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Wizard 1

Hat Farkut
CHARACTER NAME

STRENGTH

Student

CLASS & LEVEL

Human

Neutral Chaotic

RACE

ALIGNMENT

EXPERIENCE POINTS

10
ARMOR
CLASS

+0

30

INITIATIVE

SPEED

Awkward

PERSONALITY TRAITS

9
DEXTERITY

11

-1

Strength

Dexterity
Constitution

+2

Intelligence

+1

Wisdom

+4

Charisma

CONSTITUTION

Hit Point Maximum

INTELLIGENCE

CURRENT HIT POINTS

TEMPORARY HIT POINTS

Acrobatics (Dex)

+1

Animal Handling (Wis)

+2

Arcana (Int)

-1

Athletics (Str)

+4

Deception (Cha)

+2

History (Int)

14

+3

Insight (Wis)

+4

Intimidation (Cha)

WISDOM

+4

Investigation (Int)

+1

Medicine (Wis)

+4

Nature (Int)

+1

Perception (Wis)

+6

Performance (Cha)

+4

Persuasion (Cha)

+2

Religion (Int)

Sleight of Hand (Dex)

Stealth (Dex)

+1

Survival (Wis)

CHARISMA

Total

1 D6
NAME

FAILURES

BONDS

I overlook obvious solutions


in favor of complicated ones.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

QStaff

+1

1D6 Bludg

Firebolt

+4

1D10 Fire

Ch. Orb

+4

3D8*

Inspiring Leader

Quarterstaff 1D6 (V1D8)


Fire Bolt - flammable. upg.
(p243)
Chromatic Orb (1) (Req
Comp.) (Acid, Lightning, Cold,
Fire, Poison, Thunder)

SKILLS

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

Common, Giant, Orc, Elvish.


Daggers
Darts
Slings
Quarterstaffs
Light Crossbows

OTHER PROFICIENCIES & LANGUAGES

SUCCESSES

HIT DICE

13

IDEALS

I've been searching my whole life


for the answer to a certain question.

No Limits

SAVING THROWS

11

11

PLAYER NAME

INSPIRATION

PROFICIENCY BONUS

17

Thomas

BACKGROUND

SP

EP

GP

Quarterstaff
Arcane Focus (Hat)
Spellbook
Scholar's Robes
Writing Kit
A borrowed book
(Overdue)

PP

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

23

Hat Farkut
CHARACTER NAME

AGE

1m 94c

78kg

HEIGHT

WEIGHT

Green

Light, green tint

Smushy Moss Green

EYES

SKIN

HAIR

Candle Keep

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Eager student of wizardry and


the dark arts within, Hat
Farkut is a man with
undecided ambitions, and a
strong thirst for learning about
the world and it's lessons.
His strength comes from
ingenuity and experimenting
with magic.
This is both a gift for him and
a curse, providing him with
unorthodox and unpredictable
solutions and problems.
After leaving his previous
school following an accident
he doesn't even remember
himself, he decides to expand
his horizon and goes eagerly
onwards in a search of
adventure.

Library Access (Candle Keep)


INSPIRING LEADER:
Prerequisite: Charisma 13 or higher
Vou can spend 10 minutes inspiring your companions,
shoring up their resolve to fight. When you do so, choose
up to six friendly creatures (which can include yourself)
within 30 feet of you who can see or hear you and who
can understand you. Each creature can gain temporary
hit points equal to your levei + your Charisma modifier.
A creature can't gain temporary hit points from this feat
again until it has finished a short or long rest.

ADDITIONAL FEATURES & TRAITS

backpack, a bedrall,
a mess kil, a linderbox, 10 lorches, 10 days of ralions, and
a walerskin. lhe pack also has 50 feel ofhempen rape
slrapped lo lhe side of il.

(Candle Keep scholar)

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Necromancer Wizard
SPELLCASTING
CLASS

CANTRIPS

Intelligence

12

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Friends

Firebolt
Prestidigitation

SPELL
LEVEL

SLOTS TOTAL

SLOTS EXPENDED

1
PR

ED

EPAR

7
SPELL NAME

Charm Person

Mage Armor

Shield

SPELLS KNOWN

Chromatic Orb
Expeditious Retreat

Disguise Self

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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