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Wearable Computing

-An Innovative Application of Neural


Networks
Abstract:

Current portable computers and PDA s computers may be used to


fail to truly become part of our daily Provide task guidance in mobile
lives in the sense that we need to stop computers. Here first we introduce the
what we are doing and expend conscious wearable computing idea and discuss
effort to use them. They also do not have requirements for a wearable computer
the situational awareness that they systems. We then discuss its various real
should have while they are not being time applications and finally conclude
explicitly used, they are unable to with an outlook on future Research
remain attentive to possible ways to help directions.
the user. In response to these problems, a Introduction
personal, wearable and multimedia The vision behind the concept of a
computer that perceives and responds to wearable computer is that a mobile
the wearer's affective state offers a new computer should not just be a machine
kind of perceptual interface. Instead of that we put into our pocket when we
asking the user to continuously select plan on doing some office work while on
preferences from a menu, the affective the road. Instead it will be an integral
wearable gets to know its wearer's part of our every day outfit (hence
preferences by recognizing and wearable), always operational and
responding to signals that carry equipped to assist us in dealing with a
emotional information.This paper wide range of situations. Wearable
exploits ‘wearable computers’ unique computing facilitates a new form of
opportunity to record and index the human computer interaction comprising
visual environment of the user from the a small body-worn computer (e.g. user--
“first-person” perspective. It describes programmable device) that is always on
How the capabilities of wearable and always ready and accessible. The
``always ready'' capability leads to a new with the user,
form of synergy between human and and into which the user can always enter
computer characterized by long-term commands and execute a set of such
adaptation through constancy of user-- entered commands, and in which the
interface. user can do so while walking around or
The Early Days: doing other activities.
Steve Mann A wearable computer is a computing
• 1970s, pre-laptop, early computer era. device small and light Enough to be
• Building computers he could wear. worn on one's body without causing
• Inventor of Wearable computing.Steve discomfort. Unlike a laptop or a
Mann – Biography palmtop, wearable computer is
1991: Started the wearable computing constantly Turned on and interacts with
project at MIT the real-world task. This peer-reviewed
1995: World’s first covert wearable paper has been published by the
computer camera and display concealed Pentagram Research Centre (P) Limited.
in ordinary eye glasses. Responsibility of contents of this paper
1997: PhD from MIT in the field he rests upon the authors and not upon
himself had invented. Pentagram Research Centre (P) Limited.
TODAY: Works at university of Copies can be obtained from the
Toronto. company for a costWearable Computing
What is a Past Present And Future.
wearable Why use Wearables ?
computer? • They are Wearable!
A wearable • Always with you , not as easily for
computer is getten.
a computer • Instant access , information anywhere
that is Subsumed into the personal space • Laptop requires time to prepare for use
of the user, controlled by the user, and Who uses Wearables today?
has both operational and interactional • Technicians
constancy, i.e. is always on and always BluePrints etc
accessible. It is a device that is always • Military personnel
Soldiers, monitoring health ,equipment driven or sensed from gestures or body
etc motion. The display and audio output
Maps and terrain generated by the computer will be
Infrastructure in relevant to the context and environment.
urban areas The data storage is local and does not
• Researchers depend on any network connection.
Who will use wearables in the future? Head-mounted Display (HMD)
• Medical workers The output device of a wearable
• Fire fighters computer could be either a head-
• Police department mounted display (HMD) unit with an
• Warehouse clerks earpiece or only the earpiece for some
• Regular people applications Small screen, typically
How does a W earable Computer covering one of your eyes.
look? • Works like an ordinary monitor,
A typical wearable computer consists of providing an imagefloating in the air in
a battery or human powered computing front of you
unit and carried on a belt or in a jacket. • LCD or TFT technology.
A wearable computer will have a
motherboard worn inside a fashion
garment, connecting

• Used to be a real CRT in the old days.


• Transparent displays
All the components of the system. The
• Allows augmented reality, where
components will be placed at different
virtual information overlaps the real
parts of the body as per the user
world.
convenience; power pack and storage in
• Opaque displays
shoes, display on the glasses and
• Less sensitive to the background noise.
keyboard input on the wrist. User input
Input device
to the computer is either mostly voice
Speech recognition may appear as the
most suited input device, but may not be • PC104 (a small PC)
preferred in all kinds of applications & • Xybernaut
environments, due to privacy and • PDA, iPAQ, Toshiba
performance issues. Gesture Input Networks
devices are simple, compact, and There are two different kinds of
optimized for wearable use. These networks in reference to a wearable
devices receive inputs from the natural computer. One is to connect the device
gestures. to the external world and the other is to
interconnect the various components, the
later one being new for wearable
computers.The first issue of connecting
It is an arm mounted micro keyboard to the WC to the external world has
Handwriting& Keyboard could be one of several choices; WAP, or Cellular
the most efficient input devices, Digital packet data. This aspect of
provided the input device is not too networking is not specific for a wearable
small or awkward. These devices are just computer, and can evolve over time,
worn on the hands or wrists and senses from other electronic gadgets. The
he typing input or handwriting. This second issue of interconnecting the
does not have any cables and various parts of the WC, may involve
communicates on infrared. both wired and wireless connections.
CPU, storage unit and similar
peripherals will be connected with or
without cables to the wearable
motherboard, which is a garment with
Output device (physically) flexible bus and standard
• Sight Visual Display expansion slots. Peripherals like HMD
• HMD, wrist watch... and wrist/finger worn devices may use
• Hearing – Audio/sound/speech/music. standard wireless connections like
The Computer itself Bluetooth.
• Anything small but powerful enough!
• Laptop or TabletPC Applications and Use in Real Life
• Mediated affiliation.
Reality Applications – Aiding the Visually
• Experiencing Disabled
the world Wearable computers and augmented
through the reality techniques can assist users by
computer. adapting their physical senses as well as
• Allows computer to process the augmenting them. Approximately 2
sensory cues before reaching the user. million Americans are affected by low
• Augmented Reality vision, a set of conditions which can not
• Overlaying virtual information on the be corrected with normal eyeglasses and
real world. severely affects the individual's sight.
E.g. allow architects to build virtual However, some of their needs may be
houses. addressed by remapping the visual input.
Applications – Augmented Memory To do this remapping, a camera is
Let us take the trivial example, finding mounted on an opaque head-mounted
your way. ”Where did I park my car?” display. The image is wirelessly
The camera on our body records the way transmitted to a remote Computer ,
and replay helps us to find our way back. processed, and sent back to the head-
Here the only key events need to be mounted display. The process of
recorded. Example: Intersections at a car completely controlling the user's visual
park. field has been termed ``mediated
Another Application of Augmented
Memory :
It is used for elder people or people with
poor
reality'', to distinguish it from the ``see-
memory. Here the wearable computer
through'' effect generally associated with
which we use
augmented reality. The incoming video
remembers name and face of people.
may be remapped arbitrarily in real time.
Image processing can
Here individual letters to be magnified
recognize a face and map it to the
so as to be recognizable while still
person’s name and
providing the context cues of the
functions, such as patients with
amyotrophic lateral sclerosis (ALS) or
spinal cord injury. The computer chip,
which is implanted into the brain,
monitors brain activity in the patient and
converts the intention of the user into
computer commands.Currently the chip
uses 100 hair-thin electrodes that 'hear'
surrounding imagery. Since only
neurons firing in specific areas of the
cameras, a HMD, and a
brain, for example, the area that controls
transmitter/receiver pair are needed, the
arm movement.The activity is translated
apparatus can be made lightweight from
into electrically charged signals and are
off-the-shelf components. Furthermore,
then sent and decoded using a program,
this approach may improve battery life
which can move either a robotic arm or a
by using just enough power to transmit
computer cursor.
the video to the nearest repeater instead
of trying to process the video locally. In
Application-Medicine:
order to help those with low vision, the
Wearable computers in medicine are
visual field is remapped through a
computer devices that can be attached to
``hyper-fisheye.'' while the letters in the
a healthcare provider or a patient at the
center of the screen are enlarged, enough
point-of-care. Wearable computers are
of the rest of the field is included to
currently used for the following medical
provide context. Visual remapping
purposes:
around a scotoma or ``blind-spot.''
• Data processing
Brain Gate Interface
• Patient monitoring
BrainGate is a brain implant system
• Digital imaging
developed by the bio-tech company
• Remote guidance
Cyberkinetics in 2003 in conjunction
Data processing:
with the Department of Neuroscience at
Wearable computers allow users to work
Brown University. The device was
with word processing and spreadsheet
designed to help those who have lost
programs on the go. Better voice
control of their limbs, or other bodily
recognition will allow dictation into angiography allowing the physician to
small wearable devices while performing overlay fluoroscopic images with the
medical procedures. The technology will operating field.
integrate data real-time with other Remote guidance:
applications on the network such as Wearable data transfer devices combined
billing or patient record keeping. A with retina display projectors are being
variety of text or used by paramedics in emergency
imaging data can be transferred to the medicine for remote guidance and point-
physician's retina without risking of-care access of medical information.
contaminating a sterile field. Conclusion:
Wearable computing provides an
Patient monitoring: exciting way to explore augmented
Vital data from the monitor can be realities and begins to fulfill the promise
transferred directly to the of a truly personal digital assistant.
anesthesiologist's retina. The physician While wearable computing augmented
can now concentrate on the medical realities imply the potential for
procedure rather than paying attention to significant additional informational
a monitor located away from the patient. sources for the user, the implementations
The investigators found that the described also provide better ways of
anesthesiologists increased their time managing such information. The result is
focusing on their patients by 48%, a rich combination of physical and
decreased the time to perform their tasks virtual realities that can intelligently
by 29%, decreased the amount of times assist the user instead of overwhelming.
switching their attention to the monitor References:
by 89%, and decrease overall change in • Thad, Starner et al. Wearable
attention by 54%. computing and Augmented Reality. MIT
Digital imaging: Media Lab, Technical Report No.355.
Retina display projectors can be used to • M. Billinghorst: Wearable Computers:
access digital images while performing Beyond Handheld Computing, Tutorial
medical procedures. The devices have given at First International Symposium
already been used successfully during on Handheld and Ubiquitous Computing
(HUC'99) Karlsruhe Semptember 1999 • http://en.wikipedia.org/wiki/braingate
www.teco.edu/huc/ • http://www.cc.gatech.edu/ccg/

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