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MOONCHILD

Official Walkthrough
By Aldorlea Games
www.aldorlea.com

Welcome to the world of Moonchild, an exciting adventure where a mother


has to race against time to save the life of her beloved daughter who has been
abducted.

This Strategy Guide contains:

A detailed walkthrough of the main quest


Fully annotated maps
The solution of all sidequests
Battle strategies and monsters weaknesses.

CHARACTERS
Calypso: she is the heroine of this adventure. Queen of New Haven and the
whole territory of Ellewyr, she is determined and courageous. Good with
different weapons such as a sword or a staff, she can also wield the magic of
Fire and Holy.

Gabriel: Calypsos bodyguard, he is strong and can equip axes or spears.


Unlike his Queen, he doesnt have any magic. Faithful and loyal, he doesnt
talk much and will do all that is necessary to protect Calypso.

Susanna: talented magician with a quirky personality, Susanna has the


ambition to enter the Academy of Magic in Gothway. For that reason, she
tries to control an Elemental and develop her skill as a Caller that is, a
magician who can summon creatures to help her.
Stardust: she lives in Claw Island and is a true Gifted a descendant of an
ancient tribe of magicians. Friend of Calypso, she may be a great help to
figure out what could be a much bigger scheme than Calypso originally
thought.
Jardel: Calypsos arch-nemesis. The two bloodlines have a past of fighting and
Calypso loathes the man. Ruler of Fallensword, he is reputed to be a tyrant
who would never hesitate to cold-bloodedly kill someone who gets in his way.
And more!
MODES
Moonchild features 3 different modes of difficulty. Make sure to choose one of
them accordingly, depending on your style of playing.
Casual (normal) All characters have 150% of their strength, resistance,
speed and mind.
They also have 150% of their regular hit rate.
Story (easy) - All characters have 200% of their strength, resistance, speed
and mind.
They also have 200% of their regular hit rate.
RPG (hard) - All characters have 100% of their strength, resistance, speed and
mind.
They also have 100% of their regular hit rate.

BAD STATUSES
There are several statuses in Moonchild. Make sure to know them so you can
face any situation.

Poisoned: 5% of Life pts lost each turn


Silenced: character cant cast any spell
Numb: character is paralyzed
Confused: character randomly attacks allies
Muddled: 40% Hit Rate
Weak: 25% strength, 50% resistance
Cursed: 50% attack, physical and magical defense

The water spells Purify and Mega-Purify cure all of them but Weak and
Cursed.
The fire spell Ritual of the Fire cures Poisoned, Weak and Cursed.
The wind spell Winds of Perpetration cures Silenced, Confused, Muddled and
Weak.
Please note the items Status Balm and Status Shower cure of all of them BUT
Weak and Cursed.
Hint: a spell that inflicts Weak will automatically cancel Boosted and viceversa. Same pattern for Enchanted and Cursed.
GOOD STATUSES
It is also possible to increase the stats of your heroes. Watch out, though, as
some monsters are able to do the same.

Boosted: 200% strength, 150& resistance


Enchanted: 150% attack, physical and magical defense

WALKTHROUGH
Watch the opening sequence. The game starts with Calypso, Gabriel and a
mysterious person. Head to Calypsos room to exit the castle.
SECRET PATH
This is a short dungeon whose purpose is mostly to warm you up to the game
and its gameplay. Monsters shouldn't be too complicated at this point. Explore
and check barrels and crates for some nice items.
Hint: check location D to discover a secret door and find 300+ gold coins in
the bag.
NOTE: All equipment items as well as other important items such as those
required for quests have been marked in the maps with pink circles!

Secret Path

A - Entrance from Calypso's Room


B - Switch that unlocks the path to map 2
C - Connection between maps 1 and 2

C - Connection between maps 1 and 2


D - Secret Room (300+ gold coins in the bag)
E - Exit to world map

NEW HAVEN
Once you are out of the secret path, Calypso will show up in her town (or on
the worldmap next to her town if you chose RPG mode).
Your mission is to visit your friend in Elvenia so as to fix ??????.
Before you head to Elvenia, visit the town of New Haven and make sure to
collect money from Gomez (say you are poorer than he imagines to get the
maximum). Its location I on the map.
You can also find a Bunny Hat in a crate (see pink circle on the map below) a
gear that allows you to dodge physical hits. It can be useful for characters
with weak resistance and who do not have much better hats or helmets to
equip.
Then buy the best weapons and gear possible. Buy one more wooden shield
than needed, as a character that will join later will be able to equip it. Also
buy 3 gold trinkets in the Ring Shop to equip as accessory.
You will probably notice a bookstore as you walk around in town. It sells two
books: Book of Inferno and Book of Aura.
Calypso will learn Inferno on her own, but you may also be tempted to buy
the Book of Inferno for her so to make fights easier early on.
The Book of Aura is also excellent if youve got enough money left, as Aura is
a powerful spell that heals all the party at once.
Remember you can always sell outdated weapons to make money.
Once you are done with your equipment, make sure to buy about 5-6 Mana
potions as well as 5-6 Status Balms.
There, youre ready to go and pay a visit to your elven friend!

New Haven

A - To world map area of Ellewyr


B - Connection between main town and castle
C - Inn
D - Ring Shop
E - Book Shop
F - Armor Shop
G - Weapon Shop
H - Item Shop
I - Talk to Gomez inside and tell him "I'm poorer than you imagine". He'll give
you a nice amount of gold!
Q1 - Talk to Zelina inside to accept quest #1 (Q01)
8

B- Connection between main town and castle

ELLEWYR WORLDMAP
Although Moonchild needs you badly, you may want to explore around and
check lakes, trees and dead ends to find items, including a lot of permanents.
It is recommended to use them as soon as possible as they can make a
difference, especially early in the game.
Then head to Elvenia. If you havent bought the Book of Aura from the
bookstore yet, it may be a good idea to save money for it before you get to
the top of the Rock (Elvenia).

10

Ellewyr

A - New Haven
B - Assassin's Hideout
C - Elven Watchtower
D - Elvenia - this is the way to reach Dilldel
Q5 - The House of Bacchus

11

Assassin's Hideout

A - Shop

12

Elven Watchtower

Blow on the hunting horn and check behind the man after he leaves to go
hunting.

13

The House of Bacchus

Q5 - Accept quest 5 from this man

14

ELVENIA
Get the Master Boots (black pot in the pink circle on the map below) as soon
as possible it is a very good gear that gives a lot of speed.
An effective strategy is to make sure Calypso is fast so she can use Inferno on
big groups of monsters, such as the 3 renegades elves. The Raflesias are
susceptible to fire and will die with one fireball (or one Inferno).
This strategy is mana-consuming though, and requires you to have at least 5
Mana Potions. Bear in mind Calypsos Legacy Brooch restores 2 Mana pts per
turn. It can be useful to swap between the boots and the brooch (for easier
enemy parties) if needed.
In RPG mode, the renegades will try to poison your whole group pretty often,
so it may be a good strategy to have Calypso obliterate them with Inferno
before they even get the chance to attack.
Hint: use your Magic Stones (permanents) on Calypso so she has more Mana
Pts and can cast her spells more often.

15

Elvenia

A - To world map
B - Connection between maps 1 and 2
C - Connection between maps 1 and 3

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B - Connection between maps 1 and 2


D - Fairy
E - Renegade's Hideout

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C - Connection between maps 1 and 3


F - Connection between maps 3 and 4

18

MEET SUSANNA
Find Susanna (G) and give her the wooden shield you bought in advance if you
followed the advice in this guide.
Susanna is a special character, as she will be able to summon creatures that
will help during battles, aside from her own set of spells. Those creatures will
be a major asset in a boss fight or any you have trouble with.
Plot-wise, Susanna will warn you that an Earth elemental is blocking the way
up on the rock (I). Confront it and beat it. Its not very difficult and shouldnt
cause much problem unless you are very unlucky. The key strategy is to get
rid of the 2 Raflesias first, either by using Inferno or by using Fireball (but it
takes longer). Then attack the elemental until it dies.
Done? Good job!
The elemental will then be summonable by Susanna, like a regular spell. In
the game, she will be able to find more elementals (namely wind, fire and
water), and she'll also learn to summon new creatures on her own as she
levels up.

19

F - Connection between maps 3 and 4


G - Susanna
H - Connection between maps 4 and 5

20

H - Connection between maps 4 and 5


I - Boss fight with an Earth Elemental
J - Boss fight with rogue Raflesias - check black pot afterwards
K - Connection between maps 5 and 6
L - Connection between maps 5 and 7

21

K - Connection between maps 5 and 6

22

WHATS NEXT?
Keep going up the Rock. You'll find a Lamia guarding the entrance of the elven
village Dilldel (M). Equip the 3 gold trinkets to Gabriel, Susanna and ??????, so
that they are better protected against the Lamia's magical attacks. Calypso
can keep the Master Boots.

During the fight, have Susanna summon her Earth elemental


immediately. He will keep attacking the Lamia with his Boulder.
Calypso can boost Gabriel and then attack or use items to support her
friends.
Gabriel can attack or use items.
Susanna can cast her wind spell.

If a character dies, especially an important one, make sure to revive them


with a Revive Herb, if you have one. They are found in Elvenia and Raflesias
have a 12% chance of dropping them, so it is very likely you have a few in your
inventory.
The Lamia should go down easily following this strategy. The next thing you
know, you are in

L - Connection between maps 5 and 7


M - Boss fight with a Temptress
N - To Dilldel

23

DILLDEL
Go to the far left of the village (C, under the canopy) and talk to Lynewyll,
the Elf in the middle of the wooden structure (D).
You'll finally discover ??????'s true identity.
Make sure to equip him just after that event as he will have lost all of his
equipment during the interview with Lynewyll.
There are many sidequests (check on the map: Q2, Q3 etc.) you may want to
finish here before moving on with the main quest. See the sidequest section
at the end of this guide for more instructions.
Big Hint: the store towards the exit of Dilldel (B) sells items at a ridiculously
low price. BUY many healing, medical and revive herbs. Many as in, tens of
them, if not 99. They may be useful later.

24

Dilldel

A - To Elvenia
B - Item Shop
C - Connection between Dilldel's maps 1 and 2
Q2 - Speak to Wickmaya to accept quest 2
Q3 - Talk to Ellhan to accept quest 3

25

C - Connection between Dilldel's maps 1 and 2


D - Lynewyll - the Elf leader
E - Equipment Shop
F - Item/Book Shop
Q4 - Llodra will give you quest 4 after you've spoken to Lynewyll

26

Renegade's Hideout
(quest 4)

A - Connects to Elvenia map 2


B - Boss fight with 6 Renegades
C - Key
D - Gate
E - Llandon - after Llodra sends some guards - he'll offer you a nice accessory
as an extra reward for your efforts

27

NEW HAVEN, HERE WE COME


Once you're done with everything, head back to New Haven.
Hint: In New Haven, do not talk to the guy on the top/left before you've
talked to everyone else. Save just before if you're unsure who is who. One of
the optional characters you can talk to will give you a cool item.
Follow the latest events.
Gabriel temporarily leaves and a boat takes you to Claw Island with Kenneth
and Susanna. A part of the boat is explorable. There are chests and items
hidden in barrels and crates. Calypso can also get a permanent Life and Mind
boost if she gets outside on the small bridge and walks to the extreme right of
it (see maps below for details).

28

Boat

A - Bed - do NOT sleep before you've checked the rest of the boat as you won't
have access to the boat again
B and C - Connects to map 2

B and C - Connects to map 1


D - Connects to map 3
E - Connects to map 4
F - Connects to lower deck (map 5)

29

30

F - Connects to map 2
G - Connects to map 6
H - Connects to map 7
I - Connects to map 8

Walk towards the blue circle - Calypso will get extra 2 life and mind points!

31

32

CLAW ISLAND
Youve finally arrived!
Explore Windheim to get some sidequests and a few hidden items. You need
to enter the house on the top/right to move on with the main quest and find a
new character, Rupert.
Rupert is a good spellcaster specialized in Water and Wind spells.
He can deal a lot of damage if you purchase the Book of Splash for him, but
this is also a spell he will learn on his own, only later. Your call whether to
use the book on him or not!
Hint: check the bookshelf in Stardusts house to find an Old Notebook.

33

Windheim

A - Stardust's House - Rupert will join you! Check her shelves for an Old
Notebook!
B - Weapon Shop
C - Boot Shot
D - Item Shop
E - Inn
F - Armor Shop
G - Exit to the world map area of Claw Island
Q6 - Zuma wants to go explore but needs a way to keep his glasses clean from
the snow
Q7 - Speak to Thor inside to accept quest 7
Q15 - Much later in the game you'll find someone in need of your help here

34

WHAT NOW?
Calypso believes Stardust will be in the temple of the Gifted, so this is where
you are going.
Before heading out of the town, make sure to have everyone in your party
balanced in terms of equipment. In particular, check nobody has their PDF
and MDF too low, otherwise they could get killed too easily. Mammoth coats
are good protective gear at this point.
Master Boots are also worthy purchases as they make you fast and speed is
important to deal damage first. Kill before you get killed, if you prefer!
Exit Windheim and go to Reven Niega.
Hint: Purchase all the Health Perfumes from the Item Shop. They may come in
handy later.
CLAW ISLAND WORLD MAP
The monsters shouldnt be much of a problem, especially if you use your
spells. Make sure to check frozen lakes and dead ends for interesting items.
Your destination is in the middle of the frozen woods. On your way, visit the
temple to pick Quest 08.

35

Claw Island

A - Windheim
B - Iipya's Lake Edge - only after accepting quest 7
C - Reven Niega
Q8 - Temple of the Eternal Snow - quest 8 inside

36

Iipya's Lake Edge

A - Select any of the two bodies on the floor to prompt a boss fight! Bring the
travelers back to Windheim and complete quest 7! Choose the Cape as a
reward and give it to Susanna as it'll allow her summons to stay longer in
battle!

37

Temple of the Eternal Snow

Q8 - Oliver wants you to recover the temple's tablet!

38

REVEN NIEGA
Stardust is missing and Calypso has great hopes that she will find her in this
place. That said, if you are able to, solve the puzzles on your way!
First you need to check the purple throne on the left on the very first room
(B) when you enter the shrine. A Corrupter will attack you.

Have Susanna summon her Earth Elemental.


Have Rupert use his Poisoning Rain until the Corrupter gets poisoned.
Have Calypso use Boost on Kenneth.

If you havent used the Book of Aura, it may be a good idea to use it now.
Calypso is a good choice BUT she will naturally get it at LV35.
Rupert wont get it and can learn it, so he may be the best choice, although
he does get a large healing spell at some point.
The Aura spell will help you keep everyone alive if needed, especially in case
of a large damaging spell.
Depending on how well you manage against the enemies, you may want to
just save the book for now.
Once the enemy is dead, proceed deeper in the temple. There are a couple of
levers you need to switch ON, please check the maps below for further details.
Switch the lever in E and make sure to kill a second Corrupter in I. That will
be enough for you to reach Stardust, which you can do from the stairs in J.
All the other levers are optional but you may want to switch them ON/OFF to
explore Reven Niega fully.

39

Monsters can damage you badly if you dont kill them fast enough. Try to have
everybody be as fast as they can.
Mimics are fairly resistant but do not have a lot of Life pts. They are
susceptible to Wind and Dark spells but their strong resistance may be
too much for lower spells to really cause a big damage. They can cast
Earthquake (a large damaging spell) so try to kill them fast.
Minotaurs have close to 300 Life pts but are very susceptible to Water.
If you bought the Book of Splash and gave it to someone, that someone
can probably kill a minotaur in one go with Water Splash. Fire also does
decent damage to them. If they attack a weak character such as
Susanna, they can deal a lot of damage, so be careful with them!
Succubuses are fast and dodge a lot. They are also resistant to fire,
but any spell from any other element will do nice damage to them.
Another nasty thing that they can do is inflict Confused. Always be on
your guard when fighting them.
At some point, you will also have to fight a Wind Elemental. Well, its
optional, but you may want to do it anyway. This Elemental is very
susceptible to Earth so make sure to summon your Earth Elemental and have it
attack the other one!

40

Reven Niega

A - To world map
B - Boss fight
C - Switch
D - To map 2

41

D - To map 1
E - Switch
F - To map 3

42

F - To map 2
G - Thor - he can repair the broken tablet
H - To map 4

43

H - To map 3
I - Boss fight!
J - To map 5
K - To map 6
L - To map 7

44

STARDUST
You get a very powerful character at the end of Reven Niega.
Once you've found Stardust, either backtrack to Windheim or use Calypso's
Teleport spell if you want to be faster. Get Mammoth Furs for characters who
havent got a good armor yet, if any.
Hint: if you do not use teleport and walk all the way back instead, Stardust
will be able to unlock a magical gate that was locked before (see L on the
maps below).
The enemies inside are pretty tough and will attempt to curse and confuse
your whole party almost all the time. The trick is to equip characters with
Night Gloves and temporarily kick out of the party anyone who cant (so they
do not attack you if they get confused). Have the remaining ones also equip
very defensive items so they can resist the somewhat powerful hits of the
enemies. Susanna should always summon an Elemental to help. The
Cockatrice is good if she has learned to summon it.
This part of Reven Niega is totally optional but holds very nice treasures if
you are able to defeat the monks guarding them, so give it a try and see what
you can do.

45

J - To map 4
M - Stardust joins your party

46

K - To map 4
Q9 - Wind Elemental - After conquering this second elemental Susanna will ask
for your help in conquering all 4 - quest 9!

47

L - To map 4

48

TITAN CAVE
The next part of your adventure takes you to Titan Cave where a friend of
Kenneth is allegedly waiting for you. An effective party for this cave is:
Calypso-Rupert-Kenneth-Stardust.
Susanna can replace any of them as a good asset though, especially for boss
fights.
You will have to fight Ancient Warriors and Chimeras along the way to
Kenneths friend.

The first ones are susceptible to Fire and Earth, but most importantly,
they also have a 100% chance of being confused. If Stardust is LV22,
she can do Stigmata to confused one of them. That said, if your party is
strong, you may want to just kill them directly without bothering about
confusing them, but it can be a good strategy to confuse the Ancient
Warrior when it is paired with a Chimera.
Chimeras are stronger creatures with some nasty spells (like
Earthquake) and a very powerful physical attack. On the plus side, they
are susceptible to Dark spells and can be silenced with a 100% chance.
It means if Rupert is faster and casts Seas of Silence, any Chimera
preparing a spell will just pass its turn. However, they will attack
during the next one, so make sure to kill them before if you do not
want to suffer the consequences!

ANOTHER ELEMENTAL
The cave is also the host of a Fire Elemental (essential to complete Q09). It is
extremely susceptible to Water, but do NOT use Wind spells against it. Or fire
ones, but thats pretty trivial. These two will regenerate it. A good Water
spell will have devastating consequences though.
Explore the cave (see maps below) and check the broken pots to find good
items and equipment. Use permanents as you find them, as they do make a
big difference.

49

Before you can reach the titan place, you will have to defeat a very pesky
snake called Killer Snake. This one is very dangerous and does not even warn
when it attacks you! It is only susceptible to Earth and nothing else. It can
however be Weakened (80%) or Cursed (40%).
What makes this monster tough is that it will counter all physical hits and
attempt to numb you each turn. This makes the fight a whole lot more
complicated.
Use the following party:
Calypso-Rupert-Kenneth-Susanna

If Kenneth is LV23, have him cast Mega-Boost immediately.


Susanna can summon the Earth Elemental or the Cockatrice.
Calypso can try to Weaken the snake.
Rupert has to be on his guard and use Purify whenever a character is
numb. If he is the one getting numb, have someone else use a Status
Balm for him, or Susanna be the one to Purify.

It is usually effective to attack the snake with Kenneth when Kenneth is


boosted and the snake is weakened.
If you want to try an alternate strategy, you can try to curse the snake with
Stardust. If you get lucky, this is also very effective.
Hint: Light Gloves protect from Numbness. Check if you have one and try to
equip it to someone for this specific fight only.

50

Titan Cave

A - To boat
B - To map 2
C - To map 3

B - To map 1
D - Fire Elemental

51

C - To map 1
E - To map 4

52

E - To map 3
F - To map 5
G - To map 6
Hint: The Killer Snake will attack a few steps after the two Chimeras on the
map above.

53

F - To map 4

54

MY FRIEND DABBABBU
Get rid of the stupid snake and proceed to the town of the Titans.
Dabbabbu will be hanging around aimlessly and join easily after a talk.
Explore the Town Hall. The inn (E) is not very well indicated but to get a good
nights rest, you will have to talk to one of the Titans downstairs.
Also check the shop (D) upstairs. It is good but you may not have the money
to buy everything. Beheaders (gifted with a 1st strike feature) are excellent
for Dabbabbu (but he has one already) and Gabriel.
Hint: speed matters EVEN if you have first strike. Speed influences accuracy.
A character with low speed will miss often. Do not neglect this stat. Master
Boots or Wind Boots are an easy way to get some decent speed to a character.
Another good gear worth purchasing is the Nord Helmet. It protects well and
isnt too pricey for what it brings on the table in terms of stats.
Hint: youll find a key if you check the helmet on the right of the Town Hall
twice. Use it wisely!

55

G - To map 5
H - Dabbabbu
I - Titan Town Hall
J - Key - check the pot twice
K - Gate
L - Key
M - Gate
N - Scrolls - use some Sacred Ink on them
Q10 - Benabadd wants to enter the Treasure Room - quest 10

56

Titan Town Hall

A - To Titan Cave
B - To map 2
C - To map 3

B - To map 1
D - Shop

57

C - To map 1
E Inn

58

LEAVING TITAN CAVE


Kenneths friend has joined, so youre all set to leave and head for
Fallensword.
Overall, it will be easier than the first time to go through the cave. You now
have Dabbabbu and have probably bought a couple of new gear as well. It
would have been totally easier if it wasnt for a duo of Killer Snakes waiting
for you, probably to avenge their brother that you shamelessly slaughtered
the first time round.
Dabbabbu is a good asset in this fight, as he is naturally immune to Numb. If
Rupert is LV29, he is also very effective as he can use Mega-Purify in case 2 or
more allies are Numb.
The strategy is to focus on one snake then get rid of the other one. Make sure
to have good protective gears and to boost your fighters, either with Calypsos
Boost or Kenneths Mega-Boost (faster).
Use Healing Potions if a character gets low in Life pts. You want to avoid any
of them getting killed.

59

FALLENSWORD
What has to be done has to be done, and Calypso enters the realm of her
arch-nemesis Jardel. But it is not him she has to fear the most at first.
Fallensword is full of bandits and scoundrels that wont hesitate a second to
slaughter you.
Large damaging spells are good against them, especially since the female
enemies (Nadjiirs) dodge so often.
Beware, though the assassins are very fast and they can also throw large
damaging spells at your face. The trick is to be faster than them, so try to
achieve this by equipping the proper gear.
Killer Monks are also fairly susceptible to Fire.
Before you can reach Hallmark, you will have to defeat Kommandant and his
minions (near D). His minions will go down fast if you use the proper spells
and are faster than them. Killing Kommandant is a matter of persistence. He
doesnt do anything else but a single attack. He also has a small chance (20%)
to be cursed.

60

Fallensword

A - Camp Hope
B - The House of War Memories
C - Hallmark
D - Pet Dragon
E - Inog Maho Daar

61

Camp Hope

A - To world map
B - Equipment Shop
C - Item Shop
D - Free Inn

62

The House of War Memories

A - To world map
B - Get Evil Shield after playing the Ancient Flute of War

63

HALLMARK
Jardel catches you almost as soon as you get in Hallmark. As a direct result,
Calypso and Stardust are separated from the rest of the party.
Your party is now: Jardel Calypso Stardust.
Make sure you equip yourself wisely before proceeding to the Oracle.
This includes, if possible:
A Master Bow for Stardust
Good shields the gear shopkeeper actually has a lot of them. You may
want to purchase the Ocean one.
If youve got spare money, put it all at the bank. The bank has interest rates
but interest doesnt rise with time. It rises with each battle fought.
Other places of interest are the bookstore, which sells two interesting books,
and the stone shop, for permanents that you can buy and use immediately.

64

Hallmark

65

A - To world map area of Fallensword


B - Connection between main town and castle area
C - Oracle Shrine
D - Armor Shop
E - Item Shop
F - Inn
G - Stone Shop
H - Weapon Shop
I - To Inog Maho Daar - world map area of Fallensword
Q11 - Wine Shop - shopkeeper needs a truffle - quest 11
Q12 - Book Shop - shopkeeper wants you to investigate the silence in her
basement
Q13 - Bank - accept quest 13 from customer inside
Q14 - Find Silas letter

66

THE ORACLE
The monsters in the Oracle can be quite nasty, especially the big demons
called Ohrs. They have a lot of Life pts (more than 700), can curse you all
and hit very hard.
They are susceptible to Holy spells though, so Holy Rain (Stardust) will cause
them great damage.
They can also be silenced (80%) or weakened (40%).
If they do end up cursing you, either try to escape to restart the fight, or
finish them off with spells, since Cursed doesnt affect your capacity to cast
spells.
There are other monsters in the Oracle. Here are some good tips against them.
Ancient Scorpions are a bit tough but will go down fast if youve got 1 or 2
Master Bows equipped. They can poison you, though, so you will have to use
the Medical Herbs you hopefully bought in Dilldel.
Death Garlands are weak to fire Great Balls of Fire (Calypso) can do
wonders against them. Basically kill them all one after the other.
Stardusts Holy Rain is very useful in that area so make sure to buy Mana
Potions too.
How to progress in the Oracle?
Look at the maps carefully. The goal is to find Hourglasses of Time so you can
insert them into holes having their shapes and then progress.
You need to enter the 2nd tower first (C), then the 1st (B, to get good items),
then the 3rd (D). There, in the 3rd tower (D), you will have to fight
Conception (N), the guardian of the Oracle.
But first make sure to have Om join you, by using the Old Notebook found in
Stardusts house near the ghost-type creature.
Hint: Om cannot equip anything on his head except the Bunny Hat. Its
probably a good idea to save one for him.
Conception is powerful but has a huge double-weakness: he is susceptible to
both Weak (speaking of weakness) and Cursed. Calypso can use Weaken,
Stardust can use Curse. Inflict both and shamelessly pound your enemy into
submission!
You get an Oracle Shield for this fight, which is a great gear for Susanna
(when she comes back), as she hasnt got much choice for shields.
Step into the room behind Conception and talk to the Oracle by clicking on it
(universe-looking window) right in the middle.

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Oracle Shrine

A - To Hallmark Castle Area


Follow the red line to reach the upper part of this map
B - To map 2
C - To map 4
D - To map 7

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B - To map 1
F - To map 3

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F - To map 2
J - Gate - requires hourglass to open
K - Hourglass

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C - To map 1
G - To map 5
H - To map 6

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G - To map 4
1 - Turn on to reach switch 2
2 - Turn on to reach switch 3
3 - Turn on to reach switch 4
4 - Turn on to reach the Hourglass in map 6
5 - Turn off to exit this map

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H - To map 4
I - Hourglass

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D - To map 1
E - Om - read the old notebook while in front of this ghost and Om will join
your party!
L - Gate - requires Hourglass to go through
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M - Boss Fight!
N - Oracle

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HALLMARK UNDERGROUND
After the events in the Oracle, the game switches to the rest of the party.
You are now with:
Kenneth Susanna Gabriel Rupert.- Dabbabbu
Equip them as best as you can, then search crates, barrels etc. There is a lot
to find in this underground, and what you find can be used to complete your
characters equipment, if needed.
Regular guards arent too hard (although they can hit hard) but generals are
nastier. Both can be killed in one go with either the Heart Picker or the
Beheader (60%).
This means if Gabriel or Dabbabbu hit with a Beheader (which is pre-emptive),
they have a chance to kill their enemy instantly quite a good deal when you
want to escape a jailhouse infested with guards!
They are also susceptible to most status ailments at fairly high rates (60 or
80%). Guards drop Health Potions (37%) and Generals Revive Flasks (13%). Both
are useful to keep your party at bay.
Hint: In location D, you will have to fight 3 Killer Snakes. Make sure to equip
gear with high defensive points and to use Kenneths Mega-Boost and Ruperts
Mega-Purify if needed. Susanna can help with one of her creatures the Earth
Elemental is a good choice, but feel free to try advanced creatures if she
has any.

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Hallmark Underground

A - Dabbabbu can break through the gate


B - Secret Room with really nice goodies
C - To map 2

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C - To map 1
D - Boss fight!
E - To map 3
F - To map 4

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E - To map 2
G - Missing letter - enter and exit this map 3 times for it to be near the stairs
H - Water Elemental!
ELEMENTAL TIME
This place is also the place where you can find Susannas last Elemental,
mandatory to complete Q09.
Its a Water Elemental. It is very susceptible to Fire and fairly susceptible to
Dark. Even more interesting it has a 100% chance to get Poisoned (so use
Poisonous Rain!) and a 80% chance of being cursed.

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Next, exit this place and keep going towards the exit of the underground.
About 3/4 into it, you will see a pool of water (I) drinking from it will
restore a bit of your health. Its unlimited, so go for it!!
Once you get close to the exit, the enemy side will set free a dragon (okay a
Fallensword Guivre) to attack you. Dont freak out! The dragon actually has
weaknesses. It is susceptible to Wind and you WANT to weaken it immediately
since it has a 80% chance of getting it. Keep it weak all through the fight
and annihilate it!
Once youve done that, both parties will merge. You are ready to head for
Inog Maho Daar. If you do so, try to get at least 20 Mana Potions, as this place
will require you to use Mana a lot.
Hint: Outside of Hallmark is waiting Jardels dragon. This legendary creature
will take you anywhere youve already visited. Its a good way to finish
pending quest and/or get new ones, such as Q15.

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F - To map 2
I - Water with healing properties - drink as much as needed!
J - Boss Fight!
K - To Hallmark Castle Area

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INOG MAHO DAAR


Head to the black fortress South of Hallmark. You first have a mini boss
fight involving 3 Gargoyles, which shouldnt be too hard if your party is well
equipped.
Then, Stardust will break the seal, allowing you inside.
You will immediately be attacked by Ifrits. Susannas Water Elemental
or Ruperts Water Splash (single) or Tidal Wave (large) will probably
get rid of them in one blow. The trick, therefore, is to have these two
characters faster than the Ifrits (its easier with Rupert who is naturally
pretty fast).
Cerberuses are also pretty fast and can attack 3 times. But Stardust
does wonderfully against them with her Holy Rain.
Unholy Knights are probably the most difficult of the bunch. They can
be numbed (60%) though and will suffer decent damage from Water
spells. If you want to confuse them, they even have a 80% chance of
getting it! To confuse without using a single spell, you may want to
equip a succubus rod, if youve still got one.
A balanced party for this part of the game could be:
Susanna-Stardust-Calypso-Kenneth
Susanna will have to deal with the Ifrits, as said before, ESPECIALLY if Rupert
is not in your party. But probably any combination is good, as long as it
involves a good spellcaster. It is to be noted that Beheaders and Heart Pickers
have a mild chance to kill Ifrits instantly (40%).

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TO EXPLORE OR NOT TO EXPLORE


This place is big.
You may choose to explore Inog Maho Daar to find items and equipments. If
you do so, unless your party is very powerful, you may want to return to
Hallmark at some point and refill your stock of Mana Potions.
Later in Inog Maho Daar, you will have to fight Zamfirs, Beholders and Star
Priests.
Zamfirs can be extremely dangerous especially if they get enchanted.
However, if Susanna has learned to summon the Reaper, she will want to do it
to curse all the Zamfirs in one go. To make it effective, ensure that she is
faster than them.
Star Priests are not very hard to kill but should be killed fast as they can
group-enchant.
Beholders can be quite nasty with their death spells. They are susceptible to
Wind and Death spells and their Life pts are relatively low (about 300) BUT on
the other hand their MDF is high. Master Bows will deal good damage to them.
They can also be poisoned very easily (80%).
Progress in Inog Maho Daar by defeating all the Zamfirs on your way.
Remember to curse them with Susannas Reaper. Have Kenneth cast MegaBoost if needed, especially against big groups of them.

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Inog Maho Daar

A - To world map
B - To map 2
C - To map 4
D - To map 6

84

B - To map 1
E - To map 3

85

E - To map 2

86

C - To map 1
F - To map 5

87

F - To map 4

88

D - To map 1
G - To map 7

89

G - To map 6
H - To map 8
I - Boss Fight! -> The Mistress of Hell is very susceptible to Water spells. She
cant be inflicted ANY status ailment at all, so dont even bother with that.
She can however curse your characters so if she does, one of the only way to
get rid of it is to use Ritual of the Fire. Curse affects more characters fighting
with their weapon (since it halves Attack).
J - To map 9
Hint There is plenty to discover in the dark-tiled parts of Inog Maho Daar, so
try to explore it all! You can notably find Dragon Armors.

90

H - To map 7

91

J - To map 7
K - To map 10

92

K - To map 9
L - To Forbidden Chamber

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FORBIDDEN CHAMBER
Youve made it to the final dungeon. Great job, but its not over yet.
This eerie place looks fairly empty at first, but as you will soon discover, some
parts of it are infested with zombies and skeletons the zombies being the
nastier of the bunch!
Skeletons will all die with Holy Rain (Stardust or Calypso).
Zombies, as aforementioned, are much tougher. Holy Rain or any high
Fire spell will damage them greatly though. Dark ones are good too. If
you attack them physically, make sure your character has a good attack
and defense, as they will fight back automatically.
Susannas Bahamut (which she gets at Lv42) will do great against zombies if
her level is high enough to summon him.
The big green ogres (Mauls) have a huge weakness: they have 40% chance of
suffering an instant death from Beheaders and weapons that cause Death in
general (like the Heart Picker). If you get lucky you can kill one in one
blow.Otherwise, strong wind spells will kill them pretty fast too (and attack
all the zombies if you use the large damaging one).
In order to reach the central room of the Forbidden Chamber, you will have to
switch some levers ON and fight some zombies (among others). See the maps
for further details.
It is good training though, as they are worth a lot of experience points.

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Forbidden Chamber

A - To Inog Maho Daar


B - To map 2

95

B - To map 1
C - To map 3

96

C - To map 2
1/3 - Switch on to lower the spikes in front of the chest. Switch off to go
through main corridor
4 - Turn on to reach switch in 5
5 - Turn on to reach switch in 6
6 - Turn on to reach switch in 7
7 - Switch on to lower the spikes in 8
8 - Go through
9 - Check the book ONLY when you're ready to finish the game

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FINAL SCENE
Soooo youve reached the central room and have clicked on the grey book
lying on the floor (location 9 on the map above) WAIT!!!
Dont read the book until youve equipped ALL your characters as well as
possible. Make sure to give an Archwizard Bandana to Gabriel so he can resist
spells better (not his forte) when his turn to fight comes. Or at least some
equipment that increase is MDF a lot.
You are ready for a series of 5 fights. Fortunately, your characters will be
fully healed at times.
PART 1:
The first two fights involve Kenneth-Dabbabbu-Susanna-Om versus a bunch
of Zamfirs and then Stardust plus another bunch of Zamfirs.
Remember to use the Reaper to curse the Zamfirs. The Book of Massive Curse
from the Hallmark bookstore can also teach a character Massive Curse for the
same result.
Stardust has a bit more than 1000 Life pts only. She has a 80% chance of
getting weakened, but she is real fast, so she could cause trouble if she gets
lucky and kill an important member. Water spells (good ones) will damage
her.
PART 2:
The third fight involves Kenneth-Susanna-Rupert vs Starmoth and a bunch of
zombies. Obviously get rid of the zombies first (Bahamut is excellent at it, if
Susanna is able to summon him).
Starmoth is strong (about 6500 Life pts) BUT has a fair chance to be poisoned
(40%), so go for it. It is also susceptible to Earth and Holy spells. No chance to
weaken or curse it, so dont even bother trying.
Ruper may want to use Morning Dew to heal all the party at once, but it
restores only about 30 Life pts. If you need a bigger healing, use one of the
Health Perfumes you have bought in Windheim, but try to save several (5-10)
of them for the last fight.
PART 3:
The fourth and fifth (ie final) fights involve Calypso-Jardel-Gabriel-Kenneth
vs a bunch of Zamfirs and Stardust in her semi-goddess form.
Stardust will periodically revive several Zamfirs and Star Priests especially
early on in the fight. Dont give up and keep killing them. The frequency of it
will decrease drastically after turn 10-15.

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When fighting many Zamfirs, make sure Kenneth can cast Mega-Boost.
Stardust can be cursed (100%!!).
Keep her cursed the whole time. Dont bother with other status ailments,
none will work.
She is weak to Dark spells and physical hits. She is able to do some large
damaging spells so use the Health Perfumes whenever needed. Revive
aquifoliums are also wonderful if 2 or more friends are dead (its useless for 4
or more, though).
USE ALL YOUR ITEMS (whenever needed, of course) AS THIS IS THE LAST
FIGHT!
In particular, large healing ones.
Done with Stardust and her minions?

CONGRATULATIONS!!
Youve finished Moonchild. Relax and enjoy the ending scene.

99

SIDEQUESTS
Q01 (Get it in New Haven): Buy a Fluffy Ball in Dilldel (F on the maps of
Dilldel) and use it in front of the hole in Zelinas house.
Q02 (Get it in Dilldel): Find a big group of Raflesias on the Rock (J on the
maps of Elvenia), kill them all and pick the shell from the black pot.
Q03 (Get it in Dilldel): You need to find a Hunting Horn so kill a group of 1
Renegade + 1 Raflesia until they drop it. Then use the Horn in the tower in
Dilldel. MAKE SURE to pick the quest from Ellhan first or else it wont count as
a quest.
Q04 (Get it in Dilldel): Use the Hunting Horn in the elven watchtower on the
worldmap to make all (most) of the elves go away. Check the signs and pick
the poster about the Renegades. Use it to find out about their hideout. Go
back to Elvenia, head to the right and check a weird-looking waterfall (E on
the maps of Elvenia). Enter the hideout, kill the group of renegades.
Q05 (Get it in the temple of Bacchus, on the worldmap of Ellewyr): Put the
reward from Q11 in the golden cup.
Q06 (Get it in Windheim): Find the Mirror Magic Tissue in the Forbidden Room
(mirror above the chest in the very first room) and use it near Zuma.
Q07 (Get it in Windheim): Explore on the lakes to the bottom/left of Claw
Island (B on the map). Attention, the fight is not easy and you may want to
do this once youve found Stardust.
Q08 (Get it in the temple of the Eternal Snow): Kill a group of 1 Barbarian + 1
Orc or 1 Barbarian + 2 Orcs until they drop the tablet. It is broken though, so
you need to have it fixed. Enter Reven Niega and ask Thor (G on the maps
of Reven Niega) to do it.
Q09 (Get it by killing the Elemental of Wind in Reven Niega): Kill the
Elementals of Wind (Reven Niega), Fire (Titan Cave) and Water (Hallmark
Underground).
Q10 (Get it outside of the Titans Town Hall after unlocking the 2 locked
gates): Use reward from Q08 in front of the scroll near the silver gate.
Q11 (Get it in Hallmark): Exit Hallmark from its southern gate and enter a
fight with one of the gargoyles. Summon the Earth elemental. Give the truffle
to the winemaker.
Q12 (Get it in Hallmark): Use the Magical Harp, Drum and Ocarina in the
cursed room.

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Q13 (Get it in Hallmark): Once Q06 is completed, head to the bottom/left of


Claw Island (around B). Talk to Zuma who will make the correct lake appear.
Walk 10 Up 3 Right and use the Warden Shovel.
Q14 (Get it in Hallmark): Find the Letter in the Hallmark Underground where
the Elemental Water is (G on the maps of the Underground). Exit and enter
this map until the letter is close enough to the ladder.
Q15 (Get it in Windheim AFTER Jardel has joined): Use the Philosophers
Scroll near the old man.

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