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We Be Goblins!

A Conversion from
Pathfinder to D&D Next.
DM has to make pregen characters,
there are some guidelines below. I
really think that each Goblin Song is
one of the coolest things in the entire
module, but I do not want to copy
them due to copyright infringement.
So print them out yourself! I would
also give the PCs those special Goblin
Traits like Reta Bigbads huge head.
All the players start with 2 potions of
healing.
Goblin Player Race:

Goblin_________________________
________
Traits
As a goblin, you have the following racial traits.
Ability Score Adjustment: Your Dexterity score
increases by 1 and either your Constitution or
Charisma score increases by 1.
Size: Small.
Speed: 30 feet. (fast for their size)
Darkvision: You can see in darkness within 60
feet of you as if it were dim light. When you do so,
your vision is in black and white.
Bushwhacker: During the first round of combat,
you have advantage on attack rolls against any
target that has a lower initiative.
Sneaky: you can attempt to hide at the end of a
move without using an action.
Languages: You can speak, Common and Goblin.

Recommended PCs
Reta Bigbad = Fighter

STR14 DEX17 CON14 INT8 WIS12


CHA10
AC15 -- HP12
Attacks: 2 dogslicers (scimitar) +4 vs
AC 1d6+3 slashing, shortbow +4 vs
AC 1d6+3 piercing
Goblin Trait: Huge HeadGain
Proficiency in Perception. All Dexterity
Checks involving squeezing or
escaping involving your head have
Disadvantage.
Chuffy Lickwound = Rogue
STR8 DEX17 CON10 INT13 WIS15
CHA12
AC15 -- HP6
Attacks: dogslicer (scimitar) +4 vs AC
1d6+3 slashing, dart +4 vs AC 1d4+3
piercing, caltrops DC11 or 1 dmg and
-10 ft movement.
Goblin Trait: Pustularhave Advantage
on all saving throws involving
ingesting foul items or smells.
Poog of Zarongel = Cleric of Light(Fire)
STR10 DEX13 CON13 INT8 WIS17
CHA14
AC16 -- HP9
Attacks: dogslicer (scimitar) +2 vs AC
1d6+1 slashing, javelin +1 vs AC 1d6
piercing
Spells:Cantrips--- Spare the Dying,
Sacred Flame DC:12 1d8 dmg,
Guidance
Level 1(2/day)---Burning Hands
DC:12 3d6 fire dmg, Cause Fear,
Healing Word, Inflict Wounds
Goblin Trait: Goblin Bravery In
combat you gain +1 to hit any Medium
or larger creature if none of your allies
are adjacent to the creature or to you.
Mogmurch (so sad, no Alchemist) =
Druid

STR10 DEX14 CON14 INT12 WIS17


CHA8
AC14 -- HP8
Attacks: club +1 vs AC 1d6
bludgeoning
Spells:Cantrips: Fire Seeds +4 vs AC (2
attacks) 2 fire damage, Resistance
Level 1(2/day) -- Goblin
Bomb(see below) DC:12, Faerie Fire
Goblin Trait: BouncyReduce any
falling damage by removing one d6
die rolled.

New Druid Spell:

Goblin Bomb
1st-level evocation
Casting Time: 1 action
Range: 20 feet
Duration: Instantaneous
You toss a bomb that explodes on
impact with a loud boom, and a wave
of fire. When you cast this spell pick a 5
ft. square within 20 ft. of you and make
a spell attack vs AC 10. On a hit the
bomb explodes on the target square. If
you miss, roll a d8 and the bomb lands
5 ft away from the target square in the
direction rolled on the d8
1 is North
3 is East
5 is South
7 is West, etc.
Each creature in a 15-foot cube
centered on the point that was hit must
make a Dexterity saving throw. On a
failed save, a creature takes 2d6 fire
damage. A creature in the center 5ft
square that was hit takes an extra 1d6
thunder damage. On a successful save,
targets takes half as much damage.
If a 1 was rolled on the attack; roll
again, and if another 1 is rolled, the
bomb blows up directly on you.
The spell emits a thunderous
boom audible within 300 feet of you.

At Higher Levels: When you cast


this spell using a spell slot of 2nd level
or higher, the damage increases by
1d6 fire.

Cuddles (dog)

Lord Longtung (Frog, Giant)

Medium Beast
Armor Class 12
Hit Points 22 (2d8+4)
Immunities
Speed 50 ft
Senses low-light vision
Str 14 (2)
Dex 15 (2)
Int 2 (-4)
Wis 12 (1)
Alignment unaligned
Languages

Medium Beast (frog)


Armor Class 12
Hit Points 16 (3d8+3)
Immunities
Speed 15 ft., swim 30 ft.
Senses
Str 14 (2)
Dex 12 (1)
Int 1 (-5)
Wis 11 (0)
Alignment unaligned
Languages

Con 14 (2)
Cha 6 (-2)

Traits_________________________________
Keen Senses: the dog gets a +5 to Wisdom
(Perception) checks to detect hidden creatures.
Pack Tactics: The dog gets a cumulative +1 bonus to
attack rolls, for each friendly creature that is within 5
feet of its target.

Con 12 (1)
Cha 6 (-2)

Traits_________________________________
Aquatic: The frog can breathe underwater, and being
underwater imposes no attack penalty or ability check
penalties.
Camouflage: The Frog gets a +5 to Stealth checks if
in a natural environment.

Actions________________________________
Melee Attack--Bite: +4 to hit (reach 5 ft.; one target)
Hit: 5 (1d6+2) piercing damage. If the attack deals
maximum damage the dog also knocks the target
prone.

Actions________________________________
Melee Attack--Bite: +4 to hit (reach 5 ft.; one target)
Hit: 5 (1d6+2) piercing damage. While the frog has a
creature grappled, the frog can bite only that creature,
but the frog has advantage when it does so.

Encounter Building___________________
Level 1
XP 30

Melee Attack--Sticky Tongue: +4 to hit (reach 15


ft.; one target) Hit: If the target is Medium or smaller,
the giant frog pulls the target up to 15 feet and the
target is grappled.

Lotslegs Spider, Giant


Medium Beast
Armor Class 13
Hit Points 34 (2d8+20+4)
Immunities
Speed 30 ft.; climb 30 ft.
Senses darkvision, tremorsense
Str 14 (2)
Dex 17 (3)
Int 2 (-4)
Wis 10 (0)
Alignment unaligned
Languages

Encounter Building___________________
Level 1
XP 40
Multiattack: The spider makes a web attack and a
bite attack.
Melee Attack--Bite: +5 to hit (reach 5 ft.; one target)
Hit: 6 (1d8+1) piercing damage and the target makes
a DC 10 Constitution saving throw against poison.
Failed Save: The target takes 5 (2d4) poison damage.

Con 14 (2)
Cha 8 (-1)

Traits_________________________________
Stealthy +5: The spider gains a +5 bonus to all
checks to avoid detection.
Actions________________________________

Ranged Attack--Web: +6 to hit (range 30 ft./60 ft.;


one target) Hit: The target is restrained by webbing.
As an action, the restrained creature can make a DC
11 Strength check to escape. The webbing as AC 12,
and another creature can deal 5 fire or slashing
damage to the webbing to end this effect; if fire is
used, the restrained creature also takes the damage.

Encounter Building___________________

Level 2

XP 90

Elite

Scabtongue n Tickletooth
(dog)
Medium Beast
Armor Class 12
Hit Points 11 (2d8+2)
Immunities
Speed 50 ft
Senses low-light vision
Str 13 (1)
Dex 15 (2)
Int 2 (-4)
Wis 12 (1)
Alignment unaligned
Languages

Con 13 (1)
Cha 6 (-2)

Traits_________________________________
Keen Senses: the dog gets a +5 to Wisdom
(Perception) checks to detect hidden creatures.
Pack Tactics: The dog gets a cumulative +1 bonus to
attack rolls, for each friendly creature that is within 5
feet of its target.
Actions________________________________
Melee Attack--Bite: +3 to hit (reach 5 ft.; one target)
Hit: 4 (1d6+1) piercing damage.

Encounter Building___________________
Level 1
XP 20

Stomp (Horse)
Large Beast
Armor Class 12
Hit Points 13 (2d10+2)
Immunities
Speed 60 ft.
Senses
Str 15 (2)
Dex 10 (0)
Int 2 (-4)
Wis 8 (-1)
Alignment unaligned
Languages

Encounter Building___________________
Level 1
XP 40

Con 12 (1)
Cha 6 (-2)

Actions________________________________
Melee Attack--Hoof: +4 to hit (reach 5 ft.; one
target) Hit: 4 (1d4+2) bludgeoning damage.
Trample (Recharge 5,6): The horse moves up to its
speed entering enemy spaces and makes the
following attack against each creature whose space it
enters. +4 to hit (reach 0 ft.; one target) Hit: 6
(1d4+3) bludgeoning damage and the target is
knocked prone.

Vorka (goblin druid)


Small Humanoid (goblin)
Armor Class 13
Hit Points 45 (3d8+30)
Immunities
Speed 25 ft.
Senses darkvision 60ft.
Str 10 (0)
Dex 17 (3)
Int 8 (-1)
Wis 15 (2)
Alignment chaotic evil
Languages Common, Goblin

Multiattack: Vorka makes two Desnan Candle


attacks and casts a spell or makes two Desnan Candle
attacks and one scimitar attack.
Melee Attack--Scimitar: +5 to hit (reach 5 ft.; one
target) Hit: 1d6 slashing damage.

Con 14 (2)
Cha 11 (0)

Traits_________________________________
Spider Climb: Vorka can climb on smooth walls and
upside down on horizontal surfaces.
Spellcaster: Vorka is a level 3 druid that uses
Wisdom as her magic ability (spell save DC 11) She
has the following spells prepared:
Cantrips--druidcraft, read magic
1st level (2/day)--faerie fire, gust of wind
2nd level (2/day)-- spike growth, spider climb
Actions________________________________

Wasp Next (Trap)


Armor Class
Hit Points
Immunities
Speed
Alignment
Languages
Traits_________________________________
Detect: It takes a DC 16 Nature check to identify the
Wasp Nest as a dangerous wasp nest. Otherwise it
seems like a harmless ball of mud. It takes a DC 17
Perception check to see the tripwires that have been
set to cause the wasp nest to fall.

Ranged Attack--Desnan Candle: +5 to hit (range 25


ft.; one target) Hit: 2 fire damage.
Faerie Fire (2/day) Range 50ft: Choose a point
within range. Any creature in a 10 ft radius area is
outlined in violet light on a failed DC:12 Dexterity
saving throw. Any attack roll against an affected
creature has advantage and the creature cannot
benefit from invisibility.
Spike Growth (1/day): Range: 100 ft. The ground in
a 20ft radius twists and sprouts hard spikes and
thorns. The area becomes difficult terrain. When a
creature moves through the area, it takes 2d4 piercing
damage for every 5 ft. it travels.

Encounter Building___________________
Level 3
XP 120 Elite
Actions________________________________
Triggered Effect: If a person steps on the tripwire
the nest falls, a person can catch it with a DC 15
Dexterity check and prevent angry wasps, otherwise
the nest hits the ground and releases a 15 ft. radius
cloud of angry wasps. Everyone in the cloud of
wasps must make a DC 12 Constitution saving throw
as wasps bite them. Failed Save: the target takes 3
(1d4+1) piercing damage. Successful save: half
damage.

Encounter Building___________________
Level
XP

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