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NPC

Orgatin Almarix
Character Name _____________________________________
Player Name _________________________________
Rebirth of a Saint
Silver Guard
Chapter _____________________________________________
Past Event ____________________________________
Unwavering Zeal
Personal Demeanour ______________________________
Chapter Demeanour ______________________________________
Determined
Devastator Marine
1 Power Armour History _____________________________________________
A Hero's Shame
Speciality __________________________
Rank ____
Description_ ____________________________________________________________________________________________________________
Dark Red hair, Hazel eye's, Unblemished face. Well-built body and has a weird tendency to pick up and equip his backpack like a cape.

CHARACTERISTICS
Weapon Skill
(WS)

Ballistic Skill
(BS)

Strength
2 (S)

Toughness
2 (T)

Agility
(Ag)

Intelligence
(Int)

Perception
(Per)

Will Power
(WP)

Fellowship
(Fel)

Evaluate
Forbidden Lore (Int)
Xenos
_______________________
_______________________
Gamble (Int)
Inquiry (Fel)
Interrogation (WP)
Intimidate (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Surface
_______________________
Performer (Fel)
_______________________
Pilot (Ag)
_______________________
_______________________
Psyniscience (Per)
Scholasic Lore (Int)
Codex Astartes
_______________________
_______________________

o
o

o
o
o
o
o
o
o
o
o
o
o
o
o
o

o o
o
n
o o
o o
o o
o o
o o
o o
o o
o
o
o
n
o o
o o
o o
o
n
o o
o o
o o
o o
o o
o o
o o
o o
o
n
o o
o o

Sus-an Membrane: You may enter suspended animation.


Oolotic Kidney: You may re-roll any failed Toughness
Test ro resist poisons and toxins, including attacks with the
Toxic Quality.
Neuroglottis: You may detect any poison or toxin by
taste with a successful Awareness Test. You gain a +10 to
Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests
caused by temperature extremes.
Betchers Gland: You may spit acid as a ranged weapon
with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful
Medicae Test.
Black Carapace: While wearing Power Armour, enemies
do not gain a bonus to hit you due to your size.

o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
_______________________
_______________________
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
High Gothic
Low Gothic
_______________________
Survival (Int)
Swim (S)
Tactics (Int)
_______________________
Tech-Use (Int)
Tracking (Int)
Trade (Int)
_______________________
Wrangling (Int)
_________________________

+20%

+10%

Trained

Basic

+20%

o o o
n

o
o
o
o

SPACE MARINE ABILITIES


Secondary Heart/Ossmodula/Biscopea/
Haemastamen: You gain the Unnatural Strength and
Toughness Traits.
Larramans Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against
ingested poisons.
Omophagea: You may gain a Skill or Skill Group by
devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test
for drowning or asphyxiation. In addition, you gain a +30
to Toughness Tests made to resist gases, and may re-roll
failed results.
Occulube and Lymans Ear: You gain the Heightened
Senses (Sight and Hearing) Talents, +10 to relevant
Awareness Tests.

+10%

Trained

+20%

o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

SKILLS

Basic

+10%

o o o

n n

n o o
o o o

n o o

n o o
o o o
o o o
o
o n
o o o

o
n n

n o o
o o o
o
o n
o
o n
o
o n
o
o n
o o o

o
n n

n o o

n o o
o o o

n o o

n o o
o o o
o
o n
o o o

Basic

Acrobatics (Ag)
Awareness (Per)
Barter (Fel)
Blather (Fel)
Carouse (T)
Charm (Fel)
Chem-Use (Int)
Ciphers (Int)
Chapter Runes
_______________________
Climb (S)
Command (Fel)
Common Lore (Int)
Adeptus Astartes
Deathwatch
Imperium
War
_______________________
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Demolition (Int)
Disguise (Fel)
Dodge (Ag)
Drive (Ag)
Ground Vehicles
_______________________

Trained

45 52 40 45 39 45 45 46 46
o
o o
n
o o o
n

o
o
o
o
o

o
o
o
o
o

o
o
o
o
o
o

o
o

o
o
o
n
o o

o n

o o

o n
o o
o o
o o
o o

o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
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o

o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o

denotes Skill Group

Total 19
Current

Fatigue

Critical Damage_________________________
______________________________________

WOUNDS:

INSANITY:

Current Points

Battle Fatigue_ _________________________


______________________________________
Primarchs Curse________________________
______________________________________
Half
MOVEMENT: Full

Charge

Run

FATE POINTS:

Total
Current

CORRUPTION:

Current

Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

TM

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24

CHARACTERISTICS
Weapon Skill
(WS)

Ballistic Skill
(BS)

Strength
(S)

Toughness
(T)

Agility
(Ag)

Intelligence
(Int)

Will Power
(WP)

Perception
(Per)

Fellowship
(Fel)

45 52 40 45 39 45 45 46 46
WEAPON

WEAPON
NAME

Heavy Bolter

NAME

Heavy
CLASS

DAMAGE 2d10+10

TYPE

RANGE 150m

-/-/10
ROF

CLIP
60

SPECIAL RULES

PEN 6
RLD

Full

Melee
CLASS

DAMAGE 1d10+10

TYPE R

PEN 3

RANGE -

ROF

CLIP
-

RLD

SPECIAL RULES

Tearing

WEAPON
NAME

Straight Silver

Razor Sharp
HEAD

ARMOUR

RANGE 30m
SPECIAL RULES

Type:

DAMAGE 2d10+5

S/3/ROF

TYPE X
CLIP
14

RLD Full

RIGHT ARM
(11-20)

BODY
(31-70)

Tearing

Type:

LEFT ARM
(21-30)
Type: 8

10

Type:

Combat Knife

Melee
CLASS
RANGE

PEN 5

WEAPON
NAME

ARMOUR ADDITIONS

(1-10)

Bolt Pistol

Pistol
CLASS

SPECIAL RULES

DAMAGE 1d10+10

TYPE

ROF

CLIP
-

PEN 2
RLD

Type:

Razor Sharp

SPACE MARINE TALENTS & TRAITS


Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength (x2)
Unnatural Toughness (x2)
Cleanse and Purify
____________________________

RIGHT LEG
(71-85)

Stalwart Defense
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________

PSYCHIC POWERS
Psy Rating: _____
___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________

LEFT LEG
(86-00)

Type: 8

POWER ARMOUR ABILITIES


Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed
RENOWN:
EXPERIENCE:

Current

_________________________

XP to Spend
Total XP Spent

0
_________________________

13,000
_________________________

GEAR
3 Frag & Krak Grenades
Repair Cement
_____________________________
___________________________
Mark
of
Saint
Esholi
(GoP
Effect)
Backpack Ammo Supply
_____________________________ ___________________________
Tanith
First
and
Only
Pin
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________

Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

TM

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