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Wizard

Kuros
CHARACTER NAME

STRENGTH

13

Sage - Apprentice

CLASS & LEVEL

BACKGROUND

Human

Lawful Evil

RACE

ALIGNMENT

12/15

+2

ARMOR
CLASS

PROFICIENCY BONUS

+3

30

INITIATIVE

SPEED

There's nothing I like more than a good


mystery.

PERSONALITY TRAITS

+1

Strength

+2

Dexterity

+3

Constitution

+7

Intelligence

+6

Wisdom

+1

Charisma

DEXTERITY

+2
CONSTITUTION

Hit Point Maximum 40

Knowledge. The path to power and


self-improvement is through knowledge.
(Neutral)
CURRENT HIT POINTS

SAVING THROWS

+3

INTELLIGENCE

20

TEMPORARY HIT POINTS

+2

Acrobatics (Dex)

+4

Animal Handling (Wis)

+8

Arcana (Int)

+1

Athletics (Str)

+1

Deception (Cha)

+5

History (Int)

+7

Insight (Wis)

+1

Intimidation (Cha)

WISDOM

+8

Investigation (Int)

18

+7

Medicine (Wis)

+8

Nature (Int)

+7

Perception (Wis)

+1

Performance (Cha)

+1

Persuasion (Cha)

+5

Religion (Int)

+2

Sleight of Hand (Dex)

+5

Stealth (Dex)

+7

Survival (Wis)

12

+1

Total 5

D6
NAME

FAILURES

PASSIVE WISDOM (PERCEPTION)


CP

SP

EP

FLAWS

ATK BONUS DAMAGE/TYPE

Staff

+1

1d8

Dagger

+2

1d6

Sling shot

+2

1d6

A bottle of black ink, a quil!,


a small knife, a letter from a
dead colleague posing a
question you have not yet
been able to answer, a set
of common clothes, and a
belt pouch containing 10 gp

GP

PP

OTHER PROFICIENCIES & LANGUAGES

I am easily distracted by the promise of


information.

DEATH SAVES

ATTACKS & SPELLCASTING

Common, Elven, Elysian, Planar Cant,


Draconian, Abyssal, Deep Speech

BONDS

SPELLCASTING ABILITY
Spell save De = 8 + your proficiency bonus + your
Intelligence modifier Spell attack modifier = your
proficiency bonus + your Intelligence modifier
RITUAL CASTING
You can east a wizard spell as a ritual if that spell
has the ritual tag and you have the spell in your
spellbook. You don't need to have the spell
prepared.
SPELLCASTING Focus
You can use an arcane focus as a spellcasting
focus for your wizard spells.

SKILLS

17

SUCCESSES

HIT DICE

+5

CHARISMA

IDEALS

I sold my servitude I for knowledge. I


hope to do great deeds and win it back

17

+4

EXPERIENCE POINTS

INSPIRATION

+1

14

Klaus
PLAYER NAME

ARANE RECOVERY
You have learned to regain some of your magical
energy by studying your spellbook. Once per day
when you finish a short rest, you can choose
expended spell slots to recover. The spell slots
can have a combined leveI that is equal to or less
than half your wizard leveI (rounded up), and none
of the slots can be 6th leveI or higher.
SCHOOL OF EVOCATION
EVOCATION SAVANT
Beginning when you select this school at 2nd
levei, the gold and time you must spend to copy
an evocation spell into your spellbook is halved.
SCULPT SPELLS
Beginning at 2nd level, you can create pockets of
relative safety within the effects of your evocation
spells When you cast an evocation spell that
affects other creatures that you can see, you can
choose a number of them equal to 1 + the spell's
leveI. The chosen creatures automatically
succeed on their saving throws against the spell,
and they take no damage if they would normally
take half damage on a successful save.

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

19

6' 6"

AGE

HEIGHT

170 Lbs
WEIGHT

Green/Blue

Pale

Orange

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

RESEARCHER
When you atlempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom
you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or
creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply
cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Linguist
You learn three languages of your choice.
You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an
Intelligence check (DC equal to your 1ntelligence score +your proficiency bonus), OI' they use magic to decipher it.
Skilled
You gain proficiency in any combination of three skills or tools of your choice.
Memorization
Choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one
spell). The spells must be of a level for which you have spell slots. +10 levels

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Wizard
SPELLCASTING
CLASS

CANTRIPS

Firebolt, Light, Mend, Prestidigitation

INT

8+Int+3=16

+8

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Counterspell

Dispel Magic
Erupting Water

Fireball

Magic Circle
Lightning Bolt

SPELL
LEVEL

SLOTS TOTAL

SLOTS EXPENDED

EPAR

7
SPELL NAME

ED

PR

Wall of Water

Absorb Elements

Burning Hands

Charm Person

SPELLS KNOWN

Detect Magic
Feather Fall

Find Fammiliar
Identify
Mage Armor

Sleep

Thunderwave

Witch Bolt

Aganazzars Scorcher

Flaming Sphere

Maximilians earthen grasp

Misty Step

Pyrotechnics

Scorcing Ray
See Invisitbility

Snillocs snowball swarm

Shatter

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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