Sie sind auf Seite 1von 58

Social Mobile Convergence

In Games
European Mobile Media Conference
Prague, 23 April 2009

Volker Hirsch
What is Social?
Social refers to the interaction of
organisms with other organisms and
to their collective co-existence.
What is Social Gaming?
This?
So where does Digital come
into the Social?
In other words:

What is Digital Social Media?


Wooah...
Conversation

Comment

Community

Collaboration

Contribution
What is Digital Social Gaming?
It Is Connected...

... Somehow ...


BUT it can also be something like this

IF...
The Game Connects in a Social Context
Promoting
Bookmark &
Invite (again) User Teasers
Referral Options
Facebook | Who Has The Biggest Brain? Interaction 14/01/2009 15:15

Home Profile Friends Inbox Volker Hirsch Settings Logout Search

Customizatio
Applications Bookmark Who Has The Biggest Brain? Online Friends (21)

Advertise

Forum & Get Mobile Broadband

Invites Rewards
Snap up Mobile
Broadband from Virgin
Media and get online any
time, any place! You’ll get
3GB for just £15 a month.

MadBid - Not Ebay

Cross-selling Gratifying
more games Hi-Scores:
A new auction
phenomenon hits the UK
- Brand new products at
limit size of
mad prices.
group
Mobile Giveaway

Up-selling
Premium Been refused a contract?

Version
Want to pay at the post
office? Paying too much
on pay as you go? Go to
the website now!

Discuss Game | Become a Fan | Write a Review | View My Brain Profile | Invite Friends | FAQ | Advertise | Terms of service More Ads
If the game doesn't load or you experience problems, please update your version of Flash by clicking HERE.
Friends’ High-Scores
Different Page built by Who Has The Biggest
Brain? Contact Report
About Advertising Developers Jobs Terms Find Friends Privacy Account Help

game modes
Forum, Community,
Reviews, FAQ, etc
Time to get Serious...
What is the Conclusion of this?
The Context in which a game is set, may be more
important to its social relevance than the gameplay.

1. Make the Game a Social Object around which the


network can evolve,

and / or

2. Place the Game within a network to leverage its


context.
Concept: Object Centered Sociality
Prof Dr Karin Knorr-Cetina, Sociologist
And because we’re dealing with Digital Media:

“When it becomes easy to create digital


instances of the object, the online services for
networking on, through, and around that object will
emerge too.”

Jyri Engestrom, Jaiku founder


Now we only need to make sure
that mobile media acts as an
i n c l u s i ve s c re e n fo r s u c h
connectors, too...
What is Mobile Today?
480,000,000
Daily global circulation of newspapers
1,400,000,000
Number of Internet users
1,500,000,000
Number of TV sets in use
1,700,000,000
Number of credit cards

2,250,000,000
Number of tooth brushes in use
4,000,000,000
Number of mobile phone subscriptions
The Largest Access Screen for
Media by a Factor of 3x!
(and rising...)
What is Mobile Gaming Today?
Predominantly single-player and stand-alone...
But there is
also this...

1.3m+
Players
And some use this:

It’s very social but


lacks mass-market uptake
And now there is also this:
The iPhone and the economic environment it acts in
is exemplary for the next generation of mobile
applications and their ability to become gateways
for social objects beyond voice.
An iPhone is:

Always tied to a flat-rate data contract;

Always connected;

Equipped with a user interface that makes interaction


with social objects easy;

Backed by a developer scheme that facilitates development


and deployment of on-device clients and
applications;

Accompanied by a storefront that discovery of


contextually relevant content and applications simple and
quick.
New Generation Mobile Devices Facilitate
Convergence between Different Digital
Media.

Ability to create, access and interact with


digital instances of social objects on, with and
through mobile devices.

The Result?
The most powerful communication
device in the world:

Always On (and now it’s also always connected);

Personal (phones are not shared);

Location-Aware;

Equipped with a unique identifier; and

Always with You (“keys, wallet, phone”; 91% of users keep their
phone within 1 metre 24/7); and

With Full Multi-Media Functionality (music, video, TV, camera,


gaming, messaging [e-mail & IM], web access)
So what does the Future hold?
Short-Term: Bridging the Constraints

Fragmentation
Operating systems (min. 5 + middleware),
Handsets (min. 600),
Distribution through carriers (at least 250).

Bandwidth & Data Costs


Data charges keep consumers from making
use of existing offerings.
Low or unreliable bandwidth makes for
frustrating gaming experience.
Increasingly tackled.

Input Constraints
Small keypad, small D-pad, ...
Touch-screen and accelerometer might
provide innovative solutions for some types
of games sooner than expected.
Single-Player Games tied into Communities
Asynchronous multi-player
DChoc Café, etc.

Real-time (turn-based) Multi-Player


Games with Community tie-in
WPT Texas Hold’Em, etc.

Connected Mobile Games Supporting


Other Platforms
Companion Products (“WoW Pocket Edition”)

Fully Immersive Cross-Platform


Multi-Player
GTA, World of Warcraft, etc.

time
So what do we do?

Casual Games

Community Components

Connected

Cross-Platform
Where are the Brands?
Ch.. Ch.. Ch.. Ch.. Changes
Established brands tend to manage their image vertically.

Silos for various media channels dominate licensing activity.

This does not tie in well with the inclusive, collaborative


approach of the new connectedness.

BUT...
The Opportunities are Infinite!
Being Connected to their fans allows Brands to...

Test Products and Ideas by Crowdsourcing


Enhance Customer Relationships
Create Interactive, Bi-Directional Relationships
with Customers
Engage Customers and Prospective Customers
Keep and Increase Interest in and around the Brand
...
In Short:
Use it as an Active Component to Enhance and Extend
their Brand Reach
One Example
WPT Tournament Event Exposure:
Marketing materials with short codes in WPT
Overflow Rooms
Demo kiosks manned by WPT with Texas Hold
‘Em and 7 Card Stud games
Short codes for Texas Hold ‘Em and 7
Card Stud included in all orders fulfilled
from WPT Store
WPT Mobile products in WorldPokerTour.com
online store
Continued exposure in WPT ad banners and
WPT newletter / magazine

VIP Club.
Convert WPT playtime (hands played) into
player perks: discounts at hotels, free WPT
products (wallpaper-a-month), etc.
Weekly Jackpots: The player with the worst
bad beat each week wins WPT chipset.
Regular sweepstakes with entry based on
repeat play (hands-played) or participation
in key tournaments.
Regular “Global” Tournaments based on
country/carrier – a virtual World Poker
Tour.
Discuss...
Thank You.

vh@connect2media.com
+44 7843 599 678
twitter.com/vhirsch
Photo Credits
http://steve-dale.net/wp-content/uploads/2008/09/community-istock_000006680981medium-compressed.png
http://commons.wikimedia.org/wiki/File:Numbers_grid_in_NY.jpg
http://www.torinoscienza.it/img/orig/it/s00/00/0013/00001381.jpg
http://www.isaacmao.com/meta
http://www.comics.gamesfirst.com/
http://cbdyag.wordpress.com/2007/10/09/got-game-ice-cream-social-and-game-night/
http://www.library.yale.edu/lhr/librarylinks/November2002/index.html
http://rugby.unbc.ca/Photos/Social_Events/Images/Pub2_JPG.jpg
http://commons.wikimedia.org/wiki/File:Pétanque_players_in_Cannes_(France)_2003.jpg
http://commons.wikimedia.org/wiki/File:Bhgs_crowd.jpg
http://blog.hardmac.com/wp-content/uploads/76widgets2.5GBRAM.jpg
http://static.gamesradar.com/images/mb/GamesRadar/us/Games/W/World%20of%20Warcraft/Bulk%20Viewers/PC/
WorldofWarcraft_PC_10--screenshot.jpg
http://pokerjoesbonus.com/Screenshot2.jpg
http://blog.seattletimes.nwsource.com/brierdudley/BJT_Screenshot_High_Res_09.jpg
http://www.turingstudio.com/resources/images/desktops/1600/Lightbulb.jpg
http://mottechblog.com/wp-content/uploads/2008/07/dscf0048.jpg
http://philipscheel.net/facepalm.jpg
http://gpsinformation.us/main/18-GPS-Receivers.jpg
http://groups.csail.mit.edu/drl/wiki/index.php/The_Self-Reconfiguring_Robotic_Molecule
http://pearcemayfield.typepad.com/patrick_mayfield/WindowsLiveWriter/keaton%20behind%20bars.jpg
http://fc98.deviantart.com/fs15/f/2007/012/e/e/Apple_iphone_by_MohsinNaqi.jpg
http://commons.wikimedia.org/wiki/File:Mobile_phone_evolution.png
http://www.sambaash.com/images/sambaash%202.0%20platform.jpg

Das könnte Ihnen auch gefallen