Beruflich Dokumente
Kultur Dokumente
LEVEL
Skills
Abilities
ABILITY
ADV
DIS
STR
15
STRENGTH
DEX
10
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
17
WISDOM
CHA
14
CHARISMA
SAVING THROW
+2
+2
PROF.
BONUS
Ability Save DC
13
=8+
PROFIENCY
BONUS
+4 Athletics (STR)
+2 Deception (CHA)
-1
-1
Darkvision 60 ft
+5
+2
+4
+3 Insight (WIS)
+2 Intimidation (CHA)
INSPIRATION
Limited Features
FEATURE
+3
-1 History (INT)
Proficiency
Bonus
13 Passive Perception
+5
-1 Arcana (INT)
Wisdom
Senses
+5
Acrobatics (DEX)
+2
PROF. EXP.
Show 2nd DC
MODIFIER
20
SR
LR
-1 Investigation (INT)
+3 Medicine (WIS)
Dawn
MAX. USAGES
RECOVERY
USED
War Priest
LR
Channel Divinity
SR
-1 Nature (INT)
+3 Perception (WIS)
+2 Performance (CHA)
+2 Persuasion (CHA)
+1 Religion (INT)
Stealth (DEX)
+5 Survival (WIS)
Tool
DEX
Combat
14
ARMOR
BONUS
Scale Mail
SHIELD
BONUS
Shield
DEXTERITY
MOD
+
+
AC DURING REST
STEALTH
DISADV.
HP
MISC
MOD 2
HALF DAMAGE
PROF ABILITY
Str
Melee
+4
1d8+2
Bludgeoning
80/320 ft
+2
1d8
Piercing
1+2
Bludgeoning
Unarmed strike
Str
Melee
+4
Dagger
Str
Melee, 20/60 ft
+4
1d4+2 Piercing
Ceremonial Dagger
Str
Melee, 20/60 ft
+4
1d4+2 Piercing
Dex
TOTAL
44 25
4
TOTAL
TYPE
Reload
AMMUNITION
HIT
DICE
LEVEL
D 8
+ 5
+
DIE
I
II
III
CON
LIVE
DIE
USED
DC10
I
II
III
Actions
AND
Light crossbow
TYPE
CURRENT
RESISTANCE
Poison
ATTACKS
PER ACTION
WOUNDS
MISC
MOD 1
Versatile (1d10)
20
Bolts
Reload AMMUNITION
25 ft
Heal
Attacks
Warhammer
25 ft
TEMPORARY HP
MAGIC
+ 0
SPEED
ENCUMBERED
REACTIONS
Opportunity Attack
AC
SPEED
Health
Defense
16
Initiative
MISC.
Background
Features
PERSONALITY TRAITS
Racial Traits
Hill Dwarf (+2 Constitution, +1 Wisdom)
Stonecunning: Whenever I make an Intelligence (History) check related to the origin of
IDEAL
stonework, I am considered proficient in the History skill and add double my proficiency
bonus to the check, instead of my normal proficiency bonus.
Dwarven Toughness: My hit point maximum increases by 1 for every level I have.
Class Features
Armor:
Weapons:
Lig
Light
Si
Simple
M
Medium
Ma
Martial
BOND
FLAW
He
Heavy
avy
O
Other:
Shields
Feats
FEAT:
I can channel divine energy to cause an effect; the save for this is my Cleric (War
Domain), level 4:
FEAT:
I can cast my prepared cleric spells as rituals if they have the ritual tag
War Priest (War Domain 1, PHB 63) [Wisdom modifier per long rest]
When I use the Attack action, I can make a weapon attack as a bonus action
FEAT:
I can channel divine energy to cause an effect; the save for this is my cleric spell DC
As an action, all undead within 30 ft that can see/hear me must make a Wisdom save
FEAT:
If an undead fails this save, it is turned for 1 minute or until it takes damage
Turned: move away, never within 30 ft of me, no reactions or actions other than Dash
Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds
When I make an attack roll, I can add a +10 bonus to the roll after seeing the d20 roll
FEAT:
Add Equipment
Equipment
# LBS
ADVENTURING GEAR
Priest Pack
ADVENTURING GEAR
# LBS
5 sticks of incense
Common clothes
Holy Symbol x2
vestments
Prayer book
establishment of my faith, though I must provide any material components needed for
spells. Those who share my religion will support me at a modest lifestyle.
Languages
Common
Dwarvish
+2 from Acolyte
SUBTOTAL
SUBTOTAL
Proficiencies
ENCUMBERED
76 150 lb
HEAVILY ENCUMBERED
151 - STR 10
FT SPEED
225 lb -D20
ISADV. STR, DEX, CON
STR 5
-10 FT SPEED
PLATINUM
= 10 GP
GOLD
=10 SP
80
ELECTRUM
= 5 SP
SILVER
= 10 CP
PUSH/DRAG/LIFT
226 - STR 15 - 30
SPEED = 5 FT
450 lb
COPPER LIFESTYLE:
TOTAL WEIGHT
1,7 lb
GEAR & COINS
DAILY PRICE:
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Background Feature
Possessions
Status
LEVEL
EFFECT (CUMULATIVE)
Disadvantage on Ability Checks
Speed halved
Speed reduced to 0
Death
ig
g
1
2
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Petrified
Poisoned
Prone
Frightened
Grappled
Restrained
Speed drops to 0.
Incapacitated
Stunned
Invisible
Unconscious
Paralyzed
Combat Rules
Extra Equipment
GEAR
Dash
Action
Disengage
Action
Dodge
Action
Escape Grapple
Action
Help
Action
Hide
Action
Ready
Search
Tumble
Use Object
Disarm
Grapple
Mark
Shove
Move Grappled
# LBS
GEAR
# LBS
Action or
Win opposing DEX (Acrobatics) check to move through
Bonus Action opponents space once this turn.
You interact with an object.
Action
You can interact with an object once per turn for free.
Weapon attack roll vs. opponents STR (Athletics) or DEX
(Acrobatics) check to knock one item from its grasp. You have
disadvantage if opponent is holding item with two or more
Attack
hands. Opponents larger than you have advantage
disadvantage
Win STR (Athletics) check vs. opponents STR (Athletics) or DEX
(Acrobatics) check. Can only start grapple with opponents that
Attack
are up to one size category larger than yourself.
Together with a melee attack you can mark the target of that
attack. Until the end of your next turn, make one opportunity
Melee
attack against the marked target with advantage without
Attack
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
action, but can only move half speed unless the opponent is
Move
two or more size categories smaller than you.
Half Cover
Three-Quarters Cover
Total Cover
TOTAL WEIGHT
Other Holdings
TOTAL WEIGHT
Overrun
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Magic Items
Exhaustion
Background
Character History
1 I idolize a particular hero of my faith, and constantly
refer to that persons deeds and example
I trust that my deity will guide my actions, I have
faith that if I work hard, things will go well. (Lawful)
3 I owe my life to the priest who took me in when my
parents died
My piety sometimes leads me to blindly trust those
that profess faith in my god.
Character Portrait
Reset Portrait
Appearance
Enemies
Organization Symbol
Reset Symbol
Name:
Race:
Height:
Companion
ABILITY
10
10
10
10
10
10
MISC.
MODIFIER
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
SAVING THROW
BONUS
Skills
Age:
Size: Medium
Attacks
Passive Perception
ATTACKS
ACTION
PER
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Speed
Health
Defense
Heal
TEMPORARY HP
DC10
III
HIT DICE
LEVEL
Features
I
II
III
HP
MAX HIT POINTS
Initiative
II
CURRENT
AC
LIVE
DIE
WOUNDS
DEX
+ 0
Gender:
Weight:
DIE
CON
USED
Annotations
Notes
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Notes