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In Professor Prokic's class, students learned how to create household objects, creatures, robots,
and basic animations in the 3D software Blender. For my addendum, I was tasked with recreating an
outdoor scene since the class focuses mainly on indoor scenes.
Before creating anything in Blender, I came up with a general concept of what I wanted my
scene to look like. To keep things simple, I decided to do an up-close insect level shot. I wanted to
create an insect that was basic since I had limited time, so I decided on a ladybug. Lastly, I wanted to
include a grassy background with a fence and tree.
First, I focused on creating the grassy field. I started by making a rectangle mesh object,
subdividing it, coloring it a grass green, and then deleting a vertex on each end to create a grass-like
shape. I duplicated this shape numerous times to create a lush, grassy field. I rotated the shapes
randomly so that they did not all appear uniform.
Then, I created the tree trunk by making a mesh cylinder. I deformed the trunk to make it appear
more natural by going into the Edit Mode and stretching out certain vertices. I also applied a
Subdivision Surface to the tree. Lastly, I added a bark texture to the tree. I applied a second texture that
was simply a rough, sandpaper pattern. The second texture was invisible, but it was used to make the
bark rough rather than smooth. I did this by going under Influence and making the Geometry -2.6.
I had some setbacks creating leaves. I tried modeling leaves, but every time I made one it
appeared unnatural. I discovered after doing investigation online that you can import complex shapes
with a transparent background from Adobe Photoshop CS6. So, I found a leaf image and made it
transparent in Photoshop and saved it as a PNG. Then, I used the UV Editor and unwrapped my leave
design onto a plane indicating where I wanted my leaf to be. Lastly, I went into the Material tab, turned
on the translucency option, and pulled the alpha down to 0%. I used this process again to create
bunches of leaves for the tree in the background. For the fence, I used the same process.
For the ladybug, I created the simple shapes for it. Then, I used Vertex Paint to create the spots.
After modeling was done, I lighted my scene to make it appear like it was outdoors. I tried hard to
recreate light coming through the trees in rays, but I couldn't figure it out. So, I just made it appear that
way through manipulation in Adobe Photoshop. I also added in a few dew drops in Photoshop as an
afterthought.
All-in-all, this project taught me several new things about 3D animation using Blender: outdoor
lighting, vertex paint, unwrapping an image on an object, and importing translucent shapes.