Beruflich Dokumente
Kultur Dokumente
SK 02
Derwent Forest 1 Day South West from Blencathra Summit, Day South
from Castlerigg
Weather: Cloudy, chance of rain (d4), chance of fog (d6 (+2 if it snowed at
Blencathra Summit))
The howls of wolves can be heard in the depths of the woods. The wolf pack is lead
by a pair of dire wolves. The wolves will catch the trail of the heroes once they have
traveled a few hours in the woods.
The Hunt:
If it is raining the wolves have a -2 to their track rolls. For each hour
traveled the heroes may attempt to hide their trail.
Opposed roll Stealth vs Track.
The wolves start 3 hours away from the heroes. Each success
either increases or decreases the distance by 1 hour.
The Pack: 1 wolf per hero, 2 dire wolves
Wolf, Dire
Attributes: Agility d8, Smarts d4(A), Spirit d6, Strength d8, Vigor d8
Skills: Guts d8, Fighting d8, Intimidation d8, Notice d6, Tracking d6
Pace: 10; Parry: 6; Toughness: 6
Special Abilities:
Bite: Str+d6.
Go for the Throat: Wolves instinctively go for an opponents soft
spots. With a raise on its attack roll, it hits the targets most
weakly-armored location.
Fleet-Footed: Dire wolves roll d10s instead of d6s when running.
Wolf
Attributes: Agility d8, Smarts d6(A), Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Guts d6, Intimidation d6, Notice d10, Tracking d8
Pace: 8; Parry: 5; Toughness: 4
Special Abilities:
Bite: Str+d4.
Fleet Footed: Wolves roll a d10 when running instead of a d6.
Go for the Throat: Wolves instinctively go for an opponents soft
spots. With a raise on its attack roll, it hits the targets most
weakly-armored location.
Size 1: A wolf is relatively small.
Castlerigg Stone Cirlce 1 Day West from Blencathra Summit, Day North
from Derwent Forest
Weather: Cloudy, chance of rain (d4)
Alroy (WC) Old Irishman with salted red hair. Starts as Uncooperative but is
easily swayed to Friendly .
Attributes: Agility d6, Smarts d8, Spirit d8,Strength d6, Vigor d6
Skills: Fighting d6, Guts d8, Intimidation d8, Knowledge (Occult) d6,
Knowledge (Spirits) d10, Notice d6, Shamanism d8.
Stealth d6, Survival d8, Tracking d8
Charisma: +0
Pace: 6; Parry: 6; Toughness: 5
Hindrances: Outsider(Minor), Illiterate
Edges: Arcane Background (Shamanism),Woodsman
Gear: Dagger (Str+d4), fetish bag
Powers: Boost/lower trait, curse, deflection, fear, obscure, smite, spirit
servant, spirit ward, summon beast, vision quest.
What Alroy knows
Friendly
Some of the people of Deepdale moved to the islands of Derwent
about 2 months ago. Supposedly evil spirits were attacking people in
their beds.
The group of Germans moved into Deepdale after the villagers left.
Sometimes groups of men come down from Blencathra into Deepdale.
Helpful
He tried to help the people find out what was wrong but they thought
he was the cause.
He thinks there might be souls that need putting to rest.
After half of the fanatics of the Flaying Bear have been slain a high pitch keening
noise can be heard. After one round of the noise the Flaying Bear fanatic corpse that
is closest to Lemuel will animate with the aspect of Lamen'charon.
Aspect of Lamencharon (WC)
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Guts d8, Intimidation d8, Notice d8, Stealth d10,
Tracking d8
Pace: 6; Parry: 5; Toughness: 8
Special Abilities:
Slam: Str + d6
Fear: Anyone seeing the creature must make a Guts roll.
If the heroes search the church they will find that most of the valuables have
been removed. There are still a few minor trinkets but
total worth is less that
0.20.