during your first turn of the
game.
Tier 4:
Requirements: Blaizes battlegroup includes Gallant.
Benefit: Heavy warjacks in Blaizes battlegroup without ranged weapons gain Advance Move.
(Before the start of the game but after both players have deployed, a model with Advance
Move can make a full advance.)

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Protectorate of Menoth
Feora, Priestess of the Flame New Model Army
Models allowed: Protectorate non-character warjacks, Choirs of Menoth, Flameguard units, Vassal
Mechaniks, or Flameguard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Flameguard units become FA U. Additionally, reduce the point cost of Guardian
warjacks by 1.
Tier 2:
Requirements: Two or more Temple Flameguard units.
Benefit: Temple Flameguard units gain Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Two or more Daughters of the Flame units.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Feoras battlegroup includes three or more warjacks with the Continuous
Effect: Fire weapon quality.
Benefit: For each warjack in Feoras battlegroup with the Continuous Effect: Fire weapon
quality, place one wall template anywhere completely within 20 of the back edge of Feoras
deployment zone after terrain has been place but before either player deploys his/her army.
When a model enters or ends its activation in the wall area, it suffers an unboostable POW 12
fire damage roll and the Fire continuous effect. Models within the wall template gain
concealment. These wall templates leave play after the first round of the game.
Feora, Protector of the Flame Defenders of the Temple
Models allowed: Protectorate non-character warjacks, Choirs of Menoth, Flameguard units, Visgoth
Juviah Rhoven & Honor Guard, Vassal Mechaniks, or Flameguard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Flameguard units become FA U.
Tier 2:
Requirements: Two or more Temple Flameguard units.
Benefit: Add a unit attachment to one Temple Flameguard unit free of cost. This unit
attachment ignores FA restrictions.
Tier 3:
Requirements: One or more Daughters of the Flame units and one or more Flameguard
Cleansers units.
Benefit: Flameguard units gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Visgoth Juviah Rhoven & Honor Guard.
Benefit: Your deployment zone is extended 2 forward.

Page 6 of 45
The High Reclaimer The Flames of Reclamation
Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Flameguard Cleansers, Holy
Zealots, Deliverer units, Vassal solos, or Reclaimers.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Reclaimer solos increases by +1 for each unit included. Reduce the point
cost of Castigator warjacks by 1.
Tier 2:
Requirements: Three or more Reclaimer solos.
Benefit: Reclaimer solos each begin with one soul token.
Tier 3:
Requirements: Two Flameguard Cleanser units.
Benefit: Flameguard Cleanser units gain Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: The High Reclaimers battlegroup includes two or more heavy warjacks.
Benefit: For each heavy warjack, place one 3 AOE cloud effect anywhere completely within
20 of the back edge of High Reclaimers deployment zone after both players have finished
deploying their armies but before the first players takes his first turn. These cloud effects
leave play after the first round of the game.
Testament of Menoth Sands of Fate
Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Exemplar Errants, Holy
Zealots, Idrian Skirmishers, Exemplar Errant Seneschals, Reclaimers, Vassals of Menoth, or Idrian solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Holy Zealot units gain Advance Deployment.
Tier 2:
Requirements: Two or more Exemplar Errant units.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Two Idrian Skirmisher units.
Benefit: Reduce the point cost of Idrian Skirmisher units by 1.
Tier 4:
Requirements: Avatar of Menoth
Benefit: Models/units in the army gain Incorporeal during your first turn of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Testament of Menoth Reliquary Guard (NQ49)
Models allowed: Protectorate non-character warjacks, Choir of Menoth, Exemplar Bastions, Exemplar
Vengers, Knights Exemplar, Exemplar Bastion Seneschals, Knights Exemplar Seneschals, Paladin solos,
Reclaimer solos, Vassal solos, or Vessel of Judgment.
Tier 1:
Requirements: Only the models listed.
Benefit: For each heavy or colossal warjack in the army, increase the FA of Paladins of the
Order of the Wall by 1.
Tier 2:
Requirements: Two or more Knights Exemplar units.
Benefit: Reduce the point cost of Knights Exemplar units by 1.
Tier 3:
Requirements: High Paladin Dartan Vilmon.
Benefit: You can redeploy Paladin solos after both players have deployed by before the first
players first turn. The redeployed models must be placed on the table in a location they
could have been deployed initially.
Tier 4:
Requirements: One or more Vessels of Judgment.
Benefit: Your deployment zone is extended 2 forward.
High Exemplar Kreoss Interdiction Strike Force
Models allowed: Protectorate non-character warjacks, Fire of Salvation, Choirs of Menoth, Exemplar
units, Vassal Mechaniks, or Exemplar solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Exemplar Venger units become FA 2. Additionally, reduce the point cost of each
Exemplar Venger unit by 1.
Tier 2:
Requirements: High Exemplar Gravus.
Benefit: Place High Exemplar Gravus and Exemplar Venger units after normal deployment.
These models are placed at the same time as your models with Advance Deployment (if any).
These models must be placed within your normal deployment zone.
Tier 3:
Requirements: Two or more Exemplar Errant units.
Benefit: Models/units in the army gain Pathfinder during your first turn of the game.
Tier 4:
Requirements: Kreoss battlegroup includes two or more warjacks with Arc Node.
Benefit: Friend models/units can begin the game affected by Kreoss upkeep spells. These
spells and their targets must be declared before either player sets up models. Kreoss does
not pay focus to upkeep these spells during your first turn.

Page 7 of 45
Grand Exemplar Kreoss Crusaders of Sul
Models allowed: Protectorate non-character warjacks, Fire of Salvation, Deliverer Sunburst Crews,
Exemplar units, Flameguard units, Visgoth Juviah Rhoven & Honor Guard, Vassal Mechaniks, or Exemplar
solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Knights Exemplar units become FA U.
Tier 2:
Requirements: Two or more Knights Exemplar units.
Benefit: Knights Exemplar units gain Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Four or more Exemplar units.
Benefit: Add one Knights Exemplar Seneschal or Knights Errant Seneschal solo to the army
free of cost. This solo ignores FA restrictions.
Tier 4:
Requirements: Kreoss battlegroup includes Fire of Salvation.
Benefit: Your deployment zone is extended 2 forward.
Intercessor Kreoss Revelations of the Creator
Models allowed: Protectorate non-character warjacks, Fire of Salvation, Choir of Menoth, Exemplar
units, Protectorate cavalry units, Reclaimers, Exemplar solos, Vassal solos, or Vessel of Judgment.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of non-character cavalry units and solos by 1.
Tier 2:
Requirements: One or more Exemplar Venger units.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Fire of Salvation.
Benefit: Reduce the point cost of heavy warjacks without ranged weapons by 1.
Tier 4:
Requirements: One or more Choir of Menoth units.
Benefit: For each Choir of Menoth unit in the army, one heavy warjack in the army gains
Advance Move. (Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Grand Scrutator Severius Legions of the Faith
Models allowed: Protectorate non-character warjacks, Blessing of Vengeance, Choirs of Menoth, Holy
Zealots, Temple Flameguard, Deliverer units, Hierophant, Wracks, Exemplar solos, or Vassal solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Wracks in this army can be placed up to 20from the back edge of Severius
deployment zone.
Tier 2:
Requirements: Two or more Temple Flameguard units.
Benefit: Add a unit attachment to one Temple Flameguard unit free of cost. This unit
attachment ignores FA restrictions.
Tier 3:
Requirements: Two or more Vassal Mechanik solos.
Benefit: Up to one heavy warjack gains Advance Move for each Vassal Mechanik solo in the
army. (Before the start of the game but after both players have deployed, a model with
Advance Move can make a full advance.)
Tier 4:
Requirements: Severius battlegroup includes Blessing of Vengeance.
Benefit: Friendly models/units can begin the game affected by Severius upkeep spells. These
spells and their targets must be declared before either player sets up models. Severius does
not pay focus to upkeep these spells during your first turn.
Hierarch Severius The Northern Crusade
Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Blessing of Vengeance, Choirs
of Menoth, Temple Flameguard, Exemplar units, Hierophant, Wracks, Exemplar solos, Vassal solos, or
Covenant of Menoth.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Crusader and Templar warjacks by 1.
Tier 2:
Requirements: Covenant of Menoth.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Two or more medium-based Exemplar units.
Benefit: Medium-based Exemplar units gain Advance Move. (Before the start of the game
but after both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Severius battlegroup includes three or more heavy warjacks.
Benefit: Warjacks gain +2 SPD during your first turn of the game.

Page 8 of 45
High Allegiant Amon Ad-Raza Wanderers of the Faith
Models allowed: Protectorate non-character warjacks, Holy Zealots, Idrian units, Allegiants of the Order
of the Fist, Reclaimers, Idrian solos, Vassal solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Idrian Skirmisher units become FA U. Additionally, the FA of Allegiant of the Order of
the Fist solos increases by +1 for each unit included.
Tier 2:
Requirements: Two or more Idrian Skirmisher units.
Benefit: Add a unit attachment to one Idrian Skirmisher unit free of cost. This unit
attachment ignores FA restrictions.
Tier 3:
Requirements: Three or more Allegiant of the Order of the Fist solos.
Benefit: Allegiant of the Order of the Fist solos gain Advance Deployment.
Tier 4:
Requirements: Amons battlegroup only includes light warjacks.
Benefit: Each warjack in Amons battlegroup is automatically allocated 1 focus point at the
start of your first Control Phase. This focus is in addition to any points Amon allocates.
The Harbinger of Menoth Army of the Righteous
Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Choirs of Menoth, Holy
Zealots, Temple Flameguard, Hierophant, Paladin solos, or Vassal Mechaniks.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Paladin of the Order of the Wall solos increases by +1 for each unit
included.
Tier 2:
Requirements: Avatar of Menoth.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: High Paladin Dartan Vilmon.
Benefit: For each Paladin solo, place one wall template anywhere within 20 of the back edge
of the Harbingers deployment zone after terrain has been placed but before either player
deploys his army. The walls are line obstacles that grant cover. These walls cannot be placed
within 3 of another wall or terrain feature.
Tier 4:
Requirements: The Harbingers battlegroup includes three or more heavy warjacks without
ranged weapons.
Benefit: Reduce the point cost of heavy warjacks without ranged weapons by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
High Executioner Servath Reznik Judgment of Fire
Models allowed: Protectorate non-character warjacks, Scourge of Heresy, Choirs of Menoth, Exemplar
Cinerators, Flameguard Cleansers, Hierophant, Reclaimers, Wracks, or Vassal solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Wracks can be placed up to 20 from the back edge of Rezniks deployment zone.
Additionally, reduce the point cost of Reckoner warjacks by 1.
Tier 2:
Requirements: Two or more Flameguard Cleanser units.
Benefit: Flameguard Cleanser units gain Advance Deployment.
Tier 3:
Requirements: Three or more units.
Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA restrictions.
Tier 4:
Requirements: Rezniks battlegroup includes two or more heavy warjacks.
Benefit: Warjacks in the army gain +2 SPD during your first turn of the game.
High Executioner Servath Reznik Knocking On Heavens Door (NQ35)
Models allowed: Protectorate non-character warjacks, Scourge of Heresy, Choirs of Menoth, Flameguard
Cleansers, Deliverer units, Steelhead units, Vassal Mechaniks, Vassals of Menoth, Wracks, Kell Bailoch,
Stannis Brocker, or Vessel of Judgment.
Tier 1:
Requirements: Only the models listed.
Benefit: Deliverer Sunburst Crews gain Advance Deployment.
Tier 2:
Requirements: One or more small-based Steelhead units.
Benefit: Add one Attendant Priest unit attachment to each Steelhead unit free of cost. This
attachment does not count toward FA restrictions. However, each unit can still only have one
unit attachment.
Tier 3:
Requirements: Two or more Vassal solos.
Benefit: Friendly models/units can begin the game affected by Rezniks upkeep spells. These
spells and their targets must be declared before either player sets up models. Reznik does
not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Rezniks battlegroup includes three or more heavy warjacks.
Benefit: Your deployment zone is extended 2 forward.

Page 9 of 45
Vice Scrutator Vindictus Missionaries of War
Models allowed: Protectorate non-character warjacks, Choirs of Menoth, Exemplar Errants, Holy Zealots,
Allegiants of the Order of the Fist, Exemplar Errant Seneschals, Hierophant, Reclaimers, or Vassal
Mechaniks.
Tier 1:
Requirements: Only the models listed.
Benefit: The models/units in your army gain Pathfinder during your first turn of the game.
Tier 2:
Requirements: Two or more Exemplar Errant units.
Benefit: Add a unit attachment to one Exemplar Errant unit free of cost. This unit attachment
ignores FA restrictions.
Tier 3:
Requirements: The only warjacks in the army have SPD 5 or greater.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Vindictus battlegroup includes three or more heavy warjacks.
Benefit: Heavy warjacks in Vindictus battlegroup gain Advance Deployment.
Thyra, Flame of Sorrow Black Widows
Models allowed: Protectorate non-character warjacks with SPD 5 or greater, Blood of Martyrs, Choirs of
Menoth, Daughters of the Flame, Flame Bringers, or Nicia, Tear of Vengeance.
Tier 1:
Requirements: Only the models listed.
Benefit: Daughter of the Flame units are FA U.
Tier 2:
Requirements: Two or more Daughter of the Flame units.
Benefit: For each unit in the army, one warjack in Thyras battlegroup gains Advance Move.
(Before the start of the game but after both players have deployed, a model with Advance
Move can make a full advance.)
Tier 3:
Requirements: Nicia, Tear of Vengeance.
Benefit: Models in this army gain Stealth during the first round of the game.
Tier 4:
Requirements: Thyras battlegroup includes Blood of Martyrs.
Benefit: Warjacks in Thyras battlegroup are each allocated 1 focus point at the start of your
first Control Phase of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Khador
Kommander Sorscha Mechanized Infantry
Models allowed: Khador non-character warjacks, Beast 09,Battle Mechaniks, Widowmakers, Winter
Guard units, Widowmaker Marksman, or Winter Guard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Up to one heavy warjack gains Advance Move for each Battle Mechanik unit in the
army. (Before the start of the game but after both players have deployed, a model with
Advance Move can make a full advance.)
Tier 2:
Requirements: Three or more Winter Guard units.
Benefit: Add Kovnik Jozef Grigorovich to the army free of cost.
Tier 3:
Requirements: Sorschas battlegroup includes Beast 09.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Three or more warjacks.
Benefit: Your deployment is extended 2 forward.
Forward Kommander Sorscha 5th Border Legion
Models allowed: Khador non-character warjacks, Beast 09, Battle Mechaniks, Widowmakers, Man-OWar units, Winter Guard units, Manhunters, Widowmaker Marksman, Man-O-War solos, or Winter
Guard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Kodiak warjacks by 1.
Tier 2:
Requirements: Two or more Winter Guard Infantry units.
Benefit: For every two units in the army, place one 4 AOE forest anywhere completely within
20 of the back edge of Sorschas deployment zone after terrain has been placed but before
either player deploys his army. Forests cannot be placed within 3 of another terrain feature.
Tier 3:
Requirements: Two or more Man-O-War units.
Benefit: Man-O-War gain Advance Move. (Before the start of the game but after both players
have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Two or more Kodiaks.
Benefit: Models/units in the army gain Pathfinder during your first turn of the game.

Page 10 of 45
Forward Kommander Sorscha Full Assault (NQ43)
Models allowed: Khador non-character warjacks with one or more ranged weapons, Battle Mechaniks,
Iron Fang Uhlans, Winter Guard units, Manhunters, Widowmaker Marksman, or Gun Carriage.
Tier 1:
Requirements: Only the models listed.
Benefit: All Winter Guard units are affected by Desperate Pace during your first turn of the
game. Additionally, increase the FA of Winter Guard Mortar Crew by 1 for each Winter Guard
Infantry unit in the army.
Tier 2:
Requirements: Sorschas battlegroup includes one or more Conquest colossals.
Benefit: Reduce the cost of each warjack in Sorschas battlegroup by 1.
Tier 3:
Requirements: Two or more Winter Guard Mortar Crew units.
Benefit: Winter Guard Mortar Crew units can make ranged attacks after making a full
advance during your first turn of the game.
Tier 4:
Requirements: Sorschas battlegroup includes two or more warjacks.
Benefit: Each warjack in Sorschas battlegroup is automatically allocated 1 focus point at the
start of your first Control Phase. This focus is in addition to any points Sorscha allocates.
Orsus Zoktavir, the Butcher of Khardov Heart of Darkness
Models allowed: Khador non-character warjacks, Kossite Woodsmen, Widowmakers, Man-O-War units,
Winter Guard Infantry, Manhunters, War Dog, Widowmaker Marksman, Yuri the Axe, or Man-O-War
solos.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Manhunter solos increases by +1 for every unit included. Reduce the point
cost of Man-O-War Shocktroopers by 1.
Tier 2:
Requirements: Two or more Man-O-War units.
Benefit: Man-O-War units gain +2 SPD during your first turn of the game.
Tier 3:
Requirements: Four or more solos.
Benefit: You can redeploy solos in the army after both players have deployed but before the
first players first turn. The redeployed models must be placed on the table in a location they
could have been deployed initially.
Tier 4:
Requirements: The Butchers battlegroup include three or more warjacks without ranged
weapons.
Benefit: Warjacks in the Butchers battlegroup without ranged weapons gain Advance
Deployment.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Orsus Zoktavir, the Butcher of Khardov Claws of the Dragon (NQ 41)
Models allowed: Khador non-character warjacks without ranged weapons, Battle Mechaniks, Iron Fang
units, Iron Fang solos, Manhunter, or War Dog solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Iron Fang Pikemen units with Black Dragon Officer & Standard unit attachments gain
Advance Move.(Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)
Tier 2:
Requirements: War Dog.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Two or more Iron Fang Pikemen units.
Benefit: Add a Black Dragon Officer & Standard unit attachment to one Iron Fang Pikemen
unit free of cost. This unit attachment ignores FA restrictions.
Tier 4:
Requirements: The Butchers battlegroup include two or more warjacks.
Benefit: Models in the Butchers battlegroup gain Advance Move.(Before the start of the
game but after both players have deployed, a model with Advance Move can make a full
advance.)
Kommander Orsus Zoktavir Mad Dogs of War
Models allowed: Khador non-character warjacks, Doom Reavers, Manhunters, War Dog, Fenris, Yuri the
Axe, or Doom Reaver solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Doom Reaver units and Doom Reaver unit attachments become FA U. (A unit can
still have only one unit attachment.)
Tier 2:
Requirements: Three or more Doom Reaver units.
Benefit: Reduce the point cost of each Doom Reaver unit by 1.
Tier 3:
Requirements: Fenris.
Benefit: You gain +1 on the starting roll of the game.
Tier 4:
Requirements: Zoktavirs battlegroup include two or more warjacks.
Benefit: Zoktavirs base FOCUS at the start of the game and during your first turn is
automatically 7. Do not roll for Arcane Dementia.

Page 11 of 45
Vladimir Tzepesci, the Dark Prince War Host
Models allowed: Khador non-character warjacks, Drago, Battle Mechaniks, Greylord units, Iron Fang
units, War Dog, or Greylord solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Berserker warjack by 1. Additionally, the FA of Koldun
Lord solos increases by +1 for each Greylord Ternion unit in the army.
Tier 2:
Requirements: Two or more Iron Fang Pikeman units.
Benefit: Iron Fang Pikeman units gain +2 SPD during your first turn of the game.
Tier 3:
Requirements: Three or more Koldun Lord solos.
Benefit: Greylord models/units gain Stealth during the first round of the game.
Tier 4:
Requirements: Vladimirs battlegroup can only include Berserkers and/or Drago.
Benefit: Warjacks in the Vladimirs battlegroup gain Advance Deployment.
Vladimir Tzepesci, the Dark Champion Blood of Heroes
Models allowed: Khador non-character warjacks, Drago, Kossite Woodsmen, Widowmakers, Iron Fang
units, War Dog, or Iron Fang solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Iron Fang Uhlan units become FA 2. Additionally, reduce the point cost of each Iron
Fang Uhlan unit by 1.
Tier 2:
Requirements: Great Bears of Gallowswood.
Benefit: The Great Bears of the Gallowswood gain Advance Deploy.
Tier 3:
Requirements: Vladimirs battlegroup includes Drago.
Benefit: Friendly models/units can begin the game affected by Vladimirs upkeep spells.
These spells and their targets much be declared before either player sets up models. Vladimir
does not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Uhlan Kovnik Markov and one or more Iron Fang Uhlan units.
Benefit: Your deployment is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Vladimir Tzepesci, Great Prince of Umbrey Charge of the Horselord
Models allowed: Khador non-character warjacks, Drago, Battle Mechaniks, Khador cavalry units, War
Dog, Khador cavalry solos, or Gun Carriage.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of non-character cavalry solos, units, and battle engines by 1.
Tier 2:
Requirements: Two or more cavalry units.
Benefit: Warjacks in this army gain +2 SPD during your first turn of the game.
Tier 3:
Requirements: Two or more cavalry solos.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Vladimirs battlegroup includes Drago.
Benefit: Reduce the cost of warjacks in this army by 1.
Kommandant Irusk Advance Assault Force
Models allowed: Khador non-character warjacks, Behemoth, Assault Kommandos, Battle Mechaniks,
Iron Fang units, Man-O-War units, War Dog, Iron Fang solos, or Man-O-War solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Devastator and Spriggan warjack by 1.
Tier 2:
Requirements: Two or more Iron Fang Pikeman units.
Benefit: You gain +1 on the starting roll of the game.
Tier 3:
Requirements: Two or more Man-O-War units.
Benefit: Man-O-War units gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Two or more warjacks.
Benefit: Your deployment is extended 2 forward.

Page 12 of 45
Supreme Kommandant Irusk The Art of War
Models allowed: Khador non-character warjacks, Behemoth, Battle Mechaniks, Widowmakers, Kayazy
units, Winter Guard units, Widowmaker Marksman, Kayazy solos, or Winter Guard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Kayazy Assassin units become FA U. Additionally, the FA of Winter Guard Mortar or
Winter Guard Field Gun units increases by +1 for every Winter Guard Infantry or Winter
Guard Rifle Corps unit included.
Tier 2:
Requirements: Two or more Winter Guard Infantry units.
Benefit: Add a unit attachment to one Winter Guard Infantry unit free of cost. This unit
attachment ignores FA restrictions.
Tier 3:
Requirements: Two or more Kayazy Assassin units.
Benefit: Kayazy Assassin units gain Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Irusks battlegroup includes the Behemoth.
Benefit: Each warjack in Irusks battlegroup is automatically allocated 1 focus point at the
start of your first Control Phase. This focus is in addition to any points Irusk allocates.
Supreme Kommandant Irusk Heavy Armor Battalion (NQ39)
Models allowed: Khador non-character warjacks with one or more Open Fist, Khador character warjacks
with one or more Open Fist, Battle Mechaniks, Light Artillery units, Iron Fang units, Man-O-War units,
Iron Fang solos, Man-O-War solos, or Gun Carriage.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of Battle Mechanik units and unit attachments by 1.
Tier 2:
Requirements: Two or more Battle Mechanik units.
Benefit: For each Battle Mechanik unit, place one trench template anywhere within 20 of
the back edge of Irusks deployment zone after terrain has been placed but before either
player deploys his or her army. Trench templates cannot be placed within 3 of a terrain
feature but can be placed within 3 of each other.
Tier 3:
Requirements: One or more Gun Carriage battle engines.
Benefit: Reduce the point cost of each Gun Carriage by 1.
Tier 4:
Requirements: The army includes two or more warjacks.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Karchev the Terrible Iron Curtain
Models allowed: Khador non-character warjacks, Behemoth, Battle Mechaniks, Greylord units, Man-OWar units, Greylord solos, or Man-O-War solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Greylord Ternion units become FA U. Additionally, the FA of Koldun Lord solos is
increased by +1 for each Greylord unit included in the army.
Tier 2:
Requirements: Two or more Man-O-War units.
Benefit: Man-O-War units gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: One or more Greylord Ternion units.
Benefit: For each Greylord Ternion unit, place up to one 3 AOE cloud effect in play after
terrain has been placed but before either player deploys his army. AOEs must be placed
within 20 of the back edge of Karchevs deployment zone and remain in play for one round.
They cannot be placed within 3 of a terrain feature. These cloud effects leave play after the
first round of the game.
Tier 4:
Requirements: Karchevs battlegroup includes three or more warjacks.
Benefit: Reduce the point cost of each warjack in Karchevs battlegroup by 1.
Zevanna Agha, the Old Witch of Khador The Invisible Army
Models allowed: Khador non-character warjacks, Battle Mechaniks, Greylord Ternions, Kossite
Woodsmen, Widowmakers, Manhunters, Widowmaker Marksman, or Yuri the Axe.
Tier 1:
Requirements: Only the models listed.
Benefit: Models/units in the army gain Stealth during the first round of the game.
Tier 2:
Requirements: Two Kossite Woodsmen units.
Benefit: Add Yuri the Axe to the army free of cost.
Tier 3:
Requirements: Two or more Greylord Ternion units.
Benefit: Friendly models/units can begin the game affected by the Old Witchs upkeep spells.
These spell s and their targets must be declared before either player sets up models. The Old
Witch does not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: The Old Witchs battlegroup includes two or more heavy warjacks.
Benefit: Models/units in the army gain Pathfinder during your first turn of the game. For
each heavy warjack in the Old Witchs battlegroup, place one 4 AOE forest anywhere
completely within 20 of the back edge of her deployment zone after terrain has been placed
but before either player deploys his/her army. Forests cannot be placed within 3 of another
terrain feature.

Page 13 of 45
Koldun Kommander Aleksandra Zerkova Wolves of Winter
Models allowed: Khador non-character warjacks, Battle Mechaniks, Doom Reavers, Greylord units,
Manhunters, Fenris, Doom Reaver solos, or Greylord solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Greylord Ternion units and Koldun Lord solos become FA U.
Tier 2:
Requirements: Two or more Doom Reaver units.
Benefit: Add a unit attachment to one Doom Reaver unit free of cost. This unit attachment
ignores FA restrictions.
Tier 3:
Requirements: Two or more Koldun Lord solos.
Benefit: Koldun Lord solos and the warjacks they jack marshal gain Advance Deployment.
Tier 4:
Requirements: Zerkovas battlegroup includes three or more warjacks.
Benefit: Models in Zerkovas battlegroup gain +2 SPD during your first turn of the game.
Koldun Kommander Aleksandra Zerkova Hunting Wolves (NQ 34)
Models allowed: Khador non-character warjacks with ranged weapons, Marauders, Greylord units,
Kayazy units, Widowmaker units, Gorman di Wulfe, Greylord solos, Kayazy solos, or Widowmaker solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Zerkovas battlegroup can include Vanguard light warjacks. These warjacks are
considered to be friendly Khador warjacks. Additionally, increase the FA of non-character
Greylord and Kayazy units and unit attachments by 1.
Tier 2:
Requirements: Gorman di Wulfe and one or more Greylord units.
Benefit: For each Greylord unit in the army, place one 3 AOE cloud effect anywhere
completely within 20 of the back edge of Zerkovas deployment zone after both players have
finished deploying their armies but before the first player takes his turn. These cloud effects
leave play after the first round of the game.
Tier 3:
Requirements: One or more Kayazy Assassin units.
Benefit: Your deployment zone is extended 2 forward.
Tier 4:
Requirements: Zerkovas battlegroup includes three or more warjacks.
Benefit: Reduce the point cost of warjacks by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 14 of 45

Kommander Strakhov Black Operations


Models allowed: Khador non-character warjacks, Torch, Assault Kommandos, Kayazy Assassins, Kossite
Woodsmen, Widowmakers, Manhunters, War Dog, or Widowmaker Marksman.
Tier 1:
Requirements: Only the models listed.
Benefit: Assault Kommando units become FA U. Assault Kommando units gain Advance
Deployment.
Tier 2:
Requirements: Two or more Assault Kommando units.
Benefit: For each Assault Kommando unit, place one trench template anywhere completely
within 20 of the back edge of Strakhovs deployment zone after terrain has been placed but
before either player deploys his/her army. Trench templates cannot be placed within 3 of
another terrain feature but can be placed within 3 of each other.
Tier 3:
Requirements: Four or more units.
Benefit: Add one Manhunter or Widowmaker Marksman solo free of cost. This solo ignores
FA restrictions.
Tier 4:
Requirements: Strakhovs battlegroup includes two or more warjacks.
Benefit: Friendly models/units can begin the game affected by Strakhovs upkeep spells.
These spell and their targets must be declared before either player sets up models. Strakhov
does not pay focus to upkeep these spells during your first turn.
Kommander Harkevich, the Iron Wolf Wolf Pack
Models allowed: Khador non-character warjacks, Black Ivan, Battle Mechaniks, Man-O-War units, Winter
Guard units, Man-O-War solos, War Dog, Widowmaker Marksman, or Winter Guard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game.
Tier 2:
Requirements: Harkevichs battlegroup includes Black Ivan.
Benefit: Friendly models/units can begin the game affected by Harkevichs upkeep spells.
These spell and their targets must be declared before either player sets up models. Harkevich
does not pay focus to upkeep these spells during your first turn.
Tier 3:
Requirements: Two or more weapon crew units.
Benefit: For each warjack in Harkevichs battlegroup, place a heavy wreck marker anywhere
completely within 20 of the back edge of Harkevichs deployment zone after terrain has
been placed but before either player deploys his/her army. Wreck markers cannot be placed
within 3 of another terrain feature or another wreck marker.
Tier 4:
Requirements: Harkevichs battlegroup includes three or more warjacks.
Benefit: Reduce the point cost of warjacks with ranged weapons in this army by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Cryx
Iron Lich Asphyxious Scavengers of the Line
Models allowed: Cryx non-character warjacks, Cankerworm, Bane Thralls, Bile Thralls, Mechanithralls,
Necrosurgeon & Stitch Thralls, Bloat Thralls, Machine Wraiths, Necrotechs, Scrap Thralls, or Skarlock
Thrall.
Tier 1:
Requirements: Only the models listed.
Benefit: Mechanithralls units in the army gain Advance Deployment.
Tier 2:
Requirements: Three Necrotech solos.
Benefit: Reduce the point cost of Slayer and Corruptor helljacks in this army by 1.
Tier 3:
Requirements: Asphyxious battlegroup includes Cankerworm.
Benefit: For each warjack in Asphyxious battlegroup, place one wreck marker of the
corresponding size anywhere within 20 of the back edge of Asphyxious deployment zone
after terrain has been placed but before either player deploys his/her army. Wreck markers
cannot be placed within 3 of a terrain feature or another wreck marker.
Tier 4:
Requirements: Asphyxious battlegroup includes three or more helljacks.
Benefit: Warjacks in the army gain +2 SPD during your first turn of the game.
Lich Lord Asphyxious Dark Alliance
Models allowed: Cryx non-character warjacks, Cankerworm, Deathjack, Bane units, Cephalyx units,
Withershadow Combine, Necrotechs, Scrap Thralls, Skarlock Thrall, Bane solos, Cephalyx solos, or Bane
Lord Tartarus.
Tier 1:
Requirements: Only the models listed.
Benefit: Cephalyx units in the army gain Advance Deployment.
Tier 2:
Requirements: The Withershadow Combine.
Benefit: You can redeploy one model/unit after both players have deployed but before the
first players first turn. The redeployed models must be placed on the table in a location they
could have been deployed initially.
Tier 3:
Requirements: Two or more Cephalyx Mind Slaver & Drudge units.
Benefit: Add a Cephalyx Overlords unit free of cost. This unit ignores FA restrictions.
Tier 4:
Requirements: Asphyxious battlegroup includes Deathjack.
Benefit: Each warjack in Asphyxious battlegroup is automatically allocated 1 focus point at
the start of your first Control Phase. This focus is in addition to any points Asphyxious
allocates.

Page 15 of 45
Asphyxious the Hellbringer Orchestrations of Annihilation
Models allowed: Cryx non-character warjacks, Cankerworm, Malice, Bile Thralls, Mechanithralls,
Necrosurgeon & Stitch Thralls, Soulhunters, Withershadow Combine, Warwitch Sirens, non-character
Undead Cryx solos, or Wraith Engine.
Tier 1:
Requirements: Only the models listed.
Benefit: Add a Necrotech solo free of cost for each Helljack or colossal in the army. These
solos ignore FA restrictions.
Tier 2:
Requirements: One or more Pistol Wraith solos.
Benefit: Pistol Wraith solos gain Advance Deployment.
Tier 3:
Requirements: Three or more units.
Benefit: For each unit in the army, one model can begin the game with a corpse or soul token.
Tier 4:
Requirements: One or more Kraken colossal.
Benefit: Your deployment zone is extended 2 forward.
Warwitch Deneghra Witching Hour
Models allowed: Cryx non-character warjacks, Bile Thralls, Mechanithralls, Necrotechs, Scrap Thralls,
Pistol Wraiths, Skarlock Thrall, or Warwitch solos.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Warwitch Siren solos increases by +1 for every helljack included.
Additionally, Warwitch Sirens gain Advance Deployment.
Tier 2:
Requirements: Four or more solos.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Deneghras battlegroup includes four or more bonejacks.
Benefit: Add one bonejack to the army free of cost.
Tier 4:
Requirements: Deneghras battlegroup includes two or more helljacks.
Benefit: Up to one helljack gains Advance Move for each Warwitch Siren solo in the army.
(Before the start of the game but after both players have deployed, a model with Advance
Move can make a full advance.)

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Wraith Witch Deneghra Shadow Play
Models allowed: Cryx non-character warjacks, Nightmare, Bane Knights, Cryx units with Incorporeal,
Skarlock Thrall, Cryx solos with Incorporeal, or Warwitch solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Solos with Incorporeal gain +2 SPD during your first turn of the game.
Tier 2:
Requirements: Two or more units.
Benefit: Add a Machine Wraith solo free of cost for each unit in the army after the second.
These solos ignore FA restrictions.
Tier 3:
Requirements: Deneghras battlegroup includes Nightmare.
Benefit: Models in Deneghras battlegroup gain Ghostly during your first turn of the game. (A
model with Ghostly can advance through terrain and obstacles without penalty and can
advance through obstructions if it has enough movement to move completely past them. A
model with Ghostly cannot be targeted by free strikes.)
Tier 4:
Requirements: Deneghras battlegroup includes three or more warjacks.
Benefit: Your deployment zone is extended 2 forward.
Goreshade the Bastard Seekers in Darkness
Models allowed: Cryx non-character warjacks with Pathfinder, Bane Thralls, Cylena Raefyll & Nyss
Hunters, Cryx solos with Incorporeal, or Bane Lord Tartarus.
Tier 1:
Requirements: Only the models listed.
Benefit: Stalker bonejacks gain Advance Deployment.
Tier 2:
Requirements: Two or more Bane Thrall units.
Benefit: Bane Thrall units and Bane Lord Tartarus gain Advance Move. (Before the start of the
game but after both players have deployed, a model with Advance Move can make a full
advance.)
Tier 3:
Requirements: Cylena Raefyll & Nyss Hunters.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Goreshades battlegroup includes three or more Stalker bonejacks.
Benefit: Add one Stalker bonejack to the army free of cost.

Page 16 of 45
Goreshade the Cursed Heresy of Shadows
Models allowed: Cryx non-character warjacks, Bane units, The Withershadow Combine, Necrotechs,
Scrap Thralls, Pistol Wraiths, Skarlock Thrall, or Bane solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Bane Thrall units become FA U.
Tier 2:
Requirements: Two or more Bane Thrall units.
Benefit: Add a unit attachment to one Bane Thrall unit free of cost. This unit attachment
ignores FA restrictions.
Tier 3:
Requirements: The Withershadow Combine.
Benefit: You can redeploy models in Goreshades battlegroup after both players have
deployed but before the first players first turn. The redeployed models must be placed on
the table in a location they could have been deployed initially.
Tier 4:
Requirements: Goreshades battlegroup includes three or more bonejacks with Arc Node.
Benefit: Friendly models/units can begin the game affected by Goreshades upkeep spells.
These spells and their targets must be declared before either player sets up models.
Goreshade does not pay focus to upkeep these spells during your first turn.
Pirate Queen Skarre Shore Leave
Models allowed: Cryx non-character bonejacks, Cryx helljacks with Amphibious, Black Ogrun Boarding
Parties, Bloodgorgers, Revenant units, Satyxis units, Necrotechs, Scrap Thralls, Skarlock Thrall, Satyxis
solos, Captain Rengrave, or General Gerlak Slaughterborn.
Tier 1:
Requirements: Only the models listed.
Benefit: Helljacks with Amphibious gain Advance Deployment.
Tier 2:
Requirements: Two or more Satyxis units.
Benefit: Models/units in this army gain Pathfinder during your first turn of the game.
Tier 3:
Requirements: Skarres battlegroup includes two or more helljacks.
Benefit: For each helljack in Skarres battlegroup, place one 4 AOE anywhere completely
within 20 of the back edge of Skarres deployment zone after terrain has been placed but
before either player deploys his/her army. The AOE is shallow water terrain. These AOEs
cannot be placed within 3 of a terrain feature.
Tier 4:
Requirements: Two or more medium-based units.
Benefit: General Gerlak Slaughterborn and medium-based units gain Advance Move. (Before
the start of the game but after both players have deployed, a model with Advance Move can
make a full advance.)

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Pirate Queen Skarre Ships in the Night (NQ37)
Models allowed: Cryx non-character warjacks, Black Ogrun Boarding Parties, Revenant units, Skarlock
Thrall, Warwitch Sirens, or Undead solos with Jack Marshal.
Tier 1:
Requirements: Only the models listed.
Benefit: This army can include non-character Sea Dog units, Freebooter warjacks, and
Mariner warjacks. These models are considered to be friendly Cryx models.
Tier 2:
Requirements: One or more Revenant units.
Benefit: Revenant units gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Three or more bonejacks with Pathfinder or Flight.
Benefit: Bonejacks with Pathfinder or Flight gain Advance Deployment.
Tier 4:
Requirements: Three or more Sea Dog units.
Benefit: Reduce the point cost of Sea Dog units by 1 point.
Skarre, Queen of the Broken Coast Merchants of Death
Models allowed: Cryx non-character warjacks, Satyxis units, or Satyxis solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Satyxis Raider units become FA U. Additionally, the FA of Satyxis Raider Captain solos
increases by +1 for every Satyxis Raider unit included.
Tier 2:
Requirements: Two or more Satyxis Raider units.
Benefit: Add an attachment to one Satyxis Raider unit free of cost. This attachment does not
count toward FA restrictions.
Tier 3:
Requirements: Satyxis Blood Hag unit attachment.
Benefit: Satyxis models/units gain Stealth during the first round of the game.
Tier 4:
Requirements: Skarres battlegroup includes two or more helljacks.
Benefit: Your deployment zone is extended 2 forward.

Page 17 of 45
Master Necrotech Mortenebra Infernal Machines
Models allowed: Cryx non-character warjacks, Deathjack, Bile Thralls, Mechanithralls, Necrosurgeon &
Stitch Thralls, Soulhunters, Bloat Thralls, Necrotechs, Scrap Thralls, or Warwitch Sirens.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Necrotech solos increases by +1 for every helljack included. Additionally,
Scrap Thrall solos gain Advance Deployment.
Tier 2:
Requirements: Two Warwitch Siren solos.
Benefit: Helljacks gain Stealth during the first round of the game.
Tier 3:
Requirements: The army does not include units.
Benefit: Reduce the point cost of helljacks by 1.
Tier 4:
Requirements: Mortenebras battlegroup includes four or more helljacks.
Benefit: Your deployment zone is extended 2 forward.
Lich Lord Terminus The Ghost Fleet
Models allowed: Cryx non-character warjacks, Deathjack, Bloodgorgers, Soulhunters, Revenant units,
Necrotechs, Scrap Thralls, Skarlock Thrall, Revenant solos, Darragh Wrathe, or General Gerlak
Slaughterborn.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Revenant Crew of the Atramentous unit by 1.
Tier 2:
Requirements: Captain Rengrave.
Benefit: Captain Rengrave and Revenant units gain +2 SPD during your first turn of the game.
Tier 3:
Requirements: Blackbanes Ghost Raiders.
Benefit: Revenant models/units gain Incorporeal during your first turn of the game.
Tier 4:
Requirements: Terminus battlegroup includes two or more helljacks with Amphibious.
Benefit: Helljacks in Terminus battlegroup with Amphibious gain Advance Deployment.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 18 of 45

Lich Lord Venethrax The Dragon Slayers


Models allowed: Cryx non-character warjacks, Black Ogrun Boarding Parties, Bloodgorgers,
Mechanithralls, Necrosurgeon & Stitch Thralls, Pistol Wraiths, Skarlock Thrall, or General Gerlak
Slaughterborn.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Seether helljacks by 1.
Tier 2:
Requirements: Two or more units.
Benefit: For each unit included in the army, place up to one 3 AOE cloud effect in play after
terrain has been placed but before either player deploys his army. These AOEs must be
placed with 20 of the back edge of Venethraxs deployment zone and remain in play for one
round. Cloud effects cannot be placed within 3 of a terrain feature. Models with Eyeless
Sight do not ignore these clouds. These cloud effects leave play after the first round of the
game.
Tier 3:
Requirements: General Gerlak Slaughterborn.
Benefit: Slaughterborn and Bloodgorgers units gain Advance Deployment.
Tier 4:
Requirements: Venethraxs battlegroup includes two or more Seether warjacks.
Benefit: Seether helljacks in Venethraxs battlegroup gain Advance Move. (Before the start of
the game but after both players have deployed, a model with Advance Move can make a full
advance.)

Witch Coven of Garlghast Machine Minds (NQ45)


Models allowed: Cryx non-character warjacks, Malice, Bile Thralls, Mechanithralls, Necrosurgeon &
Stitch Thralls, Bloat Thralls, Iorn Lich Overseers, Machine Wraiths, Necrotechs, Scrap Thralls, Skarlock
Thrall, or Warwitch Sirens.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of Iron Lich Overseers by 1. Additionally, Iron Lich Overseers can Jack
Marshal up to 3 warjacks instead of just 2.
Tier 2:
Requirements: Two or more Iron Lich Overseers.
Benefit: Reduce the point cost of bonejacks under the control of Iron Lich Overseers by 1 and
the cost of helljacks under the control of Iron Lich Overseers by 2.
Tier 3:
Requirements: Two or more Machine Wraiths.
Benefit: Machine Wraiths gain Ambush. (You can choose not to deploy these models at the
start of the game. If these models are not deployed normally, you can put them into play at
the end of any of your Control Phases after your first turn. When you do, choose any table
edge except the back of your opponents deployment zone. Place all models within 3 of the
chosen table edge.)
Tier 4:
Requirements: Two or more warjacks under the control of Iron Lich Overseer solos.
Benefit: Each model in your army with Soul Taker gains 1 soul token at the start of your first
turn.

Witch Coven of Garlghast Auguries of War


Models allowed: Cryx non-character warjacks, Deathjack, Bane Knights, Satyxis Blood Witches,
Soulhunters, The Withershadow Combine, Necrotechs, Scrap Thralls, Pistol Wraiths, Skarlock Thrall,
Warwitch solos, or Darragh Wrathe.
Tier 1:
Requirements: Only the models listed.
Benefit: Soulhunter units become FA 2. Additionally, the FA of Warwitch Sirens increases by
+1 for every helljack included.
Tier 2:
Requirements: Darragh Wrathe.
Benefit: Soulhunter models each begin with one soul token.
Tier 3:
Requirements: The Withershadow Combine.
Benefit: You can redeploy one model/unit after both players have deployed but before the
first players first turn. The redeployed models must be placed on the table in a location they
could have been deployed initially.
Tier 4:
Requirements: The Covens battlegroup includes three or more helljacks.
Benefit: Up to one helljack gains Advance Deployment for each Warwitch Siren solo in the
army.

Lord Exhumator Scaverous Funeral Rites


Models allowed: Cryx non-character warjacks, Deathjack, Erebus, Mechanithralls, Necrosurgeon & Stitch
Thralls, Cryx units with Magic Ability, Necrotechs, Scrap Thralls, Skarlock Thrall, Cryx solos with Magic
Ability, Wraith solos, or Wraith Engine.
Tier 1:
Requirements: Only the models listed.
Benefit: For every helljack in the army, add one Necrotech solo to the army free of cost.
These solos ignore FA restrictions. Free Scrap Thralls are not included along with the
Necrotech.
Tier 2:
Requirements: The Withershadow Combine
Benefit: Models in this army with Soul Taker each begin with one soul token.
Tier 3:
Requirements: One or more Wraith Engine battle engines
Benefit: Wraith solos in the army gain Advance Deployment.
Tier 4:
Requirements: Scaverous battlegroup includes Erebus.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Retribution of Scyrah
Adeptis Rahn Charge of the Battle Mages
Models allowed: Non-character Retribution warjacks, Discordia, Houseguard units, House Shyeel Battle
Mage units, Arcanist solos, or House Shyeel Battle Mage Magister solos.
Tier 1:
Requirements: Only the models listed above.
Benefit: House Shyeel Battle Mage units in the army become FA U. Additionally, the FA of
House Shyeel Magister solos in the army increases by +1 for each Battle Mage unit included.
Tier 2:
Requirements: Two or more heavy warjacks.
Benefit: Add one Arcanist solo to the army free of cost. This model does not count toward FA
restrictions.
Tier 3:
Requirements: Three or more House Shyeel Magister solos.
Benefit: House Shyeel Battle Mage units and House Shyeel Battle Mage Magister solos in the
army gain Advance Move. Models with Advance Move can make a full advance after both
players have deployed but before the first players turn.
Tier 4:
Requirements: Four or more House Shyeel Battle Mage units.
Benefit: Friendly models/units can begin the game affected by Rahns upkeep spells. These
spells and their targets must be declared before either player sets up models. Rahn does not
pay focus to upkeep these spells during your first turn.
Adeptis Rahn Fires From On High (NQ44)
Models allowed: Non-character Retribution warjacks with Field Dependent, Discordia, House Shyeel
units, Houseguard units, Stormfall Archers, Arcanist solos, House Shyeel solos, Eiryss, Angel of
Retribution, or Sylys Wyshnalyrr, the Seeker.
Tier 1:
Requirements: Only the models listed above.
Benefit: Increase the FA of non-character House Shyeel units and solos by 1.
Tier 2:
Requirements: One or more Hyperion colossals.
Benefit: Heavy warjacks and colossal gain +2 SPD during your first turn of the game.
Tier 3:
Requirements: One or more Stormfall Archers units.
Benefit: Stormfall Archers gain Advance Deployment.
Tier 4:
Requirements: Two or more solos with Magic Ability.
Benefit: Reduce the point cost of warjacks with an Arc Node by 1.

Page 19 of 45
Dawnlord Vyros Legions of the Dawn
Models allowed: Non-character Retribution warjacks, Dawnguard units, Stormfall Archer units, Arcanist
solos, or Dawnguard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Dawnguard Invictor and Dawnguard Sentinel units in the army become FA U.
Additionally, the FA of Dawnguard Scyir solos in the army increases by +1 for each Dawnguard
Sentinel or Dawnguard Invictor unit included.
Tier 2:
Requirements: Two or more Dawnguard Sentinel units.
Benefit: Add a unit attachment to one Dawnguard Sentinel unit in the army free of cost. This
unit attachment ignores FA restrictions.
Tier 3:
Requirements: One Dawnguard Destor unit and one or more Dawnguard Destor Thane solos.
Benefit: You gain +1 on your starting game roll.
Tier 4:
Requirements: Vyros battlegroup includes two or more heavy warjacks.
Benefit: Your deployment is extended 2 forward.

Dawnlord Vyros The Dawns Talon (NQ35)


Models allowed: Non-character Retribution warjacks with Field Dependent, Small-based Dawnguard
units, Houseguard units, Arcanist solos, Dawnguard solos, or Houseguard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of non-character Dawnguard units and solos by 1.
Tier 2:
Requirements: Vyros battlegroup includes two or more heavy warjacks.
Benefit: Reduce the point cost of heavy warjacks in Vyros battlegroup by 1.
Tier 3:
Requirements: Two or more units.
Benefit: For every two units in the army, one heavy warjack in Vyros battlegroup gains
Advance Move. (Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)
Tier 4:
Requirements: The army includes at least four warjacks.
Benefit: Each warjack in Vyros battlegroup is automatically allocated 1 focus point at the
start of your first Control Phase. This focus is in addition to any points Vyros allocates.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Vyros, Incissar of the Dawnguard Guardians of the Gate
Models allowed: Retribution non-character myrmidons with force field damage boxes, Dawnguard units,
Arcanists, or Dawnguard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Dawnguard Destor units in the army become FA U. Additionally, reduce the point
cost of Dawnguard Destor units by 1.
Tier 2:
Requirements: One or more Dawnguard Sentinel units.
Benefit: Dawnguard Sentinel units gain Advance Deployment.
Tier 3:
Requirements: One or more Dawnguard Destor Thane solos.
Benefit: Dawnguard Destor units and solos gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Vyros battlegroup includes one or more heavy warjacks.
Benefit: During your first Control Phase of the game, your warjacks are each allocated 1 focus
point.
Kaelyssa, Nights Whisper Shadows of Retribution
Models allowed: Non-character Retribution warjacks, Mage Hunter units, Arcanist solos, Ghost Sniper
solos, or Mage Hunter solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Mage Hunter Strike Force units in the army become FA U.
Tier 2:
Requirements: Two or more Mage Hunter Strike Force units.
Benefit: Add a unit attachment to one Mage Hunter Strike Force unit in the army free of cost.
This unit attachment ignores FA restrictions.
Tier 3:
Requirements: Four or more Mage Hunter solos.
Benefit: You can redeploy any one Mage Hunter model/unit after both players have deployed
but before the first players first turn. The redeployed models must be placed on the table in
a location they could have been deployed initially.
Tier 4:
Requirements: Kaelyssas battlegroup includes three or more warjacks.
Benefit: Your deployment is extended 2 forward.

Page 20 of 45
Garryth, Blade of Retribution - Assassins
Models allowed: Non-character Retribution warjacks, Mage Hunter units, Mage Hunter Assassin solos,
or Nayl.
Tier 1:
Requirements: Only the models listed.
Benefit: Mage Hunter Strike Force units in the army become FA U. Additionally, the FA of
Mage Hunter Assassin solos in the army increases by +1 for each Mage Hunter Strike Force
unit included.
Tier 2:
Requirements: Three or more Mage Hunter Assassin solos.
Benefit: You gain +1 on your starting game roll.
Tier 3:
Requirements: Three Mage Hunter Strike Force units each with a Soulless Escort weapon
attachment.
Benefit: Add Nayl to the army free of cost.
Tier 4:
Requirements: Garryths battlegroup includes only light warjacks.
Benefit: Models in Garryths battlegroup gain Advance Deployment.
Ravyn, Eternal Light Will of the Nine Voices
Models allowed: Non-character Retribution warjacks, Dawnguard Invictor units, Mage Hunter units,
Stormfall Archer units, Mage Hunter solos, or the Fane Knight Skyreth Issyen.
Tier 1:
Requirements: Only the models listed.
Benefit: Mage Hunter Strike Force units and Mage Hunter Strike Force unit attachments in
the army become FA U.
Tier 2:
Requirements: Three or more Mage Hunter Strike Force units.
Benefit: Add one Mage Hunter solo to the army free of cost. This model is subject to FA
restrictions.
Tier 3:
Requirements: Fane Knight Skyreth Issyen and Narn.
Benefit: You gain +1 on your starting game roll.
Tier 4:
Requirements: Ravyns battlegroup includes two or more Phoenix warjacks.
Benefit: Each warjack in Ravyns battlegroup is automatically allocated 1 focus point at the
start of your first Control Phase. This focus is in addition to any points Ravyn allocates.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 21 of 45

Lord Arcanist Ossyan The Hour of War


Models allowed: Retribution non-character myrmidons without force field damage boxes, Hypnos,
Stormfall Archer, Houseguard units, House Vyre units, Arcanist, Ghost Sniper, Sylys Wyshnalyrr, The
Seeker, or Arcantrik Force Generator.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game. Additionally, increase the FA of
Arcanist solos by +1 for each myrmidon in Ossyans battlegroup.
Tier 2:
Requirements: Two or more Houseguard Riflemen units.
Benefit: Add an attachment to one Houseguard Rifleman unit free of cost. This attachment
does not count toward FA restriction.
Tier 3:
Requirements: Two or more Arcanist solos.
Benefit: For each Arcanist solo in the army, one myrmidon in Ossyans battlegroup gains
Advance Move. (Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)
Tier 4:
Requirements: Ossyans battlegroup includes Hypnos.
Benefit: Friendly model/units can begin the game affected by Ossyans upkeep spells. These
spells and their targets must be declared before either player sets up models. Ossyan does
not pay focus to upkeep these spells during your first turn.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Convergence of Cyriss
Aurora, Numen of Aerogenesis Maidens of Gears
Models allowed: Convergence non-character vectors, Optifex units, units with Flight, Optifex solos,
Servitor solos, Steelsoul Protector solos, or solos with Flight.
Tier 1:
Requirements: Only the models listed above.
Benefit: Increase the FA of Clockwork Angel units and Steelsoul Protectors by 2.
Tier 2:
Requirements: Three or more Clockwork Angel units.
Benefit: Clockwork Angel units gain Stealth during the first round of the game.
Tier 3:
Requirements: One or more Steelsoul Protector solos.
Benefit: Steelsoul Protectors gain Advance Deployment.
Tier 4:
Requirements: Auroras battlegroup includes two or more heavy vectors.
Benefit: Heavy vectors in Auroras battlegroup gain Advance Move. (Before the start of the
game but after both players have deployed, a model with Advance Move can make a full
advance.)
Axis, the Harmonic Enforcer Sustained Attack
Models allowed: Convergence non-character vectors without ranged weapons, small-based units, or
Enigma Foundries.
Tier 1:
Requirements: Only the models listed above.
Benefit: Enigma Foundries are FA 4.
Tier 2:
Requirements: Two or more Enigma Foundries.
Benefit: Reduce the point cost of Enigma Foundries by 1.
Tier 3:
Requirements: Three or more Clockwork Vessel units.
Benefit: Clockwork Vessel units gain Advance Deployment.
Tier 4:
Requirements: Two or more heavy vectors.
Benefit: For each heavy vector in Axis battlegroup, place a heavy warjack wreck marker
anywhere within 20 of the back edge of Axis deployment zone after terrain has been placed
but before either player deploys his army. Wreck markers cannot be placed within 3 of a
terrain feature or another wreck marker.

Page 22 of 45
Iron Mother Directrix & Exponent Servitors Carrier Group
Models allowed: Convergence non-character vectors, Optifex units, Servitor solos, Steelsoul Protector
solos, or Transfinite Emergence Projector.
Tier 1:
Requirements: Only the models listed above.
Benefit: Increase the FA of Servitor solos by 1.
Tier 2:
Requirements: One or more Optifex Directive units.
Benefit: Vectors in the army gain Pathfinder during your first turn of the game.
Tier 3:
Requirements: Three or more groups of Servitor solos.
Benefit: Servitor solos gain Advance Deployment.
Tier 4:
Requirements: One or more Prime Axioms.
Benefit: During your first turn, when a Prime Axiom uses Launch Servitor you can place up to
three Servitor solos instead of placing one.
Father Lucant, Divinity Architect Iron Giants
Models allowed: Convergence non-character vectors, medium- and large-based units, or medium- and
large-based solos.
Tier 1:
Requirements: Only the models listed above.
Benefit: Increase the FA of units with Construct by 1.
Tier 2:
Requirements: One or more Clockwork Vessel units with a ranged attack.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Two or more Clockwork Vessel units without a ranged attack.
Benefit: One Clockwork Vessel unit without a ranged attack gains Advance Deployment.
Tier 4:
Requirements: Father Lucants battlegroup includes three or more heavy vectors.
Benefit: Reduce the point cost of SPD 4 vectors by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 23 of 45

Forge Master Syntherion The Great Machine


Models allowed: Convergence non-character vectors, Optifex units, Optifex solos, Servitor solos, or
Transfinite Emergence Projector.
Tier 1:
Requirements: Only the models listed above.
Benefit: Algorithmic Dispersion Optifex solos gain Advance Deployment.
Tier 2:
Requirements: Corollary.
Benefit: Reduce the cost of Syntherions spells by 1 during your first turn of the game.
Tier 3:
Requirements: One or more Optifex Directive units.
Benefit: For each Optifex Directive unit in the army, the Corollary begins the game with 1
focus point (to a maximum of 3).
Tier 4:
Requirements: Five or more vectors.
Benefit: Add a Galvanizer to Syntherions battlegroup free of cost.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Mercenaries
Ashlynn dElyse Viva La Rsistance
Models allowed: Mercenary non-character warjacks, Precursor Knights, Captain Sam MacHorne &The
Devil Dogs, Dannon Blythe & Bull, Anastasia di Bray, Gorman di Wulfe, Harlan Versh, Madelyn Corbeau,
Rhupert Carvolo, Rutger Shaw, or Taryn di la Rovissi.
Tier 1:
Requirements: Only the models listed.
Benefit: This army can include non-character Cygnar Arcane Tempest Gun Mage units and
Cygnar Gun Mage Captain Adept solos. These units are considered to be friendly Mercenary
modes instead of Cygnar models and can include attachments.
Tier 2:
Requirements: Anastasia di Bray and Taryn di la Rovissi.
Benefit: You can redeploy solos after both players have deployed but before the first players
first turn. The redeployed models must be placed on the table in a location they could have
been deployed initially.
Tier 3:
Requirements: Ashlynns battlegroup includes two or more Vanguard warjacks.
Benefit: Models in Ashlynns battlegroup gain Advance Deployment.
Tier 4:
Requirements: Two Arcane Tempest Gun Mage units.
Benefit: Add a unit attachment to one Arcane Tempest Gun Mage unit free of cost. This unit
attachment ignores FA restrictions.
Fiona the Black Devil to Pay
Models allowed: Mercenary non-character warjacks, Press Gangers, Sea Dog Crews, Mercenary
Thamarite units, Croes Cutthroats, Mercenary Thamarite solos, Doc Killingsworth, or Kell Bailoch.
Tier 1:
Requirements: Only the models listed.
Benefit: All units in the army are cultists. (Fiona can still gain only 1 focus point from cultists
each turn regardless of how many are in her proximity.)
Tier 2:
Requirements: Two or more Sea Dog Crew units.
Benefit: You can redeploy one model/unit for each Sea Dog Crew unit in the army after both
players have deployed but before the first players first turn. The redeployed models must be
placed on the table in a location they could have been deployed initially.
Tier 3:
Requirements: Four or more units.
Benefit: Friendly models/units can begin the game affected by Fionas upkeep spells. These
spells and their targets must be declared before either player sets up models. Fiona does not
pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Two or more warjacks in Fionas battlegroup have Amphibious.
Benefit: Models in Fionas battlegroup gain Stealth during the first round of the game.

Page 24 of 45
Gorten Grundback The Hammerfall Irregulars
Models allowed: Mercenary Rhulic non-character warjacks, Rhulic Mercenary units, Rhulic Mercenary
solos, or Brun & Lug.
Tier 1:
Requirements: Only the models listed.
Benefit: Hammerfall High Shield Gun Corps units become FA U. Additionally, the FA of Ogrun
Bokur solos increases by +1 for every unit included.
Tier 2:
Requirements: Two or more Hammerfall High Shield Gun Corps units.
Benefit: Add a unit attachment to one Hammerfall High Shield Gun Corps unit free of cost.
This unit attachment ignores FA restrictions.
Tier 3:
Requirements: Gortens battlegroup includes four or more warjacks.
Benefit: Warjacks in Gortens battlegroup gain Advance Move. (Before the start of the game
but after both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Four or more units.
Benefit: Hammerfall High Shield Gun Corps units gain Advance Deployment.
Drake MacBain Soldiers of Fortune
Models allowed: Mercenary non-character warjacks, Steelhead units, Alexia Ciannor &The Risen,
Captain Sam MacHorne & The Devil Dogs, Croes Cutthroats, Dannon Blythe & Bull, Alten Ashley,
Gorman di Wulfe, Kell Bailoch, Orin Midwinter, Rhupert Carvolo, Rutger Shaw, Stannis Brocker, Taryn di
la Rovissi, or Thor Steinhammer.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of character units in this army by 1.
Tier 2:
Requirements: Two or more Steelhead Halberdier units.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Four or more solos.
Benefit: Friendly models/units can begin the game affected by MacBains upkeep spells.
These spells and their targets must be declared before either player sets up models. MacBain
does not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: MacBains battlegroup includes two or more Nomad warjacks.
Benefit: Warjacks in MacBains battlegroup gain Advance Move. (Before the start of the game
but after both players have deployed, a model with Advance Move can make a full advance.)

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Durgen Madhammer Shock & Awe
Models allowed: Mercenary Rhulic non-character heavy warjacks, Rhulic Mercenary units, Ogrun Bokurs,
Gudrun the Wanderer, or Thor Steinhammer.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Horgenhold Artillery Corps units in the army increases by +1 for each
Horgenhold Forge Guard unit included. Additionally, reduce the point cost of Ghordson
Avalancher warjacks by 1.
Tier 2:
Requirements: Two Horgenhold Forge Guard units.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Herne & Jonne.
Benefit: Herne & Jonne and Horgenhold Artillery Corps units gain Advance Move. (Before the
start of the game but after both players have deployed, a model with Advance Move can
make a full advance.)
Tier 4:
Requirements: Durgens battlegroup includes three or more heavy warjacks.
Benefit: Your deployment zone is extended 2 forward.
Magnus the Traitor Most Wanted
Models allowed: Mercenary non-character warjacks, Idrian Skirmishers, Steelhead units, Greygore
Boomhowler & Company, Croes Cutthroats, Gorman di Wulfe, Kell Bailoch, Orin Midwinter, Saxon Orrik,
or Steelhead solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Renegade warjack by 1. Additionally, this army can
include one Cygnar Long Gunner Infantry unit or one Cygnar Trencher Infantry unit. This unit
is considered to be a friendly Mercenary unit instead of a Cygnar unit and can include
attachments.
Tier 2:
Requirements: Two or more Steelhead units.
Benefit: Small-based Steelhead units gain Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Magnus battlegroup includes three or more warjacks.
Benefit: For each warjack in Magnus battlegroup, place one wreck marker of the
corresponding size anywhere within 20 of the back edge of Magnus deployment zone after
terrain has been placed but before either player deploys his army. Wreck markers cannot be
placed within 3 of a terrain feature or another wreck marker.
Tier 4:
Requirements: Magnus battlegroup includes two Renegade warjacks.
Benefit: Models in Magnus battlegroup can begin the game affected by his upkeep spells.
These spells and their targets must be declared before either player sets up models.

Page 25 of 45
Magnus the Warlord Magnus Agenda
Models allowed: Mercenary non-character warjacks, Idrian Skirmishers, Steelhead units, Greygore
Boomhowler & Company, Croes Cutthroats, Gorman di Wulfe, Kell Bailoch, Orin Midwinter, Saxon Orrik,
or Steelhead solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Mangler warjack by 1. Additionally, this army can
include one Cygnar Long Gunner Infantry unit or one Cygnar Trencher Infantry unit. This unit
is considered to be a friendly Mercenary unit instead of a Cygnar unit and can include
attachments.
Tier 2:
Requirements: Croes Cutthroats.
Benefit: You can redeploy one unit/model after both players have deployed but before the
first players first turn. The redeployed models must be placed on the table in a location they
could have been deployed initially.
Tier 3:
Requirements: Two or more Idrian Skirmisher units.
Benefit: Models/units in this army gain Pathfinder during your first turn of the game.
Tier 4:
Requirements: Magnus battlegroup includes two or more Mangler warjacks.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Magnus the Warlord Bad Seeds (NQ36)
Models allowed: Renegade and Talon light warjacks, Mangler, Mule, Rover, and Nomad heavy warjacks,
Kell Bailoch, Orin Midwinter, or Saxon Orrik.
Tier 1:
Requirements: Only the models listed.
Benefit: Magnus battlegroup can include Charger and Sentinel light warjacks and up to one
Defender heavy warjack. This army can include Sword Knight, Ranger, and Trencher units and
Sword Knight, Ranger, and Trencher non-character solos. These models are considered to be
friendly Mercenary models instead of Cygnar models and can include attachments.
Tier 2:
Requirements: One or more Ranger units.
Benefit: Add Kell Bailoch to the army free of cost.
Tier 3:
Requirements: Orin Midwinter and three or more warjacks.
Benefit: Warjacks in Magnus battlegroup are each allocated one focus point at the start of
your first Control Phase of the game.
Tier 4:
Requirements: Saxon Orrik and one or more Sword Knight units.
Benefit: Saxon Orrik and one Sword Knight unit without a Jack-Marshaled warjack gain
Ambush. If these models ambush, they must be placed during the same control phase. (You
can choose not to deploy these models at the start of the game. If these models are not
deployed normally, you can put them into play at the end of any of your Control Phases after
your first turn. When you do, choose any table edge except the back of your opponents
deployment zone. Place all models within 3 of the chosen table edge.)
Captain Bartolo Montador Rough Seas
Models allowed: Mercenary non-character warjacks with ranged weapons, Press Gangers, Sea Dog Deck
Guns, Sea Dog Crews, Bloody Bradigan, Dirty Meg, Doc Killingsworth, or Master Gunner Dougal
MacNaile.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Sea Dog Deck Gun units increases by +1 for each Press Gang or Sea Dog
Crew unit included. Additionally, reduce the point cost of Mariner warjacks by 1.
Tier 2:
Requirements: Two or more Press Gang units.
Benefit: Press Ganger units gain Stealth during the first round of the game.
Tier 3:
Requirements: Master Gunner Dougal MacNaile.
Benefit: Sea Dog Deck Gun units gain Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Montadors battlegroup includes three or more heavy warjacks.
Benefit: Your deployment zone is extended 2 forward.

Page 26 of 45
Captain Phinneus Shae A Pirates Life
Models allowed: Mercenary non-character warjacks, Sea Dog units, Lady Aiyana & Master Holt, Bosun
Grogspar, Dirty Meg, Doc Killingsworth, First Mate Hawk or Lord Rockbottom.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of solos in this army by 1.
Tier 2:
Requirements: Mr. Walls.
Benefit: Models/units in this army gain Pathfinder during your first turn of the game.
Tier 3:
Requirements: The Commodore Cannon & Crew.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Shaes battlegroup includes three or more warjacks.
Benefit: Models in Shaes battlegroup gain +2 SPD during your first turn of the game.
Captain Phinneus Shae Agents of Jhord
Models allowed: Mercenary non-character warjacks, Hammerfall High Shield Gun Corps, Lady Aiyana &
Master Holt, Ogrun Assault Corps, Press Gangers, Sea Dog Crew, Bosun Grogspar, Doc Killingsworth, First
Mate Hawk, Lord Rockbottom, Ogrun Bokur, or Thor Steinhammer.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Ogrun Assault Corps units by 1.
Tier 2:
Requirements: One or more units of Hammerfall High Shield Gun Corps and one or more
Rhulic heavy warjacks.
Benefit: Add a Hammerfall High Shield Gun Corps Officer and Standard unit attachment to a
Hammerfall High Shield Gun Corps unit free of cost. This attachment does not count toward
FA restrictions.
Tier 3:
Requirements: Three or more character solos.
Benefit: For each character solo included in the army, one Rhulic model/unit gains Advance
Deployment.
Tier 4:
Requirements: Shaes battlegroup includes two or more warjacks with the Amphibious
ability.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 27 of 45

Captain Damiano Free Company


Models allowed: Mercenary non-character warjacks, Rocinante, Steelhead units, or Steelhead solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Steelhead Heavy Cavalry units in this army become FA 2. Additionally, reduce the
point cost of Steelhead Heavy Cavalry units by 1.
Tier 2:
Requirements: Three or more Steelhead units.
Benefit: Your deployment zone is extended 2 forward.
Tier 3:
Requirements: Stannis Brocker.
Benefit: Place Stannis Brocker and Steelhead Heavy Cavalry units after normal deployment.
These models are placed at the same time as your models with Advance Deployment (if any).
These models must be placed within your normal deployment zone.
Tier 4:
Requirements: Damianos battlegroup includes Rocinante.
Benefit: Friendly models/units can begin the game affected by Damianos upkeep spells.
These spells and their targets must be declared before either player sets up models. Damiano
does not pay focus to upkeep these spells during your first turn.
General Ossrum State of War
Models allowed: Mercenary Rhulic non-character warjacks, Mercenary Rhulic units, Mercenary Rhulic
solos.
Tier 1:
Requirements: Only the models listed.
Benefit: One unit in this army gains Advance Deployment.
Tier 2:
Requirements: Two or more units with ranged weapons.
Benefit: For every two units in the army, place one trench template anywhere completely
within 20 of the back edge of Ossrums deployment zone after terrain has been placed but
before either player deploys his/her army. Trench templates cannot be placed within 3 of
another terrain feature but can be placed within 3 of each other.
Tier 3:
Requirements: Two or more solos.
Benefit: Friendly models/units can begin the game affected by Ossrums upkeep spells. These
spells and their targets must be declared before either player sets up models. Ossrum does
not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Ossrums battlegroup includes three or more warjacks.
Benefit: Warjacks in Ossrums battlegroup gain +2 SPD during your first turn of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Trollbloods
Grim Angus Headhunters
Models allowed: Trollblood non-character warbeasts with ranged weapons, Trollkin Scouts, Pyg units,
Dannon Blythe & Bull, Trollkin Skinner, or Alten Ashley.
Tier 1:
Requirements: Only the models listed.
Benefit: Trollkin Scout units become FA U. The FA of Trollkin Skinner solos by +1 for each unit
included.
Tier 2:
Requirements: Dannon Blythe & Bull.
Benefit: Dannon Blythe & Bull gain Advance Deployment.
Tier 3:
Requirements: Two or more units.
Benefit: For every two units in the army, place one 4 AOE forest template anywhere
completely within 20 of the back edge of Grims deployment zone after terrain has been
placed but before either player deploys his army. Forest templates cannot be placed within
3 of another terrain feature include other forest templates.
Tier 4:
Requirements: Grims battlegroup includes three or more warbeasts.
Benefit: Models in Grims battlegroup gain Prowl during the first round of the game. (Models
with Prowl gain Stealth while within terrain that provides concealment, the AOE of a spell that
provides concealment, or the AOE of a cloud effect.)
Hunters Grim Hunting Party
Models allowed: Trollblood non-character warbeasts, Pyg Bushwhackers, Thumper Crews, Trollkin
Highwaymen, Trollkin Scouts, Trollkin Sluggers, or Fell Caller solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the cost of Thumper Crew units by 1. For each non-Thumper Crew unit in the
army, increase the FA of Thumper Crews by 1.
Tier 2:
Requirements: One or more Trollkin Scout units.
Benefit: Trollkin Scout units gain Ambush. (You can choose not to deploy a unit with Ambush
at the start of the game. If it is not deployed normally, you can put it into play at the end of
any of your Control Phases after your first turn. When you do, choose any table edge except
the back of your opponents deployment zone. Place the models in the unit within 3 of the
chosen table edge.)
Tier 3:
Requirements: Three or more light warbeasts.
Benefit: Light warbeasts gain Advance Deployment.
Tier 4:
Requirements: One or more Pyg Bushwhacker units.
Benefit: Your deployment zone is extended 2 forward.

Page 28 of 45
Grissel Bloodsong, Fell Caller Blood of Bragg
Models allowed: Trollblood non-character light warbeasts, Krielstone Bearer & Stone Scribes, Kriel
Warriors, Scattergunners, Thumper Crew, Trollkin Sluggers, Pyg units, Fell Caller Hero, Troll Whelps, or
Alten Ashley.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Fell Caller Hero solos by 1. Additionally, up to one warbeast
in Bloodsongs battlegroup gains Advance Move for each Fell Caller Hero solo in the army.
(Before the start of the game but after both players have deployed, a model with Advance
Move can make a full advance.)
Tier 2:
Requirements: Two or more Kriel Warrior units.
Benefit: All Kriel Warrior units can be affected by Bloodsongs fell call Hoof It during your first
turn of the game. Bloodsong can still make a fell call that turn normally.
Tier 3:
Requirements: Two or more Pyg units.
Benefit: Pyg units can be redeployed after both players have deployed but before the first
players first turn. The redeployed models must be placed on the table in a location they
could have been deployed initially.
Tier 4:
Requirements: Bloodsongs battlegroup includes three or more warbeasts.
Benefit: Your deployment zone is extended 2 forward.
Grissel Bloodsong, Marshal of the Kriels Blockade Runners
Models allowed: Troll Axer, Troll Bouncer, Troll Impaler, Dire Troll Blitzer, Dire Troll Bomber, Dire Troll
Mauler, Kriel Warriors, Pyg Bushwackers, Trollkin Long Riders, Sons of Bragg, Troll Whelps, Horthol, Long
Rider Hero, or Trollkin War Wagons.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of cavalry models by 1.
Tier 2:
Requirements: Horthol, Long Rider Hero.
Benefit: You gain +1 on your starting roll of the game.
Tier 3:
Requirements: Sons of Bragg
Benefit: One medium-based unit gains Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Bloodsongs battlegroup includes three or more warbeasts.
Benefit: Warbeasts in Bloodsongs battlegroup gain +2 SPD during your first turn of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Hoarluk Doomshaper, Shaman of the Gnarls Runes of War
Models allowed: Trollblood non-character warbeasts, Mulg the Ancient, Krielstone Bearer & Stone
Scribes, Trollkin Runeshapers, Stone Scribe Chronicler, Trollkin Runebearer, Troll Whelps, or Janissa
Stonetide.
Tier 1:
Requirements: Only the models listed.
Benefit: Trollkin Runeshaper units become FA U. Additionally, reduce the point cost of
Trollkin Runeshaper units by 1.
Tier 2:
Requirements: Janissa Stonetide.
Benefit: The Krielstone Bearer & Stone Scribe unit Leader begins the game with 1 fury point
for each Runeshaper unit or solo in the army. (If the number of fury points exceeds the
maximum of the Fury Vault ability, additional fury points are lost.)
Tier 3:
Requirements: Two or more Runeshaper units.
Benefit: For every two Trollkin Runeshaper units in the army, place one wall template
anywhere completely within 20 of the back edge of Doomshapers deployment zone after
terrain has been placed but before either player deploys his army. The wall is a linear
obstacle that grants cover. Wall templates cannot be placed within 3 of another terrain
feature including another wall template.
Tier 4:
Requirements: Doomshapers battlegroup includes two or more Dire Trolls.
Benefit: Your deployment zone is extended 2 forward.
Hoarluk Doomshaper, Rage of Dhunia Unbridled Fury
Models allowed: Trollblood non-character Dire Trolls, Mulg the Ancient, Trollkin Scouts, Trollkin
Champions, Trollkin Skinner, Trollkin Runebearer, or Troll Whelps.
Tier 1:
Requirements: Only the models listed.
Benefit: The FA of Troll Whelp solos increases by +1 for each Dire Troll in the army.
Tier 2:
Requirements: Two or more units.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Ten or more Troll Whelp solos.
Benefit: Heavy warbeasts gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Doomshapers battlegroup includes Mulg the Ancient.
Benefit: Reduce the point cost of heavy warbeasts by 1.

Page 29 of 45
Captain Gunnbjorn The Big Bang
Models allowed: Troll Bouncer, Trollblood non-character warbeasts with ranged weapons, Trollblood
units with ranged weapons, Troll Whelps, or Trollblood solos with ranged weapons.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Dire Troll Blitzer and Dire Troll Bomber warbeast by 1.
Tier 2:
Requirements: Two or more units.
Benefit: For every two units in the army, place one trench template anywhere completely
within 20 of the back edge of Gunnbjorns deployment zone after terrain has been placed
but before either player deploys his army. Trench templates cannot be placed within 3 of
another terrain feature, but can be placed within 3 of each other.
Tier 3:
Requirements: Two Thumper Crew units.
Benefit: Thumper Crew units gain Advance Deployment.
Tier 4:
Requirements: Gunnbjorns battlegroup includes three or more heavy warbeasts.
Benefit: Models in Gunnbjorns battlegroup gain +2 SPD during your first turn of the game.
Borka Kegslayer Drunk and Disorderly
Models allowed: Troll Axer, Troll Bouncer, Troll Impaler, Winter Troll, non-character Dire Trolls, Rk,
Long Riders, Trollkin Champions, Trollkin Fennblades, Trollkin Scouts, Fell Caller Hero, Stone Scribe
Chronicler, Trollkin Champion Hero, Trollkin Skinner, or Troll Whelps.
Tier 1:
Requirements: Only the models listed.
Benefit: Models/units gain Pathfinder during your first turn of the game.
Tier 2:
Requirements: One or more Trollkin Scout units.
Benefit: Up to one warbeast gains Advance Deployment for each Trollkin Scout unit in the
army.
Tier 3:
Requirements: Skaldi Bonehammer.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Borkas battlegroup includes two or more Winter Troll warbeasts.
Benefit: Reduce the point cost of Winter Trolls by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Borka Kegslayer Family Reunion (NQ 38)
Models allowed: Trollblood non-character warbeasts with one or more melee weapons with Open Fist,
Rk, Krielstone Bearer & Stone Scribes, Trollkin Champions, Trollkin Sluggers, Trollkin Champion solos,
Stone Scribe Chronicler, or Trollkin War Wagons.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of Trollkin Champions and Trollkin Slugger units and solos by 1.
Additionally, this army can include Greygore Boomhowler & Co. and Gudrun the Wanderer.
These models are considered to be friendly Trollblood models.
Tier 2:
Requirements: Two or more Trollkin Champion Heroes.
Benefit: For each Trollkin Champion Hero in the army, one unit in the army gains Advance
Move. (Before the start of the game but after both players have deployed, a model with
Advance Move can make a full advance.)
Tier 3:
Requirements: The army includes a Stone Scribe Chronicler.
Benefit: The army gains Tale of Mist during the first round of the game. (Models with Tale of
Mist gain concealment and Feign Death. A model with Feign Death cannot be targeted by
ranged or magic attacks while knocked down.)
Tier 4:
Requirements: Three or more Trollkin Champions and/or Trollkin Sluggers units.
Benefit: Reduce the point cost of Trollkin Champions units and Trollkin Sluggers units by 1.
Madrak Ironhide, Thornwood Chieftain War Party
Models allowed: Trollblood non-character warbeasts, Krielstone Bearer & Stone Scribes, Kriel Warriors,
Pyg Bushwhackers, Scattergunners, Trollkin Fennblades, Fell Caller Hero, Stone Scribe Chronicler, Trollkin
Runebearer, or Troll Whelps.
Tier 1:
Requirements: Only the models listed.
Benefit: Kriel Warrior units and attachments become FA U.
Tier 2:
Requirements: Two or more Kriel Warrior units.
Benefit: Add one Kriel Warrior unit attachment to the army free of cost. This unit attachment
does not count toward FA restrictions.
Tier 3:
Requirements: Two Pyg Bushwhacker units.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Madraks battlegroup includes at least one Troll Axer and one Troll Impaler.
Benefit: Models in Madraks battlegroup gain +2 SPD during your first turn of the game.

Page 30 of 45
Madrak Ironhide, World Ender End Times
Models allowed: Trollblood non-character warbeasts, Kriel Warriors, Long Riders, Trollkin Champions,
Trollkin Fennblades, Trollkin Champion Hero, Trollkin Runebearer, Troll Whelps, or Long Rider solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Long Rider units become FA 2.
Tier 2:
Requirements: Two Trollkin Fennblade units.
Benefit: Add a unit attachment to one Trollkin Fennblade unit free of cost. This unit
attachment ignores FA restrictions.
Tier 3:
Requirements: Horthol, Long Rider Hero.
Benefit: Place Long Rider models after normal deployment. These models are placed at the
same time as your models with Advance Deployment (if any). These models must be placed
within your normal deployment zone.
Tier 4:
Requirements: Madraks battlegroup includes two or more heavy warbeasts.
Benefit: Heavy warbeasts in Madraks battlegroup gain Advance Move. (Before the start of
the game but after both players have deployed, a model with Advance Move can make a full
advance.)
Calandra Truthsayer, Oracle of the Glimmerwood Children of Dhunia
Models allowed: Trollblood non-character light warbeasts, Earthborn Dire Trolls, Krielstone Bearer &
Stone Scribes, Kriel Warriors, Trollkin Scattergunners, Trollkin Scouts, Pyg units, Fell Caller Hero, Stone
Scribe Chronicler, Trollkin Runebearer, or Troll Whelps.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game.
Tier 2:
Requirements: Two or more Trollkin solos.
Benefit: For every two solos in the army, one Trollkin units gains +2 SPD during your first turn
of the game.
Tier 3:
Requirements: One or more Trollkin Scout or Pyg units.
Benefit: Up to one warbeast gains Advance Deployment for each Trollkin Scout or Pyg unit in
the army.
Tier 4:
Requirements: Truthsayers battlegroup includes two or more Earthborn Dire Trolls.
Benefit: Reduce the point cost of Earthborn Dire Troll warbeasts by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 31 of 45

Calandra Truthsayer, Oracle of the Glimmerwood Evolutionary Elementalism (NQ 49)


Models allowed: Pyre Trolls, Slag Trolls, Storm Trolls, Winter Trolls, Mountain Kings, Krielstone Bearer &
Stone Scribes, Trollkin Runeshapers, Trollkin Warders, Runeshaper solos, Troll Whelps, or Trollkin
Runebearer.
Tier 1:
Requirements: Only the models listed.
Benefit: Decrease the point cost of warbeasts in Truthsayers battlegroup by 1.
Tier 2:
Requirements: Krielstone Bearer & Stone Scribes.
Benefit: The Krielstone Bearer & Stone Scribes unit leader begins the game with 1 fury point
for each Runehshaper unit or solo in the army. (If the number of fury points exceeds the
maximum of the Fury Vault ability, additional fury points are lost.)
Tier 3:
Requirements: Three or more different light warbeasts.
Benefit: Light warbeasts in Truthsayers battlegroup gain Advance Deployment.
Tier 4:
Requirements: One or more Mountain King gargantuans.
Benefit: At the start of your first turn, choose one warbeast in Truthsayers battlegroup. All
models in the army are affected by that warbeasts animus.
Jarl Skuld, Devil of the Thornwood Highwaymen
Models allowed: Trollblood non-character warbeasts, Kriel Warriors, Pyg Bushwackers, Scattergunners,
Sons of Bragg, Stone Scribe Chronicler, Trollkin Skinner, or Troll Whelps.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game. Additionally, Kriel Warrior units in the
army gain Advance Move. (Before the start of the game but after both players have deployed,
a model with Advance Move can make a full advance.)
Tier 2:
Requirements: Two Scattergunner units.
Benefit: Add one Scattergunner unit attachment to the army free of cost. This attachment
does not count toward FA restrictions.
Tier 3:
Requirements: Three or more units.
Benefit: Models/units gain Pathfinder during your first turn of the game.
Tier 4:
Requirements: Skulds battlegroup includes three or more light warbeasts.
Benefit: Light warbeasts in Skulds battlegroup gain Advance Deployment.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Circle Orboros
Baldur the Stonecleaver Rock of Orboros
Models allowed: Circle non-character construct warbeasts, Megalith, Druids of Orboros, Druid
Stoneward & Woldstalkers, Sentry Stone & Mannikins, Shifting Stones, Blackclad Wayfarer, or Druid
Wilder.
Tier 1:
Requirements: Only the models listed.
Benefit: Sentry Stone & Mannikin units can be placed up to 20 from the back edge of
Baldurs deployment zone.
Tier 2:
Requirements: One or more Shifting Stone units and one or more Sentry Stone & Mannikin
units.
Benefit: Up to one warbeast in Baldurs battlegroup gains Advance Deployment for each
Shifting Stone or Sentry Stone & Mannikin units in the army.
Tier 3:
Requirements: Two Druid Stoneward & Woldstalker units.
Benefit: Druid Stoneward & Woldstalker units gain Advance Move. (Before the start of the
game but after both players have deployed, a model with Advance Move can make a full
advance.)
Tier 4:
Requirements: Megalith.
Benefit: Reduce the point cost of heavy warbeasts by 1.
Baldur the Stonesoul Hour of Reckoning
Models allowed: Circle non-character construct warbeasts, Megalith, Druids of Orboros, Shifting Stones,
Blackclad Wayfarer, Gallows Grove, Lord of the Feast, or Celestial Fulcrum.
Tier 1:
Requirements: Only the models listed.
Benefit: Shifting Stone units and Gallows Grove solos in the army can be placed up to 20
from the back edge of Baldurs deployment zone.
Tier 2:
Requirements: One or more Druids of Orboros units.
Benefit: For each Druids of Orboros unit in the army, one Celestial Fulcrum battle engine
gains Advance Move. (Before the start of the game but after both players have deployed, a
model with Advance Move can make a full advance.)
Tier 3:
Requirements: Megalith
Benefit: Heavy warbeasts in Baldurs battlegroup gain +2 SPD during your first turn of the
game.
Tier 4:
Requirements: The army includes two or more light warbeasts with Construct.
Benefit: Reduce the point cost of light warbeasts with Construct by 1.

Page 32 of 45
Cassius the Oathkeeper Widowers Wood
Models allowed: Circle construct warbeasts, Circle heavy warbeasts, Druids of Orboros, Reeves of
Orboros, Sentry Stone & Mannikins, Shifting Stones, Warpborn Skinwalkers, Feralgeist, Reeve Hunters,
War Wolves, or Lord of the Feast.
Tier 1:
Requirements: Only the models listed.
Benefit: Warpborn Skinwalker units become FA U. Additionally, increase the FA of War
Wolves by +1 for each unit in the army.
Tier 2:
Requirements: Two or more Warpborn Skinwalker units.
Benefit: Your deployment zone is extended 2 forward.
Tier 3:
Requirements: Lord of the Feast.
Benefit: Wurmwood begins the game with three soul tokens.
Tier 4:
Requirements: Cassius army includes one or more Warpwolf Stalkers.
Benefit: Models/units in this army gain Stealth during the first round of the game.
Cassius the Oathkeeper Giants of Stone (NQ44)
Models allowed: Griffon warbeasts, Wold Guardian, Woldwarden, Woldwrath, Druids of Orboros,
Shifting Stones, Tharn Bloodweavers, Blackclad Wayfarer, or Gallows Grove.
Tier 1:
Requirements: Only the models listed.
Benefit: For each warbeast in this army, add one Gallows Grove solo free of cost. These solos
ignore FA restrictions.
Tier 2:
Requirements: Cassius battlegroup includes one or more Woldwraths.
Benefit: Models in your army gain Spell Ward during the first round of the game.
Tier 3:
Requirements: One or more Blackclad Wayfarer solos.
Benefit: Blackclad Wayfarer solos gain Ambush. (You can choose not to deploy models with
Ambush at the start of the game. If it is not deployed normally, you can put a model with
Ambush into play at the end of any of your Control Phases after your first turn. When you do,
choose any table edge except the back of your opponents deployment zone. Place the model
with Ambush within 3 of the chosen table edge.)
Tier 4:
Requirements: Cassius battlegroup includes one or more Scarsfell Griffons.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Kaya the Wildborne The Wild Hunt
Models allowed: Circle non-character living warbeasts, Reeves of Orboros, Tharn Bloodtrackers, Tharn
Wolf Riders, Wolves of Orboros, Druid Wilder, Reeve Hunter, War Wolf, or Wolf Lord Morraig.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Reeves of Orboros units by 1. Additionally, increase the FA
of War Wolf solos by +1 for every Reeves of Orboros unit in the army.
Tier 2:
Requirements: Wolf Lord Morraig.
Benefit: One Wolves of Orboros unit gains Advance Move.(Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: One or more Reeves of Orboros unit.
Benefit: For each Reeves of Orboros unit in the army, place one 4 AOE forest template
anywhere completely within 20 of the back edge of Kayas deployment zone after terrain has
been placed but before either player deploys his army. Forest templates cannot be placed
within 3 of another terrain feature, including other forest templates.
Tier 4:
Requirements: Kayas battlegroup includes two or more heavy warbeasts.
Benefit: Your deployment zone is extended 2 forward.
Kaya the Moonhunter Call of the Wild
Models allowed: Circle non-character living warbeasts, Druids of Orboros, Shifting Stones, Warpborn
Skinwalkers, Druid Wilder, or War Wolf.
Tier 1:
Requirements: Only the models listed.
Benefit: Heavy warbeast in Kayas battlegroup gain Advance Deployment.
Tier 2:
Requirements: One or more Warpborn Skinwalker units.
Benefit: Warpborn Skinwalkers gain Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: One or more Druids of Orboros units.
Benefit: You gain +1 on your starting game roll.
Tier 4:
Requirements: Kayas battlegroup includes two or more heavy warbeasts.
Benefit: Reduce the point cost of heavy warbeasts by 1.

Page 33 of 45
Krueger the Stormwrath Storm Front
Models allowed: Circle non-character warbeasts, Druids of Orboros, Shifting Stones, Wolves of Orboros,
Blackclad Wayfarer, Druid Wilder, or Wolf Lord Morraig.
Tier 1:
Requirements: Only the models listed.
Benefit: Druids of Orboros units and unit attachments become FA U. Additionally, increase
the FA of Blackclad Wayfarer solos by +1 for each Druid of Orboros unit in the army.
Tier 2:
Requirements: Wolf Lord Morraig.
Benefit: You gain +1 on your starting game roll.
Tier 3:
Requirements: Two or more Druid of Orboros units.
Benefit: Reduce the point cost of Druids of Orboros units by 1.
Tier 4:
Requirements: Kruegers battlegroup includes two or more heavy warbeasts.
Benefit: Warbeasts in Kruegers battlegroup gain +2 SPD during your first turn of the game.
Krueger the Stormlord The Devourers Host
Models allowed: Circle non-character living warbeasts, Tharn Ravagers, Warpborn Skinwalkers, Tharn
Ravager solos, or Lord of the Feast.
Tier 1:
Requirements: Only the models listed.
Benefit: Tharn Ravager units become FA U.
Tier 2:
Requirements: Lord of the Feast.
Benefit: Tharn Ravager units and the Lord of the Feast each begin the game with one corpse
token.
Tier 3:
Requirements: Two or more Tharn Ravager units.
Benefit: Tharn Ravager models/units gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Kruegers battlegroup includes two or more Warpwolves.
Benefit: Warpwolves in Kruegers battlegroup gain Advance Move. (Before the start of the
game but after both players have deployed, a model with Advance Move can make a full
advance.)

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Krueger the Stormlord Wake of Destruction (NQ38)
Models allowed: Circle construct non-character warbeasts, Druids of Orboros, Druid Stoneward &
Woldstalkers, Shifting Stones, Blackclad Wayfarer, Gallows Groves, or Lord of the Feast.
Tier 1:
Requirements: Only the models listed.
Benefit: For each Shifting Stone unit in the army, one warbeast gains Advance Deployment.
Additionally, this army can include Eiryss, Mage Hunter of Ios as a Minion.
Tier 2:
Requirements: Two or more Druids of Orboros units.
Benefit: Add one Druids of Orboros unit attachment to the army free of cost. This attachment
does not count toward FA restrictions.
Tier 3:
Requirements: One or more Blackclad Wayfarers.
Benefit: For each Blackclad Wayfarer, you can redeploy one model/unit after both players
have deployed but before the first players first turn. The redeployed models must be placed
on the table in a location they could have been deployed initially.
Tier 4:
Requirements: The army includes two or more heavy warbeasts.
Benefit: Your deployment zone is extended 2 forward.
Kromac the Ravenous Heart Eaters
Models allowed: Circle non-character living warbeasts, Ghetorix, Tharn units, Tharn solos, or Lord of the
Feast.
Tier 1:
Requirements: Only the models listed.
Benefit: Tharn Ravager units and weapon attachments become FA U. Additionally, increase
the FA of Tharn Ravager White Mane solos by +1 for each unit in the army.
Tier 2:
Requirements: Two or more Tharn Ravager units.
Benefit: Add a unit attachment to one Tharn Ravager unit free of cost. This unit attachment
ignores FA restrictions.
Tier 3:
Requirements: Two or more Tharn Ravager White Mane solos.
Benefit: For every two solos in the army, one heavy warbeast in Kromacs battlegroup gains
Advance Move. (Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)
Tier 4:
Requirements: Lord of the Feast.
Benefit: Models in Kromacs battlegroup gain Stealth during the first round of the game.

Page 34 of 45
Mohsar the Desertwalker Sandstorm
Models allowed: Circle non-character warbeasts, Druid Stoneward & Woldstalkers, Reeves of Orboros,
Sentry Stone & Mannikins, Shifting Stones, Druid units, Blackclad Wayfarer, Reeve Hunters, War Wolves,
or Lord of the Feast.
Tier 1:
Requirements: Only the models listed.
Benefit: Models in Mohsars battlegroup gain Apparition during your first turn of the game.
(During your Control Phase, place models with Apparition anywhere completely within 2 of
their current locations. If this affects a unit, only models in formation can be place.)
Tier 2:
Requirements: One or more Druid Stoneward & Woldstalker units.
Benefit: Druid Stoneward & Woldstalker units can be redeployed after both players have
deployed but before the first players first turn. The redeployed models must be placed on
the table in a location they could have been deployed initially.
Tier 3:
Requirements: Two Druids of Orboros units.
Benefit: Add a unit attachment to one Druids of Orboros unit free of cost. This unit
attachment ignores FA restrictions.
Tier 4:
Requirements: The army includes two or more heavy warbeasts.
Benefit: For each heavy warbeast in Mohsars battlegroup, place one 3 AOE anywhere
completely within 20 of the back edge of Mohsars deployment zone after terrain has been
placed but before either player deploys his army. The AOEs are obstructions that block LOS
and provide cover. They are structures with ARM 18 that leave play if they suffer 1 or more
damage points.
Morvahna the Autumnblade Harvest of Blood
Models allowed: Circle non-character light warbeasts, Druids of Orboros, Tharn Bloodtrackers, Tharn
Bloodweavers, Tharn Wolf Riders, Shifting Stones, Blackclad Wayfarer, Druid Wilder, or War Wolves.
Tier 1:
Requirements: Only the models listed.
Benefit: Tharn Bloodtracker and Tharn Bloodweaver units become FA 3.
Tier 2:
Requirements: One or more Tharn Bloodtracker units.
Benefit: Add Nuala the Huntress to one Tharn Bloodtracker unit free of cost.
Tier 3:
Requirements: Two or more Tharn Bloodweaver units.
Benefit: Friendly models/units can begin the game affected by Morvahnas upkeep spells.
These spells and their targets must be declared before either player sets up models.
Morvahna does not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: One Tharn Wolf Rider unit.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 35 of 45

Morvahna the Dawnshadow Seasons of Fate


Models allowed: Circle non-character warbeasts, Druids of Orboros, Tharn units, Blackclad solos, Druid
Wilder, Gallows Grove, Tharn solos, or Celestial Fulcrum.
Tier 1:
Requirements: Only the models listed.
Benefit: You can redeploy one model/unit with Prey after both players have deployed but
before the first players first turn. The redeployed models must be placed on the table in a
location they could have been deployed initially.
Tier 2:
Requirements: Morvahnas battlegroup includes two or more living warbeasts.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Druid Wilder.
Benefit: Friendly models/units can begin the game affected by Morvahnas upkeep spells.
These spells and their targets must be declared before either player sets up models.
Morvahna does not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Two or more Tharn units.
Benefit: Reduce the point cost of Tharn unit attachments and weapon attachments by 1.
Grayle the Farstrider Claw & Fang
Models allowed: Circle non-character Argus and Warpwolf warbeasts, Wolves of Orboros, Reeves of
Orboros, Skinwalker units, War Wolves, Wolves of Orboros solos, Reeves of Orboros solos, Skinwalker
solos, or Wolf Lord Morraig.
Tier 1:
Requirements: Only the models listed.
Benefit: Reeves of Orboros and Wolves of Orboros units and unit attachments are FA U.
Tier 2:
Requirements: Two or more units.
Benefit: For every unit in the army add one War Wolf solo free of cost. These solos do not
count against FA restrictions.
Tier 3:
Requirements: Wolf Lord Morraig.
Benefit: One Reeves of Orboros or Wolves of Orboros unit gains Advance Deployment.
Tier 4:
Requirements: Grayles battlegroup includes three or more Arguses.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Skorne
Archdomina Makeda Army of the Western Reaches
Models allowed: Skorne non-character warbeasts, Molik Karn, Cataphract Cetrati, Paingiver Beast
Handlers, Tyrant Commander & Standard Bearer, Praetorian units, Venator units, Cataphract solos,
Praetorian solos, or Saxon Orrik.
Tier 1:
Requirements: Only the models listed.
Benefit: Praetorian Swordsmen and Venator Reiver units become FA U.
Tier 2:
Requirements: Two or more Venator Reiver units.
Benefit: Add an attachment to one Venator Reiver unit free of cost. This attachment does
not count toward FA restrictions.
Tier 3:
Requirements: One or more Tyrant Commander & Standard Bearer units.
Benefit: Tyrant Commander & Standard Bearer and Cataphract units in the army gain
Advance Move. (Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)
Tier 4:
Requirements: Makedas battlegroup includes two or more Cyclops warbeasts.
Benefit: Your deployment zone is extended 2 forward.
Supreme Archdomina Makeda Imperishable Dominion
Models allowed: Skorne non-character Cyclops warbeasts, Molik Karn, Paingiver Beast Handlers, Tyrant
Commander & Standard Bearer, Praetorian units, Ancestral Guardian solos, Extoller solos, Praetorian
solos, Orin Midwinter, or Tyrant Rhadeim.
Tier 1:
Requirements: Only the models listed.
Benefit: Praetorian Ferox units in this army become FA 2.
Tier 2:
Requirements: Two or more Praetorian Swordsmen units.
Benefit: Add an attachment to one Praetorian Swordsmen unit free of cost. This attachment
does not count toward FA restrictions.
Tier 3:
Requirements: Tyrant Rhadeim.
Benefit: Place Tyrant Rhadeim and Praetorian Ferox units after normal deployment. These
models are placed at the same time as your models with Advance Deployment (if any). These
models must be placed within your normal deployment zone.
Tier 4:
Requirements: Makedas battlegroup includes Molik Karn.
Benefit: Heavy warbeasts in Makedas battlegroup gain +2 SPD during your first turn of the
game.

Page 36 of 45
Makeda & the Exalted Court Armageddon
Models allowed: Skorne non-character warbeasts, Paingiver Beast Handlers, Cataphract units,
Praetorian small-based units, Ancestral Guardian solos, Aptimus Marketh, or Siege Animantarax.
Tier 1:
Requirements: Only the models listed.
Benefit: Makeda & the Exalted Court gain Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 2:
Requirements: Aptimus Marketh.
Benefit: Aptimus Marketh and Ancestral Guardian solos each begin the game with one soul
token.
Tier 3:
Requirements: Makedas battlegroup includes three or more warbeasts.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: One or more Mammoth gargantuans.
Benefit: Reduce the cost of huge-based models in the army by 2.
Lord Tyrant Hexeris Kingdom of Shadow
Models allowed: Skorne non-character warbeasts, Paingiver Beast Handlers, Cataphract units,
Praetorian units, Agonizer, Void Spirits, Ancestral Guardian solos, Cataphract solos, or Extoller solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Friendly models/units can begin the game affected by Hexeris upkeep spells. These
spells and their targets must be declared before either player sets up models. Hexeris does
not pay fury to upkeep these spells during your first turn.
Tier 2:
Requirements: Two or more Praetorian Swordsmen units.
Benefit: Praetorian Swordsmen units gain Advance Deployment.
Tier 3:
Requirements: Aptimus Marketh.
Benefit: Ancestral Guardian solos in the army gain Advance Move. (Before the start of the
game but after both players have deployed, a model with Advance Move can make a full
advance.)
Tier 4:
Requirements: Two or more Cataphract units.
Benefit: Your deployment zone is extended 2 forward.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Lord Arbiter Hexeris Practical Magic
Models allowed: Skorne non-character warbeasts, Paingiver Beast Handlers, Praetorian units, Venator
units, Agonizer, Void Spirits, Ancestral Guardian solos, or Extoller solos.
Tier 1:
Requirements: Only the models listed.
Benefit: For each Extoller solo in the army, one warbeast in Hexeris battlegroup can use its
animus during its activation without being forced during your first turn of the game. The
warbeast cannot be forced to use its animus again that activation.
Tier 2:
Requirements: Three or more Ancestral Guardian solos.
Benefit: Add one non-character Ancestral Guardian solo to the army free of cost. This solo
ignores FA restrictions.
Tier 3:
Requirements: Two or more units.
Benefit: Your deployment zone is extended 2 forward.
Tier 4:
Requirements: Hexeris battlegroup includes three or more warbeasts.
Benefit: The warbeast bonded to Hexeris gains Advance Deployment.
Void Seer Mordikaar Legions of the Abyss
Models allowed: Skorne non-character warbeasts, Nihilators, Praetorian Karax, Praetorian Swordsmen,
Agonizer, Feralgeists, or Void Spirits.
Tier 1:
Requirements: Only the models listed.
Benefit: Models in this army gain Incorporeal during your first turn of the game.
Tier 2:
Requirements: Two or more units.
Benefit: For every two units, add one Void Spirit solo to the army free of cost. These solos
ignore FA restrictions.
Tier 3:
Requirements: Five or more solos with Incorporeal.
Benefit: Solos with Incorporeal gain Advance Deployment.
Tier 4:
Requirements: Mordikaars battlegroup includes three or more warbeasts.
Benefit: Your deployment zone is extended 2 forward.

Page 37 of 45
Master Tormenter Morghoul Big Game Hunters
Models allowed: Skorne non-character Cyclops and Titan warbeasts, Cataphract Arcuarii, Paingiver units,
or Paingiver solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Paingiver Beast Handler units become FA U. Additionally, models in the army gain
Pathfinder during your first turn of the game.
Tier 2:
Requirements: Two Cataphract Arcuarii units.
Benefit: Cataphract Arcuarii units gain Advance Deployment.
Tier 3:
Requirements: Two or more Paingiver Beast Handler units.
Benefit: Reduce the point cost of heavy warbeasts in Morghouls battlegroup by 1.
Tier 4:
Requirements: Morghouls battlegroup includes two or more heavy warbeasts.
Benefit: Your deployment zone is extended 2 forward.
Lord Assassin Morghoul Imperial Executioners
Models allowed: Skorne non-character warbeasts, Paingiver units, or Paingiver solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Paingiver Bloodrunner units become FA U. Additionally, you gain +1 on your starting
roll for the game.
Tier 2:
Requirements: Two or more Paingiver Bloodrunner units.
Benefit: Add Paingiver Bloodrunner Master Tormentor solo free of cost. This solo does not
count toward FA restrictions.
Tier 3:
Requirements: The only warbeasts in the army have SPD 5 or higher.
Benefit: Models/units in the army gain Stealth during the first round of the game.
Tier 4:
Requirements: Morghouls battlegroup includes four or more warbeasts.
Benefit: For each Paingiver Bloodrunner Master Tormentor solo in the army, one warbeast in
Morghouls battlegroup gains Advance Deployment.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Dominar Rasheth Chain Gang
Models allowed: Skorne non-character Basilisk and Titan warbeasts, Cataphract Arcuarii, Paingiver Beast
Handlers, Nihilators, Venator units, Minion units that will work for Skorne, Agonizer, or Paingiver Task
Master.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Titan warbeasts by 1. Additionally, increase the FA of
Agonizer solos by +1` for each Titan warbeast included.
Tier 2:
Requirements: One or more Minion units and one or more Paingiver Task Master solos.
Benefit: One Minion unit gains +2 SPD during your first turn of the game for each Paingiver
Task Master solo included.
Tier 3:
Requirements: Two or more Agonizer solos.
Benefit: Agonizer solos each begin the game with 3 fury points.
Tier 4:
Requirements: Rasheths battlegroup includes three or more Titans.
Benefit: Your deployment zone is extended 2 forward.
Dominar Rasheth Siege Column (NQ46)
Models allowed: Skorne warbeasts with ranged attacks, Light Artillery units, Paingiver Beast Handlers,
Praetorian units, Tyrant Commander & Standard Bearer, Agonizer, Tyrant Rhadeim, or Siege
Animantarax.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of huge-based models by 1.
Tier 2:
Requirements: One or more Tyrant models/units and one or more Light Artillery
models/units.
Benefit: Light Artillery units gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: One or more Siege Animantaraxes.
Benefit: Siege Animantarax battle engines begin the game with 3 rage tokens.
Tier 4:
Requirements: One or more Mammoths.
Benefit: Roll two dice for your starting game roll and keep the higher result.

Page 38 of 45
Tyrant Xerxis The Fist of Halaak
Models allowed: Skorne non-character heavy warbeasts, Molik Karn, Tiberion, Paingiver Beast Handlers,
Tyrant Commander & Standard Bearer, Cataphract units, Venator units, or Cataphract solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Cataphract units are FA U.
Tier 2:
Requirements: Two or more Cataphract units.
Benefit: Reduce the point cost of Cataphract units by 1.
Tier 3:
Requirements: Two or more Venator Weapon Crew units.
Benefit: Venator weapon crews gain Advance Deployment
Tier 4:
Requirements: Xerxis battlegroup includes one or more Bronzeback Titans.
Benefit: Titans in Xerxis battlegroup gain Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tyrant Xerxis The Abyssal Cohort (NQ39)
Models allowed: Skorne non-character warbeasts, Tiberion, Paingiver Beast Handlers, Skorne units with
Shield Wall (Order), Tyrant Commander & Standard Bearer, Ancestral Guardians, or Extoller solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Add up to three Venator Reiver models to any unit with Shield Wall (Order) for 1
point per model. These models are considered to be weapon attachments. These Reiver
models do gain the benefits of Shield Wall.
Tier 2:
Requirements: Two or more Praetorian Karax units.
Benefit: Praetorian Karax units can be deployed anywhere within 20 of the rear table edge of
your deployment zone but cannot advance during your first turn.
Tier 3:
Requirements: Two or more solos.
Benefit: Friendly models/units can begin the game affected by Xerxis upkeep spells. These
spells and their targets must be declared before either player sets up models. Xerxis does not
pay fury to upkeep these spells during your first turn.
Tier 4:
Requirements: Xerxis battlegroup includes two or more Titan Gladiator warbeasts.
Benefit: Reduce the cost of Titan warbeasts in Xerxis battlegroup by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 39 of 45

Supreme Aptimus Zaal Immortal Host


Models allowed: Skorne non-character warbeasts, Immortals, Praetorian units, Ancestral Guardian solos,
or Extoller solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Immortal units are FA U. Additionally, increase the FA of non-character Ancestral
Guardian and Extoller Soulward solos by +1 for each unit included.
Tier 2:
Requirements: Hakaar the Destroyer.
Benefit: Ancestral Guardian solos in this army gain Advance Deployment.
Tier 3:
Requirements: Three or more Extoller solos.
Benefit: Extollers in this army each begin the game with three soul tokens.
Tier 4:
Requirements: Two or more Immortal units.
Benefit: The Kovaas can begin the game in play.
Master Ascetic Naaresh No Pain, No Gain
Models allowed: Skorne non-character warbeasts with SPD 5 or higher, Paingiver units, Nihilator units,
Agonziers, Nihilator solos or Paingiver solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Nihilator and Paingiver Beast Handler units become FA U.
Tier 2:
Requirements: Two or more Nihilator units.
Benefit: Nihilator units gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Two or more Paingiver Beast Handler units.
Benefit: Friendly models/units can begin the game affected by Naareshs upkeep spells.
These spells and their targets must be declared before either player sets up models. Naaresh
does not pay fury to upkeep these spells during your first turn.
Tier 4:
Requirements: Naareshs battlegroup includes three or more warbeasts.
Benefit: Models in Naareshs battlegroup gain +2 SPD during your first turn of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Legion of Everblight
Absylonia, Terror of Everblight Winds of Change
Models allowed: Legion non-character warbeasts, Proteus, Typhon, Spawning Vessel, Blighted Nyss
Shepherd, or The Forsaken.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of Forsaken solos by +1 for each heavy warbeast in the army.
Tier 2:
Requirements: Absylonias battlegroup includes three or more lesser warbeasts.
Benefit: Lesser warbeasts in Absylonias battlegroup gain Advance Deployment.
Tier 3:
Requirements: Two or more Forsaken solos.
Benefit: For each Forsaken solo in the army, one heavy warbeast in Absylonias battlegroup
gains Advance Move. (Before the start of the game but after both players have deployed, a
model with Advance Move can make a full advance.)
Tier 4:
Requirements: Absylonias battlegroup includes two or more heavy warbeasts.
Benefit: Reduce the point cost of heavy warbeasts by 1.
Bethayne, Voice of Everblight Black Magic
Models allowed: Legion non-character warbeasts, Spawning Vessel, Legion units with Magic Ability, The
Forsaken, Incubi, Spell Martyrs, or Legion solos with Magic Ability.
Tier 1:
Requirements: Only the models listed.
Benefit: Increase the FA of Blighted Nyss Sorceress & Hellion solos by +1 for each unit in the
army. Additionally, reduce the point cost of Blighted Nyss Sorceress & Hellion solos by 1.
Tier 2:
Requirements: Two or more Blighted Nyss Sorceress & Hellion solos.
Benefit: For each Blighted Nyss Sorceress & Hellion solo in the army, you can redeploy one
model/unit after both players have deployed by before the first players first turn. The
redeployed models must be placed on the table in a location they could have been deployed
initially.
Tier 3:
Requirements: Two or more units with Magic Ability.
Benefit: Increase the COST of spells and animi cast by enemy models by +1 during the first
round of the game.
Tier 4:
Requirements: Bethaynes battlegroup includes two or more heavy warbeasts.
Benefit: Warbeasts in Bethaynes battlegroup gain +2 SPD during your first turn of the game.

Page 40 of 45
Lylyth, Herald of Everblight Hunter Killers
Models allowed: Legion non-character warbeasts, Blighted Nyss Archers, Blighted Nyss Raptors, Legion
units with Stealth, Incubi, or Legion solos with Stealth.
Tier 1:
Requirements: Only the models listed.
Benefit: Blighted Nyss Raptor units in this army become FA 2. Additionally, you gain +1 on
your starting roll for the game.
Tier 2:
Requirements: Two Blighted Nyss Archer units.
Benefit: Add an attachment to one Blighted Nyss Archer unit free of cost. This attachment
does not count toward FA restrictions.
Tier 3:
Requirements: Annyssa Ryvaal.
Benefit: Place Annyssa Ryvaal and Blighted Nyss Raptor units after normal deployment.
These models are placed at the same time as your models with Advance deployment (if any).
These models must be placed within your normal deployment zone.
Tier 4:
Requirements: Lylyths battlegroup includes two or more Raek warbeasts.
Benefit: Lesser warbeasts and Raeks in Lylyths battlegroup gains Advance Move. (Before the
start of the game but after both players have deployed, a model with Advance Move can
make a full advance.)
Lylyth, Shadow of Everblight Ravens of War
Models allowed: Legion non-character warbeasts with ranged weapons, Blighted Nyss Raptors, Blighted
Nyss Striders, Strider solos, or Annyssa Ryvaal.
Tier 1:
Requirements: Only the models listed.
Benefit: Blighted Nyss Strider units become FA U. Additionally, increase the FA of Strider
Deathstalker solos by +1 for every unit in the army.
Tier 2:
Requirements: Two Blighted Nyss Strider units.
Benefit: Add an attachment to one Blighted Nyss Strider unit free of cost. This attachment
does not count toward FA restrictions.
Tier 3:
Requirements: Two or more Strider Deathstalker solos.
Benefit: For every two Strider Deathstalker solos in the army, place one 4 AOE forest
template anywhere completely within 20 of the back edge of Lylyths deployment zone after
terrain has been placed but before either player deploys his army. Forest templates cannot
be placed within 3 of another terrain feature include other forest templates.
Tier 4:
Requirements: Lylyths battlegroup includes three or more warbeasts.
Benefit: Warbeasts in Lylyths battlegroup gain +2 SPD during your first turn of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Lylyth, Reckoning of Everblight Scourge of God
Models allowed: Legion non-character warbeasts, Legion units with ranged weapons, Beast Mistress,
Blighted Nyss Shepherd, or Legion solos with ranged weapons.
Tier 1:
Requirements: Only the models listed.
Benefit: For each Strider Deathstalker in the army, you can redeploy one model/unit after
both players have deployed but before the first players first turn. The redeployed models
must be placed on the table in a location they could have been deployed normally.
Tier 2:
Requirements: One or more units.
Benefit: Units gain Stealth during the first round of the game.
Tier 3:
Requirements: One or more Blighted Nyss Shepherds.
Benefit: For each Blighted Nyss Shepherd solo in the army, one warbeast in Lylyths
battlegroup can use its animus during your first turn without being forces. These warbeasts
cannot also be forced to use their animi that turn.
Tier 4:
Requirements: Lylyths battlegroup includes one or more Archangel gargantuans.
Benefit: For each Archangel gargantuan in Lylyths battlegroup, add a lesser warbeast to
Lylyths battlegroup free of cost.
Rhyas, Sigil of Everblight Alpha Strike
Models allowed: Legion non-character warbeasts, Blighted Nyss Hex Hunters, Blighted Nyss Swordsmen,
Blackfrost Shard, Blighted Nyss Shepherds, or Incubi.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game. Additionally, Blighted Nyss
Swordsman units and Blighted Nyss Swordsman unit attachments become FA U.
Tier 2:
Requirements: Two or more Blighted Nyss Swordsman units.
Benefit: Blighted Nyss Swordsman units gain +2 SPD during your first turn of the game.
Tier 3:
Requirements: Blackfrost Shard.
Benefit: Models/units in your army gain Pathfinder during your first turn of the game.
Tier 4:
Requirements: Rhyas battlegroup includes two or more Angelius warbeasts.
Benefit: Reduce the point cost of Angelius warbeasts in Rhyas battlegroup by 1.

Page 41 of 45
Rhyas, Sigil of Everblight Rearguard (NQ36)
Models allowed: Legion non-character warbeasts, Typhon, Blighted Nyss Swordsmen, Blighted Ogrun
units, Blighted Nyss Shepherds, Blighted Ogrun solos, or Succubus.
Tier 1:
Requirements: Only the models listed.
Benefit: Models/units gain Stealth during the first round of the game. Additionally, the FA of
Blighted Ogrun War Chief solos increases by +1 for every ogrun unit included.
Tier 2:
Requirements: One or more Blighted Nyss Swordsman units.
Benefit: Add one Blighted Nyss Swordsmen unit attachment to the army free of cost. This
attachment does not count toward FA restrictions.
Tier 3:
Requirements: Typhon.
Benefit: Friendly models/units can begin the game affected by Rhyas upkeep spells. These
spells and their targets must be declared before either player sets up models. Rhyas does not
pay fury to upkeep these spells during your first turn.
Tier 4:
Requirements: Two or more Blighted Ogrun units.
Benefit: Blighted Ogrun models gain Advance Deployment.
Saeryn, Omen of Everblight Fallen Angels
Models allowed: Legion non-character warbeasts with Flight, Nephilim warbeasts, Legion units with
Flight, Blighted Nyss Shepherd, Blighted Nyss Sorceress & Hellion, or Spell Martyrs.
Tier 1:
Requirements: Only the models listed.
Benefit: Spell Martyr solos gain Advance Deployment.
Tier 2:
Requirements: One or more Blighted Nyss Sorceress & Hellion solos.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Saeryns battlegroup includes two or more heavy warbeasts with Flight.
Benefit: Your deployment zone is extended 2 forward.
Tier 4:
Requirements: Saeryns battlegroup includes three or more Nephilim warbeasts.
Benefit: Add one non-character Nephilim warbeast to the army free of cost.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30
Thagrosh, Prophet of Everblight Army of Annihilation
Models allowed: Legion non-character warbeasts, Spawning Vessel, Blighted Ogrun units, The Forsaken,
or Blighted Ogrun solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Blighted Ogrun units become FA U. Additionally, Spawning Vessels become FA 2.
Tier 2:
Requirements: Two or more Blighted Ogrun units.
Benefit: Add a War Monger War Chief solo free of cost. This solo ignores FA restrictions.
Tier 3:
Requirements: One or more Spawning Vessel units.
Benefit: Lesser warbeasts in Thagroshs battlegroup gain Advance Deployment.
Tier 4:
Requirements: Thagroshs battlegroup includes two or more heavy warbeasts.
Benefit: Your deployment zone is extended 2 forward.
Thagrosh, The Messiah Dragons Host
Models allowed: Legion non-character warbeasts, Typhon, Blighted Nyss Legionnaires, Legion units with
Flight, Blighted Nyss Shepherd, Incubi, Spell Martyrs, The Forsaken, or Legion solos with Flight.
Tier 1:
Requirements: Only the models listed.
Benefit: Blighted Nyss Legionnaires become FA U. Additionally, units and solos with Flight
gain Advance Deployment.
Tier 2:
Requirements: One or more Blighted Nyss Sorceress & Hellion solos.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Two or more Blighted Nyss Legionnaire units.
Benefit: Blighted Nyss Legionnaire units gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Two or more heavy warbeasts.
Benefit: For every two heavy warbeasts in the army, add a Blighted Nyss Shepherd solo to the
army free of cost. These solos ignore FA restrictions.

Page 42 of 45
Vayl, Disciple of Everblight Winter Storm
Models allowed: Legion non-character warbeasts, Spawning Vessel, Blighted Nyss units, Blighted Nyss
Shepherd, Incubi, Spell Martyrs, or Legion solos with Magic Ability.
Tier 1:
Requirements: Only the models listed.
Benefit: Blighted Nyss Hex Hunter units become FA U.
Tier 2:
Requirements: Two or more Blighted Nyss Hex Hunter units.
Benefit: Add Bayal, Hound of Everblight to one Blighted Nyss Hex Hunter unit free of cost.
Tier 3:
Requirements: Spawning Vessel unit.
Benefit: Warbeasts in Vayls battlegroup gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Vayls battlegroup includes five or more warbeasts.
Benefit: The LOS of models without Eyeless Sight is reduced to 8 during the first round of the
game.
Vayl, Consul of Everblight Machinations of Shadow
Models allowed: Legion non-character warbeasts, Proteus, Typhon, Blighted Nyss Legionnaires,
Spawning Vessel, Legion units with Magic Ability, Blighted Nyss Shepherd, Spell Martyrs, Succubus,
Legion solos with Magic Ability, or Throne of Everblight.
Tier 1:
Requirements: Only the models listed.
Benefit: Non-character solos in this army gain Advance Deployment.
Tier 2:
Requirements: Spawning Vessel unit.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Vayls battlegroup includes three or more warbeasts with Flight.
Benefit: Warbeasts with Flight gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Vayls battlegroup includes three or more heavy warbeasts.
Benefit: Reduce the cost of heavy warbeasts in this army by 1.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 43 of 45

Kallus, Wrath of Everblight Unconquerable Dominion


Models allowed: Legion non-character warbeasts, Blighted Nyss Grotesques, Blighted Nyss Legionnaires,
Blighted Nyss Swordsmen, or Legion solos with Soulless.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Blighted Nyss Swordsmen units by 1.
Tier 2:
Requirements: One or more units with a unit attachment.
Benefit: Units in this army with an unit attachment gain Advance Move. (Before the start of
the game but after both players have deployed, a model with Advance Move can make a full
advance.)
Tier 3:
Requirements: Kallus battlegroup includes two or more heavy warbeasts.
Benefit: For each heavy warbeast in Kallus battlegroup, place one 3 AOE cloud effect
template anywhere completely within 20 of the back of Kallus deployment zone after
terrain has been placed but before either player deploys his army. Enemy models and nonFaction friendly models entering or ending their activations in the AOE suffer an unboostable
POW 14 fire damage roll. The cloud effects leave play after the first round of the game.
Tier 4:
Requirements: Four or more units.
Benefit: Models in this army gain Pathfinder during your first turn of the game.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 44 of 45

Dr. Arkadius Mad Science


Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of War Hog warbeasts in this army by 1.
Tier 2:
Requirements: One or more Farrow Bone Grinder units.
Benefit: You can redeploy one model/unit for each Farrow Bone Grinder unit in the army
after both players have deployed but before the first players first turn. The redeployed
models must be placed on the table in a location they could have been deployed initially.
Tier 3:
Requirements: One or more Farrow Brigand units.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Dr. Arkadius battlegroup includes three or more War Hog warbeasts.
Benefit: Warbeasts in the army gain +2 SPD during your first turn of the game.

Calaban, the Grave Walker Bad Religion


Models allowed: Minion Gatorman non-character warbeasts, Bog Trog Ambushers, Farrow Bone
Grinders, Gatorman units, Croak Hunters, Feralgeists, Gatorman solos, or Wrong Eye & Snapjaw.
Tier 1:
Requirements: Only the models listed.
Benefit: Model/units in this army gain Stealth during the first round of the game.
Tier 2:
Requirements: One or more Farrow Bone Grinder units.
Benefit: Feralgeist solos in this army game Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Wrong Eye & Snapjaw.
Benefit: Wrong Eye and warbeasts in his battlegroup gain Advance Deployment. Additionally,
reduce the point cost of light warbeasts in Wrong Eyes battlegroup by 1 and reduce the point
cost of heavy warbeasts in his battlegroup by 2.
Tier 4:
Requirements: Calabans battlegroup includes four or more warbeasts.
Benefit: Your deployment zone is extended 2 forward.

Lord Carver, BMMD, Esq. III The Golden Horde


Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine.
Tier 1:
Requirements: Only the models listed.
Benefit: One Farrow Brigand or Farrow Razorback Crew unit gains Advance
Deployment. Additionally, Farrow Brigand units in this army become FA U.
Tier 2:
Requirements: Rorsh & Brine.
Benefit: Models/units in this army gain Pathfinder during your first turn of the
game. Additionally, reduce the point cost of light warbeasts in Rorshs battlegroup by 1 and
reduce the point cost of heavy warbeasts in his battlegroup by 2.
Tier 3:
Requirements: Two or more Farrow Brigand units.
Benefit: Reduce the point cost of Farrow Brigand units by 1.
Tier 4:
Requirements: Carvers battlegroup includes three or more warbeasts.
Benefit: Models in Carvers battlegroup gains Advance Move. (Before the start of the game
but after both players have deployed, a model with Advance Move can make a full advance.)

Bloody Barnabas Apex Predators


Models allowed: Minion Gatorman non-character warbeasts, Bog Trog Ambushers, Gatorman units,
Croak Hunters, Gatorman solos, or Wrong Eye & Snapjaw.
Tier 1:
Requirements: Only the models listed.
Benefit: Gatorman Posse units become FA U.
Tier 2:
Requirements: One or more Bog Trog Ambusher units.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Two or more Gatorman Posse units.
Benefit: For every two Gatorman Posse units in the army, place one 3 AOE anywhere
completely within 20 of the back edge of Barnabas deployment zone after terrain has been
placed but before either player deploys his army. The AOE is shallow water terrain. These
AOEs cannot be placed within 3 of another terrain feature.
Tier 4:
Requirements: Barnabas battlegroup includes three or more heavy warbeasts.
Benefit: Reduce the point cost of heavy warbeasts in Barnabas battlegroup by 1.

Minions

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

2013-07-30

Page 45 of 45

Maelok the Dreadbound The Walking Death


Models allowed: Minion Gatorman non-character warbeasts, Minion units with Amphibious, Minion
units with Undead, Gatorman Witch Doctors, Minion solos with Undead, or Wrong Eye & Snapjaw.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the cost of Gatorman Witch Doctor solos by 1. Additionally, the FA of
Gatorman Witch Doctor solos increases by +1 for every unit included.
Tier 2:
Requirements: Two or more units.
Benefit: Models/units in this army gain Incorporeal during your first turn of the game.
Tier 3:
Requirements: Two or more Gatorman Witch Doctor solos.
Benefit: Up to one model with Undead gains Advance Move for each Gatorman Witch Doctor
solo in the army. (Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)
Tier 4:
Requirements: Maeloks battlegroup includes three or more Boneswarms.
Benefit: Boneswarm warbeasts in this army each begin the game with one corpse token.

Rask Watery Graves


Models allowed: Minion Gatorman non-character warbeasts, Gatorman Bokor & Bog Trog Swamp
Shamblers, Bog Trog units, Thrullg, Minion solos with Amphibious, or Totem Hunter.
Tier 1:
Requirements: Only the models listed.
Benefit: Gatorman Bokor & Bog Trog Swamp Shambler units become FA 2. Bog Trog
Ambusher units become FA 4.
Tier 2:
Requirements: Totem Hunter.
Benefit: Solos in the army gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Two or more units.
Benefit: For every two units in the army, add a Croak Hunter solo to the army free of cost.
These solos do not count toward FA restrictions.
Tier 4:
Requirements: Rasks battlegroup includes three or more warbeasts.
Benefit: Your deployment zone is extended 2 forward.

Sturm & Drang Split Decision


Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine.
Tier 1:
Requirements: Only the models listed.
Benefit: Before determining which player deploys first at the start of the game, declare
whether Sturm or Drang will be dominant during the first round of the game. If Drang is
dominant, warbeasts in this army gain +2 SPD during your first turn of the game. If Strum is
dominant, friendly models/units can begin the game affected by Sturms upkeep spells. These
spells and their targets must be declared before either player sets up models. Sturm does not
pay fury to upkeep these spells during your first turn.
Tier 2:
Requirements: Targ.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: One or more Farrow Slaughterhouser units.
Benefit: Farrow Slaughterhouser units gain Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: The army includes two or more Road Hog warbeasts.
Benefit: Reduce the point cost of Road Hog warbeasts by 1.

Midas Butchers Block


Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine.
Tier 1:
Requirements: Only the models listed.
Benefit: Farrow Bone Grinder units become FA U. Midas battlegroup can include Boneswarm
warbeasts.
Tier 2:
Requirements: One or more Farrow Bone Grinder units.
Benefit: For each Farrow Bone Grinder unit in the army, one warbeast in Midas battlegroup
gains Advance Move. (Before the start of the game but after both players have deployed, a
model with Advance Move can make a full advance.)
Tier 3:
Requirements: One or more Farrow Slaughterhouser units.
Benefit: For each Farrow Slaughterhouser unit in the army, one Boneswarm warbeast begins
the game with three corpse tokens.
Tier 4:
Requirements: Midas battlegroup includes four or more warbeasts.
Benefit: Add one Farrow non-character warbeast to Midas battlegroup. The warbeast begins
the game destroyed.

2001 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, WARMACHINE, Convergence of Cyriss, Cyriss, Cryx, Cygnar, Khador, Protectorate of
Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion,
warbeast, Formula P3 and all associated logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running
tournaments. All other uses are strictly prohibited without written permission from Privateer Press. This is not an official Privateer Press product.

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