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Cleric Level One

Acolyte

CLASS & LEVEL

CHARACTER NAME

Bryan Coverdale

BACKGROUND

PLAYER NAME

Drow Elf

Chaotic Good

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

16

16
+2

30

ARMOR
CLASS

PROFICIENCY BONUS

INITIATIVE

SPEED

I am intolerant of other faiths and condemn the worship


of other gods
I've spent so long in the temple that i have little practical
experience dealing with people in the outside world
PERSONALITY TRAITS

+3

+3

Strength

+3

Dexterity

+2

Constitution

+2

Intelligence

+5

Wisdom

+4

Charisma

DEXTERITY

17
+3
CONSTITUTION

Hit Point Maximum 10

CURRENT HIT POINTS

TEMPORARY HIT POINTS

14
INTELLIGENCE

14
+2

WISDOM

17

+3
CHARISMA

14
+2

Total

+3

Acrobatics (Dex)

+3

Animal Handling (Wis)

1d8

+2

Arcana (Int)

HIT DICE

+3

Athletics (Str)

+2

Deception (Cha)

+2

History (Int)

+5

Insight (Wis)

+2

Intimidation (Cha)

+2

Investigation (Int)

+3

Medicine (Wis)

+2

Nature (Int)

+5

Perception (Wis)

+2

Performance (Cha)

+2

Persuasion (Cha)

+4

Religion (Int)

+3

Sleight of Hand (Dex)

+3

Stealth (Dex)

+3

Survival (Wis)

SUCCESSES

NAME

FAILURES

1d8/Bludgeoning

Mace

+5

1d6/Bludgeoning

Warhammer: Versatile 1d10

ATTACKS & SPELLCASTING

CP

Armor: Light Armor, Medium


Armor, Shields
Weapons: Martial weapons,
Simple Weapons, Rapiers,
Shortswords, Hand Crossbows

SP

EP

GP

PP

15

I am suspicious of strangers
and expect the worst of them
FLAWS

ATK BONUS DAMAGE/TYPE

+5

PASSIVE WISDOM (PERCEPTION)

BONDS

DEATH SAVES

Warhammer

SKILLS

A warhammer, scale
armor, a mace, an
Explorer's pack, a
shield, a holy symbol,
a prayer book, 5
sticks of incense,
vestments, a set of
common clothes

Languages: Common, Elvish,


Abyssal, Infernal
OTHER PROFICIENCIES & LANGUAGES

IDEALS

I would die to recover an ancient relic


of my faith that was lost long ago

SAVING THROWS

+2

I trust that my deity will guide my actions. I


have faith that if I work hard things will go
well

10

Darkvision: You can see in dim light 120


ft as if it were bright light, and in
darkness you can see as if it were dim
light
Fey Ancestry: You have advantages on
saving throws against being charmed,
and magic can't put you to sleep
Trance: Elves don't need to sleep.
Instead, they meditate deeply,
remaining semi conscious, for 4 hours a
day. While meditating, you can dream
after a fashion; such dreams are
actually mental exercises that have
become reflexive through years of
practice. After resting this way, you gain
the same benefit as a human does from
8 hours of sleep
Sunlight Sensitivity: You have
disadvantage on Perception (Wisdom)
checks that rely on sight when you, the
target of your attack, or whatever you
are trying to perceive is in direct
sunlight
Drow Magic:
Dancing Lights
Drow Weapon Training:
Rapiers, Shortswords, and hand
crossbows

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

AGE

CHARACTER NAME

HEIGHT

WEIGHT

Red

Blue gray

Black

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Divine Domain: Death


Reaper:
The cleric learns one necromancy cantrip from any spell list.
When the cleric cast a necromancy cantrip that normally targets
only one creature, the spell can instead target two creatures
within range and within 5 feet of another

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Cleric
SPELLCASTING
CLASS

CANTRIPS

Wisdom

13

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Chill Touch

Guidance
Ray of Sickness
Thaumaturgy

SPELL
LEVEL

SLOTS TOTAL

ED

EPAR

PR

SLOTS EXPENDED

7
SPELL NAME

Bane

SPELLS KNOWN

Inflict Wounds

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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