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Using the
Matters
Spring
2010
15
Practice Matters
~
2
development of overcomplicated games
which can (and often do) take an inordinate
time to devise:' In the limited choice and
open choice approaches, students can design
games that are completely unique and
present tactical problems not seen in any of
the sports they historically play.
<
<
Student
3A
Student
3B
Student
3C
Student
3D
16
Practice Matters
Figure
18
1. Expert
Groups
and Jigsaw
Groups
Expertise
Boundaries and
playing area
How to tag
How to get
"unfrozen" after
being tagged
Safe zones
ca
1A
1B
1C
10
1E
=.bD
2A
2B
2C
2D
2E
Chasing
limitations
en
Positive interdependence
Individual accountability
Promotive (face-to-face) interaction
Group processing
Group goal.
These elements are also interconnected and
they mirror quite closely the skills inherent in
the framework for personal, learning and
thinking skills (PLTS) (Qualifications and
Curriculum Authority (QCA), 2009). In a
Cooperative Learning pedagogy (in this case
Jigsaw) and through game-making the pupils
involved encountered skills from several PLTS
groups. They were challenged to be
independent enquirers (Individual
accountability), creative thinkers (group goal),
reflective learners (group processing), team
workers (promotive interaction) and self
managers (positive interdependence).
Furthermore, we would argue that as part of
the wider context in which this lesson was
taught (a seven week invasion game-making
unit in which the same students created their
own 'open choice" (Cox, 1988) games),
students showed commitment, understanding,
confidence, skills, decision making, a desire to
improve and enjoyment in physical education.
All these areas are outcomes of high quality
physical education and sport (Department for
Education and Skills (DFES)/QCA, 2004) and
were further enhanced by the competitive,
creative and challenge involved in the unit.
This idea is used extensively in Primary
Schools, but a case has yet to be made for its
inclusion in secondary education. Perhaps the
words of classroom teacher best summarise
the outcomes of this unit:
References
Casey, A (2004). Piece-by-piece cooperation:
pedagogical change and jigsaw learning, The
British journal of Teaching Physical Education,
34(4), 11-12.
Casey, A, Dyson, B., and Campbell, A (2009).
Action research in physical education:
Focusing beyond myself through cooperative
learning, Educational Action Research, 17(3),
407-423.
Cox, R.L. (1988). Games-making: Principles
and procedures. Scottish journal of Physical
Education, 16, (2), 14-16.
Department for Education and Skills/
Qualifications and Curriculum Authority
(2004). High Quality PE and Sport for Young
People. Annesley, Nottinghamshire:
DfES
Publications.
Qualifications and Curriculum Authority
(2009). A framework of personal, learning
and thinking skills. Accessed from:
http://curriculum.qcda.gov.uk/key-stages
3-and-4/skills/plts/index.aspx
[19/11/09J
Rovegno, I., and Bandhauer, D. (1994). Child
designed games: Experience changes teachers'
conceptions. journal of Physical Education,
Recreation and Dance, 65 (6), 60-63.
in the
at
Physical
Education
Matters
Spring
2010