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Kuros
CHARACTER NAME
STRENGTH
13
Sage - Apprentice
BACKGROUND
Human
Lawful Evil
RACE
ALIGNMENT
12/15
+2
ARMOR
CLASS
PROFICIENCY BONUS
+3
30
INITIATIVE
SPEED
PERSONALITY TRAITS
+1
Strength
+2
Dexterity
+3
Constitution
+7
Intelligence
+6
Wisdom
+1
Charisma
DEXTERITY
+2
CONSTITUTION
SAVING THROWS
+3
INTELLIGENCE
20
+2
Acrobatics (Dex)
+4
+8
Arcana (Int)
+1
Athletics (Str)
+1
Deception (Cha)
+5
History (Int)
+7
Insight (Wis)
+1
Intimidation (Cha)
WISDOM
+8
Investigation (Int)
18
+7
Medicine (Wis)
+8
Nature (Int)
+7
Perception (Wis)
+1
Performance (Cha)
+1
Persuasion (Cha)
+5
Religion (Int)
+2
+5
Stealth (Dex)
+7
Survival (Wis)
12
+1
Total 5
D6
NAME
FAILURES
SP
EP
FLAWS
Staff
+1
1d8
Dagger
+2
1d6
Sling shot
+2
1d6
GP
PP
DEATH SAVES
BONDS
SPELLCASTING ABILITY
Spell save De = 8 + your proficiency bonus + your
Intelligence modifier Spell attack modifier = your
proficiency bonus + your Intelligence modifier
RITUAL CASTING
You can east a wizard spell as a ritual if that spell
has the ritual tag and you have the spell in your
spellbook. You don't need to have the spell
prepared.
SPELLCASTING Focus
You can use an arcane focus as a spellcasting
focus for your wizard spells.
SKILLS
17
SUCCESSES
HIT DICE
+5
CHARISMA
IDEALS
17
+4
EXPERIENCE POINTS
INSPIRATION
+1
14
Klaus
PLAYER NAME
ARANE RECOVERY
You have learned to regain some of your magical
energy by studying your spellbook. Once per day
when you finish a short rest, you can choose
expended spell slots to recover. The spell slots
can have a combined leveI that is equal to or less
than half your wizard leveI (rounded up), and none
of the slots can be 6th leveI or higher.
SCHOOL OF EVOCATION
EVOCATION SAVANT
Beginning when you select this school at 2nd
levei, the gold and time you must spend to copy
an evocation spell into your spellbook is halved.
SCULPT SPELLS
Beginning at 2nd level, you can create pockets of
relative safety within the effects of your evocation
spells When you cast an evocation spell that
affects other creatures that you can see, you can
choose a number of them equal to 1 + the spell's
leveI. The chosen creatures automatically
succeed on their saving throws against the spell,
and they take no damage if they would normally
take half damage on a successful save.
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHARACTER NAME
19
6' 6"
AGE
HEIGHT
170 Lbs
WEIGHT
Green/Blue
Pale
Orange
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
RESEARCHER
When you atlempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom
you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or
creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply
cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Linguist
You learn three languages of your choice.
You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an
Intelligence check (DC equal to your 1ntelligence score +your proficiency bonus), OI' they use magic to decipher it.
Skilled
You gain proficiency in any combination of three skills or tools of your choice.
Memorization
Choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one
spell). The spells must be of a level for which you have spell slots. +10 levels
CHARACTER BACKSTORY
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
SPELLCASTING
CLASS
CANTRIPS
INT
8+Int+3=16
+8
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Counterspell
Dispel Magic
Erupting Water
Fireball
Magic Circle
Lightning Bolt
SPELL
LEVEL
SLOTS TOTAL
SLOTS EXPENDED
EPAR
7
SPELL NAME
ED
PR
Wall of Water
Absorb Elements
Burning Hands
Charm Person
SPELLS KNOWN
Detect Magic
Feather Fall
Find Fammiliar
Identify
Mage Armor
Sleep
Thunderwave
Witch Bolt
Aganazzars Scorcher
Flaming Sphere
Misty Step
Pyrotechnics
Scorcing Ray
See Invisitbility
Shatter
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.